
Archive-name: mudlist.doc 

                    /_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
                    /_/_/_/_/      THE      /_/_/_/_/
                    /_/_/     MUD CONNECTOR     /_/_/
                    /_/_/_/_/    MUD LIST   /_/_/_/_/
                    /_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
 
o=======================================================================o
  The Mud Connector is (c) copyright (1994 - 96) by Andrew Cowan, an 
  associate of GlobalMedia Design Inc. This mudlist may be reprinted
  as long as 1) it appears in its entirety, you may not strip out bits
  and pieces 2) the entire header appears with the list intact. Many 
  thanks go out to the mud administrators who helped to make this list 
  possible, without them there is little chance this list would exist!
o=======================================================================o
  This list is presented strictly in alphabetical order. Each mud
  listing contains: The mud name, The code base used, the telnet
  address of the mud (unless circumstances prevent this), the homepage
  url (if a homepage exists) and a description submitted by a member of
  the mud's administration or a person approved to make the submission.

          All listings derived from the Mud Connector WWW site
                      http://www.mudconnect.com/

      You can contact the Mud Connector staff at mud@mudconnect.com.
    [NOTE: This list was computer-generated, Please report bugs/typos]
o=======================================================================o
                    Last Updated: January 17th, 2001
		        TOTAL MUDS LISTED: 1696 
o=======================================================================o

o=======================================================================o
                        Muds Beginning With: Digit
o=======================================================================o


Mud         : 1984
Code Base   : [MUCK] Modified FuzzBall 5.64
Telnet      : twu.net 1984 [63.97.42.127]
WWW         : http://www.twu.net/~1984/
Description : 

   Based on George Orwell's '1984' ( book ) this 
MUCK is sitll under construction and we are taking 
builders, and MUF programmers.
 
Mud         : 1999's Eternal Darkness
Code Base   : Circle 3.0
Telnet      : 205.243.76.204 9990
WWW         : http://www.battlegroundz.com/edmud/main.html
Description : 

   This is the 3rd year of the Eternal Darkness.  The mud has been revamped
to the newest generation of muds, hence its new name 1998's Eternal
Darkness.  The mud offers a unique skill system that takes your guild,
god, and race into account to form skill spheres.   These 24 different
spheres creates a unique combination of skills, spells, hitpoints, and
mana for each character.  With over 500 skills and spells you will find
that 1998's Eternal Darkness has the most unique versions of characters
on any mud.  Your character will be completely different than the rest
of the players of 1998's Eternal Darkness.

   Also 1998's Eternal Darkness has an equipment forge system.  This
system allows you to do zones over and over again and get different
versions of equipment to optimize your character.  There is over
500 different forge combos throughout the extensive world of 98s ED.

   The mud also has many of features not often found in muds.  An
extensive clan system.  Healing rooms with a friendly healer to
take care of your regening needs.  We like players playing instead
of sleeping!
 
Mud         : 2 Shattered Realms
Code Base   : [Circlemud] Highly modified Circle 3.0b pl14/15
Telnet      : delilah.pressenter.com 3334 [209.224.20.21]
WWW         : None
Description : 

  2 Shattered Realms is under construction (yet).  We are
hiring builders again, we also need Immortals for a few
other jobs.

  We are however always looking for new players to come and
play and test out our areas.  If you would like to try us
out come on over.

  The first year of 2SR has just finished but, they have
kept well with the growing technology of coding and
mudding. They make use of a large portal that gives people
access to past, present, and future zones that are
increasingly difficult as you get higher in the games
ranks, the higher you get, the more areas you have access to.

  2SR has an array of builders so, every zone is unique in
its own way. There is also a forge system being implemented
so, you can go over every zone again and again to get
different equipment every time. Also, there are remorts,
heroes and clans planned to be taken in some time soon.
 
Mud         : The 3 Worlds
Code Base   : [Rom] QuickMUD 1.0 + OLC
Telnet      : thewolvesden.net 3998 [24.68.194.11]
WWW         : None
Description : 

  The 3 Worlds is a furturastic mud. You will be able to 
transport between the 3 different planets. When nearing 
completion each world will contain over 3000 rooms each. We 
are currently hiring builders and coders. If you wish to 
apply please email me at mblock@mn.rr.com or login to the 
mud and see if I am there.

-Klaser (Admin)
 
Mud         : 3-Kingdoms
Code Base   : [LP] LP
Telnet      : 3k.org 5000 [207.57.64.109]
WWW         : http://www.3k.org/
Description : 

   3Kingdoms is one of the oldest and largest muds around, and
features areas for the complete novice or the more sophisticated
high-end player.  The atmosphere of the mud is friendly, and the
emphasis of play is one of partying and questing.  It is at times
a noisy and raucous place to be, and has a very loyal following
with over 3000 active players, and an average of 130 players
online at any given time.  The game has three broad thematic areas
fantasy, science, and chaos (hence the name 3Kingdoms),
approximately 20 guilds, and hundreds of larger areas (and
thousands of smaller ones) that are designed to satisfy even the
most jaded of players.  It has an active wizard community that
continually endevours to keep the game both fresh and challenging.

3Kingdoms is also the first MUD enhanced for use with the Portal 
MUD client.
 
Mud         : 4 Dimensions
Code Base   : [Circlemud] Modified Circle 3.0bpl15
Telnet      : 4d.mud-puddle.net 6000 [209.43.5.222]
WWW         : http://www.4d.mud-puddle.net/
Description : 

   Welcome to 4 Dimensions, a MUD with four different
dimensions that an adventurer can choose from, and each
having it's own background story to go along with it.  These
dimensions are all connected in a time line and all have a
common link to our past, present, and future.  You will be
visiting and role-playing in these very important time periods:
the Prehistoric dimension where dinosaurs and very old
legends are recreated; the Medieval dimension where
monarchy, anarchy, and chivalry was born; the Old West
dimension where old country heroes and villain return again
living lives and legends; and the last dimension would be 
the Futuristic dimension where robots and computers run
our world, and where technology has reached it's peak.

These four dimensions all have one thing in common and
that is where our civilization has been passed down from, it
is where the World was created, and also,  where you can
have the time of your life. Each dimension is always being
added to and growing to give more thrilling areas to enjoy.

Your destiny awaits you to fulfill it, are you strong enough
to follow it?
 
Mud         : 5 Rings of the Senshi
Code Base   : [Rom] 2.4b6
Telnet      : negaverse.org 9000 [207.127.234.151]
WWW         : None
Description : 

  Although this mud stays to the traditional D&D world ideas, we offer
an anime twist.  You can visit Tenchi, Sailor Scouts, Ranma and other
anime characters... and kill them ;)
 
Mud         : 5 seconds
Code Base   : [Rot] RoD release, highly modified
Telnet      : 5seconds.orisis.net 6666 [216.181.167.7]
WWW         : http://5seconds.orisis.net/
Description : 

  5 Seconds is a very new MUD. We consist of a number of 
immortals who have moved away from their conventional MUDs
and are looking to work on something different. While most
of our areas are currently stock, we are working quickly to
increase the size and originality of the realm. Our goal is
to create a world based in multiple timelines. Since this
effort will take much combined effort, we will be offering
a world release of the areas when completed as a reward to
those who help us along the way. Note: Coders and builders
are very welcome. If you would like to help or just swing
by, we'd love to get your input and support.
 
Mud         : The 7th Lair
Code Base   : [EOS] (modified)
Telnet      : lyra.digitech.org 1234 [24.13.96.37]
WWW         : http://lyra.digitech.org/~andariel
Description : 

  The 7th Lair is a fantasy roleplay MUD that is currently
under extensive construction. We offer triple class, 
extensive race selection beyond the traditional 13 races, 
and a quest system. We are constantly adding new spells and 
skills, and try to work with spell and skill suggestions as 
best we can for a larger variety of play. We are open to 
players both for testing as well as just playing, and are 
always open to new builders and experienced coders.

--The Immortal staff of The 7th Lair
 

o=======================================================================o
                        Muds Beginning With: A
o=======================================================================o


Mud         : Aabahran: The Forsaken Lands
Code Base   : [Rom] Diku-Derivation
Telnet      : forsakenlands.net 6666 [216.18.90.6]
WWW         : http://www.forsakenlands.net
Description : 

  Enter a medieval fantasy world where Chaos has reigned, fallen, and is
rising again. A land of change, filled with stories of fallen heroes and
forgotten empires. A land divided by religion and path, and one so torn by
war and conflict that only a few surviving cities remain intact.

Aabahran: The Forsaken Lands is a PK/RP mud, and the result of years of
hard work in building and coding to create a truly original world with its
own theme. Our focus is gameplay, and the worlds we've created encourage
such.

Aabahran, The Forsaken Lands, has extended races (20) and
extended classes (15), as well as 'quest classes' and 'quest races'
allowing for a rich roleplaying background and strategic playerkilling
environment. We have advanced mob-run quests, detailed AI sequences for
mobs, five 'cabals', royalty and nobility, many very helpful and 
experienced Immortals, and a very large, well-written world.

For more information, visit http://www.gamers.com/283142
or visit our player review section.                                         
 
                ----------------------------------------------- 

Mud         : Aabsolom
Code Base   : [Rom] Rom2.4(Modified)
Telnet      : puddle.plethora.net 1536 [205.166.146.2]
WWW         : http://www.geocities.com/aabsolom2000
Description : 

Many original areas and a geographically correct world that
makes sense. A wide range of races are available, including
blessed archangels, blood-thirsty vampires, regenerating 
trolls, ancient dragons, and trampling half-giants. The
classic mage has been divided into spheres of magic, with 
the limited ability to cross-train in foreign spheres. We
offer multi-classing through a solid remort system.
Aabsolom offers active dreaming and politically active clans.
We are newbie friendly with an active immortal staff that
is constantly striving toward perfection of the world.

Step into the mists.
 
                ----------------------------------------------- 

Mud         : Aabsolom Mists
Code Base   : [Rom] None
Telnet      : mists.crodo.com 1536 [63.202.40.128]
WWW         : None
Description : 

We broke our ties with Aabsolom to form Aabsolom Mists.  We
are currently looking for experienced coders to help get up 
and running.  Only adding snippets for now, no special 
modifications.  We are player based mud meaning that the 
IMMs directly affect the players.  Please contact me if you 
wish to become a builder or coder.  Experience PREFERED.
 
                ----------------------------------------------- 

Mud         : Aachen Mud
Code Base   : [VME] Extremely advanced codebase
Telnet      : mvpdatatech.com 3500 [209.83.132.83]
WWW         : None
Description : 

 Aachen Mud is currently under development and is actively interviewing for
administrators, builders, coders, and immortals. We are running VME (DIKUII)
codebase.  If you have a strong desire to be a part of a *mature*
development team, on a brand new MUD, please contact us today.

 *Update*  -  As implimentor of Aachen Mud, I've found that I do not have
enough time to dedicate it.   I'm looking for an experienced implimentor who
wishes to take over the day to day operation of the mud.                        
 
                ----------------------------------------------- 

Mud         : Aackranon: The Night of Fire
Code Base   : [Rot] NoF 2.0
Telnet      : aegis.2mud.net 5533 [208.28.187.129]
WWW         : None
Description : 

Welcome To Aackranon: The Rebirth,
Nof 2.0 is opened YEAH!!!.
-new classes and hordes of new features have to come 
on to see.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

You've been treading 2 days straight now with not much more
than 15 minutes of rest. As You look around you notice
your surrondings seem to become slightly more darker, you
sigh in exhaustion and step off the path to find a place
to rest...you start to shiver and shake violently, whats 
happening?! your ...your body its changing, too too...what?!
This new realm your in, its done something to you something
strange and as you peer towards the sky a young boy floats
down and raises to his full height, while giving you a 
wink and a grin he asks 'Whats Your name Traveler?'....
 
                ----------------------------------------------- 

Mud         : Aaern - Land of the Fallen Gods
Code Base   : [Smaug] AaernMUD 1.0
Telnet      : terrabox.com 4700 [64.242.77.131]
WWW         : http://terrabox.com/~ucmm3/
Description : 

 Tired of the same old mud?  Looking for something different?
Aaern is a fairly new mud, but we can hardly be called 
stock. New skills are gained using a Knowledge Based 
training system, and combat that alternates hits similar to 
AD&D. And new stuff is being added all the time. Come and 
try it out, but don't be discouraged if there aren't many 
people on, we are, afterall a new mud.
 
                ----------------------------------------------- 

Mud         : Aaezure Odyssey
Code Base   : [Circlemud] Circle/Custom
Telnet      : amud.betterbox.net 6666 [209.83.132.70]
WWW         : http://members.NBCi.com/aomud/
Description : 

   Aaezure Odyssey is a great MUD for all ages.  Formerly
known as DeathWish MUD, this is a great, stable MUD that has
been in operation since 1994.  There are over 11,000 rooms
with a good balance of zones for all levels, with more added
all the time.  Playerkilling is limited to a Battlefield only,
and players are allowed to play two characters at a time if
they wish.  This mud has 50 mortal levels, 6 regular classes
and 4 remort classes, and too many great features to list.

Aaezure Odyssey is in the process of converting to a whole
new codebase and adding lots of new fun stuff, including 15
races - and some surprises.  Come on by and check it out.
 
                ----------------------------------------------- 

Mud         : Aalynor's Nexus
Code Base   : [Mordor] Modified
Telnet      : aalynorsnexus.org 2000 [64.39.28.81]
WWW         : http://www.aalynorsnexus.org
Description : 

A highly advanced role-playing fantasy adventure game with 
an interactive storyline, multiple subplots, and room for 
creativity combined with a sophisticated combat engine 
provide for hours of quality online entertainment.

The life of a character within the mystical World of Altin 
reads much like a fantasy novel, where almost anything is 
possible. The world comes alive for you as major and minor 
plots react to your actions, with every player contributing 
in some way to this living work of interactive fiction.

The strength and appeal of Aalynor's Nexus is not derived 
solely from the underlying software, but rather, from its 
people. There is a real sense of community in this world. 
It is the player's enthusiasm and encouragement which keeps 
the world alive and entertaining for player and gamemaster 
alike.
 
                ----------------------------------------------- 

Mud         : Aarabela
Code Base   : [Rom] Heavily Modified
Telnet      : redkoala.org 9500 [4.33.180.132]
WWW         : http://www.redkoala.org/aarabela/
Description : 

Aarabela is a mud rich  in  atmosphere  and  personality. We have a small
player base but it is growing day by day.  We  are  putting the finishing
touches on 60 races and  when  that  is  done  more classes will be added
along with skills  and  spells.  Role-playing  is encouraged and rewarded
but is not strictly enforced at this  time.  People  here  are  extremely
friendly and conflicts are  kept  to  a  minimum. This is a fun place for
the newbie just starting  out and  still has  challenges  for the veteran
player. Immortals are not needed at the moment but in  the future we made
need more. New areas mean new  builders. Times  are  changing on Aarabela
and we would like all to come  and visit us even if just for a moment. We
are 301 mortal levels with a  multi  classing  available  to heros to yet
other classes keeping there  previous  skills.  Clans are either pkill or
nonpkill and have room for growth always changing. The mud is in Beta but    
the crashes are few  and  the code is basically stable. There are over 90
areas connected and  finished and we are hoping to eventually replace the
stock  areas  with  our  own. There  are  two  types of automated  quests
available and various  quest items. Clan  equipment is also  special  and
changes with your level. Please  stop  by  and  visit  us,  you  won't be
disappointed in our laid back,  friendly place of adventure and intrigue. 
Peace OUT!!
 
                ----------------------------------------------- 

Mud         : Aarchon
Code Base   : ROM 2.4 , ARC 1.0
Telnet      : darkhorse.webzone.net 7000 [208.134.142.5]
WWW         : http://www.geocities.com/Paris/Bistro/9234/
Description : 

   Aarchon takes place in a realm where space, time, and reality itself
have been shattered, leaving death dead and making all things possible.
We have a relaxed social atmosphere, which we strive to keep hospitable
to players both new and old to mudding.  We spent almost a year overhauling
things prior to opening in December '97, and continue to aggressively
enhance gameplay with original code and areas.  While we will always be
evolving and improving, we are focused on stability and balance.  There
will be no player wipes - ever!

Some of our current features include:

 * 15 balanced classes (from Assassin to Gunslinger) with more on the way.
 * 36 balanced player races, with an improved racial skill system.
 * Original player generation system with 5 new stats and 3 creation modes.
 * 7 clans, with 5 mortal ranks (Recruit thru Elder) for mortal leadership.
 * An advanced and unique Reincarnation system, challenging to accomplish.
 * Dozens of new spells and skills, including new spell/skill *types*.
 * The obligatory snippets: Color, MobProgs, OLC, Copyover, Dual Wield, etc.
 * Newbie friendly help, and immortal guidance for the complex stuff. =)
 * A steadily growing base of over 2000 active players!
 
                ----------------------------------------------- 

Mud         : Aardwolf
Code Base   : [Rom] ROM2.4+OLC+MOBPROGS
Telnet      : aardwolfmud.org 4000 [206.245.158.28]
WWW         : http://www.aardwolfmud.org/
Description : 

   Aardwolf is approaching four years online and has become
 one of the most popular muds on the internet averaging 
over 300 players online. Aardwolf is one of the most 
complex, yet easy to learn MUDs in existance. You play 
how you like. Roleplay and get involved in clan politics, 
become a raider and spend your time 'knocking' on other 
clan's doors, compete in fully automated mud wide global 
quests, focus on player killing and take part in one on one 
challenges in the combat maze, clan based player killing in 
designated areas or all out war. Prefer to just level? We 
have a multiclass system giving over 1,400 levels with 
a 'tier' system to let you start over only more powerful 
each time around. You may prefer to spend your time just 
earning gold and building up a nice manor for yourself and 
your virtual family.

   We could add a feature list here but the Aardwolf 
emphasis is on player choice. Whatever is your thing, we 
have something for you. Drop by sometime and see why 
Aardwolf continues to thrive year after year...
 
                ----------------------------------------------- 

Mud         : Aarinfel
Code Base   : [Envy] Heavily Modified UltraEnvy
Telnet      : aarinfel.mudservices.com 4444 [206.245.158.199]
WWW         : http://aarinfel.mudservices.com/
Description : 

   It has been nearly a thousand years since the world survived Aarinfel, 
the terrible war of the gods.  For two hundred years, the five Courts of 
the Empire of Erenai have held their peace with each other, cooperating
against their shared enemies.  The priests in their temples predict peace
and prosperity for centuries more, but the nobles grow restless, and storm
clouds gather at the borders.  In the world of Aarinfel, secrets brew
beneath the surface, courtiers fight their subtle battles, and all of
civilization hangs in a delicate balance...

This is the world we invite you to join.  It is a roleplaying environment
rich in detail and opportunities.  Play the game of politics: advance
yourself, advance your Court, or advance the Empire itself.  Take part in
governing Courts with real economic and judicial powers.  Complete quests
to gain levels, then decide for yourself where to spend your new Character
Points: there are no classes!  Above all, roleplay, in a MUD where
roleplaying is not just required, but rewarded.  We've removed the old MUD
cliches and built totally original areas.  You'll never find yourself
earing anything named 'newbie' or fighting a snail for money.  Come
explore Aarinfel, and take part in the development of a living world.
 
                ----------------------------------------------- 

Mud         : Abaddon
Code Base   : [Rom] modified 2.4b6
Telnet      : abaddon.org 5000 [209.210.170.80]
WWW         : http://abaddon.org/
Description : 

  Abaddon has been under developement since Dec 97. In June of 99 it was
opened to the general public for testing. Since that time, the code has
proven itself stable enough to allow it to remain open for permanent use.
However, Abaddon is still considered to be under developement. From its
inception till present, most changes have been made to the code base itself
and not to the skills or areas of the stock Rom from which it is based.
With that stated, the changes are enough to make Abaddon unique and worth
playing. Abaddon is a player kill mud (minimal restrictions apply) that
places a high emphasis on 'NO IMMORTAL INTERVENTIONS'. We have random
treasure, no level restricted or limited equipment, mounts, and an online
multi-class system that will keep you interested for years. The rest you
have to discover on your own.
 
                ----------------------------------------------- 

Mud         : Abandon All Hope MUD
Code Base   : [Rom] Rom 2.4b6 (HEAVILY MODIFIED)
Telnet      : html.net 9001 [166.84.140.1]
WWW         : http://www.grayarea.com/mud.htm
Description : 

* Fully multiclassed: 250 levels in five classes at same time.
* Two Remorts: 300 levels in 5 of 10 classes at the same time. 
* 3250 total mortal levels - mud offers long term challenge.
* Huge world w/250+ areas (mud is home base of ROMLama).  
* 500+ spells & skills; colored spell messages; extended races.
* Clan at creation, pk-only mud, player run clans w/ranks.
* MSP Sounds; 1300 fully colored global socials (most on Net).
* Superb coding; automated auctions; grouping benefits; mounts.
* Meaningful weather; zodiac spells; tarot card eq; many pets.
* Superb stances, player lockers; no deathtraps; many banks.
* Auto wars, Global quests, duels, freeze tag, questmaster, questbabe.
* Extensive web site; mob/exit/room/object programs; additional exits.
* Special eq; repairable eq; study items; donations rooms by level.
* Body part damage; addiction & rehabilitation; mobs respond to tells.
* Configurable deathblow msg; expanded who list, prenames, whotext.
* Fully colored jukeboxes w/hundreds of songs; deluxe remort quest eq.
* Balanced, stable world w/no immortal politics. Note: jerks are deleted.
* Real Email address required for validation. No Free ISPs or email sites.
 
                ----------------------------------------------- 

Mud         : Abandoned Codex
Code Base   : [Smaug] 
Telnet      : mud.republic.k12.mo.us 4000 [204.184.196.100]
WWW         : http://www.cus.umist.ac.uk/~gpoulton/
Description : 

   Abandoned Codex has been progressing steadily over the
last two years, incorporating good roleplaying into a
well-coded smaug/merc-style environment. The improvements
are too numerous to be listed here, but include such things
as an automatic Top 60 ratings system, an RP ranks system,
new races and classes, and improvements to the standard
classes, eg. Cleric Temples (well... you'll just have to
try us and see what they are!)

We have optional roleplaying, quizzes, quests, clans, and
are open to suggestion about just about anything you want to
do!

There is also a builders' port where we can accommodate all
your creative desires, and would offer you training if
required.
 
                ----------------------------------------------- 

Mud         : Abandoned Dreams
Code Base   : [Rot] 1.4 modified
Telnet      : pyros.2mud.net 4466 [208.28.187.132]
WWW         : None
Description : 

 Abandoned Dreams is a modified RoT1.4 mud.  It has 4 tiers maybe a fifth will
come with multi-classing.  Has a somewhat different autoquest system that has
quite a few questmasters each one giving different items.  Has new spells and
skills added for classes and alot more are being added everyday.  The
immortals are very friendly and will help you when asked BUT dont abuse bugs
found for they will turn very nasty. :p  It also is not a power leveling mud
like most RoT muds are.  Well once the builders have all the area's balanced
out that is. :p There is also Arena for the NPK people that wanna PK :p.
There are quest that will be help by immortals all the time.  This is a new
mud so there are going to be bugs and stuff thats why it is open for
playtesting right now.  So that means when i get everything worked out and
open for players there will be a pwipe and NOTHING will be givin back
eq/levels/qeq or anything that just wouldn't be fair. Anyways I Hope to see
you there. Have fun! 
 
                ----------------------------------------------- 

Mud         : Abandoned in Zhentil's Domain
Code Base   : Rom2.4/Rot1.4
Telnet      : marotti.com 3333 [206.245.165.74]
WWW         : None
Description : 

   Zhentil's Domain has the stability of Rom, with the fun parts of Rot.
We are based on Rom2.4b6, but we've added a Rot 'feel' to it.  We are very
small staff that is extremely newbie friendly.  This is not our first mud.
We all started out with a rot mud, and due to some conflicts with past imms,
we decided to start our own mud.  The imms are all intelligent and mature
adults (22 years old is our youngest imm).  We ALWAYS listen and take
advice from players.  This is not MY mud, this is the PLAYER's mud.  We
want you to have fun and we want your input to be a part of this mud.
We have most of the stock areas in for veteran mudders, and most of them
have be revamped to all follow a story.  We have so many mobprogs loaded 
that can converse with mobs to get through areas and they will talk back!  
The entire world is like a giant quest!!  We have added the best in snippets 
(OLC, autoquestor, etc).  The coder (me) is a computer engineer and I put in 
several of my own homemade snippets to add a new and creative touch to the 
mud. But Don't take my word for it, try and log in and see what you think.  
If you love a roleplay mud, you will love us.  If you love to pk, you will 
love us (+/- 15 levels pk).  If you enjoy stock rom/rot you will love us.  
If you want something new you will love us.  If you want your voice heard, 
you will love us.  Come and try us out!
 
                ----------------------------------------------- 

Mud         : Abandoned Reality
Code Base   : [Envy] Envy 2.0
Telnet      : abandoned.org 4444 [216.139.208.190]
WWW         : http://www.abandoned.org/
Description : 

   Still darkness. You are falling, but there is light far below... In a flash
of light, you see Ellandor hanging there, being gradually moulded and shaped 
as if by some immense hand. The stars pop into being on the dark canvas of 
the night. Ellandor's horizons appear, pointing towards infinity... Abandoned
Reality MUD is still very deep in Alpha testing, and is very much 'under
construction', with our final goal being a totally original RP MUD with very
few restrictions.  Although I'm happy to say all areas are now unique to
AR, most of the world is still being built, and classes are still somewhat
stock. An entirely skill-based system will eventually appear.  <BR>An incomplete
list so far includes: Skills increase mostly with use, corpses/pets save with
you, written and spoken languages, spell power-levels, powerful and extensively
used internal scripting language, storage boxes, an auction house, property
auctions, IC god system, an automated arena system, star signs, cantrips,
rewards through exploring, solving quests and voluntary submission of RP logs,
required writeup of your character's RP characteristics at higher levels,
an idea/bug tracking system, overhead wilderness map, flexible player run
organizations, bounties and more.

<a href='http://www.abandoned.org:4448/mudhours'>Usage Graph</a>
 
                ----------------------------------------------- 

Mud         : Abandoned Realms
Code Base   : [Rom] Diku/Merc
Telnet      : abandonedrealms.net 9000 [63.202.41.149]
WWW         : http://abandonedrealms.net/
Description : 

   Abandoned Realms is a highly modified diku mud.  The objective of the mud
is to focus on gameplay.  We want a MUD where people can enjoy themselves and
other aspects of the mud, without compromising gameplay.  Gameplay to us is
having rich themes to our areas, various creatures that talk to players instead
of just sitting around, and well balanced race/classes. 

   We have an extended help file system, a newbie chat for those unfamiliar
with this kind of MUD, and plenty of friendly imms willing to answer your
questions.  There are 16 races and 14 classes each unique with their advantages
and disadvantages.  New races and classes are consistently being added and the
old ones refined to preserve gameplay.  Bards are now available.  There are
also six cabals, with plans to add more in the future. 

   We enforce roleplaying here, we like to see players who have unique
backgrounds, enjoy being memorable characters, and in turn,  meeting other
memorable characters.  We also have mob runned quests that will improve certain
aspects of your character.  

   Although we do encourage player killing, we also discourage senseless
slaughter.  We have refined the gameplay so that brains will win over brawn
because nobody likes boring hack and slash.  We test our pk ranges thoroughly
for fairness.  If you enjoy roleplaying in a complex and vast world mixed with
the thrills of playerkilling then Abandoned Realms is for you.
 
                ----------------------------------------------- 

Mud         : Abandoned Towers
Code Base   : [Merc] 90% original code 
Telnet      : cyberwizards.com 5500 [63.64.250.174]
WWW         : http://cyberwizards.com/~pkme/
Description : 

 Abandoned Towers is set in a realm of magic and fantasy, on an
island floating in an infinate sky among other floating islands.
All creatures are at least some what magical in this place and 
all classes have a wide range of spells and skills, most of which
are not shared by any other classes.

Fully 90% of the mud is original code and original areas and all
players are encouraged to submit their ideas for inclusion into
the mud.

If you are tired of nothing but hack n slash but you'd still like
the relaxed atmospher that a mud can give instead of a mush...if
you like to role play and seek a world that isn't full of pkillers
and old high level players who beat up on newbies..Abandoned
Towers needs you to populate the world. 
 
                ----------------------------------------------- 

Mud         : Abattoir
Code Base   : [Smaug] Smaug
Telnet      : abattoir.wolfpaw.net 3232 [216.18.90.4]
WWW         : http://abattoir.wolfpaw.net
Description : 

   Abattoir is a fun mud.  All imms here are very friendly.
We have 100 mortal levels and 15 immortal levels.  We also
have integrated quests (you need to complete quests to
gain levels).

Every Sunday, we have player killing tourneys.  Come in
to find out more details.  The next few Sundays will have
at least 10 tourneys, each one offering a good prize to
the victor.

We also have remorts.  When you reach level 100, you get
reborn as a character in the new remort class (offering
all skills and spells, which can all be practiced up to
100% adept). When your remort reaches level 100, you are
automatically made an immortal.  All immortal advancements
are done to how hard you work.  Basically, if you want
to work hard, you can realistically make level 113 on
this mud.

Amnect.
 
                ----------------------------------------------- 

Mud         : Aber-Phoenix
Code Base   : [Aber] AberMUD
Telnet      : phoenix.betterbox.net 6716 [209.83.132.90]
WWW         : http://phoenix.betterbox.net
Description : 

Phoenix offers:

 * Guilds
 * Original spells and skills
 * Over 30 quests
 * Optional PK
 * Weekly tournaments
 * Multiplaying
 * Role-playing encouraged and rewarded
 * Familiars
 * Immortal levels open to all.
 * Helpful newbie areas.

Phoenix DOESN'T offer:

 * Any stock diku/circle/merc zones
 * Saved equipment that can be lost
 * Rude/annoying players on chat line
 * Snotty immortals
 * Mindless killing
 
                ----------------------------------------------- 

Mud         : Aberrant
Code Base   : [Circlemud] Modified
Telnet      : realms.org 4000 [206.185.32.8]
WWW         : http://www.realms.org/aberrant/
Description : 

  AberrantMUD was derived from AddictMUD a couple of years ago.
Since then we have excelled forward in our own direction. We
offer a multitude of zones so that you never get bored of
exploring new worlds. AberrantMUD gives you the option of
playing brand new classes that were developed by our coders.
In addition to playing the regular CircleMUD classes you can
choose to be an Assassin or a Psionicist, or even a conjurer
(coming soon). We have a clan system in place that allows you
to have your own clan halls. Clan wars are also allowed but 
only among the pk clans. Speaking of pk you have the option
to be have the ability to fight other players, at the char 
creation screen. Quests are ran from time to time, depending
on how many players choose to participate. Some of them are
challenging but the rewards can be great. Our mud is newbie
friendly and we'll try to do everything that's possible to
make your stay here enjoyable, so why don't you try us out 
and see what the hype is all about. Don't forget to tell your
friends about us.
 
                ----------------------------------------------- 

Mud         : AberrantMUSH
Code Base   : [MUSH] PennMUSH
Telnet      : Hfs.dhs.org 2910 [24.7.138.224]
WWW         : http://aberrant.excelland.com
Description : 

   Aberrant chronicles the first coming of the new humans, mankinds 
ultimate evolutionary destiny and how they, for a time, created a new Age 
of Gods on Earth. Like Icarus, the novas strove for the sun, but pride 
goeth before a fall, and hints of nightmare to come resonate throughout the
MUSH. The first novas or 'aberrants' as their detractors label them emerged
in 1998. Normal human beings from every walk of life suddenly and 
spontaneously 'erupted' into beings of unfathomable quantum power. Though 
very rare, each of these creatures holds the potential to drastically change
the world. In fact, no nova can escape his own resonance. His mere existence
creates a cult of personality that will change the lives of people across 
the planet. And when you have the ability to level a city with your hands, 
the impact is all the greater. Aberrant players begin their adventures in 
the near-future of 2008. Ten years of nova existence has created an eerily
familiar, yet fundamentally altered, Earth. Upon their eruption as novas,
new characters will have epic decisions to make about their mortality. Not
only could an aberrant rob the corner jewelry store with impunity, she could
take over half of South Africa and control worldwide diamond production 
with no one to stop her.
 
                ----------------------------------------------- 

Mud         : Aberration
Code Base   : [Rom] ROM 2.4 b6
Telnet      : bucket.crimebucket.com 4000 [208.231.31.41]
WWW         : http://divinity.crimebucket.com/
Description : 

  Aberration is an ambitious growing MUD.  A group of dedicated and creative 
immortals has put thousands of hours into expanding the basic ROM 2.4 code, 
areas, and socials.  There are numerous interesting and challenging areas, 
races, and skills exclusive to Aberration, and the coders and builders are 
always working on more.  Every immortal has only one thing in mind: to make 
this the most exciting, appealing, and downright fun MUD possible.

Implementor:
EnDo
AIM: EnDo905
ICQ: 12350982
E-Mail: underwater@wi.rr.com
 
                ----------------------------------------------- 

Mud         : Absolute Inferno
Code Base   : [Circlemud] Circle 3.0 (Modified)
Telnet      : ai.digital-genesis.com 5145 [169.207.182.234]
WWW         : http://gemini.tntech.edu/~dle1501/
Description : 

   Absolute Inferno is a modified Circle Mud based on the war
between Hell and Earth. It has been customized to offer many
features important to the power mudder, such as custom
prompts, expanded autexits, inline damage, NO RENT, no eq
based on levels. It also offers and expert class system
whereby a player can specialize and gain more skills or
levels by seeking out a greater guild master. For instance
warriors may train to become samurai, or death knights, a
mage may become a warlock, and so forth. Some of the skills
found only on this mud are 'Grenade' (Dwarves can make and
use these! Kewl!), 'Sacrifice' (Necromancers can offer blood
sacrifices to a deity), 'Transmutation' (Don't like someone?
Turn them into a frog, or some other random creation), and
'Aim' (Attack someone from long distance with a ranged
weapon!). We also offer a quest system whereby players can
gain points to customize thier EQ. All in all there are six
distinct classes, each with at least two different 
possibilities for specialization.
 
                ----------------------------------------------- 

Mud         : Absolute Mud
Code Base   : [Envy] Envy 2.2 ( Heavily Modified )
Telnet      : alfa.ist.utl.pt 2001 [193.136.132.2]
WWW         : None
Description : 

   Features of the Realm:

 - Speciallist mages ( Necromancers, Invokers, etc. )
 - Speciallist fighters ( Rangers, Monks, etc. )
 - Random prizes at the completion of quests, some of them
   quite unique.
 - Quests with a story-line ( still under development )
 - Much more, and constant additions are being made. . .
 - Several cities for you to choose as home
 - New prizes added, with abilities never seen before :>

We do not enforce the role-play, but some our players prefer to 
kill for a reason :>

Immortals are usually around for a help, but you can ask any player 
for advice, surely they will not fail a comrade in the Realm. Or
a potential victim in times to come ;>

We are a small Realm, but you can help us expand it !
 
                ----------------------------------------------- 

Mud         : Abydos
Code Base   : [Custom] 100% Custom Delphi code
Telnet      : abydos.nl 23 [213.201.143.20]
WWW         : http://www.abydos.nl/
Description : 

Abydos is an original mud which is build from scratch. Here's a list of
some of it's features:

- Totally original code & files. The engine is made from scratch in Delphi 
  and running
  on a NT machine.
- Full ansi color.
- Statusbars which are located on a fixed position of your screen.
- Easy to learn for people who are totally new with MUDs.
- Races and classes, each class starts in it's own dedicated training area 
  where you will be recruted (e.g. in the wizard tower for wizards).
- Promotions to sub-classes and later to 5 hero ranks.
- Powerful script engine which makes all kind of quests possible.
- Funny and big quests.
- People can add their own build-in emotions.
- Lot's of configuration menus, skinable, customizable message colors.
- Detailed maps which always track your position. It is unlikely to ever get 
  totally lost!
- Player killing is only allowed for clans. Clans can ally with other clans.
- Deathmatch zones where people can PK in a team without loosing anything after 
  they die.
- Builders will love our zone-editor! Zones are build offline with a GUI program
  named 'Builder'. 'Builder' also has a integrated baby-version of Abydos to 
  test your area on your own machine by telnetting to your localhost.
- There are usually 0 - 20 people online, depending on the time of the day.
 
                ----------------------------------------------- 

Mud         : Abysmal Knights
Code Base   : Ultra hacked ROM
Telnet      : hark.org 8888 [63.72.95.222]
WWW         : http://www.hark.org/mud/
Description : 

   Abysmal Knights is a hard-core RPing MUD, in which the more you 
get into your character(s), the more unique your experience will be.  
Before we even began to build areas, we spent several weeks writing 
an in-depth history of the world, from how all the gods came to how 
the various races came into the realm, all the way to how each of 
the kingdoms began.   

Abysmal Knights began as stock Rom24 code, but almost 2 years of 
work has gone into it, making it one of the more unique code 
systems out there. Training skills/spells is made much more realistic 
with a system where trainers will only train a handful of skills
each. Over 50 new skills and spells have been added, over half of 
those being totally unique to AK, plus much much more.

The Gods on Abysmal Knights were chosen for both their creativity 
and their ability to RP. Every God here is an experienced RPer, and 
their immortal characters have quite unique histories and 
personalities. 

Every area on the MUD is totally original, so you'll not see a shred 
of stock area on AK. Characters can choose to begin their adventuring
career in 1 of 11 different cities, each with their own quirks and 
activities.
 
                ----------------------------------------------- 

Mud         : Abysmal Realms
Code Base   : ROM2.4
Telnet      : realms.reichel.net 4000 [151.185.108.30]
WWW         : http://realms.reichel.net/
Description : 

   The Abysmal Realms MUD is a Roleplaying/Playerkilling MUD derived from 
ROM2.4 code.  Those accustomed to ROM playing will be pleased with the 
enhancements we've made while still retaining the best of the ROM 'look
and feel'. Realism, attention to detail and enhanced user interface have
been our top priorities.  The focal point of Abysmal Realms is our clan 
system.

Those new to Role Play will find it natural to fall into RP mode because
of the distinct personalities and purposes of each clan.  We find best
role players often prove to be the first time mudders!  Again, you can
visit our web site for info on the clans.  Though PK is supported, it is
judged by strict standards of appropriateness within the RP context 
maintained here.  We have user-selectable ANSI color, and questmasters
available for questing anytime.  The Realms opened to the public May 1st,
1997 and has grown tremendously in this short time.

A forum for your input has been established through our mud mailing list.
The mud is served by a conscientious and talented staff of immortals. 
Click on the link  to our web site for a complete listing and to subscribe
to the mailing list.
 
                ----------------------------------------------- 

Mud         : The Abyss: The Second Age
Code Base   : [Merc] Modifications are extreme, beware
Telnet      : bb2.betterbox.net 1236 [216.178.14.67]
WWW         : None
Description : 

 After the Great Wars of the clans, Apocolypse, and Genocide.  Which
brought on the destruction of Midgaard.  The Alliance of Peace and
Order, consisting of Shattenjager, Heretics, Guardians, and Tower.
Joined forces and challenged the opposing clans.  Outnumbered, beaten,
and losing ranks, Genocide's, and Apocolypse, fled for fear of
extermination.  Now, ten years, after the Great Wars, and disbandment
of the Alliance of Peace and Order, A wonderous city has been built, to
replace Midgaard and begins to prosper, that city is StoneBrook.  Here
the civilizations come to trade, and share stories, come to remember
the mistakes of the past.  Come, to improve the future..
 
                ----------------------------------------------- 

Mud         : Abyssian Travels
Code Base   : Rom 2.4 (heavily modified)
Telnet      : abyss.moonblade.com 4000 [209.162.136.115]
WWW         : None
Description : 

   Abyssian Travels is an old mud in the process of some 
major updates.  All of the Immortals are working hard
on many projects which include a new world layout.  
Roleplay is very much encouraged here, but not enforced.  
However, if you wish to join a clan, roleplaying is 
required.  Pk is allowed to everyone in clans within 5
levels of each other.  We have a very dedicated imm 
staff that is available to answer any questions you might 
have.  Feel free to drop in and tell us what you think!

~The Gods of Abyss
 
                ----------------------------------------------- 

Mud         : Accursed Lands
Code Base   : [LP] written in LPC
Telnet      : accursed.org 8888 [209.102.107.185]
WWW         : http://www.accursed.org/index.shtml
Description : 

Accursed Lands (Dartmud II)is a medium level medieval fantasy world where 
players gain and improve skills by practicing them rather than leveling.  
Some of our key features include:

  -21 personal stats for each player
  -Over 120 skills already implemented for players to chose from 
  -Scenarios/life event based character creation system
  -Smart npcs with sophisticated brains
  -Dynamic graphical wilderness that changes and adjusts according to 
    your position and visual abilities
  -Underdark with over 6 million permanent  rooms possible
  -A complex crafting system allowing a player based economy
  -Several quests and magical spells released with more on the way
  -A lot more to do than combat and magic, although those rock too!
  -100% original areas with very detailed descriptions
  -Excellent role-playing environment with lots of theme
  -Friendly staff and administration who actually listen to the players

We are currently open to everyone and are using player input to help balance 
the game and find bugs.  There are also positions available for coders and builders 
if your interested.  So come on by and check us out!  
 
                ----------------------------------------------- 

Mud         : ACE in the Hole
Code Base   : [MUSH] TinyMush 2.2.3
Telnet      : ace.godlike.com 8250 [216.218.255.245]
WWW         : None
Description : 

 ACE is set on Three Trees Island, a fictional location in the South of
Australia. It is a WoD with all spheres available and a friendly staff. The
Fae sphere is just opening up and needs players but all spheres could be
expanded, mortals -NEEDED-, mortal+ ok. Small PC population with room to
grow.
 
                ----------------------------------------------- 

Mud         : Achaea, Dreams of Divine Lands
Code Base   : [Custom] Fully original design and coding
Telnet      : achaea.com 23 [206.245.158.31]
WWW         : http://www.achaea.com/
Description : 

Disclaimer: We are not adult-oriented in the sexual sense. 
- Achaea is a grand world with no stock code or stock areas,
giving it a feeling that is completely unique. We have
thousands of rooms, and hundreds of unique abilities.
Examples of our abilities are the Tarot skillset, which
includes abilities based on each of the major Arcaana
tarot cards or the Metamorphosis skillset, allowing Druids
to change into animals like wolverines, gorillas, and wyverns.
- Within Achaea, you'll find hundreds of imaginative
quests and NPCs, as well as a developed political and
economic system. We have innumerable unique features,
ranging from what has been called the finest player vs.
player combat system in existence, to a realistic weather
system, to an integrated military system, to endless
opportunities for roleplay in the intricate politics
that take place within the land. Raph Koster, Dragon
Designer of Ultima Online, has publically said that he
believes we have the finest online storytelling in the
world.
 
                ----------------------------------------------- 

Mud         : Acropolis
Code Base   : [Rom] Rom2.4 heavily modified
Telnet      : dinchak.die.ms 5500 [24.20.208.145]
WWW         : http://dinchak.die.ms/
Description : 

Acropolis is an ever-growing ROM-based MUD that has more
enhancements (good enhancements) than 99% of ROM MUDs out
there.  We are constantly adding new features to make your
MUDding experience even more enjoyable.  Here is a brief
summary of what we have to offer:

* Random equipment based on a set of weapon/armor flags.
Included in the random equipment system are a few new item
types: bows, arrows, materia, and more.  The system is very
similar to Diablo/Angband/Nethack.
* PK Arena for non-PK or PK players.  We have one of the
most popular arenas out there because we have added so much
to it.  There are three types of wars: Single, Team, and
Clan, and you can win everything from gold to potions to
practices and trains in the arena without worrying about
losing exp/equipment/etc.
* Many new classes, races, skills and spells.  A lot you
have never seen before because we made them ourselves.
* Remorts, imm and auto quests, a few other 'arenas',
friendly staff always ready to help new players, beautiful
ANSI color, neat clan system, dedicated player base, the
list goes on and on.  Stop by today, you'll never play
another ROM again!
 
                ----------------------------------------------- 

Mud         : Act of War
Code Base   : [Rom] Heavily Modified ROM
Telnet      : 206.245.158.36 4000
WWW         : http://www.actofwar.com/
Description : 

'Amazing new MUD. A must see for all MUD addicts!'
 * AoW is a pk mud where pk is separated by kingdom.  You
   are relatively safe in and near your hometown in the
   early levels.  However, to attain the higher levels,
   you must go out and level where enemies may lurk.
 * At higher levels, you must gain exp from pk.
 * 12 classes 40+ races and unique kingdom control.
 * Featuring heavily tested STABLE safe code.
 * Legendary players can remort into super races.
 * Own a kingdom, control vassals, build farms, mines and
   collect taxes. Watch out for revolts.
 * Trophy system which tracks the name of every pk you get.
 * Create your own DREAM castle. Build and design it FROM 
   scratch without immortal help. Completely
   automated.  Claim your land, build your castle.
 * Create your dream clan and recruit your own members.
 * Fully automated quests.
 * Intense orignal world full of suprises.
 * Map command shows your location in the world.
 
                ----------------------------------------------- 

Mud         : Ad Hesperia
Code Base   : [Envy] Heavily Modified
Telnet      : hesperia-mud.org 7000 [209.83.132.83]
WWW         : http://www.hesperia-mud.org
Description : 

   'Caught in the whirlwind of the War of Ages, the battle of the Immortals,
lies the Hesperian Realm. From the Black Fortress and foul armies of the
Dark Lord, all the way to the Paradise of the Covenant, you will recognize
a theme of the utmost tragedy: a love story which shaped the perpetual war
raging on Hesperia.

Brutally thrown into this realm because of your own stupidity, you decide
to make the best out of it. Motivated by the interest the Immortals seem
to take in recruiting Earthlings, you vigorously start your career.'

Hesperia is a medieval fantasy mud originating from an ENVY 2.0 base code.
For three years non-stop our Staff has worked on the large Hesperia project,
shaping an all original word of over 20000 rooms. There are over 300 spells
and skills, numerous quests and games to try out, as well as the opportunity
to join cults and progress through the 550 levels we currently offer. We are
a friendly place, so by all means step by and share in the fun!

        - Hesperian Staff
 
                ----------------------------------------------- 

Mud         : Adamant MUD
Code Base   : strong modified CircleMud
Telnet      : amud.orc.ru 5555 [212.48.128.180]
WWW         : http://www.amud.orc.ru/
Description : 

   A new MUD, the first in it's kind, based on the fantasy world
of J.R. Tolkien where everything is possible, where strange and
dangerous creatures lurks in deep under the ground, or wander
all around the world...

   A world of heroes and dragons, where heroic deeds and
horrible creatures are possible ...

   A world of powerful magic and mighty weapons ...
   A world of steel and mithril, where you can go and slay
powerful creatures or you can seek smart quests and receive
great rewards, cool weapons, and destructive spells ...

   This is the neverending story of the great battle between
DARKNESS and LIGHT

        This is the world of - A D A M A N T - MUD !

  * 9 races & 9 classes
  * 30 levels of well balanced gameplay.
  * Intelligent monsters
  * Controlled PK (clan system)
  * Over 35 only ORIGINAL zones, over 2500 rooms
  * Quest Zones and Automated quest system
  * Full ANSI color
  * Helpful gods and mortals
  * Customizable character stats (no rolling)
  * Nice WWW page with help etc...
  * 100% Russian MUD
 
                ----------------------------------------------- 

Mud         : AddictMUD
Code Base   : [Circlemud] 3.0 bpl10
Telnet      : game.addictmud.org 4000 [216.81.152.29]
WWW         : http://www.addictmud.org/
Description : 

Loosely based on the worlds of Drageara created by author Steven Brust,
AddictMud features 30 mortal levels, 8 classes and 3 special remort classes.
Players from all over the world regularly play for extended periods of time,
creating a sense of unity and camaraderie.  Help is readily at hand either 
via
the online help system, or from one of the experienced players online.

After a few months of downtime, AddictMud is back and better than ever.  With 
a faster server and less lag, come check it out!

* Newbie friendly!!!! Join us - we'd love to show you around.
* Limited multi-play allowed
* 8 mortal and 3 remort classes, 30 levels
* 99 zones, with over 9800 rooms (more being developed constantly)
* Quests frequently held
* Helpful gods and mortals
* Alias system with presets for newbies
* Fully functional clan system with clan halls/areas and clan quests
* PK during TCs (total carnage) held frequently for fun and sport
* 4 hometowns & free rent!
* Awesome scripting that adds to the fun
 
                ----------------------------------------------- 

Mud         : AderonMud
Code Base   : [Circlemud] Circle 3.0(modified, of course)
Telnet      : aderon.battlegroundz.com 6666 [205.243.76.204]
WWW         : http://aderon.battlegroundz.com/
Description : 

  Aderonmud contains many original features, including a unique
animal totem system.  At character creation, players choose from
one of fourteen animals to be their totem.  This selection
effects the new players starting physical and mental stats, and
during gameplay the character is allowed to morph, gaining
additional powers and abilities determined by the totem creature.

  The multi-class system allows players to master all classes
without having to start over or losing any past learned skills or
spells.  In fact, it is required of players to master every class
in order to achieve Avatarhood and get a chance to build and
earn immortal characters. Avatars advance by purchasing hp, mana,
and moves, using both gold and experience.  This allows them to
take on creatures and challenges vastly beyond what they could
handle before.

  On AderonMud there is no shortage of creatures either.  There
is in excess of 8500 rooms, and at any given point, over 5000
mobiles to hunt.  Aderon also has easy to use commands that list
areas that are suitable to your level, and give simple directions
on how to reach those areas.

  Aderon sports extensive equipment enhancement, clans that PC's
can join if they wish, along with having to option to purchase
personal houses.  There is a rank command that shows the leaders
in many different categories, and to truly test a players mettle,
there are periodic Chaos Quests, which evens all player stats,
equipment, and abilities, and lets em loose to kill in the arena.               
 
                ----------------------------------------------- 

Mud         : Adesa
Code Base   : [Ack!mud] 4.2 Heavily Modified
Telnet      : adesa.betterbox.net 6000 [209.83.132.67]
WWW         : None
Description : 

   In the limitless confines of cyberspace there is a place where
sword and sorcery collide and dreams of the fantastic materialize
before your eyes.  Adesa is more than just a mud, it is a refuge
from the rigors of real life... a virtual escape into a world where
you can be the knight in shining armor or the dragon who snatched
away the fair damsel.

   Adesa has been forged from a heavily modified version of Ack!
and while it still offers the Ack! standards like autoquesting,
there are quite a few new wrinkles to the old system.  Every race
has been tweaked to provide its own distinct advantages and the
mortal class to remortal class match-ups have been improved.  We
even have a totally unique lawful/unlawful player killing system.

   This mud is a constantly growing and changing place, where old
players as well as new will continue to find challenges.  Brand
new areas, many with mobprogram puzzles and new items, are being
added almost every week.
 
                ----------------------------------------------- 

Mud         : Adrenaline
Code Base   : [Smaug] 1.4 quite modified.
Telnet      : darkcosmos.dhs.org 5000 [24.6.113.103]
WWW         : None
Description : 

You want to know about our world?  Well the two main imps
are old skill Smaug Pkill players, meaning, odds are if you
pkilled on a mud we played, you died and died lots to us. 
Thus, with two such wonderful people running the place, you
can be sure classes are cool, and pkill is just as
interesting and entertaining.

Come here for the fun, come here for the pkill, but mostly
come here when you want a shot of Adrenaline....

And hey, it's kid tested, Semaj approved.
 
                ----------------------------------------------- 

Mud         : Adulis
Code Base   : [Dikumud] Adulis 1.0 beta
Telnet      : renegade.dataserv.net 2600 [216.181.45.27]
WWW         : http://renegade.dataserv.net/
Description : 

  On a chilly, winter night a mist fell over the realm.
This mist was thick and choking, obscuring every inch of
light in the land, even the bright rays of the full moon.
Invisible fingers crept over the land, leaving every part
moist and wet with dew.  And then the darkness did the
unthinkable...it swallowed up Poverty and Sadness.

  As morning awoke, the dense, dark mist hid itself away.
A new city had been born. Rising above the horizon stood
Adulis, its towers bearing flags of peace and happiness,
with its gates ajar looking like giant open arms inviting
in any occassional adventurer.

  Adulis, still in some building stages, is very up and
open. We offer and encourage organized clans, have given
you the ability to build houses as an alternative to rent,
and have a friendly environment and welcome new players
We offer a variety of classes for your playing enjoyment
and our online administrators welcome all of your ideas.
We hope you can find a home here with us and help make
Adulis a great place to mud and spend some time.
 
                ----------------------------------------------- 

Mud         : The Adventurers' Inn
Code Base   : [Rom] The codebase has been almost completely modified
Telnet      : thewolvesden.net 7575 [24.64.56.223]
WWW         : http://www.thewolvesden.net/adventin/
Description : 

  We are a fantasy roleplaying game based loosely on the Dungeons
& Dragons theme.  I have made many modifications to the code,
adding in many new, ORIGINAL features - many of which were
pioneered on our MUD, years ago.  The Adventurers' Inn has a
100% original world for players to explore and make their fame in.
This is nowhere near the typical ROM based MUD you might be
used to!

  We require new players to be approved after the 3rd level, to
encourage Roleplaying, and keep names Theme-based.  We are
not trying to limit or hamper players, but instead trying to keep the
game fun for everyone.  The Inn has been rebuilding its' player base
in the last year, and has been averaging about 6 to 12 players on at
a time.  We have 4 friendly, helpful Immortals that are continuing to
create a larger, more exciting world that are willing to help anyone
who needs it.  We are looking to get more players interested in the
game, and keep them coming back.  The Adventurers' Inn is
definitely a game to enjoy other players' company.  Come and
check us out - to see what we are like.  I am sure you will like the
game, and all the other players.  I Hope to see you there!                      

Lanthum the Implementor
 
                ----------------------------------------------- 

Mud         : Adventures for Ancient Wisdom
Code Base   : [Dikumud] Diku/Envy/Merc with a twist
Telnet      : score.ainola.jyu.fi 4000 [130.234.191.133]
WWW         : http://www.geocities.com/TimesSquare/Cave/4808/
Description : 

AAW is an ever evolving MUD, many new and unique features have
been coded into the game. Most MUDS have mprogs, but how many
out there offer substantial oprogs and rprogs, so that objects
and even rooms can interact with you and your characters
actions? We also have an extensive pet system. Pets can be
leveled, wear EQ and even have custom names and descriptions.
 
We also RDL (Room Description Langue) which allows builders
the ability to make it so that room descriptions (and other
things) say one thing in daytime and another at night, or
to have descriptions in the different languages of the realm.
MSP (Mud Sound Protocol) is in and many of our areas now have
their own .midi files attached to enhance the play experience.
 
AAW offers many races and classes, with more to come. All
characters are dual classed so that you get all spells/skills
from your primary class and s/s up to level 30 in your second
class, yielding an immense range of possible combinations.
 
We also offer many different clans for your choosing. Currently
we are going through all different race/dual-class combos for
fine-tuning the balance and have 2 new attributes, Luck and
Charisma in game.
 
New original areas are constantly in development, we seem to
be opening 1 to 2 new original areas a month lately. The
process that aims at having totally original world one day!
 
So take some time,
   and get lost in your Adventures for Ancient Wisdom!                          
 
                ----------------------------------------------- 

Mud         : Adventures in Stormgate
Code Base   : [Envy] OmegaMUD
Telnet      : stormgate.dyndns.org 2345 [24.114.24.227]
WWW         : http://members.home.com/stormgate
Description : 

   Welcome to Adventures of Stormgate, where you will travel time
searching for adventure. Extensive overhauled Guilds and Clans
2 ways of Dualclassing, 20 Classes and Races to choose from
each with unique abilities, Automated Questing, Full MSP (Mud 
Sound Protocol) support!  NEW SITE

The dark lord himself, Zhakarius, looks down on the land from his
Chrystal Tower.  The landscape, created by the gods, shall one day
be his.  His continent, Bretonnia, is now under his control. He
looks to the mainland in its entirety, yearning to control the power 
it holds.  'Yes,' he says to his servants, 'This will be my finest
conquest yet.'  On the wave of a finger, an eruption begins in the
northwest, causing immense earthquakes.  An enormous purple vortex
opens directly above his castle, causing alarm to his old crooked face.
'No, this can't be!' he exclaims, 'This can't be happening!' 
The Timequake hits him full force, sending him through the rift!
 
                ----------------------------------------------- 

Mud         : Adventures in Voltavia
Code Base   : [Smaug] Heavily modified version 1.0 SMAUG with all the fixes =)
Telnet      : tamarisk.ab.ca 2000 [207.167.17.138]
WWW         : http://www.bikinibabez.com/mud/
Description : 

   Adventures in Voltavia
is a heavily modified smaug MUD
set in a fantasy world based on
AD&D guidelines. Created by
Voltar, Voltavia is a land rich in
adventure, magic and mystery.
Players can create characters from
12 races and 9 classes.
almost constructed from completely
original areas you are certain to
experience new and entertaining
adventures that you can not find
anywhere else.
 
                ----------------------------------------------- 

Mud         : Adventures Through Shadowdale
Code Base   : [DaleMud] heavily modified dalemud3.5msw code
Telnet      : 24.24.58.224 7777
WWW         : None
Description : 

  Adventures through Shadowdale is a MUD that is run by a
group of players that did play a version of Shadowdale a
couple of years back, and have not had a better mud
experience since that =-) The world in ATS is always
changing. New areas are being formed, old ones are being
lost. Any character who reaches 200 million exp at level 
50 is given an immortal if they so choose. Many advancements
in the gameplay are being added day by day, (pretty steady
since the mud came up). This is a mud for someone who isnt
all about having the most damage roll and the most hp, but
someone who likes using all of the different aspects of a
character to overcome a challenge. Yes, ATS is a new mud,
but it will be around for a very long time. 
Any questions, instant message me, Keith, the head admin, 
at icq # 3774766, MSN Messenger using my email address,
KeithJR@usa.net, or on AIM using KeithJR922.
see ya in the mud!
 
                ----------------------------------------------- 

Mud         : Adventures Unlimited
Code Base   : [Rom] 2.4b6(pretty darn good)
Telnet      : au.betterbox.net 5000 [209.83.132.87]
WWW         : http://au.betterbox.net/
Description : 

Adventures Unlimited is a wonderful MUD that was
established roughly 2 years ago.  We have an established
and mature (mostly because of the SUPERB Immortal staff) 
who player base. AU offers a variety of clans (currently
offering 6) that will help 'flesh out' your characters Role 
Playing.  Role Playing is greatly encouraged though it is 
not enforced. The leveling system goes up to 100 levels, 
after you reach level 100 you obtain the HERO status, but 
by no means is the fun over.  You are still able to gain 
Hero Levels (which are exactly the same as normal levels).  
We currently offer a variety of new Areas developed by 
immortals and players.  We offer a questing system in which 
the players can buy anything from Certificates of Restring 
to 10 practices.  This is not a pure PK mud though a good 
deal of PK does take place.  The Automapper feature is very
helpful and easy to understand.  If you are interested in 
developing a character then I encourage you to help us
write a new page in the neverending chronical of the realm 
of Tharel.  (This submission was made by Alustra Bathory, a 
player in the land of Tharel)
 
                ----------------------------------------------- 

Mud         : Aegis Rising
Code Base   : [Rom] Heavily Modified
Telnet      : aegis.worldpath.net 9175 [208.133.217.8]
WWW         : http://www.aegisrising.com/
Description : 

Enter a medieval fantasy World where a small realm
becomes the playground for 9 gods who are constantly
at war. Aegis Rising is in it's final alpha phases.
Development is coming along nicely, some features
will be listed below:

Dream sequences, when you sleep.

Blacksmithing, Tailoring, Ring creation, Tiering
Race evolution, Religion Wars, There are four classes
at creation, but tiering will open up newer more powerful
classes for you to tier into. Races can evolve 4 times,
each into more powerful and stronger races. Blacksmithing
allows you to make your own weapons and armor and puts
your name on the equipment. If you're in a religion, 
it becomes a peice of religion equipment, branding the 
item with the name of your diety.

These features just barely brush the surface, come on
in, try it out, you won't be disappointed.
 
                ----------------------------------------------- 

Mud         : Aesir
Code Base   : [Merc] ROM 2.3 based, heavily modified
Telnet      : asgard.viviano.net 7000 [216.48.19.245]
WWW         : http://asgard.viviano.net/
Description : 

In a world ruled by Deities with powers beyond mortal comprehension, mortal
man and his sentient beastly kindred walk among some of the greatest heroes
and villains ever to exist in the human consciousness.  Emperor Palpatine
and Lord Vader inhabit the same world as Sir Lancelot and the Greco-Roman
Gods.  Amongst these people walk you, the mortal being, watched over by your
patron Deity, to whom you swear loyalty by joining their other followers
within the Clan.  Choose your path among the mortals, honour always the
deities, and be sure to watch your back; the wolves here bite.     

Aesir currently has 8 tribes, run by mortals, and 6 clans, run by immortals,
that aid in roleplay and player interaction. Most of our areas are original
and we will accept and review areas from anyone, not just immortals. Currently
we are working on adding Remort into the game and already have a Rebirth
option. Remort will bring 8 advanced classes into the game. Questing is
optional and the rewards are as variable as the types of quests. We like to
try to keep a light, relaxed atmosphere, while at the same time keeping an
open forum for opposing views. 

Feel free to stop by anytime and if you should need anything, don't hesitate
to ask!                                                                       
 
                ----------------------------------------------- 

Mud         : Aethar
Code Base   : Modified Smaug
Telnet      : aethar.interl.net 5500 [206.27.219.5]
WWW         : http://aethar.interl.net/
Description : 

   Aethar is a new medieval fantasy world with 75 areas to explore.
There are 9 character classes and 7 races. Aethar is running the
Smaug code base with many modifications. The world of Aethar
is constantly growing and changing. There is Pkill within armies
and clans. Soon to be implemented are 6 classes of Dragon and
a new Pkill system that will allow characters full control over
development of there hometown or fortress (with some small restrictions).
The entire staff at Aether is friendly and always willing to point new
players in the right direction. All we ask is for you to drop in and
give us a try.
 
                ----------------------------------------------- 

Mud         : Aether MUSH
Code Base   : TinyMUX 1.4
Telnet      : aether.mux.net 8080 [207.96.1.31]
WWW         : http://mux.net/~aether/
Description : 

   Aether is an original-themed, consent-based MUSH with 
an emphasis on character interaction and roleplay.  It is 
based on various world mythologies, including Greek, Roman, 
Persian, Indian, and Native American. It features extensive 
news files (many of them based on actual historical events),
and innovative code. There are also a number of races, 
magical abilities, occupations, and factions that your 
character may choose from.
 
                ----------------------------------------------- 

Mud         : AfricaMUCK
Code Base   : [MUCK] TinyMUCK
Telnet      : twu.net 1563 [63.97.42.127]
WWW         : http://www.twu.net/~africa/
Description : 

  AfricaMUCK is a place to find realistic Role Play.
Players can select from countless species of African
animals and *become* that animal, living out on the
savanna and struggling to survive.  This MUCK also 
does not place any limit on lion characters.
 
                ----------------------------------------------- 

Mud         : After Hours
Code Base   : LPmud (Amylaar 3.2.1)
Telnet      : afterhours.lpmud.com 2000 [204.71.157.201]
WWW         : None
Description : 

The imaginative world of After Hours is one of medieval fantasy and adventure. 
Friendly and helpful players and immortals, as well as an extensive world, 
provide a fun atmosphere for both new and experienced players.  Among the many
aspects offered at After Hours are:

* A user interface which allows new users to start quickly, but is complex 
  enough for advanced players.

* Three divisions of player killing status: Player Killer, Non-Player Killer, 
  and Immune. 
 
* Many creative quests to challenge players.

* A variety of guilds and races with a wide range of spells and skills at their 
   disposal.

* A new combat and advancement system, with separate levels for
  guilds, and general mortal advancement, which is unlimited.

* Players can form their own clans --allied groups of players-- and construct 
  and customize the clan castle with a range of additions that enhance game 
  play.
 
                ----------------------------------------------- 

Mud         : After the Exodus
Code Base   : [Circlemud] CircleMUD 3.0bpl15 Heavily Modified
Telnet      : exodus.mudservices.com 1111 [206.245.158.225]
WWW         : http://www.exodus.mudservices.com/
Description : 

CURRENTLY UNDER BETA TEST!  PLEASE READ THE BOARD AND WEB PAGE FOR FURTHER DETAILS!

The age is the 3100's, 800 years after mankind developed
the technology to leave the cradle of Earth and expand his
civilization to the stars. Countless colonies now exist
with only a fraction being well established.  Some
settlements are centers of trade while others harbor
criminal activity.  Some are galactic centers of prestige
while some wage war upon one another.  This is our
universe, the universe established After the Exodus.

Currently we are in Beta Test Mode.  The game will be
restricted to playtesting and building until we have
refined the code and developed enough areas for enjoyment. 
Playerwipes may occur frequently.  Immortal staff positions
will be chosen from among the playtesters and builders who
help Exodus develop. So if you have any interest in being
on the ground floor of what should be a very interesting
mud, come on and join us.
 
                ----------------------------------------------- 

Mud         : After the Plague
Code Base   : [LP] MudOS (CoreDump mudlib)
Telnet      : atp.mud.hu 3000 [160.114.100.96]
WWW         : http://atp.mud.hu/
Description : 

   Our mud is a complex and 'real' fantasy world. We encourage
roleplay, though we don't enforce it. The tuneable global channel
may be used only for newbie related questions. There are no levels
in the mud. You gain experience by raising your skills, solving
quests or by exploring new places rather than by killing the same
monster repeatedly. It is a unique blend of hack and slash and
roleplaying muds. You really live in the world, it is not just
theatrical roleplay. There are many features that keep you busy
exploring, so you won't fall back to boring hack and slash routine.
Mud features: 15+ open guilds. Some of these guilds are led by
players so admission in a guild is not always automatic. Complex
monetary system. 20 playable races with their own language. About
120 spells and 70+ different skills. Unknown characters will be
seen by their appearance rather than names. Team system supports
back row for spellcasters and archers. Weather. Overland map.
Combat includes bleeding, unconsciousness, breaking or severing of
limbs. Special body types: trolls with claws, faeries with wings
and a lot more. 50+ unique quests (not autoquests). Numerical values
are shown as text or displayed by bars. Players are entitled for
detailed character generation after they have already spent some
time playing the game. The game is quite different from stock
diku or relatives, therefore first players are advised to go
through the newbie school where they can learn the basics.
 
User stats are available
<a href='http://160.114.100.96:2995/gateways/stats.c'>here</a>.

 
                ----------------------------------------------- 

Mud         : AfterFive
Code Base   : [MUSH] TinyMUSH 2.2.1 #21, 2.2.2 [DaemonMUCH 0.15 enhanced, Pueblo 1.X enhanced]
Telnet      : af.vew.net 9999 [199.1.91.205]
WWW         : http://af.vew.net/af.html
Description : 

   AfterFive has been running since 1991, with a one 
year hiatus for development. We are loosely themed 
on New Orleans, and offers a full Citadel-type 
BBS online. Character requests can be sent to
trish@vew.net. There is no open building or
programming, although special cases are looked
at if for public use.
 
                ----------------------------------------------- 

Mud         : Afterlife
Code Base   : [Rom] 2.4b6 modified, 1/3 code is original
Telnet      : afterlife.mudservices.com 5000 [206.245.158.190]
WWW         : http://www.afterlife.mudservices.com/
Description : 

   Afterlife is a ROM 2.4 based MUD now just over five years old.  
Some of our features include:

 * 110 areas with 9290 rooms, over half unique to Afterlife
 * 13 mortal classes, 3 reincarnation classes
 * 30 races
 * 701 help files
 * Clan system primarily run by mortals
 * Deity system including special godspells
 * Quests, including:
   + automatic quests for quest points (redeemable for eq, etc.)
   + automatic quests to reincarnate and to become an avatar
   + individually tailored quests assigned by Questrunners Council
 * Mudville, where players can build their own homes
 * Mortal Coil, the wickedest card game around
 * ANSI color

With an active and friendly immortal staff, Afterlife is always changing, 
always improving.  Welcome to Your Afterlife, your new MUD home.
 
                ----------------------------------------------- 

Mud         : Afterlife Inc
Code Base   : [Smaug] Heavily modified, unique features
Telnet      : afterlife.hpi.net 7000 [209.12.107.12]
WWW         : http://dark.x.dtu.dk/~ambiorix/afterlife/
Description : 

Afterlife is SMAUG-based MUD which offers a very friendly
atmosphere, for you Mud-addicts out there that hunger for
the medieval kind of MUD. Afterlife offers MANY classes,
and many new options, which include players who can teach
skills/spells, a unique class system, a unique arena 
system, automated quests and many other improvements which 
improve the already awesome Smaug-based gameplay even more.
We offer both stock areas, for the ones being fond of the 
traditonal, and new areas, for the ones seeking new 
adventures.

However, the reason why -you- should play at Afterlife, is 
because of the atmosphere.  We are very newbie friendly, 
and just very friendly in general :)  Players comments and 
suggestions are always appreciated and taken into account. 

Give us a try, and you'll be hooked in no time!

Ambiorix
 
                ----------------------------------------------- 

Mud         : Aftermath-MUD
Code Base   : [Circlemud] See mud credits for changes.
Telnet      : 207.180.14.18 4321 [207.180.14.18]
WWW         : http://members.xoom.com/_XMCM/inAftermath/index.htm
Description : 

Welcome to 'In AFTERMATH of the Fallout!

You are one of the lucky few who have survived inside one of 
the many nuclear shelters, constructed to withstand the 
devastating effects of an atomic war. After several years of 
building in isolation, time is beginning to run out for our 
people. Whilst trying to establish a settlement, we come under 
continous attack from all sides. Blood thirsty raider gangs, 
radiation scarred lunatics and mutant raiders and animals take 
turns in stealing our resourses or technologys.

Before you venture forth into the waste lands to defend our 
settlement see our HOMEPAGE for there are a few tips and tricks
you should know to make your hard life here a wee bit easier.

In Aftermath-MUD we try to capture the mood of a post-
nuclear era with images of war-torn ruins, vast underground 
caverns, and ramshackle settlements filled with strange 
characters and places. Within the various areas and villages 
that populate this MUD's world, you'll encounter murderous 
gangs who don't exactly like strangers. 

Aftermath plays like most roleplaying games where you can 
accept quests, enlist the aid of other players, purchase food, 
armour, weapons, or simply chat with the other players.
WARNING:In this post-apocalyptic world you may get addicted.
 
                ----------------------------------------------- 

Mud         : AftermathMUD
Code Base   : [Circlemud] Circle 3.0bpl11, ROM 2.x, ROT, 48% Original Code
Telnet      : funcity.org 5000 [199.176.228.114]
WWW         : None
Description : 

  The world has been greatly destroyed, millions are dead, 
and millions more dying.  The world has now asked the warriors, 
magicians, and clerics of all the join forces to revive this dying 
world.
 
                ----------------------------------------------- 

Mud         : Agartha
Code Base   : [Dikumud] heavily modified
Telnet      : lancelot.enssat.fr 4000 [192.54.188.14]
WWW         : http://agartha.nexen.net/
Description : 

  Agartha is a role play mud taking place in the Forgotten Realms
world. Based on a Diku rom which has been entirely translated in French
and greatly improved, it offers unique features, such as savable rooms, 
that players can use to create their own houses, farms or even fields.
The game offers a large number of deities to follow, including 'playing
deities' that the implementators bring to life, thus creating quests and 
sects and improving the roleplay atmosphere.

  Character creation follows the rules of ADD (classes and races) and the
available skills and spells offer a very wide variety of characters to play.

  Agartha is still a young mud and looks for builders to implement the whole
continent of Feerun.

  Join our forces, choose your path between law and chaos, or hide among the
shadows as a thief, explore the Forgotten Realms and meet their strange gods. 
 
                ----------------------------------------------- 

Mud         : Age of Anarchy: The Shadow Realms
Code Base   : TSR I-V / ROM
Telnet      : tsr.org 9000 [206.245.158.180]
WWW         : http://www.tsr.org/
Description : 

Tired of playing on MUDs that are shut down after a short time? Look no further.
An Age of Anarchy: The Shadow Realms has been around for almost 5 YEARS. 
We pride ourselves on our unique plot and story to enhance our world. Recently 
we decided to go back to the original TSR I code and combine it with versions
II - V. It is proving to be a wonderful experience. We guarantee that we will 
NOT switch codes or pwipe again. What are some of our features?

*150 Levels / Remort system               *A linked world of over 80 areas
*Roleplayer of the Month Awards           *Unique leveling system.
*Admin who listens to players ideas       *Automated and Immortal run Quests
                        *PLUS MUCH MUCH MORE!!!

We pride ourselves on our plot and we believe you will feel that when you 
become part of our world.
 
                ----------------------------------------------- 

Mud         : Age of Chaos
Code Base   : Chaos Code, originally Circle 2.2
Telnet      : aoc.pandapub.com 4000 [205.177.91.210]
WWW         : http://aoc.pandapub.com/
Description : 

         Formerly Known as Winds of Chaos and Chaos II.

We like people to roleplay, spells/skills have additional benefit for
those who group with properly aligned players.  Over 300 skills/spells.
Welcome zone writers for experienced players, Patron God System.  Whats
that mean? Your spells/skills vary from Deity to Deity for the same
race/class character. Guilds such as Knights, Dreamwalkers, Aiel. 30
levels, trans and do 30 more levels to be an immortal.  We base this mud
off the popular Wheel of Time series and we keep all gear and characters
well balanced.  No god gear here. We offer 90 levels, NO Equipment MAX
(although more that exists, harder to get more) Hearbeat ticks, clans,
new formation fighting, and more!

Recent Additions: SCRYE duelers, Wager Duelers, Clan and clan races for
superiority. 500 new rooms just this month, and average 300-500 new
rooms monthly!
 
                ----------------------------------------------- 

Mud         : Age of Darkness
Code Base   : [Rom] Modified
Telnet      : aod.crimebucket.com 1998 [208.231.31.41]
WWW         : http://aod.crimebucket.com/
Description : 

   It is an Age of Darkness, where evil rules supreme and
the light dims more and more every day. Fret not, for there
are still the few who follow the light, trying to return
goodness to the lands of Abenmael. Or perhaps you can raise
your empire to crush your enemies. All in all, you'll find
many things at AoD. Including a helpful staff and a group
of dedicated players that can only come from being around
as long as we have. We have always been player-oriented, in
the fact that we tend to build the mud how players want
it build. A prime example being the time we switched to the
SMAUG codebase, only to switch back to the original AoD
due to player demand. We believe a MUD is little or nothing
without it's players, and we tend to make that show, I
believe. From the moment you log on you'll find a
difference, the most obvious being the fact you won't be
dropped off into the stock Midgaard. AoD is constantly
growing and improving, and we hope you will come and be
part of our family... Only thing we ask is a valid email
address, to protect our players from those who may not
have the best intentions.
 
                ----------------------------------------------- 

Mud         : Age of Destiny
Code Base   : [Circlemud] EmpireMUD 0.1 Beta
Telnet      : empire.mgon.com 2000 [209.35.188.16]
WWW         : None
Description : 

  Age of Destiny is my latest project, running the test
version of my new codebase, EmpireMUD.  EmpireMUD is
Circle-based, and provides all of Circle's stability, but
don't be fooled; it's it's own entity.  In fact, it has VERY
little in common visually with Circle.  Look at the
features:

- MASSIVE 250000+ world.  Always expanding.
- Players can build houses after chopping trees, and expand inside the house.
- Everyone is entitled to an empire.  If you own land or have followers, 
  you've got an empire.
- Detailed empire code (similar to clan code, but unique)
- Fairness encouraged by only approving one character per player.
  Additional characters may be played but not approved for building/joining 
  empires.
- World is autonomous, does not reset when the mud reboots.
- 300000+ mobs which reproduce on their own and serve different functions, 
  from riding to lunch.

Come in and check it out!
 
                ----------------------------------------------- 

Mud         : Age of Dragons
Code Base   : [Circlemud] Heavily Modified
Telnet      : ageofdragons.com 4000 [208.204.46.28]
WWW         : http://www.ageofdragons.com/
Description : 

 You awaken suddenly from your sleep!  The worried visage of the elderly
wizard still fresh in your mind.  He spoke of the demise of a world called
Krynn.  He informed you of the suffering the people of Krynn would endure if
the chosen are not found.

 The message is clear.  All heroes must travel to the land of Krynn
immediately, where they must begin their training for a battle greater than any
mortal has ever witnessed.

 Are you one of the chosen?  Are you prepared to battle creatures that have
only existed in the tales of bards until now and uncover treasures just as
rare?

Login to the Age of Dragons now and find out...  Krynn is counting on you! 
 
                ----------------------------------------------- 

Mud         : Age of Heroes
Code Base   : [LP] LDMud 3.2.9-dev.234
Telnet      : bb8.betterbox.net 2345 [209.83.132.86]
WWW         : http://bb8.betterbox.net:2348/
Description : 

 As AoH (Age of Heroes) is still a young mud, we're mostly
looking for coders/builders, so feel free to stop by and
have a look around.
 
                ----------------------------------------------- 

Mud         : Age of Heros
Code Base   : [Smaug] 1.4a w/fixes, Moderatly Modified
Telnet      : games.worldpath.net 4000 [208.133.217.8]
WWW         : http://www.worldpath.net/~chrisl/
Description : 

 Spending many decades perfecting his evil magiks, the time had finally
came. He spoke rythmic words, performed arcane gestures, and suddenly, a
world was born unlike no other.

 As of now, scholars and scouts are in the process of mapping the lands,
and the age of discovery is in full force. As the world unfolds, news of the
progress will be updated on our website.

 Welcome to the Age of Heros. AOH is a massively multiplayer online
roleplaying game based on an AD+D/Fantasy concept. AOH is currently in beta,
although we are searching for both playtesters and immortals, some testers
may be asked to become immortals once the game is public. AOH runs on a
powerful Linux box, running Redhat with a multiple DS-3 connection to
ensure lag-free play. So join us in forging a world like no other, join us
in the Age of Heros!                                                            
 
                ----------------------------------------------- 

Mud         : Age of Infinity
Code Base   : [Envy] Heavily modified Envy code
Telnet      : aoi.silverden.com 6777 [63.78.117.186]
WWW         : http://www2.netdoor.com/~axeman/index.html
Description : 

     Age of Infinity offers many great features.  We offer many
unique areas that have challenging quests.  There are 10 classses
(including the dreaded warlocks) and a choice of either dual-
classing or specializing at level 100.  Players can advance
to over level 300, join clans, and have an all around great time.

     The imm staff is very helpful and is always in the process
of adding something new to the mud.  And for players that are 
new to Age there is the 'welcome wagon'.

     So, if you want to play on a mud that has a very stable
code base and a great list of features, please feel free to come
check us out!
 
                ----------------------------------------------- 

Mud         : Age of Insanity
Code Base   : CircleMUD 2.x
Telnet      : banshee.whit.org 4000 [205.238.84.11]
WWW         : None
Description : 

   The stagnation is over.  Bub has been found, Erabus has siezed
control, the losers in the Admin are gone, and the bugs have
been fixed.  aGe oF iNSaNiTy - Same pkill thrashing it always has
been, minus the bull, plus new areas and code.

   aGe oF iNsaNitY is a world of mortals forever on the immortal
quest.  Legend says that if one makes it across a vast mountain
range far far away, the gift of immortality can be found.
However, history has proven this quest to be of extreme
difficulty, and some magically gifted individuals have used the
paths of necromancy and/or summoning to achieve their immortal
goals.  As a result, there are evil denizens roaming the earth:
products of the dark arts afoot.  People wall graveyards to keep
entities inside, not to keep treaspassers out. 
 
                ----------------------------------------------- 

Mud         : Age of Legends
Code Base   : Heavily modified Rom 2.3
Telnet      : legends.terminal.org 7575 [207.199.187.244]
WWW         : http://www.geocities.com/TimesSquare/Dungeon/2441/index.html
Description : 

   The Age of Legends is a game based on Robert Jordan's
Wheel of Time series. The Age of Legends has twelve
guilds for players to choose from, all based on the
Wheel of Time series. Each guild has two unique skills
that are granted to the player upon the joining of the
selected guild. We offer a guild, Tinker, that is free
from all player vrs player combat. Player Killing is
limited in such that if you are player killed by another
person, they may only loot *one* item from your corpse.

We are not a heavy Role Playing MUD, but neither are
we without RP. Each guild must follow the the path
Robert Jordan has written in his books. 
 
                ----------------------------------------------- 

Mud         : Age of Legends - Shadows of Time
Code Base   : [Rom] Highly Modified (QuickMUD)
Telnet      : xerxes.mudhaven.com 7575 [208.161.37.199]
WWW         : None
Description : 

  The Shadows of Time is a very detailed MUD consisting 
of 10 guilds all found in the books Robert Jordan has 
written. This mud is very newbie friendly and there 
are always players on ready to help. The immortals work 
hard, and listen to each persons idea and gives them 
hard thought. If you had an idea, you noted it to an 
immortal, you could probably see the results within 
the week. Guilds include: Redhand, Aiel, Ashaman, 
Gleeman, Whitecloak, Shadow, Warder, Aes Sedai, 
Seanchan, Tinker. Each guild comes complete with 
2 RP skills, originally coded.

Please drop by and give us your support, and 
everyone there, thanks lots for the current support!

-Maniaclemage
 
                ----------------------------------------------- 

Mud         : Age of Legends: Tales of the Lance
Code Base   : [Circlemud] Heavily Modified Circle
Telnet      : ageoflegends.planetmud.com 6010 [206.245.140.220]
WWW         : http://ageoflegends.planetmud.com/
Description : 

  Having left Kalaman, you now find yourself wandering toward the city of
Morning Dew to the south.  Along the way you have passed a swamp filled with
evil, as well as towers, and traps left for the unwary.  You have even spied a
corpse or two, frozen due to the lack of preperation for the journey this far
south.  The mountains were cold, and uninviting, and the things that lived in
them, were even colder and less inviting than the mountains.  You have
travelled far and long, and find yourself tired, yet Morning Dew's walls are in
sight, and you will be in the city within the hour, and will be able to rest,
sleep, and relaxe...you hope.

Age of Legends: Tales of the Lance
 
                ----------------------------------------------- 

Mud         : Age of Redemption: Vilaross Mud Gen3
Code Base   : [Rom] Rom 2.4 Derivative (Vilaross 3.0)
Telnet      : baby.indstate.edu 4000 [139.102.70.207]
WWW         : http://baby.indstate.edu/vilaross/
Description : 

Age of Redemption: Vilaross Mud Gen3

At the end of the second Entropus War, the world is in
disarray.  The clans have been reduced to handfuls of
faithful followers and the kingdoms have been reduced
to nearly nothing.  Now it is up the the few brave
souls remaining in the world to set things the way they
should be and restore the past glory of Vilaross.  It
won't be easy, though.  Not everyone agrees with these
lofty goals.  Indeed, many have found it easy to rule
these weakened people who are reduced in number, oppressing
and further disheartening the survivors.  What will
become of this world in trial?  That is up to you.  Will
you take up the reigns of those who seek to return the
world to right, or do you seek to rule the weakened people
under your iron fist?
 
                ----------------------------------------------- 

Mud         : Age of Seperation
Code Base   : [Smaug] Modified to pkill theme
Telnet      : 195.167.132.9 4000
WWW         : http://www.mpks.net/homepage/richards/aos/
Description : 

  Don your attire, brandish your weapon, and prepare for battle as you
enter the Age of Seperation. A mud based purely around pkilling and roleplay,
the purpose is to survive, and become the greatest fighter in the land.
Abandon the old idea of 'Dying in roleplay is a silly idea', and open
your eyes to a land full of magics and battles.

Out with the old classes, in with the new! Bring forth your dead
as you enter into the Age of Seperation. Perhaps you will survive..
 
                ----------------------------------------------- 

Mud         : Age of the Ancients
Code Base   : Wolfpaw
Telnet      : mud.ancients.org 5000 [207.229.21.130]
WWW         : http://www.ancients.org/
Description : 

   Age of the Ancients is a mud attepting to be based on a
Dungeons and Dragons theme. We have 2 staff with 10+ years
of D & D playing experience, as well as many immortals with
such experience.  Our mud has been developed extensively, 6
months of development has produced a rock stable, realistic
challengeing code. Our mud offers much realism, as that is
one of my highest priority's. AoA has a nice mix of social
RPG and hack and slash aspects. It is RECOMMENDED FOR
EXPERIENCED PLAYERS! Aota keeps players coming back with its 
mix of crazy areas, as well as a wide variety of classes 
and races to choose from.  We keep our players guessing,
thus increasing the overall experience of them mud. Almost 
all of the mud has been rewritten, to suit the realism 
factor. We seek a good staff of builders as well, as our style
of mud is slightly more high-powered than your everyday mud.
 
                ----------------------------------------------- 

Mud         : The Age of the Celts
Code Base   : [LP] Nameless Sorrows ver 1.83
Telnet      : celts.silverden.com 9261 [63.78.117.186]
WWW         : http://celts.silverden.com:9265/
Description : 

  When majik was abundant and the mystical animals roamed free. 
When a Knight was bound by his honour and Sorccers both helped 
and harmed, this was, the Age of the Celts....
 
                ----------------------------------------------- 

Mud         : Age of the Throne
Code Base   : [Custom] Original
Telnet      : aott.com 23 [209.51.181.66]
WWW         : http://www.aott.com/
Description : 

 Age of the Throne is unique MUD in more ways than one, we have written
the game from scratch using our very own programming language and we 
have also aimed for a theme found nowhere else in the Gaming World.
Set in fashionable 17th Century Paris the game evokes and emulates the
period of History that saw King Louis XIII on the throne of France,
Cardinal Richelieu as Head of the Church and the constant rivalries that
ensued between the Kings Musketeers and The Cardinals Guard.  The
locations within the game are replicated from original maps of the time.

As our programming language does not restrict us we are free to implement
many original and interesting features into the Gameworld.  The Combat,
Movement and Skills systems featured are like none other.  Progression in
the game is attainable by many routes other than tireless questing for
points.

The Age of the Throne website has recently had a professional makeover
and now boasts many useful pages and resources to help the newcomer to
quickly acclimatise into this unique gaming environment.

Age of the Throne employs a full time programmer allowing us to add new
features to the game on a weekly basis as well as promptly responding to
queries and bug reports.                                             
 
                ----------------------------------------------- 

Mud         : Age of War
Code Base   : CircleMUD 3.0
Telnet      : AgeofWar.org 4000 [208.201.41.203]
WWW         : http://www.ageofwar.org/~aow/
Description : 

   Age of War is now in its second year of continuous online
presence.  We offer 50 mortal levels, immortality by invitation,
optional pkill, a thoroughly re-designed world layout, and
progressively enhanced code.

   There is a three-character limit per player, but multi-
playing is permitted.  Our friendly staff will be happy
to answer any questions or help you get started.  AOW is
not a mud for beginners, but we are newbie-friendly.  If
you like a hack 'n slash environment with plenty of social
interaction and the best admin out there, come visit us!

If you have any questions email Age of War at: 

mcp@AgeofWar.org
AgeofWar.org 4000 
http://www.ageofwar.org/~aow/
 
                ----------------------------------------------- 

Mud         : Ageless Dawn
Code Base   : [Rom] Dawn2.0
Telnet      : agelessdawn.com 4500 [216.18.90.3]
WWW         : http://www.agelessdawn.com/
Description : 

Dawnv2.0 Mud base, (based off of Rom2.4 and some godwars)
Featuring an original character creation, 16 classes,
even more races, three modes of creation, 10 stats (str,
con, dex, int, wis, vit, agil, luck, cha, disc), quests,
clans, mana pools, remort. Featuring original areas with
lots of color: City of Dawn (replacing Midgaard), The
Labyrinth (with the Goblin City and Castle), Cabix Village,
and a detailed remort quest.

We are looking for motivated BUILDERS
at this time. Email at macros_mupet@yahoo.com or kali@bludawn.zzn.com

Roleplaying is strongly encouraged, but not enforced, for
the enjoyement of the players and imms.  Player killing is 
allowed so long as it is roleplayed (ie- Blerg has insulted
you and stole your mud-wife, so you have placed a price on
his head for a bounty hunter to bring him in as you are not
quite strong enough to kill him yourself... or a evil based
clan has declared war on the unbeliving clan of goodness)

WE ARE NOW ACCEPTING PLAY TESTERS.  PLAY AT YOUR OWN RISK.
 
                ----------------------------------------------- 

Mud         : Ages of Darkness
Code Base   : [Rom] Rom2.4b6 Modified
Telnet      : thewolvesden.net 5000 [4.68.194.11]
WWW         : http://www.thewolvesden.net/ages/
Description : 

  Ages of Darkness is a mud that has been in the works for
nearly a year.  We have finally decided to open to the
public.  Ages of darkness offers a mutltitude of new
spells, skills, races, classes, and implementations.

  We have an extensive clan system based on alignmnet,
and each clan has its own guild hall with shop, morgue,
regeneration room, and many other things.  We have a  bounty 
system, Quests with questpoints and prizes, and 
also Immortals will be running quests periodically.  
This mud is friendly to the new adventurer trying out MUDS 
for the first time, and yet has plently of original ideas
and extras for the seasoned veteran.  The imms at Ages are 
friendly and will help you with anything you need, 
but for the most part try to stay out of mortal affairs.  
If you are looking for a new mud with enough stock code 
to still be familiar to you, but enough extras to make 
the mud interesting and fun, then come try Ages of Darkness....
 
                ----------------------------------------------- 

Mud         : Ages of Despair
Code Base   : [LP] TMI-2 (Heavily Modified)
Telnet      : agesofdespair.org 5000 [130.243.43.23]
WWW         : http://www.agesofdespair.org/
Description : 

=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
           Ages of Despair - Where Fantasy Becomes Reality!
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=

AoD is one of the most popular, well developed and stable new LP Muds. 
A unique medieval-fantasy MUD with high quality standards and vivid 
descriptions that are truly enchanting. AoD is newbie-friendly and has 
gone to great lengths to create a great community for players.

 A few of the many features that Ages of Despair offers are:
 * A wide variety of original areas with very detailed descriptions. 
 * Player owned houses with chests to store equipment over reboot. 
 * A very unique and advanced ranked party and combat system.
 * Intelligent, interactive NPCs and Mobs.
 * Dynamic mini-map that changes and adjusts according to your position.
 * Over 35 races, 300+ spells/skills and up to 150 levels of play!
 * Friendly staff and administration who actually listen to players.
 
If you have been searching for a new home or perhaps just a world filled 
with new challenges and adventure, this is what you have been waiting for! 
 
                ----------------------------------------------- 

Mud         : Ages of Krynn
Code Base   : [Rom] 2.4
Telnet      : mudhost.com 8555 [208.210.83.250]
WWW         : None
Description : 

  This is a relatively new mud and we are still in the developmental stage. 
We appreciate anyone who would like to come on and give us their feedback 
on the MUD.

It is after the first cataclysm. Krynn is in turmoil. The races blame each 
other for the ddissapearance off the gods and keep mostly to themselves. A 
few bold adventureres have banded together and formed clans which will accept 
you if you fit their criteria.

Come and enjoy the world of Krynn. Although in development we are hard at 
work building realistic area's of the Dragonlance world. For now enjoy the 
company of the other MUDer's inside and have fun. After all that's what it's 
all about.
 
                ----------------------------------------------- 

Mud         : The Agony of Night
Code Base   : [Rom] Rom 2.4 beta 6
Telnet      : cyrus.mudhaven.com 5000 [208.161.37.206]
WWW         : http://mickelman.mudhaven.com/
Description : 

The Agony of Night is a MUD into which much hard work 
has and is always going into. Our staff works hard to 
make it as good as we can. The world has been cast 
from its previously peaceful, bright, and cheery self
into a dismal, horrid, monster ridden place.

Make a name for yourself, join a powerful clan, or work
alone. We are Newbie friendly, we strongly encourage
Role-play and Player killing, and just plain have fun.
 
                ----------------------------------------------- 

Mud         : AinuMud
Code Base   : [LP] Customized LDmud 3.2.x
Telnet      : ainu.dhs.org 3000 [208.42.95.109]
WWW         : http://www.ainu.dhs.org/
Description : 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- AINUMUD -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Ainumud has been around since 1995.  Development has picked up pace
in the last 18 months, and the mud is beginning to gain a fresh look
with new faces appearing all the time.  The mud has a wide variety
of areas, as well as a developing seperate central theme which runs
across several 'mud-theme areas'.  The administration are committed
to the design of a mud which is enjoyable for hack'n'slashers, PKers,
chatters, questors, and explorers all at once.  The game is stable,
fun, easy for new players, and there is plenty of oppurtunity for
gaining area creation positions, for the mortals who work for it.
The mud offers some very unique guilds, no stock areas, and is soon
to add a new set of 'core' areas which will have new facilities such
as player real estate and other luxuries.  The mud runs on an LDmud
3.2.7 customized driver, with a custom mudlib.
Why not come visit us?  Experience the friendly atmosphere in the
game itself, or take a look at our website for more information
about Ainumud and LPmuds in general.

Web: http://www.ainu.dhs.org/  -*-  Login: telnet://ainu.dhs.org:3000
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 
                ----------------------------------------------- 

Mud         : Akallabeth MUSH
Code Base   : [MUSH] PlusMUSH 1.0 pre 2 (PennMUSH version 1.7.2 patchlevel 32 with many mods.)
Telnet      : akallabeth.pennmush.org 3175 [64.56.109.5]
WWW         : http://members.xoom.com/akallabeth/
Description : 

      Akallabeth MUSH is a roleplaying intense game based in the Second Age
of J.R.R. Tolkien's world of Middle-Earth.  Akallabeth holds true to
Tolkien's image as it attempts to re-create his world through intriquing RP!
Currently, five cultures are open to new players: Edhellond (Elves), Mordor
(Orcs), Umbar (Numenorians/Humans), Hillmen (Humans), and Independant
Dwarves!

     Akallabeth MUSH is oriented specificaly for the new user.  Our helpful
staff and easy to follow setup instructions means creating a character and
delving into Tolkien's fabulous world that much more easy.

     Since we are RP-centered, everything must include just that.  Our
combat system is RP dependant, in fact, you must be approved to use it.  If
you are looking for a hack 'n slash game, Akallabeth MUSH probably isn't for
you!  However, if you have ever been interested in Middle-Earth and would
like to contribute to a fast growing game with ednless RP opportunities,
this IS the game for you!                                                       
 
                ----------------------------------------------- 

Mud         : Akasha's Forgotten Paradise
Code Base   : [Rom] heavily modified ROM 2.4
Telnet      : fp.ath.cx 4000 [24.114.70.90]
WWW         : None
Description : 

  Akasha's Forgotten Paradise is a virtual role-playing
environment in which players may interact with each other
as medieval-based characters. We greatly encourage
roleplaying, and the goal of improving your character by
fighting enemies, collecting equipment, and the use of
magic is very much present. As we progress, worship and
role-playing will have a great impact on the progression of
characters. We are very newbie friendly. The game is run by
a group of players with over 5 years experience each.

Our leveling structure: mortals level from 1-43. If they
choose to remort or subclass, they are returned to level
22, and must again advance to level 43.

Levels 44-56 are for dragons. We offer 15 different
dragons, which can be attained by quest only (after having
successfully remorted & subclassed).

Our current base races are: Angel, Demon, Dwarf, Elf,
Faerie, Giant, Goblin, Human, Minou

Our current base classes are:  Mage, Warriour, Thief &
Cleric.

Pkilling is available, restricted to +/- 5 levels.
 
                ----------------------------------------------- 

Mud         : Aladon MUD
Code Base   : ROM 2.4 modified
Telnet      : aladon.sovintel.ru 9000
WWW         : http://www.mud.donetsk.ua/
Description : 

   Fully Russian MUD. English commands allowed also.
There are few not standart races, many deites and home 
cities. Many weapons skills, restricted gain system.
Full PK... but you must think about something...
All Russian players welcome!
We need new ideas and zone builders.
 
                ----------------------------------------------- 

Mud         : Alanthia
Code Base   : [Rom] Modified
Telnet      : alanthia.dyn.dhs.org 1536
WWW         : http://alanthia.gator.net/
Description : 

 Alanthia is somehow in its 4th year as a mud. We still have
some of the original imms, and we're still adding code,
areas, and players. 

It's a small mud, generally friendly, with a comfortable,
atmosphere. RP is encouraged but not enforced. Rules
tend to be lax and enforced in the code, as opposed to
having a bunch of gestapo imms.
 
                ----------------------------------------------- 

Mud         : Alatia
Code Base   : LPmud
Telnet      : mux.net 2000 [207.96.40.62]
WWW         : http://www.geocities.com/TimesSquare/Dungeon/2277/
Description : 

   Long before written history there was a world known as Alatia. It
was a place of stunning beauty and terrifying evil. It was a land where
legendary heroes did battle against impossible odds. Creatures long
since disregarded as myth and lore were commonplace. Alatia was much more
than a single land however, it was a nexus of realities. Existing within
Alatia's vast world was a doorway, a doorway like none other. This doorway
was a gate to an infinite number of worlds and dimensions. Lands of
shadow and lands of mythology were accessible through this gate.

Once again this gate has appeared in reality, it is your entryway
to adventure, to magic, to glory, you need only to step through...
 
                ----------------------------------------------- 

Mud         : Albion Mud
Code Base   : [LP] DGD with lpmud245 simlib
Telnet      : mud.veda.is 4000 [193.4.230.105]
WWW         : http://www.veda.is/albion
Description : 

   A very friendly LPmud running on DGD simlib-245.
The gameplay is mostly hack'n slash (like most LPmuds) but we have a
friendly thriving player community. Just come on over and visit us!
Although equipment is not saved when players leave, we fully support the
possibilities of the 'dumpstate' facility of DGD, which means the mud stores
the entire internal state into a file on disk of the host between reboots.
This means that even if the driver crashes all the objects are still there!
However your items are not saved when you quit, you _can_ put them in a
safety box (max. 10 items) and it will stay there until we restart the mud
without a dumpstate (usually once a year or longer between).
 
                ----------------------------------------------- 

Mud         : Aldebaran
Code Base   : [LP] own lib
Telnet      : mud.tap.de 2000 [195.126.219.233]
WWW         : http://mud.tap.de/
Description : 

   Aldebaran was set up in 1994 after Nemesis went down by 
some of the surviving wizards. It has meanwhile been completely 
overhauled. In that process, not all of the 'common' developments
of muds have been followed, but own new concepts have been
implemented. Aldebaran focusses on atmospheric detailed areas
and quests. It greatly encourages player interaction and teamwork.
The player interface is kept simple but efficient and should be
easy to learn for newbies.
 
                ----------------------------------------------- 

Mud         : Alexandria: Of the Flesh and Spirit
Code Base   : [MUSH] Modified heavily towards NUTS user interface
Telnet      : alexandria.betterbox.net 9999 [209.83.132.66]
WWW         : http://alexandria.betterbox.net/
Description : 

** WARNING: ADULT-ORIENTED MATERIAL **

Alexandria: of the Flesh and Spirit is a bisexual erotic chat and
roleplaying talker that uses the Tower of Babel Interface (MUSH with a
NUTS-like user interface). We are a queer-friendly, kink-positive, BDSM-positive, 
sex-positive talker that celebrates diversity. We were especially
established for the benefit of lesbian, gay, bisexual, transgendered, and
intersexed (LGBTI) users, but all people who are supportive of our
clientele are welcome. All languages are welcome: support is provided in
English, and, to a limited extant, Spanish, German, and Swedish. Anyone
who has a positive attitude is welcome to visit, and harassers will be
dealt with summarily. You MUST be 18+ to enter.                                
 
                ----------------------------------------------- 

Mud         : AlexMUD
Code Base   : [Dikumud] Diku Gamma 0.0 (Heavily Modified)
Telnet      : alexmud.stacken.kth.se 4000 [130.237.234.80]
WWW         : http://alex.stacken.kth.se/
Description : 

AlexMUD is the oldest surviving DikuMUD, having passed its ninth birthday
in March 2000.  Because of its age, it may not appear to possess all of the
'features' of the newer MUDs. However, a revamped skill and spell system
very different to what might be found elsewhere, all add up to give us a
a certain uniqueness that will only be discovered once a player has started
his or her adventures.

AlexMUD has no levels. All skills are improved through use, while spells
can be increased by discovering more powerful versions of those that a
character may already possess. While roleplaying is not required, it is
strongly encouraged, for mortal actions have everlasting consequences...

'Many years have passed, and the kingdom has recovered from the destruction
of the 5th War and the high cost of the Dwarven Alliance, which has since
dissolved since the stoppage of payments. The Council of Ardenfall continues
to rule the kingdom, but many folk living outside the capital have begun to
mutter that the Council favours too much the people of that city, to the
detriment of the rest of Ardenia. Tensions have begun to rise, and the
outland nobility have become more vocal in their opposition.'
 
                ----------------------------------------------- 

Mud         : Alfandria
Code Base   : TinyMUCK / FuzzBall 5.56
Telnet      : alfandria.chameleon.net 8888 [204.152.184.79]
WWW         : http://alfandria.chameleon.net/alfandria/
Description : 

   While Alfandria is based on (and, in fact, derives its name from) the
alt.fan.dragons newsgroup and IRC channels, it is meant as a meeting
place for any sort of creature looking for somewhere to hang out a
bit.  While the Alfandria system has been online to a small group of
builders since October, 1997, the grand opening to the public was on
January 1, 1998, and everyone is welcome to stop by and have a look.

Alfandria is a social MUCK by design, and inherits quite a bit from
its larger predecessors, including the Fuzzball server code and most
of the major publicly available MUF code.  Building, while not
unlimited, is not highly restricted, especially for areas of general
use to everyone on the MUCK.
 
                ----------------------------------------------- 

Mud         : Alhazi Invasion
Code Base   : [Envy] Envy 2.2
Telnet      : mudhost.com 6000 [208.210.83.250]
WWW         : http://www.mudhost.com/alhazi/
Description : 

   Alhazi Invasion maintains a medieval setting.
We features a 5 class and 14 sub classes to choose from.
Many unique skills and spells - we continue to add skills
and spells on a regular basis. 

Quest system and Class Tournaments to entertain all.
More than 1 major town to hang around in. Clans can
work towards clan halls to gather in. Hundreds of Socials.
 
                ----------------------------------------------- 

Mud         : Aliens vs. Predator
Code Base   : [Custom] LexiMUD
Telnet      : avp.dhs.org 4444 [63.202.40.130]
WWW         : http://avp.dhs.org/
Description : 

   Aliens vs. Predator: The MUD is set in the Aliens vs.
Predator universe of Dark Horse comics and 20th Century Fox
fame.

AvP is a PK MUD with RP mixed in.  We feature clans,
vehicles, guns and ranged combat, explosives, racewars, and
more!  A lot of unique code has gone into the MUD, and our
builders have worked their rears off to bring you new,
unique zones.  You won't find ANY stock mobs, objects, or
rooms.  What you WILL find is plenty of excitement to get
your heart pumping.  The action is fast and furious, the
event-driven combat and unique skill engine add a new level
to game play and introduce new strategies, and the MOBs can
distinguish friends and enemies.

Remember: This Time It's War.

(Not affiliated with Dark Horse Comics or 20th Century Fox. 
Aliens, Predator, and Aliens vs. Predator are copyrights
owned by both parties.)
 
                ----------------------------------------------- 

Mud         : Alkaria
Code Base   : [LP] LP - lima 1.0a7
Telnet      : alkaria.dhs.org 7000 [207.78.169.2]
WWW         : http://alkaria.dhs.org:7003/
Description : 

   We are currently in player testing phase.  We are balancing all the items
and areas.  If you would like to become a wizard and code for us, please come on
and play test. All test players will have an option to wiz when they finish
testing and reach a certain player level. Free web space to wizards gaining a
rank of wizard level 4. 

  Alkaria is medival base but is not limited to that time period.  A semi game
in the mud itself. The object of this semi game is to build an army and to
conquer other armies for prizes.  This semi game is ran concurrent to the actual
mud. It is currently being developed.
 
                ----------------------------------------------- 

Mud         : Allanthya Reborn
Code Base   : Circle (Heavily Modified)
Telnet      : allanthya.org 4000 [206.152.182.12]
WWW         : http://allanthya.org/
Description : 

Welcome to Allanthya Reborn.

     Allanthya was once a land of peace and prosperity.
     Then it wasn't.
     Then Allanthya two came along.  It was cool,
     but now, it's dead.

Allanthya has been reborn, with zounds of new spells, races,
classes, areas.  We've got marriage code, Missile weapons,
A strong player base, day and night mobs, skills that'll make
your eyes pop with jealousy.  If you're looking for a good
time with immortals that act like mortals,(Is that real?),
come to Allanthya Reborn.  It's a whole new world.

Gimme some sugar baby.
 
                ----------------------------------------------- 

Mud         : AllianceMOO
Code Base   : [MOO] LambdaMOO 1.8.0r6
Telnet      : bengali.npl.com 8888 [209.95.98.200]
WWW         : http://bengali.npl.com:7755/
Description : 

   AllianceMOO is the Star Wars RPG MOO where everything is up to you.  
We're running the fastest MOO server out there on 3 T3s.  What this
means for you is virtually no lag.  Our guilds and combat system are
up-to-date and advanced, with many options available.  Recently we 
moved to a sleek RP system which gives our players a chance to act 
out their character and create a life for themselves.  We are
currently in the process of adding in race selection to our character
creation.  This MOO is always changing, so you can always expect something
new!  

Our wizard staff loves to help, and is completely impartial. Each player gets
a free webpage on our in-MOO webserver, and we have a channel system which 
lets you communicate with other players on the MOO.  And may the Force be 
with you....  Always.  Coders willing to work for free are welcome and needed.
 
                ----------------------------------------------- 

Mud         : Alliances
Code Base   : Circle
Telnet      : mud.alliances.org 4000 [206.52.24.51]
WWW         : http://mud.alliances.org/
Description : 

   Alliances MUD has had a fantastically productive couple of
months.  We've made a multitude of enhancements to our code
base, added many new zones, and have really done some damage
to our 1000 line long todo list.

The gist of it is that we now need players, and more
specifically beta testers.  We have a lot of new features
that simply haven't been played yet and we need people to
test things out and tell us what's wrong.

If you're interested in that kind of challenge, stop by
Alliances.

Helver
 
                ----------------------------------------------- 

Mud         : Almaren
Code Base   : Diku/HnS 1.0
Telnet      : celemir.net 4000 [204.251.180.191]
WWW         : None
Description : 

   Almaren is a derivation of the ancient (and alas, dead)
DikuMUD of Eltanin, which saw it's day in 1991-1992.

Almaren was designed to support human interaction in the
form of quests and player killing.  We recognize that
killing monsters is, simply put, trivial, and that phase
of playing the game is to be taken merely to learn the MUD
in preparation for participating in quests and acquiring
better (limited!) equipment through PK.

There are 7 distinct classes.  Class lines are not now, and
never will be blurred by multiclassing or by sharing too
many skills.  Mages are mages, and Warriors are warriors.

Equipment exists in both random, and standard limited form.
This allows (and in fact, encourages) healthy PK to exist
to circulate item's such as the Goblin King's crystal shard,
and Miko's titanium ring.  Randomly created equipment is
well distributed throughout the world such that one is not
required to compete for the limiteds if desired.
 
                ----------------------------------------------- 

Mud         : Alsherok
Code Base   : [Smaug] 1.4a modified
Telnet      : alsherok.net 5500 [63.168.248.188]
WWW         : http://www.alsherok.net/
Description : 

Alsherok is a medieval/fantasy based mud based on the SMAUG 1.4a codebase,
with extensive modifications by our resident coder and implementor, Samson. 
We have many features, such as:
  
* A unique character creation system where you create your
  character in play.
* We have an original 8,000+ room world, connected by an extensive  
  overland map system.
* A realistic auction system with automated auctioneers.
* Variable displays for things like score.
* Highly customizable ANSI color.
* Command aliasing
* A staff of helpful, friendly immortals, many of whom have been
  playing for almost 5 years.
* Friendly players from all over the world.

There are a lot of things to see and do in Alsherok, and we hope to 
see you there!
  
Drop by for a look, stay for the adventure!
Samson - Implementor of Alsherok
[Formerly known as Lands of Solan]
 
                ----------------------------------------------- 

Mud         : Alter Aeon
Code Base   : [Custom] DentinMud 2.04
Telnet      : dentinmud.org 3000 [216.228.128.151]
WWW         : http://www.dentinmud.org/alter/
Description : 

Alter Aeon is a Diku-like multiclass mud written entirely from scratch.
It has the four primary classes thief, warrior, mage, and cleric, with a
maximum level of 30 in each class (120 total levels).  The theme is based
loosely on dungeons and dragons, with magic, swords, castles, warriors,
and dragons.
 
                ----------------------------------------------- 

Mud         : Altera: Quest for Lundor
Code Base   : Modified LP
Telnet      : altera.grand.k12.ut.us 2023 [205.119.24.130]
WWW         : http://altera.grand.k12.ut.us:2080/home.htm
Description : 

Still inchoate, Altera represents the ongoing product of an extensive planning 
of history, theme, and geography.  Designed to serve as what we term a
Role-Playing Environment (RPE), the goal of the creators involved is to
fostor an atmosphere for game play that immerses players into a (hopefully) 
believable and well-developed background.  The setting is one of medieval
fantasy, in which a once stable kingdom has been shattered by the 
inexplicable destruction of the capital city of Lundor.  Forced into 
fragmented city-states, the Kingdom's citizenry has returned to the daily
task of existence,  hoping that routine will eventually wash away the
underlying fear caused by Lundor's demise.  And so the journey begins...

Whether you apply a label such as alpha or beta or young or new, Altera
will always consider itself a developing project.  A team of dedicated
creators are currently engaged in the construction of new areas, filling
out the geography of the first continent, while others work on fleshing
out the guild/class structure that will add to the role-playing
experience.  We would not be so naively presumptuous to claim to be a
great mud, but we will claim that we are trying.  Trying means areas of
consistent quality and originality, an intricate metaplot, and a real
responsiveness to input from every source - from mortals to arches - with
a regard for ideas and not for rank.  So please, try us out.
 
                ----------------------------------------------- 

Mud         : Altered Dimensions 3 MUX
Code Base   : [MUX] MUX
Telnet      : stormbringer.sysconn.com 7000 [208.60.161.251]
WWW         : http://stormbringer.sysconn.com/~ad3/
Description : 

   Altered. A world of change and contradictions. A place 
where technology and magic hold great power. A land of 
opportunity for those with the vision, the talent, and 
the determination to make their own future. 

   The game world is original; it can be summed up as a 
moderately high-tech world that also supports magic. 
Players are encouraged to create their own original 
characters suitablefor a science fiction/fantasy 
environment. Characters based on books, movies, etc. are 
also acceptable so long as they meet the guidelines.
 
                ----------------------------------------------- 

Mud         : Altered Perceptions
Code Base   : [Rot] Heavy Mods
Telnet      : perceptions.dhs.org 4000 [198.164.220.200]
WWW         : http://dark.angel.nali.tripod.com/ap/
Description : 

AP is a mud which is travelling from the generic to the
world of unique, allowing players to choose from unique,
original races, each with their personal powers.

A constantly updated mud, new skills, races, classes, and
even civilizations come into play each week.  Also, players
have a power structure they can climb with playtime and rp,
allowing them to command the armies of the civs below them.

New Players may even petition to begin their own unique
country, building it's structures and reaseach it's own
unique knowledge and technology.

It makes for a refreshing change of pace from regular hack
n' slash muds.  Come for the uniqueness, stay for the hell
of it. :)
 
                ----------------------------------------------- 

Mud         : Altered Realities
Code Base   : [MUCK] Fuzzball
Telnet      : ar.squeep.com 8888 [216.112.97.68]
WWW         : http://www.tf-ring.com/muck/
Description : 

   AR is a transformation based muck, not focusing on role play, but
certainly geared towards that.  Basically, it's just a place to explore
transformations in a friendly environment.  We're small, but we're hoping to
grow soon.  We're a muck, but we're very newbie friendly, but not really
newbie oriented.  The wizzes are very helpfull.  Charactor creating is a
breeze, just ask a wizz to set one up for you, and you can be mucking ASAP.
We need expert muck builders right now, and coders would be nice.  We have a
variety of sub universes that represent various story uinverses from the TSA
mailing list.  So, come and join a fast, small, but getting ready to explode
muck.
 
                ----------------------------------------------- 

Mud         : Altered Reality
Code Base   : [Rom] heavily modified
Telnet      : ar.static.net 4000 [140.186.18.20]
WWW         : http://ar.static.net/
Description : 

  Long ago, in the distant past, SHiNGEN Takeda and his select group of gods
and immortals created the lands of Altered Reality.  Over the years, through
our long history, it has grown to become a place of heroes and magic, honor and
deception, nitemares and harmony.  Through both war and peace, the inhabitants
of Altered Reality have survived and prospered.  Journey to the realm of
Altered Reality and explore distant lands, battle strange and fantastic
creatures, or join a clan that supports your beliefs.  Join us, where life is
whatever adventure you choose to make of it.

******************  Technical Data ************************

Awesome, well done ANSI color; 6 classes; 19 races; 100 levels/tier, with a
6 tier remort system; over 100 areas; automated and Immortal run quests;
builders for those who wish to help create; 100% player run clans
 
                ----------------------------------------------- 

Mud         : Alternate Illusions
Code Base   : [Dikumud] Diku
Telnet      : mudd.sinclair.net 4000 [204.137.153.15]
WWW         : http://www.sinclair.net/alternate-illusions
Description : 

 Alternate Illusions is an ever-evolving world full of
a very wide variety of zones, ranging from classic fantasy
to popular culture to science fiction.  Players who are 
new to mudding are more than welcome and will receive 
plenty of help in getting on their feet.  The atmosphere
is very friendly, great for socializing.  And let's not 
forget the opportunity to beat the ever loving crap out
of thousands of different mobs.  We look forward to 
seeing you, but only if you dare to open the door.....
 
                ----------------------------------------------- 

Mud         : Alternate Realities
Code Base   : [GodWars] Modified LoW4
Telnet      : mudrealm.com 2015 [216.173.199.22]
WWW         : None
Description : 

Reality is up for grabs.
Nothing is as it once was, mythical beasts roam free.
This is the world of Alternate Realities.

Alternate Realities has just moved home.
We are now at: mudrealm.com 2015.
Our main aim as staff of Alternate Realities is to be
as fair as possible and to make this mud fun for all.

We currently have the following classes:
Demon, Highlander, Warlock, Kindred and Garou.
We are currently working to add the following classes:
Hunter, Abomination and Wraith.
At some point we may add:
Changeling, Mummy and Keui-jin.

Come by have a look, make some suggestions.
But most importantly have fun and KILL!
 
                ----------------------------------------------- 

Mud         : Alternate Worlds
Code Base   : [Rot] Rot v1.4
Telnet      : altworld.inetsolve.com 3000 [198.94.137.21]
WWW         : None
Description : 

This is a new mud, and a lot of changes have already 
happened, and more will be taking place soon.
Currently we are in an alpha stage, still coding many 
changes, but we need builders, seeing as eventually we 
wish this world to be mostly original, but most builders 
we get will be working on areas with level ranges from 
100-201.

If you have any questions or comments about Alternate Worlds, 
please feel free to email the administration at 
AltWorld@dbzmail.com

So take a break from your normal life and step into the 
Alternate Worlds.
 
                ----------------------------------------------- 

Mud         : Altross
Code Base   : [Emlenmud] Emlen code with revisions
Telnet      : altross.betterbox.net 7500 [209.83.132.78]
WWW         : http://altross.betterbox.net/
Description : 

   Altross is a world based upon a home made AD&D world setting and has been
designed for Adventures, player-killing and quests. The world has three main
homelands from where player's begin thier lives and adventures as well as, three
major cities filled with possiblities for exploration and advancements.  Altross
was designed under the principles of fair-play and balance. The admins of
Altross are frequently on-line and enjoy speaking with and helping players with
information they may require. Along with aiding players the Admins ACTIVELY
seek-out those that attempt to cheat and deal with them in a swift and forceful
manner.  

     Teamwork is highly encoraged among players and is needed to conquer many of
the games more difficult areas.  Three main factions battle for dominace over
the world of Altross, The Forces of Good, The Minions of Evil,and The Powers of
Neutrality. These three factions occasionally clash within the battle-ground to
test there might and ready themselves for the real-world combat.

     Altross is fully open and new areas are being built all the time and quest
suggestions are welcome. 
 
                ----------------------------------------------- 

Mud         : AmalgaMUX
Code Base   : [MUX] TinyMUX Beta v1.6 ChaoticMUX snapshot 3 build #13 Locke Enh. beta build #3
Telnet      : amalgamux.dhs.org 5132 [24.26.171.123]
WWW         : None
Description : 

AmalgaMUX is a multi-themed MUX, with a general theme of Anime. There are
other themes existing on the MUX, but other themes are generally allowed
as well.

The IC basis of the MUX is one of dimensional travel to be brief. To be
more verbose, the IC multiverse is a mass of dimensions, which have been
affected by an unknown catalyst, which has caused the weakening of the
barriers between the dimensions. As a result, tears in the fabric of
time-space have been opening up throughout the worlds, and providing
gateways into other areas of the multi-verse.

Original characters, as well as new series and semi-original characters
are welcomed.
 
                ----------------------------------------------- 

Mud         : AmberMUSH
Code Base   : TinyMUSH 2.2.1
Telnet      : amber.godlike.com 5150 [206.205.199.130]
WWW         : http://www.amber.godlike.com/
Description : 

   This MUSH is based on the world of Roger Zelazny's Amber series.
Plots in the style of the books include conspiracy, intrigue,
battle and romance. Players are encouraged to read the novels to
get a better understanding of the genre.

   Amber allows for a wide range of character concepts, as long as
they are within a few logical restrictions (no book characters
without permission, etc).  The registration address is given
in the connect message. Those interested should connect as
Guest and read the news files.
 
                ----------------------------------------------- 

Mud         : Amethyst
Code Base   : [Smaug] Smaug (heavily modified)
Telnet      : amethyst.cyberwar.com 4000 [206.88.128.129]
WWW         : None
Description : 

  Amethyst is a all-original smaug mud, meaning we didn't just download the 
code base and slap our names on it.

Currently we offer a 100 mortal level system, with levels 90-100 being 
avatar-quest levels.  We have also coded our own multiclassing capability, 
and are working on new races and classes beyond the basic smaug ones.
We offer an academy for the beginner 1-5 levels, a mud school/tutorial for 
those who have never played muds before, and about 30 areas as of this date 
and are constantly constructing more.

Amethyst is a mud without player killing limitations, only a set of immortal-
enforced laws to allow a mud that is not total anarchy, but rather self-
governing.  Role playing is accepted, but not restricted-to, within reason 
(foul language on public channels, etc.)
 
                ----------------------------------------------- 

Mud         : Amn
Code Base   : [Rom] 2.4b6 Nicely Modified
Telnet      : bb12.betterbox.net 2345 [216.178.14.85]
WWW         : http://www.thegloryofamn.com/
Description : 

  Amn is a proud acheivement for all those involved in it's creation.  A staff 
of great builders, nice code and helpful immortals makes a very friendly to 
start out.

  Based of The Dungeons & Dragons Forgotten Realms world, Amn is a place of 
magic and fantasy with a variety of races and classes to choose from.  Our 
Builders are some of the best around provided great original areas to explore 
and enjoy.  Give us a look
 
                ----------------------------------------------- 

Mud         : Amnaria
Code Base   : [Smaug] Heavily Modified
Telnet      : www.amnaria.com 2000 [207.7.10.253]
WWW         : http://www.amnaria.com/
Description : 

   Amnaria is an incredible MUD with tons of features. We 
offer a special clan system, alias code, player houses,
marriage, an almost complete multiclass system, unique
deity system with deity magic, online tag, automated
quests, special no-eqloss arenas and areas, furniture code,
banking, rent, superbless, sorted helpfiles, and much much
more. Almost no code we have is stock. Some of the projects
we have in the works are player occupations and
player-owned kingdoms and land!

   As for PK, deadly characters integrate seamlessly. A 
playerkiller and a player can not fight each other. Only 
PKs can fight each other. Peacefuls may not.

   We offer tons of new spells, skills, classes, and 
races. Want to be a mage, cleric, thief, warrior, vampire, 
druid, ranger, illusionist, paladin, lich, elementalist, 
alchemist, necromancer, berserker, monk, ninja, ghost, 
spectre, death knight, or an apparition? You decide, so 
come down and check us out. You'll love it!
 
                ----------------------------------------------- 

Mud         : Anarchy Aftermath
Code Base   : [LP] heavily modified, mudOS
Telnet      : lynker.com 4080 [216.186.233.87]
WWW         : http://www.lynker.com/~dawg/
Description : 

  Anarchy Aftermath is a realistic experience.  This game contains probably 
the best weapons system (great gun code, and the standard 'dex' weapons), tons 
of exploration, a whole lot of armour (which is sensative to your level and
stats), plus a whole lot more.  The PK system is a bit restricted (you have to
become an 'assassin' and be within 5 levels of your oponent) but if you are a
PK you basicaly have freedom to steal items, and kills, plus have extra
attacks.  There are five gangs (clans) to choose from, Undergrounders, Punks,
Cops, Samurai, Inquisitors, and options to make new gangs, plus you can also
join the 'Rangers' and become a full fledged law man.
 
In this huge world, you may travel buy subway, boats, helicopters, and even
teleporters.  Using this enourmous world are many quests wich require great
skill and knowledge of the MUD, so you better read as much as you can take.
To get a good start on the game, you can take a 'tour' by a Tour Guide, or by
an Automated Tour Machine (ATM).
 
WARNING: This MUD is very adult oriented, and we can not be responsible for
players under the age of 18. (Plus we don't like babies to come on and wine.)
 
                ----------------------------------------------- 

Mud         : Anarckyst Knyghts
Code Base   : [Rom] Heavily Modified
Telnet      : cyrus.mudhaven.com 6669 [208.161.37.206]
WWW         : http://go.to/anarckyst/
Description : 

   Anarckyst Knyghts, Reborn and doing great. We have multi-classing. Soon will 
have the skills done for the multi-classing. We have the autoquestor as well as
immortal quests. We have new areas being added  as well as revamping stock ones
to fit our likes. We have 24 Wear Locations!!  We would like for you to come and 
try us out. And we hope your stay may be Painful.

The Immortals of Anarckyst Knyghts
 
                ----------------------------------------------- 

Mud         : Ancient Adventures
Code Base   : ACK!
Telnet      : aa.azteca.net 8888 [209.223.180.6]
WWW         : http://www.azteca.net/~michlo/aa/
Description : 

   Our realm is one of swords and sorcery, of ancient worlds of history 
and fantasy lore.  From the ancient, Aztec city of Aztlan brave Adventurers 
set forth to win fame and fortune either individually or as a member of one 
of our Clans.  The ancient Gods will oftentimes deign to show themselves to 
mount some sport or quest and to care for the Realm and it's denizens.  All 
in all, our world is ever-growing and captivating.  Gird yourself and enter 
Ancient Adventures.
 
                ----------------------------------------------- 

Mud         : Ancient Anguish
Code Base   : LPMud 3.2.1@141 (Native Mode)
Telnet      : anguish.inreach.net 2222 [208.25.49.5]
WWW         : http://anguish.inreach.net/
Description : 

   Ancient Anguish is a very large LPMud which has remained
consistently popular since its inception in February 1992.  It is run
on it's own dedicated high speed machine, and enjoys a T3 link to the
Net. Ancient Anguish is a very social mud, averaging 150 to 175 players
on at a time, and rarely falling below 60 in the off hours.

In addition to the traditional pursuits of slaying monsters and
exploring the realm, we also run social games of Trivia, Stars,
Yahtzee, and Scavenger Hunts frequently.  Multiplayer Poker and
Chess can be enjoyed at any time.  In the library, players can
find a large and diverse range of reading material.

Ancient Anguish has a very rich environment, possessing a very
detailed and consistent World theme and living history.  Additions
to the game must adhere to strict 'describe all' standards so
that each room helps to immerse you in textual virtual reality.

Rather than bore you with our impressive race/class/guild/quest counts, 
we simply ask you to find out for yourself why we've been consistently
popular since early 1992, and are called home by thousands of players.
 
                ----------------------------------------------- 

Mud         : Ancient Empires
Code Base   : LP
Telnet      : ancientempires.net 5011 [209.67.233.185]
WWW         : http://www.ancientempires.net/
Description : 

   The theme of Ancient Empires is based in human history,
addressing most of the major Earth Empires of times past,
with some attention to various mythologies.  The Clerics
and Gladiators of Rome battle against Barbarian hordes
from the north.  Paladins fight to extinguish the realm's
population of Vampires.  Knights strive to rid the world
of disorder, while various classes of magi weave their
spells from more enchanted areas of the world.  Help is
available for newcomers to our world.  We have a large
world, and we are adding to it every day.  Many areas and
the entire guild system have been revamped and improvements
are constantly being added by our small, but dedicated
group of builders.
 
                ----------------------------------------------- 

Mud         : Ancient Lands MUD
Code Base   : CircleMud 3.0bpl11
Telnet      : bb4b.betterbox.net 4567 [209.83.132.79]
WWW         : None
Description : 

   Ancient Lands is a new mud to the scene. This mud has 
been in development for more than a year has just recently
opened to the public. It contains many features available 
for morting. Features like observing arena battles between 
two players, betting on arena battles, 5 modes 
(adding more in the future) of battlefield, different modes
of pkilling in each zone, players are liable to fall in
mid-air and possibly die, and the list keeps piling up. The
most appreciated asset we have is flexibility when it comes
to setting preferences. We offer a fresh new look with
colorful schemed screens. AL is based on CircleMUD with
heavy modifications. Players have the choice to multi-class
with 3 other classes and have the ability to leave those
classes at any time. To see the rest of the features we
have to offer at AL, come check us out. We are open to
suggestions and new ideas. Hope to see you there! 

Note: We are currently adding more newbie areas to make it
      easy for new players to start playing! Come play
      today!
 
                ----------------------------------------------- 

Mud         : Ancient Realms
Code Base   : [Rom] AR1.0/ROM2.4
Telnet      : ancientrealms.org 6666 [151.203.192.4]
WWW         : http://www.ancientrealms.org/
Description : 

  Ancient Realms is a mud Loosly based on R.A.Salvatores 
Dark Elf Trilogies and the world of Forgotten Realms.  We 
have many custom areas not found anywhere else because we 
made them.  Roleplaying is encouraged but not forced.  If 
your looking for a good time on a well balanced mud then 
Ancient Realms is the Place for you.
 
                ----------------------------------------------- 

Mud         : AncientMUSH
Code Base   : [MUSH] 3.0 beta
Telnet      : ancientmush.godlike.com 1875 [216.181.78.165]
WWW         : http://www.ancientmush.godlike.com/
Description : 

   The world of AncientMUSH is that of the ancient Earth, as it
existed when great civilizations ruled the lands of the Mediterranean Sea
and Asia Minor. The time is the 7th century BC, although influences may
span part of the century after and before that.

   It is the time of the wise Greeks and the warlike Assyrians, of the
splendors of Egypt and the struggle of Babylonia, of the sea-bound
Phoenicians and the early Romans.

   Set in actual history, as it was recorded from those times, the
landscape is that of the rolling hills of Southern Europe, the
sun-scorched deserts of Northern Africa, the endless steppes and lush
river deltas of the Middle East and the thousands of islands on the
Mediterranean. There, the cultures thrive, taking to war, diplomacy,
trade, exploration, conquest or simply survival. All that among the daily
tribulations of religion and mythology... which come alive.
 
                ----------------------------------------------- 

Mud         : Andaer
Code Base   : [Custom] Rom/Ember redone
Telnet      : Andaer.com 6050 [207.7.10.253]
WWW         : Http://www.Andaer.com/
Description : 

  By returning to the DikuMUD feel, Andaer is hoping 
to draw a large player base. We hope to create an 
environment that is friendly to players and
will return former Mudders to text-based games.

We are a dedicated team of staff members, and are 
currently looking for players and builders. 
If you are interested, stop by and speak with one 
of the staffers.
 
                ----------------------------------------------- 

Mud         : AnderLand
Code Base   : [LP] NATIVE mode, driver version 03.02.1@137
Telnet      : al.mud.de 31415 [193.53.23.95]
WWW         : http://al.mud.de/
Description : 

AnderLand is a native German LPmud. The players may become Seers (Seher,
high level player) or Wizards (Magier) after fulfilling a number of
quests. In addition there are lots of other adventures in our quickly
growing world. AL features regions of different themes and size.  Seers
have the opportunity to have faster movement through magic gates. 
Interested persons also take advantage of our MudWWW frontend found
on our web page, which allows to look around a few places without 
creating a character or to know any playing commands.

<a href='http://al.mud.de/cgi-bin/mudwww?REQ=who'>Have a look who currently
plays AnderLand.</a>
 
                ----------------------------------------------- 

Mud         : AndorMUD
Code Base   : [LP] Extended LPMud Driver
Telnet      : mud.skota.org 8888 [195.178.162.241]
WWW         : http://mud.skota.org/
Description : 

 AndorMUD is a Medieval Fantasy MUD. Are you willing to experience 
a totally new MUD, then join us and try it out. We are currently 
open for Testplay and are developing Guilds and areas.
 
                ----------------------------------------------- 

Mud         : Angalon
Code Base   : LP w/CD Lib
Telnet      : angalon.tamu.edu 3011 [165.91.110.201]
WWW         : http://angalon.tamu.edu/
Description : 

   Welcome to the lands of Angalon. Leyya's Playground. Between Zewwi's Cave
and Niruel's Sky.  Raised by Voorg. Embraced by Agon's Sea. And watched by
the Watcher.

   Angalon is a wholly original medieval fantasy land. Adventuring in Angalon
goes beyond playing a 'numbers game'. Strict attention to detail, absence
of typos, and a remarkable sense of consistency and believability have
produced a world of adventure and questing that will start you dreaming.
 
                ----------------------------------------------- 

Mud         : The Angel Wars
Code Base   : [GodWars] LoW4.0 Heavily Modified(AWv1)
Telnet      : 64.242.77.176 9005
WWW         : http://www.mediamuds.com/~angelwar/
Description : 

 When the Gods created the world the beings they created to occupy it were
originally called 'Angels'.  The Gods empowered these angels with great
power until one day, the Angels believed they had power over the Gods.  The
Angels rebeled, and the enfuriated Gods sought out their 3 great artifacts,
and slayed the rebellion, leaving behind a few, select beings to recreate
the world which they created, and very nearly destroyed.  Now the Angels
live in constant battling, massacre and betrayal, seeking out greater power
and to be in control of the new world.
 
                ----------------------------------------------- 

Mud         : Angelic Realm
Code Base   : [Rom] Rom 2.4 base with basic modifications made to it.
Telnet      : nitecoder.icgcorp.net 9000 [216.91.127.28]
WWW         : http://www.geocities.com/angelic_realmMUD/
Description : 

  Angelic Realms is a Christian based mud, but non-Christians
are always welcome.
 
AR is currently mostly a standard Rom stock mud.  Because we
are new, we are constantly changing and adding things, but
we'd like to open ourselves up to the public.
 
We are currently looking for builders.  If you know what you
are doing, and are interested in working with a blank canvas,
please send us an email, and we will get back to you as soon
as possible.  We would like to get several new areas added
for our players, and new ideas are always welcome.
 
We are open to everyone, regardless of viewpoints, beliefs,
or mudding ability (Don't let the word 'Christian' scare
you off).  Come on in and check us out!                                         
 
                ----------------------------------------------- 

Mud         : Angreal Mush
Code Base   : [MUSH] TinyMush 3.0b23
Telnet      : angreal.xidus.net 7777 [216.103.211.230]
WWW         : http://angreal.xidus.net/
Description : 

Angreal Mush focuses on the Last Battle, Tarmon Gaidon, and the struggle 
of both the Light and the Dark in getting there.  We follow a Story Arc 
system which allows the implementation of larger scale TPs.

Currently, we are not open for players, but we -are- looking for Builders, 
Coders, and general Support Staff.  If you think you'd be interested, stop 
in and check us out.
 
                ----------------------------------------------- 

Mud         : Animal MUCK
Code Base   : [MUCK] Fuzzball
Telnet      : tassmoj.ctrl-c.liu.se 4990 [130.236.252.41]
WWW         : None
Description : 

======Animal MUCK======

Animal MUCK, although the name
might make you think: All types
of Animals, it is wrong. It is 
Only animals with fur. Animals
that have their own culture, and
civilizations, and cities, that
dont wear human cloathing, but 
walk around as normal animals
do, or perhaps with cloaks.

Or you can just socialize
among friends...

======Animal MUCK======
 
                ----------------------------------------------- 

Mud         : Anime Planet
Code Base   : [Rot] AnimePlanet1.3 [Heavily Modified Rot1.4]
Telnet      : saturn.planetmud.com 3333 [206.245.140.168]
WWW         : None
Description : 

  Step into the world of Anime! AnimePlanet is a relatively
new mud still being developed. We are currently working on
projects to incorporate the most famous Anime material onto 
our mud, such as DragonBall Z, Gundam Wing, Sailor Moon, 
Tenchi Muyo, etc. We are also working to add in popular
anime races such as Senshi/SuperSenshi, Saiyajin/SSJ Levels
1-4, Demon/Esper, and much much more! Our mud's staff are 
friendly and more than willing to help. So get out of your 
boring normal school life and step into the world of Anime, 
where the sun never sets and the fun never ends! =)
 
                ----------------------------------------------- 

Mud         : AnimeMUD
Code Base   : [Rom] ROM2.4b2
Telnet      : anime.umtec.com 9000 [198.199.189.4]
WWW         : http://www.animemud.org/
Description : 

   AnimeMUD is based on the popular animation called
Japanimation. The mud has incorporated different themes
of certain animations and have combined them under
a common theme. We offer a wide variety of races that
consist of the basic four races to an addition of other
unique races, such as Vampires, Dark Elves, Dragonkins,
and Cyborgs. The assortment of classes include, Warrior,
Mage, Cleric, Thief, Ninja, Monk and Saiyan. Humans have the
opportunity to 'transform' in their mortal life span and
become either Espers or Demons, depending on certain
conditions which are explained in full. We have guilds
based on different animations, from Judge, Crying Freeman,
Dagger of Kumui, Battle Angel, and even Sailormoon.
Other different types of codes have either been or being
encorporated, such as the language, auto_quest, drunk,
and an Arena code..for those that like to challenge in a
friendly forum. Finally, we have added many new skills
to the base code and plan to upgrade even more in the
future. Stop by if you are an anime fan, you won't be disappointed.
 
                ----------------------------------------------- 

Mud         : Animenagerie
Code Base   : [Envy] Modified to Resemble GodWars
Telnet      : pyros.2mud.net 5657 [208.28.187.177]
WWW         : None
Description : 

Darkness beyond the darkest pitch, deeper than the deepest 
night. Shining like gold upon the Sea of Chaos. This is the
Lord of Nightmares. In moment of chaos, which Chaos is
prone to exhibit, the fabric of exsistance was torn and
many different worlds were linked by a single nexus. This
nexus became a battlefield for the people of these worlds
who resorted to actions of primal fear. This is the world.
Be part of it.

Animenagerie is a combination of GodWars PKing and some
good RP. Currently there are two classes: Sorcerer based 
on the magic system from Slayers, and Tenjin which is a 
creation with ties to Xenogears and the system therin. I
have lots of plans for this place (Pokemon trainers, 
Rurouni Kenshin class, Mech Pilots, etc. etc.) and I hope
to get to most of that soon. All I need is some people to
play and tell me what they think needs fixing. If you like
RP, you'll like it here. Like PK? You'll like it here
...like Anime? You'll LOVE it here...come play...it'll be fun ^_^
 
                ----------------------------------------------- 

Mud         : Anomaly TrekMUX
Code Base   : [MUX] MUX 2.0
Telnet      : anomaly.mybis.com 2120 [12.13.136.133]
WWW         : http://anomaly.mybis.com/~anomaly/
Description : 

  Anomaly TrekMUX is set on a space station at the border of the Klingon 
and Romulan empires, during the darkest times of the Dominion War. We 
are concentrating on theme, story and roleplay instead of galactic and 
economic sims. We use a modified version of the Last Unicorn Games' rules 
system (such as the ST:TNG Core game rules and the Deep Space 9 Core 
game rules). We have both Starfleet and Civilian characters available to
all players. Politics, intrigue, treachery and espionage are the watchwords 
of Anomaly TrekMUX.
 
                ----------------------------------------------- 

Mud         : AnonyMUD
Code Base   : [Merc] Anon 1.1
Telnet      : x.neotek.net 3000 [207.140.242.30]
WWW         : http://homepage.neotek.net/~anon/
Description : 

Back from the Dead!  Where men fight like men and the sheep carry gold!

...a tremendous crash echoes all around, and a gigantic swirling vortex
bursts forth before you!  The ground quakes violently as it quickly expands
outward, almost knocking you and your horse over.  For a brief instant you
sense yourself standing within a thousand different worlds. The vortex
gradually dissipates. In the center of the clearing now stand three colossal
archways of stone, steel, and what appears to be thin air.  A host of
strange beings emerges from the archways.  One approaches you and seems to
speak directly into your mind, 'I am the Implementor, and this is my
Council... Welcome to the land of Anon.'

Geared towards greater challenge/strategy in a combat MUDs, Optional
pkilling and remorting, Race based system, drunk/sober code, Injured leave
behind blood trails, 150+ areas spanning past-present-future and surreal
dimensions, Improved fighting abilities for mobs including memory, Mounts,
Identify-Repair and Banking shops, Enterable  objects, Portals, Traps,
Damageable/repairable armor, Projectile/distance weapons, Casino gambling
machines, Varying weather conditions, Quests, Mob/object/room event
triggers, Highly customizable ANSI color, configurable aliases, Command
history, Arena - individual player battles, Maze - free for all elimination
battles, War - team vs. team battles, Paintball - team vs. team paintball
games, And much more...
 
                ----------------------------------------------- 

Mud         : Another World
Code Base   : [Circlemud] Circle (highly modified)
Telnet      : mud.anotherworld.org 4000 [194.213.74.81]
WWW         : http://www.anotherworld.org/
Description : 

  Another World is in it's sixth year on the internet,
as always offering extensive classes, a friendly
environment, a lightning fast server, and specialization
into character classes, each with it's own unique skills 
and spells. Another World highly encourages Role Playing, 
but above all else, have fun and make friends while 
exploring our VAST world.
 
                ----------------------------------------------- 

Mud         : Ansalon
Code Base   : [ROM] Ansalon 1.1
Telnet      : ansalon.mudservices.com 8679 [206.245.158.18]
WWW         : http://ansalon.mudservices.com/
Description : 

Ansalon Mud--

A very heavily modified Rom 2.4 beta mud, and areas
modified to fit our theme:  DragonLance!  We have the
Knights of Solamnia, the Conclave of Mages (all three robe
colors), DragonArmies, Handlers (thief's clan), the Holy
Order (cleric's clan), Heathen, Renegade, and many more.
We offer many of the numerous races from the DragonLance
series, and have Immortals who are very helpful.

We have been updating/adding code and adding new DragonLance
areas constantly.  We have 3 different hometowns for those
of different alignment:  Solace, Neraka, and Palanthas.
Numerous other new areas are in and all have been
re-structured to fit the actual topography of Ansalon (tm).

A valid e-mail address is required to create a new character.

Those who used to play The Keep will love Ansalon!
 
                ----------------------------------------------- 

Mud         : AnsibleMOO
Code Base   : [MOO] LambdaMOO
Telnet      : moo.ansible.org 6000 [207.110.56.112]
WWW         : http://www.ansible.org/
Description : 

Ender's Game is set in the Battle School of Orson Scott Card's award
winning book Ender's Game. In the year 2030, a race of bug- like 
aliens (commonly called 'buggers') attacks the Earth. An earth-wide 
government, the International Fleet (IF) is formed. After the second 
war with this alien race the IF starts a school, located on a space 
station, which trains young children (ages 6-12) to be soldiers. The 
children are split into armies, with the commanders being the oldest, 
best students. The training is centered around the battle room, where 
the armies fight against eachother in a zero-gravity version of laser 
tag. The setting of the MOO is this school, ten years before the events 
of Ender's Game. Your character will start as a launchie (the youngest 
students) until you learn the basics of the school and MOO commands, 
and then progress through the school.
  
The MOO many of the features of Ender's Game including a zero-gravity 
battle room, desks, and the fantasy game. Reading the book before 
joining is strongly recommended.
  
AnsibleMOO was created with permission and support of the author.
 
                ----------------------------------------------- 

Mud         : Antropo Mud
Code Base   : Lera3.0
Telnet      : mud.mds.mdh.se 6715 [130.238.251.216]
WWW         : http://www.mds.mdh.se/~frv95tjn/
Description : 

Antropo is the best MuD!

We have 12 unique Quests on Antropo and we soon have many
more than that! The powers are very helpful and loves to help.
Antropo is rewritten from the base Aber source to Lera, wich
works MUCH better. We PROMISE you the best mud!!! 
 
                ----------------------------------------------- 

Mud         : Anywhere But Home
Code Base   : [Circlemud] Derivative of  CircleMUD 3.0
Telnet      : anywhere.dhs.org 5555 [216.18.90.3]
WWW         : http://anywhere.iscool.net/
Description : 

Greetings Fellow MUD-er,

Are you looking for a new and exciting place to play, where
the game is fun, truly different, the people are friendly,
and the administration actually cares about your opinion? 
Then perhaps you might try our corner of the realms.  We
have wonderful players, many of whom welcome new people and 
are very willing to help them, as well as many great 
features, including:

--classless system        --many races with innate abilities
--friendly, helpful staff --dynamic clan system
--lots of kooky spells    --some useful spells too
--many original zones     --also some of your old favorites

We are currently undergoing a major rewrite of some of our
code.  We intend to reopen ASAP, with some truly original
features and a whole lot of stuff that you will simply
*have* to check out.  Please keep stopping in on
occasion... we will be posting updates on our login screen.

Thanks for checking us out,
Cain & Tigger
Administrators
 
                ----------------------------------------------- 

Mud         : Aotearoa
Code Base   : [Custom] Ncohafmuta 1.2.0
Telnet      : ncohafmuta.com 4444 [206.245.154.72]
WWW         : http://aotearoa.ncohafmuta.com/
Description : 

From the land of the long white cloud..

Aotearoa is a relaxing atmosphere to, well, relax! :) It's based on
New Zealand.  You'll find some cool info in the room descriptions
about NZ's cities and sites :)

We are not a mud, mush, muse, moo, OR irc. We are called a talker
or chatline. WE do not have any goals, adventures, scores, violence,
hit points, objects, or anything like that. The interface is all
text based and simple to operate. Your character can be given a
detailed description so to make it easier for others to find out 
about you.
 
                ----------------------------------------------- 

Mud         : Apocalypse V
Code Base   : [Dikumud] Gamma Diku (heavily modified)
Telnet      : ApocMUD.org 4000 [207.97.74.160]
WWW         : http://ApocMUD.org
Description : 

   Apoc is one of the oldest muds still running, having been created 
from DikuMUD Gamma 0.0 in October, 1991.  Modifications to the MUD
are shaped by the players themselves, via suggestions and ideas 
they submit to the implementors. Our average player base of 2000 is
compiled of various players from sites all over the world, including
the United States, Australia, Korea, Canada, and the United Kingdom. 

Apocalypse V contains 64 fantasy zones for game play, over 40 of which
are original works, created by the players themselves, specifically for
this MUD. Anybody can create a zone for Apoc, not just immortals. 

Apocalypse V currently has 11 races (Dwarf, Elf, Gnome, Half-elf, 
Half-giant, Halfing, Human, Minotaur, Pixie, Triton and Uldra) and 
12 classes (Anti-Paladin, Bard, Cleric, Druid, Fighter, Magic-User,
Paladin, Ranger, Samurai and Thief). There are more than 200 spells
and skills available for use by the various classes. 

Apoc is very proud of its amount of help, so check that out when you log 
in.  Other commands of interest to new players are Index, Rules, Zones, 
Info, and News.
 
                ----------------------------------------------- 

Mud         : The Apocolypse Theatre
Code Base   : [Smaug] Modified
Telnet      : apocolypse.mudservices.com 4000 [206.245.158.64]
WWW         : None
Description : 

Apocolypse Theatre is now open and ready to accept new
players. Come explore a feature-rich game where you can be
anything you like...from a stout-hearted human warrior, to a
scholarly Felician Psionicist, to a blood-sucking Troll 
vampire!

We have a staff of friendly imms, and a devoted core of
mortal players who will offer any help you may need and an
extended help file system.

We look forward to seeing you there :)

Radamanthas and Keana
 
                ----------------------------------------------- 

Mud         : Arcane Nites
Code Base   : [Unknown] [A truly sweet mix of Merc/Rom/Envy/Circle/Diku]
Telnet      : excalibur.inetsolve.com 2000 [198.94.137.24]
WWW         : http://excalibur.inetsolve.com/~arcane/
Description : 

   A truly unique mud, Arcane Nites has excitement and
adventure for everyone, from newbie to ancient dragon. Live
within a fantasy medieval world filled with different races
and strange monsters.  Inhabitants of the Realm are as
varied in their deeds and lives as you will find anywhere.
 
   After a recent cataclysmic upheaval, the Realm of Saeril was nearly
unrecognizable to the beings inhabiting all corners. Many of the cities,
by some miracle, or by intent of the GODS, remained intact. But they were
no longer where they had been. There were also said to be strange cities
and even stranger beasts roaming the great realm. There is nothing to be
done but for the stalwart heroes of the land to explore and relearn the
ways of this new face of Saeril.
 
   Who will be the first to find their way? What new and wondrous or
horrible beasts lie out there waiting? What do these new lands hold for
the adventurous? Only time and trial will tell. This is only for the
brave. Stand tall O' Mighty Heroes of the land. Go forth and explore.
Bring back these fine treasures to display before the people and Gods.
 
To play for twenty minutes is to play for a lifetime...
 
                ----------------------------------------------- 

Mud         : Arcane Realms
Code Base   : [Circlemud] version 3.0 beta patch level 17, OasisOLC 2.0, Hedit, Aedit, Zone Flags
Telnet      : arcane-realms.dyndns.org 3011 [212.112.6.31]
WWW         : http://arcane-realms.dyndns.org/
Description : 

ARCANE REALMS

   It is 1192 AD; it could be England or France just after the prosperous rule
of King Richard the Lionhearted and the ending of the Third Crusade; but it is
something darker, something more terrifying.  It is a mix between the wildest
Faerie tales and the most gruesome stories told by protective mothers through
the ages.  For these things are real in the Arcane Realms.

   The Art of Magic have not been simplified -- abused and ridiculed -- it is
the very Fabric of Reality.

   The Magi -- the Hermetic Order -- do not rely on simple card tricks and
shadowy mirror tricks like the magicians of today.  Even the court magicians
and the jesters know more about magic than Sigfreid and Roy ever will.

   Something so utterly simple as lighting a campfire merely by thinking about
it is something forlorn in the frame of our reality -- but here -- it is not
only normal; it is necessary and important.

***OPEN FOR TESTING ON THE GAME PORT, WE ARE CURRENTLY BUILDING THE NEW WORLD
   ON OTHER PORT, LET US KNOW IF YOU'RE INTERESTED IN HELPING OUT!***
 
                ----------------------------------------------- 

Mud         : Arcane Vengeance
Code Base   : [Rot] RoT 1.4, beautifully edited
Telnet      : dvmud.net 1236 [206.251.158.15]
WWW         : None
Description : 

   We are a new mud, but with a perfectly modified RoT 1.4 
codebase. We have plenty of original spells, 9 classes (36 
with four tiers),39 races, stock and original areas. We have 
arena, autoquest, plenty of channels, clans ready for players, 
and we're hiring builders and coders to make it even better!!
 
                ----------------------------------------------- 

Mud         : Arcania
Code Base   : [DUM] DUMII
Telnet      : arcania.nu 2001 [130.239.117.84]
WWW         : http://www.arcania.nu/
Description : 

   Arcania is a Fantasy roleplaying game which tries to
encourage roleplaying as much as possible. Arcania is
questbased, at least one quest is required for each level.
Playerkilling is allowed, but should be kept to a sensible
level in the line of roleplaying. Religion is made up of
Good, Evil and Pagan.

   Give us a try! The parser is friendly, as well as both
immortals, admins and players. The quests are interesting
and the NPCs deadly!
 
                ----------------------------------------------- 

Mud         : The Arcanum
Code Base   : [Rom] Rom2.4b4 (Revised)
Telnet      : bb12.betterbox.net 1111 [209.83.132.85]
WWW         : None
Description : 

The Arcanum

The Arcanum is a new Realm, that is seeking talented
players to come and join us for some high fantasy
adventure and role playing. The Realm of Arcanus is an
original realm that is decidedly fresh and new.
The Realm of Arcanus has an extensive pantheon that will
ensure your time spent on the mud will be enjoyable.

Features of this mud.
Original Areas.
10 Races.
10 Classes. (Two are totally original)
Extensive spells, and evergrowing skills list.
Limited PK with Guild Membership.
The Arcanum is also seeking experianced builders. See online
help for details. The mud is constantly changing with new
spells, skills, new code being added and new areas being
built. Come be a part of the new dawn.

Shen - Administrator and Owner.
 
                ----------------------------------------------- 

Mud         : Archaic Dragoons
Code Base   : [GodWars] Dystopia Modified
Telnet      : archaicdragoons.wolfpaw.net 5967 [216.18.90.3]
WWW         : None
Description : 

  Archaic Dragoons has the regular stock classes, but 4 new classes are in
the making (No, they are not finished yet).  Lots of changes has been made
to the code to benefit you the players, and to make the mud look better.  

Coders and builders are welcome, apply on mud to me.  Looking for a good
coder to help me code and a few builders.  Players are always welcome!

Please stop by and join in the slaughter of the guilty...and the innocent!

.:Kain, the Dragoon:.
 
                ----------------------------------------------- 

Mud         : Archiac Realms
Code Base   : [Rot] 1.4 Modified
Telnet      : 206.251.158.15 1200
WWW         : None
Description : 

 Watching from above in the clouds, Drekkon was displeased with what was going
on in the realm. There was so much lying, cheating, hatred, and racism, that he
finally decided that the only way to rid it all is to completly wipe out the
earth and start afresh. He created a deadly disease known as 'the black
plague'. This plague killed millions of people, and many few survived. Drekkon
the began to make all races pure and divine in his image. But the lord of
murder and death, Mikado, would not let Drekkon have all the fun. He formed
various races, mutilated in nature, that would roam the earth and cause
trouble. Drekkon sent a plea far and wide for aid to destroy these evil
minions. This please was heard, by you.

 Archiac Realms is a generally new MUD which is running off a RoT 1.4
code-base. Striving for perfection, we attempt to put our best in to everything
that we do. Though we are not currently completly open, players are welcome
alike. We have a very friendly IMMstaff who will be glad to help you. Any
questions or comments, send em down to sbloom@vv.carleton.ca .                  
 
                ----------------------------------------------- 

Mud         : Arctic
Code Base   : [Dikumud] Gamma Diku (heavily modified)
Telnet      : mud.arctic.org 2700 [204.107.140.52]
WWW         : http://www.arctic.org/
Description : 

   Arctic is a game for individuals seeking a more mature
role-playing environment. It has a unique, detailed world
based upon the DragonLance genre. The code is heavily
modified from the Diku base, with well-balanced classes and
more advanced spell and skill systems. Other features of
Arctic include regular quests, a friendly, professional
staff, and a realistic attitude towards aggression between
player-characters.
 
                ----------------------------------------------- 

Mud         : ArdenmoreMUD
Code Base   : [Rom] 2.4b6
Telnet      : stormbringer.sysconn.com 8888 [209.4.217.4]
WWW         : http://stormbringer.sysconn.com/~arden/
Description : 

  ArdenmoreMUD is based off of The Wheel of Time, Sword of Truth, 
and fantasy in general. Unique features and commands accompany 
each theme. The mud is split up into worlds that have different 
spell systems, classes, races, clans, and areas. Players from 
are buffered from the the other themes, except by one ability; 
the ability to go from one world to another.
Come and check it out and see what I mean.
 
                ----------------------------------------------- 

Mud         : Areth
Code Base   : [Envy] 30% Envy, 70% Custom
Telnet      : mud.areth.org 6000 [206.251.158.2]
WWW         : http://www.areth.org/
Description : 

The universe of Areth is a dimensional eddy, a Sliders-esque parallel Earth
into which dimensional anomalies deposit beings from other worlds, times,
or even realities.  If you've never seen Great Dragons, Predators, Kzinti,
and Klingons slaying wizards protected by legions of acid-blooded Aliens,
play Areth and you will.

Game-wise, Areth's a fair and challenging game environment.  Immortals are
strictly forbidden to aid *any* mortal in gameplay, give out free equipment,
or level their friends.  Everything on Areth, except for the boost to level
2, is earned by the player's own innate skill on a level playing field.
This annoys twinks who schmooze their way to the top on other muds, but
we're not interested in them anyway.  On the other hand, players looking for
a fair, challenging game environment are well rewarded here.  We have 12
classes planned, 9 are currently available: Cleric, Mage, Paladin, Psion,
Rogue, Samurai, Ninja, Martial Artist, and Warrior. There are presently
over 300 functional skills/spells, and by the time the rest of the class
work is done there will most likely be around 450.

We're also looking for a few talented builders.  Talented means being
able to build using a text editor, not MZF or OLC.
 
                ----------------------------------------------- 

Mud         : ArgentMUD
Code Base   : DIRT 3.1.5 JSI
Telnet      : redhat.worldnetoh.com 6715 [206.183.31.4]
WWW         : http://home.worldnetoh.com/~silver/
Description : 

   ArgentMUD is the latest incarnation of the oldest Abers in
existence. Developed by some of the original coders of the Aber
world, it has grown from its early days as EddieMUD, then SilverMUD,
and has been an example of some of the latest and greatest Aber
innovations. Recently moved to a new site and boasting new zones,
Argent invites old and new players alike. Thanks to the new quest
system, it is the only mud where people who run the same world over
and over again can be continuously challenged.
 
                ----------------------------------------------- 

Mud         : Ark of the Covenant
Code Base   : [Rom] Rom2.4b4a
Telnet      : ark.mudservices.com 4200 [206.245.158.205]
WWW         : http://www.ark.mudservices.com/
Description : 

  AotC is a fantasy setting MUD founded on Christian principals
and ethics to build a virtual community to educate as well as
entertain.  AotC is a 'rom friendly' environment with many
familiar commands and areas, plus many unique features and
existing code enhancements.

It's our mission to create a sound haven for Christian believers
and non-believers alike; be an outreach for the lost; design the
game to be enjoyable by both experienced players and newbies;
and keep a fun filled, helpful, and pleasant atmosphere for
gaming and spiritual truths.

AotC is open to 'everyone' no matter what your viewpoints, your
spiritual walk, or your mudding knowledge.  We don't have the
space to mention any of the exciting features we have implemented
within AotC and other projects that are in the planning, so we 
encourage you to stop on by and say hello to the friendly IMM staff 
and players and stay awhile, you'll be glad you did.
 
                ----------------------------------------------- 

Mud         : Arkadia
Code Base   : [LP] CDlib
Telnet      : arkadia.rpg.pl 23 [212.76.32.55]
WWW         : http://akson.sgh.waw.pl/~jtryzn/arkadia/
Description : 

   Arkadia is a Hard Fantasy, roleplaying, Polish-language LPMud. Thanks to
the generosity of Genesis, it runs on CD gamedriver and mudlib, changed and
further developed by us. The main changes have been made to fit the Polish
declension, to hide out-of-character information from the players, and to
make some things more realistic. Thanks to this, Arkadia has a rich, highly
detailed and realistic world, making a perfect roleplaying environment.

   Currently, we have domains based upon Andrzej Sapkowski's Wiedzmin saga
and Warhammers's Old World. Players have six classical fantasy races to
choose from, and some rich-background race and occupational guilds and
clubs to join. All elements of the world are subject to strict coding
standards, which assures them to be detailed and unique, and to follow
their domain's theme.

   All of the above wouldn't weigh a lot without the excellent players we
have. They create most of the magnificent atmosphere and make the world
vivid. If you feel you would like to be part of Arkadia, learn some Polish
and join us! ;)
 
                ----------------------------------------------- 

Mud         : Armageddon
Code Base   : Highly modified DIKU
Telnet      : 64.252.79.51 4050
WWW         : http://www.armageddon.org/
Description : 

   The world of Armageddon is known as Zalanthas. It is a 
harsh desert planet where only the absolute fittest survive,
and competition over extremely scarce resources causes 
constant strife and bloodshed. In the world of Zalanthas, 
several things will be apparent: one, roleplaying is central 
to the environment and is not considered an option by the 
creators of the world. It is a strict requirement. If you do not 
want to roleplay, please go elsewhere. Two, life is hard. 

There are no free lunches on Zalanthas. There aren't even
free drinks of water. It is likely that you will die, and if you 
are not clever you will die very fast. Only (and we mean 
only) the very fittest of all live long enough to retire in 
comfort at the end of their careers. Three, sometimes 
people are nasty. There are no rules against being 
extremely mean to others that you meet, be it cheating, 
stealing, killing, swindling, or otherwise making a fool out of
them. Four, complaints of unfairness on the part of other 
characters will not be given an audience. If you think 
another character was mean to you, you're most likely right. 
 
                ----------------------------------------------- 

Mud         : Armageddon MUSH
Code Base   : RhostMUSH 3.2.4
Telnet      : palemoon.net 6996 [216.248.165.250]
WWW         : http://www.trailing-edge.com/~cchang/arm.html
Description : 

'And he gathered them together into a place called in the
Hebrew tongue Armageddon. And the seventh angel poured out
his vial into the air: and there came a great voice out of
the temple of heaven, saying, It is done.' --- Rev. 16:16-17

   The Age of Reason has ended, overtaken by the mythical
forces of Miracle. Here is the Last City, where Heaven and
Hell war for the last few human souls. Death and birth have
been suspended, until all choices have been made, all hope
and despair exhausted.

   The stars have fallen, burning away all the world except
one last city, whose name is Armageddon. The sun has turned
black and burst, fragments dissolving into a terrible
silver sky. Two-thirds of the blood-red moon shine
balefully in the night sky, illuminating demons, angels,
and humans caught in the war, of which the Revelation of
St. John the Divine was only a distorted image. Armageddon
is the last battlefield.
 
                ----------------------------------------------- 

Mud         : Arrant Destiny
Code Base   : [Envy] Envy 2.0 Heavyly Modified
Telnet      : arrantdestiny.com 9999 [206.245.158.89]
WWW         : http://arrantdestiny.com/
Description : 

   Arrant Destiny is a role-playing MUD based on the World
of Greyhawk, my Lords Nerull and Boccob have sent me to tell
you about Arrant Destiny.

During the fall of 1995 Nerull and Boccob created our
Greyhawk themed mud. Ever since then, we have been working hard 
on a modified Envy 2.0. It now has these features:

 * 6 Classes, all classes now resemble their AD&D orgin.
 * 11 Races to select from, each with its own special abalaties
 * Clerics now have to pray for their spells
 * Mages use spellbooks and must memorize a spell in order to cast them.
 * Players start in 4 different home cities with their own justice system.
 * Mobs and players can use bows and slings to shoot projectiles
 * Mob Programs and Object Programs as well as a new money system
 * New wear locationes, New Spells, No level restriction on equipment. No
   purgatory. No stock areas.

So come and show how good a role-player you are. And see if you can
take charge of your destiny.
 
                ----------------------------------------------- 

Mud         : ArthurianMUSH
Code Base   : [MUSH] 3.0
Telnet      : arthurian.macroportal.net 2225 [203.56.189.133]
WWW         : None
Description : 

   ArthurianMUSH is a Camelot theme MUSH with a twist.
It occurs about 50 years after Arthurs death and Merlins disappearance. 
The original Knights of the Round Table have either retired or died. The 
Table was comprised of 2nd and 3rd generation Knights, but has been recently 
disbanded.

The nobles are all vying for positions as there is no current King. There has 
been much in-fighting as well as some problems from France, Wales and Scotland.

To make the waters even more murky, the Catholic Church has its fingers in the 
stew trying to get their candidate as King. Lots of political intrigue is a 
given!
 
                ----------------------------------------------- 

Mud         : Artificial Intelligence MUX (AIMUX)
Code Base   : [MUX] 1.0
Telnet      : games.otaking.org 1111 [208.184.147.131]
WWW         : http://otaking.org/~ai/
Description : 

  AIMUX is set within the underground megapolis of
Setsuri, Japan. The world 'ends' in 2012.

Another dark age. Several things happen during this
time but they slip into the memories of time to be
uncovered later in the future.. where man depends
on machine and AI is as common or more common as
humanity. The child of Tokyo, Setsuri, is the
building block of a new civilization in Japan.                                  
 
                ----------------------------------------------- 

Mud         : Arythia
Code Base   : [Rom] ROM2.4 derivative
Telnet      : arythia.org 2000 [128.2.145.221]
WWW         : http://www.arythia.org/
Description : 

Currently, things are slower than normal because the 
staff is heavily involved in a complete rewrite of the 
code. Open playtesting will begin some point early next
year, and we hope to complete the change by mid-2001.
Until then, the staff is putting most of our energies
into coding to complete the switch as soon as possible.
We are sorry for the inconvience, but hopefully our work
will result in a better and stronger world and a more
role-playing-friendly environment.
 
Interplayer role-playing should be availible whenever 
there are other players around, and staff-run rp is 
availible in the evenings from around 9PM to midnight 
EST by request.

For further information, see our web pages.
 
                ----------------------------------------------- 

Mud         : Ascension
Code Base   : [LP] Dead Souls, Heavily Customized
Telnet      : ascension.elenstar.com 4000 [209.251.15.246]
WWW         : http://www.elenstar.com/aschome.html
Description : 

   A fantasy realm where the focus is on user enterainment and
storylines. We believe that the mud should run as a Dungeon
Master would run it - fun, intriguing, playable, and full of 
adventure. Storylines (quests alone are not enough) that run
through the local characters (NPC or otherwise) are the focus, 
as well as forging the future of the mud in the present with
the players. Creators in our opinion are there for the users
and the game, not to promote themselves, their egos, or their 
positions. Ascension is primarily a roleplaying MUD, which 
also offers a player three options - pure roleplaying, pure
player killing, or pure hack 'n' slash. The dedicated staff 
strive to balance realism with playability, while listening 
to the suggestions of our most valuable asset - the playerbase.
 
                ----------------------------------------------- 

Mud         : Ascension to Darkness
Code Base   : [GodWars] [GodWars] LoW4 *MODIFIED*
Telnet      : vakmil.mfx.net 6969 [207.5.183.5]
WWW         : http://www.atdmud.com/
Description : 

  AtD is a farely new mud, and we're adding new things every day. It's now 
based on a CPs(Class Points) system and it takes abit more longer to max 
your character(s). This mud is a 100% player killing/stealing mud. 

-=* Current Classes | Are in Play | In Future *=-
  *-----------------+-------------+-----------*
  * Werewolf        |         Yes |        No *
  * Vampire         |         Yes |        No *
  * Drow            |         Yes |        No *
  * Ninja           |         Yes |        No *
  * Angel           |         Yes |        No *
  * Demon           |         Yes |        No *
  * Priest          |         Yes |        No *
  * Bard            |          No |       Yes *
  * Dragon          |          No |       Yes *
-=* --------------- | ----------- | --------- *=-
 
                ----------------------------------------------- 

Mud         : Asgard's Honor
Code Base   : [Unknown] DGD v1.1.92
Telnet      : betterbox.net 5454 [209.83.132.66]
WWW         : http://ahonor.betterbox.net/
Description : 

   Asgard's Honor is a heavily customized LPmud that has been in
development for well over a year.  Some of the features that await:

 * 13 races, each with their own size,  strengths and weaknesses.
 * 14 unique guilds, individually geared towards a particular style.
 * 21 Player character attributes and spell/skill classes
 * Over 50 spells - Offensive, Defensive, Healing, Connjuring,
   Teleportation,  It's all here.
 * Achieve up to 10 levels of power or 'ascend' beyond.
 * 16 flavors of spell foci available - earth, water, air, fire, light,
   shadow, sonic...   What's your favorite  going to be?
 * A tried and true combat system with three forms of physical
   damage:  bashing, slashing, and thrusting.  Use them to your
   advantage against each unique scenario you face.  Laden your body
   with armors to protect you from these and magic attacks!
 * Advanced monster AI:  Monsters will do more than just fight back.
   They'll afflict your character with various nasty curses, diseases,
   and poisons.  They'll blind and debilitate you, and throw out every 
   trick in the book (And then some).
 
                ----------------------------------------------- 

Mud         : Asgardian Nightmare
Code Base   : [Rot] 1.6 (Major Modifications)
Telnet      : asgard.inetsolve.com 6069 [205.160.45.23]
WWW         : http://asgard.inetsolve.com/
Description : 

  Asgardian Nightmares is a player-oriented mud with
loyal players and a creative staff. Several unique
system overhauls have been conducted resulting in
a unique system with many exciting add-ons.  We have
3 tiers with 101 levels each, countless unique skills
and spells, 32 classes, and 41 races using a unique
specialization and evolution system. We offer
both player killing and non-player killing clans. 
New areas are always in progress and new features are
being coded regularily. Stop on by and see what's going
on.   
          Tas
 
                ----------------------------------------------- 

Mud         : Ashavar's Legacy
Code Base   : [Dikumud] Judy
Telnet      : ashavar.com 2150 [205.243.76.204]
WWW         : http://www.ashavar.com/
Description : 

  Ashavar's Legacy is a mud that is challenging and realistic while still being
a lot of fun.  Its focus is more on using your brain than pure hack and slash,
player killing, or role-playing.  There are puzzles built into the game and
randomized quests available.  Players can ask most humanoid mobiles questions
about how to find stores, guildmasters, or puzzle hints.

  This mud uses a race-less and class-less system.  The players choices of
stats determines what spells and skills he or she can learn.  Players can
increase their spells or skills by using them, instead of spending practice
sessions.  Players can also learn skills like mining, wood working, and
leather working so that they can forge their own equipment.  They can find
gems to give bonuses to forged items and runes to make their weapons cast
spells during combat.

  There are also many client-like features built right into the mud, for
example aliases, autoactions, and some very advanced wimpy commands.  Other
unique features include specialized containers, a dress command that can
calculate the best equipment in your inventory and wear it, and the ability
to study a given room, then teleport to it later.  You can purchase a horse,
equip it with barding, and ride it into combat.
 
                ----------------------------------------------- 

Mud         : Ashen Dust MUD
Code Base   : [Rot] ROM 2.4, ROT 1.5 (5 Tiers + Remorting)
Telnet      : bb6.betterbox.net 2500 [209.83.132.78]
WWW         : http://ashen.betterbox.net/
Description : 

Ashen Dust is a large rot mud currently growing every day.
We have been successful for over a year now and continue
to get larger everyday. FEATURES:
* 201 Mortal Levels w/ 25 Avatar Levels
* 5 Reincarnate Class Tiers with 235 new Skills and Spells
* Class Remorting at 5th tier
* Advanced unique War system
* An Advanced Auto-Questor System 
* Auto-Auction System
* Enhanced Individual stats for players
* A progressing but advanced clan system (OPTIONAL PK)
* 5th tier Pure PK
* New Character Creation Process
* Advanced Speedwalking
* Ashen Points Systems and owner object systems
* Top 20 Player score Charts
* 123 Areas, all balanced.
* Enhanced Combat System.
* Newbie Help system.
 
                ----------------------------------------------- 

Mud         : Asritya
Code Base   : [Circlemud] Modified
Telnet      : cuttlefish.isomedia.com 4001 [207.115.64.23]
WWW         : http://www.gamerealm.com/asritya
Description : 

   Asritya has been running for about five years. 
We have been striving very hard to combine roleplay 
& hack to create a fun,interactive & exciting world. 
While we do encourage roleplay we do not require it.

   We are still in  development and are working very 
hard to make this a really fun place to spend your 
time. The immortals on this mud realize that without 
players a mud means nothing. We work very hard on the 
mud for YOU the player.

   Please stop by our homepage and check out what we 
are all about. If you have any questions or comments 
please email Siana at asritya@hotmail.com We do not believe 
in aloof elitist imms/wizards. So please feel free 
to mail us. If you are new to mudding and would like 
to learn more about it, please either stop in or mail 
Siana and she will be happy to get you started. 
 
                ----------------------------------------------- 

Mud         : ASTARIA
Code Base   : Astaria v 2.0 (Based on TMI-2 1.1.1 drastically modified)
Telnet      : 64.9.43.6 5555
WWW         : http://www.astaria.org/
Description : 


 * ASTARIA is a Medieval, Fantasy based Role Playing environment
 * Balanced towards the best of Role Playing and Hack N' Slash
 * Six Guilds with almost 200 guild skills and spells
 * Player 'controlled' Familiars, Pages, Squires, Zombies and Pets!
 * Player formed 'Clans' with special abilities and expandable Clan Abodes.
 * Totally Customizable and Expandable Player Homes
 * HUGE Beach and Ocean with 'diving' for treasure
 * New Forest with interesting, challending, and diverse denizens
 * Our own, *NEW* dedicated machine and T1 Connection (Limited Reboots)
 * Interesting, intriguing, challenging, yet unrequired, Quests
 * Live Events, Hunts, Merchant Caravans, Saturday Night Mayhem, and Quests
 * Many new enhancements and features with version 2.0 (Six NEW, ORIGINAL
   Races!)
 * Quotes from Players *

 Pazuzu -   'Astaria has vast options for both the Roleplayer & the
             hack/slasher.'
 Kurin -    'I love Astaria!!!!! THIS IS THE BEST MUD EVER!!!! :>
 Galion -   'I like Astaria because of how diverse and fun it is.'
 Shandril - 'The roleplaying atmosphere is of the highest caliber'
 Vlad -     'Astaria is one of the most fun and best looking MUD's around! :)'
 
                ----------------------------------------------- 

Mud         : Asterix
Code Base   : [LP] none
Telnet      : asterix.mud.at 4242 [128.130.57.77]
WWW         : http://asterix.mud.at/
Description : 

  This MUD is based on the books and films of 
'Asterix and Obelix'. Player can't die, but they
may get unconscious.

At time, 'Asterix' is under construction.
Coders are welcome, but they should speak german :)
 
                ----------------------------------------------- 

Mud         : Astral Plains
Code Base   : [Rom] heavilly modified rom 2.4
Telnet      : Use Homepage
WWW         : http://home.stny.rr.com/aldur/
Description : 

  I am currently looking for coders so i can get my mud up and running.
I am open to new ideas and will give almost anyone at least a try so
if you're interested please e-mail me at treitz@stny.rr.com and I will 
get back to you.

Myrick 
 
                ----------------------------------------------- 

Mud         : Astral Plains Abermud
Code Base   : [Aber] modified idirt
Telnet      : phreebyrd.com 1911
WWW         : http://members.xoom.com/mmndk/
Description : 

 Astral Plains is a very newbie-friendly mud. We have a large range of fun
players that enjoy to help newbies and there ever growing needs. We have a
range of 13 levels plus wizard levels. We have 32 quests that range to about 76
quest points. The quests range from newbie to experienced quests. We have a
fluid imortality system allowing players to wiz at any level of quest points.
Then return to the mortal realms to finish the last ones to get to the highest
wizard level possible.. Enjoy!
 
                ----------------------------------------------- 

Mud         : AstroMUD
Code Base   : [Circlemud] Circlemud/Diku
Telnet      : astro.mud.com 2447 [64.166.41.190]
WWW         : http://www.mud.com/astromud/
Description : 

Newbie Friendly
191 zones 20413 rooms - with new original zones
Controlled PK - Battle zone 
Clans including clanwars, clan items, and clan zones
Automated quest system and quest shop!
Automated auction system and ATM system
CTF {Capture the Flag Game} 
Lots of COLOR! (user color codes too)
More socials than you have ever seen 
30 wear positions with items re-equipped at login
Extended races and multi-class system (Pure classes too!) 
Remort system 
Houses and lockers for Equipment storage and FREE rent 
Interactive mobs 
Extended info channels, private channels and more
More auto-(split, gold, loot, assist, diag, exit ... )
Vampires (other special racial affections coming) 
Mass Transit and Run(speedwalk)
Extended items (toggles, toys, furniture, books etc)
Permanent spell affects on items (weapons too!)
Over 100 spells and Over 32 skills including dual wield
 
                ----------------------------------------------- 

Mud         : Asylum
Code Base   : APGS
Telnet      : asylum-mud.org 6715 [194.105.165.233]
WWW         : http://www.asylum-mud.org
Description : 

   Asylum MUD is one of the most popular quest-orientated hybrids on the Net.
Sourced from early strains of ABER (dirt) code, Asylum has developed into one
of the most advanced MUDs of its type - with an emphasis on playability and
fun, and now offering 70 quests! Several custom subsystems provide the basis
for Asylum's success including: advanced body combat against a range of AI
mobiles; auto-regeneration across the virtual world; a unique mobile combat
classification system in which combat depends on a wide range of mobile
attributes and the SOAS object-based spell attribute system. Asylum also
proudly boasts the invention of the DEFROB system - a unique concept in which
individuals can gain more powerful immortal levels, by defrobbing to a mortal
role and completing more quests.
 
Asylum has a large team of dedicated administrators and now offers more
unique quest challenges than any other MUD of its type.
 
STOP PRESS:
Out of the thousands of MUDs on the Net, Asylum has been recommended along
with several others in the Microsoft Bookshelf 'Internet Directory 98'.
 
When Real Life Gets You Down - turn to Asylum MUD.

 
                ----------------------------------------------- 

Mud         : Atlantis
Code Base   : [Smaug] Heavly modified
Telnet      : atlantis.lanandgames.it 4000 [212.41.209.7]
WWW         : http://atlantis.lanandgames.it/
Description : 

This is an Italian Mud with 20 classes and 18 races.
Italian and English commands, quests, clans, councils,
more than 400 skills/spells, implementors always on-line,
and a lot of new things coming very often!
Some areas on the mud are pkill. Come to see us!!
 
Mud completamente in italiano con la possibilita' di sce-
gliere se usare comandi italiani o inglesi, 20 classi tra
cui alcune completamente nuove e con abilita e incantesimi
propri, 18 razze alcune delle quali anch'esse nuove.
Possibilita' per ogni classe e razza di arrivare al massimo
dei livelli raggiungibili, molte aree tra cui alcune pkill
che rendono il gioco davvero avvincente, divinita' e
creatori molto spesso presenti, quest, clan concili, e
molto di piu'!
Venite a trovarci.
 
                ----------------------------------------------- 

Mud         : Atlantis MUSH
Code Base   : [MUSH] PennMUSH
Telnet      : atlantis.pennmush.org 4201 [144.38.107.253]
WWW         : http://www.123inter.net/atlantis/index.html
Description : 

   The year is 2115. The surface world has been destroyed in a
nuclear firestorm. All that's left is Atlantis, the undersea dome.
A world of factions and fighting. Intrigue and assasination.
Submarine warfare! Feel the panic when you do a sonar scan 
and see a torpedo heading right at you. Explore the ocean and
trade at exotic ports or even build your own. Gather resources
for your own political empire while plotting for and against
other players from another faction or clique.

Atlantis MUSH is the place that all this and more can happen. 
It is a world highly influenced by traditional science fiction
where you can explore the intrigues of politics and power.
In Atlantis you can interact and roleplay with other players from 
around the world. You first create a character using our automated 
chargen process. Once in the game there are other 
players to interact with. Both combat and submarine warfare are 
automated so that you can have more fun and game mechanics don't
have to slow down the Roleplaying. Come join the fun. Will you play a 
Totalitarian? A Capitalist? A Mercenary? A Neutral? What type do you
want to play?  Captain, Sonar Operator, Shooter? A Businessman or a
Political Officer?
 
                ----------------------------------------------- 

Mud         : Atlas
Code Base   : Mordor 4.0/WorldMUD 1.06f
Telnet      : atlas.mudpool.com 4444 [205.167.153.8]
WWW         : http://atlas.mudpool.com/
Description : 

   Atlas is no more.' He says to you. 'Our land will soon
sink into the abyss of Chaos unless something happens soon.'
He rubs his eyes as if he hasnt slept in days and continues.
'My visions just hours ago told me you are the one the gods
have chosen you to find the secret.' He backs away from you
and wipes his forehead. 'If you dont find out what happened
to our god Atlas, we're all doomed.'

SOA has hire-able monsters, slot machines for earning
more gold to level.  Over 64 new spells.  Quests and
a friendly playerbase.  Adventure in a world of over
10,000 rooms.  Player killing is restricted to chaotic
players.  All players are to roll play their characters
personalities / gender and races.  Incredible immortals.
New T1 upgraded twice server!  Every race / class can cast
spells with a percentage based outcome.  Earn new skills
for multi-classing by training for them with your wisdomand gold!
 
                ----------------------------------------------- 

Mud         : Atrocity
Code Base   : [Aber] Aber
Telnet      : atrocity.org 6715 [205.160.45.21]
WWW         : http://www.atrocity.org/
Description : 

Atrocity aims to be a friendly MUD without placing undue
constraints on its players activities.  We have a long-term
goal to provide the most immersive life 'simulation' you
can find among text-based MUDs, and we are constantly
adding new features towards achieving this goal.

We value player input into the MUD's development and have
spent significant effort to ensure that we are well set up
to incorporate ideas from players into the game world.  The
direction the MUD takes is therefore still very much player-
driven, and looks set to continue that way (until such a
time as we've satisfied everyone's whims!!)
 
                ----------------------------------------------- 

Mud         : Aturion Dynasty
Code Base   : EmlenMud
Telnet      : Aturion.com 4444 [208.219.30.8]
WWW         : http://aturion.com/
Description : 

   Aturion Dynasty is based on a medieval theme with a liberal sprinkling
of aliens to add just a touch of challenge. The only PKing aloud on this
mud is between alien and human (You may choose no-pk as an option. The areas
on the mud are challenging and well written.

Very little importance is placed on equipment on this mud, weight and
warmth of equipment should be large considerations. Weather plays a large
roll on the mud and you could very well freeze or broil to death. Players
can, based on their stats, choose a 'profession' that will help them in
their travels. In order to encourage exploration of the mud, to gain
levels you must collect experience as well as travel points which are
gained from exploring the mud.

The overhead mapping feature of the mud for those with ansi capabilities 
is definatly a must see on our mud. You can turn this feature off and on at     
will for those that like a little more of a challange. Also never miss a 
tell or what was said on the chat channels as you are able to get a listing
of the last few tells,chats etc.
 
                ----------------------------------------------- 

Mud         : AugMUD
Code Base   : [Circlemud] Heavily Modified CircleMUD 2.20
Telnet      : mud.augustana.ab.ca 4000 [199.185.3.123]
WWW         : http://mud.augustana.ab.ca/~mud/
Description : 

  In the beginning all was chaos; in the end all was not order, but
rather chaos with a healthy amount of order. Out of this grew a
world friendly to all Mudders whether they are Newbies or not. 
This in turn fueled the need for an extensive social system; one
in which a Mudder, such as yourself, can come relax, chat with
fellow Mudders, and catch up on the latest gossip from the land.
Or, if you prefer you can mount some form of beast and set off to 
new and exciting lands, or familiar lands, and track down those
despicable creatures which attempt to turn the world into pure 
chaos or pure order. Along the way one might set off on a quest to
find various things, rescue someone in distress, or to stop a war
from even beginning. Whatever your preference there is always 
something jumping out to catch your curiosity and fuel your drive
to be the best. For example, perhaps you begin as a Warrior and 
decide that this is not how you want to spend your days so you 
take up the holy life of a Cleric; however, much to your dismay 
you don't feel driven by the life a Cleric leads  so you begin to
study the arts of thievery and discover that this is indeed your
true calling. The skills one can  develop on a path such as this
are extensive, providing you look further than your Guildmaster,
and useful in all areas of life. Whatever your path may be the
land of Aug has something to offer you if you are willing to look
beyond what meets the eye.
 
                ----------------------------------------------- 

Mud         : Aurealan Realms
Code Base   : [Circlemud] RoAMUD Code, v2.5.5 Build #4
Telnet      : aurealanrealms.org 4000 [206.42.135.24]
WWW         : http://www.aurealanrealms.org/
Description : 

   Aurealan Realms is a Multi-User Dimension (MUD), and is the original 
site for a new code-base called RoAMUD. We're gifted with a rich and unique
mythos, a vibrant role-playing community, a hoarde of monsters (for those
interested in mayhem) and a large and diverse international player base.

Our immortals are all dedicated to making the mud a fun place to be, and
new features come with startling frequency, giving our players always
something new to try. We feature a dual-continent world, 14 races with
unique racial abilities and hometowns, 11 classes with more in the works,
clans, automated quests, an assassins guild, a player-killing arena for
those not interested in being a full-time assassin, a environment that
encourages and rewards role-playing without forcing it upon the players,
ocean-going transportation connecting the continents, many unique spells
and skills, the ability to re-mort and begin again in a new class while
retaining accessability to old skills & spells and a flavor that makes the
traditional fantasy genre take on a new luster! You won't be disappointed.

We also have a custom client available for sound, editing, reading boards,
and many other configurable mud functions.  The client run under a windows
95/98 environment.  The client is available at http://csc.lni.net/mudbase/
 
                ----------------------------------------------- 

Mud         : Aurora MUD
Code Base   : TinyMUD 1.5.7 +iso1.4
Telnet      : aurora.org.au 4201 [204.182.16.141]
WWW         : http://www.aurora.org.au/
Description : 

   Not to be confused with the hacknslash Auroramud in Spain,
AuroraMUD is a social/quest/creativity mud with friendly
people and a good feeling. We pride ourselves on being a fun,
creative and happy net community.  We welcome visitors, players,
and builders from anywhere.  When you connect, do a WHO and page
anyone you see. Except for our four bots, Indy, Kevin, Dylan, and
Ginsberg, anyone will be happy to help you get started.

AuroraMUD maintains a majordomo list to keep players updated, runs a
regular building contest, offers free email aliases to its qualified
builders, (yourplayername@aurora.org.au), maintains an FTP site with
dozens of MUDclients, offers its players webspace, and can assist TF
users with gaining a TF shell account if they wish. If you think
that you have a creative mind, wit, and personability, feel free to
visit Aurora, look around, create a player, and join our community.
We look forward to seeing you!
 
                ----------------------------------------------- 

Mud         : AuroraMUD
Code Base   : [LP] MudOS, Custom lib (based on the Discworld lib)
Telnet      : aurora.imaginary.com 3000 [156.35.41.20]
WWW         : http://aurora.imaginary.com:3080/
Description : 

   At first glance, it would seem that Aurora is a planet like
any other. There is more to it than meets the eye, however,
one of its mysteries being the fact that the naked, noisy
bipeds who settled all over its surface do not even suspect
that 'their' world is in fact run by an ancient feathered
race who rarely leave their hiding places, and even if they
do, few people are able to distinguish them from other
living creatures... The humanoids do not even suspect that
they themselves mostly came from a world distant in time and
space from the planet they currently inhabit, quite by
accident...

If you dare, visit Aurora to discover its many secrets and
face the dangers that await the unwary travellers treading
its paths...

The official language of the game is English, but because
it's located in Spain (and was in fact the first MUD there),
there is also an optional channel for those who would like
to exercise their (sometimes too colloquial! :) Spanish.

* Be sure to check out port 4000 for a glimpse of what *
* Aurora is to become soon.                            *
 
                ----------------------------------------------- 

Mud         : AustinMUD
Code Base   : [Dikumud] Far away branch of Diku Gamma 0.0
Telnet      : austin.prg.dtu.dk 4000 [130.225.91.226]
WWW         : http://www.austinmud.dk
Description : 

      Since 1991 AustinMUD has been a constantly evolving alternative to
the powermuds where the only thing people care about is how to reach 
the  highest level in the shortest period of time.   This is a world where 
you can immerse yourself in roleplay and exploration for a very long time.

      Once you create a character of one of several races, you enter an 
internally consistent world made up of nearly 8000 unique rooms, which 
takes a long time to explore it fully.  The world is filled with built-in 
quests, interactive special effects, and mobs that behave differently 
according to their race.  All this means you will have to think, not just 
type, when you roam the world.

      But the real secret of Austin is the players and dedicated immortals 
who make the game an interesting and lively virtual world.  This is a mud 
where you will meet intelligent and interesting players and interact with 
them in immortal-run quests, player-managed guilds, optional 
playerkilling, and shared adventures. 

      If you decide to play Austin you will know for sure that you will
quit on the game before the game quits on you.  
 
                ----------------------------------------------- 

Mud         : Austrena
Code Base   : [MUX] MUX Beta 10 version 2.0 #2
Telnet      : erisian.net 2100 [216.127.139.7]
WWW         : None
Description : 

  The continent of Austrena is alone in the world,
surrounded by seas that have proven to be too
daunting for even the hardiest of adventures.
Civilization comes in the form of grand Cities ruled
over by the powerful prince and princessess of the mage
guilds.  The Outlands are a rugged place with forests
and mountains filled with monsters and bandits, barely
held at bay by the warrior dukes and knights which
govern the lands.

The atmosphere is medieval with political intrigue
and mortal danger.  It is a place where you can let
your imagination explore in a world rich in mystery,
romance, and magic.

Austrena is a storytelling game, focused on character
developement through roleplay instead of the
advancement of stats.  Although character sheets
and dice do have a place in the game, the emphasis
is on creativity, outwitting, fleeing, or
fighting from roleplay developed situations.
 
                ----------------------------------------------- 

Mud         : Autumn Twilight
Code Base   : [Rom] Rom2.4 /Autumn 2.0
Telnet      : aegis.2mud.net 6666 [208.28.187.129]
WWW         : http://autumntwilight2000.tripod.com/
Description : 

   Solace has burned. The tears of the many alone and
frightened citizens have put out the blaze, but a new fire
burns in the hearts of the founders of a new city nearby.
They have lost all, and the pains they feel are not just
part of the loss. The War of the Lance rages on around them
as they strive to build a community in which there can be
hope, maybe not peace, but hope. Their journeys lead them
to a place now called Malaya, built of sweat and magic, the
three founders have now witnessed the birth of their
sanctuary, dreams, and now their hope....

AT features 7 primary classes with multiclassing options, racial
abilities and more skills and spells to choose from in a feature
rich platform. AT is very flexible in its atmosphere and is 
constantly under enhancements. The world caters to anyone - 
powergamers, explorers, roleplayers - even regular mudders. Do you 
have what it takes to become a brave Solamnic, a cunning mage of
the Conclave or an evil recruit in the Dragonarmies? Come and 
write the future of Malaya, and those who live in it.
 
                ----------------------------------------------- 

Mud         : Avalon
Code Base   : Avalon
Telnet      : avalon-rpg.com 23 [207.153.253.252]
WWW         : http://www.avalon-rpg.com/
Description : 

   Avalon is a mythical, role-playing world of vast depth and
complexity; just because you have played other muds don't
expect to be ready for Avalon ... it is unlike any other.
A vast land of great diversity awaits those who are willing
to take up the challenge, a land of legend and history in
the making, a land where you can make a difference and change
the course of history itself.

Avalon is a living, breathing, ever-evolving world. You will
choose your own path to suit you; perhaps as a great warrior,
maybe an artful mage or cunning sorcerer, a politician or
skilled trader, a peaceful farmer or ruthless assassin. The
choices are endless and the opportunities to display your
worth and skills are unrivalled. Remember though, all
characters born into Avalon start out equal, what will be
is as yet unwritten. Before you lies the challenge, the
possibility to enhance your character with hundreds of
skill abilities which will give you the potential to be
successful in the path of your choosing. Good luck to you!
 
                ----------------------------------------------- 

Mud         : Avalon - The Return of Innocence
Code Base   : [Dikumud] Modified Diku/Merc
Telnet      : silverdragon.homeip.net 2700 [216.204.66.32]
WWW         : http://www.kinkymages.com/avalonmud/
Description : 

  Enter a realm, where chilvary and honor are valued.
A return to innocence, as the ever going battle,
between good and evil continues. Use your battle sense,
become wealthy and feared throughout the world. Allies
and foes battle against each other, creating just
the chaos that has caused havoc within the realm.
Choose your path now great warrior....
 
                ----------------------------------------------- 

Mud         : Avalon LPMud
Code Base   : LP Amylaar 3.2.1
Telnet      : avalon.fh-augsburg.de 7777 [141.82.16.17]
WWW         : http://avalon.fh-augsburg.de:7777/
Description : 

Avalon is a steady growing LP-MUD featuring automapping in wilderness
and towns, races,multi-guild-system, ability to build parties, great quests,
fight based on body locations (limbs).

   There are also some other features never before seen on *german language*
MUDs. The MUD was build on the idea to provide more roleplaying- character.
Although all the text is written in the german language, Non-germans might want
to play Avalon just to improve their german.
 
                ----------------------------------------------- 

Mud         : Avalon: The First Age
Code Base   : [Custom] Unlimited
Telnet      : firstage.net 23 [209.271.251.96]
WWW         : http://www.firstage.net/
Description : 

  Avalon: The First Age is a return to a time when Avalon was
savage and untamed and civilisation was just beginning to
emerge from the depths of the dark ages. There are three major
cityports - Mercinae: City of Justice and Honour and home to
the Mage, Knights, Mystics, Bards and Alchemists guilds
Thakria: The City of Miracles, home to the power-seekers and
evil guild of Sorcerers, Seers, Loremasters and Thieves.
Parrius: City of the Free, once a pirate stronghold, Parrius is
now home to the Minstrels, Warriors, Enchanters and Artisans.
Others guilds exist that are more independent; The Rangers of
the Greenwood, the peace-loving Animists and the secretive
Brigands. This land is a rich tapestry of adventure and role play
with the ultimate aim of ordination for the select few who can
stand the course. This is not a game for the faint of heart, but for
those who would stand up and be counted as legends and
leaders in their own lifetime. This is a land of unrestricted
combat incorporating the now famous Avalon combat system
in full; oft copied but never bettered.
 
                ----------------------------------------------- 

Mud         : Avatar III The Crypt
Code Base   : Proprietary engine running on Acorn computer
Telnet      : avatar.co.uk 1099 [194.205.58.141]
WWW         : http://www.avatar.co.uk/
Description : 

   Avatar III The Crypt has been running for the last 5 years
in the UK on direct dial as a commercial game, and has now
been opened up for free access via the Internet since Jan 1.
It is one of the very few MUDs that has merged the best
aspects of AD&D&reg and MUD gaming into a true Multi-User
Roleplaying system, and one of the friendliest games around.

Play with multiple classes, questing, parties, continuous
ecosystem, highly sophisticated parser, lots of magic, weaponry,
armour, shopkeepers. The list is endless, and probably looks no
different to all the other games! Superficially, a 'serious'
AD&D&reg implementation; but examine anything and you'll find
Python or Disk World style humour everywhere.

Avatar III runs with two other games, Shades and Trash,
on the Games.World Best of British MUDs site at
http://games/world.co.uk. Don't be put off by 'connect refused'
as Avatar server currently closes 0400-0600 GMT when mudconnect's
spider goes spinning its web! See you in Lomah!  Vick
 
                ----------------------------------------------- 

Mud         : Avatar MUD
Code Base   : [Dikumud] Diku Merc
Telnet      : avatar.walrus.com 3000 [64.248.85.254]
WWW         : http://www.walrus.com/~avatar/
Description : 

TIRED of investing hundreds of hours of play and development in a
MUD that wipes the pfiles, changes management, has an uncomfortable
social environment, disappears, or has less than 140 actual players on?

We were too, so we created the Avatar System, which has been a stable
MUD for FIVE years! And we continue to evolve! We offer what is
possibly the most friendly and helpful newbie guidance on the 'net,
yet as you progress, the challenge increases so that even veteran
power mudders are never bored for long.

Our Coding and Area Staff have been working on our system for almost
7 years, and have continued striving to provide a superior gaming
environment which is appropriate for all ages and walks of life, not
just CompSci guys. Some features include:
 ** We've got over 20 races and 7 classes with 50 mortal levels!
 ** Morphing allows evolution through 999 Hero, Lord, Legend and Titan Levels!!!
 ** Rational combat routines and calibrated spell lists (in color)
 ** Our famous HOGathons, to help you with those occasional ruts!
 ** Too many features to list within our space here... :(  ;)
Come try us out, you'll be glad you did! Our 14,000+ players are!
 
                ----------------------------------------------- 

Mud         : Avatars of Cassiopea
Code Base   : [Rom] Modified ROM 2.4
Telnet      : snafu.net.au 4000 [203.43.89.6]
WWW         : http://www.snafu.net.au/~avatars/
Description : 

Avatars of Cassiopea is a fantasy roleplaying MUD based
loosely on the Forgotten Realms and the world created by
Tolkien. There are over 15 player races to choose from
initially, with remort races available to selected players.
Players can choose from one of four starting classes, and
reclass later to a wide range of specialist classes such
as Battlemage, Rogue, Berserker, Necromancer, and Dark-
Knight.

All players are looked after by the Immortal crew,
especially those new to our MUD, or MUD's in general.
We take all ideas, suggestions, criticisms etc very 
seriously and act upon them quickly.

New reclasses and features for the MUD are well planned,
but some experienced coders are needed to help with the
implementation, and for future projects. Any persons seeking
a coding position should email us or log onto the MUD and
speak to Crag. Planned reclasses are ranger, druid, monk,
paladin, and mage/cleric reclasses to be decided. New
features include real professions, non pkill clans and more.
 
                ----------------------------------------------- 

Mud         : Avathar
Code Base   : Visual Basic
Telnet      : Use Homepage
WWW         : http://members.tripod.com/~avathar
Description : 

   Avathar is a new Multi-User Dungeon that is still in the making, but
is open to new players! Download the sophisticated client program and play. 
Avathar, although a text game, has graphics, music, text color-coding, 
and some interface enhancements. 

Best of all--it's FREE! (adventure, fantasy, medieval, RPG, mana)
 
                ----------------------------------------------- 

Mud         : Avendar: The Crucible of Legends
Code Base   : [Rom] LOFT v0.2
Telnet      : ender.com 9999 [206.79.254.229]
WWW         : http://www.ender.com/avendar/
Description : 

    Avendar: The Crucible of Legends is an entirely original 
fantasy world, with its own unique history, classes, 
areas, and code. We are nearing the end of our beta period,
as we put in features like a working economy and racial
languages.

    Currently, we have over 24 classes, 10 races, and over
716 skills and spells. The skill sets for our classes
include the summoning and binding of demons into items,
a novel system of psionic foci, archery, and spells that
require multiple casters to complete. 

    Players can adventure and explore in this world, along
with competing with others, in the form of our great
Houses, which fight ideological wars over the control over
ten stones of power. 

    Roleplaying is required at Avendar, and we encourage 
roleplayers with gods people can worship, and the epic
quests we design. 

    Experience a world where monsters ask you riddles, 
statues can be turned, magic artifacts invoked, and 
the sky is the limit!
 
                ----------------------------------------------- 

Mud         : Avernus
Code Base   : [Circlemud] Very heavily modified CircleMud 3.0 bp10
Telnet      : avernus.shafik.net 6767 [216.254.73.173]
WWW         : None
Description : 

   Avernus was started as a labor of love by a crew of veteran 
mudders and RPGers, to do what in our minds would be the ideal fantasy
role playing envirorment. Avernus's goal is to be as original as possible 
without reinventing the wheel, thus we started with a nice functional, stable
and easily extensiable code base, CircleMUD. At this point the code and 
world files are about triple the bp10 size and extensively modified to suit 
our needs and goals. 

   We lost our old site about 3 years ago and just put the site back
up about a year ago, so we are currently restructing and looking for 
players, builders and coders to help revitalize Avernus. 
 
                ----------------------------------------------- 

Mud         : Awake 2050
Code Base   : [Circlemud] Heavily Modified Circle 3.0 (bpl unknown)
Telnet      : awake.infomatrix.org 2050 [63.84.24.200]
WWW         : http://awake.infomatrix.org/
Description : 

  Magic has returned to the world, and technology has advanced to a much
higher level.  Races so old that they have vanished into obscurity and become 
ancient legends have once more come back to life.  In Awake 2050 you are an 
outcast of society, a Shadowrunner who runs between the cracks of the monolithic 
megacorporations that control the world.

Awake 2050 is a completely reengineered Circle with completely original zones,
and probably the most complete DIKU-derived Shadowrun MUD in existence.  We
are open for playtesters, but there are some minor bugs that need to be squashed
before we are truly open.  However the system is very playable at this point.
 
                ----------------------------------------------- 

Mud         : AWW
Code Base   : [Rom] Custom Code for WoT
Telnet      : www.aww-mud.org 6500 [205.160.45.27]
WWW         : http://www.aww-mud.org/
Description : 

The armies of the Shadow gather, and the defenders of 
the Light prepare for the Last Battle as the Dark One 
threatens to break free of the Bore. The Dragon has 
been reborn, according to the Jendai Prophecies and 
the world shakes with his coming. The White Tower is 
broken and the Aes Sedai war against each other as 
well as the Shadow they are sworn to defend against. 
The Forsaken are loose in the world again and their 
minions lurk around every bend. The Aiel have come 
across the Spine of the World, led by the Car'a'carn, 
and the People of the Dragon come to dance the spears. 
Seafolk ships speed from port to port, in search of 
their Caramoor, and the armies of Artur Hawkwing have 
returned from across the Aryth Ocean to lay their 
claim on the land. Choose your path carefully.

See the Home Page http://wheel.inetsolve.com/~wheel/
for more detailed information.
 
                ----------------------------------------------- 

Mud         : Azereth
Code Base   : [Circlemud] 3.0 beta patch level 17
Telnet      : dune.net 6464 [208.139.203.146]
WWW         : http://www.geocities.com/azerethmud/
Description : 

    Azereth is a backwater land where petty rulers rule
only what they can control by force. It is said that
once long ago the whole land was controlled by a mighty
king, you guessed it, his name was Azereth. The days of
King Azereth are long gone, civilization is only barely 
enforced in small towns that dot the land, and they barely
qualify. Adventurers roam the land killing whatever they
can with wild abandon. This is not all bad of course, if
you are the adventurous type who would like to gain untold
wealth and power without anyone even making an attempt to
stop them. Of course to get there you must be stronger
than whoever has that wealth and power, for this is an
unforgiving land, and death stalks everyone big and small,
you can be the hunter one minute and the hunted the next.
 
                ----------------------------------------------- 

Mud         : Azitar Mud
Code Base   : [Dikumud] heavily recoded
Telnet      : vipex.dyndns.dk 6000 [213.237.34.183]
WWW         : http://vipex.dyndns.dk/~azitar/
Description : 

    -++ The Realms of Azitar ++-

  The game is a all-roleplay mud, where players
will be rewarded for good roleplay. The engine
was/is from the first DikuMud, but has been
changed ever since with ascii files, new world
format, a extensive online creation system with
scripting features. Clans are also a part of the
game and are all player controlled. There are
no levels an few statistics so you get a more
realistic feel of the game. There are all unique
zones so you have a whole new feeling about it.
The keywords are: fantasy, roleplay and fun!
 

o=======================================================================o
                        Muds Beginning With: B
o=======================================================================o


Mud         : Babylon 5
Code Base   : [MUSH] PennMush
Telnet      : b5mush.nekodojo.org 4205 [206.169.151.196]
WWW         : http://b5mush.nekodojo.org
Description : 

   Babylon 5 is a dream given form. It's a place of commerce
and diplomacy. We're currently in our 3rd year of IC Role play
and are in the beginning stages of the Shadow War, right around
the time of War Without End. Come join us!
 
                ----------------------------------------------- 

Mud         : Babylon 5 MUX
Code Base   : [MUX] MUX
Telnet      : trans.civil.nwu.edu 6250 [129.105.86.128]
WWW         : http://www.pcnet.com/~jdutka/b5/
Description : 

  Babylon 5 MUX is a growing MUX that split from the series in
early season two of the series, just before Coming of Shadows
and we diverged from there. We are a small yet growing MUX
looking for good roleplayers and responsible feature chars,
empire heads, and normal chars.
 
We have a number of innovative hardcode features, including
a serious RP environment, hardcoded space, an integrated
economy with commodities, mines, factories, banks, player
skills and combat, and an IC communications system.  The
players make our history, within the bounds of what is in
character for the B5 universe, and all IC actions have IC
consequences.
 
Babylon 5 MUX is looking for feature and empire head characters
(both listed on our web page) and normal chars.  Also, we are
looking for characters with good English skills who are willing
to help their empire head build.  Try us out, and please have
mercy on the poor, overworked wizard staff.
 
Empire heads are currently needed for the Earth Alliance, Narn
Regime and Centauri Republic. You can apply for them by
connecting to the game and contacting a wizard via @mail or on
channels.                                                                       
 
                ----------------------------------------------- 

Mud         : Babylon 5: The Rising Star
Code Base   : TinyMUSH 3.0
Telnet      : 206.245.158.165 2260
WWW         : http://www.conclave.org/b5/
Description : 

The staff of 'Babylon 5: The Last Best Hope' 
is pleased to announce that we are now fully open. 

Our storyline takes place at the beginning of 2259
 -- the equivalent of the TV series' second season.
Pre-opening roleplay has altered the course of events
from the show's; the IC history is available in
our News files. We're aiming to keep true to 
the 'feel' of the show, and elements of the 
show's storyline will certainly be a prominent 
part of our storyline, but roleplay will be permitted
to take whatever direction makes sense.

We offer :
  * An active player base, and ongoing roleplay
    and storylines.
  * An emphasis on roleplay -- characters and story,
    not numbers.
  * High-quality code designed to enhance roleplay,
    not get in the way of it. 
 
                ----------------------------------------------- 

Mud         : Bad Trip
Code Base   : [Rom] Tweaked ROM 2.4, HUGE
Telnet      : freyia.battlegroundz.com 7777 [205.243.76.204]
WWW         : http://members.xoom.com/Johann13/badtrip/
Description : 

   Bad Trip is among the oldest and most addictive gaming 
experiences currently legal in the United States.
  
Besides a relatively mature and extremely skilled playerbase, we offer
twelve races, five classes and many clans. Among the many expediencies one may 
find upon venturing to Bad Trip is an undeniably reputable ANSI color system.

System lag is very rare and is apparent almost _only_ when fresh code 
is in the state of implementation.  Bragging three-hundred stages 
of mortality, Bad Trip brings excellent balance to any range of levels in 
literally any perspective one might think of.  For over five consistent years 
of hardcore mudding, Bad Trip has shown the way to straight good times.  
Ask any one BadTripper what they like best about BT and, without a doubt, 
they'll all give you a reason of their own different from any other.

We apologize for the inconvenience, but the direct link to Bad Trip from this
site has been newbiebanned due to abuse.  This does not mean we do not want 
to see you!  Please, take down our address and join us through your preferred
mud client.  We'll be waiting!  So come enjoy the Bad Trip experience... While 
it's still legal.
 
                ----------------------------------------------- 

Mud         : The Badlands
Code Base   : TMI
Telnet      : calico.dreamhaven.org 3000 [216.55.145.2]
WWW         : None
Description : 

   The Badlands is currently in planning stages.  We are in
the process of fleshing out our basic and planning the
workings of the player systems.

We are currently looking for coders to help us out.  If you
are interested, please stop by.
  -Knowledge of LPC is necessary, TMI is preferred
  -We are not accepting applications for area coders at
   this time.
  -We need people who can contribute to our ideas and help
   us make them a reality?

The Badlands is based on an original idea--a
post-apocalyptic world ravaged by a war in the heavens for
thousands of years.  The setting incorporates magic,
science, and other ideas together.  We hope to emphasize
the ability to create an individual character with a wide
range of abilities to mix and match from depending on what
paths of advancement you choose.
 
                ----------------------------------------------- 

Mud         : Badlands
Code Base   : CircleMud
Telnet      : mudhost.com 4000 [208.210.83.250]
WWW         : http://www.mudhost.com/badlands/
Description : 

- The entire fight system has been changed to a more
realistic, easy to understand system. Hits are limb based 
and damage is determined by what eq worn on that limb. So if
hit for 10 dam in chest and you have on 3 absorb chest eq, 7
dam is taken. Chance of hitting is based on eq weight vs
statistics. The ligher eq is the better.

- No saving throw system, it has been ripped out and 
replaced by a much easier system to use and understand.

- The world and its descriptions have been set carefully and
all links have been smoothed and flow seemlessly.

- A class specialization system which allows you to re-class
each 25 levels, selections depending on previous classes.
Allowing a total of 18 classes 76 possible combinations.

- All mobs have a race and class balancing the mud nicely.
Hard mobs here aren't just loaded with affects like sanct.
So if fighting a mage it casts correct mage spells on its
own, or if fighting a dragon it actually uses dragon 
techniques. Also, each race has their own resistances and
vulnerabilities, so an idea is undead take more damage from
fire attacks and fish are more succeptable to lightning.
 
                ----------------------------------------------- 

Mud         : Balzhur
Code Base   : [Smaug] Smaug 1.4 modificado
Telnet      : balzhur.silverden.com 5555 [63.65.166.246]
WWW         : http://balzhur.silverden.com//
Description : 

Balzhur es un mud basado en smaug 1.4, totalmente traducido
al castellano. Consta de 50 niveles de mortales y 15 de
inmortales. En l hay clanes (para los pks) y cofradias
para los que prefieren no luchar con otros jugadores. Es un
mud nuevo por lo que constantemente estamos aadiendo
nuevas reas e incorporando mejoras al cdigo.
Precisamente, al ser un mud que est en sus inicios, es un
sitio ideal para aprender a jugar ya que suele haber algn
dios dispuesto a ayudarte y jugadores dispuestos a ensear,
el ambiente que se respira es muy amigable :)

As que no lo dudes, te esperamos en Balzhur, tienes todo
un mundo entero por descubrir :)

Un saludo de los dioses de Balzhur :)

---

Balzhur is a Smaug 1.4 based mud, completely translated into spanish. It has
50 mortal levels and 15 of inmortal. There are clans for PK and guilds for
those who prefer not to fight with others players. It's a brand new mud, so
we're constantly adding new areas and improving code.  Due to the fact that
it's a new mud, it's a great place to learn how to play, 'cause almost all
the time there are IMPS to help you and players willing to teach you.  Our
enviroment is great and friendly :)

So don't hesitate no more, we're waiting for you in Balzhur... a whole world
to discover :))
 
                ----------------------------------------------- 

Mud         : Barbom Mud
Code Base   : [Dikumud] Heavily Modified
Telnet      : Use Homepage
WWW         : http://www.barbommud.cjb.net/
Description : 

  This mud is rising, maybe slowly, but it's rising. It  is
under heavy construction but is open to the players to 'test'
it or just play it with a few other people. It's kinda just 
for fun right now, but later it will be a decent Mud. Please
play this Mud.
 
                ----------------------------------------------- 

Mud         : Barren Realms
Code Base   : [Merc] merc2.2 heavily modified
Telnet      : barren.coredcs.com 8000 [169.207.110.220]
WWW         : http://nightfall.simplenet.com/Kiri/
Description : 

     THE TOP FIVE REASONS: Why You Should Check Out Barren Realms

5. Choose from these races: Dwarves (warriors), Druids (clerics), Elves
(mages), Illithids (psionicists), Avians (half-human, half-bird), Humans
(martial artists) and Kender (thieves).Cross-training Availability - You
have the opportunity to practice some spells and skills of other races.

4. A unique stat enhancing (training) system that allows you to improve
your stats without using your practice sessions after the first level.

3. Hands-on help for new players. Barren's players will help you out!

2. Easily customizable ansii color, allowing you to personalize the
color settings for channels, an area for PK, and 100+ innovative
areas...ranging from an expanded Smurf Village to the BR Museum to
Candyland and more!

And the Number 1 reason you should try Barren Realms is...simply...our
people....the best and friendliest on the Net. Come by and visit a while.
 
                ----------------------------------------------- 

Mud         : Basternae II: Phoenix Rising
Code Base   : [Envymud] Magma
Telnet      : basternae.org 6666 [38.196.232.30]
WWW         : http://basternae.org/
Description : 

   Basternae I was online for one year before being forced
to shut down.  We are back as Basternae II with an all new 
codebase and some fresh admins and we're here to stay.  We 
are now open, and don't expect any pwipes.

   We have an extensive all-original world with some vicious 
and well-done creatures and zones.  PK is not just a neat idea, 
it's a way of life.
 
                ----------------------------------------------- 

Mud         : BatMUD
Code Base   : [LP] LpMUD
Telnet      : batmud.bat.org 23 [130.233.43.5]
WWW         : http://www.bat.org/
Description : 

BatMUD is one of the oldest still running LPMUDs (it has
been online since 14th April 1990), and has an average of
over 200 players online (some 300 at peak hours). 

The mud is constantly evolving which makes it challenging 
even to many old players. Due to the rich set of features,
BatMUD may be a bit overwhelming for a newcomer, but more
experienced players often help if asked politely.

BatMUD's features a detailed combat system, player to player
commerce, playerbuilt cities, etc. The unique atmosphere of
BatMUD has given birth to many clones. However, the original
remains among the largest and most feature-rich LPMUDs on
the Internet.
 
                ----------------------------------------------- 

Mud         : Battle of the Immortals: A New Beginning
Code Base   : [GodWars] FE2.0 and Original BOTI
Telnet      : cyrus.mudhaven.com 3500 [208.161.37.206]
WWW         : None
Description : 

  After going down in December of 1999, many loyal BOTI 
fans found themselves lost without a place to call home.
Well no more, Battle of the Immortals is back up and
under new management. 

Like the previous admin we are attempting to create a 
friendly 'old school' style of GW. On top of that we 
trying a rare thing in GodWars...Enforced Roleplay and 
actually classing requirements!

We have kept the classic 4 classes: Vampire, Werewolf, 
Mage and Demon with the classic powers and skills, 
to give you the same BOTI feeling as before.  However,
we have recently added Kindred of the East and Mimics. 

Classes in the works for the future: Dhampyrs, BSD, 
Mummies and a few other WoD classes.

Interested yet? Well come on by, you will not be 
disappointed.
 
                ----------------------------------------------- 

Mud         : Battlestar Galactica: The Second Coming
Code Base   : [MUSH] PennMUSH 1.7.2 with HSpace 4.0
Telnet      : bb12.betterbox.net 6555 [216.178.14.85]
WWW         : http://www.battlestargalacticatsc.net/
Description : 

21 yahrens ago, the Twelve Colonies of man were destroyed by the ruthless
Cylon Empire. In an effort to save his people, Commander Adama called forth
the remaining survivors together into a massive fleet.  The survivors began
a lonely quest for a shining planet known as Earth, believed to be the final
destination of the legendary thirteenth tribe.

Now, Commander Adama is dead, and his son, Commander Apollo must
continue to lead his people towards the mythical Earth.

But the Cylons ave returned, and they are more deadly than ever.
Equipped with a new Human Logic Function, the Cylons have better
reflexes and are better able to anticipate human thought processes.

New enemies and new allies abound in this continuation of the much-
loved series Battlestar Galactica.  Based on the books by Richard Hatch
and the concepts put forth by the forthcoming new series, Battlestar
Galactica: The Second Coming brings hope to the people of the fleet.

Come join the Colonial fleet!

Fleeing from the Cylon tyranny, the last Battlestar, Galactica, leads a
ragtag fugitive fleet on a lonely quest-- a shining planet, known as
Earth.
 
                ----------------------------------------------- 

Mud         : BattleStar MUSH
Code Base   : PennMUSH
Telnet      : attend.ferris.edu 4201 [161.57.201.4]
WWW         : http://www.withoutaclue.com/bsm2/
Description : 

   Battlestar MUSH, the place for all you Battlestar Galactica
fans. Have you always wanted to be one of the glamorous
viper pilots? Did you always want to be a member of the 
Quorum of 12? Battlestar MUSH offers these, and many more 
chances. We're social RolePlay MUSH, with a military and
a civilian area, based in a ragtag fleet. We have quality 
staff and great softcode to support the RolePlay.
 
                ----------------------------------------------- 

Mud         : Battletech 2796
Code Base   : [MUX] Heavy Battletech extension
Telnet      : halcyon.nothinbut.net 2796 [207.44.32.233]
WWW         : http://bt2796.homepage.com/
Description : 

   Battletech 2796 is based upon the highly popular FASA universe of 
battletech. In the mux newbies are trained in the skills for mech or tank 
piloting and combat by there fellow team mates and then set loose into 
the game zone to do their faction proud.

2796 is the newest strain of Battletech based mux's and offers the most 
originality to compete with the other mux's already  in place. We are 
entirely based upon the Real Space principle, where actions have 
consequences. An average game last between 3 and 6 months over 
which time a series of objectives are raised and met and players 
increase there skills. Over  this course of time a player is expected to 
give alligance to one Faction, though it is possible to change.

The mux is administrated by a group of veteran players to offer 
something a little new into the genre. We are currently  working on 
several new additions to attract players and welcome player suggestions.
 
                ----------------------------------------------- 

Mud         : BattleTech 3065 MUX
Code Base   : TinyMUX
Telnet      : btech.betterbox.net 3065 [209.83.132.70]
WWW         : http://btech.betterbox.net/
Description : 

   BattleTech 3065 MUX is a Multi-User eXperience based on the tabletop game
BattleTech by FASA Corporation.

3065 runs on a heavily modified TinyMUX 1.6 server with a very advanced 
combat system, featuring 'Mechs, tanks, power armor, weather, gravity,
terrain, sensors and much more.
 
We have 4 arenas with scenarios ranging from icy plains to rugged woods and
with objectives ranging from the venerable King Of The Hill to defending your
tanks in Guardian our goal is to provide endless opportunity to have fun.

Every opponent is a human and there are no mobs or bots. Pure Real Intelligence.
Using the credits you earn in combat you buy new or upgrade your combat unit,
improve stats or gamble in the casino. Extensive newbie help is available,
though requires reading.

Welcome to BattleTech 3065 - Where BattleTech comes alive!alive!
 
                ----------------------------------------------- 

Mud         : Battletech: 3030
Code Base   : MUX w/ Battletech Extensions
Telnet      : btech.ecst.csuchico.edu 3030 [132.241.8.23]
WWW         : http://starfire.ne.uiuc.edu/~gonzo/3030/
Description : 

   FASA's Battletech board game is a turn based simulation of future combat.
Battletech MUX has adapted this system into a realtime environment.  In
the battlefield of the future, the weapon of choice is the battlemech.
'Mechs are 10 meter tall machines that are vaguely humanoid in appearance.
These fusion-powered mammoths mount a devastating array of weapons and
massive armor.  Players join a faction (team) and the factions compete
against each other for control of a world.  The simulation runs 24
hours/day 7 days/week.  The battletech universe is a complex one, far too
complex to fully describe here.  Roleplaying opportunities are huge but
roleplaying is not required.  For something totally different, try
Battletech MUX.
 
                ----------------------------------------------- 

Mud         : Beast Machines Transformers
Code Base   : [MUSH] PennMUSH version 1.7.2 patchlevel 27 [1999-09-22]
Telnet      : deepfire.net 4444 [65.25.209.208]
WWW         : None
Description : 

 Beast Machines Transformers Mush is partially based on the
Beast Machines Transformers TV show.

For those of you who know about the show, BMTF takes place
after Tankor regains conciousness of Rhinox, however from
their our universe splits. The Key to Vecotr Sigma has not
been discovered, and Predacons are landing on planet as
well as Maximals. This increase of opossing forces, force
Megatron's hand, causing him to create more sentent and 
non-sparkless Vehicons.
 
                ----------------------------------------------- 

Mud         : Beast Wars 2
Code Base   : PennMUSH
Telnet      : vision.wyldware.com 2000 [207.205.120.34]
WWW         : None
Description : 

   Beast Wars 2 MUSH, where the animal and robot combine! Roleplay the
newest line of Transformers... remember your favorite toy of the 80s?
Check out the TV show (CG graphics) for a sneek peak at what we are
trying to simulate and Role Play. Friendly admin,  friendly players, and
a great theme. Megatron, Optimus Primal, and all of the other names
you might recognize are on this MUSH. Come and see!
 
                ----------------------------------------------- 

Mud         : Beast Wars Transformers
Code Base   : PennMUSH
Telnet      : axalon.dnaco.net 1997 [207.238.206.52]
WWW         : http://idt.net/~kosior19/
Description : 

   Beast Wars Transformers MUSH is a themed roleplaying site
based on the Beast Wars Transformers cartoon series. Please
note that we are a MUSH, not a MUD; while combat does play
a role in the Transformers universe, it is not the sole
purpose of this site. Players are expected to engage in
cooperative RP in a friendly, non-competitive environment.

Players can take on the role of any of the FCs (Feature
Characters) from the Beast Wars show, TCs (Toy Characters
not on the show), or make up their own Original Characters.
Applications are required for all characters.

Our current timeline is set just before the episode, 'Before
the Storm' near the end of the first season of the cartoon.
Players are encouraged to come up with their own plot ideas
for roleplay, and have a lot of freedom for improvisation.
We're not very big yet, but we're growing. Guests and
newcomers are always welcome, so stop in and take a look!
 
                ----------------------------------------------- 

Mud         : Beast Wars: Transmetals MUSH
Code Base   : [MUSH] PennMUSH 1.7.2p27
Telnet      : shaard.trekmush.org 1998 [209.145.152.11]
WWW         : http://www.angelfire.com/ab/Transmetals/
Description : 

For four million years, the Great War raged between the
Autobots and Decepticons for control of Cybertron and the
fate of the universe. In the end, the Autobots were 
victorious and the Decepticons were forced to hold to a 
truce. Farther in the future, the descendants of each 
faction, the Maximals and Predacons, held an uneasy peace. 
Now, the Great Wars continue on a new level: on primitive
Earth, as the Beast Wars!

Right now, Beast Wars: Transmetals is well into the second
season of the show, Beast Wars. Transmetals and Fuzors 
abound in this world, and normal beasts, while rare, are
played. The battle between the Heroic Maximals and 
Diabolical Predacons continues, with the Neutral
Unaffiliates caught between, some choosing sides, some not.
Many upcoming Tinyplots (TPs) will add fun and excitement 
to the MU*, and may well change the face of the MU*. So, 
logon and check it out. Have fun, chat and get to know our 
friendly staffers. Questions? Page Aftershock, Khan, 
or any of the admin listed in our +admin.
 
                ----------------------------------------------- 

Mud         : Beauty
Code Base   : [MUSH] TinyMUSH3.x
Telnet      : beautymush.bub.org 6969 [216.200.102.79]
WWW         : None
Description : 

   Beauty was originally loosely based on the BDSM books by Anne Rice 
titled 'Sleeping Beauty'. However, it has drastically changed now and very 
little has to do with the books at all. It is a fantasy place for RP with
variences in sci-fi technology and a feudal type of society encouraging
BDSM type of play/RP. However, we also have a new OOC area where players
are allowed to just 'hang out' and chat/build/whatever. Beauty chargen does
not restrict race or abilities - most of everything is up to the player's
RP ability. We try to accommodate all players here. People are welcome to
come and chat, or play on 'the grid'. We do not enforce BDSM play in OOC
areas - or any other kind of play, for that matter. 'On grid', however,
means that you are likely to see BDSM in public.

The premise is simple: A magical island ruled by an evil Sultana/Mistress,
with nobles, citizens, and slaves. I'll leave the rest up to your
imagination. :) If you want to come and be a furry, warrior, wizard,
dragon, cyborg, etc...you are welcome. The island is timeless so there are
a variety of races/types/creeds in play and everyone is also welcome to
just come and hang out at the OOC area (new and small but building with
every new player). So come and make Beauty your home. It's a beautiful and
fun place to be. :)                                                            
 
                ----------------------------------------------- 

Mud         : The Beginning
Code Base   : [LP] None
Telnet      : bb7.betterbox.net 1500 [209.83.132.84]
WWW         : None
Description : 

  The Beginning is a mud that is just starting out, hence 
the name.  We currently are welcoming both new players and
coders (both novices and experienced) to help develop the
world as it grows.  As a player, your deeds will become
part of legends and you will grow as the world grows.  As a
coder will you help shape the world, adding races, clans,
guilds, and areas.

As you enter the world you will start on an island with
only a guild, a way to get equipment, a small adventuring
area, a helpful NPC that will interact with you (in a
limited way currently), and a few quests.  This should
allow you to get familiar to the world while staying away
from the main playing area.  The final quest you can solve
on the island will take you to the main playing area.  You
will now be in a small outpost that will offer 4 guilds you
can join, or you can choose to not join a guild at all and
advance on your own learning skills from NPCs that you meet.

We hope you stop in and begin your own stories and
adventures.
 
                ----------------------------------------------- 

Mud         : Beleriand MUSH
Code Base   : PennMUSH
Telnet      : beleriand.mux.net 4739 [207.96.122.40]
WWW         : http://www.econ.muni.cz/~beleriand/
Description : 

   Beleriand MUSH is based on JRR Tolkien's writings, mostly
on the Silmarillion. It is set in the First Age, at the
time of the War of the Jewels, the fantastic struggle of
the Free Peoples against the awesome power of the great
Vala Morgoth and his minions. Our timeline is situated
in the years just prior to the Dagor Bragollach, the fourth
great battle. You are invited to join in the action, by
creating a character which represents a citizen of the
world of Middle-earth, such as an Elf, Dwarf, Man, or Orc,
and interacting with other players portraying other
roles in the same environment.
 
                ----------------------------------------------- 

Mud         : Belintharae
Code Base   : [LP] NS 1.83
Telnet      : belintharae.rhapsody.st 7000 [62.80.132.61]
WWW         : http://belintharae.rhapsody.st:8002/
Description : 

 The world of Belintharae is a place of pure fantasy
roleplaying. There are 9 player selectable unique races,
each with unique homeworlds and different starting
positions. Each alignment has their own set of guilds,
where players can learn spells and special commands. There
are also non-combat guilds like smiths, carpenters, and
such.

 The skills and stats on Belintharae get higher when used,
and thus the need of going to a certain location to 'buy'
skills and/or stats has been eliminated. There is 
absolutely no need to run around collecting experience
anymore. A characters level is calculated out of the
average skill level of his guild's main skills.

 We are currently not open for players, but we welcome every
coder/builder who wants to join our lines and make the
world of Belintharae a better place to live.
 
                ----------------------------------------------- 

Mud         : Belior Rising
Code Base   : TinyMUSH
Telnet      : 18.177.2.83 4301
WWW         : http://www.spundreams.net/br/
Description : 

   BR is a Pern-themed game which has been running, with the permission of Anne 
McCaffrey, since 1994.  In that time it has gone through two major overhauls,
both of which resulted in old areas being closed down and previously NPC 
areas being opened.  The most recent occurred on January 1st, 1999 with the 
transition worked out such that we opened for player creation immediately.  
There is an online registration system to insure familiarity with Pern and 
with our specific timeline.  Although many of our players are happy to help 
newbies, we do not have any official newbie help system in place, and we 
expect players to have a general familiarity with Pern and online interactive 
games, preferably other Pern-themed MUDs.

The new BR is centered around Oriel, a non-book Starcraft outpost high up on
a desolate, windswept, unnamed mountain, above the cloud layer.  There are
representatives there from logical Crafthalls (eg, no seacrafters that far
away from water), many different Holds, and most of the Weyrs.  A gold dragon
is among the Weyr contingent, so there will be PC hatchings at Oriel.
Because this is a damaged AIVAS timeline, thread is still falling, but given
Oriel's climate there is no need to fight thread except at the mountain base,
and dragons are mostly around for transportation and supply runs.
 
                ----------------------------------------------- 

Mud         : Beyond Exiled
Code Base   : [Circlemud] CircleMud
Telnet      : exiledmud.org 5000 [209.83.132.86]
WWW         : http://exiledmud.org/
Description : 

Long ago, 3 Immortal beings of another realm had grown too powerful.
   Their fate to be Exiled from the Realm they knew.
In their travels, they came upon a formless, shifting mass of pure chaos.
These three added order where there was none and shaped this chaos
A new world was born....
Life sprang forth where there was none.
New Immortals came to aid in the shaping...
Come adventurer and explore this continuosly growing land.
Explore forgotten ruins...   Dive deep into the sea...
Unravel the secrets of our mazes....
Or soar with dragons high above the land as you
seek lost treasures and legendary beasts.
Interactive creatures ranging from the bravest of knights to the
vilelest spawn of Hell are eager to help or slay you as you go.
(Beware the fido's... Their not potty trained yet)
With a friendly staff of Immortals and lively adventurers exploring our Realm.
Come, join us in our Exile... You too may never leave.
Come see what has been created... Beyond Exiled

Boru, Hexa, and Iron
 
                ----------------------------------------------- 

Mud         : Beyond the Fire
Code Base   : [MUSH] PennMUSH version 1.7.2 patchlevel 30
Telnet      : fire.mushland.com 2834 [216.22.215.52]
WWW         : None
Description : 

     Beyond the Fire is an original Sci-Fi MUSH based on a storyline
created by it's founders, Concordia and Frob.

     In 2138, a rain of nuclear fire descended upon the Earth as a
result of a long lasting conflict between Russia and the United
States.  The only continent left completely intact was Australia, and it
was there that the Americans fled, and soon took over as a dominating,
militaristic power.  The Soviet Defense Union was soon formed from the
remenants and refugees of Russia and the Soviet Union, and soon
grew to power once more.  The Free Australian Alliance was also formed; a
people dedicated to research and science, but still with formidable
militaristic abilities.  The year is now 2438, and each of these three
major factions have had a number of generations to establish themselves
and their people.  What does the future hold for the galaxy?  You decide.

     Beyond the Fire is still in heavy development, and is currently
looking for able-bodied builders with moderate to extensive knowledge in
PennMUSH softcode.  If you'd like to apply, send an email to
blade@seamoon.com and concordia@janrix.com, or log onto the MUSH and look
for Concordia and/or Blade.  See you there!
 
~The Staff of BTF 
 
                ----------------------------------------------- 

Mud         : Beyond the Veil of Shadows
Code Base   : Rom2.4 (Heavily Modified)
Telnet      : cookie.finalmtn.com 5000 [209.251.116.131]
WWW         : http://www.angelfire.com/al/BTVOS
Description : 

    The tall Silvery Blue figure watched silently as the orb depicted the
growing alliance between the Orcs and the Human races.  Befuddled by this
unlikely covenant he racked his brain for some way to ensure that this
would not come to fruition.  The Drake continent would surely never be
able to withstand an assault from both these races.  His thoughts turned
to the Evil One who had been banished so long ago.  A shiver ran down his
spine.  Was Mordenaire even alive?  Would unleashing the Pattern Reave be
the Drake's salvation or their epitaph?  Behemut needed time to ponder all
these things.  Time he didn't have.  Time he needed to bolster his
dwindling Drake population.  The great one lifted his head and once again
took slowly to the sky.  For now he would continue to grant his gift to
the few deserving heroes he could find.  Perhaps if he could find enough
of them, he could forget the Reave altogether.
He let loose a gutteral bugle and in a blink was gone...

Join us at btvos.twitch.net 5000
 
                ----------------------------------------------- 

Mud         : Bishoujo Senshi Sailor MUX
Code Base   : [MUX] TinyMUX 1.5p7
Telnet      : heimdall.play-hookey.com 1234 [206.161.179.132]
WWW         : None
Description : 

     Welcome to the world of Sailor Moon! We endeavor to recreate
the original Japanese series as best we can, to create a beautiful
and familiar environment to roleplay in. Some modifications have
been made to make our MUX user-friendly for any kind of character
you wish to create, whether you'd like to be a regular resident of
Juuban, or apply for one of the Senshi or their friends, or
(occasionally) be a powered character of your own creation. We
follow the Japanese names and storyline, but we alternate some
between the anime and manga to create a MUX that is as enter-
taining as possible. We're small, but growing, and the staff is
extremely friendly. Please stop by and see what we're all about,
even if you're not a 100% Sailor Moon fan. I wasn't when I joined,
but I liked the people so much I decided to stay anyway. If
nothing else, stop by to let us know MudConnector sent you. Thank
you, and we hope to see you on Bishoujo Senshi Sailor MUX soon!
 
                ----------------------------------------------- 

Mud         : Black Dawn
Code Base   : [Rom] Rom 2.4/Diku/Merc
Telnet      : bd.betterbox.net 3500 [209.83.132.67]
WWW         : http://bd.betterbox.net/
Description : 

  Come and join us at Black Dawn, with our completely restructured Newbie 
School to make learning the ropes even easier!  BD is a highly modified Rom, 
where XP is per hit rather then per kill.  PK is allowed if you are within a 
clan, or flagged as Loner, and also requires that it is within RP.  At any 
other time, while roleplaying is not required, it is highly encouraged, and 
often rewarded.  (We like a good story!) Black Dawn is newbie friendly, and has 
100 mortal levels, with the option to 'morph' into a stronger class or race 
several times.  Quests are available on request, and a questing mob is being 
considered.
 
                ----------------------------------------------- 

Mud         : Black Skies
Code Base   : [ResortMUD] 4.0 Modifyed
Telnet      : skies.tamarisk.ab.ca 3050 [216.18.90.6]
WWW         : None
Description : 

Lo brave Adventurer, well met!

Welcome to the realm of Black Skies, where evil runs thick,  and good
grasps to what remains. We are still in the start of a new era, and
creation of mortals is not possible, we are sorry to say. But this new land
needs new Gods! If you think you have the dedication and experiance to
become one such deity, please stop by our realms, and have a deep look at
the surrounding forests, breath the fresh, new air and hear the call of the
wolves.
 
-Dace, Lord of Black Skies.                                                     
 
                ----------------------------------------------- 

Mud         : Blackfire
Code Base   : [Circlemud] Partly Circle/ROM, under complete rewrite
Telnet      : 195.139.204.187 4000
WWW         : None
Description : 

   Blackfire has a working economy, religion, weather patterns, a huge
wilderness of 4 million rooms, player driven religious sects known
as cabals, The Underdark - a huge underground maze filled with
with traps and fierce creatures, multiclassing and rebirth into a
special class, special programs for objects mobiles and built in
quests, player killing is encouraged, several races, player driven
shops economy and trade, relics(ancient powerful and unique items),
scent based tracking, player romance module, mob AI, player looting, 
corpse skinning to find the true valuables, equipment deterioation, spell
spheres, online newspaper, personal mounts - Its is possible to fly 
through the wilderness, ferry system for transport, storage area where 
one can store equipment for a rent and retrieve it later, formations and 
many different original areas for the players to explore. We are 
relatively new and the playerbase is not too big yet, but it is growing, 
so if you are up for some action or interested in giving a new mud a 
chance please stop by Blackfire :)
 
                ----------------------------------------------- 

Mud         : BlackMUD
Code Base   : [Silly] Derived Diku/Silly
Telnet      : blackmud.com 2000 [192.41.0.150]
WWW         : http://www.blackmud.com//
Description : 

BlackMUD now has a permanent home, on a machine owned by
several of the immortals.  It's a nice dual PIII 550 w/
256M RAM.

   The world of Entia is again at war.  The forces of chaos
once again seek to destroy the world itself.  It is a time 
of fear and darkness.  It is a time for those with courage, 
to step forward and defend their beliefs, and their very
existence.

   BlackMUD is a Diku and Silly based MUD, although it
has become something far more than either.  The world of
Entia is a wonderous and challenging place.  It boasts 
over 60 original areas, made up of over 12000 rooms,  
all designed around a comprehensive world theme and 
history.

   Good role-playing is encouraged and rewarded.  With a 
wide array of races, cities, classes and sub-classes, 
BlackMUD offers the player a wide world of adventure and 
excitement.
 
                ----------------------------------------------- 

Mud         : BlackNight
Code Base   : [LP] CDlib
Telnet      : mud.spatulas.org 3011 [63.145.75.69]
WWW         : http://mud.spatulas.org/
Description : 

  BlackNight has been around since 1995, and has grown
dramatically since it's inception.  BlackNight offers
thousands of rooms, hundreds of quests, and dozens of 
guilds for each player's enjoyment.  We are based in a 
completely original fantasy world, and support roleplaying 
and team-play.  We offer stimulating areas, and dazzling 
plots to all of our players.  BlackNight is currently 
looking for builders, coders, playtesters, and players.  We 
look forward to seeing you at BlackNight!
 
                ----------------------------------------------- 

Mud         : BlackOut
Code Base   : [Rom] 
Telnet      : foozone.net 4444 [24.177.251.96]
WWW         : None
Description : 

  This a great mud, it is lots of fun and since there are not alot
of players atm it is very easy to level. You will enjoy it so please
stop by!

  We are also hiring coders so if you are a coder and would like to
become a coder log on and tell me or write a note.
 
                ----------------------------------------------- 

Mud         : Blade's Revenge
Code Base   : [Envy] heavily modified envy 2.2
Telnet      : bladesrevenge.mudservices.com 1234 [206.245.165.143]
WWW         : http://www.bladesrevenge.mudservices.com/
Description : 

   Rising from the ashes comes Blade's Revenge Mud, A heavily modified
Envy 2.2 mud. We have  95 levels, 2 main recall points, A remort
system, 12 classes, 16 mortal races, with over a dozen others that
are possible for Remort players, Clans, Clan channels, Clan recall
points, player houses, claim rooms, No rules Arena, Apocalypse code,
Magical Armor-yes i mean you can have a 'ring of invisibility', and
so much more.

Although we are still forming the world as it will be, adding new
areas almost weekly, we welcome any and all players and try to make
their stay with us a great experience.

Gerald
 
                ----------------------------------------------- 

Mud         : Blades of Chaos
Code Base   : [GodWars] LoW4 Modified
Telnet      : vakmil.mfx.net 6200 [207.5.183.5]
WWW         : None
Description : 

  We're a new mud, just getting started. We offer the basic GW/LoW4 classes, 
and are implementing new skills for them everyday. We have a very active coding 
team and many skilled builders who strive to make the mud honorable and 
perfected. 
 
                ----------------------------------------------- 

Mud         : The Blades of Destiny
Code Base   : Destiny2.1b
Telnet      : blades.inetsolve.com 3333 [208.220.170.175]
WWW         : http://blades.inetsolve.com/
Description : 

   The Blades of Destiny is an old/new mud looking for some great 
players.  We are currently rebuilding our MUD under a new Celtic 
theme.  We have all new races and updated classes for you to choose 
from.  The original code base was RoM 2.4b, but the areas have been 
mostly redone to fit the Celtic theme and the code itself, has been
heavily modified.

   Looking for a mud to call home?  Come join our team.  We encourage 
input and ideas!  Feel free to make any suggestions. Look foreward to 
a friendly staff, helpful players, and no PK.

The Blades of Destiny 
Oishii & Twilight
 
                ----------------------------------------------- 

Mud         : Blades of the Apocalypse
Code Base   : [Rot] Rot 1.4
Telnet      : bota.betterbox.net 8500 [209.83.132.69]
WWW         : http://bota.betterbox.net/
Description : 

The world is now overseen by Avs and Thyrr.
Most of our stuff is stock ROT although we are slowly changing.
There are 4+ areas under construction and 2 new areas already
finished.

--> We are in need of a very skilled head builder who can work
under the Middle Earth theme. We also need an experienced
assistant coder ( minimum two years experience and knowledge of
ROM/ROT ).

--> We presently have:
*Autoquestor    *Gocials        *Copyover       *Newbie Pack Free
*New Areas      *Boards         *New EQ         *New Skills
*Racial Languages

--> We presently are coding or etc:
*600+ spells    *5+ races       *10+ skills
*Non-tier level system

--> We are aiming for:
*Houses with a purpose          *New Healing and Spell rates
*Real Time Fighting             *Four more new areas
*Event system                   *Over 101 Levels

-->EDHA Team
bb3.betterbox.net 8500
 
                ----------------------------------------------- 

Mud         : Bladesinger's Song
Code Base   : [Rom] Modified ROM mud, with snippets and original code
Telnet      : 209.9.163.183 9000
WWW         : None
Description : 

 Bladesinger's Song is strongly based on Roleplay... centered around the
Implementor and Hero, Arislan.  The mortals follow four Essences, after
level 15, and choose their destiny as a Marauder, Guardian, Justicar or
Coda, acting Chaotic, Goodly, Orderly, or Evilly respectively.  New
characters choose from seven races and six classes, all with customizeable
skills.  Based on ROM code, though continuously modified and growing,
Bladesinger's Song is a fun, challenging, and exciting world to play in.      
 
                ----------------------------------------------- 

Mud         : The Blasted Lands
Code Base   : [Rom] (Heavily Modified) Rom 2.4
Telnet      : tarvalon.uncg.edu 9999 [152.13.171.57]
WWW         : http://tarvalon.uncg.edu
Description : 

   The Blasted Lands is a Role Playing mud based loosely on 
Robert Jordan's Wheel of Time books.  The Immortals on 
the Blasted Lands are picked for attitude, knowledge, and 
disposition. We encourage friendly play on the Blasted Lands.  
Quests are offered by Immortals and an automated quest system.  
Although there are some stock areas, most are based on i
deas by players, or based on the history of the Blasted Lands.  

We are currently improving code and areas by adding in anti 
race/class flags as well as adding size to items. We will be 
offering open building for people interested in assisting the 
growth of the Blasted Lands. To learn more about how to build 
visit our web page and peruse the continually changing 
builders section.
 
                ----------------------------------------------- 

Mud         : Bleeding Earth MUCK
Code Base   : [MUCK] Glow MUCK
Telnet      : bem.lfc.edu 9500 [164.68.1.169]
WWW         : http://bem.lfc.edu/
Description : 

Bleeding Earth is a fantasy themed MUCK, set on
an island called Orean.  It tells the story of
the struggle of the native furry (anthropomorphic
animal) races against draconic tyranny. The
entire world is original, and we strive to
preserve consistency throughout the muck. To
preserve this game balance, very powerful
characters such as skilled magic-users, priests,
magical creatures, and characters in positions of
power must be auditioned for. We have a wide
range of races available for characters,
including anthropomorphic versions of European,
Asian and African animals, dragons, gryphons, and
unicorns. Role-play is free form and consent
based.

We are currently looking to expand our player
base, and several high-ranking positions are
available.  There are also many options available
for what your character does regardless of rank:
merchants, slavers, priests, guards, soldiers,
scholars, farmers, magicians, clan leaders,
thieves, blacksmiths... almost anything you'd
expect to find in a magic using, medieval
society, is open to play on the MUCK.
 
                ----------------------------------------------- 

Mud         : Blood Bonds MUSH
Code Base   : [MUSH] PennMUSH 1.7.2 patchlevel 29
Telnet      : bloodbonds.crystalsands.net 6688 [63.203.148.106]
WWW         : http://crystalsands.net/BloodBonds/
Description : 

Blood Bonds has an underlying theme of BDSM, set over the
landscape of the world of Avendor, on which two kingdoms
have risen to prominence, the Arabic-flavored Sultanate of
Saalih Tariq, and the European-flavored kingdom of Thalas.
These two lands have very differing cultures and beliefs, and as
such they have ever been at odds for the last 2 centuries.
Recently though, incidents have occurred which actually have
them on the brink of war. The death of a King, the facts pointing
to the rival kingdom as the suspect, and a rash of slave thefts
from both lands has the whole area around the Everanth Sea on
the verge of bloody combat!
 
This diversified theme has the intent of providing players a choice
of two very different views on BDSM. One kingdom treats their
slaves cruelly, the other pampers them. One sees women as the
lessers of men, the other as equals. Each place has its own special
flavors of culture and belief, so that players may choose the one
that makes them feel most comfortable.  This is NOT a beginner-
level MUSH. MUSHing experience required.                                        
 
                ----------------------------------------------- 

Mud         : Blood of Amber
Code Base   : TinyMUSH 3.0
Telnet      : blood.godlike.com 9000 [206.205.199.130]
WWW         : http://www.godlike.com/~blood/
Description : 

   A roleplaying MUSH based on Roger Zelazny's Amber novels. We
offer a carefully-thought-out, highly canonical environment,
with a game structure that supports telling stories and
developing characters that are interesting and whose power
rests not on their combat potential but on their resources,
such as Shadows, armies, and trade commodities.

In this world, Brand took the Jewel of Judgement and drew
his own Pattern with it, thereby creating another universe.
Amber, however, survived, and the two sides are only just
becoming aware that the other exists -- and Chaos is caught
in the middle of the two. Roleplay is strongly focused upon
these poles of reality.

Previous MUSHing experience is not needed to play -- newbies
are welcome -- but at least a passing knowledge of the Amber
novels is strongly encouraged.
 
                ----------------------------------------------- 

Mud         : Blood Red Earth
Code Base   : [Merc] (v2.2) BLOOD 1.0.6
Telnet      : stunix.salem-teikyo.wvnet.edu 4000 [129.71.59.6]
WWW         : http://www.iolinc.net/pbell/
Description : 

   It is the dusk of the 21st century.  The smoke and polution 
pour from our factories and homes.  Our planet is on the verge
of a global war over the few remaining resources.  The ebstien
corp. provokes the eastern orders hand unleashing on the world
a nuke war.  Cybrana corperation developes ZODAR an AI set into
a global network of neural optical computers.  As the world 
dies around it ZODAR stores all that was teh human race, in 
hopes that one day it's advanced cellular factories can rebuild
the human race and all it knew.

140,000 years pass and a vast metorite strikes on the sands
of what was once nevada, the orderly world of ZODAR is altered.

Project Zodar: [active]
      AI Code: Recompiling
   Confidence: [UNKNOWN]
  
Mission:   Recreate Life on the Blood Red Earth
 
                ----------------------------------------------- 

Mud         : Bloody Nightmares
Code Base   : [Smaug] 1.4a heavily modified
Telnet      : bb2.betterbox.net 9876 [209.83.132.67]
WWW         : None
Description : 

  Everyone falls asleep sooner or later, and from time to
time, you dream, or even have a nightmare.  Be careful when
you sleep next, you might have Bloody Nightmares...

This is a relatively new mud, with lots to offer.  At the
time of this writing, we support 85 classes, over 500 kills/spells,
253 areas (some original) for a total of 
approx. 23,000 rooms.  We support a unique tri-classing 
system, with 400 regular non-immortal levels.  We provide 
quests, have an experienced immortal staff, including a very
experienced coder.

We support clans, orders, and guilds, councils, the regular
stuff.  We also have 24 races (more coming).  We have
immortals working almost around the clock on this mud, 
adding skills, building, coding, adding helps, you name 
it.  It's run on a server at betterbox.  The mud is stable,
and supports hotboots.  We are now open to the general 
public and very newbie friendly.  
 
                ----------------------------------------------- 

Mud         : Blue Facial MUD
Code Base   : [Rom] Linear B variant
Telnet      : bfm.iasis.net 1234 [207.112.226.25]
WWW         : http://www.iasis.net/BFM
Description : 

     The afternoon sun filtered softly into the taproom of
the Blue Face Inn, touching gently upon the polished tables
and cluttered memorabilia.  A few of the boys were sitting at
the bar, listening to the agitated stranger.  Morgan was
polishing mugs and watching quietly.

     'What really gets me,' said the stranger, taking another
grateful gulp of beer, 'is the way that the sun seems almost
to pause at sunset, before sinking below the horizon.'
There was a pause.  Nobody seemed to know what to say. 

     'I mean,' said the stranger hesitantly, looking around
at his mute audience, 'why should it seem to do that, huh?'

     Finally Thioron spoke up, speaking slowly as if to a
child.  'Well... the sun pauses before permitting night, to
watch for his old nemesis, the moon.' He seemed puzzled at
the stranger's ignorance.  'Once in a while, of course, it
will return for a few hours.  I remember back when I was a
child, they even fought once.'

     There was a long pause.  The man looked up from his
beer, staring open-mouthed at Thioron.

     'You're not from around here, are you?' asked Morgan.
 
                ----------------------------------------------- 

Mud         : BluntMud
Code Base   : [Smaug] version 1.4a
Telnet      : freyia.battlegroundz.com 8050 [205.243.76.204]
WWW         : None
Description : 

 If you are tired of people ignoring request for assistance (this does NOT
mean free eq ;) then this is the place for you.
 
 If you are an area builder who is not appreciated, then this is the mud for
you.
 
 If you are a coder who gets his work stolen with no credits given, then
switch to us and we will turn that around for you with a quickness.
 
 As of right now it is mostly stock Smaug with MANY enhancements forthcomming.
I am also looking for someone that might be willing to and have the time to
make a web page for this mud.
 
                ----------------------------------------------- 

Mud         : Break of Dawn
Code Base   : [Rom] FastROM
Telnet      : thewolvesden.net 3345 [24.68.194.11]
WWW         : None
Description : 

   Break of Dawn is a new mud and is in desperate need of talented builders 
and coders. We have a small staff right now,who are very friendly and will 
help anyone that needs it. 

   This mud will accept player RP, but it is not enforced. all the muds 
questing is RP though, so prepare to do a little if you want quest points.

   We have 101 mortal level and 9 immortal levels, which leaves lots of room 
for promotions.
Plex
 
                ----------------------------------------------- 

Mud         : Broken Promises
Code Base   : [Custom] MudOS
Telnet      : taft.ind.net 3000 [157.91.2.6]
WWW         : http://www.users.globalnet.co.uk/~zifnab/index.html
Description : 

   Broken Promises is a dark medieval fantasy mud based 
on a custom MudOS driver.  We are currently completing our 
conversion to this system, so while the mud is playable 
there are some minor fixes remaining to be made.  We  
welcome all players to Argoth, the home world of Broken 
Promises, and are always willing to accept any qualified  
builders with an interest in adding to this diverse and  
unique world.  

   Broken Promises offers the following features: 
          - Vast, all-unique world, no stock areas 
          - 30 different races to choose from, with stat 
            bonuses and racial abilities 
          - A family structure generated upon char 
            generation  
          - Advanced weather and terrain system 
          - 100 player levels 
          - A complex religious pantheon for players to
            worship one of 23 different deities (evil, 
            good, neutral, and unaligned)
          - House/Clan system, including wars and intrigue
 
                ----------------------------------------------- 

Mud         : Broken Seals
Code Base   : [Rom] 2.4, heavily modified
Telnet      : brokenseals.com 7000 [209.179.244.92]
WWW         : http://www.brokenseals.com/
Description : 

  Broken Seals is a heavily-modified ROM 2.4 MUD based on the world Robert 
Jordan created in his widely-popular series of books, The Wheel of Time. 
Approaching its third year in existence, Broken Seals has been regarded by 
many as the best Wheel of Time-based MUD due to its excellent balance between 
roleplaying and unique code. It has many features which make it stand out 
above the rest, such as:

 * A unique channeling system that allows for improvement through usage or
   advancement, and the ability to teach weaves to players.
 * A creation system that allows you to choose talents and specialties while
   still interacting with other players and their environment.
 * Unique dancing and swimming systems which allows your character to
   interact in different ways with people and the environment.
 * An entirely revamped guild system with many features which allow mortals 
   to create their own guilds without the assistance of an immortal.
 * A dueling system which allows players to organize contests among each 
   other, teams, or guilds.
 * As well as many other features, too numerous to list here. The best way to 
   experience them is to play Broken Seals and explore what it has to offer for 
   yourself.

If you enjoy good role-playing and codes which make the environment you play
unique, then Broken Seals has a lot to offer you.  Its long history of
originality in its players as well as in its environment heighten its appeal
to fans of, newcomers to and people who have yet to experience the Wheel of
Time series.  We're always looking for new and enthusiastic people
interested in becoming a part of our world.
 
                ----------------------------------------------- 

Mud         : Brutus USA
Code Base   : [Circlemud] This is a heavily modified mud many new verbs races and classes.
Telnet      : game.trilobyte.net 6969 [209.141.229.7]
WWW         : http://game.trilobyte.net/brutus/
Description : 

 An extensive, FRIENDLY, MUD based on the Circle MUD code but much patched 
and expanded. Many unique areas and commands. Several Races and classes 
including class specialization.

Come Join us we invite all friendly characters to join in the fun.  

Newbie help is provided in both automated form and by the immortals.
 
                ----------------------------------------------- 

Mud         : BTech: SolarisVIII
Code Base   : [MUX] In early Beta stages. Frequently updating code, constantly changing game
Telnet      : evilgenx.com 4444 [24.64.227.173]
WWW         : None
Description : 

 While constructing SolarisVII, a group of arena contractors decided it'd
be much cheaper to create a Simulated combat environment. Work went
underway, and a massive sim system known simply as 'SolarisVIII' came in to
existence.

 SolarisVIII is what we believe will Redefine sim sites. We are a total
twist on the way sims are done, and have adopted many new concepts. We're
still under heavy development, but please stop by and take part in the
Mini-RS testing. We'll have sim arenas up soon, so come check us out.           
 
                ----------------------------------------------- 

Mud         : Buffy: the Vampire Slayer and Angel MUCK
Code Base   : [MUCK]
Telnet      : 64.32.144.88 5454
WWW         : http://www.envy.nu/btvs/
Description : 

Upon the dark streets of Sunnydale, California, roam entities of legend 
and myth; and, yet, the residents of the small town are oblivious to 
hese dangers. Those who do know, a rag-tag team of teenagers and immortals,
are forever threatened by the creatures that roam the night -- vampires,
demons, werewolves. 

Not so far away lies the City of Angels -- Los Angeles, where the office 
of Angel Investigations remains. Those taking part in these so-called 
'investigations' include a vampire, a run-away, a half-demon, and an 
ex-watcher. Together, they battle in an ongoing war between those with,
and those without, souls.

And so, the war between all continues, unceasing.
 
                ----------------------------------------------- 

Mud         : A Bug's Muck
Code Base   : [MUCK] None
Telnet      : riftsmux.dhs.org 8081 [63.105.19.135]
WWW         : http://www.crosswinds.net/~abugsmuck/
Description : 

  A muck developed to house all those bugs out there... Heh, no, not 
computer bugs... but those loveable bugs from Disney's A Bug's Life! 
If you'd like to try a little bug-ness, swing on by and check it out!
 
                ----------------------------------------------- 

Mud         : Builder's Academy
Code Base   : [Circlemud] Circle 3.0 bpl 17, Oasis OLC 2.0, DG_Scripts 0.99 
Telnet      : cruelworld.dune.net 9091 [206.168.137.34]
WWW         : None
Description : 

The most challenging aspect of running a mud these days is 
finding good builders. You hear this from the admin of 
every mud that has ever been. In the past it has always 
been up to each individual mud to find and usually train 
their own builders. This works, but I think the circlemud 
community can come up with something better. So how do we 
find good builders? Simple, you find someone with the will, 
and you show them the way.

We are now open to train anyone interested in learning how 
to build using OLC 2.0 w/dg scripts. No pressure, no
deadline, just come and learn or help teach. Give something 
back to the community we have all taken so much from. The 
Builder's Academy is a circlemud resource, please submit 
any 'lessons learned' or building tips and hints so we can 
improve all of Circlemud. This means existing muds can send
newbie builders to us, we'll teach them, and then you can 
have them back, with the zones they built.
 
                ----------------------------------------------- 

Mud         : The Bunker
Code Base   : [MUCK] Muck2.2fb5.64
Telnet      : alpha.thewolvesden.net 5201 [139.142.233.42]
WWW         : http://thewolvesden.net/tbm/
Description : 

 The Bunker is a place for players to come together to enjoy a mix of
science fiction themes. In the Bunker colonists struggle to build a life on
an alien world, and coexist with the 'Iolani, the Bunker world's mysterious
native population. The Bunker is a fortress facility built in the cone of an
extinct volcano. Now you are invited to join them, either inside the Bunker
freeport* or in the jungles, mountains, and towns outside, where anything
goes.
 
                ----------------------------------------------- 

Mud         : The Burbs
Code Base   : EwToo
Telnet      : Burbs.org 4567 [165.113.211.4]
WWW         : http://www.Burbs.org/
Description : 

   The 'Burbs is a social type talker with multiple rooms.
The system rooms all have a suburbs-like description, hence the name.

New players may log in at any time but must ask a Superuser for
'residency' in order to have their character saved.

Once a resident you will not only be saved, but will be able to send
mail to other players, created rooms of your own, have a friends list,
set sessions, and post news.  This is a very friendly atmosphere,
troublemakers are not tolerated!

Feel free to stop by and check it out. You are not required to have
residency to visit.  You must, however, have a valid email address
in order to be granted residency.

Hope to see you soon!
-'Burbs Staff
 
                ----------------------------------------------- 

Mud         : Burning
Code Base   : Extended Diku, heavily modified
Telnet      : burning.stacken.kth.se 4000 [130.237.234.81]
WWW         : http://burning.stacken.kth.se/
Description : 

Some of Burnings features:
 * 50/50 base levels + unlimited meta levels (max so far 56)
 * 7 well balanced classes (+ multiclasses) and 9 races.
 * Large World (20,000 rooms in 180+ areas and growing.)
 * 6000+ rooms of randomly-generated mayhem, 'The Well'
 * FREE rent and extra item storage (individual lockers)
 * Extensive ANSI colors.
 * Built in aliases, gags, statistic logs etc.
 * Very advanced hunt system (room, object and mobile)
 * Many original skills(50+) & spells(200+).
 * Unique Guide and Navigator transportation system.
 * Spirits - Automated Mud and Newbie Introduction.
 * Meta Shop (buy stats up to 25).
 * Configurable prompt, tickcounter, and large toggle menu.
 * Automated auction system, equipment splitting dice room.
 * No player killing except for the risk free arena (no eq/exp loss)
 * Multiple attacks, advanced mob specials.
 * Friendly helpful immortals, Quests, and Powergroups (50+)
 * No multiplaying, limited equipment or playerfile deletes!
 * Almost totally rewritten from scratch
 
                ----------------------------------------------- 

Mud         : Burning Lands: Amtmud
Code Base   : ROM
Telnet      : amtmud.dyndns.org 5555 [207.201.233.250]
WWW         : http://horus.anth.utep.edu/~amtgard/
Description : 

   The Burning Lands MUD is based on the Live Action Role
Playing (LARP)Amtgard (see http://horus.anth.utep.edu/~amtgard).
Players fight with the virtual Amtgard counterparts.

   What sets The Burning Lands apart from all of the MUDs?
90 percent of hundreds of players know each other.  The RP goes
to a much higher level.  If you want to see some heavy gaming,
check us out!
 
                ----------------------------------------------- 

Mud         : ButterMud
Code Base   : [Circlemud] Bpl17/DGpl7
Telnet      : butter.crodo.com 4000 [209.119.138.235]
WWW         : http://butter.crodo.com/
Description : 

                 |)
                 |)_u_t_t_e_r__//_u_d
            telnet://butter.crodo.com:4000

-Heavily modified CircleMud bpl17 with DG scripts pl7.
-Custom Valhalla type quest system. (No cheesy quest shops)
-Custom jail system for limited pkilling.
-Custom Multiclass remort system.
-Large world with a Copper ][ flavor.
-Clans, Arena, auto this-that and the other.
-Newbie friendly.
-Y2k compliant.
-Low in tar and nicotine.
 

o=======================================================================o
                        Muds Beginning With: C
o=======================================================================o


Mud         : c-moo
Code Base   : [MOO] LambdaMOO 1.8.0r5, patched for German language
Telnet      : c-moo.andreas.org 7777 [195.21.255.248]
WWW         : http://www.c-base.org/
Description : 

  The c-base is a space station, built by Men, which got thrown back 
in time a 100.000 years and crashed on Earth. The remains of the space
station lay beneath the modern day Berlin. A group of scientists,
artists and programmers are taking up the challenge of d igging out
the space station.

The c-moo is the virtual reconstruction of the c-base, and is supposed
to be a place for social interaction amongst the crew of the station.

c-moo is also an attempt to modify the LambdaMOO core to support the
German language.
 
                ----------------------------------------------- 

Mud         : Caer Vannon
Code Base   : [Rom] 2.4 Derivative/Modified
Telnet      : caervannon.wolfpaw.net 2500 [216.18.90.3]
WWW         : None
Description : 

Caer Vannon is looking for experienced coders
and builders for a large-scale project.If you
are interested in helping with this, drop by 
and talk to us. 

Caer Vannon is being built to offer a bit for 
all. Both the Roleplayer and the Hack n' Slasher
will find something to their liking here. A 
special Quest characteristic is also being developed 
to make this place unique. Come join the vision.

Jehannum
 
                ----------------------------------------------- 

Mud         : Cajun Nights
Code Base   : [MUSH] TinyMUSH 2.2.2
Telnet      : cajun.targonia.com 7373 [207.93.108.195]
WWW         : http://www.swgalaxy.com/cajun/
Description : 

   The World of Darkness is very similar to our own. Same
cities, same movies, same events all exist there, just as
they do in the real world. However, there are many 
differences. Corruption is rampant, apathy and ignorance 
have taken the general populace and the Supernatural walk 
the earth, hiding themselves just beyond the perception of 
the mundanes. The creatures have been influencing the 
course of the world since the beginning, all the while 
waging an eternal war between themselves. Few have realized 
the source of the dacay and darkness that surrounds them.

   Cajun Nights supports Mortals, Kindred, Garou, Magi, 
Mortal+, Wyrm, Voodoun, and a host of others. No Fae or 
Wraiths though. The MUSH has active, excellent staffers, a 
large player base, and some of the best coding around. Old 
and new players are welcome. Atmosphere is everything.

   Cajun Nights has been running for 7 years, and has been 
under the same management for 5 of those years. (2 Years 
were dedicated to mush/world development)
 
                ----------------------------------------------- 

Mud         : Calindrian Council
Code Base   : [Rot] Rot 1.4
Telnet      : calindria.org 2000
WWW         : http://calindria.org/
Description : 

   Calindrian Council is Rot based PK Mud with Clans,
Quests, Quest Equipment and much more.  We have a PKpoint system where 
PKers can attempt to get enough points to have a statue of their character
permanently put into the game.  RolePlaying is highly recommended, but not
required.  Three Tiers of action with an Arena and a Warzone for those who
like P-V-P without the fear of loosing eqipment.  We are open to ideas an
suggestions as well as always looking for ways to make your mud experience
more enjoyable.
 
                ----------------------------------------------- 

Mud         : Cambridge Castle MUCK
Code Base   : [MUCK] GlowMUCK 3.1.5
Telnet      : ccmuck.org 7777 [203.37.251.4]
WWW         : http://www.ccmuck.org/index.html
Description : 

  In a time long forgotten where sorcery and the way of the sword meant 
honor or infamy.

  Where magnificent dragon ruled the skies in their great flights.
Where Ladies and Lords controlled thier lands, playing their power against
each other.

  Where serf worked thier long hard days for the nobility, or became the
rogues who played off the nobles as a bard would his lyre.

  Where witches and wizards cast their spells to force the world to their
bidding and where warlords roamed across the countryside seeking power.
Yes, a time  long since gone, but not forgotten in the realm of Cambridge
Castle!!!                                                                       
 
                ----------------------------------------------- 

Mud         : Camelot
Code Base   : [MUX] TinyMUX Beta version 1.6 #10
Telnet      : churchill.mux.cx 3333 [64.35.57.48]
WWW         : None
Description : 

  Camelot is a roleplaying MUX based on Arthurian legend.
The setting is the island of Britain, and the time between 500 CE and
1200 CE. The Romans have left and the Saxons are a current threat. It is
now the seventh year of King Arthur's reign.

Magic is allowed by application on Camelot, but time-travelling is not.
Feature characters from any useful version or retelling of the Matter of
Britain are available by application.

Players do not need to know any background to be able to play, but
reading some of the material is encouraged - it's a good read.
For more information, log on and find out!
 
                ----------------------------------------------- 

Mud         : CamelotAdventures
Code Base   : Unique/Java
Telnet      : Use Homepage
WWW         : http://www.camelotadventures.com/
Description : 

CamelotAdventures is a brand new MUD on the market in its late developmental
stages.  It is being coded from scratch in Java, the future of the internet.
The entire game will of course be original, and pay-to-play.  The entire game
engine will be unlike anything you are used to.

We are currently looking for Beta Testers, Builders, and Coders (Java
Programmers).  Builders need not know any programming to apply.  All positions
are compensated in one shape or another.  

Beta Tester application can be found on out website, at
http://www.camelotadventures.com.  Builders and Coders need to send a Bio of
themselves to CamelotArt@aol.com, soon to be Camelot@camelotadventures.com.
 
                ----------------------------------------------- 

Mud         : CamelotMuck
Code Base   : Muck - Fuzzball 5.63
Telnet      : camelot.ltlc.com 4201 [209.180.247.106]
WWW         : http://www.xcalibur.co.uk/camelot.html
Description : 

   Camelot is furry/anthropomorphic based muck and rules are 
few and can be simply defined as 'Do unto others, as you would 
have them do unto you', adult activities are not acceptable 
in any public area.
 
The theme is medieval and started as Camelot which is a 
passion of mine, so I built the village Camelot, and while 
trying to come up with a name for the game - it took it on.. 
It doesn't reflect all that's there, we have a number of 
villages growing (Skylands, South Town, North Village, 
Wehnimers Landing and  Castle Roogna), with more promised to 
arrive soon! Its not just a village of Camelot, but a whole world.
 
Building is encouraged and a helping hand of a free home is 
given with every player with automatic building rights, if 
you are new, to mucking then on my www pages there are even 
pages to help you familiarise yourself with your new 
surroundings, and the commands.
 
Future plans include, a battlezone where characters can take part
in real fights, a inter-village economy, magic and as much
realism as you can take!
 
                ----------------------------------------------- 

Mud         : Caradon
Code Base   : [LP] DGD driver
Telnet      : caradon.org 2023 [24.132.53.197]
WWW         : http://www.caradon.org/
Description : 

   Caradon doesn't try to outbid other muds by adding fancy
features, it just wants to offer a pleasant environment to
play the game and to meet and talk with others.  Give it a
try and find out for yourself if you think we've succeeded
in creating that...
 
                ----------------------------------------------- 

Mud         : Cardea
Code Base   : [Custom] Original
Telnet      : cardea-rpg.com 23 [213.163.65.77]
WWW         : http://www.cardea-rpg.com/
Description : 

  Picture a vibrant world, crafted with unique tools. A place of magic 
and adventure. Realms and guilds requiring military strategists, resource 
managers, fighters, merchants, priests and scholars to join those already 
present. Welcome to Cardea.
 
                ----------------------------------------------- 

Mud         : The Carnival of Carnage
Code Base   : [GodWars] CoC [Dystopia - MD 1.0 - Deluxe]
Telnet      : newhaven.orisis.net 4020 [216.181.167.7]
WWW         : None
Description : 

 Looking for a Dystopia without abusive imms, imms that don't know squat,
without rigging, and/or just plain lack of originality?  Come take a look
and hopefully stay a while, there's no upgrade, classes are being balanced,
and many more classes on the way.  The first of which is already in -
Amazons.

Come check us out, we've generally been a stable mud - going up to a week
without a crash normally, hopefully this will stay true with the new code.
 
                ----------------------------------------------- 

Mud         : Carpe Jugulum
Code Base   : [Rom] 2.4b4 Many mods
Telnet      : www.jugulum.co.za 5000 [196.15.240.228]
WWW         : http://www.jugulum.co.za/
Description : 

  You awaken in a cold sweat to your first discovery of the day.
It is no longer your warm, comfortable bed that you are lying 
on...it is AIR. Your second discovery is that below the AIR there 
is MORE AIR...MUCH, MUCH MORE AIR. You have lived a peaceful life 
up till now. In fact, watching the grass growing has been a 
highlight of some days. Today is not one of those days.
As your rational brain wakes up it informs you that if there is 
no bed beneath you, but some sort of void,  you should be plummeting 
to your death.

But you're not. You are floating. You begin to enjoy the sensation, 
flapping your arms wildly in a bird-like fashion. It is while you 
are perfecting your aerial breast-stroke that you first notice a 
minute silvery creature watching your progress in amusement. Pretending 
to be merely stretching, you blush deeply. The tiny creature appears 
to be made only of light, but still there is no mistaking the broad grin
on its face. It circles around you a couple of times, perhaps 
demonstrating the correct method to move through air. Eventually she 
stops, hovering in front of your eyes.

'My name is Shar. We have brought you here to help in the fight.  Our 
land, 'Carpe Jugulum' is in great need of help. Please help us.'
 
                ----------------------------------------------- 

Mud         : Carrion Fields
Code Base   : [Rom] ROM 2.3
Telnet      : carrionfields.com 9999 [208.11.111.70]
WWW         : http://www.carrionfields.com/
Description : 

    We are also one of the muds which people try to imitate, rather than an
imitator.  We also are constantly adding to the mud. Varied races (each with
different inherent abilities, weakness, strengths): Human, Elf, Half-Elf,
Dark-Elf, Surface Gnome, Deep Gnome, Dwarf, Duergar, Felar, Arial, Lich,
Fire Giant, Storm Giant, and Cloud Giant. Varied classes (each with vast
amounts of unique skills/spells): Necromancer, Transmuter, Invoker, Conjurer,
Warrior, Thief, Shaman, Healer, Druid, Paladin, Anti-Paladin, Assassin, Ranger,
and Bard.  Warriors specialize in a weapon. Mages undergo transformation at
high levels. A large world: 190+ areas (~18000 rooms), the vast majority are
original to CF (we have some of the old favorites).  Also, an 11 area
collection forming Hell (based on Inferno). Object limits that fluctuate
according to the player base. Extensive help files (750+) both in the game,
during character creation, and on our web page if you want to read them safely.
Player Killing for levels 10+ and based on experience points gained. Age is
finite (you can die of old age).  Guilds are raidable. Characters have two
hands (sounds simple, but most MUDs neglect this). Special Programs for
objects, mobiles, and built in quests. A system of religion where Deities
tattoo their followers and empower priests. Eight Cabals to join for
protection and power; another cabal for storytelling. We have been open to the
public for over five years and have a good player base (average about 75). 
 
                ----------------------------------------------- 

Mud         : Castle Arcanum
Code Base   : [Envy] Envy 2.0 Heavily Modified - ARCode
Telnet      : arcanum.mudservices.com 4000 [206.245.158.101]
WWW         : http://www.arcanum.mudservices.com
Description : 

- Unique mob programs enhance gameplay
- Object programs that add life to the surroundings
- Room programs that can give the element of motion
- Many new and original areas
- Strong player base
- Customizable interface and color scheme
- Automated quests and trivia game
- Hero/Angel/Immortal sponsored quests
- Casino games like blackjack that allow wagering
- Other games offer friendly competition like Connect 4
- Arena area allows PK without losing exp. or eq.
- User friendly MUD school with extensive help files
- Storage lockers that save through reboots
- Corpse retrieval avaible for a price
- Unique multiclass system
- Advanced command aliasing
- Always helpful staff
- Rated: Netscape Search Editor's Choice listing for MUDs
- Rated: Lycos Top Rated website listing in the MUDs and Other Online Communities category
- Rated: One of the top Internet games for kids by about.com
- Featured MUD listing at fullwebinfo.com and dirt.dmoz.org
- Plus much more, with more added all the time!
 
                ----------------------------------------------- 

Mud         : Castle D'Image
Code Base   : PennMush 1.6.5 PL 2
Telnet      : cdi.mux.net 5555 [207.96.122.40]
WWW         : http://www.ultranet.com/~rogerc/cdi_intro.html
Description : 

   Castle D'Image is a roleplay oriented MUSH set in an original
medieval fantasy world.  Applications are required for magic
using or otherwise supernatural character concepts.
 
                ----------------------------------------------- 

Mud         : Castle of Mystery
Code Base   : [Envy] Modified Envy
Telnet      : cstlofmystry.crodo.com 7777 [63.202.40.131]
WWW         : http://cstlofmystry.crodo.com/
Description : 

Castle of Mystery is a fairly new mud, running on the Envy
code base but heavily modified mud. All the areas are
original with many experienced builders and coders.

It is a spirited mud with a light atmosphere and colorful
surroundings. The Immortals are always ready to help in time
of need and we accept constructive criticism :)

We welcome you to enter into a world unlike the others,
a Castle...of Mystery...

Serene - Head Coder
Ariana - Head Builder
 
                ----------------------------------------------- 

Mud         : Castle of the Exiles
Code Base   : PennMUSH
Telnet      : coe.pennmush.org 5555 [128.39.114.7]
WWW         : http://coe.pennmush.org/
Description : 

   Castle of the Exiles is a consent-based medieval high 
fantasy MUSH. It is a world where, two decades ago, a 
family that had ruled for centuries fell, their castle 
destroyed, and a new order installed to rule the land. 
Other than that, Castle of the Exiles is a world you must 
explore to discover the secrets of. Character concepts are 
unlimited (though ones that could change game balance 
require approval of a staff member); magic is found in the
world; new cultures and new races are welcomed.
 
                ----------------------------------------------- 

Mud         : CastleMOO
Code Base   : [Unknown] None
Telnet      : saeihr.net 9800 [209.96.154.129]
WWW         : None
Description : 

  CastleMoo is an enchanting moo filled with ghosts,
goblins, and witches.  Rides on CastleMoo's very own
haunted bus are given out all the time.  Each room is
decorated with the scariest Anscii art that you have
ever seen.  An adventure that will keep you coming
back for more. But beware CastleMoo is not a chat to
play with stay close to your family or your friends
because ghosts roam fiercely through CastleMoo.  Titan
the friendly ghost will show you around on your first
visit.  Come but be very afraid!!!!!!                                           
 
                ----------------------------------------------- 

Mud         : CentauriMUCK
Code Base   : [MUCK] FuzzBall 5.67 -- GlowMuck 3.1.6
Telnet      : centauri.dyndns.org 2245 [24.68.194.11]
WWW         : None
Description : 

  CentauriMUCK is a brand new MUCK, created for the first
time in April of 2000 on the Head Wizard's PC.  We recently
got a permanent host and now we can open up to more players.
Since the Head Wiz doesn't particularly like MUCK
restrictions, you'll find that only the most necessary 
restrictions have been put upon the players.  For example,
even though Centauri is based on RP, it's only encouraged
and not enforced.  An all-original theme has been provided
for those who wish to RP, created by the minds of the wizard
staff for your enjoyment.

  Since the MUCK is fairly new, it is still quite small and
in need of builders.  Anyone who can build what they're told
to build would be greatly appreciated here.  We also might
have some need of qualified <-- (emhpasis here) admin.
Anyone who's interested, log on.  Newbies are welcome too!
So come on over and see what you think of the star system
that's really not so far away after all.  :)
 
                ----------------------------------------------- 

Mud         : Century Station
Code Base   : [MUSH] TinyMUSH 3.0
Telnet      : 24.64.56.223 1974
WWW         : None
Description : 

        Century Station MUSH is a Mush in the building 
phase and is not open for apps yet. We have enabled
limited guest access for Guests to login and chat
with staff if they so wish.

        We are a Mush based on the Heroes Unlimited
game system and set in the campaign city of Century
Station. While we use the Heroes Unlimited C-Gen
system we have NO coded combat system nor will we
ever. We are a cooperative RP Mush that uses +roll
systems to enhance if they are desired. They are
NEVER required.

        Century Station is a District in the United
States of America that boasts the worlds largest
meta-human population. It's the worlds only
Mega-City housing more within it's borders then any
other two cities in the world combined. Whether
you're a fan of the dark and gritty Gotham city
setting or the more high tech Metropolis/Manhattan
Century Station has a place for you. As a secondary
grid we have Gramercy Island, the worlds first and
only meta-human prison. We hope to have as much
active RP in the Island as we do in the City.

        Our current status is C-Gen coding and grid
mapping. We have no active news files as of yet but
we welcome guests on the Mush to chat with us
anyways and share their thoughts or to ask
questions.
 
                ----------------------------------------------- 

Mud         : Ceratonia
Code Base   : [LP] LPMud 3.2 - Heaven 7 lib
Telnet      : mud.ceratonia.net 2400 [64.35.57.48]
WWW         : http://www.ceratonia.net/
Description : 

 Ceratonia, A newly formed Medieval - Fantasy based
mud running the Heaven 7 lib is currently looking
for semi-experienced through highly experienced
coders to help us craft an exceptional and original
world. We have a very friendly and helpful
administration who are very open to any ideas that
you can bring in.
 
                ----------------------------------------------- 

Mud         : Chalacyn Nights MUD
Code Base   : Unique
Telnet      : mud.chalacyn.com 1000 [206.117.109.67]
WWW         : http://www.chalacyn.com/
Description : 

   5 years in development, we've been open for 3 years to players seeking fun
and quality in the same world.  You'll find yourself challenged here, with 
long term levels that promote a true sense of achievement.  We sport 
countless features, the scenario being fully integrated with a stable, 
unique game engine...too many to list in 20 lines, but here goes:

* Experience rewards for exploration, combat, quests and assisting new 
players * Protected status at low levels while you learn to play * A simple
but smart banking system * Configurable sounds and music with MSP * Combat 
is completely controlled by you (no autocombat) * Interactive NPCs who'll 
trade, arm wrestle you, offer you rumors or quests & more * Player-
influenced politics for war or peace * Gambling * Randomized items to keep 
you guessing * Settable moods for speech and actions * Player owned and 
stocked shops * Stability and speed!  You will not lose valuable time to 
crashes, dedicated T1 * Chaos (PK) and law (no PK), either can duel in the 
arena or during war * Secondary skills gained gradually that improve with 
actual use * 400+ help files on commands, spells and concepts * Customize!
Set your colors, aliases, even anti-latency measures * Original ANSI art * 
Competent, fair and often present admin * 150+ spells & lots more effects * 
                    We strive to please, come and visit!
 
                ----------------------------------------------- 

Mud         : Champions MUSH
Code Base   : [MUSH] PennMUSH
Telnet      : box1.microgate.net 2000 [209.222.110.9]
WWW         : http://homepages.go.com/~championsmu/index.html
Description : 

   Champions MUSH is an adaptation of the role-playing game
Champions, created by Hero Games. CM relies on a very close
relationship between many of the admins (the GameMasters), and the
players. Each player has a GameMaster who gives him Experience,
oversees the development of his character, and writes adventures. CM
allows each GM to have a worldwide group of gamers who all log in at
certain times to go on adventures. Players can also log in at any
other time and role-play with each other outside of adventures. This
allows players to have tense role-play sessions that include villains,
battles, riddle-solving, and all everything normally associated with
Champions adventures on some occasions, while allowing them to log in
at other times and have low-key ('traditional' MUX/MUSH) social
role-play with other players in between adventure sessions. The
potential of this kind of role-play setting is much greater than a
normal Champions campaign (in which only a few players get together
once a week to role-play a few hours), while also having greater
potential than most MU* settings (in which the players generate their
own spontaneous role-play), because our GameMasters can plot
adventures to run characters through which are generally much more
involved and much more satisfying than off-the-cuff roleplay.
 
                ----------------------------------------------- 

Mud         : Chaos
Code Base   : [Merc] Merc 2.2/Diku
Telnet      : chaos.betterbox.net 1111 [209.83.132.83]
WWW         : http://chaos.betterbox.net
Description : 

   Chaos is a new mud offering a fresh new atmosphere based 
on heavily modified Merc code to create a fully customized 
fantasy world. We offer lots of original areas with mob 
interaction and mob-run quests, as well as a few of the 
generic areas (customized) and an intricate system of roads, 
rivers, etc. We have 15 races, offer clans with clan rooms 
and associated bonuses, and a myriad other custom features. 

   Chaos has 700 player levels where you play the first 100 
levels in one of 6 main classes. Then at level 100 players 
must choose between two different specializations of their 
class with each specialization having a unique skillset with 
their own weaknesses and strengths. 

   If you would like to wield a legendary Chaos weapon and 
acquire special orbs through quests to increase your 
weapon's power, if you want to slay potent enemies with 
spells like Weredragon, Flame Fist, Ultimo, Assassinate, 
Midnight Blast, Dragon Strike, etc, or travel through the 
world with an Energy Vortex or on a Ghostly Steed, then 
Chaos is the place for you. We hope to see you there! 
 
                ----------------------------------------------- 

Mud         : Chaos Empire MUD
Code Base   : [Circlemud] Modified CircleMUD
Telnet      : Chaos.ddts.net 4600 [212.100.179.109]
WWW         : http://www.niels.goethals.easynet.be/
Description : 

  Chaos Empire is a new MUD. As such there is space for advancement.
There are several mortal classes, and when a player has exhausted a
career path, they have the opportunity to become one of four remortal
classes, and learn more powerful skills and spells. There are currently
seven clans on Chaos Empire. They each have their own clanhouse,
equipped with a store room and a board. Each clan also has its own
special ability, which is generally a very powerful ability. (some are 
spells, and some are character bonuses).

Newbie Helpers are there to help new players, new mudders and experienced 
players alike which are just starting out, if no Newbie Helper is on an 
Immortal will be happy to help you get started.

The main city is custom to Chaos Empire, and should provide a refreshing 
change to other MUDs. We aren't a large MUD, so there won't be
hundreds of people on at any time, but the people on are, in general,
friendly and will help you if you ask nicely :-)

Come give us a try, we're sure you'll want to stay.
 
                ----------------------------------------------- 

Mud         : Chaos High School
Code Base   : [MUSH] TinyMush 3.0
Telnet      : chaoshigh.wolfpaw.net 7421 [216.18.90.2]
WWW         : http://chaoshigh.wolfpaw.net/
Description : 

An anime style mush that has the theme centered around the
idea that all the high school's in anime's, where the events
happen at, are all actually one school. We have a selection
of races including alien, cat people, humans, and more. We
are still in the building stages and need peopel to help
code and build. The more people to build, the faster we can
look forward to opening. We have several areas planned,
including the campus and grounds, a carnival outside of the
school, and even a small town nearby. Any interested in 
helping should contact admin at Seeker8654@aol.com. Please
include a contact email, and details of what you would like
to help with. Hope to see you soon.
 
                ----------------------------------------------- 

Mud         : Chaos II
Code Base   : [LP] ChaosLib 1.0/Nightmare 3.2
Telnet      : chaos.deadmoose.com 3456 [63.198.222.10]
WWW         : http://chaos.deadmoose.com/
Description : 

  Chaos II, also known as Realms of Chaos, is an extremely challenging, 
thoroughly engrossing reality. From the moment you set foot in the 
Realms, you will be enchanted by the vivid, full ansi color descriptions, 
and the highly intricate, refreshingly logical and internally consistent 
structure to an extent which you have undoubtedly never before experienced.

Realms of Chaos runs on its own machine and connection, and is
incredibly well-balanced and fair.  Anti-cheating rules are actually
enforced.  You can therefore be proud of your achievements on RoC,
as people do not gain levels by exploiting bugs or imbalances.

RoC is a challenging mud.  Those looking for a place they can
become powerful overnight will be disappointed.  However, it is
the perfect mud for someone looking to earn their levels, and
to be able to take pride in making it to High Mortal, because it
is not something just anyone can do.

When you check out Chaos II for yourself, you will see a well
developed fantasy world that has room for humor and parody.  It
is not just a mud; to those who know it, it is another dimension.
 
                ----------------------------------------------- 

Mud         : Chaosium
Code Base   : [Merc] Modified to emulate GodWars
Telnet      : chaosium.inetsolve.com 1984 [198.94.137.20]
WWW         : http://chaosium.inetsolve.com/
Description : 

Chaosium was created with the concept of competitive, balanced,
and most of all FUN player-killing in mind.  We don't have 3 or 4
classes which are 'balanced' due to having all the same abilities, or
a dozen classes of which only 1 or 2 are actually viable pk-wise. The
classes of Chaosium (five, currently) are developed with balanced and
interesting player-fighting in mind.  As new classes are added, they
will be created with the original classes in mind, such that they don't
make current players' characters obsolete.  The current classes are
Fist, Mazoku, Patryn, Saiyan, and Sorcerer.  The classes are augmented
by Mobile Suits straight out of Gundam Wing.  New classes will be based
on anime (DBZ, Slayers, Rurouni Kenshin, etc) themes when they are
introduced. To avoid having untrustworthy imms, I am the only Immortal.

The learning curve here at Chaosium isn't particularly steep,
however the atmosphere is both competitive and chaotic.. skilled
killers will establish themselves without undue difficulty, but those
who depend on rigged classes or bugs will find themselves hard up.
If you are looking for an enjoyable and competitive player fighting
experience, Chaosium is a great place to be.

  Alathon
 
                ----------------------------------------------- 

Mud         : Chaotic Assault
Code Base   : [Rom] 2.4 advanced series
Telnet      : thewolvesden.net 4004 [24.68.194.11]
WWW         : None
Description : 

  Chaotic Assault is back. with the same friendly staff, plus much more,
we're back to stay, we started with a clean QuickMud codebase, with OLC,
color, copyover, plus adding all new skills/spells, new races and classes,
plus friendly staff. Chaotic Assault is newbie friendly, and PURE PK, PK
will start at level 11, and 7 level range, clanned members get clan eq,
plus more advtanges, there are 210 levels, 201 mortal levels. Come check us
out. We are non-roleplay, PK, all for themselves mud, Connect and u wont
regret.

Shadewraith, and the rest of the CA staff.
peace.                                                                         
 
                ----------------------------------------------- 

Mud         : Chaotic Visions
Code Base   : [GodWars] Modified Dystopia
Telnet      : chaoticvisions.wolfpaw.net 9696 [216.18.90.3]
WWW         : None
Description : 

 Alas the time has come. The screams of chaos and destruction ring
out thru the realm. The Kingdoms of Good And Evil gather amongst
the masses. The Gods watch on with amusment as thier followers
run rampant slaying all who stand before them. Fear is not an
issue. It's a way of life. Gather your powers quickly...lest you
wish to lose your head. Rise to become the strongest of your
Class. A Master Vampire, The Dreaded Death Knight....or
Perhaps wield your sword as a true Samurai Master. Anything is
possible. Let your mind open...close your eyes...and drift into
the realm of Chaotic Visions.
 
 We're a new mud, created around (11/00)with a steadily rising
player base and a strong support staff. Join us and experience
your own Chaotic Visions.                                                       

Drake,
Implementor
 
                ----------------------------------------------- 

Mud         : Chaotica
Code Base   : Rot 1.4
Telnet      : chaotica.mudservices.com 2225 [206.245.158.127]
WWW         : http://www.geocities.com/TimesSquare/Maze/8956/
Description : 

   Chaotica is a relatively new mud which has friendly imms
and big plans for the future. We recently switched to a 
new server which is excellent in terms of speed and 
rarity of lag.  We offer a clan system, player killing, a 
growing amount of original areas and some excellent 
features.  This is not a stock mud, but one based off the 
rot code that becomes more original with each passing day.  
We have a long way to go but a firm vision of where we are
going.  If this sounds interesting, come along for the ride...
 
                ----------------------------------------------- 

Mud         : ChaotiK InsomniA
Code Base   : [Rot] Rot 1.5 (Heavily Modified)
Telnet      : c3po.kc-inc.net 9000 [207.156.32.6]
WWW         : http://c3po.kc-inc.net/~chaotik/
Description : 

ChaotiK InsomniA is back once again and better than ever!

201 Mortal Levels
7 Classes with option to reroll into 4 different tiers
Over 30 Races
Addition skills/spells not seen in other MUD's
One on one Arena battles
Mutli-player Genocides and Clan Wars
Automated Quests with prizes
Imm Quests
Gambling Code
Rent/Own Homes
New Banking System
PK Clans for the blood hungry
Non-Pkill Clans for others
Role-play! Role-play! Role-play!

Always updating code, and accepting ideas from players!
 
                ----------------------------------------------- 

Mud         : Chase II
Code Base   : [Circlemud] Source modified to support additional classes, races, OLC, color, etc.
Telnet      : chasemud.com 9000 [216.77.232.97]
WWW         : http://www.chasemud.com/
Description : 

   Chase II is a MUD initially based on the idea of
creating an homage to the MUD of yesteryear.  Many MUDs
today have been so 'balanced' and 'developed' they are no
longer as much fun as they once were.

   Chase II is still in development stage, currently
focusing on expanding the world with new areas that include
automated quests.  With a large enough playerbase we plan
to begin Immortal-run quests as well.

   Chase II's strongest policy is to offer as much
consideration to its players as possible.  In short, this
means we will NOT 'balance the game' by removing or
changing powerful equipment and spells, increase the amount
of experience required to gain levels, nor make other
changes that take the fun away from the game.  Our
conception of game balance is to give monsters a better AI,
or to give other classes more abilities to help them match
those that may currently be more powerful.  If we must take
something away, we will replace it with something new.

   We are dedicated to enjoying ourselves, and we want our
players to enjoy themselves too!   -=- Nythir
 
                ----------------------------------------------- 

Mud         : CheesyMUD
Code Base   : [Circlemud] CheesyMUD v1.41
Telnet      : cheesymud.com 4001 [216.13.25.109]
WWW         : http://www.cheesymud.com/
Description : 

   Tired of looking for the Seven Keys of Krel'len
Kan'kefrous?  Do you laugh when people tell you how an elf
is 'supposed to talk'?  Then come on down to CheesyMUD for
a breath of fresh air and a side order of insanity!  For
starting players, we have a comprehensive tutorial and help
files.  For the experts, we have a unique battle system
(with fair experience!) that will be sure to challenge.
And, if you're lucky enough to become a builder, we have a
custom online building environment, complete with an online
programming language (no more reboots for new code!).

   So, if you're looking for a MUD with a friendly, social
environment, no PK, no rent, unrestricted multiplaying and
grouping, and a battle system that does all the math for
you, then stop on by!  For more information, check out
http://www.cheesymud.com/

   We hope to see you there!
 
                ----------------------------------------------- 

Mud         : Chiba City MUSH
Code Base   : [MUSH] Pennmush 1.7.3p11
Telnet      : saturn.planetmud.com 1115 [206.245.140.168]
WWW         : http://saturn.planetmud.com/~ccmush/
Description : 

Chiba City MUSH: Cyberpunk Ain't Dead Yet.
You remember the stories: Neuromancer, Burning Chrome, Snow
Crash, Strange Days, All Tomorrow's Parties, Bladerunner.  
You remember the gritty, foreboding realism and harsh 
reality.  A bleak future where opportunity comes calling in 
the cold rain, and its you alone against a world that's too 
busy to notice.  If you miss that feel, there's good news.  

We are open for play with character Generation and systems 
based on Cyberpunk 2020, and set in a completely original 
timeline.  The year is 2045, and the world is a different 
place.  Massive corporations dominate, while national 
governments and criminal organizations fight for the scraps.
Set in the enclave of Chiba, near Tokyo, with other real
world locations including Hong Kong, Los Angeles, and BAMA.
Coded and simple-to-use Matrix, Computers, Cybernetics,
Combat, Weapons, Martial Arts, Economy and Vendors.  
CharGen is straight forward, and backgrounds that contain
detail and a knowledge of our setting are required.
 
                ----------------------------------------------- 

Mud         : ChicagoMUSH
Code Base   : [MUSH] PennMUSH 1.7.3p3
Telnet      : chicago.mux.net 1925 [216.112.23.250]
WWW         : http://chicago.mux.net
Description : 

 ChicagoMUSH is a dedicated roleplaying environment devoted to recreating
the heyday of gangsters and g-men in Chicago in the mid-1920's. We have no
specific historical figures, but we do encourage players to make a name for
themselves. We have a consensual RP and combat policy, and have dedicated
ourselves to making the game a success in each and every way.
 
                ----------------------------------------------- 

Mud         : Chicken's Den
Code Base   : Rom 2.4
Telnet      : snack.p.lodz.pl 7000 [194.92.128.66]
WWW         : http://snack.p.lodz.pl/~cd/
Description : 

   Based in the mystical, magical and medieval Thera, the Chicken's
Den is a rapidly changing world.  Everyday adventurers are discovering new
lands, spells and skills. There is danger for the foolhardy and reward for
the brave.  Thre is an individual quest generator for those who like a
unique twist to their gaming, as well as quests run by immortals.  Levels
that can be achieved by mortals are 1-51, immortal levels range from 52-60.
Right now there are 8 races and 5 classes.  More races and classes are
going to be added in the future and we would like suggestions for some new
ones if you have them!  Clans are going to be started soon.  The mud is
VERY FRIENDLY and we welcome NEWBIES with open arms!!  If you have any
trouble just type 'gossip help'!  Currently PKilling/PStealing is not
allowed.  Your local gods are: jaceks, Kagawa, Krecik, and Targos. 
 
                ----------------------------------------------- 

Mud         : Children of the Moon
Code Base   : [Unknown] RhostMUSH version 3.2.4 patchlevel 7 # 06/10/2000
Telnet      : cotm.clawpaw.com 2005
WWW         : http://www.clawpaw.com/cotm/
Description : 

     The setting is Post World War III (Desert Storm), the year is 2013 and
we find ourselves in Michigan. Don't look for our cities on any map however,
we've got the 'Anytown, USA' style setting. Children of the Moon is an
online game based on the White Wolf series of Werewolf: The Apocalypse,
Mage: The Ascension and Vampire: The Masquerade, etc.  (No Changeling and no
Wraith, no Project Twilight).

     The times are harsh. Blackouts, slums, shortages happen all the time,
yet among all this.. we are rebuilding. Half the time you don't dare look
behind you, the other half you are the predator.. not the prey. We're
Role-Play (+roll is available and used but mostly for combats and @kill is
NOT allowed, RP over PK) intensive and xp is granted automatically and
through storytellings.                                                          
 
                ----------------------------------------------- 

Mud         : Chomestoru
Code Base   : [Silly] 8+ yrs original coding
Telnet      : chom.org 4000 [198.175.15.198]
WWW         : None
Description : 

   Looking for a new challenge?  Chomestoru is unlike any MUD you may 
have played in the past.  For almost ten years Chomestoru has stood 
apart as a unique, fun community.  With several dedicated long-time 
players and implementors, the Realm of Chomestoru is one of the most 
stable and friendly MUDs you can find!

 + *All* areas are completely original.
 + Mobs are talkative, spell-casting, intelligent 
   and, sometimes, vengeful.
 + Our class system is entirely unique and makes the individual 
   self-reliant. (Not that you can't group!)
 + Skills and spells improve with use.
 + Players can choose to become citizens of any the one of the cities 
   of the realm; each city has its own flavor, as well as benefits.
 + Heavily customized code, right down to some of the basic
   commands. (But don't let that scare you-it's easy!)
 + Best of all, everyone is very friendly!

We look forward to seeing you in the Realm!
 
                ----------------------------------------------- 

Mud         : Chronicles of Chaos
Code Base   : [Rom] **Extremely Modified** over 4 million rooms!!!
Telnet      : coc.darkmud.com 4000 [205.160.45.30]
WWW         : http://coc.darkmud.com/
Description : 

   Chronicles of Chaos has been in the making over 2 1/2 years now,
and has strived toward having a fun, exciting place to play.
 
  We have so many features its pointless to list them here, but we are
the largest(room wise) MU* in existance today, soon to have over 5 million
rooms(over 4 million at present) 2-2.5 million mobs and 1-1.2 million objects.
 
  We have flying dragons and carpets to automatically carry you to areas, a
fully colorized mapping system out in the wilderness, and thats just the world
aspect!! We are one of the most modified ROMs in existance today, and are
only getting more and more so every day.
 
 CoC is not, as of yet open to the public, but anyone is welcome to come play,
we are just not publicly announcing our opening date yet.
 
 We have moved to our DEDICATED server!
log onto: coc.darkmud.com port 4000 and see for yourself the
gigantic next-generation text-based RPG in the making.                     
 
                ----------------------------------------------- 

Mud         : Chronicles of the Blade
Code Base   : [Rom] ROM2.4.6B Enhanced.
Telnet      : cotb.inetsolve.com 1908 [198.94.137.22]
WWW         : None
Description : 

In a world called Antaria, a prophecy has been fulfilled.
The world has been destroyed by the pure and unrival
force of Darkness and only a few cities and regions
has been spared. Light has been reduced to a single
spark of hope in the city of Kieron. 

4+ classes: Class-up sytem, your class evolves
each 30 levels.[130 xp levels, 31 power levels]
8 races to start from, new skills/spells,
new features, improved xp and damage sytem, etc.
[See help changes for further info]

There are only 4 active Imms, and they are almost
all the time, and they are not powerhungry, they are...
helpful( eek! ), builders are on another port, so you
wont have to deal with bored builders either.
Eloren.

P.S: The mud is still in Beta, and excuse me
for this mess, TMC only allows 20 lines per desc ;)
 
                ----------------------------------------------- 

Mud         : Chronicles, Dawn of Time
Code Base   : [Rom] ROM 2.4beta
Telnet      : chronicles.betterbox.net 9009 [209.83.132.69]
WWW         : http://chronicles.betterbox.net/
Description : 

   Chronicles is an exiting new MUD with an experienced player base, dedicated 
administration and a fun and friendly environment. Based on ROM code it has 
been renovated beyond the usual, while keeping some of the familiar areas.  
Constant building provides an ever changing landscape to explore. 

Nestled and surrounded by the ever present Mists, the city of Solryce lies 
at the center of the realms of Dawn. Since the dawn of time, the mists open 
and close, revealing portals into other realms. No one living has yet 
unraveled the mystery of the mists....

You begin life as one of the races of Solryce - Human, Dwarf, Elf or Giant, 
with a profession of Fighter, Cleric, Thief or Mage. A level system allows you 
to gain powers and skills, but the fun begins once you reach Ascendancy, where 
you may be accepted into the Vampyre, Phoenix, Werewolf or Angel clans. All of 
which have been coded from scratch and bestow new sets of powers and skills on 
the player... Of course the drawback being you will be hunted by the other 
clans. This is what most players live and thrive on.. the struggle for survival!

So try us, all in all, Chronicles should be tried and experienced, it will 
not be a dissapointing one by any means.
 
                ----------------------------------------------- 

Mud         : ChronopiaMUD
Code Base   : [Rom] 2.4b5, heavily modified.
Telnet      : mud.hitchhiker.net 4000 [212.107.226.20]
WWW         : None
Description : 

Walk down under the arch of the Elysian Gate.
Feel the crowd around you.
See fat, cowlike creatures fly above you.
Kill the noisy human warrior standing beside you.
Join clans, participate in quests, slay beasts and
players, collect equipment, and explore the city of
Chronopia.

ChronopiaMUD is a highly original MUD based on ROM.
More than a year, and several thousands of manhours
has been put into this place. The Immortals welcome
ideas to evolve the MUD into something greater than
a binary executable.

Welcome, to Chronopia.

Angron, Implementor and Head Coder.
 
                ----------------------------------------------- 

Mud         : Circle of Darkness
Code Base   : [Smaug] Currently being modified
Telnet      : 24.8.102.91 4000
WWW         : None
Description : 

   Circle of Darkness is a new mud just starting up.
We are looking for both coders, and builders to help
us achieve our goal, to make a more pleasent enviornment
for our players.Roll playing is encouraged, and 
player killing is only for those who seek it.We do
offer clans, guilds, and orders.However most of these
have no leaders, so perhaps you may be one someday.
The imms are respectful, and act as if they weren't an imm
at all.We have a small playerbase so your chances of being
helped are high, and we ask that if an immortal is busy
please wait :).The immortals will try to help you
as much as possible and i'll be almost every day to do some
helping of my own so I wish to see you there when I do
come on, and not see a ghost town all around.Well just
connect to our mud, and enjoy yourself having a good time!
 
                ----------------------------------------------- 

Mud         : Circle of Dawn
Code Base   : [Circlemud] based on Crimson Circle
Telnet      : daw.wolfpaw.net 4550 [207.167.12.130]
WWW         : None
Description : 

Circle of Dawn is based off of Crimson Circle code.  Our
goal is to provide a fun and exciting place for both
experienced mudders and those just learning the ropes.

We are looking for creative minds to help us build and grow
into a unique and interesting playground for all mudders.

Come now and get a free bottle of Jolt(TM)!  :-)
 
                ----------------------------------------------- 

Mud         : Circle of Ouroboros
Code Base   : Nightmare 3.x
Telnet      : tander.com 4444 [207.1.218.4]
WWW         : None
Description : 

   Circle of Ouroboros is based upon several of the
excellent books put out by Robert Heinlein.  The
Omniversal Time Corps had set up a headquarters in this
town, creating drastics changes and holes within the
fabric of time.  After the Corps left, the town was renamed
Temporal in honor of the dozens, if not hundreds of time
and space portals in the area of the city. These portals
offer a wide range of adventure for the player who wants
a wide variety of playing theme. There are portals to
places ranging from Darksun D&D to old Atlantis itself.

The entire backbone area has been rewritten, with a
detailed map available, for those players who have
grown bored with the standard issue Nightmare 'Praxis'
Town.
 
                ----------------------------------------------- 

Mud         : Cities of Glory
Code Base   : CircleMUD
Telnet      : 144.167.49.10 4000
WWW         : http://www.bearbells.com/cog.htm
Description : 

 Cities of Glory has undergone a number of significant changes in the last six 
months, both in code options and world development. Eight new races were added, 
all with skills and abilities specific to each race. Quests are available now 
at all times not only through daily quests, but through automated code as well. 
The size of the world has expanded to include an additional 4,000 rooms 
including an entire new continent. The players are friendly and willing to help 
with new comers, pkill is only allowed in designated zones. Clans are a large 
part of the gaming experience with a large amount of good-natured competition 
between the clans. 
 
Cities of Glory has been an entity now for over four years, ever growing and 
changing. Stop by for a visit, stay for a virtual lifetime!
 
                ----------------------------------------------- 

Mud         : Cities of M'Dhoria
Code Base   : ROM 2.4 (Modified)
Telnet      : mud.mdhoria.org 6996 [216.104.136.62]
WWW         : http://mud.mdhoria.org/
Description : 

   A lone traveller enters M'Dhoria as the sun sets upon the 
lands. A wolf howls as the night creatures begin to stir, 
and a thousand shadowed eyes watch the stranger from the 
safety of the darkness....

With 16 races and 17 classes, the lands of M'Dhoria offer 
something for everyone, from the evil mage spreading chaos
throughout the lands, to the noble knight who strives to 
right the wrongs of the world. M'Dhoria's heavily modified 
code, presents a truly unique leveling system, based on a
character's skills as opposed to what they can kill. 
Logical player killing is allowed, and roleplay is 
required. With 80 original areas to explore and over 300 
skills and spells, an adventurer in the realm is only
limited by their own imagination. Enter the magical realm 
of M'Dhoria at mud.mdhoria.com 6996 - where the dream has 
just begun!
 
                ----------------------------------------------- 

Mud         : The City
Code Base   : summink/EW
Telnet      : toybox.infomagic.com 4567 [165.113.211.4]
WWW         : http://www.infomagic.com/~city
Description : 

   Picture the scene. A train rattles its way along the tracks, nearing the
end of its journey. As you crane your neck out of the window, you can see a
city approaching. Buildings of all shapes and sizes are to be seen.
The train pulls into the station, and as you step onto the platform, you see
the people, feel the atmosphere, and you break into a smile at the sight of
it all.

   The City is a place to relax, meet people from all around the world, and
chat, all for free. You'll find that the City is a virtual world, around
which you can walk freely, talk to people, and visit them in their homes.
You can make friends, even fall in love.
 
                ----------------------------------------------- 

Mud         : City MOO
Code Base   : [MOO] MOO
Telnet      : city.moo.ca 1234 [206.168.220.50]
WWW         : http://city.moo.ca:2345/
Description : 

   City MOO, a vibrant and unique MOO, is set somewhere on the
West Coast of North America.  Players can explore the City,
construct their own areas in it, create new objects, as well
as chat, socialize, or simply hang out.  With over 50 public
rooms that players can build from (more coming soon!), City
MOO has unlimited things to see and do - with a financial
system, public transport, weather, and a fully integrated,
dynamic WWW interface.

City MOO - Come and check us out today - TELNET to
city.moo.ca 1234, or surf to http://city.moo.ca:2345/.
 
                ----------------------------------------------- 

Mud         : Clandestine
Code Base   : [Rom] Highly customized
Telnet      : clandestine.mudnet.net 9476 [206.71.170.159]
WWW         : http://clandestine.mudnet.net/
Description : 

Clandestine is a friendly MUD where fun is the highest priority. A
healthy mix of roleplay and hack'n'slash, Clandestine is still growing,
and player ideas are always considered and frequently implemented. Its
success has led to its selection as Mud Connector's Mud of the Month for
December, 1998.

Clandestine offers 50 races and 30 classes to suit just about everyone's
roleplaying needs. Twelve religions, from good to evil, lawful to
chaotic, each have their own religion spells. Player-killing (PK) is
allowed, and even encouraged, with level and religious rank based limits.

Clandestine has many features not found on most ROM muds, including
multiclassing, an online casino with working card games, relic weapons
that increase power as you use them, and much more!  Our website includes
an up-to-date map of the world and you can browse races, classes, and
spell group information to make your character creation easier.

Stop by Clandestine, and sharpen your sword, your skills, and your wits.
 
                ----------------------------------------------- 

Mud         : Clay Valley
Code Base   : LPmud
Telnet      : mud.mds.mdh.se 3011 [130.238.251.216]
WWW         : http://clay.mds.mdh.se/
Description : 

   Clay Valley is a mud where you can wander among Angaraks
and Alorns. Roleplaying is greatly encouraged and there is 
room for more wizards should you wish to code.

The hearty adventurer can find many interesting things to 
do and possibilities are numerous for the imaginative.

We provide the setting - you provide the story.
 
                ----------------------------------------------- 

Mud         : ClioMUD
Code Base   : [Circlemud] CircleMUD, version 3.00 bp17 (modified)
Telnet      : cyborg.no-ip.com 4000 [24.31.81.14]
WWW         : None
Description : 

  This MUD will focus on highly detailed aspects of Roman and Greek history,
starting from the time of the Iliad on through the fall of the Roman empire.
We would *LOVE* to have history majors/enthusiasts to help steer the MUD and
provide technical details for zones and objects.  All ages are welcome, and
we hope to make this MUD a highly educational experience for all players,
bringing in details about Greek and Roman mythology, mathematical
developments, scientific developments, etc.  The MUD itself will be run by
'mortals,' providing  'engineer' occupations to those who would like to
build, and a senate in Rome itself, 'Hero' characters to those who have
proven themselves, and lots of other things.  Players will have an option to
live in one of many Greek Poleis, or Roman cities, or perhaps play from
different areas such as Germania.  Players will be able to train in certain
areas, and can become warriors to defend the cities and enlist in the army,
gladiators to participate in civil entertainment, merchants to travel the
land and exchange goods and services, and much more.  We would *LOVE* input
from people who think this idea of creating a MUD is exciting.  Being that
things will be built by mortals, and our scrapping of all zones that don't
pertain to the time period, we hope to have an expansive and very unique
world, accurate to historical accounts.  Feel free to drop in :)                
 
                ----------------------------------------------- 

Mud         : Clone Wars MUSH
Code Base   : [MUSH] PennMUSH
Telnet      : clonewars.pennmush.org 8822 [128.39.114.7]
WWW         : http://clonewars.pennmush.org/
Description : 

   The Clone Wars MUSH is a Star Wars MUSH 
focused on the ongoing conflict between the 
Republic and Mandalorian forces, set 40 years
before A New Hope.  Both the Jedi and Dark Jedi 
play an important role in the struggle 
for galactic domination.  
The MUSH is mainly role play, with all the 
coded systems available for player use.
 
                ----------------------------------------------- 

Mud         : The Cold Dark
Code Base   : Cold
Telnet      : ice.cold.org 1138 [206.81.134.103]
WWW         : http://ice.cold.org:1180/
Description : 

   The Cold Dark is the primary development site for ColdCore.
Discussions and questions in regard to ColdCore are welcome.

It also has two realms. The first is open-themed, named Taobh Thiar
(Gaelic for Beyond). The second is based in the realm of
En Requiem (http://www.cold.org/EnRequiem).
 
                ----------------------------------------------- 

Mud         : Cold Fate
Code Base   : [ColdMud] Genesis 1.1.8 running modified ColdCore-3.0
Telnet      : scully.smug.adelaide.edu.au 1701 [129.127.130.5]
WWW         : None
Description : 

Action, adventure, that sickening feeling of losing your keys
out an air lock, all this and more can be yours!

Cold Fate attempts to bring the meat of Trek right to your 
console. Based on the current Trek timeline, we have an 
emphasis on exploring, colonizing, and conquering space. 
Tired of diplomacy? Start a war! Want to spy on your 
neighbor? Get a little cosmetic surgery and you'll blend 
right in. You want Galactic peace? Bah, that's no fun.

Since we're just starting, we're open to suggestion of all 
sorts. Our admin won't kill you for making a comment. We may,
of course, turn you into a frog. We're all friendly (some of
the time, at least!)

Only one way to find out.
 
                ----------------------------------------------- 

Mud         : Columbus Twilight MUX
Code Base   : TinyMUX 1.6 Beta #4
Telnet      : twilight.mendron.com 6000 [206.205.192.10]
WWW         : http://www.topcities.com/OuterSpace/darklands/twilight/
Description : 

   The theme of Columbus Twilight could be summed up
with a picture of a person standing on the edge of a
skyscraper, preparing to jump off, wearing designer
jeans, a $500 shirt and rag-tag tennis shoes.  The
whole world is on the brink of destruction.  Whether
you call it the Final Nights, the Apocalypse,
Oblivion, Ascention, it's here, and its real, though
most refuse to admit it. Columbus itself is a
growing city, hidden away from the rest of the
country despite its pleas for attention.  Sometimes
called 'the biggest little city on Earth', Columbus
is at the heart of the state that's 'at the heart of
it all'.  Away from the prying eyes of the nation
Columbus has begun to fester and boil over with
corruption and graft, yet there's a wholesome,
sugary topping to it all. Based on the World of
Darkness, Columbus Twilight dares to delve into the
darkest horrors of humanity while being grounded in
one of the most ordinary, non-threatening places on
earth.
 
                ----------------------------------------------- 

Mud         : CommonWealth: Mystical Kingdoms
Code Base   : [Merc] Heavily modified
Telnet      : cwealth.caelum.cx 8500 [216.7.139.108]
WWW         : http://cwealth.caelum.cx/
Description : 

 Commonwealth is a merc based mud, which contains 75% 
original areas, two continents, and 97 total areas.
 
We are very newbie friendly, fun, and our player base 
is growing each day. We incorporate 4 distinct classes
for unique character building. Unique items to our mud
include vampire class, avatar eq, two continents, many
different clans both pk and non-pk.
 
Our Immortal staff is very laid back, friendly, and 
very experienced. Most of the immortals have active
characters in the game and are more than willing to give
you a helping hand.
 
We are also in the never-ending process of developing
new areas and incorporating them into the game. So we
hope to see you at Commonwealth. 
 
                ----------------------------------------------- 

Mud         : Conflicts of Earth: Awakenings
Code Base   : [MUSH] PennMUSH Using HSPACE
Telnet      : starwolf.org 3333 [216.22.215.50]
WWW         : http://www.conflictsofearth.org/
Description : 

   The stars have beckoned countless generations of countless races, 
civilizations grew and fell beneath thier watchful eyes. Ever just out of reach 
but always in the imaginations of those who dared to dream. Races around the 
galaxy pulled themselves out of the muck and flung themselves from thier 
homeworlds to explore the heavens. So things sit now in the galaxy, where will 
events lead?

   COE features a friendly roleplay enviroment with an experienced staff.  
Our space system ( modified HSPACE )is extremely detailed and yet easy to use.  
We also have a  fully dynamic economic system.  You can be anything from an 
ambassdor to an explorer to a CEO.  The RP has started up and logs are available
on the website. There are infinite possiblities in infinite space.  Hope to 
see ya soon!

   Recently COE has joined forces with Otherspace. Both are orginal themed mushes
that are now on the same MUSH but in separate universes (thanks to HSPACE).
Cross-universe events are planned to occur, however, this joining has given both
games the combined resources of a larger admin staff and PC base to work with.
 
                ----------------------------------------------- 

Mud         : Conquest
Code Base   : [Smaug] *custom combat code*
Telnet      : conquest.inetsolve.com 8888 [198.94.137.24]
WWW         : None
Description : 

We're in the BETA stages at the moment and looking for people to test, 
comment , find bugs etc... If you have an idea that you think would fit, 
let us know!

Pull the lever in the City Square for free levels.

We have a very unique approach to combat which requires a 
bit more skill that standard 'flee' based systems. It takes
a bit of getting used to but is guaranteed to get your
adrenaline pumping once you get the hang of it.

People interested in building should send an email to the
admin addy.....if we're interested, we'll get back to you and set up 
an online meeting. Keep in mind, we're more inclined to bring people 
onboard that KNOW the mud and how things work. So try it first.
 
                ----------------------------------------------- 

Mud         : Continents Mud
Code Base   : [Envy] 2.0, Rom 2.4b, plus 4 years of our own coding
Telnet      : continents.cx 5050 [208.139.203.146]
WWW         : http://www.continents.cx/
Description : 

Continents is an adventure type mud in a Medieval/Fantasy theme. We have HnS,
but there are many things that require interacting with other players too. If
you need to eat, either make your own food (if you know how) or find someone to
buy it from. Would you like a pet? Find a friendly neighborhood ranger type to
tame a wild beast for you. There is no xp for killing, xp is only awarded for
doing. Smack a mob, get some xp; cook a bowl of soup, get some xp; forge a
sword, get some xp.

Some areas are stock and some are exclusive to Continents, but none of the
stock areas are original. Stock areas have been resequenced, restructured, and
reconnected to fit in properly with the surrounding landscape and Continents
theme.                                                                          
 
                ----------------------------------------------- 

Mud         : ContinuuMOO
Code Base   : [MOO] LambdaMOO 1.8.0p6 onc FreeBSD
Telnet      : bridge.artfuse.org 23 [24.43.136.236]
WWW         : None
Description : 

 ContinuuMOO is the first MOO if its kind in Ontario. Our MOO
is run by a counsil and is based on city creation. Our Player
class system is updated constently and all players start out
as builders. Our MOO is user/newbie friendly and if no one is
on to answer questions MOO mail Q.

 This MOO is up 24/7 and has only crashed once because of a
watchdog reset by BSD. The MOO is never shut down.
 
                ----------------------------------------------- 

Mud         : CoolMUD
Code Base   : [Rot] CoolCode 3.8,
Telnet      : coolmud.com 6658 [209.83.132.69]
WWW         : http://www.coolmud.com/
Description : 

 CoolMUD is, quite simply, the modern standard in MUDding.  Talk about
stability: our current record is 78 days, 23 hours, 45 minutes, and 32 seconds
(we had to reboot to add new code).  Three standard tiers.  A fourth tier
consisting of Generals, each of whom has access to immortal commands, the level
thereof determined by the quantity and calibre of followers he or she has.  An
extremely developed guild system, with player guildmasters (who you don't want
mad at you--they can 'banish' you, making you unable to train, practice, or
gain new skills).  Eighteen classes.  Bounty.  Custom Arena Code.  OLC.
AutoQuest.  The list goes on....

 But the best part of CoolMUD is that it's always on the cutting edge.  We
were the first to implement MXP, one of the first to use MSP, and, even as we
add these technologies, we maintain a clutter-free interface for telnet users.

 Basically, CoolMUD is a MUDder's MUD.  We've spent over five years coding it.
Why don't you give it a try?

Hope to see you there,
Jouster, IMP of CoolMUD
 
                ----------------------------------------------- 

Mud         : Core 2650
Code Base   : [LP] Colony 1.2
Telnet      : coremud.org 4000 [209.240.102.1]
WWW         : http://www.coremud.org/
Description : 

   Core is based 650 years into the future on a remote planet.
The settlement was established as a mining colony under the
control of 'The Company'.  

   If you're tired of the standard pre-canned orc/thief/mage fare,
get ready to be blow away by a completely CUSTOM-written world!
After playing Core, you'll never go back to a 'stock' world
again!  Not for the lazy or timid.

Features of Core:
 * Player-run shops. Forge weapons, set prices, sell stuff, earn $$$!
 * Unique mining system drives the player-run economy.
 * Multimedia enhancements for Portal and Zmud clients.
 * Custom-written Stock Market.
 * Coder-run events (fires, earthquakes, invasions, etc).
 * Assigned apartment upon reaching level 3.
 * The world MAPPABLE on graph paper.  No 'blue portals'! 
 * Active game administrator/founder routinely adds new custom features.
 * Rules restrict Coders from interfering with Players.
 * -NO- MAGIC!
 
                ----------------------------------------------- 

Mud         : Corporate Development
Code Base   : [SWR] Modified SWR
Telnet      : syndor.com 3825 [24.14.5.16]
WWW         : None
Description : 

  We are not a Star Wars related MUD but rather a Human/Futurisitc MUD. We
are new and need more builders and coders. We do not accept what is know as
'General imms' or 'RP enforcers'. We only accept builders and coders with at
least 6 months experience. If you can build, or code, or both, then hop on
by. If you just wanna hang out, come on by anyways, although we aren't open
to players yet. While it's an SWR code base, the code itself is heavily
modified to become CorpSoft v.9 (SWR 1.0 Modified). We are coding in all
kinds of new snippets. We do not currently have xsocials, but if there is a
high demand for them by the people, we will add them. If you are interested
in building/coding for CorpDev then talk to either Navus or Ferak.
 
Even though we have the MUD back up again, we are not open to players, it is
open so we can hire new builders/coders.                                        
 
                ----------------------------------------------- 

Mud         : CosmosMUD
Code Base   : LDMud 3.2.7 - modified 2.4.5
Telnet      : cosmos.walkabout.org 4050 [216.111.160.141]
WWW         : http://cosmos.walkabout.org/~cosmos/
Description : 

The Terrans, notorious for their lack of conformity, would
say it is the year 2540 AD. The more advanced races who
have embraced temporal unification would say it is the
year 5123 GS (Galactic Standard). Whichever way it is
classified, it is a time of great wonder and excitement.
With hyperlight travel through another dimension, it is
possible to visit distant worlds thousands of light-years
away within a few minutes.  It is a time of exploration
and technological wonders as the inhabitants of this
galaxy strive to understand it.

This is the Universe of CosmosMUD, a completely original 
Science Fiction setting ready for exploration.  With a
depth of story and content never before seen in a Science
Fiction MUD, CosmosMUD will envelope you in a challenging
and interesting Universe.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

We are currently looking for people who are familiar with
LPMud coding to make areas.  Since we are a new mud,
promotions will come quickly based on demonstrated ability.
Check out the webpage and see what we have planned!
 
                ----------------------------------------------- 

Mud         : Cosrin
Code Base   : [Custom] none
Telnet      : Use Homepage
WWW         : http://www.onlinegamescompany.com/
Description : 

Legends of Cosrin has now moved to Freeloader.com where you can 
download a Wizard which allows you to connect to the game.

Legends of Cosrin is the first of Online Gaming Companies Muds
to be released on the general Internet after 2 years on AOL.

Mostly a place to quest, band together and destroy evil.

It's a realm of no player killing and encourages role play, the
staff play active roles and we try to run story arc's throughout the year.

After to long under the banner of AOL it's time to open it up to
everyone. We have removed all charges and intend to keep it that way.

Paul Barnett (Kali)
 
                ----------------------------------------------- 

Mud         : Council of Wyrms MUSH
Code Base   : [MUSH] PennMUSH
Telnet      : hfs.dhs.org 4550 [4.7.138.224]
WWW         : None
Description : 

  The Council of Wyrms. A world of majesty, intrigue, and 
mystery. Dragons gather to the Council Aerie to meet out
fate of all Dragonkind and the World alike. Players have 
the option of being dragons of any color, aswell as human
and demihuman races amidst the Io's Blood Isles. The great 
Ninefold Io created all dragonkind, join her children in
their mighty land.
 
                ----------------------------------------------- 

Mud         : Covenant
Code Base   : [Smaug] with customization
Telnet      : tierceron.com 1685 [209.83.132.85]
WWW         : http://www.tierceron.com/
Description : 

  We are building a very detailed and atmospheric realm. Our
main city, Tierceron, is so large it is really a city-state
rather than just a city. (For implementors, this means
we've got a city with over 1,200 rooms!) We emphasize
quality over quantity and everything we do is 100% original
starting with the races and classes to the zones
themselves. We highly encourage role-playing, and we do not
cater to newbies. This isn't to say we are not newbie
friendly, but that we are geared towards advanced players.
The realm of Covenant is taking shape and we are looking
for builders who can write quality, high-impact zones!

   Travel between areas has been implemented using a 
navigation system complete with overland ansi maps. You set 
your heading, and how fast you wish to travel (walk, jog, 
run, and canter, trot, gallop). You can track your progress 
using various navigation commands.
 
                ----------------------------------------------- 

Mud         : Covenstead: Land of Shadow
Code Base   : [Smaug] Undergoing Heavy Modification
Telnet      : covenstead.web1-2-3.com 4000 [129.237.144.241]
WWW         : http://covenstead.web1-2-3.com:4005/
Description : 

   Covenstead: Land of Shadow is a fairly new MUD undergoing heavy
modifications suggested by players and owners alike.  We offer a vast array
of stock areas and are in the process of designing and adding original areas
as they become completed.  This MUD is great for both the beginner and the
expert player offering features such as restricted PK, Quests, Clans, 50
levels (it's not that easy believe me), And a slew of other desired aspects
that you'll just have to see.  We hope to see you all in the game and would
love to hear what you think of it and what 'you' would like added to make it
more fun and usable for you as a player.  Thank you and see you in
Covenstead. 
 
                ----------------------------------------------- 

Mud         : Creatia
Code Base   : [Rom] Stock 24b6 with Ivan's OLC 1.81
Telnet      : creatia.funcity.org 7500 [199.176.228.114]
WWW         : http://creatia.funcity.org/
Description : 

Creatia is dedicated to providing quality areas to the MUD 
Community at large.  Our intent is to create realistic, 
informative, interesting areas that are well-written and 
well-balanced.  

To further those ends, we have chosen to stick as close to 
Stock ROM as possible, (though we are using Ivan's OLC with 
mobprogs), so that our areas will be more easily adaptable 
to the majority of ROM muds.  

As areas are created, they will be available for download 
on our website or to be viewed on Creatia itself.  Our 
Building and MobProg Documents are also available on our 
web site.

While we are NOT a 'player' mud, we gladly welcome 
playtesters, those interested in building, and Admin 
seeking areas.

We have just recently opened, so our area selection is 
rather sparse, but we should have lots to offer soon!
 
                ----------------------------------------------- 

Mud         : The Creator's Shadow
Code Base   : [Rom] TCS (Extremely heavily modified ROM2.3/EoD)
Telnet      : cshadow.net 4000 [209.225.157.116]
WWW         : http://www.cshadow.net/
Description : 

The Creator's Shadow is based on Diku/Rom code, but has been modified well
beyond what it originally was. TCS is a Role-playing game that is based on
the 'Wheel of Time' series of books, by Robert Jordan. We offer WoT races
and classes, the channeling system has been rewritten so that spells can be
sustained, tied, and inverted.  Channeling has also been shifted from a
'mana' based system to one based on RJ's 5 spheres of the True Source.  
Blademaster has been implemented, as well as 'speardancer' for Aiel. We have
an 'overland map' of the world, designed to link areas as they were linked     
in RJ's world. No longer a 'MUD', but neither is it a 'MUSH', we feel that
gaming should be more rp based instead of the random pking you find on other
muds and have adapted the code to encourage good rp. Although pking still 
plays a part in TCS it is not a must. Classes are carefully balanced to
allow players exellent playability in all classes. Our code makes better use
of skills and emphasizes less on actuall level. The actual code is quite
stable and we have dedicated coders able to fix bugs when found. We have   
gotten quite a few compliments, and are progressing nicely. The players and
immortals are quite friendly and helpful, and I hope you'll come visit us
soon.
 
                ----------------------------------------------- 

Mud         : Crescent City
Code Base   : [MUSH] TinyMUSH 3.0 (custom modified)
Telnet      : crescent.gothpoodle.com 8250 [63.84.75.194]
WWW         : http://www.gothpoodle.com/crescent/
Description : 

   New Orleans... behind the facade of brightly colored masks,
music, and beautiful architecture lies a heart of darkness.
It is a city plagued by corruption and decay, and haunted
by evil that dates back to its very foundation. Vampires
pull the strings of politicians, magi fight their battle of
Ascension using the religions of the city as a tool, and
other creatures: ghouls, faeries, and the spirits of the
dead lurk in the shadows, watching and waiting. Based on
the World of Darkness created by White Wolf Games.
 
                ----------------------------------------------- 

Mud         : The Crime Wars
Code Base   : [SWR] SWE 1.0 by EXTREAM (custom codebase based on SWR)
Telnet      : newhaven.orisis.net 1080 [216.181.167.7]
WWW         : http://thecrimewars.orisis.net/
Description : 

  The Crime Wars is a mud designed for realism to the SWU. The mud
was written about 2 years ago and I had to take it down, for RL 
reasons. I got a server, am rewriting it, fixing all corrupted 
files, and bringing in more features than before. The mud was once
one of the best muds for SW in the world, and will be once again.
My own codebase was designed for the mud (i wrote it) only because
of lack of maintenance it has a lot of problems. I am fixing them
and working to get my mudbase fully operational. the mud is fully
operational now but we need builders due to our old areas were lost
due to corruption. We need testers and builders, but no coders.
If you are interested let me know.
 - Extream
 
                ----------------------------------------------- 

Mud         : Crimson Blade
Code Base   : [Smaug] Modified Smaug 1.4a
Telnet      : crimsonblade.org 8888 [209.5.220.73]
WWW         : http://crimsonblade_mud.tripod.com/index.html
Description : 

  Crimson Blade is a RaceWar type plot of a MUD based on a
'light' races and a 'dark' races. We are currently looking 
for playtesters. If you wish to Playtest for Crimson Blade,
please come by anytime and start a character up. Make sure
to send us an Email at : crimsonblade_mud@hotmail.com  
So we can add you to our 'playtesters list'
 
                ----------------------------------------------- 

Mud         : Crimson Fields
Code Base   : [Rom] Heavily modified with original code
Telnet      : c99.dyndns.org 4000 [24.9.90.125]
WWW         : None
Description : 

Crimson Fields is back with a bang, after 2 years of being in development.
Players old and new are encouraged to come help us start building
again to make the world over and get the theme really hammered in there
Accepting players, and experienced builders. Apply to Rage or Pyrodyne,
or send an email to pyrodyne@c99.dyndns.org
 
                ----------------------------------------------- 

Mud         : Crimson Gate
Code Base   : [Rom] Mirror Code
Telnet      : thalor.spodzone.com 4555 [64.35.57.48]
WWW         : http://www.thalor.spodzone.com
Description : 

  Out of the mists, a Crimson Gate stands before you.  You
have heard of such gates but have never seen one.  Do you
dare enter it, and let the fates decide where you shall
end up, or do you pass this chance by to become wealthy
and powerful beyond your wildest dream?  The choice is
before you.

  14 Classes and 18 Races. Over 450 Unique spells and 
skills and adding more all the time. Objects and Mobile
programs.  Spell affects on objects. Race's and alignments
have special skills and spells.  We have MXP capability.
New things added almost daily.  Interative mobs and areas
make the mudding experience more enjoyable. We have a
steady playerbase, great players who are willing to help
you out.  Crimson Gates take you to areas not accesable
but normal or magical means.  We have 5 clans with their
own special spells and skills.  This is an NC-17 Rated
MUD, so if you are offended by such, this is not the place
for you.
 
                ----------------------------------------------- 

Mud         : Crimson III
Code Base   : [Circlemud] Modified Circle 3.0
Telnet      : crimson.nderdog.com 4204 [207.138.154.55]
WWW         : None
Description : 

   Major enhancements from the original code have been done to 
improve game play. A crossing of codes between the original 
crimson and circle has been nicely worked out to provide a 
reliable and fun game to play. Future enhancements are being 
worked by the friendly immortal staff.

Hope to catch you online....
 
                ----------------------------------------------- 

Mud         : Crimson Jihad
Code Base   : [LP] Highly Modified Heaven7 lib
Telnet      : satan.obs.net 3000 [168.129.100.201]
WWW         : None
Description : 

 Crimson Jihad is based on the struggle of three kingdoms against each other.
Each kingdom is made up of 6 cities, one of which serves as the capital.
These cities each contain a temple dedicated to a different god, at which a
player may learn a set of skills. We are customizing the lib to allow some
cities to be aggressive to citizens of others while passive to some. In
addition alarms and the like will sound in the city to call it's citizens to
aid it in repulsing attacks. In order to be able to train all skills or
spells players will have to break into cities in kingdoms opposed to theirs.
In addition players will not be able to max all stats, so they will have to
decide early on in the game what sort of character they are going to have.
 
Crimson Jihad is looking for experienced area builders and lib coders to
help make these goals reality.                                                  
 
                ----------------------------------------------- 

Mud         : Crimson Lands of Dystopia
Code Base   : [GodWars] New Classes
Telnet      : fleamuds.mine.nu 2222 [172.171.118.172]
WWW         : None
Description : 

 The Crimson Lands of Dystopia is a very new mud, based on the Godwars Code
Base....New players are welcomed. We have a stronge Administrative team and
an experienced coder...who is slaving away at this very moment :-) The mud is
still in development however all major features  will be rectified shortly.
We have an extended class selection already loaded including many previously
un-seen classes.

Please pop along and take a look for youself
Thanks for listening,
Mentifus (Head Coder)                                                         
 
                ----------------------------------------------- 

Mud         : Crimson Lust
Code Base   : Smaug Mud with heavy modifications.
Telnet      : 24.112.53.191 2112
WWW         : None
Description : 

   Welcome to Nidus, where the plague of the Crimson Lust tears the
realm asunder. Where the Taken vie for ultimate control of the Realm
using their legions to do battle and carry their holy and unholy wars
ever onwards, and ending always in Bloodshed. Come, do battle with the
Vampires Cults and join with the Taken, the Realm of Nidus is in your
hands.  The Battle bettwen Shadow and Light was Lost, the Battle of the
Shadow and the Gray is at Hand! Dare you join?  Dare you come to the
Realm of Carnal Enticements and Bloody Endeavours, Dare you to carve
your name in the History of Nidus, Shall you be Taken, or will the Lust
embrace you in its BloodLust.  The choice is yours, enter Nidus, where
to Live is Human, to Die Divine, and to Kill is to Be.

We are a role playing mud with extended rewards for playing your chosen
character well...We have a Specialized remort code, a working vampirism
code (real Vampirism, not some lame class or race vampire), a race code,
language code, colour code and many new areas.  And soon to be added clan
code with special powers for each clan/cult/cabal/etc....Ant lets us not
forget, Pk system based on experiance and the killable immortals (we have
no real immortals, just Taken).
 
                ----------------------------------------------- 

Mud         : Crimson Moon
Code Base   : [GodWars] Godwars Deluxe slightly modified
Telnet      : sleepingangels.com 4000 [198.143.64.254]
WWW         : None
Description : 

This is a new godwars deluxe and you've probably heard this before.
We have no real theme but will be mixing aspects of anime soon.
We're currently in beta and will have many changes coming. The
current classes are Vampire, Demon, Mage, Angel, and Werewolf We
may or may not offer hybrids soon, cant decide. Other than that
have fun and enjoy.

Veldran - Co-Head Imp
 
                ----------------------------------------------- 

Mud         : Crimson MUD 2
Code Base   : Diku
Telnet      : crimson.student.utwente.nl 4000 [130.89.221.174]
WWW         : http://www.htmlweb.com/crimson/
Description : 

   Crimson MUD II is a place you can loose yourself in for 
days, months and years. We are a long established MUD, 
offering over 70 zones for mortals to play in. With 40 mortal levels, 
and a special Avatar level for those who strive to be the best. In 
the next few months we'll be adding even more classes to allow 
avatars and mortals do go their own ways. Some new classes / 
skills will be unavailable to mortals while some will be unavailable 
to avatars to allow for even more variety of play.

   There are always places to explore, mobs to kill, quests to do, 
and people from all over the world to meet. Our player base is 
spread through USA, Australia and Europe, offering players a 
wide range of cultures to interact with.

   With pkilling for those who choose, Crimson II aims to please 
everyone, from new players to old players looking for a new 
experience.

   Feel free to drop on by and play for a while, ask any god for 
assistance and where to start. There's no rent to hold you back, 
just quit when you're done and come back and pick right back up.
 
                ----------------------------------------------- 

Mud         : Crimson Oracles
Code Base   : [Smaug] WIZARD Codebase v1.50 (Derivative of SMAUG 1.4a2)
Telnet      : darkcosmos.dhs.org 4000 [24.6.113.103]
WWW         : http://www.geocities.com/knytehawk/crimson/index.html
Description : 

  Crimson Oracles is a realm in which Good, Neutral, and Evil are in a constant
struggle. We have many unique features, including a true vampirism/lycanthropy
system, unlike the old class-based system, vampires and werewolves can no longer
be chosen, instead you can be infected. We have one-hundred mortal levels. Your
alignment is based on deity, of which there are nine. We have three clans,
three orders, and six guilds. The guilds work on a grouped system of similar
professions. Four new classes in addition to the stock classes, with seven more
in the works. We have an automated questing system, as well as quest immortals.
Councils for things that may be important, friendly immortals as well as
mortals, and class/race specific equipment positions also make us unique. We do
not restrict any class or race to being a certain alignment.

Players are more than welcome to bring ideas with them as well, we're always
looking for a fresh perspective.

The code is VERY stable, and I can pretty much guarantee this MUD won't be
closing down. This MUD was formed back in 1998, because I'd gotten tired of
seeing the same old same old on every MUD I went to... if this sounds familiar,
this is the best place to be, because we're constantly doing something new. :)
 
                ----------------------------------------------- 

Mud         : Crimson Tide
Code Base   : [SWR] ---
Telnet      : crimson.digital-genesis.com 12969 [169.207.182.234]
WWW         : http://www1.digital-genesis.com/~crim/index2.html
Description : 

Crimson Tide is based loosely ten years after Return of the Jedi.  
Although we were just started in December, we are growing larger by the day.  Already 
featuring a completely original Coruscant, Kessel, Yavin (to name just a few) and brand-new modes of 
transportation, more planets and zones to explore keep on coming.  We are extremely 
friendly to newbies and our imms are open for questions and assistance.  Feel free to 
ask; you will not be slayed or punished.  New skills and socials have been added.  
Unfairly killed/slayed players will be restored if they are able to prove why they 
should be. Join Crimson Tide now and get yourself a position in a clan while they're 
still left!
 
                ----------------------------------------------- 

Mud         : Crimson Waters
Code Base   : [Emlenmud] Modified
Telnet      : themud.cjb.net 4444 [24.68.115.66]
WWW         : None
Description : 

 Finally a new Emlen hopefully worth playing. Oldschool Emlen players will
appreciate the OLDSCHOOL MPV MAP. Balance and damages are very much like the
original MPV's as well. Only one administrator on this mud, those of you who
know me from the scene know i'm honest. Come on in, we have almost 10,000
rooms and a huge number of weapons & armor. 

--Yardik, 
Head Admin of Crimson Waters
 
                ----------------------------------------------- 

Mud         : Crimson: 2799AD
Code Base   : [Custom] custom diku-like
Telnet      : phantom.me.uvic.ca 5005 [142.104.123.168]
WWW         : http://phantom.me.uvic.ca/mud/
Description : 

   The year is 2799AD, Mankind has reached for the stars and
found that he is not alone. Now the Anomaly has been 
discovered.

Enter the world of Crimson/2799AD and help explore the
Anomaly! 

We have: 100% original server code&areas, Scripted quests, 
100 mortal levels and 100 hero levels, FULLY customizable ansi 
color, Hint system, aliases, all original races&classes, 
a psi-power system, channel scrollback etc etc. All classes
get psionics! (some more than others), and the C4 scripting 
language.

Builders feel free to apply, we do ask you get to know our mud
by makeing level 10 before building.  We are under new management
and seeking both builders and players.  You will find us working overtime
to make you new adventure a pleasent one.
 
                ----------------------------------------------- 

Mud         : Crisis on Infinite Earths
Code Base   : [MUX] ABIT BP-6 Dual Socket mainboard, Dual Celeron 450.
Telnet      : alpha.thewolvesden.net 7777 [24.68.194.11]
WWW         : http://www.crosswinds.net/~crisismux/
Description : 

 The DCU as we knew it was changed by the Crisis on Infinite Earths... in
this world, all the multipile universes were merged into one... mixing up
DC and Marvel worlds together. This is the theme of Crisis MUX, where your
imagination springs to life. Ever want to see a card game between Lobo and
Wolverine? Or have Superman and the Hulk go toe-to-toe? Maybe you'd like
to witness the JLA take on the Masters of Evil? At Crisis, you can. We
have many FCs available from both Marvel and DC worlds, as well as alt
 
We have a large and effective staff, but there are a few positions open. If
you enjoy plentiful and creative RP, Crisis is the place for you. A major
TP is currently in the works and we're going to be needing active, skilled
RPers. Whether you're a veteran of many MU*s and RP themes or a new player
just starting out, you'll find a friendly, helpful environment at Crisis
MUX. We have an original theme where a lot of possible and only limited by
your imigination.                                                              
 
                ----------------------------------------------- 

Mud         : The Criterion
Code Base   : [Silly] Some modfications to rules
Telnet      : criterionmud.net 3999 [24.114.107.130]
WWW         : http://www.criterionmud.net/
Description : 

New!  You can now log in through the web!  Some graphics 
are included and more are on their way.  Unlike many other
systems which require you to reload the page, this one 
continuously displays content from the mud.

   We have all the conveniences you would expect such as 
online editing (mobile, objects and rooms), aliases, a real
text editor for messages, ANSI color, and sounds via the 
MSP protocol and the web interface.  We have improved
scripting (similar to the Merc one, but better) making 
the mobiles more intelligent.

- 7 classes, new elementalist class where you can decide
  in what element you want to specialise in.
- 50+ areas, at least 8 of them new.  We're moving to 
  remove the less exciting stock ones as we make new ones.
- Player killing, but only in certain areas.  There's a 
  fully automated arena where you can duel with other 
  players.
 
                ----------------------------------------------- 

Mud         : Crossed Blades
Code Base   : [Rom] Rom 2.4 Modified
Telnet      : crossed.2mud.net 1234 [208.28.187.133]
WWW         : http://crossed.2mud.net
Description : 

Crossed Blades is still under development.
The code base has been modified pretty nicely.
I've added several skills and commands. 
I need areas built. I also need some players 
to direct where the mud will go.
We are newbie and player friendly.
I hope you will visit and decide to stay.

'Let your blade be sheathed in the bodies of your enemy
   and the fire in your heart torch the fields he once
   lived on. Cross the Blades!'
                                 --Falconer
 
                ----------------------------------------------- 

Mud         : CrossRoads
Code Base   : [Rom] 2.4 HEAVILY MODIFIED
Telnet      : diggity.mudservices.com 2000 [206.245.158.49]
WWW         : None
Description : 

  CrossRoads is a fairly new mud, having just opened its doors to players 
and play testers. Our basic theme is medieval fantasy, loosely based on 
AD&D. We would like to foster a heavily role-played environment, and will 
be developing our theme likewise. If you are looking for a great 
developing mud with helpfull immortals, lots of building and coding going 
on, and a chance to change the future of a mud, this is the place for you. 
If you want pure, wanton PK, this is not.

The winds of fate have guided your feet to our door. Will you follow them? 
Will the end of your journey be glad, or will it be bitter? Only time will 
tell. This is CrossRoads.
 
                ----------------------------------------------- 

Mud         : CrossRoads, TNG
Code Base   : NUTS 3.3.3
Telnet      : crossroads.talker.com 5150 [208.220.34.34]
WWW         : http://www.geocities.com/CollegePark/Quad/5911/
Description : 

   Crossroads, The Next generation is a place for friends, both old and new,
to gather and chat about almost anything. Opened shortly after the original
CrossRoads closed in early 1997, CrossRoads TNG carries on the tradition
started by Jesse, Sparky and all the others who made CrossRoads one of the
most popular talkers on the net. Please stop by, kick your shoes off, grab
something to drink and enjoy your stay. And please help spread the word!
 
                ----------------------------------------------- 

Mud         : Crosswinds Legacy
Code Base   : [Rom] 2.4b6 (currently adding heavy modifications)
Telnet      : intrepid.inetsolve.com 3333 [205.160.45.23]
WWW         : None
Description : 

  Crosswinds Legacy is a roleplaying enforced MUD that, after 3 years of
designing, is now being created.  We will be offering all the standard
options found on most muds as well as some not found on the normal
mud.  As we are enforced roleplay, we pride ourselves on the details and
design of the world.

The IMPs are known for their maturity and the willingness to listen to
anyone who might have questions, comments, or suggestions.

Right now Crosswinds Legacy is still in the building/coding phase and is
currently actively hiring Builders and a couple more coders to help
out.  Most of the work being done at this point is 'behind the scenes'
type work so please don't be shocked when you log in to see a what appears
to be a stock MUD, it isn't.

So, if you would like to come by and look around you're more than welcome
to and if by chance you would like to join up with the Immortal Staff, we
have plenty of openings currently available in a variety of departments.

Thank you,
The Crosswinds Legacy Staff
 
                ----------------------------------------------- 

Mud         : Crossworlds MUD
Code Base   : [Rom] Rom 2.4b Modified
Telnet      : crossworlds.tolton.com 9999 [24.130.44.39]
WWW         : http://crossworlds.tolton.com/
Description : 

Greetings!  Welcome to Crossworlds MUD!  We are currently
entering the first stages of testing and are still working 
on getting the entire world operational.  When complete, 
our custom world will feature about 30,000+ rooms, all with 
a unique feel to them and an atmosphere that is entirely 
unique to the Crossworlds Universe.  We offer 3 Planets, 
each independent of the other, and all with various guilds 
for mortals to join throughout their careers.  The initial 
classes all have guild options to join as we add them in as 
some are yet not coded but are in development.  We are 
seeking players willing to work with our staff in a 
cooperative environment while still maintaining the 
Roleplay atmosphere.  We are also seeking individuals 
willing to undergo the training or offer up their skills as 
builders to help us get the world complete as soon as 
possible.  So, come by Crossworlds and try out your skills 
in our world.

-The Staff of Crossworlds MUD
 
                ----------------------------------------------- 

Mud         : Cruel World
Code Base   : [Circlemud] 3.0 bpl 17, Oasis OLC 2.0, DG_Scripts 0.99
Telnet      : cruelworld.dune.net 9090 [206.168.137.34]
WWW         : http://welcome.to/cruelworld/
Description : 

  You are an adventurous person, belonging to one of the
twelve races of Ilniyr, you have chosen your profession, 
to be one of the ten possible in this world, you are ready
to embark on grand adventures in a world where only the
fittest will survive. And even they need friends, or the
chances of seeing the next sunrise are slim.

Now 300 years after Nepheistos, now known as the Warrior
God, gathered Ilniyr under in one kingdom, his descendant
King Jeremiah sits on his throne in radidan, the capital
of Ilniyr, certain that his realm is faring well, little
does he know that the undead are back, and slowly
infiltrating every city in the realm. it's up to you to
either help save Ilniyr from disaster, or help disaster
on it's way.

      It's a Cruel World, nothing is more certain.
 
                ----------------------------------------------- 

Mud         : The Cry for Freedom
Code Base   : [MUCK] Muck2.2fb5.68 -- GlowMuck 3.1.7
Telnet      : freedom.wox.org 1782 [63.105.19.135]
WWW         : None
Description : 

 The Cry for Freedom, an extension of the Sonicverse.  Based pre-doomsday,
Robotnik is still high in command and grabbing every piece of land he can.
FreedomMUCK, which is still heavily under construction, is in desperate need
of builders willing to work on large areas who are also familiar with the
@path and @object/@detail programs.  Contact the admin for information
regarding building.
 
                ----------------------------------------------- 

Mud         : The Crypt
Code Base   : [Rot] RoT 2.0b3 Modified
Telnet      : saturn.planetmud.com 9500 [206.245.140.168]
WWW         : http://saturn.planetmud.com/~synwulfe/
Description : 

  The Crypt, now running more than 5 years, is a Rot 2.0b3 based mud with
many enhanced features.  The Crypt has been designed with both new and
experienced players in mind.  I'm not going to beat around the bush by
telling you this and that as everyone here's seen it all anyway.  For
the most part, were a fairly well modified mud, offering all those regular
features like automated quests, clans and everything else as well as
several unique features, and this is changing every day.

  * 4 Tiers                           * Dualclassing
  * Mob AI                            * Area & Level Quests
  * Large World - 10,000+ rooms       * Object Progs
  * Stability - 5+ Years Running      * Enhanced Deity System
  * Artifacts                         * Enhanced PK
  * Dreams & Sleepwalking             * Mobs Level & Gain Power

  The Crypt has done away with its harsh difficulties, we've designed the
new Crypt with everyone in mind.  If you've got what it takes, come by and
join the fun.

                  The Place You'll Never Rest In Peace!
 
                ----------------------------------------------- 

Mud         : Cryptal Abyss
Code Base   : SMAUG
Telnet      : Use Homepage
WWW         : http://www.portal.gs/CryptalAbyss/
Description : 

   This is my firt attempt at going public with a mud, so I'm
not sure what to say. This mud has been around for about 2
months, as of 8/16/99 we are open for the public. Cryptal 
Abyss is based on SMAUG, so it has a few areas from Realms 
of Dispair, but most of the areas are custom. We will be 
adding new races and classes soon. Once you reach level 50,
you may be able to become an immortal. There is layerable
equipment, which means that you can wear many pieces of eq
at once, in the same location. Before connecting, you will
need to go to the webpage to get the current IP. Directions
on how to change the IP is on the webpage. You don't have to
come to this mud, but if you want to, you're welcome to it!

          ----Danielle, Founder of Cryptal Abyss
 
                ----------------------------------------------- 

Mud         : Cryptic Inspirations
Code Base   : [Smaug] SMAUG 1.04 + mods.
Telnet      : 24.112.94.95 5500
WWW         : http://www.archaven.org/~ci/
Description : 

   Cryptic Inspirations is a MUD open to players of all types, and posesses
the background story of a world which is rebuilding following a war between
the gods.  Our immortals are very friendly, and willing to help out new
players, and our builders are highly talented.  We have many innovative
features, including:

-80% of our areas are original areas, and many of our stock areas are
 in fact revisions, and in some cases are total overhauls.

-We have several immortals devoted to managing group rp sessions
 for those who like the possibility of pk/mk/other imm directed activities
 in their roleplay.  We also have a system whereby one can level through
 roleplay instead of or in addition to hack and slash.

-Unique races such as Felina and Minotaur, and lesser-known SMAUG
 classes such as Bard, Assassin and Archer.  Drakes, a CI original, are
 in development.

-Home purchasing and customization, family creation and family eq/HQ

-We listen to the voices of our players and welcome suggestions

-Emotechat, socialchat, portal transport system, hidden secrets, unique
 deities and deity benefits/detriments/equipment

So come try us out! We welcome all comers, and look forward to seeing you.
 
                ----------------------------------------------- 

Mud         : Crystal Dawn
Code Base   : [Embermud] EmberMud 0.9.5(Official Embermud Development mud)
Telnet      : crystaldawn.net 9000 [199.239.2.144]
WWW         : None
Description : 

 We have stabalized the base EmberMud code to be rock solid and are currently
part of the EmberMud development team. Since the code is solid, we are now
looking for players to begin the balancing phase of the mud. Some of the
features include these:

 Clans, Factions, New spells/skills, EXTREMLY advanced Mob AI called MudProgs,
New Affects Bit system (2 billion possible affects for a spell), built in
Marriage Code, Skills levels etc editable online, social olc, help olc,
automated jail system, completely re-done resets system, wizgrant/wizrevoke
(give a command to anyone or take one away), banking system, New Note Editor,
Pload/Unload (Load a player thats offline), AUTO-Auction, And best of all,
the last mud enduced crash was 4 months ago.                                   
 
                ----------------------------------------------- 

Mud         : The Crystal Shard
Code Base   : [Silly] ShardMud 2.9.0b
Telnet      : 24.5.139.131 9000
WWW         : None
Description : 

The Original is Back! The Crystal shard is a Diku Silly MUD with a long
and proud history.  The original source has been online and serving the
mudding community for approximately eight years. We are now back up with
a new administration and whole new attitude!                                     
Come adventure and make new friends. Let loose of your shackles to this
mortal coil and begin anew in the realm of The Crystal Shard!                    
What we offer:
 
7 classes to choose from........................
Over 150 spells/skills............................
An all new unique experience system......
An all new unique multiclassing system....
Code support for Remorting is now in.. ..
More than 100 zones up and running.......
New Group Code..................................
Built-in Command Aliasing......................
The Original Skexie Challenge................
Customizeable colors.............................
A robust back-up system.......................
An all new Automated Auction system...
 
Best of all, an administrative team that is dedicated
to YOU the player!                                                           
 
                ----------------------------------------------- 

Mud         : CrystalMUSH
Code Base   : [MUSH] TinyMUSH version 2.2.3 #17 [11/17/96] 
Telnet      : crystal.tinymush.org 6886 [208.42.18.111]
WWW         : http://www.visi.com/~gyles19/CM/
Description : 

CrystalMUSH is a role-playing game based on the Crystal Singer series by
Anne McCaffrey, the first MUSH made based on this theme. This game is 
run with the full knowledge and permission of Anne McCaffrey. The MUSH
has something for any McCaffrey fan. We have opportunities for those who
enjoy building, those who enjoy coding, and those who enjoy short and 
long-term roleplay. While there are opportunities to make characters on 
other worlds to interact with vacationing Singers, most of the action is 
based on Ballybran and one of its moons, Shankill. 

Apply to the Guild, go through Full Disclosure, have fun cleaning sleds 
and attending lectures as a recruit, undergo the horrors of adaption and 
become a fully fledged Guild member. There are many roles on Ballybran
with code to enhance the experience: become a singer and search for and 
cut the elusive crystal, become a sorter and see the subtle flaws in the 
crystal, tuners, meditechs, cuttertechs, there's a role for anyone and 
everyone. For those who like coding, come and design a claim site to 
challenge the wits of the searching singers, or a planet for them to 
vacation on.

Come and join us. The Heptite Guild is currently accepting applications
for its next class on Shankill.
 
                ----------------------------------------------- 

Mud         : CthulhuMud
Code Base   : [Merc] CthulhuMud (9.x)
Telnet      : 195.34.155.132 9999
WWW         : http://cthulhu.mud.at/
Description : 

   Imagine a world where the monsters from beyond are real.
Where foul denizens of nether dimensions lurk to prey
upon the foolish men who think that science can answer
all their questions.

This is the world of CthulhuMud.  Based in 1920s America
it explores some possibilities of the Cthulhu Mythos.
Character can be adventurers, detectives, soldiers,
artists - even mages, if they can find the path to power
while avoiding the perils of insanity.

We feature a unique game world with our own highly modified
server, mob scripting and quest system.
 
                ----------------------------------------------- 

Mud         : Cuendillar Mux
Code Base   : [MUSH] TinyMUSH Beta version 3.0b20 #1
Telnet      : cuendillar.org 7200 [63.78.117.195]
WWW         : http://cuendillar.org/
Description : 

The Darkness has slowly crept its way into the life and times of the
people, and even darker times approach. The Shadow's taint spreads,
times change, what was dormant awakens again. People are frightened and
riots have been known to start when apprehension gets the better of them.
 
* In Cairhien, negotiations are underway between the Queen and the nobles,
and the Savior's ambassadors.
 
*In Tar Valon, a recent delegation on the heels of the flooding River
Erinin has brought concern to the Shining Walls, and the village of
Lorndale hangs in the balance.
 
*In the Tower, an Aes Sedai found murdered, and whispers of hidden
influence, and even darker manipulations.
 
Cuendillar has both friendly players and staff, who have dedicated much
time to bringing enjoyable role-play to others. Currently, several
character types are still being accepted. Applications to run or Head a
noble house are being accepted, to bring to life the game of Daes Dae'mar
within the city of Cairhien and Tar Valon.
 
Cuendillar is operated with the permission of Robert Jordan. All players
are required to read: NEWS PERMISSION when they log into the game.              
 
                ----------------------------------------------- 

Mud         : Culture Shock
Code Base   : [MUCK] Proto
Telnet      : charis2.yi.org 9002 [65.0.74.206]
WWW         : http://cshock.homestead.com/
Description : 

Marvel vs. Capcom to the extreme! East and west genre are 
pitted against one another here in the ultimate of rival 
schools. Who has the most school spirit? Who has the most 
school brawn and brains?

X-Men are taken from either the movie or the X-Men: 
Evolution cartoon, most players being students at one of 
two academies where they live day-by-day dealing with the 
school rivalries and learning to hone their powers.

Anime characters are power-capped to prevent twinking and 
power-gaming although competition is encouraged.

Come see for yourself what it's REALLY about!
 
                ----------------------------------------------- 

Mud         : The Curse of Atlezelle
Code Base   : [Rom] 2.4
Telnet      : saturn.planetmud.com 7500 [206.245.140.168]
WWW         : http://www.atlezelle.com/
Description : 

The Curse of Atlezelle is based on a heavily modified ROM 2.4 mud code. It 
has a medieval fantasy theme and is designed to entertain those of all 
tastes.  Our world is huge and constantly growing. Come check us out and 
be part of the fun!

Some features include:
-Virtual Maps (over 500,000 rooms)
-House (Clan) System with many features and options 
-Automated Arena 
-Automated Quests 
-Automated Auction 
-Newly designed remort system
-Colorful, clean interface
 
                ----------------------------------------------- 

Mud         : The Cursed Lands
Code Base   : [GodWars] Godwars Deluxe (modified to the extreme)
Telnet      : 128.143.143.158 6969
WWW         : http://prime.dorm.virginia.edu/~cursed-lands/
Description : 

Welcome to The Cursed Lands, one of the 3 original godwars
deluxe muds. We offer a wide range of classes (vampire, ww, 
angel, demon, mage, monk, ninja, drow, unicorn, dragon,
highlander and hybrids) with more coming soon.

CL has been up for nearly two years, making us one of the
most advanced and stable godwars out there. We are very
newbie friendly, players under 6 hours receive extra 
experience and are protected by both code, immortals and 
most of the players.  

We offer a challenge arena, bounty system, advanced status 
power system. Regular pk, trivia, experience, damage and 
status quests and super stances.

Come play and see why we havn't died out like 99.9% of the 
other GodWars out there...
 
                ----------------------------------------------- 

Mud         : The Cursed Lands ROMMud
Code Base   : [Rom] heavily modifed ROM 2.4
Telnet      : cursed.inetsolve.com 6666 [205.160.45.21]
WWW         : http://www.cursed.inetsolve.com/
Description : 

 The Realm is in disarray. King Tholand is dead and the Lords of many clans
vie for his throne. The city of Golthnar sits in turmoil as ravening bands
of warriors and mages fight for control in the streets. The Waters well
forth in anger as Fire licks the walls of civility. Earth trembles with ire
while Air flows through the gaps. The dark clan of Outsiders sows anarchy
and dissension amongst the Clans, while the light of Destiny fights for
freedom and the rights of others. All along the gods look down and laugh,
for they encourage the Clan Wars, even promoting them by stealing the hard
won prizes of the clans. Only one Clan can be victorious and fill the empty
throne. Which will survive? Which will tame the Cursed Lands?

 THE CURSED LANDS is a long term challenge. It contains 200 levels, 9 Races,
5 Classes and 9 Multi-Classes. It also features 8 Clans in an ongoing Clan
War. Player killing is allowed against other Clans, as well as corpse
looting of clan members. Quests are encouraged, with both standard and god
quests available. Players may opt to play Loner or Newbie characters, clans
independent of the others with no leaders or clanhalls. The mud mobiles
have extensive AI routines programmed. Many will search out players, even
gate to them to continue the battle. Player cooperation is highly valued,
especially in the original areas, built specifically for the Cursed Lands
which will challenge higher level players.
 
                ----------------------------------------------- 

Mud         : CyberASSAULT
Code Base   : [Circlemud] Circle 3.0bpl11 (Heavily Modified)
Telnet      : softcon.com 1111 [216.186.233.110]
WWW         : http://www.cyberassault.org/
Description : 

   Civilization's last stand!  Aliens! Again, 
even more than there were last time: they seem 
to materializeout of the very grains of the 
radioactive desert sand.  Venomous yellow eyes.  
The black gunmetal glint of laser pistols as they 
close in for the kill.  There's nowhere to run, and 
nothing to rely on but your MAC 17 machine gun.  
What a way to save the human race. Roam the deserts 
outside of town.  Find out why neon lights can't 
even compare to the glow out there.  Pistols, rockets,
 submachineguns, lasers weapons, and running are all 
the magic you need.  Hey, learn some survival skills 
that just weren't in the Boy Scout Manual.

MORE REAL THAN YOUR WORST NIGHTMARE!

CyberASSAULT features:

 * Clip-dependent weapons  (along with your trusted hand-held weaponry)
 * Close to 60 Psionics, close to 40 Skills
 * Classes of Borgs, Crazies, Mercenaries, Stalkers
 * Remort Classes of Highlanders and Predators
 * A truly Sci-Fi theme, evident in all aspects of the game.
 
                ----------------------------------------------- 

Mud         : CyberFur2
Code Base   : [MUCK] fb6.00a27 (Always the latest, most buggy version! :)
Telnet      : dragonfire.org 8888 [207.149.167.18]
WWW         : http://cyberfur.8m.com/
Description : 

   CyberFur is an almost completely original world built around a
post-apocalyptic New York City.  Mutants, etc all run amuck in the outskirts,
while government is controlled by large companies.  We've got everything from
magic, to weapons, and even a bit of Matrix-esque technology thrown into the
stew.  We encourage player backgrounds to be written ahead of time, before
submission, and RP experience is preferred, although we'll take anyone.

We're also looking for a few more non-admin builders to help out with some 
of the areas.

Come join us, and have some fun!
 
                ----------------------------------------------- 

Mud         : CyberMUD v2.0 - Dark Millenium
Code Base   : [Circlemud] bpl14, heavily modified
Telnet      : dkmud.dk 5000 [132.165.166.125]
WWW         : http://www.dkmud.dk/
Description : 

Dark Millenium Version 2.0
~~~~~~~~~~~~~~~~~~~~~~~~~~

In Dark Millenium we relay on your imagination and fantazy to picture
yourself what the mud is, and stands for.

The players in Dark Millenium progress in groups or solo to level
50 where you can become and immortal and help us on the daily
routines, or you can work on honor ranks, which you cant advance
without using metasystem which is used for improving stats
and earning yourself rankpoints used for ranking. For the
time being it takes an average of 5-6 months to reach the
highest rank, Emperor.

Your time in the mud can be used in other ways than killing.
Immortals are organizing quests and town fairs. 

You have huge ability for getting the right gear in the
large newly designed StoneHenge Capital, or by the auctioneer.
Visit Dark Millenium, experience the unity, become a part of the history.
 
                ----------------------------------------------- 

Mud         : CyberSphere
Code Base   : LambdaMOO
Telnet      : cs.vv.com 7777 [206.27.96.15]
WWW         : http://cs.vv.com/
Description : 

   CyberSphere is one of the orginal role-playing MOO's. 
For years now, many a soul has made CyberSphere their home.

CyberSphere is set in New Carthage, a bustling metropolis.
The wastelands of the American Southwest lurk behind the
city wall, and the corporate powers that pull the citizen's
strings lurk behind the inner wall.  A wide variety of
options are available for characters.  Be a decker in the
beautifully-crafted matrix system, a mechanic keeping others
cars on the road, a bounty-hunter, a reporter, or work for
one of the soulless megacorps.  The world is constantly
changing and improving, and boasts a variety of code systems
to handle many situations.  Above all, though, is the role
playing.  A dedicated hardcore group of players have been
keeping the city alive, but they could use some new blood
to let.... I mean greet.  So join us today!
 
                ----------------------------------------------- 

Mud         : Cythera
Code Base   : [Dikumud] Highly modified
Telnet      : cythera.bitwizardry.com 4000 [64.39.30.245]
WWW         : None
Description : 

You've probably never seen anything like it!

This mud has classes, but players are able to devote to
new classes, retaining their old knowledge. There are
several classes and races to choose from, each with their
own special skills and natural abilities.  One of the
things that sets Cythera apart is the Vampire race, which
is only reccommended for advanced players. The server has
an excellent scripting language and there are many mobs
and objects which take full advantage of it. The scripting
language also allows for quests to be in place which do
not require an immortal to be present in order to complete.
The areas are 99.9 percent original, and with over 25000
rooms there is plenty to explore.
 
The mud allows pk within certain level restrictions.  No
whiners allowed.

The coding wizardry required to accomplish all of this was
done by Terry Brown, Aaron Buhr, and Robbie Rodgers -
Terry, if you are out there, PLEASE send McCleve an email. 
 

o=======================================================================o
                        Muds Beginning With: D
o=======================================================================o


Mud         : Daedal Macabre
Code Base   : [Rom] Very heavily modified Rom2.4
Telnet      : daedalmacabre.mudservices.com 9000 [206.245.158.184]
WWW         : http://www.daedalmacabre.mudservices.com/
Description : 

   Welcome to Daedal Macabre.  We're an elegant, modified ROM2.4 that is 
generally bug free. We have 13 classes to choose from ( including rangers,
assassins, paladins, druids, necromancers, monks, and the built from near 
scratch psionicists ).  You can customize your own armor, jewelry, clothing,
or weaponry by gathering materials and taking them to the proper shop, making
almost all player equipment unique.  Features include: a creation point cap,
meaning that you can feel safe knowing that everyone else is near the same
playing field as you, mounted combat is near completion, as is the account
system.  Life is short, and you may just miss your chance at discovering our
wonderful mud ;)  ...and plentiful playerbase full of exquisite people.  
If you enjoy to roleplay, kill things, talk to friends, and enjoy a fairly 
balanced game, you may just want to stop by...  You won't need your real life
anymore.

   We're looking for players to enhance the roleplaying experience and
be part of something grand; losing yourself in a game while enjoying it.
 
                ----------------------------------------------- 

Mud         : Daemon Realms Deluxe
Code Base   : [GodWars] Deluxe [MODIFIED]
Telnet      : kattare.com 6969 [198.68.22.33]
WWW         : http://www.geocities.com/loial_lightblade/index.html
Description : 

-=( Daemon Realms Deluxe )=-

Welcome to Daemon Realms Deluxe, the GodWars
Mud of your Dreams!  This mud has PKing and 
many changes that other godwars don't dare to
mess around with! Changes Coming in every day
and plenty of helpfull players and immortals
helpfiles are also being added more everyday.
Check out our web page and come try us!

Do You Dare To Challenge The Daemon?

Loial Lightblade 
 
                ----------------------------------------------- 

Mud         : Daes Dae'mar MUSH
Code Base   : [MUSH] modified
Telnet      : daesdaemar.godlike.com 6161 [216.181.78.165]
WWW         : http://www.daesdaemar.org/
Description : 

  Daes Dae'mar is a Wheel of Time role-play MUSH set in the city of 
Tar Valon. We have a cooperative, community atmosphere and run on a
chapter based global TP system that will promote and support quality
role-play.  Many original coded systems are in place on the game to
enhance roleplay  including: chargen, award points, TAR dream system,
weather, languages and more!
 
                ----------------------------------------------- 

Mud         : Daggerfall
Code Base   : [Circlemud] heavily modified patch level 11
Telnet      : daggerfall.circlemud.net 4000 [216.17.180.42]
WWW         : http://daggerfall.circlemud.net/
Description : 

Daggerfall returns!  This innovative mud is one you just have to try to 
believe.  The list of original code features is gigantic, this is not 
your mothers MUD-

Optional Pkilling- where you are safe from pkillers (but can't participate) 
if you so choose 
    11 Races- all with their own unique race abilities 
    8 Classes- all with their own unique spells and skills 
    Custom Rerolling- Reroll untill you get the stats you like 
    Specialized AFK with it's own message saving system 
    A custom built automated arena with prizes! 
    An automated auction, with auction id 
    3 Multi's allowed 
    Custom Clans- build your own or join another! 
    Customized communication system 
    Unique channels, Music, Ouch, Arena, or clan 
    Customizable prompts 
    Sacrifice, for quick cleaning of corpses in a room 
    Easy to learn and convieniet (Unique) death system 
    4 Starting cities to choose from 
    17 Unique zones as well as old favorites (start city is just 
     renamed midgard)

Just try!
 
                ----------------------------------------------- 

Mud         : Daggers Realm
Code Base   : [Rom] Modified
Telnet      : mud2.walkabout.org 4001 [12.106.144.134]
WWW         : None
Description : 

This is a new mud. We are welcoming builders and good coders.
You will be asked to show a demonstration. We have 60 levels 
at the moment but it will SOON change

-Gokuu
 
                ----------------------------------------------- 

Mud         : Dal Cais
Code Base   : [MUX] MUX 2.0 Without the WoD Realms
Telnet      : dalcais.dune.net 7170 [206.168.137.34]
WWW         : None
Description : 

   We have just started building. Chargen is still being
coded and presently we need anyone and everyone interested
in White Wolf's Dark Ages system. We allow vampires, mages,
mortals and mortal+. We especially need staff and builders.
All entry's will be considered and anyone who wants to play 
please come on over and take a look. @mail MorningStar with 
any questions you have while on.
 
                ----------------------------------------------- 

Mud         : Dalila2
Code Base   : [Circlemud] Heavily Modified
Telnet      : dalila2.shopitaly.net 4000 [193.70.29.21]
WWW         : http://dalila.shopitaly.net/
Description : 

Dalila2 Mud have lot of interesting things that allow
the player to live a realistic alternative life.
The new player start with the know-how of two basic
works.

He can choose if want to work to become rich, buy an
house (from the player who build it) and dedicate his
life to commerce, or he can enter one of the 4 school
to become a warrior, a mage, a thief or a ranger.
Outside the areas, player move on a characters map
(the wilderness) where he can find resources (mineral
tree, vegetable, animals, ecc) monster and the entrance
of other areas.
 
                ----------------------------------------------- 

Mud         : Dardeni
Code Base   : [Circlemud] All zones built from scratch, dgscripts, OasisOLC 
Telnet      : dardeni.wox.org 4000 [216.220.98.2]
WWW         : None
Description : 

  Dardeni is a MUD in the process of changing over to a class-less, 
level-less system that will be based upon advancing in life through 
training in specific fields, as in real life. Skills will be available 
for learning to all players. Training will take place through initial 
practice in a shop, then followed up by on-the-job training or actual 
use of the skill.
 
                ----------------------------------------------- 

Mud         : Dark and Shattered Lands (DSL)
Code Base   : [Rom] DSL 2.5, Rom2.4
Telnet      : dsl-mud.org 4000 [208.200.3.6]
WWW         : http://www.dsl-mud.org/
Description : 

  DSL offers both hack and slash and role-playing features but
role-playing is required. Join one of the many clans and go to
war, or if you have a distaste for player killing, join a
Kingdom and conquer others using our Battlefield simulation
code. You may even start your own kingdom with enough funds
gathered. We offer 5 basic classes and then over 25 reclasses.
There are also a variety of remorts to choose from including all
10 species of Metallic or Chromatic Dragons, Angels, Demons, and
our custom Balanx. DSL has Gods which are role-played by a gentle
and thoughtful imm staff. Immortal abuse is not tolerated in the
least on DSL and anyone may request a review when they feel one
is needed. DSL has some very unique aspects such as our Vampire
system and Manatonics. Manatonics are born with natural powers,
you get them purely by random. Vampires are secretive and no one
knows who is one unless you are one yourself. The world is set
upon 4 continents with a vast sea in between in which you can
take a ship into combat against other ships. DSL offers a variety
of races and classes with hundreds of new skills and spells. We
also have a large player base averaging over 220 at a time. All it
takes is for the right person to be in the right place at the
right time to totally change the world. DSL has major quests
weekly and smaller ones daily. We boast a large playerbase and are
constantly improving the game.
 
                ----------------------------------------------- 

Mud         : Dark Apocalypse
Code Base   : [Rom] Rom2.4  HEAVILY MODIFIED
Telnet      : bb13.betterbox.net 6100 [209.83.132.90]
WWW         : None
Description : 

 The Dark Apocalypse happened in the year 3010 long
after space travel was perfected and the inhabitants
of Earth had made contact with many different
civilizations. Technologies were traded back and
forth between the humans and other races until
planet Earth was completely run by machines. Humans
made incredible advances in technology in but in
return they lost control of their own to the
machines that they had once hoped would improve
their lives. Machines began to take control, the
inhabitants of Earth slowly fell into a great
depression until the masses decided to rise and
purge themselves of their emotionless and mechanical
rulers. Human forces raided the nuclear weapons
division of the Cybernetic Government Headquarters
and tried to destroy the machines by unleashing a
deadly nuclear attack upon them. The resulting war
all but completely destroyed  mankind and their
mechanical enemies. Several rips in time were
created by The Great War and now unfriendly forces
from different worlds use these time rips to invade
Earth in an attempt to rule the Galaxy. Planet Earth
remains to be a nuclear wasteland where humans,
cyborgs, machines and dozens of other races
fight for power and survival. We are a mud under
heavy construction. New code updates and areas are
being added daily. We are currently hiring CODERS
and BUILDERS, and we believe in rewarding our staff.
 
                ----------------------------------------------- 

Mud         : Dark Atonement
Code Base   : [Circlemud] Heavily Modified bpl14
Telnet      : darkatone.com 1372 [139.142.233.42]
WWW         : None
Description : 

 Dark Atonement is a realm for those looking for a great experience and a
lot of fun.  Not only are old ideas being expanded on, but new ones are
being implemented.  This MUD will be kick-ass once fully opened and most of
the ideas implemented.

 The world is mostly original, but still contains the stock circlemud areas
for those of you who like midgaard, etc.  However, there are many new zones
that have been built and that are being built currently.

 Also, we are looking for any good builders that would like to share their
ideas and build a zone on this mud.  If you would like to do so, please come
on the mud and mail TOLKIEN or Mace, or you can e-mail me directly at
mudadmin@mail.thewolvesden.net.

 We are currently not open for mortals, however, we will not turn any down
if they would like to play.  We prefer that we don't get too many players on
right now however because we are still implementing many things.

 If you would like to check out the awesome realms of Dark Atonement, just
go to the address listed in the info and you will experience fun like you
have never experienced before.
 
                ----------------------------------------------- 

Mud         : Dark Castle
Code Base   : heavily modified MERC
Telnet      : dcastle.ad1440.net 6666 [216.122.22.254]
WWW         : http://www.dcastle.enteract.com/
Description : 

   The anachronistic world of Dark Castle features
a large number of original areas unique to the MUD,
with new ones going in on a weekly basis.  Special
features include, but are not restricted to: clans,
which have their own channels as well as the chance
to purchase their own clan halls; settable recall; 
dream channel only visible to sleeping characters;
weekly quests and trivias; actively engaged and helpful
immortals; a DC mailing list; more dance and kiss 
socials than any other MUD in existence; an upcoming
bard class; player killing and stealing; an arena; up
to date (continuously modified) helpfiles; a homepage 
with information, news and tips for players; fish raining
from the sky when Sadus is in a good mood; ranger, anti-
paladin and monk classes; pixie and giant races; and
whatever else our stable of coders comes up with.
 
                ----------------------------------------------- 

Mud         : Dark Cities
Code Base   : [Smaug] (All Custom Code)
Telnet      : darkcities.dhs.org 4000 [142.214.94.47]
WWW         : http://darkcities.dhs.org/
Description : 

 Welcome to the World of Dark Cities, The cities have fallen to the darkness.
Now few that follow the path of good remain. The world has been taken by force
by the forces of chaos and Darkness. Now the two forces struggle to fight each
other. Who will become supreme? That is for you to decide. Come join the
battle, pick the side you wish to fight for. Will you chose the deadly path or
peaceful path. Chose from 3 different hometowns to stage your adventures from.
Or chose from a small variety of clans or orders.

 We currently have a variety of classes as well as remort stages. The world is
growing larger every month as new areas are added. We stress a role-playing
environment, So Come and join the adventure! 
 
                ----------------------------------------------- 

Mud         : Dark Destiny: Denver By Night
Code Base   : [MUSH] TinyMUSH version 2.2.4_U1 #1
Telnet      : denver.darkalliance.org 2000 [209.155.42.195]
WWW         : http://www.darkalliance.org/~denver/
Description : 

  December 31, 2000 and the people gather in the streets to 
celebrate the coming of the new year. Silence clings in the 
air as people wonder what to expect. A new year. Those who 
have been thinking the new year will end in death, hold their
breaths, waiting for the inevable to happen. Others crowd the
streets, just waiting to see what the new century will bring.
Just as the bell tolls midnight, a dark, icky, black cloud
begins to hover over the city, casting it into a pitch darkness
that make babies cry and others pray. Why has this darkness
come? What is its purpose? Most still huddle, even as the 
new century begins. DO you think you have the courage to find
out the truth?
 
                ----------------------------------------------- 

Mud         : Dark Gift
Code Base   : TinyMUSH 2.2.3
Telnet      : darkgift.telmaron.com 6251 [206.246.120.2]
WWW         : http://www.auspex.net/darkgift/
Description : 

   Dark Gift, formerly known as the Damned, is one of the
original World of Darkness MUSHes, as well as the longest
continuously running.  The game is set in a Gothic punk 
version of Pittsburgh in the early years of the twenty 
first century.  We support Vampire: the Masquerade 
and Werewolf: the Apocolypse as well as Gypsies, Hunters,
Mortals with Numina, and of course, mortals. 
 
                ----------------------------------------------- 

Mud         : The Dark Hand
Code Base   : [SWR] TDH 1.0 Continually Modified
Telnet      : darkhand.uddershock.com 6666 [208.46.219.14]
WWW         : http://www.thedarkhand.com/
Description : 

The Dark Hand TDH 1.0 derived from SWR 1.0
 
We offer many variations on the orginal SWR codebase and are
contining to add or modify the code to improve the game.
 
We are very newbie friendly and we strive to have a capable
and friendly staff of imms on hand. We offer over 25 planets
created on this MUD and are therefore unique to The Dark Hand.
We are Role-Play enforced, and expect the clans to play out
their role as best as possible. Check out our website and
keep checking back for the latest on the message boards and
soon we'll have a new graphic intensive webpage experience.
 
We have found a permanant home on our  stable server
and are very happy to offer a stable enviornment for gameplay
and RP. Imm coreagraphed RP quests to enhance gameplay
and too many code changes to list.
 
The Dark Hand is set in Shadows Of The Empire timeline.
And all our welcome.
 
Most important of all let's have FUN
Suggestions welcome.... Come check out the new TDH NOW!!                        
 
                ----------------------------------------------- 

Mud         : A Dark Horizon
Code Base   : ROM2.4b5
Telnet      : paradise.mudservices.com 7000 [206.245.158.93]
WWW         : http://paradise.mudservices.com/
Description : 

   A Dark Horizon is a mud that offers something for experienced and beginning 
mudders alike. There are all new areas for experienced mudders and easy to 
use commands and help files for beginners. The mud offers 101 fully fully 
attainable levels supported by new areas that go beyond the level 51 limitation.

We are a friendly hack and slash type mud. The land challenges you with its 
myth and magic, and we do not take ourselves too seriously. We have many 
areas and monsters to fight, and there are many people who can help you get 
started. If you can battle evil wizards and good maiden till the end, plus 
laugh about the antics of other players, then this is the mud for you.
We want your 200th hour of play here be as interesting as your 1st one. Many 
more races and original areas are in the works here.
 
                ----------------------------------------------- 

Mud         : The Dark Nemesis
Code Base   : [GodWars] Deeply Modified Dystopia
Telnet      : darkside.crodo.com 3500 [63.202.41.216]
WWW         : http://www.geocities.com/archangels2001
Description : 

  Welcome to the Dark Nemesis, we are still coding more new
(and original) stuff to make the mud better. We have quite a
lot of changes since the last update. Like:

Removed Upgrade
Added Legend Status
Upgrade and Base classes quite balanced
Added Arena
Added Deities
Finishing up Races
Creating a new Battle System
and lots more to find out.

We currently have the following classes:
Vampire              Undead Knight
Werewolf             ShapeShifter
Drow                 Spider Droid
BattleMage           Lich
Jedi                 Golem (Closed)
Monk                 Angel
Ninja                Samurai
Demon                Tanar'ri
 
                ----------------------------------------------- 

Mud         : Dark Nights
Code Base   : [Rom] Heavily Modified
Telnet      : 207.234.32.199 9000
WWW         : http://www.geocities.com/dark_nights_mud/
Description : 

 A great newbie friendly mud!  We do offer extened races and classes.
With remort, even more classes and races!  Many neat things have been
added, and are constantly being improved upon.  We are also looking for new
ideas to add in, and we do like suggestions.  We will adjust things that do
need to be adjusted upon players request, if we feel need be.  If there is
a race or class you would like to see added, just submit an idea, with a
full explanation, and we will try hard to get it in for you.  We are quite
newbie friendly, and we do offer newbie equipment to help you get started.
We've recently added a new arena system in, unlike any others.  Roleplaying
is optional, we do offer bonuses for doing it though.  We do prefer that
you only have (atmost) 2 characters on at one time.  So stop by, and bring
a friend!  If ya need help getting started, we'd be glad!                   
 
                ----------------------------------------------- 

Mud         : Dark Pawns
Code Base   : [Circlemud] Dark Pawns 2.2.1
Telnet      : pawns.wolfpaw.net 4300 [216.18.90.4]
WWW         : http://pawns.wolfpaw.net/
Description : 

  Dark Pawns, now in its sixth year of continuous operation,
strives to bring you a quality fantasy RPG experience.  We 
feature a robust, stable codebase with quality staff and 
players.  Our focus is on mudding and game playing as a
community, with an emphasis on gameplay in the long term.  


Come by and play Dark Pawns for a couple of hours, and you'll
find that you've found yourself your new favorite game.
 
                ----------------------------------------------- 

Mud         : Dark Places MURPE
Code Base   : [NiMUD] 2000
Telnet      : mud.hardlink.com 2000 [216.41.16.252]
WWW         : None
Description : 

   Dark Places is a small role-playing MUD that takes place
in the village of Sorenda.  Sorenda is on the fringes of the
Kaelian Empire, an oppressive kingdom ruled by the Rayhalons.
The village serves as an outpost and manufacturing facility
of weapons for this expansion, pressing outward toward
foreign civilizations.

Dark Places focuses entirely on role-playing, and is just
getting started.
 
                ----------------------------------------------- 

Mud         : A Dark Portal
Code Base   : [Rom] 2.4 (Heavily modified for RP, etc.)
Telnet      : adarkportal.com 3083 [216.111.160.139]
WWW         : http://www.adarkportal.com/
Description : 

  Having been up for two years now, A Dark Portal is a ROM 
MUD featuring many code and area enhancements to enhance its
RP atmosphere. Some of its features include:

 * 116 areas, 70+ original, for a large and varying world.
 * All-original races and classes; * 250+ new skills/spells.
 * Player-run clans, deity-based religions and cults.
 * RP points give players who develop their characters bonuses
   and advantages over those who don't.
 * Natural channel socials ('ooc smile'), emotes and smotes.
 * Unique character creation.; * Fully customizable colour.
 * Interesting RP-created quirks such as vampiric disease.
 * Code to enhance the atmosphere, such as ranks rather than
   levels on who, OLC add-ons for builders, and new ways to
   develop your character (histories, physical descs, etc.)
 * A largely friendly player base to welcome you, and 
   restricted player killing for your bloodthirsty side.
 * Imm-run quests and ongoing RP plotlines to keep you 
   interested; * RP influences the world - just ask Ofcol.

There are many more things to mention, but no space - if you
wish to enter a war-torn, fascinating world, drop by!
 
                ----------------------------------------------- 

Mud         : Dark Prophecy
Code Base   : [LP] Darkelib (LPmud)
Telnet      : 130.236.254.164 5559
WWW         : http://gatewalker.lysator.liu.se/prophecy/
Description : 

Dark Prophecy is a dark fantasy mud using the darkelib mudlib.

Features include:
 - 6 sphere magic system with critical hit messages, plus a very 
   exciting combat systems with critical hits and limb support.

 - Ability to make items, swords, shields, etc, to enchant them

 - Items are saved on person.

 - Castles or inn rooms, where items can be saved, just watch out for thieves.

 - Cool pet system in which they follow you around, and you can order 
   them to carry stuff or protect you, kill for you, etc.

 - Newbie friendly mud. Averages 20 ppl peak time.

Great mud with great combat, spells, and money making activites.

If you're not interested in fighting, try to be the richest player on.
 
                ----------------------------------------------- 

Mud         : Dark Prophets MUSH
Code Base   : [MUSH] PennMUSH 1.7.2pl30 modified with Chaos/DSM hacks
Telnet      : mud.vic.com 1357 [206.31.139.11]
WWW         : http://www.angelfire.com/mo/darkprophets/
Description : 

Dark Prophets MUSH is a rp-centered environment drawn from
the original ideas of the head admin, Muse.

The theme of the MUSH is as basic as they come: conflict
and hostile sentiment between two neighbouring nations. The
setting and the TinyPlots which are running involving each
of the races provide more depth of scope for character
development. There are two countries in the world of Dark 
Prophets (Dhynara and Estria), as well as player dragons,
elves and other mythical beasts (although these people are
less commonly seen in the big cities). 

It should be noted that DarkProphets does NOT employ a
combat system, an econ system, or even a magic system. This
is an RP by consent mush, where we believe that through a
minimal amount of code we can achieve a better quality of
free-form rp.

That said, player backgrounds are encouraged after a player
has been with us for a few weeks, and code does exist for 
taking care of that =).

(Mailing List: darkprophets-subscribe@egroups.com )
 
                ----------------------------------------------- 

Mud         : Dark Reign: Homicidal Tendencies
Code Base   : [Rom] Rom 2.4, Heavily Modified
Telnet      : cyrus.mudhaven.com 5680 [208.161.37.206]
WWW         : http://homicidaltendencies0.tripod.com/
Description : 

Homicidal Tendencies v2.5!!!

  In a world where darkness and light collide, a life so
dangerous as the souls that stand before the sands of time
are hollowed out into a gigantic world full of monsters,
people, places, and clans...

  Homicidal Tendencies offers clans, in which leaders can
choose their followers. It also offers numerous skills,
spells, and channels in which the players can communicate
with each other in one shape and form. PK is based on
clans, and limited to them. If you're not in a clan and
wish to be PK, you'll be in the clan made for the lone
PKers. It is also a mud with NO on-line coding, so all of
the codes/areas have been done offline with hard work and
determination. Areas are mostly original, and there are a
lot of them to go around! 

  With the mud up and running fully, we hope to please
characters in every way possible. Be sure to check out the
WWW page too! It's being updated and has moved. If you
don't have flash, GET IT!!! ^_~ 
                  Testa, Koqlb, Vortayne, and Vysanther
                   ~Homicidal Tendencies Implementors~
 
                ----------------------------------------------- 

Mud         : Dark Risings
Code Base   : [Rom] Rom 2.4 (heavily modified)
Telnet      : darkrisings.com 1313 [207.180.90.139]
WWW         : http://people.ne.mediaone.net/kmsharp/darkrise.html
Description : 

   Dark Risings is a ROM2.4 mud with a medieval and gothic theme
based on werecreatures and vampirism.  There are many races
and classes to choose from upon creation, making for a unique
character.  Dark Risings is based upon the familiar 'map' of
most ROM muds, but has a large variety of new and unique areas.
Dark Risings has been up and running for over a year now. We
recently had a few code changes to help stabalize and balance
the mud. If your looking for a dark themed mud with a gothic 
atmosphere then Dark Risings is the mud for you.
 
                ----------------------------------------------- 

Mud         : Dark Saghani
Code Base   : [Envy] 1.0[heavily mod]
Telnet      : saghani.dotd.com 6969 [204.251.180.215]
WWW         : http://saghani.dotd.com/
Description : 

Upon this date, Dark Saghani has opened Its borders to all adventurers.
Let it be known that all folks are welcome, whether dwarf or elf, giant
or ogre to wander Its streets and seek fame and fortune.

There be many races as well as tri-class charactures, so be wary of whom
you drink your grog wit'.  Cut-purses abound as well as the Paladins of
legend.  Player killers are accepted but keep your backs to the wall.

Newbie friendly: city map and free equipment & spellups.
Single, dual or tri-classes.... NO remort.
Builders hired for b-port work.
Currently Hiring Coders

--==  NO HARASSMENT ALLOWED  ==-- (ladies, feel free to play here w/o fear)
 
                ----------------------------------------------- 

Mud         : Dark Seasons
Code Base   : [Circlemud] 3.0 modified
Telnet      : wyrmsfyr.multiuser.net 9299 [63.77.145.125]
WWW         : None
Description : 

 Dark Seasons is the brain child of a few highly
experienced mudders. Due to this, the mud will 
not be too horribly easy, but i can promise you 
that it will be highly detailed, well coded, well 
layed out, and offer a wide variety of options 
for any player.  Our aim at Dark Seaons is to 
create a living, breathing world,where the 
players have more to do with it,than simply 
visiting for periods of time. We have a very 
experienced IMM staff, and are VERY VERY 
interesting in hiring new builders who have 
atleast a tiny bit of experience in OLC also 
knowledge of Forgotten realms is a plus.
Those wishing to inquire about the building 
options will find that I personally have 
taken great lengths to make this a very 
comfortable mud to build on.  You will also 
find that we are a very laid back and great 
mud to work with.  The only thing i can say 
negative, and I don't really feel it *IS* a 
negative, is that we will not accept any 
imms not working.  By this I mean IMM's hired 
on, who basically screw around.  We aim to have 
this mud open here soon and We will.
Garrote.
 
                ----------------------------------------------- 

Mud         : Dark Sun - Land of Legend
Code Base   : Rom 2.4
Telnet      : bb6.betterbox.net 4000 [209.83.132.78]
WWW         : None
Description : 

   Dark Sun - Land of Legend is a mud based on the AD&D 
world of Dark Sun, also known as Athas.  Dark Sun is a
challenging mud, aimed at mature players and experienced
mudders.  

As an adventurer, its your job to restore order in the land
of the Dark Sun, and to teach your enemies that messing
with you means death! 

Some of the features of the mud:
- 4 original classes, Gladiator, Wizard, Rogue, and Priest.
- 11 original races, ranging from Mul, Pterran,  Aarakocra,
  Thrikreen, and many more!
- New leveling/XP system, 100% original.
- Totally redesigned combat, with colorful damage bars, and
  reworked all the internal combat code to match AD&D rules.
- All the standard patches have been added including OLC,
  Mob programs, Scan, copyover, bank code, etc.

For an addictive mudding experience, give us a try.
 
                ----------------------------------------------- 

Mud         : The Dark Tower RomMud
Code Base   : [Rom] Rom 2.4b6 Moderatly Modified
Telnet      : dtmud.dhs.org 4550 [24.177.251.96]
WWW         : http://dtmud.tripod.com
Description : 

  Dark Towers started in October of 1996. It's gone through quite a number
of ups and downs on the great road of life. We at Dark Towers feel that
the whole point of a mud is for your enjoyment. We sincerely believe that
players are the most important aspect of the mud. They provide much needed
feedback and liveliness to the mud that without them wouldn't be there.
We at Dark Towers are also extremely open to any suggestions you might
have to help make it a better place.
 
The theme of Dark Towers is based mostly on fantasy, but we try to make a
little bit of what everyone wants. If there is something that you feel is
missing, let us know and we'll do our best to add it.

Recently we have had pretty much an entire replacement of our imm staff
save a few dedicated imms. We are currently trying to make the mud
more interesting and are open to suggestions. Please stop by and tell us
what you think/how we're doing.
 
                ----------------------------------------------- 

Mud         : Dark Vortex
Code Base   : [Smaug] 1.4a modified
Telnet      : 205.223.221.10 4000
WWW         : http://m10.sail.leon.k12.fl.us/~mud/
Description : 

   500,000 Years ago, a war was fought between 
Xerol, God of Destruction and Zol, God of Creation. 
The Destructive battle ensued for a thousand years, 
in the end both forces fell to one another. 
The power released from the final battle grew 
out of control tearing a time space hole in the 
this realm leading to others. A chaotic new 
realm was brought in to existence - A unification 
of hundreds of different worlds into one reality. 
The Realm of Dark Vortex lies open to those are 
couragous enough to enter its depths. True fantasy 
lives...
 
                ----------------------------------------------- 

Mud         : Dark Waters 2 [Pirate Wars]
Code Base   : [SWR] customized
Telnet      : mud.karen.hik.se 8888 [194.47.193.161]
WWW         : None
Description : 

  Dark Waters 2 (Pirate Wars) is no longer functional. Several problems
occurred which were not fixable, and as such, we have decided to start
completely over. Dark Waters 2 will not be returning, due to
complications, and problems with coding, and due to, what appeared to me,
to be an almost total lack of interest. We are working on a new idea
currently, and the MUD is wizlocked, and at times, due to coding
projects, down, but sometime soon, we hope to have it ready to open for
players. Watch this space for more updates, and to find out when the MUD
will be open for players.

Corven
 
                ----------------------------------------------- 

Mud         : Dark Wizardry
Code Base   : [Envy] Heavily modified
Telnet      : darkwiz.betterbox.net 6969 [209.83.132.79]
WWW         : http://dwizardry.dhs.org/dw/
Description : 

   Dark Wizardry is a heavily modified multi-class envy mud.
We have many new commands and features, like: an automatic
ranking system showing the best players ever, a newly
developed clan system, store rooms for players, lots of new
skills/spells and classes, an auction system, teleports,
doors that open/unlock by switches, talk programs, new type
of mob programs, lots of new object types and many many more.

   Our world is built from scratch and is expanding rapidly,
creating a new, thrilling environment, even for experienced
mudders. Immortals are really helpful and very active. We
are also openminded to player's ideas, which results in a
world for players, by players. Feel free to drop by.
 
                ----------------------------------------------- 

Mud         : Dark World: Crimson Empire
Code Base   : [Rom] Rom 2.4 (heavily modified)
Telnet      : darkworld.mudrealm.com 4020 [216.173.199.22]
WWW         : http://darkworld.mudrealm.com/
Description : 

    Dark World: Crimson Empire is a ROM2.4 mud with a 
medieval and gothic theme. There are many races and classes 
to choose from upon creation, making for a uniqcharacter.
Dark World is based upon the familiar map of most ROM
muds, but has recently had a few code changes to help 
stabalize and balance the mud. If your looking for a dark 
themed mud with a gothic atmosphere then Dark World is the 
mud for you.
 
                ----------------------------------------------- 

Mud         : Dark-Legacy (Dark Legacy)
Code Base   : [Smaug] v1.4
Telnet      : dark-legacy.com 9898 [63.77.145.125]
WWW         : http://www.dark-legacy.com/
Description : 

Make your own guild/clan without immortal help, specify every
single little thing about them, from ranks to motto's. 
Compete to get your guild at the top of the highscores. Buy a
guildhouse for your guild, and assemble it in a room to room 
basis! You can optionally play perma-dead characters. Be a 
mentor of new characters. Bank accounts, houses, and self 
configurable castles allow you to store equipment. Player run 
shops. Harvest resources, build furniture, and decorate your 
house/castle at your own whim! Experience becoming a ghost, 
getting resurrected by your clerical friend, getting infected 
with vampirism, multiclass your character into any 
combination you desire. Automatic description generator 
included. A new accounting system allows for beter player 
management. Unique Pillar transporting system. Java client 
and homemade client available on site.
 
                ----------------------------------------------- 

Mud         : DarkBlade
Code Base   : [MUCK] Version fb5.68, + server modified by Jekteir
Telnet      : thewolvesden.net 7878 [24.64.56.223]
WWW         : http://www.thewolvesden.net/jekteir/
Description : 

     DarkBlade MUD/MUCK is a hybrid of two different types
of game, split into 'sides' of DarkBlade.  One is CHAOS,
the MUD side, a gangland city filled with corruptness and
evil, killing and bribery.  Rival gangs fight for the city,
whilst the helpless mayor Einstein stands in between,
accepting bribes for his trouble.  The staff and players
are very friendly and the game is in the stage of being
built to include level systems, skills etc.  It is modern
based and includes special software for elevators, subways,
mobile phones, and will have personal appartments and a
plane too.

     The other side of the game is the MUCK side, which
consists of a Portal which links different Countries, each
with a separate theme.  These include Reciprocity, a covert
RP country with secrets to be revealed; Recreations, a
largely player-built country for re-enacting movies, TV and
books; the Pueblo-enhanced paradise, containing sounds and
pictures (and will have restricted, staff-checked HTML
player building); and FreeForm, the new solely player-built
area which allows anyone to edit anything within it, no
matter who owns what!  The MUCK side also contains new
software for DarkBlade, including a new Computer system for
personal and public-access files and mail, some more mobile
phones, and the chance for any player to build game areas!
 
                ----------------------------------------------- 

Mud         : DarkeMud
Code Base   : [LP] Modified Darkelib
Telnet      : live.darkemud.com 5559 [204.200.26.241]
WWW         : http://www.darkemud.com/
Description : 

  Enter a Huge world, where you can make a name for
yourself.  Most equipment is made via players, and
enchanted via another player guild.  Own pets,
start wars,earn a living, kill your neighbor.

  If this gets your attention, come join us.  Just 
about anything is possible at Darkemud!

  Come where Dreams are a reality, and Nightmares 
might kill you.
 
                ----------------------------------------------- 

Mud         : The Darkening Sun
Code Base   : [Oblivion] Based on Dawn Code 1.7 written by Michael Garratt
Telnet      : www.darkeningsun.org 5678 [207.7.10.253]
WWW         : http://www.darkeningsun.org/web
Description : 

Darkening Sun is a realm of pure fantasy and magic.
This MUD is written and compiled in an advanced C++ 
language that is completely unique compared to other MUD 
codebases.  This MUD has many features that aren't listed 
in the above.  These features include:

- An advanced automapper system
- A ANSI color customization system 
- Currently coding a sub-class character promotion system.
- We offer kingdoms, religious clans, player-ran clans
- An incredible school to get newbies started on the MUD.
- An absolutely friendly immortal staff that is always here 
  to answer questions you may have.
- 31 selectable unique races and 11 selectable classes!
- An OLC builders port for players who wish to build.  Just 
  connect to telnet://darkeningsun.org:5670

If you are truly looking for the mudding experience then 
you should check this place out! We hope you will have as 
much fun as we have bringing it to you. There is so much 
uniqueness to this mud it cannot all be listed. Please come 
and join us!
 
                ----------------------------------------------- 

Mud         : Darker Realms
Code Base   : LPMud 3.01.02-DR
Telnet      : darker-realms.nostrum.com 2000 [206.28.8.8]
WWW         : http://darker-realms.nostrum.com/
Description : 

   Darker Realms opened in 1990 and is quite possibly the
oldest still-running LP style mud in the USA.  DR was the
first mud to offer quest-based advancement, and still
maintains a large number of challenging and interesting
quests.  Although a number of guilds have cropped up, DR
is still based on the traditional LP mudlib. Ergo, it lends
a classic feel to what we believe is a classic game. There
are about 600 active players, but rarely more than 25 or so
on at a time.  DR has almost never been down for more than
a weekend, and recently moved to a much faster machine, so
it probably *isn't* the slowest LP in existance anymore :)
 
                ----------------------------------------------- 

Mud         : The DarkerHalf
Code Base   : [Smaug] none
Telnet      : thewolvesden.net 7979 [24.64.56.223]
WWW         : http://www.shadow-set.net/games/darkerhalf/
Description : 

'Sometimes you must enter the darkness to see the light...'

Welcome to the DarkerHalf.
A realm filled with adventure, exploration, friends, enemies, arena's to
fight in.  Three Kingdoms, Holy Light, Primal Forest, and The Shadow.  Join
one of the three and fight on the battle grounds.  Or be a mercenery and
get hired to fight in the war.  You can adventure saftely, and pkill in
war.

Take a look, and step into the DarkerHalf!                                     
 
                ----------------------------------------------- 

Mud         : The Darkest Hour
Code Base   : [MUX] None
Telnet      : gamezone.levitate.org 9700
WWW         : http://darkesthour.hk.st/
Description : 

 London, England on the verge of World War III, the forces of darkness have
arrayed themselves against one lone city and have already begun their
infiltration...

 We offer a unique theme that breaks from the traditional to suggest something
new. What if the Camarilla lost it's stranglehold on their treasured city, and
it wasn't to the Sabbat? What if the Wyrm was working both sides of the war and
no one is quite sure who is corrupt and who is still Gaia's champion? It's
worth stopping by, if only to check out the news files!
 
                ----------------------------------------------- 

Mud         : Darkest Nights
Code Base   : [Rom] none
Telnet      : darkestnights.silverden.com 6800 [63.78.117.186]
WWW         : None
Description : 

  Though Darkest Nights has been up for a couple of years now. 
We are a quite place. I am currently looking for responsible 
knowledgeable builders. I dont want to babysit anyone. Come
in and see if you like our code, and roleplay is a must

Kaliana

IP 63.78.117.186
darkestnights.silverden.com
port 6800
 
                ----------------------------------------------- 

Mud         : Darkhaven: Chronicles of Khirishan
Code Base   : [Smaug] 1.4 (Slightly Modified) 
Telnet      : darkhavenmud.com 1500 [209.83.132.86]
WWW         : http://www.darkhavenmud.com
Description : 

     It has been decades since the Rise of the Light.
Vael'thym has risen from the dead and repelled the Horde
that threatened to overwhelm the last bastion of hope, the
city of Darkhaven. Andrei, the 'Corrupted Shard' has been
encased in numina within his holiest Coven, and His vile
servants driven back to the shadow-veiled lands.

     The world of Darkhaven is a saga of grand scope. A 
world in which magi change the world around them by force
of will, humans are but one race, and the existance and
struggles of the ancient Gods of Khirishan is common knowledge.

    Darkhaven: Chronicles of Khirishan is a role-playing
intensive MUD with the focus on true fantasy, interactive
roleplay through various political and organization
alliances and conflicts. While the staff may occasionally
take part in our story, acting as NPCs, the players are the
ones that are truly the heart of our world.
 
                ----------------------------------------------- 

Mud         : Darkland
Code Base   : [LP] Nameless Sorrows 1.83 (Heavily Modified)
Telnet      : darkland.simrin.net 3000 [63.78.117.247]
WWW         : http://darkland.simrin.net/
Description : 

 The Darkland is a fantasy role playing MUD, with a unique 'guildless' system 
that focuses on the Universal Magic.  Elves, humans, demons, centaurs and 
several other races exist in a world with no sun or stars, where the passage of 
time is only noted by the loss of loved ones and the beards on old men's faces. 
Tales tell of a fallen god, a blackened heart, and an unforgiven people. These 
are only a few of the mysteries that have gone unanswered throughout time in
the world of the Darkland.
 
                ----------------------------------------------- 

Mud         : Darklord
Code Base   : [Circlemud] Circle 3.0 (Heavy modifications)
Telnet      : pody.westnet.com 5000 [206.24.6.19]
WWW         : http://www.westnet.com/~classic/darklord.html
Description : 

  Come check out a skillbased Circlemud (based on 3.0)
We've got races to cover all classes, new classes, more
being added.  Recoded guilds w/ ranking system based on
skill levels.  Hometowns exist for players to join (also
with town titles).  Skills train by usage, no longer the old
practice system.  Casters train spells & alchemy
Combat system modified to give more realism, and better
balance!  Friendly players (although pk and pt is allowed).
Lots of levels and skill levels to keep players busy. To
keep the mud balanced we don't allow any coder interaction
with the mortal world.  Stop by, we'll buy you a drink.
 
                ----------------------------------------------- 

Mud         : Darkmists
Code Base   : [Rom] Rom 2.4
Telnet      : www.thegamelan.net 2222 [64.31.83.68]
WWW         : http://www.geocities.com/TimeSquare/Tpwer/7185/dmindex.htm
Description : 

    Darkmists is a serious medieval setting with role-playing and player-
killing. Items are limited so you may have to kill for, or protect, that
nice sword you have. Players can join Houses for power and House
battles may often ensure during play.

There are 8 houses players can join:
The Enforcers of Law, the House of Outlaw, the Knights of Legion, the
Knights of Valor, the Brethren of the Nine Hells, the Crusaders of Valor,
House Ancient, and the
House of Life.

Races of Darkmists: human, dwarf, elf, grey-elf, dark-elf, troll, giant,
centaur, gnome, draconian, ethereal, changeling, illithid, halflings,
minotaurs, and arborians.

Classes of Darkmists:
Warrior, Thiefs, clerics (3 subclasses), paladins, anti-paladins (4
subclasses), rangers (3 sucblasses), monk (5 schools), channeler (4
subclasses), necromancers (3 subclasses), elementalists, and nightwalkers.
Eventually all classes will have subclasses.

Player killing is limited by hard-coded PK
level 10s etc. and is encouraged when role-played.
Role-play is a required. 
 
                ----------------------------------------------- 

Mud         : Darkness and Despair (DnD)
Code Base   : [LP] Heavily modified
Telnet      : cipollo.ugate.net 4201 [24.161.43.44]
WWW         : None
Description : 

   Darkness and Despair (DnD) is a large, player friendly 
mud, with 20 races, 8 classes(more to come), 10 professions, 
and 10 guilds. Roleplay is not mandatory, but it is 
encouraged. The combat routines, are extremely rich with 
many unique and varied emotes. The staff at DnD prides 
itself on providing a robust and diverse environment for 
all skill levels. We offer loads of player interaction, 
with a minimum of interference from the Arches and Immortals. 
This mud will definitely get your adrenaline flowing.

Want to kill without the fear of a prison sentence?? 
Come see us at Darkness and Despair, you'll be delighted 
with the world we've created
 
                ----------------------------------------------- 

Mud         : Darkness Rising MUSH
Code Base   : TinyMUSH version 2.2.4_U1 #1
Telnet      : 209.83.132.87 6666
WWW         : None
Description : 

   Darkness Rising is a WoD MUSH set in modern-day, rural England 
(the area around and including Glastonbury, Salisbury and Uffington). 
It currently supports Vampire, Mage, Changeling, and Shifter characters. 
Slots are open for Shifters and Vampires, and other spheres may open 
as game status warrants. We prefer that players create either local 
(read: UK) or European-based characters, but are always open to 
absolutely stunning concepts for Americans. As always, mortal and 
mortal+ characters are strongly encouraged to be app'ed for. We strive 
for reality amongst the surreality of the WoD, and treat our players with 
the respect that they deserve. No staffer on the game has MUed for less 
than three years, providing players with the confidence that they are 
dealing with experienced people on the other end of the connection. 
Come, join us in the land of the White Horses, Salisbury Cathedral, 
Glastonbury Tor, the Glastonbury Music Festival, and the lowly pub 
and chip-shop.
 
                ----------------------------------------------- 

Mud         : Darkon MUD
Code Base   : [Circlemud] Circle 3.0
Telnet      : darkon.net 9001 [209.148.96.68]
WWW         : http://darkon.net/mud/
Description : 

   Darkon is a relatively brand-new MUD, with lots of the zones you are
familiar with, and many, many more zones that are completely unique--you
won't find them anywhere else.

Our dynamic staff of imms are on constantly and are eager to help new players 
get started.  New changes are being added all the time.  Come check us out :)

Due to a change from running under windows to the new home on a 
linux system we are haveing to basically start over.

We hope to have extended race & class & clans soon...
 
                ----------------------------------------------- 

Mud         : Darkover
Code Base   : DIKU/Circle v2.2, with many refinements
Telnet      : darkover.alpha1.net 5000 [216.88.236.52]
WWW         : http://darkover.alpha1.net/
Description : 

   Darkover is the product of over five years of continuous development.
It has been inspired by many different sources rangeing from roleplaying
games to classic literature, folklore and myth.  The end result, we feel
is a wholly unique world with a consistent fantasy theme.

Our features include:
   1. A large world of entirely original areas, including an island
      with a historical fantasy theme.
   2. Many of our areas change in a planned manner, often
      reflecting the progression of the mud year.
   3. Built in quests as well as Immortal run quests
   4. An alchemy system which allows each class to make
      unique equipment
   5. 50 levels plus unlimited remorting
   6. An extended range of well developed classes
   7. A friendly, no-pkill atmosphere

These are but a few of Darkovers many features.  Please visit our
homepage if you would like to learn more about Darkover.
 
                ----------------------------------------------- 

Mud         : DarkRealm
Code Base   : [Unknown] C-code based, from scratch build-up
Telnet      : darkrealm.cs.hro.nl 23 [145.24.149.238]
WWW         : http://darkrealm.cs.hro.nl/
Description : 

  In the Old world, a civilised and rich in culture where 
occasional a invation or revolution will take place by 
Orc's, Goblins, BeastMan and/or Mutants. 

Yet a shadow covers the world, called by the hand of the
evil gods. From the kingdoms of Nexus till the deserts of 
GladStone, a small group of mercenaries fight agains the 
dark powers of Chaos, whilst the servant scheme evil plans 
agains humanidity to bring the World to its knees.

Dark Realm lets you participate in a fatansy world. Players 
take there place as an adventurer, searching for fortune and
power. You will encoure many different creatures and quests 
are available. 

Visit us and try to become a adventurer.
 
                ----------------------------------------------- 

Mud         : DarkScapes
Code Base   : pDirt (Aber)
Telnet      : strata.nl.eu.org 6715 [145.89.82.95]
WWW         : None
Description : 

   This Abermud will be for the elite, best of the best. This mud is FULL
playerkill, no restrictions. The powers will however treat unfairness with
a pkill of the other offending mortal. Only in extreme cases will they use
their own special power to help stop the unfairness. Become good
enough and beat the powers themselves. Abuse, carnage, loot and steal.
This mud is a traditional Aber, no modifications to the code that affect
gameplay alot.

- Pkill: FULL, no option to avoid it. - Races, Classes, Guilds: Work in
progress - Party system: YES - Mana: No - Magic: only basics.
 
                ----------------------------------------------- 

Mud         : Darkside
Code Base   : Merc
Telnet      : betterbox.net 5555 [209.83.132.52]
WWW         : None
Description : 

   Darkside is a heavily modified merc based world.  We   
currently have 9 class and 17 races to choose from.  Each
class has many unique skills, with more being added all the
time, and most races have some unique abilities as well.
All of our areas are our own original creations, some with
mob programs.  We offer a unique religion system with
immortals to worship if you choose.  Our immortals are some
of the most caring and respectable around.

   Come on over and enter a new land of fantasy and fun.   
Come join the Darkside.
 
                ----------------------------------------------- 

Mud         : DarkVision
Code Base   : [Unknown] The code was made by owner.
Telnet      : dvmud.net 5000 [216.188.10.143]
WWW         : http://www.DvMud.net/
Description : 

 We are a friendly mud looking for players and builders
alike to help us out, our Wizlist and Immlist suports
alot of helpers.  Everyone is glade to help and if any 
questions are needed to be ansured when you log on use the 
gossip channel and ask. we encourage Role playing but if 
anything needs to be taken care of outside of role playing 
then can be also.
 
                ----------------------------------------------- 

Mud         : Dartmud
Code Base   : [LP] LP Mud 3.1.2
Telnet      : dartmud.com 2525 [207.49.240.62]
WWW         : http://www.dartmud.com/
Description : 

 * Continuously operating since 1991
 * Tons of quests, 100% original areas.
 * Consistent, Medieval fantasy feel.
 * Skill-based mud, no classes or levels at all.
 * 14 races, 6 never seen elsewhere.
 * Complex combat system with customizable fighting styles.
 * Elaborate NPCs which can respond to a variety of stimuli.
 * 'Real' wilderness system with varied terrain, top-down view.
 * Numberless interface, describes most variables using adjectives.
 * Player crafting skills and player-based economy. Farmers and
   cooks can make a good living growing and selling food. Smiths can
   forge weapons and armor. Lots more to do than just kill things.
 * Multiple languages, cities, and cultures.
 * And, of course, an original spell system.
 
                ----------------------------------------------- 

Mud         : DaTrek
Code Base   : [MUSH] PennMUSH 1.7.2p26 + HSpace 3.3.3 & CSpace+Mod
Telnet      : datrek.datrek.org 8735
WWW         : http://www.datrek.org/
Description : 

DaTrek is designed solely for users to have fun. The rules and
other things are based on this simple idea. Currently we are
building, slowly due to lack of help. The MUSH itself is OOC
but players can still come and just chat or mess around, maybe
even build. What rules we do have *are* strictly inforced, so
people will not get away with breaking them.

Anyway, more details about the MUSH....it is a dual-space MUSH
running HSpace and CSpace, CSpace being the primary space system
and HSpace being the 'play-around' system, Ofcourse this may
change if there is high interest in HSpace. Generally most of
the command code has been done, except for combat and econ which
remain dorment. Right now we just need builders, badly. If you
are interested, and you are good with describing rooms and such,
please connect today! The other interesting feature we will
have is a complete replica of USS Voyager. All 15 decks and
most rooms are currently in the process of being built. Players
will be able to act out cannon Voyager characters, and others
will be able to watch from a OOC viewing room. SO, come see
what could be a good MUSH, with your help!
 
                ----------------------------------------------- 

Mud         : Dawn
Code Base   : [LP] LP
Telnet      : dawn.eos.net 3000 [205.133.149.58]
WWW         : http://dawn.eos.net/
Description : 

   Welcome to Dawn, a discworld-based lpmud offering excitement 
and adventure to those brave enough to grasp it.  It is a world 
of stunning beauty and terrifying evil, where creatures long 
regarded as legendary beings of lore and myth are commonplace; 
lands of light and lands of shadow lie within the reach of all.
 
                ----------------------------------------------- 

Mud         : Dawn of Demise
Code Base   : [Smaug] SMAUG 1.4
Telnet      : dod.hpi.net 4000 [209.12.107.12]
WWW         : http://dod.hpi.net/
Description : 

   The Great War of the Mages, the Arcanix, nearly destroyed the world,
and all man's glorious works.  The Protectors of Life managed to defeat
the Lords of Chaos, and lock them out of the Realm.  But now, several
centuries later, the magic of the seals has been weakened.  One of the
Evil Lords has managed to cross the boundaries between the Planes, and
seeks to revive the Arcanix.  Only a single Protector stands against
him.  He desperately seeks aid for his beleaguered world, and has sent
out his call across the multiverse.  Even though the call was meant for
aid, the Evil Lord has managed to slip some of his evil minions through
the gate, and so the battle rages on.

The forces of Chaos have found a strong foothold, and it is feared that
once again the world stands at the Dawn of Demise.
 
                ----------------------------------------------- 

Mud         : Dawn of Empires
Code Base   : [Rom] Modified
Telnet      : mud.dawnofempires.com 9000 [216.129.152.24]
WWW         : http://www.dawnofempires.com/
Description : 

The Third Age - The Dawn of Empires
===================================

The Gods raised Vladimyr from the graves in Castle Shaded and
merged him with the immortal Diablerie. The new creation brought
a fierce storm to the heavens and the remains of Valhalla were
swept away.

A new era was beginning.

Together, the Gods came up with a plan. The people needed both
mortal leadership and immortal guidance. This could be
accomplished by once again allowing a system of castles to form.
Along with the castles would be a system of religious ethos the
mortals could choose to follow. Each God would lead an ethos
to help better maneuver the mortals in their daily struggle of
survival.

This was their final answer, their last attempt at creating a
functional society for the mortals to exist in...

This is The Third Age...

This is the Dawn of Empires!
 
                ----------------------------------------------- 

Mud         : Dawn of the Ages
Code Base   : [Custom] JMud, written in Java (TM), inspired by Rom 2.4
Telnet      : dawn.netcologne.de 8000 [195.14.237.125]
WWW         : http://dawn.netcologne.de/
Description : 

THE MAGIC LIVES - until you take a sword and cut it down.

Yes, after several months (years?) of development the team behind programmer
P. Herth came up with an elusive new version of a tasty little PK MUD.

Unless you are discomforted by the intrigue of a medieval world,
unless you hate joining the fray with others of your kin,
unless you witnessed the countless enhancements possible by JAVA (tm) code,
regardless if you are new to this or not -

DAWN OF THE AGES awaits...

No responsibility taken for decapitation or desintegration.
 
                ----------------------------------------------- 

Mud         : Dawn of the Immortals
Code Base   : [LP] Custom MUDlib
Telnet      : immortal.org 2000 [immortal.org]
WWW         : http://www.immortal.org/
Description : 

   Dawn of the Immortals is a fun place with a theme that
varies from Fantasy to Science Fiction. We're currently
rebuilding to an extent due to the theft of our machine but
are happily inviting players.

   Players can play any race they like though we do not have
an actual race system. We felt that allowing players to
customize themselves through stats was less restrictive than
a set of races that predefine attributes such as strength
and intelligence. Players can write descriptions and adjust
their stats to be any race they choose.

   We've got an increasing number of guilds available for
players to choose from and a wide variety of realms for
people to tempt fate in.

   Player killing is available between people who choose to
become members of the secretive Blood Cult but people who
don't feel like player killing will not have to worry.
 
                ----------------------------------------------- 

Mud         : Daybreak Ridge
Code Base   : [LP] MudOS V22pre8 Darkelib 0.1
Telnet      : dbrmud.com 5560 [169.207.93.53]
WWW         : http://www.dbrmud.com/
Description : 

Daybreak Ridge is a dark fantasy mud using the darkelib mudlib.

Features include:
 - 6 sphere magic system with critical hit messages, plus a very exciting combat 
   systems with critical hits and limb support.
 - Ability to make items, swords, shields, etc, to enchant them
 - Items are saved on person.
 - Castles or inn rooms, where items can be saved, just watch out for thieves.
 - Cool pet system in which they follow you around, and you can order 
   them to carry stuff or protect you, kill for you, etc.
 - Newbie friendly mud. Averages 20 ppl peak time.
 
                ----------------------------------------------- 

Mud         : DBZ: Future Struggle
Code Base   : [SWR] SWR
Telnet      : dbzfuture.crodo.com 6325 [63.202.41.216]
WWW         : None
Description : 

   Welcome to DBZ Future Struggle! The
story goes back 9000 years before DBZ:GT
We offer a whole new variety of races, 
spells, and a new feel of DBZ!

Please come join us...

' In the struggle, Where will your place be? '
 
                ----------------------------------------------- 

Mud         : DC Year One
Code Base   : [MUX] 1.6
Telnet      : thewolvesden.net 1974 [24.68.194.11]
WWW         : None
Description : 

 DC Year One is set in the year 2000 with all modern
day heroes starting at their origins(or modified
versions there of.) We're hoping to get rid of the
one thing that makes most DC Mu's not work...loads
of convoluted contiuity. We have 3 IC Cities,
Metropolis, Gotham, and Fawcett and a small but
knowledgable set of staff. So if you're interested
in playing in a DC Universe with out having to worry
about 30 years of comic book continuity(that has
been done over and redone again) check us out. You
might like us. =-)                                                            
 
                ----------------------------------------------- 

Mud         : DCU MUSH
Code Base   : MUSH
Telnet      : dcu.idyllmtn.com 3333 [206.16.238.1]
WWW         : http://www.idyllmtn.com/mush/dcumush/
Description : 

DCU MUSH
 
-=-=-=-=-=-=-=-=-==--=-
'Where Legends Live!'
-=-=-=-=-=-=-=-=-==--=-
 
Welcome to the DC Universe!

In the first Era on DCU MUSH, the Golden Age, we feature 
the adventures of the wartime Justice Society of America, 
All-Star Squadron, Seven Soldiers of Victory, Freedom 
Fighters, and other 1940's heroes and heroines.

The second Era of DCU MUSH features the greatest heroes 
of the Modern Age of comics taking place today!

DCU's third era features the Legion of Super-Heroes, 
superheroic teens who live in the 30th Century, and their 
friends and allies in the far future!
 
                ----------------------------------------------- 

Mud         : De Excalibar
Code Base   : [Circlemud] Heavily Modified
Telnet      : skylight.orisis.net 2340 [216.181.167.8]
WWW         : None
Description : 

    Greetings curious adventurers! well, De Excalibar is
just another new MUD on the block. As we admins of
De Excalibar knows a new MUD wouldn't last for long
if they stick to old ideas which could be found
everywhere.
 
  So, you don't know whether to stay at as a newbie for
months or years collecting QP or be a power leveler but,
with a small amount of QP? mind boggling isn't it? hrmm,
fear not! The world of Excalibar reflects the the real
worlds with past/present/future universe.. just about
anything could be found!
 
  Currently, we're working very hard to make another
outstanding MUD. But, we couldn't succeed with your
support! So, do logon and givr us your suggestions and
ideas for us to keep improving!
 
-De Excalibar-
skylight.orisis.net 2340                                                    
 
                ----------------------------------------------- 

Mud         : Dead of Night
Code Base   : [Custom] Custom
Telnet      : dead.greenwing.com 5000 [209.198.148.115]
WWW         : http://dead.greenwing.com/
Description : 

   The full moon shown brightly over the Pangea,
casting deep shadows among the warehouses along
the docks.  On nights like this, the city gates are locked
tight, with extra guards posted.  Sane people are
asleep in their houses, or drinking in a busy tavern,
forgetting the terrors which are happening beyond the
safety of the city walls. Tonight the mood was much
more somber than the typical nightly ruckus which
normally filled the bars.  The full moon alone meant that
the dead would be out in full force, but the recent bloody
assaults by the hill giants in the forests to the north
would contribute many fresh members to the army of
the dead. There was some hope tonight.  A band of
Mystic Knights had recently arrived in town, fresh in
from their battles on the wild southern continent.  They
would do their best protect the few people who hadn't
made it to the city, and fragment the army enough to
prevent a full assault.  But everyone knew a few
wouldn't get a chance to see the sun rise.
 
                ----------------------------------------------- 

Mud         : Dead of Night LPMud
Code Base   : [LP] Amylaar LPMud
Telnet      : deadofnight.com 3443 [204.71.156.4]
WWW         : http://www.deadofnight.com/
Description : 

   A light fog rises from a nearby swamp, and a hazy mist falls from the 
deceivingly clear sky. A crimson moon floats alluringly over a distant 
mountain, calling you to adventures untold. Yet, one thing makes you 
nervous: it is far too quiet in the Dead of Night.

DeadOfNight is a gothic fantasy, in which characters try to conquer the 
rising shadows and chaos. With thousands of combinations of race, class, 
profession and secondary profession, each character has an incredible range 
of choices during character creation. Choose from 16 races, each with their 
own unique racial abilities. 5 classes (Bard, Cleric, Fighter, Mage, Thief), 
Each with their own special abilities, and you can even choose to join 
another class.

DeadOfNight has many features to make the game more enjoyable. Color 
support, ability to party with other players, 'smart commands', and many 
ways to interact with other players and non-player characters. 

Combine these features with DeadOfNight's extreme stability, fast internet 
connection, and popularity, and you have a truly remarkable role playing 
experience. Stop by anytime, DeadOfNight is extremely newbie friendly.
 
                ----------------------------------------------- 

Mud         : Deadlands: The Blessed
Code Base   : [Circlemud] bpl17 w/ OLC and Modifications
Telnet      : newhaven.orisis.net 7300 [216.181.167.7]
WWW         : None
Description : 

  The year is 1877, but the history is not our own. The Civil War drags
on, stalled by horrific occurrences neither the United States nor The
Confederacy want the public to know about.  The Indians have reclaimed
their tribal lands, claiming the spirits have granted them amazing powers.
California was shattered by a massive earthquake back in '68, leaving
a 'Great Maze' of labyrinthine sea-canyons and exposing an amazing
new superfuel known as ghost rock!  It's a boom-time like no other, with
fortunes to be made for those bold enough to make their way West!

Deadlands, Wierd West is a trademark of Pinnalce Entertainment Group, Inc.
 
                ----------------------------------------------- 

Mud         : Deadly Temptation
Code Base   : [Rot] RoT 1.4  Modified
Telnet      : deadly.silverden.com 6900 [63.78.117.186]
WWW         : http://www.geocities.com/TimesSquare/Lair/5672/
Description : 

** Warning: Adult Content Found on this Mud **

Enter the world where Egyptian gods rule the land and 
the battle between Set and Horus lives on. Silent 
seduction rules, it can get you killed or it can lead 
you into immortality. Come play with the gods of old, 
live your life fast and die hard. Watch your back 
because no one else will.

This is a Rot 1.4 modified mud, although still very new 
has many extra options such as a pkill arena, auto questor,
and lots of other stuff that will make your mudding enjoyable. 
Come back often to see us grow and change.
 
                ----------------------------------------------- 

Mud         : Death Rising
Code Base   : [Rot] Modified
Telnet      : 24.3.101.71 6000
WWW         : None
Description : 

  Death Rising is a rather new mud. The mud is based on Clans.
Clans at war, clans making plans to destroy the world, ect
ect. Clans are the basis of the mud, as is PK, but there 
are NPK clans available to people are there to just have
fun and watch a mud develop around them. Role-Play is 
encouraged and is a requirement to obtain a new clan.

So if you want a place to call home this could be it, our
atmosphere is fun and delightful and its kept that way. 
Trouble makers are dealt with swiftly, so if your tired of
watching mud admins just sit and watch people destroy the 
mud this is your place.

Loki God of Vengeance
 
                ----------------------------------------------- 

Mud         : Deceptions
Code Base   : [MUX] TinyMUX 2.0
Telnet      : svdltd.com 1963 [207.153.135.130]
WWW         : http://svdltd.com/deceptions/
Description : 

Deception:

deception - The use of deceit, the state being deceived, a ruse.
 
          Deception is what twisted the garden of Eden and drove
Adam and Eve into the darkness beyond.  Deception is what starts
as that little white lie to protect someone's heart, and turns
into a convoluted web of falsehoods. Deception is what takes
something sweet and twists it,  staining it dark and dingy and
making the white lace a muddy rag.

         Deceptions is based in the RL geographical area of
Washington State, USA, in Puget Sound. Approximately the same
place that Whidbey Island is located. Close enough to Seattle to
be convenient, yet far enough away to maintain a bit of the wild
rawness. The area wasn't settled until the late 1800's, so there
is still a great deal of 'untouched' about the area.

     Things here on Deceptions are a bit more of a contrast, with
few of the stereotypes found on many muxes.  Elysium is not a
museum. The Techno Construct is not a Horizon Realm. The creation
of this slice of Darkness was done with creativity with quality
descriptions designed to bring you fully into the experience with
all five senses.

    We support Mage 2nd, Vampire 3rd, Werewolf 2nd, and Changeling
2nd eds with a few limitations and additions. We do accept limited
applications of Hengeyokai and Kindred of the East. Check the NEWS
files for further information. All characters are application only
except for mortals.                                                             
 
                ----------------------------------------------- 

Mud         : Deep Cold of Space
Code Base   : [MUSH] PennMUSH 1.7.3p6 with Hspace 4.12
Telnet      : deepcold.nis4u.com 3615 [205.216.140.17]
WWW         : None
Description : 

  Four world wars have passed and humans have managed to
survive them all.  Barely. It's in the twenty fourth 
century just shortly after the last world war. The human 
race was all but decimated. A new government was formed 
which united the whole planet into one entity called United 
Earth. Science became the main subject for universities. 
the space program was once again revived as terrans reached 
for the stars. Out of the few explored nearby systems, only 
one alien race was encountered. It was a peaceful meeting 
and an alliance was formed.

The year is 5318 in the twenty fifth century A couple of 
more races were encountered, though not as peaceful, in 
different galaxies. This is were Deep Cold of Space takes 
off from. The United Earth became The United Worlds 
Commonwealth. A new faction broke off from the UWC and 
called themselves the Free Worlds Coalition. The FWC 
thought the UWC was becomming too militiristic and taking 
away thier freedom. There currently are a few races to 
choose from. 
 
                ----------------------------------------------- 

Mud         : Deeper Trouble
Code Base   : [LP] amylaar3.2.1
Telnet      : deepertrouble.demon.net 4242 [194.159.164.164]
WWW         : http://www.deepertrouble.demon.net/
Description : 

This mud was started back in 1990 by a few hardcore
computer science students. Hundreds of players have
become immortals and devloped the mud further and
have expanded the place to include several guilds,
races, player owned merchant guilds and a very
varied selection of complex weapons and armours. This
is no default DIKU style mud. It is complex by nature
and thus very challenging and exciting.
The atmosphere is relaxed and players tend to chat
more than play at times, because everyone gets to
know each other fast and enjoy each others presence.
The mud was initially based on JRR Tolkiens books,
but has expanded with a lot of new areas over the
past decade. Deeper Trouble has 1 administrator, a
council below him/her (currently him), and below
that a lot of enthusiastic creators.
We are hosted by http://www.demon.net/ and they have
provided us with a very fast box, so we are lag-free.

Welcome to Deeper Trouble - bring your friends!

-Morgoth@DeeperTrouble.
 
                ----------------------------------------------- 

Mud         : Deimos MUD
Code Base   : [Circlemud] Moderatly Modified 3.00 bp17
Telnet      : bb12.betterbox.net 6666 [216.178.14.85]
WWW         : None
Description : 

  Deimos MUD is currently open to BETA TESTERS! We have 
numerous additions to stock CircleMUD including, Guild 
Leveling, PlayerKilling (Restricted to other 
PlayerKillers), NO Instant Death, and Weapon Proficiencies.
 
                ----------------------------------------------- 

Mud         : Delphi MUSH
Code Base   : [MUSH] TinyMUSH 
Telnet      : delphi.betterbox.net 8888 [209.83.132.78]
WWW         : http://delphi.betterbox.net/
Description : 

  Delphi MUSH has been in continuous operation for more than four years, and
is a privately owned, not-for-profit gaming arena.  It is dedicated to hosting 
ORIGINAL Sub-MU*'s, as well as providing a safe, newbie friendly atmosphere 
where new players can learn the various aspects of building, coding, and MUSHes
in general.
  
  Build an original theme of your own, or join one of a variety already in 
progress. Subs are administered by their builders, and suffer no interference
from Wizard, who exists solely to maintain the database and safeguard against 
twinks.
 
 Don't know how to build, or code?  No problem!  Delphi has many fun. easy 
to learn tutorials as well as volunteer +tutors specializing in a number 
of subjects and willing to help.

Character and Alts creation is unrestricted, but adult status may be verified 
at need.

Come give your original theme a place to live and grow.  Come join Delphi!
 
                ----------------------------------------------- 

Mud         : Delphine
Code Base   : LpMud (Amylaar 3.2.1)
Telnet      : delphine.org 23 [130.232.143.138]
WWW         : http://delphine.org/
Description : 

   One of the main ideas in Delphine is that your race
defines quite much which kind of a character you are.
For example, orc fighters with their scimitars made
of hardened steel are quite different from their elf
counterparts.

Equipment saves over linkdeath and quitting, so
you don't have to worry about the shiny sword you just
found and the next lesson is beginning in two minutes..
 
                ----------------------------------------------- 

Mud         : Delusion
Code Base   : [Aber] VME
Telnet      : delusion.mud.de 6715 [141.30.225.3]
WWW         : http://delusion.mud.de/~delusion/
Description : 

   Delusion is one of the biggest AberMUDs still in
existence. With a massive amount of about 80 quests it
makes reaching immortality a challenge for even the most
experienced players. The combination of the brandnew VME
codebase together with the look and feel of an AberMUD
makes it easy for new players to get used to the game and
all its complexity. Runners can choose between several races
and join or leave a certain guild at their desire.
Delusion is very fast-evolving and the friendly team of
administrators is constantly working on new additions and
challenges for your gaming enjoyment. Playerkilling on
Delusion is not permitted, except for Thursday evenings,
when there are regular playerkiller tournaments.
 
                ----------------------------------------------- 

Mud         : DelusionsMUCK
Code Base   : TinyMUCK (Fuzzball)
Telnet      : rs.cname.com 4999 [206.204.77.66]
WWW         : http://wl.iglou.com/mud/del/
Description : 

   Delusions is a social-based MUCK with an emphasis on enjoyment. The
management is fun-loving and willing to answer any questions you have. There
is a lot to explore and many things to see. Contains one of the largest
libraries of spells for MUCKs. Database size = 13,200+ objects. No
player-command logging!

   Among the multitude of features you will find on Delusions are ANSI-colors
(paint the world!), Highlighting (have friends' messages show up in colors),
FamilyMagic (keeps track of your family tree!), SpotMagic (helps you lie, sit,
stand and swim in a logic way), Pathfinder (helping you plot the route between
two locations on the Muck), Guide/Helpsystem (Del is *VERY* userfriendly),
Hintcookies (giving you helpful hints every time you connect), MrTutor
(step-by-step tutorials), Linewrap (inserver!! No more cut of lines),
TravelMagic (catch a wagon and ride through the worlds), Online-Games
(poker, hearts, labyrinths, chess, purity test, combat games, 4-in-a-row)
Welcome!!
 
                ----------------------------------------------- 

Mud         : The Demise
Code Base   : [Custom] Running Shattered Worlds's Gecko Driver/lib
Telnet      : TheDemise.wox.org 2666 [24.4.191.71]
WWW         : None
Description : 

This is a mostly stock run of the Shattered Worlds
Gecko Driver and older (April98) lib.
It offers:

  Extended races with racial powers, including flight
  Player-Ownership of homes, shops, Banks, etc.
  Questing is implemented but not required to advance.
  Any player can rise to be a Cult leader, Guild leader
    wizard, or King.
  PK is fully supported with a player-run legal system,
    (there are 'safe' zones as well)
  Comprehensive Environment, including Guilds with 
     atmospheric effects.

  We Are a New mud, And there are hardly any players yet,
so it's a good chance to get a head start. Administration
is as evenhanded and swift as I can humanly make it.
So Drop in and give it a try.

It's not 'pay-per-play' or 'authorization required',
It's just a good, (very good) old fashioned, public MUD.
 
                ----------------------------------------------- 

Mud         : Demon Oracles
Code Base   : [Rom] rom2.4{Modified/no stock}
Telnet      : lyra.digitech.org 5000 [24.13.96.37]
WWW         : http://lyra.digitech.org/~demon/demon2.html
Description : 

ALL STOCK AREAS HAVE BEEN ABOLISHED.
The mud is currently under developement.
Lead Builder was fired for entering mud on Mudconnector.
 
Although the mud is still open due to the 
recent login increase. 
 
We are looking for serious builders who would
like to create a RP mud.
 
Many are working already.
Still looking for more.
 
NEW WEB PAGES FOR 
STEP BY STEP on OLC and other areas of developement.
 
                ----------------------------------------------- 

Mud         : Demon's Gate
Code Base   : LPMud
Telnet      : demon.solace.mh.se 3011 [193.10.250.155]
WWW         : http://www.demonsgate.org
Description : 

   Demon's Gate is a pure fantasy role-playing environment (though role-
playing isn't required). Features include a complex combat system with new 
detailed critical hits, detailed npcs, quests, guilds and clubs. The mud is 
divided into a number of variously themed domains including those based on 
J.R.R. Tolkien, Robert Jordan, and a few all-original domains. Travel is 
free for new players, and a 'Novice' tell line is available. A large 
selection of skills is provided, with a 'pay coins to train' system. 
Experience earned through killing and questing is automatically applied to 
raise stats (player may set learning preferences for stats). The player 
must balance killing with questing to be successful.

   DG is a very fast-growing mud, with interesting new areas, guilds and 
systems being introduced all the time. After gaining some experience 
playing DG, players are welcome to apply for wizardhood, even with no prior 
coding experience.
 
                ----------------------------------------------- 

Mud         : Demon's Lair
Code Base   : [LP] LP Mud (Modified Final Realms IV)
Telnet      : dlair.mudhost.net 7272 [195.224.212.120]
WWW         : http://dlair.mudhost.net:7276/
Description : 

  Demons Lair is very much a new mud and as such has large portions that are 
still under development. However, its primary goal is to provide an indepth 
and addictive fantasy environment , that can be played in various ways.  A
player will be able to hack and slash their way through life in the lair's, 
go on many adventurous quests (we already have some of these coded) or take a 
more abstractive look on life. With various races available, each with their 
own unique characteristics and guilds that help nurture and develop a players
skills, each player can enjoy an experience like no other.

We have many great and exciting things planned for Demons Lair to make the
playing experience one that you will want to come back to.
 
                ----------------------------------------------- 

Mud         : The Den
Code Base   : Fuzzball fb5.64
Telnet      : mserv1.wizvax.net 8888 [199.181.141.2]
WWW         : http://www.wizvax.net/ice/index.html
Description : 

   The Den Muck has a social and an adult side. You must certify
your age to access the adult side. Come visit, and check us out!
 
                ----------------------------------------------- 

Mud         : Denizens of the Dark
Code Base   : [Rom] ROM2.4 Heavily Modified
Telnet      : dotd.2mud.net 9900 [208.28.187.177]
WWW         : http://www.gercom.com/frak/dotd/
Description : 

  Denizens of the Dark (DotD) is a new mud, trying to create 
an alternate world where RolePlay (RP) is strictly enforced.

The new ideas DotD offers is:
-25 Races
-6 Classes
-New experience gain system
-All original world with special/legend items/mobs are
 limited ( but will spawn after a couple of weeks, thus
 lowering the amount of powerful eq carried by everyone)
-Clans.
-RP Enforced, Storyline is followed.
-PK Theme
-4 Remort races
-Original spells
and more!

Come join the adventure at
host: pyros.2mud.net
port: 9900
 
                ----------------------------------------------- 

Mud         : The Desire Mud
Code Base   : Circle Mud
Telnet      : Phoenix.bcl.net 7003 [204.248.93.3]
WWW         : http://www.bcl.net/~desire/
Description : 

The Desire Mud originally opened in Jan 1998 as 2 level mud,
1-14(no PK)and 14-31(PK).In July of 1998 Kermit was recruited to
run the Mud for Honeybear and Shimmer, as most of their time is 
taken by working on the Desire Talker. Since  that time, the Mud 
has changed alot from its original start. Many new spells, some 
skills, 100 levels, and new zones are some of the constantly 
changing 'look' Kermit has brought to the Desire Mud. The Desire
Mud continues to grow, change, with new additions almost daily. 
One has to continuely read the boards to keepup with the new 
additions and changes. Dispite this, the mud has been and remains
extremely stable. We have never had a wipe of the player file.
Since the conversion to 100 levels,  player killing is legal, but
only at level 25 and higher. Our Immortal Level is Level 101. 
Those who make it here are indeed accomplished players are are 
rewarded with immortality. Becomeing a God (levels 102 and above)
is a matter of proving your worthiness once you reach immortality.
You have proven your skill , now you must show you are dedicated 
to enhancing and promoting the game,and have the ability and 
desire to help other players learn to play and enjoy the game.
 
                ----------------------------------------------- 

Mud         : Desolated Land
Code Base   : [Circlemud] 3.0+
Telnet      : nall.dyn.dhs.org 4000 [24.69.226.161]
WWW         : None
Description : 

The world was once magical.
  The world was once technological.
    The world shared its space with person and beast.
      The world was once prosperous.
        All that changed on a fateful day...

The apocalyptic combination of greed, capitalism and
corruption has turned a once prosperous world into a
chaotic struggling world.

From the ashes come a populace struggling to rebuild what
the world had once been.  The flux of spiritual energies
is great and people are trying to find their roots in
spirituality.  Magic devices and magical beings are ever
increasingly frequent.  Others seek to recover the lost
technology.  Beasts seek to keep their world pure.
Wars and famine ravage this...

                             Desolated Land
 
                ----------------------------------------------- 

Mud         : Desolation
Code Base   : [LP] Lima Mudlib, version 1.0a8 (LPMud)
Telnet      : desolation.org 7878 [63.249.8.14]
WWW         : http://www.desolation.org/
Description : 

Desolation is not an emulation, but a continuation of 
Wasteland. An LPMud, picking up where WL left off. You can 
join one of the many guilds in development, including the 
Desert Rangers, the Badland Originals, and the 
Association of Irradiated Mercenaries. Wield a wide range 
of weapons, be it a crowbar, or an assault rifle, whatever 
suits your style.

Explore a world full of wreckage, carnage, and radiation. 
Visiting such places as Quartz, a lovely town under the mob 
rule of Ugly John and his gang of thugs. Lovely Las Vegas, 
a town of evil, corruption, casinos, and prostitution. 
Junktown, a small tribal village, built from a land fill.

Desolation - More reactor leaks than any other mud! 
 
                ----------------------------------------------- 

Mud         : Desolation of the Dragon II
Code Base   : [Smaug] SMAUG/Dale Hybrid
Telnet      : dotd.com 4000 [204.251.180.215]
WWW         : http://www.dotd.com/
Description : 

   Desolation of the Dragon II is a SMAUG/Dale hybrid.  We orignally used the
Dale code base, then switched to SMAUG, and modified most of it work work
like Dale, while keeping some of the handy SMAUG features.  We've also
added lots of our own new things.  We have 130 areas, ALL of which are
original to the SMAUG code base.  
 
                ----------------------------------------------- 

Mud         : Desperation Mud
Code Base   : [EOS] Very Heavily Modified, Mix of Rom, Envy, Merc, Diku
Telnet      : lyra.digitech.org 8001 [24.13.96.37]
WWW         : http://lyra.digitech.org/~desper/
Description : 

   Let me tell you about Desperation Mud.  It's a small mud.
With a friendly player base, and friendly, helpful immortals.
It has stock areas, with many brand new areas in the works.
The coders are currently working on new classes and races.
Also, they are working on a remort system, and several other
nifty features. We are also currently hiring builders.

To find out more please stop by and join the fun =).

Please Note: Major code changes taking place to make this 
mud even more enjoyable for all.
 
                ----------------------------------------------- 

Mud         : Destiny - The Envy Mud
Code Base   : [Envy] Derived from Envy 2.2 with minor modifications
Telnet      : 24.17.79.22 4000
WWW         : None
Description : 

  Destiny Mud is a standard Envy based mud with slight
modifications.  Future changes include creation of clans,
automated quests, bounty hunting of mobs, and higher mortal
options (angels, demons, etc).
 
                ----------------------------------------------- 

Mud         : Destiny MUD
Code Base   : [Envy] Heavily Modified
Telnet      : destiny.nerp.net 1235 [209.98.27.1]
WWW         : http://destiny.nerp.net/
Description : 

DestinyMUD offers many attractive features:

* STABILITY - Very stable, highly modified code makes Destiny
unique and challenging, while still maintaining a grace in
creation that allows those new to MUDs ease into the learn-
ing process.
* FRIENDLY STAFF - All of our staff members are dedicated,
mature, and friendly people. There is almost always an eager
staff member online just waiting to assist you with any help
you might need.
* QUALITY RP - While RP is not enforced, it is encouraged and
all of our RPing players are quite talented and very helpful
in getting new players into the swing of RP on Destiny.
* VISION - We are continuously improving the mud, from build-
ing new areas to coding enhancements. New areas are opened
regularly, and bugs as well as code suggestions are met
with swift responses by the coding staff.

You will find that the effort and imagination put forth will
provide you with endless enjoyment! Come join us!
 
                ----------------------------------------------- 

Mud         : Destiny Mud
Code Base   : [Rom] Heavily Modified
Telnet      : mudnet.net 7000 [206.71.170.159]
WWW         : http://destinymud.hypermart.net/
Description : 

Destiny mud currently offers some of the following 
found on all muds, and some only on Destiny:

- Clans
- Questing/clan questing
- Freeze tag
- Trivia system
- Login lottery system
- Remort
- Original PK code
- 215 levels, 204 mortal levels
- Many unique areas for your enjoyment.
- A farming system

So stop on in, you'll be glad you did!
 
                ----------------------------------------------- 

Mud         : Destiny's End
Code Base   : Wurm - Rom24 Derivative
Telnet      : wot.mudservices.com 9000 [206.245.158.156]
WWW         : None
Description : 

A new Wheel of Time mud in the making. We are currently
looking for a coder and a few builders.

Our Mud will offer Many Races and just a few classes. The
guilds and whole theme will be Wheel of Time based.

The mud is Currently in alpha stages. We are removing Stock
areas and adding in all Original. Also Not all Races are
implemented but we need your Ideas so come in and give us a
thought.

Remort and Morph code just added.
As well as a few surprise skills.

Thanks,
Chrysta
 
                ----------------------------------------------- 

Mud         : Destiny's War
Code Base   : [GodWars] Mod, New addition, GW Rogue
Telnet      : whiterapid.com 4321 [208.47.228.120]
WWW         : None
Description : 

 Well guys, you've heard it all now, we are just in the making atm, but wanna
open to the pub.  We are opening this early because i want to see how well it
will do, and if it is even worth the coding.  So if you dont care stop in and
say hi and create some chars. I'm working on balancing classes but they're 
almost done, so just stop on in!

Thanks,
Jaden  
 
                ----------------------------------------------- 

Mud         : Devil's Lament
Code Base   : [Rom] + OLC + MULTICLASS
Telnet      : spaceservices.net 3778 [24.3.101.71]
WWW         : http://spaceservices.net/~markanth/
Description : 

Devil's Lament is home to many unique races, classes,
clans, and <a href='http://24.229.1.34/~brrom/online.html'>people</a>. 
We offer Full Multiclassing, 4 types of
Warfare, Quests, Stances, Automaps, Colour, Gambling, 2x
and 4x Exp, Many New Skills/Spells and Areas, 202 levels of
mortal play, plus alot more.  

We are currently Open for playtesting, and will be for a
long time to come.  So come check us out, you have nothing
to lose.

Markanth - your game host.
 
                ----------------------------------------------- 

Mud         : Devil's Silence
Code Base   : [Rot] ROT 1.4 modified
Telnet      : dsmud.com 5000 [24.18.132.198]
WWW         : http://dsmud.com
Description : 

   Long ago, the Seven, a band of powerful wizards faced 
off against the Devil, dominator of man.  The Seven fought
valiantly, slaying the Devil and, in the process, losing
five of their members.  Only Alecca remains to rule in this 
land left by the Devil's Silence.

We are a pk mud with the following:
 * 40+ races to choose from, 35 classes, in three tiers
 * Newbies start with a complete set of stat eq
 * Many unique areas 
 * Quests run by immortals daily
 * Player arena in which to hone your pkill skills

Sometimes, in order to make friends....you have to kill them.
This is not a newbie playerkill mud, but one that has been
voted in the top 10 on www.mudjournal.com and on
www.topmudsites.  Come check it out, it's a true experience.
 
                ----------------------------------------------- 

Mud         : DiamondGate
Code Base   : Envy
Telnet      : mud.diamondgate.com 4000 [206.71.77.71]
WWW         : http://www.diamondgate.com/
Description : 

   DiamondGate is a Envy-based mud (which is Merc 2.2 derived).
Significant enhancements include:

 - Multiclass - players can level in all 5 classes)
 - ANSI color support - players can use color themselves too,
   in titles, communications, etc.
 - clans
 - private rooms for players
 - OLC (online construction)
 - a bookstore (with real books that you can read)
 - many new and original areas
 - rich set of social commands
 - warm and friendly staff :)
 - unique bard class
 - portals, teleportals, etc
 - CHAOS mode

After two years of development and testing, DG is now
OFFICIALLY open for play.  We welcome all to come and join
us.
 
                ----------------------------------------------- 

Mud         : DiamondMud
Code Base   : circle 3.0
Telnet      : diamond.st.hhs.nl 4000 [145.52.123.2]
WWW         : http://diamond.st.hhs.nl/DiamondMud/
Description : 

   DiamondMud is a mud which runs from the Netherlands a small
country in Europe. The mud is situated in a medieval setting,
you chose what race you want to be and which class you want
to play. Of course each race has it's own unique abilities.
The Immortal Team is small but efficient, the players are
mainly online during the European day times, but we hope to
fill the place during US day times as well, and therefor we
need you.

The intention of DiamondMud is to change into a Role Playing
Mud. And therefor we are still changing and growing. If you
are intrested in helping a mud change into a Role Playing
Mud then you are most welcome to help.

If you want to play here then of course you are more then
welcome, you will see that the players that we have are very
friendly and they will help you get started.
 
                ----------------------------------------------- 

Mud         : Dibrova
Code Base   : [Circlemud] (many orginal changes)
Telnet      : 63.81.118.7 5150
WWW         : http://63.81.118.7/~dibrova/
Description : 

  Yes, we've moved. For anyone who's been looking for us, here we
are. For those of you who have never played Dibrova... well, it
matters little whether or not we used to be somewhere else, but
come check us out anyway. Why? good question. In fact, its such a
good question that I put it to the mortals of Dibrova and of all the
responses I got, I felt that the one detailed below was the best:

*Kaan gossips, 'So what good things can we say about Dibrova in
  our new listing on the Mudconnector?'
*Gorbundrel gossips, 'thats my prob'
*Gorbundrel gossips, 'i dont know why im so addicted'
*Gorbundrel gossips, 'just tell them that they have to try it'

So there it is. Gorb says you have to try it. See you there.

 - 150 mortal levels, 200 mob levels
 - Multiplay up to 2 players
 - 250+ skills/spells
 - 8 races, 11 classes
 - Large, well-planned world, hometowns, always adding
 - Clan-based pkill system, 24/7 quests & manually run
 
                ----------------------------------------------- 

Mud         : Digital Horizons
Code Base   : 2.4.5 LP (Heavily Modified)
Telnet      : dhmud.com 3000 [207.88.20.101]
WWW         : http://www.dhmud.com/
Description : 

   Digital Horizons is a fantasy themed mud dedicated to a friendly player
environment with help administrators.  We offer many options to the
prospective player such as class and technical guilds (players can join
one of each type), spells, ansi color, ascii art, built-in alias system
(i.e. macros) for long commands, a party system for adventuring with
others and sharing experience, player-killing by instant registration,
and much more!  We hope you'll stop by and give Digital Horizons a try.  =)
 
                ----------------------------------------------- 

Mud         : Digitalnoise.Net MUSH
Code Base   : [MUSH] Pennmush
Telnet      : www.digitalnoise.net 4201 [24.24.197.16]
WWW         : http://www.digitalnoise.net/
Description : 

Digitalnoise.Net MUSH (Pennmush)---

Laid back, do what you want, world designed to let people
see what they can do.  I have tried to cut down on the 
amount of restrictions and maximized playability.  
This MUSH was mainly created to build a creative fantasy 
world and play with code.  

Built 10/09/2000 -- Just Starting.
 
                ----------------------------------------------- 

Mud         : Dim
Code Base   : [Rom] ROM 2.4 (Heavily Modified)
Telnet      : dimensions.mudservices.com 9908 [206.245.165.151]
WWW         : None
Description : 

Dimensions, or 'Dim' as it has become fondly known,
has the motto: 'Be Fun, Be Different'. We offer:
       
     - 17 unique races
     - Primary, Secondary. and (soon) Master Classes
     - Nearly 300 spells/skills (e.g., revised sacntuary) 
     - 100+ areas; 80% unique to Dimensions created with OLC
     - Heavily modified code base developed over 2 years.
     - Extensive help files - very 'new mudder' friendly
     - 120 player levels (expansion to 235 planned)
     - Individual or group spell/skill gaining
     - More powerful spells for mages/clerics
     - A unique approach to class development  

CURRENTLY DEVELOPING: Community system (clans)
FUTURE PLANS: Autoquesting, Remort, Challenge Arena
	      
Come help our dream come alive, Dimensions waits for you!

The DimImms - Zimmer, Selkie, Deilon, Oakheart, Lito
 
                ----------------------------------------------- 

Mud         : DimarMOO
Code Base   : [MOO] Based on Original LambdaCore
Telnet      : Mushhaven.net 2222 [208.184.147.85]
WWW         : http://www.geocities.com/dimarmoo/
Description : 

DimarMOO is based on Dee Dreslough's world of Dimar.  Its main inhabitants are
the native Dimar, which are a race of large furry dragons, and the cat-like
Arrallins and Humans (both of whom arrived on Dimar via an interstellar
'Gate').  A Craft system is in place, currently made up of Healing (Ekai), Art
(Oluai), and Music (Nakai).  There is also a Muck Room for disciplinary action
(waste treatment).  Inhabitants live in Eserana Barryd, which is basically a
minimal-intelligence plant/animal colony, which lives in a symbiotic
relationship with its inhabitants.  Arrallins live in a 'Hive', with something
akin to a monarchy. Humans live wherever.                                       
 
                ----------------------------------------------- 

Mud         : Dimension of Death
Code Base   : [Rom] 2.4B6
Telnet      : tamarisk.ab.ca 6969 [207.167.17.138]
WWW         : None
Description : 

The Mud used be around in 1997-1998 at Mesa Community College 
long time ago, We are back now....

It will be a PK mud... Still coding but accept player testing 
as well...

We are also on IMC network (@dodmud)
 
                ----------------------------------------------- 

Mud         : Dimensions
Code Base   : [Circlemud] 3.0
Telnet      : muds.org 8000 [203.24.113.8]
WWW         : None
Description : 

  Dimensions is now reaching its 5th year and has undergone some changes.  
We would like to welcome everyone to give us a try out.  We offer multi-class, 
multi-play and in a very friendly environment.
 
                ----------------------------------------------- 

Mud         : Dimensions MUD
Code Base   : [Rom] Highly modified ROM-Based SOM code
Telnet      : dimensions.org 9000 [206.245.158.60]
WWW         : http://www.dimensions.org
Description : 

   Dimensions MUD has finally opened after three years in development.  
As a result of this long development period, Dimensions has developed an
excellent codebase and world, complete with over 100 original areas.

Some features:
 * Extensive and original skills and spells (hundreds)
 * Ranged Attacks
 * Remort system with a multitude of races/classes available
 * All original world
 * Full clan system with many options available to members
 * Optional PK with little restrictions on PKers
 * RP environment.  While not required, RP is encouraged
   and Dimensions was designed with RP in mind.
 * Many small features designed to make Dimensions
   'look & feel' more attractive, and to further balance
   the world and add to the playing experience @ Dimensions.

   If these features interest you, join us at Dimensions MUD,
dimensions.org port 9000.  We are most newbie-friendly and are confident we
will provide you with an excellent playing experience.
 
                ----------------------------------------------- 

Mud         : Diogen
Code Base   : [Smaug] Smaug derivitive codebase w/ unique areas
Telnet      : Diogen.Wolfpaw.net 1111 [216.18.90.4]
WWW         : http://diogen.wolfpaw.net/
Description : 

   Diogen is a world rebuilding itself after being drug
into war over 260 years ago...  This war left many of the
kingdoms of the time in ruins, with the few surviving
kingdoms barely able to support themselves.  We offer 1000
player levels with an option for unlimited levels if our
players gain the need for it.  We also have a remort system
in place where you can choose to remort into a new class
from our pool of 7 base classes, then remort once more to
create a 'combined' class making it a total 41 classes
available to players.  Another remort option is to remort
into a 'vampire' subrace with new abilities.  With our
friendly Kings and Queens around to help, combined with the
roleplay atmosphere and an ever-growing list of automated
quests implimented; Diogen is most assuredly a unique and
fun place to stay.
 
                ----------------------------------------------- 

Mud         : DiscordiaMUSH
Code Base   : TinyMUSH
Telnet      : discordia.nevermind.com 4201 [205.246.41.70]
WWW         : http://discordia.nevermind.com/discordia/
Description : 

   Discordia is the religion of chaos. Discordianism
understands that organization is the work of the Devil.
The whole Material Universe is exclusive property of the
Greco-Roman Goddess of Chaos, Eris.  In 'Principia
Discordia', Discordian Society co-founder Kerry Thornley
states, 'If organized religion is the opium of the masses,
then dis-organized religion is the marijuana of the lunatic
fringe..'

DiscordiaMUSH is a relaxed social place to be.
 
                ----------------------------------------------- 

Mud         : Discworld
Code Base   : [LP] Discworld LP
Telnet      : discworld.imaginary.com 23 [216.254.34.56]
WWW         : http://discworld.imaginary.com:5678/
Description : 

Discworld is a flat world ten thousand miles across that
rests on the backs of four elephants who stand on the shell
of Great A'Tuin, the sky turtle, as he, or, as it might be,
she, swims through space. From Ankh-Morpork, jewel (okay, so
it's a carbuncle) of cities, venture hubwards across the
brassica'ed Sto Plains to the Ramtops, cross the Circle Sea
to the dark and mysterious continent of Klatch.

Discworld combines the humour and richness of Terry's books
with a high-quality mud that appeals to both fans and those
who have never read his work. As a very kind reviewer said:
'With fish, wombles, intelligent shades of blue, straw
dummies, shiny plaques, mended drums, Shifty Jim,
Ankh-Morpork pence all on a very chilly spindlewinter's
afternoon, Discworld had me laughing at every second turn,
and left me wanting to read more.

'The feeling I got from the mud was one of fun, quirkiness,
and constant surprises. I spent a whole lot more time on
there than I expected, but it was time well spent!'
 
                ----------------------------------------------- 

Mud         : Distant Isles
Code Base   : None
Telnet      : yacko.cvconline.com 9632 [207.213.79.135]
WWW         : http://di.spods.dcs.kcl.ac.uk/
Description : 

Distant Isles
   A world made up of challenging islands, inhabited   
by humanoids and beasts, few of which have your best
interests at heart.
  
Are you strong enough to survive this world? Answer the
question when you have had your arms ripped off by a
centurion. You can always get them sewn back on by a troll
surgeon. If you can find someone to carry them for you.

Learn new skills and spells, and train hard. Find a weapon,
get some armour. Make friends, you'll need someone to watch
your back, while you sleep.

Sail a boat or a take short balloon trip between the
islands. Including:
   
 Harbour isle, with its busy city, forests and mountain.  
 The magical Elven Isle of Amethyst.  
 The ancient civilization on the Isle of Korinthos,  
 The nightmares that lie on Dethlore Island.  

The world is still young, and new islands are being
discovered regularly, so the adventure need never end.
 
                ----------------------------------------------- 

Mud         : Distant Lands
Code Base   : [Circlemud] Very Heavily Modified
Telnet      : dl2.net 4000 [216.86.194.37]
WWW         : http://www.dl2.net/
Description : 

  Distant Lands has a very large, completely original world.
It has 14 different classes and over 20 races to choose
from, and provides many different ways to customize your
character, including:

o  3 different attribute rolling methods
o  Racial Abilities
o  Class based skills, spells and proficiencies
o  Semi-permanent alignment

It was originally based on CircleMUD 3.0, but has been
massively modified (to the tune of well over 70,000 lines
of code).  This includes things like swords and armor that
can cast spells, named exits, hidden exits, hidden
creatures, hidden items, completely original shop system,
many completely original spells & skills, and MUCH MUCH
MORE!

We are friendly, always looking for new players and highly
encourage roleplaying.

Come join the Distant Lands community today!
 
                ----------------------------------------------- 

Mud         : Divine Anathema
Code Base   : [GodWars] modified
Telnet      : bb8.betterbox.net 3000 [209.83.132.86]
WWW         : None
Description : 

We are the Divine Anathema re-born, with many new and 
better features. If you had visited us in the old days
and liked us you should check us out now. Still under 
most of the same friendly staff so come by and say hello 
to Akasha and Tamara.

The Staff of Divine Anathema
 
                ----------------------------------------------- 

Mud         : Divine Blood
Code Base   : [Rom] Rom24b6[Modified]
Telnet      : hades.areth.org 4000 [216.188.10.130]
WWW         : http://www.angelfire.com/tn/DivineBlood/
Description : 

  The realm of Divine Blood is set in a medieval fantasy atmosphere. We offer 4
base classes, 4 remort classes, and 8 races. Players are allowed to customize
each character to be unique from any other player. PlayerKilling is optional
with a well balanced and sophisticated PK system. Players may join or create new
clans, while having the option of purchasing clan enhancements such as more
rooms, guards, shopkeepers, and more. The mortal levels range from 1-91, and
remort system is functional. Immortal run quests and a Autoquests are also
available, along with equipment bought with quest points. The
Autoquest code has been specially modified for a PK/NON-PK mud environment.
We have something for everyone. Anyone can easily learn to play Divine Blood
whether you are a newbie to muds or a veteran of another code base.
The only requirement is for players to follow the rules, use common sense,
RP a little, and, most importantly, enjoy the game.
Recent modifications to Divine Blood:

     * special non-pk/pk equipment
     * modified autoquest code for more balance
     * sophisticated pk system
     * modified clan system
     * added percent rate on object resets
     * randomized stats on equipment per reset
 
                ----------------------------------------------- 

Mud         : Divine Right
Code Base   : [Custom] Divine Right 0.3
Telnet      : ironsides.terrabox.com 6000 [64.242.77.131]
WWW         : None
Description : 

 This is a development stage mud written entirely from
scratch in Java 1.3. From the player's point of view
it resembles Smaug and Circle, because that's what I am
familiar with.

People are welcome to log on and poke around. There is
not a whole lot to see yet, but sometimes I'm there and
can answer questions :)

The source code is not yet public, but we are planning
to release it by Q1 2001 at the latest.
 
                ----------------------------------------------- 

Mud         : Dizzymud
Code Base   : [Rom] Rom 2.4 Base 5 years of modifications
Telnet      : stargazer.inetsolve.com 4000 [205.160.45.22]
WWW         : http://dizzymud.inetsolve.com/
Description : 

     Welcome to the realms of DizzyMud

Our mud is oriented around our players.  We are here to
IMP ideas that are interesting and feasible.  We want
to make the mud as enjoyable as possible to our players.
Each player on our mud is allowed to have their own
personal room located wherever they please.  The coding
for these rooms can be done on their own, or our IMMs will
be happy to do it for them.  We are changing all the time,
so the best way to describe the mud is to have you examine
it in person.  However, here are a few small details.
[Color, 100 levels, PK within clans, many races, Qwests,
Unusual spells and skills, Interesting areas, and friendly
Immortals]
 
                ----------------------------------------------- 

Mud         : The Domain of Time II
Code Base   : Circle 3.0
Telnet      : vertigo.betterbox.net 4030 [209.83.132.68]
WWW         : None
Description : 

   The Domain of Time II is an up and coming mud.  There will be 
lots of new things all the time.  We plan to make DOT II a very social
oriented mud so if your a social person and like to MUD aswell, you'd
prolly like this mud.  The gods at DOT II are some of the friendliest
gods also on the internet.  Anyone looking to chill and have a good time 
come by and check us out.
 
                ----------------------------------------------- 

Mud         : Dominia MUD
Code Base   : Circle 3.0 Beta Patch Level 11
Telnet      : mud.labyrinth.net.au 3333 [203.9.148.7]
WWW         : http://www.labyrinth.net.au/~cjp/
Description : 

   Dominia Mud is based on the popular card game 'Magic: The Gathering' by 
Wizards of the Coast. Your adventure begins in the fabled City of Brass,
where members of all races and classes mingle without restriction. As a
beginning character, you are given the choice of playing one of twelve
classes, and one of eight races, all of which have their own advantages 
and disadvantages.

Chaos Mages are masters of destructive and combat magic, Saboteurs can
build bombs capable of destroying entire rooms, Necromancers swell their
armies of followers with the bodies of their enemies, Hunters shoot their
prey from many rooms away with deady accuracy, and the remaining eight
classes have similarly clearly defined areas of expertise.

Above level 11 players may multiclass freely, at a cost in 'credits' much
greater than the single credit required to level in the primary class.

Our community of players consists of a mix of magic addicts from around
the world and non-magic players who found themselves strangely unable to
stop playing.
 
                ----------------------------------------------- 

Mud         : A Dominion of Chaos
Code Base   : [Smaug] Modified
Telnet      : mud.dominionofchaos.com 5000 [4.18.17.93]
WWW         : http://www.dominionofchaos.com
Description : 

  The Dominion of Chaos provides the players a place
where the coders and administrators actually listen.

  We are a relatively new mud, run by people who have
been around for awhile.  The difference between DoC and
other high-powered SMAUG-based muds is the atmosphere.  

  We take player feedback very seriously.  We offer
automated quests, clans, pkill, and a few other quirks
to make this mud a little out of the ordinary ;)  Let
us bring the fun back to mudding.  Come see what we're
all about, and help us grow!
 
                ----------------------------------------------- 

Mud         : DominionsMOO
Code Base   : lambdaMOO
Telnet      : confabulation.com 2000 [24.124.31.1]
WWW         : http://confabulation.com/~sam/dominions.html
Description : 

   Dominions MOO has been a behind the scenes innovator since 1997!
Many moos have ported ideas created exclusively by Dominions. The
MOO has a fully functional currency system, text to speech and ascii
options, and is friendly to the newbie and experienced mooer alike.
Dominions puts the MOO back in comMOOnity!
Join a great MOO, Dominions!
 
                ----------------------------------------------- 

Mud         : Doom Mud
Code Base   : [Circlemud] Really fast server!
Telnet      : thewolvesden.net 4000 [24.64.56.223]
WWW         : http://www.thewolvesden.net/doom/
Description : 

Surviving yet another move, Doom Mud has been in existance for
over 7 years now with a huge past player base, which we are
re-creating now.  With a new implementor and new immortals
willing to improve the mud, Doom Mud is more exciting than ever
before.
                                       
Doom Mud currently has a circle code base with custom additions
making the fantasy themed world the best you've played.  To be
succesful you are encouraged to have 2 characters logged in at
the same time, but no more.  120 levels and 2 multiclasses later,
you may remort, if you have the cash, then 40 more levels.  Cash,
the never-enough of item when you can purchase better stats for
unfair prices.

**ADDITIONS IN THE MAKING** include: more clan options, an improved
quest systtem, new zones, new races, new classes, more remort
options, new skills, new spells...etc

Think you're good?  Try player-killing and see how long you can
keep you're (KILLER) flag, before someone places their dagger in
your back and loots your corpse.
 
                ----------------------------------------------- 

Mud         : Doomsday
Code Base   : [Circlemud] version 3.0 beta patchlevel 14 HEAVILY MODIFIED
Telnet      : doomsday.crodo.com 5150 [63.202.41.233]
WWW         : http://www.doomsday.4t.com/
Description : 

                      -=ENTER DOOMSDAY=-
We are currently running on a Circlemud system and we offer complete 
originality, including zones, code, and ideas.  Our zones have all been 
handcrafted by our excellent builders.  Our ideas are way above par, far 
more advanced  than most Circle bases with guns, automobiles, space 
travel (Star Wars/Dragon Ball mud-like), droids, computers, bombs and a 
list of 9 completely original and innovative classes to choose from.  

While we are indeed newbie friendly, by no means necessary are we easy 
to suceed in.  The level system ranges from 1-41 and equipment and other 
things that would make one elite are not gathered from level alone.  It 
takes skill, determination, and the ability to learn to get by on DD.  

Our staff is made up of 4 individuals who have put their sweat, blood, 
and soul into this mud throughout 2 years - jumping over many obstacles 
and speedbumps.  We will not forget about the mud.  It will be cared for 
and quests, new zones, and improvements will always be made.  Come and 
find out what the Doomsday really is; travel to the depths of the 
galaxy, into hell and back, all while having a great time.  
This is Doomsday..
 
                ----------------------------------------------- 

Mud         : Downward
Code Base   : [MUX] 1.4p12 w/custom enhancements
Telnet      : downward.wyldware.com 1997 [12.31.127.34]
WWW         : None
Description : 

 Downward MUX is the MUX formerly known as Dark Dominion.  We feature a
roleplay rich World of Darkness setting in true Gothic Punk style.

 The city is Atlanta, pride of the South.  Bane of the Camarilla.  Having
been forced out by the Sabbat, they struggle to regain lost ground but the
fight is tough because now the Sabbat are firmly in control of Atlanta.

 The Garou have it no easier.  Allowing the city to go lax, the Wyrm was
able to stage a corporate buyout of the companies for which the city caern
was founded in.  It was only weeks before the caern was overrun and the
garou forced to flee.  Without a caern the Gaians feel out of touch.  Will
they be able to overthrow a better organized and very powerful Pentex?

 We offer open chargen for beginning level characters and a consensual
roleplay environment.  We encourage pack applications.
 
                ----------------------------------------------- 

Mud         : The Downward Spiral
Code Base   : [GodWars] Dsytopia 1.1
Telnet      : downward.dune.net 9009 [206.168.137.34]
WWW         : None
Description : 

 Warning this mud requires work...so if you are use
to sitting on your butt then this mud isn't for you.

 Welcome to The Downward Spiral, where death is a
part of life, a mud where only the strong survive,
the weak are punished. Become one of seven classes,
ranging from the evil Demon, to the peaceful
monk..master those classes and upgrade to a much
strong class, such as the angelic angel or the
mysterious Shapeshifter.  Are you strong enough,
brave enough to enter into The Downward Spiral? 
 
                ----------------------------------------------- 

Mud         : DragaeraMUSH
Code Base   : [MUSH] TinyMUSH 3.0b21
Telnet      : 63.218.179.149 7777
WWW         : http://7towers.com/~lycia/
Description : 

Just open, we're already averaging in the mid twenties to
low thirties every night! This is a very active, plot-heavy 
dark fantasy MUSH focused on political intigue and with 
something for everyone. We have an active and friendly 
Staff, an enthusiastic core of players and an extensive 
news system so that you don't have to read a single book to
play here. Our webpage is also highly featured as a center 
for IC news, rumors and character spotlights and we just 
added an interactive Bboard to the page. There are a few 
Feature-Level characters left, and plenty of room for 
starting characters. Come check us out! Based on Steven 
Brust's Vlad Taltos books.
 
                ----------------------------------------------- 

Mud         : Dragon Bane
Code Base   : smaug
Telnet      : moodyg.erols.com 4000 [207.96.8.65]
WWW         : http://www.erols.com/moodyg/
Description : 

All the normal things like guilds, clans, races, classes, etc.

 * Player built houses with player equiped house guards.
 * Intermud Chat.
 * Deathmatch rooms where the loser gets their player file 
   wiped. Both pkill and non-pkill players can settle
   disputes in one of these rooms with out penalities. Well...
   unless you lose;)
 * Roving morgues called undertakers
 * A Marriage system.
 * Safe player to player internet mail. I.E , the real email
   address is never passed to other players.
 * Avatars can learn skills and spells from other classes, if
   they can find the right books, scrolls and grimoires.
 * 59 areas, 3028 mobs, 3874 objects and 4142 rooms, at the
   time of this writing (7/13/97)
 
                ----------------------------------------------- 

Mud         : Dragon Dreams
Code Base   : [MOO] Lambda MOO
Telnet      : deepfire.net 7777 [63.224.2.34]
WWW         : http://deepfire.net/~dragon/
Description : 

  Dragon Dreams MOO is a fantasy game, where dragons, elves, 
dwarves, pixies and humans all fight against the evil gryphons. 
Join us in a keep, dracfort, or guild, or simply remain a traveler 
and sightsee. Or, even bond to a miniature dragon, called a dragonet! 
We're all very friendly here, so newbies are always welcome.
 
                ----------------------------------------------- 

Mud         : Dragon Mud 3
Code Base   : [Rom] (Heavily Modified and still being modified)
Telnet      : humble.net 7276 [207.19.167.46]
WWW         : None
Description : 

  Dragon Mud 3 is modeled after an older mud, Dragon Mud 2.
Djarum and his talented staff have worked to make you an
enjoyable mud to play.  Some areas are stock, but most were
modified to fit in with the new areas.  New areas are 
constantly being added.  DM3 offers extended race and class
selection, has new skills and spells, many new commands and
much much more.  Pk is the main focus of DM3 but roleplay is also great.
Immortal quests are run on occasion and we do have an autoquester who has
some pretty useful stuff.  DM3 has OLC, online social editor, and a few
other niftys that you'll see when you play.  We are generally newbie
friendly, and love to see new players.  After you've tried the rest, come
play with the best.                                                             
 
                ----------------------------------------------- 

Mud         : Dragon Realm
Code Base   : [LP] nightmare 3.1
Telnet      : orpg.dragonrealm.nu 5050 [206.245.140.121]
WWW         : http://www.dragonrealm.nu
Description : 

Dragon Realm Online Role-Playing Game is a fantasy
role-playing game based in the world of the Dragon
Realm. The game offers:

* Fully customizable character attributes
* Detailed background and story line
* Vast areas to explore and conquer
* 7+ races with unique skills & powers
* Unique starting locations depending on
  race and alignment of character
* Detailed professions and social guilds
  to join, complete with spells & skills
* Detailed pantheon of deities to follow
* Role-Playing rewarded

Come try something Nu... Dragon Realm !
 
                ----------------------------------------------- 

Mud         : Dragon Swords
Code Base   : [Merc] heavily modified
Telnet      : freya.battlegroundz.com 1234 [205.243.76.204]
WWW         : http://members.xoom.com/Kim_A/DS/
Description : 

Dragon Swords features:

 <*> Automated Auction w/ Equipment Stats
 <*> Customized Clan Rooms (clan healer, container, baker, etc.)
 <*> Battle Tournaments
 <*> Weddings & Other Celebrations
 <*> Personal Lockers & Unique MobProgs
 <*> Informative 'WHOIS' Command
 <*> A Multitude of Challenging & Original Areas
 <*> A Special Earned 'HERO' Level 
 <*> Bonus Points (rename items, make your own clan, etc.)
 <*> Special Holiday Events & Trivia Games
 <*> Tireless Immortal Staff & Fantastic Coders

               -- Especially for New Characters: [NHG] --

We have a Newbie Help Guild that spends its time helping the new players. 
When you arrive on Dragon Swords, type the letters NHG and ask for a 'newbie 
pack'. New visitors to our realm receive a bag of new-player equipment, some 
food, and a special communication channel for assistance.
 
                ----------------------------------------------- 

Mud         : Dragon's Den
Code Base   : LPMud (MudOS)/Dragon mudlib
Telnet      : dden.discordia.org 2222 [207.8.224.10]
WWW         : http://hellfire.dusers.drexel.edu/~ddenweb/
Description : 

   Dragon's Den is one of the oldest continuously operating 
LP-style muds in existence, having opened in May 1991. The
Dragon's Den is gradually evolving into a more 
sophisticated game where wits and skill hold greater sway 
than the ability to whack on a monster for three hours 
straight. New players are always welcome.
 
                ----------------------------------------------- 

Mud         : Dragon's Fang
Code Base   : [Circlemud] Heavily modified Circle 3.0
Telnet      : mud.karen.hik.se 4000 [194.47.193.161]
WWW         : http://mud.karen.hik.se/
Description : 

Dragon's Fang is a Roleplaying MUD based on Robert Jordan's
'Wheel of Time' series, although you don't need to read
the books prior to playing. We have a very nice playerbase,
sometimes hitting 55-60 players in rush hours, which is
very friendly, thus creating a warm, homie atmosphere in
Dragon's Fang. In general, Dragon's Fang prides itself the
most with the high quality Roleplaying of its playerbase.
We have exceptionally good Roleplayers, and we promote
realistic, intelligent and interesting Roleplaying. We give
a lot of freedom of Roleplay, and we have various systems
to support the Roleplaying, including a newly coded guild
system with many cool features. If you're into Roleplaying,
you should -definitely- check us out :) And hey, if you
never Roleplayed in your life, come on in, we'll show you
how much fun it can be :) We also have quite a big world,
all original, which was done by very good Builders and is
constantly worked on. Our code is quite advanced either,
although it's not too complicated to use. 
Come on in, check us out and give us a try, you won't 
regret it :)
 
                ----------------------------------------------- 

Mud         : Dragon's Gate
Code Base   : [Custom] 
Telnet      : dgate.mythicgames.net 34283 [204.176.33.70]
WWW         : http://www.dragons-gate.com/
Description : 

  Your torch flickers desperately a final time before it burns out, leaving 
you suddenly very cold and very alone in the vast darkness.  A strange 
overwhelming stench of death and decay is all around you, and within the 
shadows you feel the eyes of something watching. Insidious laughter fills the
air, a horrible mocking laughter that sends shivers up your spine and leaves
your legs frozen in abject terror.  The air pressure in the room drops 
alarmingly as the massive creature in the shadows begins to fill its lungs.
Your brain cries out for you to run but your legs refuse to respond. Suddenly
a brilliant light flares before you, revealing the form of a massive dragon
practically filling the space; it is the last you see before the flames 
roaring from the creatures mouth engulf you, and then there is only 
darkness... 

  This is just a small part of the world of Dragon's Gate, though it may 
look like someplace you've been before, Dragon's Gate is unique unto itself 
and holds many surprises for you. Dragons Gate is a massive text based world 
of adventure role-playing where the action is nonstop 24 hours a day. 
 
                ----------------------------------------------- 

Mud         : Dragon's Realm
Code Base   : [Smaug] 1.4a3 Modified
Telnet      : sibrus.penguinpowered.com 3333 [24.6.59.129]
WWW         : http://sibrus.penguinpowered.com:3335/
Description : 

  We are still under construction, but if you want to stop by
feel free... We are looking for builders and a questor to
build quest areas, and run quests. We have friendly admins
and hope to replace most of the stock areas with original
ones.
 
                ----------------------------------------------- 

Mud         : Dragonball Epic
Code Base   : [Smaug] Heavily Modified
Telnet      : tempest.gamersp.com 4292 [207.7.10.253]
WWW         : http://tempest.gamersp.com/
Description : 

 DBE is a new-aged Dragonball Mud. It is an extremely developed mud, with
many skills, races and excellent DBZ zones! It has friendly imms and
mortals, and is generally newbie friendly and RP enforced. Come check it out!

 We are hiring 2 coders and some quick and efficient SMAUG builders! You
must have previous experience. If you're interested please email
jrlangford@primus.com.au
Thanks!
 
                ----------------------------------------------- 

Mud         : Dragonball Fusion
Code Base   : [EOS] DBZMUD
Telnet      : cssis-4.pr.mcs.net 9999 [204.137.238.68]
WWW         : http://dragonballmud.cbj.net
Description : 

~ Newbie Area/Concerns 
   Dragonball Fusion is derived from the Eye of the Storm 
codebase.  This in itself, is probably one of the most 
newbie friendly type of codebases there is, while still 
allowing for the utmost flexibility. Players will find that 
the combat and skill usage are very straightforward, none 
of them having requiring players to type something on the 
lines of  'cast 'ki shot' ape' but merely typing out the 
command.  Additionally, we have a comprehensive  help file 
system which explains everything in detail.  We have taken 
painstaking time to make sure each ability and every 
vestige of the game contains a help file to keep 
frustrations down and to keep players informed of how 
things operate in the game.   

   We have constructed an newbie arena for players to 
advance safely.  This allows them to get familiar with 
various racial abilities, the intracracies of the combat 
system, and to read up on help files. 
 
                ----------------------------------------------- 

Mud         : Dragonball X
Code Base   : [Circlemud] Dbx .02
Telnet      : xerxes.mudhaven.com 9050 [208.161.37.199]
WWW         : http://www.dbxmud.com/
Description : 

   Dragonball X is back after being down awhile!  
It is now under new ownership.We first started with
Applications but we have now taken them out. Levels have
now been taken out so there is no worry about having to
level up those hard level any more!  Dragonball X has the
old fashioned code with some new add-on's. We add new
things in all the time so dont be suprised if you see
somthing new that you havent expected. We are making DBX
the most realistic Dragonball MUD you will ever find on the
net. Some of the Features include :

(*) NO levels. A extensive training system.
(*) An extensive Race selection screen.
(*) The ability to choose your characters looks
(*) The ability to choose your characters Ki color
(*) A large array of stats and a notification of Condition.
(*) A huge list of skills for each race.
(*) Strictly RP. + Quests and Tournaments frequently.
(*) Good Equipment.
(*) Friendly Enviroment

Come on by and join the fun in Dragonball X!
 
                ----------------------------------------------- 

Mud         : Dragonball Z World
Code Base   : [Smaug] DBZM 1.0 - modified SMAUG 1.4
Telnet      : sirius.ircsystems.net 4000 [213.93.11.205]
WWW         : None
Description : 

Dragonball Z World is a brand new MUD that we are currently 
still developing. It will be based on the Dragonball Z
series. It will offer various planets on which the
different races will grow up upon. Once you are good
enough you will be able to join that planet's army and
participate in many special missions, such as raids, spying
and battles. 

It will also feature the afterlife in the next dimension
as well as dragonballs to make wishes (used to return
people from the afterlife)
 
                ----------------------------------------------- 

Mud         : DragonballZ (FE)
Code Base   : [Custom] 1.0
Telnet      : future.mudsrus.com 1111 [209.123.65.3]
WWW         : http://future.mudsrus.com/
Description : 

   DragonballZ (FE), based on DragonballZ, plays like Street Fighter III.  
Unlike anything you have ever played before.  Be sure to read the help 
files very carefully when you first login, especially 'help combat', which 
is also displayed below.

Syntax: punch, roundhouse, sweep, dodge, duck, jump, parry

The battle system is somewhat complex, but when fully understood, is 
possibly the best in the MUD world, so take the time to read this 
carefully.  There are no random elements involved.  Whether you live or die 
is based solely on your skill alone.  When someone attacks you, you will 
have approximately 3 seconds to make a decision.  If someone throws a left 
handed punch, you must dodge right, a right handed punch, you must dodge 
left.  A low attack you will need to jump, and a high attack you will need 
to duck.  These moves must be timed just right. Too soon or too late and 
you will get hit, therefore triggers will not work.  A successful dodge or 
hit may raise your powerlevel.  The higher your powerlevel, the more damage 
you will do, the longer you can fly, and the longer you will live.  Only 
the basic skills are listed above, As you reach higher powerlevels, you 
will be awarded new skills.  Yes, I'm talking about DestructoDisc, 
KameHameHa, etc.

A parry is like a tech block in Street Fighter 3 if you are familiar with 
that game.  A successful tech block will leave your opponent stunned and 
open for attack for a few seconds.  You will also receive a special bonus. 
Because of the great advantages of this move, the timing is much more 
difficult than a regular dodge.
 
                ----------------------------------------------- 

Mud         : DragonFire
Code Base   : [LP] Custom 2.4.5
Telnet      : lpmud.net 1999 [204.200.26.242]
WWW         : http://www.lpmud.net/
Description : 

 DragonfireMud is a legendary mud famed not only from its old age (1989)
but the lifetime friends one meets there. No doubt is a hack and slash
classic. It optional pkilling system is probably the most intense
predetor/prey experience on any mud. We waive quests  if one chooses to
pkill. Based on a level 1-40 system. Stats are the traditional AD&D types on
a 1-30 scale. Unique guilds are the shapechangers (best in the mud world),
Wolves, Devils, Clerics, Mages, Knights, a few Anonymous.
 
                ----------------------------------------------- 

Mud         : DragonFleet
Code Base   : [Circlemud] LexiMUD Codebase
Telnet      : dfmud.dhs.org 1701 [208.28.187.141]
WWW         : http://dragonfleet.clanzero.org/
Description : 

  The story takes place hundreds of years into the future. The 
alliance between the Empires and the Federation in shambles. 
The Federation not much more than a few planets running out 
of resources. Battle rings out throughout the Universe and it's 
now every race for themself. Does the Federation or the 
Empires still have the power to thwart the Borg and the 
Dominion's attempts to conquer them, only one thing is certain 
they are not giving up without a fight...
 
                ----------------------------------------------- 

Mud         : Dragonheart
Code Base   : [LP] DH MUDLIB (100% unique lib for LPC)
Telnet      : circular.org 8888 [206.245.158.23]
WWW         : http://circular.org/
Description : 

 Dragonheart consists of eight realms all which border the 
land of the great super continent, each realm consists of 
different races, religions, philosophies and alliances.

 water --- Icewolf nomads, hunters and mystics.
 fire ---- Suntiger ronins, samurais and monks.
 air ----- Hawkling scouts, sentrys and sorcerers.
 earth --- Greyelf warders, rangers and druids.
 life ---- Angel acoylytes, paladins and highpriests.
 death --- Undead zombies, vampires and liches.
 order --- Giant apprentices, enforcers and arcanes.
 chaos --- Sprite tricksters, berserkers and seekers.

 Each realm has its own King/Queen which can promote
its members into that realms nobility. We have a house
system that players run independantly of realms as well.
Come visit our 100% original world, fight our many 
Dragons, solve the quests of old or conqure a kingdom.
 
                ----------------------------------------------- 

Mud         : DragonHeart MUSH
Code Base   : PennMUSH
Telnet      : 209.20.176.180 4201
WWW         : http://www.microdot.com/dheart/
Description : 

   At the height of Camelot, all hell broke loose.  A scorned
woman put a powerful curse on the British Isles (Camelot).
This curse caused a famine that destroyed or poisioned the
crops.  Under the protection of Merlin, Camelot Castle and
City (and surrounding areas) were spared from the curse's
effects.  Those not protected, unfortunately, blamed
Camelot for the problems, seeing how it was the only city
not effected.  Major cities and manors broke from Camelot
and became seperate city-states.  The most powerful of
these city-states being Camelot.  Some of the stronger
manors and cities were taken over, or began to take over
other smaller cities/towns.  Tyrants took over with
promises to take over Camelot or at least destroy it.

The dragons in the north, came down from the mountains
looking for food.  They attacked villages and ate herds
(and people).  Bandits from the south came up from the
forests.  The bandits also attacked villages, robbing and
killing the inhabitants.  Dragon Hunters were hired to fight
the dragons, and mercenaries against the bandits.  Food has
become a major comodity.
 
                ----------------------------------------------- 

Mud         : Dragonia
Code Base   : [LP] Nameless Sorrows
Telnet      : dragonia.betterbox.net 8282 [216.178.14.67]
WWW         : None
Description : 

   Dragonia is an ever increasing MUD. We are non-hateful, 
we offer same gender marriages, and we welcome all. We are 
based on fantasy with the gods of Element and their 
creator, Mother Nature. We will offer many races, some 
never seen before. We plan to have lord run temples where 
special skills/spells/commands may be obtained. We continue 
to grow throughout the day, evolving into what is hoped to 
be a great MUD. Stop in and discover magic of good and evil
as well as knights of good and bad. Come, Live your Fantasy!
 
                ----------------------------------------------- 

Mud         : DragonLance MUSH
Code Base   : [MUSH] TinyMUSH Beta version 3.0b19 #2
Telnet      : dragonlance.fuzzymagic.com 6666 [216.254.77.73]
WWW         : http://dragonlance.fuzzymagic.com/
Description : 

   The original Dragonlance MUSH, running now for seven years. The timeline 
is at a point some ten years after the War of the Lance, and following the
Blue Lady's War has diverged through roleplay from the novel timeline.

Characters are original, and any PC may become a 'feature' through play.
Currently Sanction, Solanthus, and Palanthas are open, with other areas opened for 
TPs when needed. In Sanction, minotaurs, hobgoblins, and draconians 
are open for play. Players must be approved, which gives us the ability to 
maintain a high quality of roleplay. 

Most recently the resurgent Dragonarmies, led by Zelos, have been pushed 
back, but still threaten to overwhelm the Whitestone forces. 
 
                ----------------------------------------------- 

Mud         : DragonMUCK
Code Base   : MUCK
Telnet      : dragon.muck.com 9999 [199.245.105.25]
WWW         : http://dragon.muck.com/
Description : 

Looking for a role playing environment that doesn't either
fall into Anime or Furry? DragonMUCK is a fantasy based
MUCK where role playing is main idea. Friendly staff, 
newbie friendly, and highly skilled and friendly players.
Out of Character chatter kept to a minimum, most of the
players connected are completely willing to engage in
role playing with new characters. 

Almost any species and class of character accepted, 
as long as the application shows a strong understanding
of the character.  

Tiny Plots always in progress, a great place to go if your
tired of the normal run of the mill MUCK.

The web site also offers information regarding MUCKing, 
both on the coding side, as well as the role playing side.
 
                ----------------------------------------------- 

Mud         : DragonMud
Code Base   : TinyMud
Telnet      : dragonmud.org 4201 [206.170.114.15]
WWW         : http://www.dragonmud.org/
Description : 

   DragonMud is the oldest TinyMud style MU* in existence,
(predating Islandia by a few months) and has been continuously online
since Thanksgiving of 1989. At the heart of DragonMud is an early
1800's walled city known as TinyLondon.  Perpetually pre-industrial
and heavily sprinkled with magic, TinyLondon is a city of cobblestones,
carriages, gaslamps, stone bridges and ancient towers. The colorful
populace is made up of pirates, infiltrators, thieves, vampires,
wizards, questors, merchants, poets, gypsies, ambassadors from other
realms, Grand Dames and new immigrants.  DragonMud is not a
hack-n-slash, rape-kill-n-plunder environment. A certain level of
manners and civility is expected of all citizens. The creation and
maintenance of DragonMud is focused on a commitment to user's
privacy and autonomy. Patience, tolerance, fairness, understanding,
wit, charm, style, curiosity and creativity are values most prized
 by the citizens of DragonMud.
 
                ----------------------------------------------- 

Mud         : DragonMUD
Code Base   : Dyrt/Aber
Telnet      : dragon.mudzone.com 7000 [195.166.28.7]
WWW         : http://dragon.mudzone.com/
Description : 

   Founded in July, 1991, DragonMUD has been running consistently online
longer than any other AberMUD. The setting is traditional AberMUD with
a medieval fantasy flavour, emphasizing atmosphere and entertainment,
rather than complicated rules and commands. Social interaction is 
encouraged and player killing disallowed, although we occasionally do
have PK tournaments, which are separated from the normal game.
Therefore the game provides an environment friendly to beginning as
well as expert players. For the dedicated player, a variety of
opportunities exists to participate in the improvement and expansion
of  DragonMUD. Players who achieve immortality may also have their
webpages listed on our Immortals page, either by linking to an
existing webpage or creating one to be hosted on our website.
 
                ----------------------------------------------- 

Mud         : Dragons Domain III
Code Base   : [Envy] Envy
Telnet      : mud.nzl.com 8888 [203.21.30.40]
WWW         : http://www.mud.nzl.com/
Description : 

   Dragons Domain III is a fantasy Envy mud with extensive
customised enhancements.  Our class system allows for
subclassing from the basic warrior, mage, thief etc..
classes to knights, necromancers, bounty hunters and many more.

Our skill system is based on a pre-requisite paradigm, where
you have to train a skill to a certain level before you can
earn another. Some skills and spells also have player level
pre-requisites. This combination system allows skills
to be gained easily and at a consistent rate.

At present, the mud level system is 1-100, with HERO being
100, and character sub classing starting at 30.

Finally the mud has clans and player killing, restricted
to over level 15s to protect newbies, and level-banded 
after this. Clan eq and increased healing rates are bonuses
for being in pkilling clans.
 
                ----------------------------------------------- 

Mud         : Dragons of Chaos
Code Base   : [Circlemud] Circle30bpl15
Telnet      : dragonsofchaos.org 5000 [199.170.117.14]
WWW         : http://www.dragonsofchaos.org/
Description : 

 It is with heartfelt gladness that we welcome you to our world. It is a
world of turmoil and we desperately ask for your help. Long ago we were a
peaceful world, we lived and raised families in harmony with all creatures.
Slowly things began to change. A strange magic was at work in our peaceful
lands. In the beginning it was not very threatening, it was new and
exciting, and we were naive. Magicians came to our towns and enchanted our
children with tricks, gifted our women with flowing robes and charmed our
men with exotic weapons! They brought strange creatures with them, some
massive in size that flew and breathed fire!  Day in and day out they came,
to all the villages, and by nightfall were gone. No one knew how they came,
nor where they went...
 
                ----------------------------------------------- 

Mud         : Dragons of Exile
Code Base   : Smaug Base Mud
Telnet      : dragon.tnweb.com 4000 [207.65.218.17]
WWW         : http://dragon.tnweb.com/
Description : 

   Dragons of Exile places a heavy emphasis on the dragon
race. If you been searching for A mud the does the dragon
race correctly you found the right mud. Our mud is the first
mud to allow a true, realistic chance to actually play as the
dragon. Though be warned, although the dragon race is
much more powerful than any other they are much harder
to level. We also feature unique multi-classing with up to
three possible classes. Come stop by and check us out!

*Dragon Broods are now installed(dragon clans)
*Necromancer class is now added
*New spells added to a variety of classes
*Deities coming soon!
*New zones added as well
 
                ----------------------------------------------- 

Mud         : Dragons of the Mists
Code Base   : [MUSH] TinyMUSH version 2.2.5 
Telnet      : mushhaven.net 8935 [24.142.61.124]
WWW         : http://www.mysteriouswolf.com/mistsdragon/
Description : 

Welcome to the World of Darkon, where you have many types of 
characters to choose from. There are two main islands named 
Mists Island and Drak Island, and various small Islands 
where the Delphin Riders live.  There are currently three 
animals that you can ride: Dragons, Griffins, and Delphins.  
New Creatures may be added later. This was a Play by Mail game 
up until recently where there was expressed an interest into 
making it a mush.  

There are also Guild characters where your character can learn
a craft, towns with inns, stables etc.  This world is sort of 
based off of pern except that we here on Darkon have Magic, 
and more mythological creatures like: Flying Cats, Unicorns, 
Pegasus, Alicorns, etc.  There are MANY high ranked characters
that are available.. including: Female Griffin Leader, 
First and Second for both Male and Female Griffins and Dragons.
Come join the fun!
 
                ----------------------------------------------- 

Mud         : Dragons' Star
Code Base   : [Circlemud] Heavily Modified Circle 3.0
Telnet      : dracon.net 4242 [208.178.254.6]
WWW         : http://www.dracon.net/
Description : 

  Ever want to sail across the stars in your own spaceship? Take a shuttle
to a dangerous top secret mission?  Dragons' Star, a space-themed Diku-
style MUD, allows you to do all this and more in a futuristic, cyberpunk
environment.  Dragons' Star has an original background story and complex
race information--great for roleplayers! There is no charge for rent, and
food/drink are not needed. Our best features include:

 * Player customizeable characters based on alien races.
 * Realistic space travel, including shuttle transit system and multi-room,
   maneuverable spaceships (own your own Millenium Falcon!).
 * Over 400 skills and spells to choose from!
 * Areas that come alive and react to players, area specific weather & more!
 * Staff run and automatic Quests.
 * Message Boards and Mail accessible from anywhere.
 * Customizable IRC-like Chat system called Quick Chat.

  New player to Dragons' Star?  Ruby Dragon Outpost, the center for learning
and research, has special school simulations you can attend to find out much
more about the game.  So, what's stopping you?  Become part of the adventure
at Dragons' Star today! And may the Dragons guide your path...
 
                ----------------------------------------------- 

Mud         : Dragonsfire MOO
Code Base   : MOO 1.77
Telnet      : moo.macrodyne.net 7777 [207.216.134.130]
WWW         : http://www.omnigroup.com/People/Friends/arien/df/
Description : 

   Dragonsfire is a new user friendly world based on the terrific Dragonriders
of Pern series. Very friendly to new users, DF offers a variety of Holds and
halls to roam, Crafts to join, and Dragons to Impress. Join us!

The Dragonriders of Pern (R) is a registered trademark of Anne McCaffrey;
the Pern novels are copyrighted by Anne McCaffrey, 1967. Dragonsfire MOO
operates by kind permission from Anne McCaffrey.
 
                ----------------------------------------------- 

Mud         : DragonSpun Fairytales
Code Base   : [Smaug] Slightly Modified and still changing in some places.
Telnet      : maxgaming.net 7000 [204.251.180.48]
WWW         : http://www.geocities.com/ellgen_saybier_dsf
Description : 

  DSFTales is a relatively new MUD based around many different fantasy
ideas. Dragons, unicorns, magic.. anything you have read in a fantasy
book probably is somewhere in this MUD.  Friendly immortals and an
excellent codebase with great additions make this a stable and easy
to learn MUD. Newbies are always welcome to DSFTales. It changes
more all the time and mortals suggestions are welcome. New classes 
are available and new races soon to come. Drop on in and take
a look at DragonSpun Fairytales.
 
                ----------------------------------------------- 

Mud         : DragonStone
Code Base   : [EOS] EOSII Heavily Modified
Telnet      : dragonstone.org 1234 [195.224.212.120]
WWW         : http://www.dragonstone.org/
Description : 

Throughout  the taverns of Ravenwood and Bethaven many tales have
        been told of the legend of the DragonStone, most belive
        these to be the work of the imagination of fool's. Few
        though dare venture into the lands beyond the towns to
        seek the truth .... are you one of these? The legends
        tell of a great golden dragon called Corin-mur who now
        hoards the DragonStone within the lair? It is said the
        stone holds the key to Immortality.

Dragonstone is a land of dreams, a land of warriors, magicians ,
        demons , orcs and many evil and good creatures. You have
        a choice of either one of 15 classes, or you may decide
        to be multi-classed. You can choose to be one of 14 races
        .... You are what you desire to be! Dare you challenge
        the might of the Orc king? or does your chosen path
        dictate your place in one of the many clans within the realms? 
        You decide your own path and fate.
 
                ----------------------------------------------- 

Mud         : DragonSword
Code Base   : [LP] Lima 1.0b1 on MudOS v22.2a31
Telnet      : mud.dragonsword.com 7000 [24.219.2.107]
WWW         : http://www.dragonsword.com/
Description : 

  DragonSword is a fantasy based RPG in current development.  If you are
interested in working with a dynamic group of mature individuals on a new
mud project destined to succeed, email the administration at
osiris@dragonsword.com to discuss possibilities...                                
 
                ----------------------------------------------- 

Mud         : Drasan: Other Side of the Mirror
Code Base   : [Rom] Rom 2.4 Anatolia 2.1 
Telnet      : drasan.org 4242 [206.245.158.241]
WWW         : http://drasan.org/
Description : 

  We have 4 Cabal's with their own special spells and skills.  
13 Classes and 15 Races. Over 390 Unique spells and skills and
adding more all the time. Friendly Imp's and Gods. Objects
and Mobile programs.  Spell affects on objects. No rent.
Race's and alignments have special skills and spells.  Added
MSP capability.  New things added almost daily.  Interative
mobs and areas make the mudding experience more enjoyable.
We have a steady playerbase, great players who are willing to
help you out, as long as you are not in an opposing cabal.  We
Roleplay ALOT, and it is rewarded.

Check us out.  You will not be disappointed.

Good characters can request items from good aligned mobs.
Evil characters can demand items from mobs.  180 Areas
and adding more all the time. Player estates.  Hero characters
can teach spells and skills to other players. 4 Hometowns
and Ethos included. Special spells and skills for having a
religion. Object conditions and damaging.  Automated quests
and immortal run quests.  Languages implemented.  Able to
shoot arrows and throw spears with full range of features...
poison, shocking, flaming, frost. Automated ferries, trade
caravans.  We are fully open and would love to see you.
 
                ----------------------------------------------- 

Mud         : Dreamers
Code Base   : TMI-2
Telnet      : cal006031.student.utwente.nl 1998 [130.89.227.75]
WWW         : None
Description : 

   Dreamers has been in the development stage for nearly 
a year, and is now open for playing, though things are 
still a bit rough around the edges.  The theme is Fantasy,
with surrealism and creativity strongly encouraged.  We 
have no policies on role play, and would like people to 
play the game in the manner that they enjoy the most.  We 
are interested in hiring coders, either experienced coders, 
or inexperienced folks with a creative turn of mind and good 
verbal skills.  

Our race selection is a bit unusual in that new players can 
choose to merge two races to obtain some characteristics of 
each, and some limbs of each.  It's a bit random, so unusual
physical characteristics are easily attained.  With five 
different races to choose from, there are 25 possible 
combinations.

The classes will be entirely run by players, once they are 
approved, and the people proposing a new class can select 
the government, recruitment policy, primary and secondary 
stats, name, and defining characteristics of that class. 
 
                ----------------------------------------------- 

Mud         : Dreamgate
Code Base   : Smaug - Modified
Telnet      : dg.betterbox.net 3333 [209.83.132.69]
WWW         : None
Description : 

   Dreamgate was developed from a concept that 4 players had.  Still 
in the early stages of development, we hope to accomplish a new 
and fun place to go.  Dreamgate has 300 mortal levels of play, with 
different worlds in which to achieve those levels.  Whether you 
choose to fight mobs, play games, battle or just socialize, it should 
prove to be intersting and exciting.  We will be looking for beta-testers 
and builders in the near future, please check back here for updates 
or email us.
 
                ----------------------------------------------- 

Mud         : Dreamlands
Code Base   : [MUSH] V3.0 b19
Telnet      : cdarley.dyndns.org 6250 [216.254.16.50]
WWW         : http://cdarley.dyndns.org/Dreamlands/
Description : 

Dreamlands is based loosly on a series of stories by H. P. Lovecraft 
and others about the land of dreams, and on the gaming supliment of 
the same name from Chaosium for use with Call of Cthulhu.

We welcome all comers, and support no-quota building, either in theme 
or out of theme.  Stop by some time. =)                                        
 
                ----------------------------------------------- 

Mud         : Dreams
Code Base   : [Envy] Modified
Telnet      : dreamsmud.com 3000 [65.5.184.115]
WWW         : http://www.dreamsmud.com/
Description : 

   Dreams is a friendly based mud created in the realm of
imagination. Many strange and wonderful things have changed
in this realm since the first day it went up over four years ago.
We attribute our success to the friendliness of our great players
and an amazing staff of knowledgable and worthy immortals.
We have tons of new and wonderful options added to the code 
frequently. Here are just a few examples of what keeps our players
coming back. 
 
 * 5 impressive clans to choose from and clan rooms.
 * Wide variety of original areas, some of which were
   submitted by the players themselves.
 * Forgiving leveling system makes it fun to play.
 * Interesting weekly quests.
 * Tiered remort system allows players to get more skills.
 * Paintball, Arena and much, much more!

and of course more spells and skills for all classes. So,
please come on by and try out this little nitch in the world.
of Mudding. You've tried the rest, now play the best!
 
                ----------------------------------------------- 

Mud         : Dreams of Aaelin
Code Base   : [MUSH] Modified PennMUSH 1.7.2 patchlevel 27
Telnet      : doa.pennmush.org 1997 [199.125.247.200]
WWW         : http://doa.pennmush.org
Description : 

Dreams of Aaelin is set in the completely original world
of Aaelin, a place of many cultures and races. Not only
do humans inhabit the world, but the long-lived Aelves,
the forest-dwelling cat-like Kaylin, and the swamp-dwelling
lizard people known as the Sephnil.

The Dreams of Aaelin theme was designed to attempt to
maximize RP and interaction between cultures. The world
isn't quite complete, but is being added to daily.

If you've never played a MUSH and don't know the differences
between it and a MUD, the main difference is that a MUSH is
centered around RP rather than combat and leveling. So give
it a shot if you like roleplay and want to meet some players
with similar interests.
 
                ----------------------------------------------- 

Mud         : DreamScapes Fantasy MUD
Code Base   : Circle 3.0, modified
Telnet      : dreamscapes.circlemud.net 4500 [206.245.140.190]
WWW         : http://www.dreamscapesmud.com
Description : 

   DreamScapes MUD has been in development for over two years.  The first
code compile, using stock Circle 3.0 took place in January 1997.  All stock
areas were removed and a new city built.

11.03.99:
   DreamScapes is coming to the end of its playtesting phase.  The code is
still under continuous development, but more emphasis is now placed on
adding new skills and spells to the hundreds that already exist.

   During the last two years of playtest, the players input has been
invaluable and has served to make DreamScapes a vastly unique and
challenging game.  The website has seen a huge facelift and reflects the
professional approach the immortal team strives to achieve.

   Look out soon for the HUGE day that DreamScapes officially leaves
playtest, we plan to add a lot of new code and a lot of new areas to thank
the players who have >contributed so much.
 
                ----------------------------------------------- 

Mud         : Dreamshadow: The Legacy of the Three
Code Base   : [LP] MudOS w/ unique mudlib
Telnet      : dreamer.telmaron.com 3333 [206.246.120.2]
WWW         : http://www.merit.edu/~ryumo/
Description : 

                 Bipedal cats with razor-sharp claws...
                 Giants of living stone and fire...
                 Wolves whose lives are honor...
                 Fragile wisps who explore time and space...

What do they have in common? They could be your allies, or they could be
YOU. Choose your home, choose your time, choose your path...almost
anything is possible within the universe of your Dreams! Join us and make a
legend of yourself, or just sit back and talk about making a legend of yourself.
Each world has its own paths, its own races, its own rules, and they just wait
for you to write history. Explore the stars, dabble in Magic or the shadowy
realm of the Spirit.

Dreamshadow: The Legacy of Three is a story you write as you go along. We
provide the canvass, but our guests give it life. Come visit for a while, but
bring a Dream.

Suitable for guests ages 13+, children are encouraged to bring their parents.
RASCi Ratings: Nudity: 0  Sex: 0  Violence: 2  Language: 1
 
                ----------------------------------------------- 

Mud         : Dreamverse
Code Base   : [LP] Nightmare 4r2.5 lib, heavily modified
Telnet      : mud.dreamverse.org 9600 [208.35.145.99]
WWW         : http://www.dreamverse.org/
Description : 

Welcome to Dreamverse!

Dreamverse is a medieval fantasy game where we invite you to explore,
conquer, game, and interact with players from around the globe. Dreamverse
blends an atmosphere of friendly comraderie with the excitement of 
competition. Player-killing is permitted, but not rampant.  

Dreamverse has detailed areas and vast virtual wilderness areas to explore,
with some of the best overall quality and attention to detail of any MUD 
today.  Our race system is unique, including races similar to traditional
fantasy types and more unusual ones like aerial and aquatic dwellers.  Our 
large variety of classes and subclasses ranges from barbarian to sailor, from
cleric to ranger, allowing you to customize and develop your characters as
never before.

Dreamverse is always looking for new players and coders to help us expand
our universe.  Join us today!
 
                ----------------------------------------------- 

Mud         : Dreaven
Code Base   : [Custom] Grendel
Telnet      : dreaven-mud.com 7000 [212.187.49.42]
WWW         : http://www.dreaven.com/
Description : 

Dreaven is a new MUD based on an unique new code originally created
by Michiel Rook but heavily altered and improved by Hemko de Visser
with ideas from Roy Walter. Dreaven is not open for playing yet, but we
are searching for useful test-players. We hope you like this MUD and will
become a useful testplayer. You can write your ideas, bugs and comments
in Notes on the several available noteboards that are available.

Besides, we are still looking for another Immortal, especially people
from US or at least people who speak fluently english. If you are
interested in becoming an Immortal please write a note on the general
board or mail the Dreaven staff at staff@dreaven.com

If this is your first time on Dreaven, please make sure you read HELP
RULES for the rules here on Dreaven, HELP BACKGROUND for the
background story of Dreaven, HELP STORY for the story of Dreaven,
HELP NEWBIE for information about how to start.

We hope you like this MUD and that you will come back soon. Please
notify other people about this MUD, the more testplayers we have, the
sooner the MUD will be operational !!

For further information about Dreaven we refer you to the official
Dreaven website at http://www.dreaven.com

Nemesis and The Black Eagle
 
                ----------------------------------------------- 

Mud         : Druids Realm
Code Base   : [Ack!mud] Druid's Realm 1.0 Beta
Telnet      : virek.vwis.com 3000 [216.186.171.45]
WWW         : http://www.angelfire.com/oh3/druidsrealm/
Description : 

  Druids Realm is looking for any and all players willing 
to help us hunt down and kill bugs, there will NOT be a pfile 
wipe when the MUD opens to the general public so sign up
now and earn points for unique equipment and houses and such,
as well as levels and equipment and help us make the best
mud on the net.

New Code Added Recently:
Casino's, Dueling, Marriage, Damage, Spell, and Backstab 
records, many unique skills and spells...more to come.
 
                ----------------------------------------------- 

Mud         : Due Rewards
Code Base   : [MUX] TinyMUX 3.0
Telnet      : 207.153.135.130 1849
WWW         : None
Description : 

'Even here prowess has its due rewards.' - Virgil

Welcome to El Dorado and Clear Lake, twin fictional cities in Colorado.
Day and night, light and darkness, as much as the cities are alike, they
are vastly different.  Both, however, fight against the supernatural
forces that war for control, and right beneath the noses of unsuspecting
mortals.  Welcome to chaos - welcome to the World of Darkness.

Due Rewards supports the following systems: Changeling: The Dreaming, Mage:
The Ascension, Vampire: The Masquerade, Werewolf: The Apocolypse and
Wraith: The Oblivion (all most recent releases except for Mage, which
is 2nd edition), as well as Gypsy and Sorceror.  Open character generation
for starting level player characters in all spheres, by application only
for above cgen-level PCs.                                                       
 
                ----------------------------------------------- 

Mud         : DUMII
Code Base   : [DUM] DUMII
Telnet      : dum.acc.umu.se 2001 [130.239.18.149]
WWW         : http://dum.acc.umu.se/
Description : 

Q: Why should you play DUMII?
A: Because you are looking for a serious mud.
   * Strict character name evaluation by the Wizards
   * You must stay in character in public places
   * Very restricted player killing
   * All areas in the same theme - Fantasy
   * No silly Death Traps or silly Quests
   * Easy access to unique roleplaying events by active Wizards

Q: Yes, yes, but what does it all MEAN?
A: It means:
   * No more people named MrSmurf
   * No more shouting about the latest episode of Baywatch
   * No more people killing you because they are bored
   * No 'smurf village'!

   We're a fun bunch. Give us a try. There is almost always someone
logged on. Use the WISH command to talk to our Wizards.

   /The DUMII administrators
 
                ----------------------------------------------- 

Mud         : Dune
Code Base   : [LP] LP-Mud
Telnet      : dune.servint.com 8888 [209.50.251.103]
WWW         : http://dune.servint.com/
Description : 

   Based on Frank Herbert's 'Dune' series of books, this 
friendly, easy to learn mud provides you with 7 planets 
to travel around on and 8 different available guilds.
The high speed connection provided by Servint.com leaves
us lag free 24 hours a day, 7 days a week. Permanent
and temporary equipment storage, sophisticated limb
system, nearly unlimited playability, and the fun, friendly
user base makes this a great mud for all mudders, old and
new.
 
                ----------------------------------------------- 

Mud         : Dune III
Code Base   : Pennmush
Telnet      : dune3.fremen.org 4201 [207.140.168.56]
WWW         : http://www.fremen.org/muds/dune3/
Description : 

Dune III is set in the universe described in Frank Herbert's Dune Chronicles, 
roughly 100 years prior to the opening of Dune. The game is built upon 
consent-based role-play, where political and personal intrigue are paramount. 

The Landsraad and the Imperium are the major factions within the game, 
although the Fremen are available in this game. Their planet of Arrakis will 
not interact with the Landsraad; it will be a stand-alone culture of multiple 
sietches. Multiple characters are allowed. For more information such as our 
overview or mission statement, please visit our website.
 
                ----------------------------------------------- 

Mud         : Dunes of Despair
Code Base   : [Envy] 2.0 Released 17 Jan
Telnet      : dune.net 4000 [208.139.203.146]
WWW         : None
Description : 

Dunes of Despair has passed the Beta and Alpha testing
and now is officially Released to all players.

Mud has encouraged its role playing by placing a fit-size
system on the equipment also the use of spell books
and holy symbols.

Also Druid class is now ready for player use.. has several
good spells and skills on it.. Enjoy

Mud has the following inovations:
class and race based equipment and fit size, holy and unholy
swords, live weapons and armors,holy symbols and spell books
stance system, warriors, thiefs and some spells have a chance
of a critical strike.. damaging a part of a body or even
dead, expanded experience system, multiclass, specializations
dual class, extended race system and race powers, levels of
magic in weapons and armors, immunities, suceptibilities
resistance are also in..

Come and Visit us.. Mud is greatly addictive.. Enjoy
 
                ----------------------------------------------- 

Mud         : Dungeon Runners
Code Base   : [Rom] modified
Telnet      : kyndig.com 9000 [216.166.223.178]
WWW         : http://drunner.kyndig.com/
Description : 

  A greetings traveller of the Dungeons. Welcome to
your new addiction. Dungeon Runners is a new mud under
heavy development. The programmer is working overtime
to create a truly unique D&D style experience for online
text based gaming.

This game is dedicated to the owners wife Jaelli.
 
                ----------------------------------------------- 

Mud         : Duris: Land of BloodLust
Code Base   : [Dikumud] 99% Re-coded from Diku
Telnet      : mud.duris.org 6666 [63.101.48.131]
WWW         : http://www.duris.org/
Description : 

  Duris is one of the most popular race war/pkill muds of all
time.  The mud is VERY customized and is NOT for the faint
of heart, or the beginning mudder.  With an overhead graphical
map system, and over 10 million rooms, Duris can take months
if not years to totally explore.  With a complex Guild/Clan and
Kingdom system, trade system, and many many other advanced features
Duris provides the expert mudder with the next level of
in mudding excitment.

Are you up for the Duris experiance?  Are YOU one of the
best of the best?  Only one way to find out..
 
                ----------------------------------------------- 

Mud         : Dutch Mountains
Code Base   : [Merc] DM 3.1
Telnet      : mud.nu 4000 [145.89.29.21]
WWW         : http://mud.nu/dm/
Description : 

 - Open and honest atmosphere: we gossip about you when you're actually there
 - Rules available in 11 languages, including Bulgarian
 - At least three classes that claim to be the most powerful on the mud
 - Not heavily modified codebase. We just tinkered with it for seven years.
 - Special testosteron ratings for our toughest players
 - All those funky yet familiar skills you saw on 99 other muds
 - Playerkilling Tournaments each month (see HELP ARMAGEDDON)
 - Mudsex obligatory to reach HERO level (haha, yeah right)
 - Implementors with poor Laserquest ratings: get even in Real Life! 
 - Waiver form required to join rl Immortal parties
 - We're not the best mud on the NET (face it, being the best is boring)
 - Big fantasy world (we thought - but 'small' on the mudconnector)
 - Even the Beastly Fidoes have opinions on how the mud should be run
 - When you're healing up, you can read our homepage. It's pretty big.

If you don't have a good sense of humor, then move on the next mud
in the listing. If you do - you're welcome on Dutch Mountains!
 
                ----------------------------------------------- 

Mud         : DynamixMUSH
Code Base   : [MUSH] PennMUSH
Telnet      : dynamix.dyndns.org 4201 [216.103.211.230]
WWW         : http://dynamix.xidus.net/
Description : 

  Dynamix is a social MUSH with a general theme centered on Dynamic City,
a place for building, coding, and socializing with no quota restrictions.
The public sector, Central Square, has fun surprises and places to explore.

  Take a ride on the DC Train and visit several uniquely coded themed
areas. There is Comfort Farm in the Plains & Hills, the Pyramid Adventure
in the Desert, The Boardwalk at Oceanside including the casino, the
arcade, the soda shoppe, the Ocena Adventure and more!
 
  Stop by Cape Carnival and blast into space! You can get your own
starship and explore a potentially infinite universe. Transfer minerals
from the planets you find and buy over ten different types of upgrades
for your ship. Invite your friends and do battle with phasers or
torpedoes. Colonize planets, build starbases, and actually @dig out your
world for others to explore.  If you are interested in space themes will
certainly want to give DynamixMUSH's United Earth Space Exploration
Coalition a try.

  Here's what one of our players said about DynamixMUSH!:
* A great mush with four years of softcoding
* general theme                 * no registration
* no quota                      * ANSI color
* dynamic structure building    * tons of places to visit
* cool staff

  We do indeed have a lot to offer at DynamixMUSH. Stop by and visit with
one of our friendly admins, explore, and enjoy yourself. See you soon!        
 
                ----------------------------------------------- 

Mud         : Dynasty
Code Base   : [Unknown] [modified tfe]
Telnet      : 213.64.208.210 4000
WWW         : None
Description : 

  This mud is currently under development. We have teams
working with both coding and building until we open. We will
soon get a new host which will be constantly open, fast and
stable. The code bas tfe, or the forests edge, is probably
the best out there and comes from rom2.4. We'll be working on
the base tre which is modified tfe and will modify it heavily
ourselves. We're always looking for good(creative and active,
skill or experience isn't as important) builders and coders
so if you think you're someone who wants to give it a shot
check out our webpage.
 
                ----------------------------------------------- 

Mud         : Dyre MUD
Code Base   : [Smaug] Dyre MUD 4.100P, based on SMAUG 1.4a
Telnet      : dyre.crodo.com 2222 [63.202.41.246]
WWW         : http://dyre.crodo.com/
Description : 

     Dyre MUD...Days of Payn: the struggle between the Houses
within the Empire has begun. First, we have made Dyre as newbie
friendly as possible with all commands and features available from a
one-stop index. Second, questions are encouraged by the Imps - we
admit, things are a bit different on Dyre. We have a newbie-friendly
mud-school to help ease new players into the MUD life, and an
automatic authorization system which allows players to be authorized
even when no IMMs are online. We are always willing to consider
new ideas presented by players. Dyre has taken great care to allow
a role-playing atmosphere and also have a place where people could
just socialize. The Imps have been drawn from already
well-established MUDs and wanted to creat a place where players
have more of a say.  Here's some of what Dyre offers:
Color, *NEW* (Paladin, Ranger, and Necromancer) Classes,
Unlimited grouping levels, Global Boards, Dual Wield, Backstab with
dual-wielded weapon, Class-Restricted Equipment, Pkill-Legal Areas
for those who choose to be DEADLY by joining the Assassins guild,
Quests for Mobiles, Emperor/Automated/Hero Quests, New
Languages, New Races (Houses), Mounts, Clans and Guilds with
Leaders and a rank structure, Brewing Potions and Scribing scrolls,
New Socials (totaling to 495), Bank - wire funds to others, Teleport
Rooms, Full Help Indexes, MUDProgs galore and more, stop by and
find out.
 

o=======================================================================o
                        Muds Beginning With: E
o=======================================================================o


Mud         : Earthmud
Code Base   : Tmi-2 0.9
Telnet      : earthmud.org 2222 [194.229.18.27]
WWW         : http://www.earthmud.org/
Description : 

   Earthmud is one of the oldest MudOS muds. It was founded
in november 1992 and has been developing since. Past, present,
future and fantasy themes are available, interconnected
through the central theme of Douglas Adams 'Hitchhikers
guide to the Galaxy' theme.
 
                ----------------------------------------------- 

Mud         : Ebb of Reality
Code Base   : Dyrt
Telnet      : ebb.wetearth.net 1234 [207.19.167.105]
WWW         : http://www.personal.psu.edu/tnt118/ebb/
Description : 

   Ebb of Reality has been in existence for over two years.  In that time 
it has developed an engaging social atmosphere which is enjoyable for all
players; be they old timers from the very first Aber muds, or people who
have only been mudding a short time.  On Ebb, the administrators have made
it a priority to provide a friendly, relaxed, and engaging atmosphere for
all users, while still providing an enjoyable and challenging gaming
environment.  Our unique "recall" feature allows players to more easily
keep track of conversations, whether you're getting directions to a mud
gathering or asking for hints on the latest quest.  Speaking of quests, we
have a number of quests which are only available on Ebb, and that number
will increase significantly in the months to come.  Players can also
access "profiles" of some of the more prominent members of the Ebb
community, which can help you put a face and a personality behind the
names on the user list.  With a growing number of unique features like
these available to its players, and a number of future improvements in the
works, Ebb of Reality is on a steady track to evolve into a unique mudding
experience; one which will achieve the perfect balance between social
atmosphere and running environment.  We hope you will stop by and see what
we're all about!
 
                ----------------------------------------------- 

Mud         : Ebon Mists
Code Base   : [Circlemud] HEAVILY Modified
Telnet      : ebonmists.com 8888 [199.199.220.241]
WWW         : http://www.ebonmists.com/
Description : 

  Ebon Mists has been in development for over 4 years now, and is highly 
modified with tons of original and ground-breaking code. All the areas are 
original, and all the races and classes have special features you will not 
find anywhere else. Ebon Mists is a hybrid fantasy/sci-fi mud, with sword 
wielding warriors fighting next to assault-rifle toting mercenaries. We 
feature an allegiance system, similar to Asheron's Call, as well as built 
in clans. At over 15,000 rooms, there's always somewhere new to explore. 
Come, try out one of our 15 classes or 12 races. Can you handle the challenge?
 
                ----------------------------------------------- 

Mud         : Echoes In Time
Code Base   : Ack! 4.2
Telnet      : eit.betterbox.net 6900 [209.83.132.69]
WWW         : http://bb3.betterbox.net/~drakein/
Description : 

The ONLY single class Ack! MUD on the net.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
o Single class: Multiclassing has been completely removed 
                from the mud.
o New Features: Working Bows and Arrows, an entirely new
                class 'Elemental Mage', new skills and 
                spells, world is being completely rewritten,
                time travel to different time zones, and
                real swimming including drowning and diving.
o New Remorts : Twelve new remort classes for further
                adventuring.
o New Spells  : New spells have been added for the new
                remort classes (skills have been added too)
o Level Setup : The mortal setup has been hand tailored for
                the new remort system.  Now, choose a base
                class, and later pick one of its 3 remort
                classes and finally become a hero!
o Guilds      : Players can now run Guilds, and train
                others!
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
 
                ----------------------------------------------- 

Mud         : Echoes X
Code Base   : [Custom] Echoes Code base modified into an RP mud
Telnet      : mediamuds.com 6504 [64.242.77.176]
WWW         : None
Description : 

For hopeful players:
Full role-play enviroment (80% role-play, 20% pk, pk is restricted for
RP purposes). Large enviroment to explore, and find items.
Large class selection:
Vampires, Werewolves (World of Darkness and God Wars style)
Celestials(Angels, Demons), Samurai (based off Rurouni Kenshin),
Ninja, Drow, Mages (Necromancers, Invokers, Transmuters, Clerics,
Druids), Dragons, and Bladesmasters (Based off the Wheel of Time novels).
A detailed character creation process is on the way, along with a
language system. This mud is under constant changes.

We are looking for builders and coders, if you wish to apply for the spot
please email Vokail@hotmail.com, or visit the mud and write us a note
telling us your experiance, why we should pick you, and how long you will
be able to do it, we also need you to be loyal and dedicated to the mud.

 -the Admins of Echoes X                                                      
 
                ----------------------------------------------- 

Mud         : Eclipse
Code Base   : [Smaug] Modified Smaug- Pure Pkill
Telnet      : eclipse.tdz.net 1111 [207.57.128.46]
WWW         : None
Description : 

 Eclipse is very much a pkill mud.  Our imm's have been
around for a while, and Eclipse itself has been around for 
over a year, but we've revamped it, and it is now pure
pkill.  No peacefuls, sorry. But, so far, we have a great
player base, and it seems most everyone is having fun and
getting along. Leveling is extremely easy, 2 hours max to
get to Avatar. 

 Our classes include:  Sorcerers, Assassins, Bladesingers,
Warriors, Martyrs, Vampires, Bards, Rangers, Demons and
Paladins.  We have around 5 clans right now, but that will
be changing.

 Most of the pkillers we have are hard-core pkillers, who
have pkilled for over a year. The skill-level you'll be
facing will be daunting if you're new. But don't get
discouraged, we have a lot of helpful people that will be
glad to teach you and show you around.

 So come, try us out.  If you're into competition against
other humans, and not just repetitous creature killing, and
also enjoy a social atmosphere, we're the place to come.
 
                ----------------------------------------------- 

Mud         : Eclipse of Fate: A World Reborn
Code Base   : heavily modified Circle 3.0 bpl 8
Telnet      : uranus.ancients.net 7777 [209.45.202.69]
WWW         : http://www.argy.com/eclipse/
Description : 


 * Many unique zones not found anywhere else populate our world
 * Transports and mounts (subdue and rideability factors)
 * Artificial intelligence for mobs  
 * Gambling  
 * Robbable banks      
 * Delayed spells  
 * Realistic race characteristics   
 * Pkill and bounty system  
 * Clan code  
 * Object materials and condition 
 * Damage and repair for objects   
 * Climate options within rooms and a coordinate system
 * The ability to smell/touch/feel/listen in rooms for added realism
 * AUTOQUESTING as well as immortal run quests
 * Many, many more things
   
Our best feature is our immortal team who works dedicated for the
mud.  We run off a t-1 line on our own pentium.  You will be happy
you stopped by to visit.  We have worked to bring the magic back.
An Eclipse of Fate, 'the Magic is Back!!'
 
                ----------------------------------------------- 

Mud         : Eclipse RPG
Code Base   : [MOO] Modified for use as RPG
Telnet      : eclipse.mudservices.com 7777 [206.245.158.151]
WWW         : http://www.eclipse.mudservices.com/
Description : 

 This MUD is set on two present day tropicals islands, Callista and Kaliki.  
Eclipse is a very realistic place where players can meet other friendly 
people and roleplay.  Features include level/skill system, wealth system, 
clothing system, detailed character creation, and more.  Raise your level and 
earn game money by mining for gems, fishing, or delivering packages (combat 
system coming soon!)  Shop for clothes in a huge selection of stores, and 
dine out in our restaurants and taverns.  Players have the option of getting 
'married' and even having a virtual baby to raise!
 
 We have a large variety of social verbs programmed right in.  Over 150!  
Come see us.  Of course, it's free. :)
 
                ----------------------------------------------- 

Mud         : Eclipz Moon
Code Base   : [Circlemud] 3.0
Telnet      : eclipzmoon.orisis.net 4300 [216.181.167.8]
WWW         : None
Description : 

We are a new mud in the process of building up staff. At the present time 
we are not open for players but they are welcome to come and take a look 
around. We are looking for builders at the moment to help us build a 
completely original mud. At the moment to mud is stock but that will be 
deleted shortly. Once the mud isin operation I will enter the history and 
description for it.If you are intreted in building please send mail to 
codyjoudry@hotmail.com or enter the mud and talk to either Kesik (Head 
Builder) or Rekemaru (Chief Builder) if the application is for anything other 
than building please speak with Spider or email him at VenomX2k@juno.com 

Note: It is my goal to make this mud the hottest and most popular mud
on the internet team so come join our world and join a winning team.

- Kesik the Angel -
 
                ----------------------------------------------- 

Mud         : The Edge
Code Base   : [SWR] Currently SWR1.0 soon to be SWR 1.0 & 2.0.....mud based on SMAUG
Telnet      : theedge.digital-genesis.com 2200 [169.207.182.235]
WWW         : http://www.digital-genesis.com/~mario/
Description : 

We've just had a pwipe (2nd, August, 2000 2:00 PM EST)
Clans are still crisp, and awaiting superb leaders!
This mud is modified with 'The Edge' touch!
Btw immortals can't mstat you, or mset you 
so don't worry about cheating. 

This mud has installed scripts to keep it up and running, 
but if it goes down, give it a minute or so 
and it'll be up again =) Ships? More than enough..
Planets? only have a few stock. Garos IV, Death Star, 
Death Star II, Alderaan, Carida, Kessel, Hoth, 
Carida, Corellia, and Dagobah have all been added, 
with more on the way!...

Current planets are Coruscant, Byss, Honoghr, 
Gamorr, Endor, Kashyyyk, Mon Calamari, Adari, Tatooine,
Hoth, Dagobah, Death Star, Alderaan, Kessel,
Carida, Garos IV, and Death Star II. We have just
over 10 clans including The Empire, The New Repbulic,
The Hunters Guild, and Blacksun.  

We are constantly growing and constantly building 
more areas and updating the code.  Once you get here...
you'll never want to leave....so come join us and 
join one of our clans...after the pwipe its going to be a
race for the leadership positions of clans...
do you think you can make it?...join us and find out!     
 
                ----------------------------------------------- 

Mud         : Edge of Darkness
Code Base   : [Dikumud] Heavily modified DIKU
Telnet      : edge.ofdarkness.net 2001 [209.84.161.252]
WWW         : http://edge.ofdarkness.net/
Description : 

   The Edge of Darkness is nearing its 6th year in existence in 1999.  
After a fatal accident to the machine in 1998, the Edge has moved
to its newer, faster home and reopened its doors in early '99.  Our
world is quickly nearing 10,000 rooms and with a player average of
around 20 people, you can easily avoid people if you like, or always 
find somebody to group with and share adventure.  The Edge has a
very stable code, though we're in the middle of large expansion plans
(if you have interests in coding, ask! -- serious requests only please!)

The land of Doraak still bears many scars from when the the sect
of magi foolishly opened the portal to Krelin's domain over a millenia
ago.  The different races have once again established thriving cities
across the land after having beaten back the flames and tamed the
vile creatures that came screaming through that portal; though many 
dark and wonderful secrets still wait in the unsettled places!  This is 
the land in which you are born, live and perhaps die.  Come test your
might, your mind, and your cunning as you delve into ancient legends
of the land, and perhaps write a few yourself!
 
                ----------------------------------------------- 

Mud         : Edge of Time
Code Base   : adjusted Envy
Telnet      : eot.student.utwente.nl 4000 [130.89.221.152]
WWW         : http://eot.student.utwente.nl/mud.html
Description : 

   The story behind Edge of Time is too big to fit in here, so we invite you
to have a look at our website, or of course logon to the mud, and read the
story there.  Here I'll describe part of EoT's real life history so far:

Edge of Time was created by a few people who all played at a mud they liked,
but thought was too big to enjoy much longer.  They decided to make their own
mud, so searched for the right code-base to make a not-too-big and social one.
What they found was an EnvyMud. They added ansi-color, On-Line Creation, Inter
Mud Communication and a great deal of other things.  Now, after over a year of
coding, EoT is ready for more players.

If you are interested in building, feel free to drop by and leave us a note
with your e-mail address and a little story about yourself, also stating why
you wish to build, and what previous experience you have with building.
Mind you: building with us does not require any previous experience, but
it's handy for us to know whether you'll need alot of help or not.
 
                ----------------------------------------------- 

Mud         : Eldorado
Code Base   : modified Rom 2.4
Telnet      : eldorado.mudservices.com 9000 [205.147.201.215]
WWW         : http://eldorado.mudservices.com/
Description : 

   The Land of Eldorado is an Established mud with a strong 
Character base. We are a ever growing and expanding mud and always 
like to see a new face. We believe strongly in the idea a mud should be
fun above all else!

Eldorado is a medieval realm based on the theme of the Goddess
Aludra. New things are being added each day and will continue
to be added as we take this mud along the road to perfection!
Come join us and become one of our family!

The Administrators of Eldorado
 
                ----------------------------------------------- 

Mud         : Electric Dreams
Code Base   : [Merc] Rom/Envy/Dream
Telnet      : dreams.iceworld.org 8100 [199.199.127.75]
WWW         : http://dreams.sierranv.net/
Description : 

Three Worlds Apart,
Three Worlds Come Together,
Beware Brave Heart,
The Dark Leader Forever.

Electric Dreams is a truely unique game built around an original theme.

Features: No level limits on equipment, Mining, Weapon, Armor and Golem Forging
13 guilds, Portals, Player Apartments, Steerable Ships, Languages.
All New Races, All New Areas, Intelligent NPC's, New Spell System
Multiple Home Worlds, Marriages, All New Quest System, All New Death System
Online Character Creation and Customization OR Quick Character Creation
 
                ----------------------------------------------- 

Mud         : Elendor
Code Base   : [MUSH] PennMUSH (heavily modified)
Telnet      : mush.elendor.net 1893 [134.114.66.33]
WWW         : http://www.elendor.net/
Description : 

   Founded in 1991, Elendor is the premiere J.R.R. Tolkien based world with
1500+ users and 5700+ rooms. Set between the times of The Hobbit and The
Lord of the Rings, Elendor is devoted to providing a quality roleplaying
environment where activity is primarily social and interactive rather than
automated. On Elendor, players may take on a character from any of 5 diff-
erent races and 19 different cultures of Middle-earth, each of which has a
dedicated staff of players ready to help you learn the game and how to
play. The staff on Elendor is especially helpful and friendly to players
who are new to Tolkien and/or to MUSHing in general.

   The roleplaying environment on Elendor consists of a beautiful and acc-
urate representation of Tolkien's land of Middle-earth where room descrip-
tions change dynamically with the time of day, seasons, and weather. Elen-
dor has an extensive global command system which includes a finely-tuned
skill/stat-based combat system, a full economic system with several forms
of currency, an elaborate language system with support for 19 different
spoken and written Tolkien languages, and a convenient wardrobe system
with which you can create a detailed collection of descriptions for your
character. Elendor also provides a custom designed chat system with over
100 channels and its own mailer system equipped with over 100 bulletin
boards where players plan game activities and discuss Tolkien's writing.
 
                ----------------------------------------------- 

Mud         : Elephant Mud
Code Base   : MudOS v22
Telnet      : elephant.org 23 [194.217.241.200]
WWW         : http://www.elephant.org/
Description : 

   Elephant Mud is some 7 years old now, and is based in London, England.
It was started by a couple of students who were unhappy with the lag
that UK players often experienced when connecting to the USA. We have
a permanent user base of between two and three thousand players, with several
hundred deleted on each idle player purge. The mud is heavily themed in a
fantasy medieaval environment, with Orcs, Elves, Dwarves and the like
fighting to preserve (or bring down) the last vestiges of civilization on
the continent; namely the town of Drakenwood and its neighbours. We
have a fair number of available races, and offer 8 classes that people can
play. Naturally, each race has its own distinct preferences and specialities,
giving them advantages in certain professions, although some of the most
powerful characters are those that have somehow become a Noble in unusual
class/race combinations....We also allow multi classing at higher levels,
and have a hierachy of Nobles from 25th upwards. Player killing is legal
on Elephant Mud. Or at least it is from an Admin point of view. The Town
Council disagree however, and so although you may happily PK, your fellow
players are organised to deal with those who do so indiscriminately. Admin
will, though, deal with persistent PKers, who are only doing so to cause
grief to others. The Mud is an eternally growing and changing place, and
new comers are always welcome. Who knows, you may just decide to stay.
 
                ----------------------------------------------- 

Mud         : Elite MUD
Code Base   : [Circlemud] Elite MUD
Telnet      : mud.nlink.com.br 3000 [200.249.195.34]
WWW         : None
Description : 

In this realms roleplayers will find some
interesting quests runned by immortals
once or twice a month.

There are also other activities such
as Tournaments and Quiz.

The remorter system is unique and
pays for the continual playing of
the game!
 
                ----------------------------------------------- 

Mud         : Eltanin Resurrection
Code Base   : Gamma Diku / Eltanin
Telnet      : celemir.net 3000 [204.251.180.191]
WWW         : None
Description : 

One of the earlier Diku games on the 'net was Eltanin.

Unfortunately, it met an untimely demise many years ago.

Eltanin Resurrection is old Eltanin's code, and will be running
without modification indefinately.  If you want to examine a
vintage Gamma based Diku (or were a previous player), drop on by.

Players that can prove they played the original Eltanin will have
levels reimbursed.

Features (vintage 1991-1992!):
30 levels, 8 classes.  (Mu/Cl/Th/Wa/Bard/Monk/Archer/Psionicist)
Semi randomly loading useful potions/scrolls!
Must use a scroll to recall!
An early mount system!
Limited equipment!  PK for it!  and more!  (or not)

However, perspective players should be warned.  This MUD is
harder than a typical 1999 era MUD.
 
                ----------------------------------------------- 

Mud         : Elusion
Code Base   : [Ack!mud] Modified 4.2
Telnet      : mercs3055.com 8000 [204.251.180.40]
WWW         : http://www.mercs3055.com/~elusion/
Description : 

  Welcome, Dreamer, to a world where imagination becomes
reality.  Where battles are fought, worlds are conquered,
and heroes are made.  In a place where the realms of the
conscious and the subconscious collide, anything is
possible.  Welcome to the dream.  Welcome to Elusion.

Elusion is modified Ack!Mud v 4.2, with the following features:
- Stock leveling system dropped from 5 mortal classes to 3!
- New supernatural races!
- Extended spell and skill lists for the old supers!
- Dynamic equipment system!
- New spells and skills for all classes!
- New player level beyond realm lord, become an avatar!

For more info and updates, please see our webpage!
 
                ----------------------------------------------- 

Mud         : Elusive Dreams
Code Base   : ROM
Telnet      : elusive.mudservices.com 8000 [260.245.158.248]
WWW         : http://elusive.mudservices.com/
Description : 

   ..and as had been foretold, the Cataclysm occurred.  It was not the end of
the world as many had feared, but nothing would ever be the same again. Humans
could no longer continue their blinkered existance. The old realities had been
forever shattered and the dreams had been let loose in the land.

Drawing on this new power, the Ancient Races re-appeared. No longer did they
have to cloak their comings and goings. The very earth hummed with power and
even the most sceptical had to acknowledge that the safe order of things was
no more.  Reactions varied: some embraced the old ways and magic returned to
the lands, some retreated to sheltered enclaves and developed new and amazing
technologies, some gained the stars, some lost their minds.

It was a dangerous and chaotic world, but the rewards were great for those
brave enough to embrace the dream.

Elusive Dreams has been up and running for over a year now and has developed
some unique and interesting features.  Roleplaying is strongly encouraged by
clans which are totally player created and run.  If there isn't one to suit
your tastes, then you can always start your own!  219 levels and 15 remorts
gives you plenty of time to create some depth to your character. Come on by!
 
                ----------------------------------------------- 

Mud         : The Elven Empire
Code Base   : [Rom] Modified Rom 2.4
Telnet      : moon.mat.net 4202 [206.246.122.3]
WWW         : http://www.geocities.com/TimesSquare/Ring/9204/
Description : 

   This modified ROM 2.4 mud has two DMMU's leading it.  That's right, DMMU,
not IMP.  We're replacing the immortal lvls, as well as replacing the older
areas and creating new ones.  We welcome any new builders to come with
original ideas.  The theme is fantasy, any era.  New flags are being
invented, and new obj/mob formats exist.  We plan to add color and socials
at the first chance we get.  Come, and enjoy what the elves have to offer.
 
                ----------------------------------------------- 

Mud         : Elveszett Vilag
Code Base   : LPMud
Telnet      : dezso.westel.hu 6666 [193.224.154.101]
WWW         : http://www.westel.hu/~mudadm/
Description : 

   This is the first hungarian languague MUD. Over 3000
characters, more than 20 quests, 12 races, 6 classes
(ranger, mage, cleric, fighter, outlaw, shaman). Play
together with 40-50 another character (hungarian!!) on
a fast server and good mudlib. Some fantasy required..:)
 
                ----------------------------------------------- 

Mud         : Elwyndia
Code Base   : [MUSH] PennMUSH version 1.7.3 pl6 (HSPACE 4.12)
Telnet      : steelemountain.com 7777 [207.173.44.201]
WWW         : http://elwyndia.steelemountain.com
Description : 

 The place...a planet called Elwyndia. The time...a few thousand years after a
human-kind arrives there. The plot...CHAOS! An event of cosmic preportions
brings millions of humans from Earth to Elwyndia, a strange planet where the
laws of physics are bent with the use of magic. Be an Elf, a TechnoRanger, or
a Dragon? We don't discriminate. If you are a long-term roleplayer that likes
science fiction fantasy, then look nowhere else. Elwyndia is the MUSH for YOU!
 
                ----------------------------------------------- 

Mud         : Elysian Plains
Code Base   : [Smaug] Derivative
Telnet      : elysian.sysads.com 4000 [203.167.0.17]
WWW         : http://elysian.xperts.com/
Description : 

   Remember the way mudding used to be? Everyone was friends 
with everyone else, imms actually held quests, and areas were fun
to explore. At Elysian Plains, we are trying to recreate that
level of gameplay so many of us remember from our college days,
with a few new twists.
 
   Fyre, our coder, is currently working on a redesigned guild
system, that will create a less-warlike clan atmostphere. New
spells and skills are being implemented, and a new way to learn
spells is next on the list.
 
   Jett and Elara are constantly working on areas, and more and
more stock areas are making their way out of the game. Our new
quest imm, Sasha, keeps everyone entertained with her engaging
and unusual quests, and Vor has redesigned our web-page into a
more comprehensive and visual design. And, of course, our
avatars and mortal players continue to add life to the game,
and keep the old-style atmosphere going in true MUD style.
 
   Stop by, see what we have to offer. While we are currently
changing and evolving, our sense of humor and idea of fun remains
steady. Something is always going on, whether a quest, a new bit
of exciting code addition, or a new area. You might just find
something you like.                                                             
 
                ----------------------------------------------- 

Mud         : Elysium RPG
Code Base   : Elysium
Telnet      : hakarren.mudservices.com 7777 [206.245.158.120]
WWW         : http://www.hakarren.mudservices.com/
Description : 

   Become an Emperor ruling over one of the nine cities which are spread out
across the three continents which make up Elysium, or perhaps gain favour
from an existing Emperor and become one of his or her five ministers - 
researching new technologies and spells as the Minister of the Unknown, or 
even setting the tax rates and constructing vital industries as the 
Minister of State! 

If the political world isn't your speciality, rise up the ranks in your 
chosen guild, learning from 20 varied skills, each skill having around 20 
abilities with which you can carry out such diverse tasks as summoning 
demons, forging weapons or cursing your enemies with disease and 
pestilence. 

Join your city's army, commanding legions of infantry or cavalry, making 
attacks upon other cities so that you may bring them under your Emperor's 
command! If land battles aren't your thing, the navy offers you the chance 
to secure your naval superiority over the other nations, through boarding 
or sinking enemy vessels!  Whatever path you choose for your character, 
Elysium will provide you with the depth and realism required for the 
ultimate in roleplaying!
 
                ----------------------------------------------- 

Mud         : Emerald Dreams
Code Base   : [MUSH] Tinymush 2.2.4
Telnet      : emerald.erisian.net 7777 [216.127.139.7]
WWW         : http://www.mvn.net/emerald/index.htm
Description : 

   Emerald Dreams is set in Seattle Washington.  The city of 
dreams and much more.  Many types of changelings can be found 
here, some rarer then others.  This site is all Changeling WoD.
See what's up with mortal and fae. Perhaps even run into Dumpy, 
our local dragon mascot.  Check us out!
 
                ----------------------------------------------- 

Mud         : Emperia
Code Base   : [Rom] 2.4b6
Telnet      : www.emperia.net 5002 [209.83.132.69]
WWW         : http://www.emperia.net/
Description : 

  Looking for a MUD to call home? A place where you can feel
welcome and and have lots of fun too? Look no further my 
friend! Emperia was built just for you!

Emperia is a non-pk modified ROM MUD with a unique fun 
atmosphere.   With a huge variety of races, classes, and 
spells, we pride outselves on our diverse themes. Our 
genres are as diverse as we know MUDders are. Whether you 
love traditional fantasy and role playing, or are 
interested in a more casual environment, we're the MUD for 
you. Players are invited to explore our vast areas, join 
our many tribes, role play, or just chat with our wonderful 
base of experienced, friendly players and staff. 
 
                ----------------------------------------------- 

Mud         : Empire
Code Base   : Diku (modified gamma)
Telnet      : wraith.aplus.net 4000 [208.137.248.100]
WWW         : http://empire.aplus.net/
Description : 

   Empire was created over 7 years ago, and has grown steadily ever since. This 
immense, all-original world began as a diku mud, but has since transgressed into
something much more enjoyable.  ANSI colors add to a multi-continental world
connected by ships and dragonflight.

We use a system of introductions so that you can't share tells unless you are 
introduced to the person you are trying to reach out and touch.  Our currency 
consists of multipe coin types, and we have bankers to keep your money secure.  

We offer scripted rooms, some of which move; talking and other special weapons. 
Spells must be memorized before they can be cast, as our spell system uses no 
mana.  We offer quests, occasional invasions to spice things up, and more 
puzzles than you can shake a stick at.  Give this challenging MUD a try, you 
will not be disappointed.
 
                ----------------------------------------------- 

Mud         : Empire MUD
Code Base   : Circle
Telnet      : empire1.com 4000 [206.102.200.7]
WWW         : http://www.empire1.com/emperor/dorian.html
Description : 

   This mud has a stronge medieval theme, with 120 levels,
all original lands and friendly players. Come join us if you're
a newbie or a seasoned player, we take all types :)
 
                ----------------------------------------------- 

Mud         : Empire of Shadows
Code Base   : [MUSH] TinyMUSH 3.0 (custom modified)
Telnet      : empire.gothpoodle.com 8252 [63.84.75.194]
WWW         : http://www.gothpoodle.com/empire/
Description : 

It is a time of change for both the Sleeper world and the
warring factions of the Ascension War. The Order of Reason,
shedding its religious agenda, is torn from within by
conflict over who shall determine its future agenda. The
Council of Nine Traditions only numbers eight, and soon will
lose yet another, fractured by its own diversity while it
attempts to take advantage of a Sleeper populace desperate
for some sort of spiritual meaning in the new industrial
age. Interest in the occult and supernatural co-exist with
a growing certainty that science and technology can solve
any of humanity's ills. The last great battle of the
Ascension War is ready to be fought. The stage is set, the
players are in place, now it only remains to be seen who
will hold center stage when the play is done.
 
                ----------------------------------------------- 

Mud         : Empire of the Night
Code Base   : Rom 2.4 (Heavily modified)
Telnet      : eotn.oaktree.co.uk 4100 [193.82.129.2]
WWW         : http://www.rebeccaj.demon.co.uk/
Description : 

   Imagine a world where you, as mud players, control the destiny of
a whole Empire. A world where the decisions you make can change the 
course of an entire kingdom. A world where you rule an Empire, or
command an army, or lead a major religious cult. Imagine a world that
changes to include the great deeds that you have been part of.... that
world is Empire of the Night.

Or rather, it will be, if you help us make it a reality. The code
modifications are coming along fine, but we really need builders to help
us create the world for all these adventures to happen in. Experienced
or otherwise, if you'd like to help out we have building vacancies
available. Our OLC allows easy building, and includes mob progs for a
much more interactive world. We don't ask for a minimum commitment in
terms of time logged in or rooms built, just that whatever you build,
you build it to the best of your ability.

If you're interested, please log in and speak to Aldarion, Maetar,
Zortax, Voltec or Elissa. We look forward to your help!
 
                ----------------------------------------------- 

Mud         : Empires of Navrone
Code Base   : [Rot] 2.0 Modified
Telnet      : navrone.betterbox.net 7500 [209.83.132.67]
WWW         : http://navrone.betterbox.net/
Description : 

 ...the warhorse trembles in anticipation as its breath steams in the early
morning air.  Its rider shifts in the saddle, surveying the carnage from the
previous charge and checks his weapons awaiting the signal to begin the fray
once more.  Putrid stenches permeate the area as bodies of the attacking
force is hurled upon large catapults from the defending fortress to thud
among the gathered hordes. The call to arms sounds and the rider nudges his
steed into a slow trot, quicking to a deafening roar of hooves as they race
down the hill towards glory and battle...

  Travel to the Empires of Navrone, where legends are made. EON is designed
to provide a excellent role-playing environment where anyone can prosper and
find enjoyment.  Subdue your opponents in combat or challenge them to a dual
in the arena.  Visit a land where deities grant powers to their faithful and
allow followers to gain favor for special rewards. Gain custom equipment and
strongholds of personal design or work with those of like mind to elevate
your chosen clan to status of prominence and power.  Gain unique skills and
powers as you increase in power and walk upon a land that comes alive and
grows with your influence and participation.  Enter the Empires of Navrone
if you have the courage and heart.
 
                ----------------------------------------------- 

Mud         : The Enchanted Oddysey
Code Base   : [Rom] Rom 2.4 customised
Telnet      : miranda.inetsolve.com 6500 [205.160.45.21]
WWW         : None
Description : 

  The enchanted oddysey is a really new Rom 2.4 derived mud.
When we are close enough to call it finished, we shall open
up, and be ready for players.

Atm. we are adding an arena, where you can kill all your 
friends safely, various new areas, rewriting old ones, 
altering various parts of the code, adding new classes,
adding new races, and more fun stuff.

When we open up to the new players, we'll hope to be as 
helpfull and friendly as we can, within the rules we set of 
course.

As for now, we're very busy, trying to get everything done
as soon as possible, and as good as possible, for your
enjoyment.

Until then :)

Kaylynn, Sarlekk, Saryon, Hunter, Blake, and the rest
of the crew.
 
                ----------------------------------------------- 

Mud         : End of the Line
Code Base   : [LP] LD Mud driver
Telnet      : eotl.org 2010 [171.64.14.16]
WWW         : http://www.eotl.org/
Description : 

       Once in, avoid everything that
    moves.  Only the swift thinking
    and swift moving survive.  Don't
    touch anything without checking
    it out with a toss-away char
    first.  Power is currently held
    by a group of petty, cruel people.
    They will do what they can to
    prevent you from suceeding in any
    way they can.  Things change
    constantly and without much
    notification.

       You will have your ego crushed,
    your time destroyed, and if you
    complain, there are many people
    whose sole job seems to be to
    ridicule you.  This is their job,
    and they take pride in it.
    Welcome to Hell.

       --Minister, 29 Nov 1995
 
                ----------------------------------------------- 

Mud         : Endless Nameless
Code Base   : [Dikumud] ROM 2.4 / EN 1.2
Telnet      : freya.battlegroundz.com 4301 [205.243.76.204]
WWW         : http://www.hdo.net/~jermar/en/en.html
Description : 

Endless Nameless (EN) is a heavily modified MUD. We have been
up for more than 6 years and have spend the time adding a lot of
cool features such as:

 * Ranger, psionicist classes, warrior monk, bard, and paladin class.
 * Nine new player races.
 * A large world. More than 14000 rooms, 7000 mobiles and 4000 objects/
 * We run a lot of quests. Another way to build your characters strengths
 * Semi-intelligent mobiles. Many won't just stand there waiting for
   you to kill them
 * You can have a mud home built, if you have the mud cash.

We aim for putting a consistent medieval fantasy world together, with
many different planes, monsters, plots and hidden treasures...a large world
for your imagination to run wild in...
 
                ----------------------------------------------- 

Mud         : Endless Night
Code Base   : [Rom] further enhanced
Telnet      : zachow.net 9999 [209.180.215.229]
WWW         : http://night.zachow.net/
Description : 

 Endless Night is a ROM based mud. In total of 200 Mortal levels.
Our theme is the Underdark Forgotten Realms series by R.A
Salvatore. We have extended master classes, once you reach the
level of 101, you may master in a class that branches from your
main class. We offer the choice of 25 races for your extended
role-play and enjoyment. We Offer:

-Clan PK Based on Races/Battlefields
-A Great Version of AutoQuest/An Revised Version of Auction
-Role-play Encouraged and Enforced in Clans
-Poses a Challenge for those who need it
-Obj Programs/Mob progams/Room Progams/Advanced OLC

We believe to have one of the most Friendly environments and
Immortal Staff. The mud and code was created and further revised
and enhanced by Lucrid, Tylos, and Kermit. Daily changes are
happening to make Endless Night a wonderful place to spend your
extra time.We plan to have a full mud with complete original
areas that come from the Underdark series. We are currently
looking for eager, dedicated, creative individuals to further
enhance our OLC World. If you are interested  in becoming a
Builder for Endless Night MUD, are experienced and have
knowledge of our theme, Please log on to our MUD  and leave
a note with Kermit, Tylos, or Raven. Please take in Mind, we are
also looking for Test Players. We are not currently fully
open yet, but we except anyone willing to play, with
open arms. So please, come visit!                                           
 
                ----------------------------------------------- 

Mud         : Enkidu
Code Base   : Amylaar 3.2@308 with severely modified Heaven7v2.07 LP lib
Telnet      : enkidu.hi-line.net 3000 [206.107.237.212]
WWW         : http://enkidu.hi-line.net/
Description : 

   Enkidu was born in September 1994, and is housed on a machine owned and 
operated by the administrator. The ISP the machine is LAN'd to is also owned 
by the administrator - read: no moving!
 
   We're still building Enkidu, and your suggestions are more than welcomed. 
Motivated coders are desired, if you have some skill and imagination. Login and 
type 'rules newwizards' for wizzing information.
 
                ----------------------------------------------- 

Mud         : Enlightened Justice
Code Base   : [Smaug] (heavily modified - that doesnt mean snippet enhanced :P)
Telnet      : ej.betterbox.net 4700 [209.83.132.86]
WWW         : http://www.ej.betterbox.net/main.htm
Description : 

   Enlightened Justice is a semi-new mud with much promise.
Our player base is growing even as you read this, and we 
are working over time to make this one of the greatest
adventures you will find. Our immortals are all experienced
mudders and realize the needs of the players and the 
immortals alike. We offer spots for building, and mortal
rewards to those that do. Do not be discouraged if you 
cannot build, there are many quests, and great things to do
in EJ. We are only a few months old, but are ahead of our
time. For players, we allow specialization, hero levels,
clan/order creation, extended races, extended classes, and 
many new skills and spells, all original and never been 
seen outside the walls of Enlightened Justice! The players 
in Enlightened Justice are all very friendly and helpful, 
but don't let this fool the pk type. There are plenty of 
deadlies to fight, or join with. In addition we have a new
magic system in which the mages are probably the hardest to
level, but are the most powerfull class as it should be.

             You make the rules!-- The EJ Staff
 
                ----------------------------------------------- 

Mud         : Ensimud
Code Base   : circle 2
Telnet      : ensimud.betterbox.net 4500 [209.83.132.86]
WWW         : None
Description : 

   Ensimud is opened since 1993. It is an hack & slash mud 
with quests to fulfill. We want the mud easy to play with 
challenges for the high levels. The game offers several 
races and classes combinations through a remort system. It 
offers also all the standards ( olc, players houses, bank & 
chest, colors, players shop, mob quests, etc ... ). Clans 
are detailled with quests, zones and original equipments. 

The playerbase and the admin is divided between european 
and american players. The mud is also bilingual 
english/french. The world is very large and you can visit 
a lot of different areas, from the old hack&slahs stock 
areas to large areas full of puzzles and quests.
 
                ----------------------------------------------- 

Mud         : EntertainMUCK
Code Base   : daemonMUCK 0.14 + patches + custom code
Telnet      : game.emuck.com 6903
WWW         : http://www.emuck.com/
Description : 

   EntertainMUCK, or EMuck for short, is a socially oriented game derived
from daemonMUCK source code and has been extensively modified.  EMuck
was designed in 1995, and opened its doors early in 1996.  It was
originally housed on a system at the University of Minneapolis.  In
1997, the system moved to its present location in New Hampshire.  The
original builders and coders on EMuck were Disney fans, and there is a
lot of Disney-themed building located throughout the game.  Our
charter is not limited to Disney, however, but rather to the general
topic of entertainment (anime, movies, games, etc.).  We have nightly
chats scheduled every day, the topics of which are determined usually
by daily events.  We also have moderated chats as well, featuring VIP
guests, which in the past have included book authors, movie and
Broadway actors and actresses, voice artists, producers and more!  Our
game admins use 'normal' player characters for most day to day use, so
everybody is an equal.  Access is free for everybody.  For more
information, please visit our web site or simply come online as a
guest.  We hope you come visit us at EntertainMUCK -- Where YOU are
the Star!
 
                ----------------------------------------------- 

Mud         : Entrio Kianis
Code Base   : [Smaug] Under Construction
Telnet      : ek.silverden.com 3050 [63.78.117.186]
WWW         : None
Description : 

Heyos!

     Well, taking another jump at it!  We are currently
looking for a new coder (as our last one vanished), and
of course always builders.  Experience not necessary for
a builder position, we'll teach you everything you need to
know.
     We are trying to use a new style of gameplay and a
few different mechanics with the coding, so the ho-hum daily
life of a player will be different.  If you have any
questions at all, email the above address and we will get
back to you as soon as possible.  Thanks for reading thus
far, layta!

Sentear Konig
Head Admin
Head Builder
 
                ----------------------------------------------- 

Mud         : Entropy
Code Base   : [Rom] Modified Server
Telnet      : mud.spiff.net 9000 [209.176.168.33]
WWW         : http://members.xoom.com/qualera/
Description : 

  Come to the land of Thera, where the laws of peace and chaos
struggle to co-exist. Come to a place where magic is truly
an art and where the blade is only mastered by the very
best. Here, mortals are cunning, wise, deadly, powerful, and
kind... and the greatest few become the stuff of legends.
Venture to our world. Welcome to Entropy. 

Entropy is a multi-faceted Rom 2.4 mud with over 130 areas.
With 4 active clans and almost 300 mortal levels, the range
of play is stunning. Entropy also has a very active and
helpful immortal staff who are more than willing to help
with your questions and concerns. Players can choose whether
or not they join PKILL, as well as 10 classes and 20 races.
Come on in! 
 
                ----------------------------------------------- 

Mud         : Enuph
Code Base   : [Circlemud] Circle 3.0
Telnet      : enuph.halo5.net 5000 [209.61.159.17]
WWW         : http://enuph.halo5.net/
Description : 

 Enuph is not your ordinary hack and slash. We are a thinking
person's game. Are you up for the challenge? Quest, seek out
the master for each skill and spell. Explore the ever 
growing lands surrounding the home city of Dostatochno.
Fight intelligent mobs who possess the same skills and 
spells you do. Can you use them wisely enough to defeat
your foes?

Enjoy a realm created and maintained by an all adult staff.
The immortals are friendly, active and casual.  The rules
are well defined and enforced fairly. A small player base
of mature people provides the luxury of giving personal
attention to players. 

The nine classes and subclasses have been carefully created
to provide unique skill or spell sets for each. Balance is
the key. Classes and races are so balanced, there isn't a 
bad choice. Enuph is a stable mud based on the concepts of
AD&D.  
 
                ----------------------------------------------- 

Mud         : Eodon
Code Base   : TMI
Telnet      : eodon.vuurwerk.nl 5555 [194.178.232.22]
WWW         : http://eodon.vuurwerk.nl:5550/
Description : 

   A classic, medieval roleplaying mud, based upon a concept
which allows players to undertake many different courses
of action and allows them to interact by posing new ideas
or researching unique new magicks. A large group of classes
and races allowe a wide choice in characters. The Object-
Orientated implementation garantuees fast and easy 
extensions.

We are always looking for enthusiastic coders.
 
                ----------------------------------------------- 

Mud         : Equinox
Code Base   : [Rom] ROM 2.4v6
Telnet      : equinox.betterbox.net 7777 [216.178.14.83]
WWW         : http://equinox.betterbox.net/
Description : 

 Equinox opened 01/01/00.  Equinox is a ROM based MUD with quite a few
changes that have been added.
  
There are 16 unique races.  There are 5 'base' classes (standard 4 plus
monk) with a remort option at level 100.  When remorting each player has
the oportunity to choose from several new classes to allow them to
specialize/extend their skills.  (28 classes total)
  
We have player formed and run clans.  There is plenty of opportunity to
build your own empire.

There is automated questing and an occasional imm run quest has been known
to be held.
  
Other features include: bounty hunting, mob programs, 200 spells, 60
skills, 111 areas, the ability to possess mobs, familiars for magic users,
bombs, and an arena.
   
The IMMs are mature (some say ancient) programmers with years of MUDing
experience.  We have created a challanging and fun environment.  Stop by
and see if we fit your niche.
 
                ----------------------------------------------- 

Mud         : The Eternal Archives
Code Base   : [Circlemud] none
Telnet      : babu.pcisys.net 4000 [207.76.102.243]
WWW         : None
Description : 

  Imagine if you will a world where the tomes of reality have 
been lost and a person can find himself in anyone of many book 
in the form of zones. 

This mud is under construction and in need of builders.
 
                ----------------------------------------------- 

Mud         : Eternal Chaos II
Code Base   : Circle 3.0bpl11
Telnet      : mud.mind.net 9000
WWW         : http://mud.mind.net/
Description : 

   The reincarnation of Eternal Chaos, Eternal Chaos II, is a
completely different mud than the norm. 

   Some features include:

* Modified Character Creation
* Optional P-Kill
* IMC (Inter-Mud Communication)
* Configurable ANSI Color Support
* Several new areas
* and most important:
* A VERY Friendly atmosphere.

   Mud Implementors:  Takhus & Tohlan. 

   Come check us out, and see for yourself what makes us one of
the best Muds on the net.
 
                ----------------------------------------------- 

Mud         : The Eternal City
Code Base   : coldC
Telnet      : Use Homepage
WWW         : http://www.eternal-city.com/
Description : 

   The Eternal City takes a leap above traditional on-line role-playing 
fare, by offering a world with fully developed political, economic, and
military simulations, all from a first-person role-playing perspective.
Not only will you be able to lead the simple life of a craftsman, or the 
exciting life of a mercenary hero, but with nearly total control over
the environment--you will make and enforce your own laws, struggle with
one another for political supremacy, even lead armies into the field.
 
If you can imagine it, you can do it in The Eternal City!
 
                ----------------------------------------------- 

Mud         : Eternal Empire MUD
Code Base   : Circle
Telnet      : empire.zonenet.net 2000 [199.217.83.11]
WWW         : http://www.zonenet.net/empire/
Description : 

   The Eternal Empire has been around for over 5 years, and features many 
features to enhance gameplay. Mobs have been made more intelligent. Player 
skills get better with use, and through practice. Rent is free! Many new 
spells, and a host of unique zones build a rich game world with a classic
good vs. evil theme!
 
                ----------------------------------------------- 

Mud         : The Eternal Fantasy
Code Base   : [LP] TMI-2 (1.3-pre2)
Telnet      : bb6.betterbox.net 7777 [209.83.132.78]
WWW         : http://www.geocities.com/TimesSquare/2120/tef.htm
Description : 

 You will become as powerful as the heros and villains of their day.
You'll have the freedom to explore the worlds in much more depth than
could ever have been accomplished in the Final Fantasy games, as
they were focused on amazing storylines that took you through only
locations that were important to those stories. Here, you will find
places you may never have dreamt of existing, but fit well into the
world around you.

 You can become any of the races that the heros have been,
including Half-Lunar, Moogle, and Yeti; and you can take on the classes
of those heros and villains, such as Paladin, Assassin, Sage, Caller,
Dragoon & Martial Artist.

 Also like the FF games, there will be an overall story which you
will be revealing every step of the way, on every quest that you solve,
in the most detailed of descriptions for those who are diligent enough
to search and observe their world thoroughly. This plot, however, is not
a limiting factor in how you can play your character. There will be many
ways to solve the many problems that the people are facing.

 Will you be a hero and help the people in need? Or will you be a
villain and advance the causes of evil? This is entirely up to you, and
will fit into the story of The Eternal Fantasy either way.
 
                ----------------------------------------------- 

Mud         : Eternal Fatalities
Code Base   : [Rot] v. 1.4,  Modified, EF Codebase
Telnet      : shadowstream.net 6900 [24.180.234.76]
WWW         : None
Description : 

   Eternal Fatalities is a MUD that I (Serra) decided to
play around with, and make my own little 'Utopia.'  I
hope you all enjoy whoever wishes to enter EF's realms.

   * 10 level PK Range.
   * 20 level Arena Range.
   * Autoquesting begins at level 25.
   * Many clans to choose from.
   * Balanced Classes.
   * PK Environment, with Non-PK clans.
 
                ----------------------------------------------- 

Mud         : Eternal Life
Code Base   : [Smaug] modified
Telnet      : eternallife.penguinpowered.com 4000 [24.201.207.93]
WWW         : http://www.eternalmud.homestead.com/index.html
Description : 

  Where you're Eternal Life starts. There are 8 classes and more and 15
races available. More than 10,000 rooms. Is it big enough for you? NO? We
are 4 builders working on making more than 16 others areas. We are there to
help newbies that don't know how to play. Eternal Life will be big enough
soon to have 150 players online. Come now!!!
 
                ----------------------------------------------- 

Mud         : Eternal Night
Code Base   : [MUX] 1.4
Telnet      : mserv1.wizvax.net 4000 [199.181.141.2]
WWW         : None
Description : 

   Eternal Night is a dark mixture that incorporates the
fervor and power of the Dark Ages Church with the power of
technology, /FEAR/ and mass hysteria at the coming of the
new millenium. The Church has become powerful. Again.
 
   The staff at Eternal Night welcome you to roleplay
within a world dominated by religion, politial intrigue and
motivation. The year is now 2005. Religion still lies in
the background, influencing governments and lives. Angels
and Demons try vie for souls of the living and not so
living. There are 3 main cities,a town and plenty of
interesting plots for Shifter, Mage, Changeling, Vampire
and Mortal/Mortal+. We also allow Immortals! Can you change
things, create history.. make a difference? Can you fight
religious oppression or get around it enough to survive?
 
                ----------------------------------------------- 

Mud         : Eternal Struggle
Code Base   : SERF/SMAUG
Telnet      : eternal.oxonet.com 1234 [209.3.224.64]
WWW         : http://eternal.oxonet.com/
Description : 

Eternal Struggle is one of the Internet's finest Role-Play MUDs.
Well established, and running its own SERF (Simulated Environment
for Role-play and Fantasy) code-base, ES is filled with dozens of
original, atmospheric areas, wholly original RP-oriented code
features, and takes place in a world of unparalleled richness. We
see our focus as Fantasy RP, but Role-play which is assisted and
supported by excellent, versatile code, and a setting which
immerses you in the wonder of another land. Our Immortal struc-
ture is filled with experienced Roleplayers, Coders and Area-
Builders; some of which are well-known members of the RP-MUD
community. Well over a dozen races populate Ai, each with a
distinct culture, and adventurers of many different shapes jour-
ney the land. Our code includes many RP features, such as a new
alignment system, physical attributes, short descriptions, recog-
nize code and mounts you can stable. ES has also been repeatedly
selected by MUD Journal readers as one of their 'Top Ten', and
has won multiple awards for its content-rich website. You are
invited to visit ES, and immerse yourself in what so many others
already have. Discover the Role-Play at Eternal Struggle: may
the adventure move you, and the world shape you.

 
                ----------------------------------------------- 

Mud         : Eternal Visions
Code Base   : [Aber] Circle 3.12  *now ripped and shredded completly*
Telnet      : eternalvisions.com 1200 [209.83.132.68]
WWW         : http://www.eternalvisions.com/
Description : 

   Now it came to pass that the other Gods cried out to  
Durvan and Segnar 'Let us add our own voices to unto this 
Place of Children!' and the Two Forgers agreed as one.   
First to speak was Everan, who gave cool waters to a  
world of  stone and rock. Next spoke Thereva and  
Torav, giving wind and storm to a world  void of motion.   
Then both Ingarus and Mirazvela went unto the  Place of 
Children, yet they did not speak aloud to all, they  spoke 
instead to each other. In their words rested the spark of 
love and life and from their actions a Child was 
born.                

                       **************

   Anea is the land of Eternal Visions.  Known for the
unique (code) systems: class, combat, proficiences,
organisations, vegetation, mapping and magic casting,
Eternal Visions offers both newbie comfort and advanced
challanges.  Based on role playing under a realistic
environment, a score of folk (from Australia to the States)
have been providing a portal for many adventurers to
experience an exciting, new and realistic world for many
years.
 
                ----------------------------------------------- 

Mud         : Eternity
Code Base   : [Rom] Modified
Telnet      : Eternity.crodo.com 8000 [63.202.41.233]
WWW         : None
Description : 

Welcome to Eternity, 
  If you're here then you prolly haven't found what your looking for in a mud.
We are a great newbie friendly mud! We offer extended race and class selection,
101 mortal levels with the option to remort once 101 is attained. New skills,
new spells, automated and manual questing with an extensive list of quest items, 
and the promise that you'll never forget your travels through Eternity...
 
                ----------------------------------------------- 

Mud         : Eternity's Trials
Code Base   : [Rom] ROM24
Telnet      : freyia.battlegroundz.com 9000 [205.243.76.204]
WWW         : http://freyia.battlegroundz.com/etmud
Description : 

   Through many hardships, trials by fire, we are burnt, but 
arise from the flames untouched.  The hardships we face 
only make us stronger, for we are always being tried by 
someone, for all eternity.  This is Eternity's Trials.

Et is a player based mud. Clans are run by the players,
With different levels of responsibility. We are a good mud
to come to if you like PKill, or just like to come chat.
Our quests are tailored so that the experienced, and 
inexperienced have an equally good chance of winning.

The immortals work very hard to make this a good mud, new 
changes are going in almost daily!

If youre looking for a mud with a good personality, Et is 
definately the one to try!
 
                ----------------------------------------------- 

Mud         : Ethereal 2 - The Return
Code Base   : [Silly] Mainly Based on SillyMud and RO
Telnet      : ethereal2.org 4000 [209.221.1.9]
WWW         : http://www.ethereal2.org/
Description : 

     Ethereal 2 is a mud that has been running for a year now.
In that time we have succeeded in creating an original and
great hack 'n slash mud. Do you enjoy playing muds like
Renegade Outpost, Shadowdale  or any SillyMUD,then Ethereal 2
is surely a mud for you. We offer you a combination of all the
best stuff from these muds. Some basic features we
offer: 12 classes + 2 bonusclasses, multiclassing in up to
8 classes, 20 races (including specific stats and affects and
hatred code), polymorphing, intelligent mobs with specs and
mobprograms (aggressive modes and tracking included), equipment
limits and scrapping, a dungeonmaster for buying stats, hps,
mana or classes after making level 50. Advanced features:
Auction, autoassisting, banks, aggressive mode,fightprompts
etc. More importants though is that we have an interactive and
friendly immortal-staff that will be always there for you. They
also still work very hard to improve the mud according to
players wishes. So if you are ooking for a fun mud be sure to
visit our website (http://www.ethereal2.org) sometime and 
learn more about us. 

Thanx for you time! The Ethereal Staff.                                         
 
                ----------------------------------------------- 

Mud         : Ethereal Mists
Code Base   : [GodWars] GW2k Godwars deluxe
Telnet      : etherealmist.com 3500 [208.160.180.15]
WWW         : http://www.etherealmist.com/
Description : 

Ethereal Mists just changed over our code base to Deluxe
Godwars. EM is currently in a state of constant change...
We just changed servers not too long ago, and so far, we
are quite happy with the results. *grin*

We don't claim to be original..yet, but we are working
towards becoming that way.  We have 5 working classes, which
include: Vampires, Demons, Werewolves, Ninjas, and 
Mages.  Angels are in, but are still very similar to demons,
but that will change in the future.  We hope to add in Monks
and Wraiths sometime in the (probably distant) future.
Hybrids are being balanced, and will be available soon.
EM always welcomes its players' ideas, and often uses them.  
We have much planned for the future, and invite you to join
the fun!

Mystaria
Co-admin of Ethereal Mists
 
                ----------------------------------------------- 

Mud         : Ethinis
Code Base   : [Rom] Based on Anatolia Mud
Telnet      : ethinis.betterbox.net 5600 [209.83.132.67]
WWW         : http://ethinis.cjb.net/
Description : 

Welcome to Ethinis a mud from the designer and head programmer of Aberidion. 
Ethinis is based around a map unique to us with areas never seen before.

While Ethinis is losely based on Anatolia it has many many features not 
found in a standard Anatolia mud.

To list them here would be impossible but here is a taste.
Infinite remort designed around character specialisation.
True flying. Ground based mobs cannot attack you outdoors.
Player houses and castles where equipment can be stored across reboots.
An all new kingdoms system where you can become a king/queen or even an emperor of your empire.
Marriages and divorces.
Over 300 spells where most spells are ranged and/or area attack spells.
Ships that take you across the vast oceans.

Ethinis is in a constant state of flux. We are always working to improve 
the mud. The immortals are friendly and knowledgeable. Enter our world 
and fulfil your destiny.
 
                ----------------------------------------------- 

Mud         : Eudaemonia
Code Base   : CircleMud3.0bp11
Telnet      : mud.kuntrynet.com 4000 [207.40.85.13]
WWW         : http://mud.kuntrynet.com/~wart/mud/
Description : 

   Eudaemonia.  A world without end.  A Multi User Dimension that hosts 
an entire world filled with adventure and romance.  Meet talking waitors, 
silly lagomorphs, flying dragons, fellow vampires, and more.  Would you 
like to be a Red Dragon?  Or perhaps the Baroness of a local Keep?  Or 
perhaps Sir Ardivious, the Vampire?  All these options are available at 
Eudaemonia.  Eudaemonia is a MUD (Multi User Dungeon) where the Gods care 
about the players and are active in updating and mantaining the world and 
code. Players have a say in the direction of the world developement.  

Eudaemonia is now celebrating its second anniversary, and as a celebration, 
has revamped the world code to be far more impressive and has eliminated 
many of the previous bugs haunting it.  Eudaemonia is hosted an a T-1 which 
eliminates most lag experienced on other MUDs.  

For more information on Eudaemonia MUD: http://mud.kuntrynet.com/~wart/mud/
To begin your adventures: telnet into mud.kuntrynet.com on port 4000
To contact us: wartmail@agape.kuntrynet.com
 
Join us, my friend, together in solitude: Eudaemonia MUD
 
                ----------------------------------------------- 

Mud         : Euphoria
Code Base   : [Custom] WinMUD Server 1.0 Alpha
Telnet      : 142.59.174.64 800
WWW         : None
Description : 

euphoria is running on a new server type called WinMUD
developped by Euphorix (euphorix@telusplanet.net). euphoria
will be a modern fantasy game, which means it will take
place in the present age, including magical, scientific,
and modern technologies of fantasy gaming. The most
important thing right now, is that the game is very
dynamic, it needs to be molded by its players, and its
coders and builders. euphoria needs builders and coders
that are interested in this type of genre. The goal is to
create a battle system that will be similar to the FF9
system, where weapons and armor will make available skills
and spells for characters, and that they will be learnable.
If you are interested in this please come on in and speak
to Euphorix online!
 
                ----------------------------------------------- 

Mud         : Euridia
Code Base   : [Circlemud] Modified bpl16
Telnet      : euridia.com 4545 [24.2.251.107]
WWW         : http://www.euridia.com/
Description : 

Euridia is a blossoming MUD in it's infancy.  While the MUD
itself is not fully developed code-wise, it is based on
reliable CircleMUD code, and is being upgraded fiercely by
our Head Coder who is chained in my basement.  Put simply,
we have a long way to go, but we'll have one !@#$uva party
when we get there!

To date, we have a great storyline, most of the initial town
completed, more ideas than we know what to do with, and a
great bunch of administrators with imagination.  Future
features include limited multi-classing, comprehensive
online builder/coder/player help, MSP enhancements, enhanced
OLC, outgoing e-mail and ICQ support, board/Web integration,
an accompanying Web portal for MUDders, an offline builder
program (by Raptorcom.com), quests that will rock the world,
and real-life parties for close members (read: free booze)!

We welcome all to stop by for fun, and especially those who
think they can contribute to Euridia.  Unfortunately, at the moment,
building is suspended.
 
                ----------------------------------------------- 

Mud         : Europa II
Code Base   : [Circlemud] Circle 3.0
Telnet      : europa.rlj.net 2000 [209.233.188.136]
WWW         : http://europa.rlj.net/~europa/
Description : 

   Welcome to Europa Mud II. We are on our 5th year of
operation and we welcome all! We have a growing playerbase
and welcome ALL newbies. We are serious about running a
good mud, therefore you will find we do require playernames
to fit a hack and slash mud but otherwise we hope the mud
runs itself. Stop in and say hello.

   Mihn, Space, and Vampire - Admins
 
                ----------------------------------------------- 

Mud         : Evangelion: 3rd Impact
Code Base   : [Rom] ROM 2.4
Telnet      : eva.mudservices.com 6969 [206.245.165.136]
WWW         : None
Description : 

   Evangelion: 3rd Impact is an update to the original 
Evangelion Mud. We offer more classes and more races, than
the previous version. We also included a new world board
system, for writing notes of anykind in a organized manner.
We have included a quest master for individual quests. Clans
and clan skills have been implemented in. Redid the areas
and the world map, Very different from stock rom areas. We
put in a authorization code to maintain security on the mud.
We fixed up the code a little more, hardly any memory leaks
now etc.. Stop by and see the new changes. Same staff as 
before, and we are always newbie friendly. We are currently
adding a ton of new code as well.
 
                ----------------------------------------------- 

Mud         : Everdark
Code Base   : [LP] lpmud
Telnet      : everdark.org 3000 [209.116.58.18]
WWW         : http://www.everdark.org/
Description : 

Everdark features:

 * 9 guilds: Fighter, Mage, Cleric, Rogue, Illusionist,
   Undead, Druid, Bard, and Ranger - Lycanthrope guild is
   in the works.
 * An excellent level/stat advancement system:
   30 levels, 6 completely customizable stats.
 * 16 challenging mental- and physical-based quests with
   new ones in development at all times
 * A complex nobility that offers advancement past simple
   level increases that has been developed for more than 3
   years since the mud started
 * An optional playerkilling system for those interested
 * A core group of dedicated and hard-working wizards that
   concentrate on quality, meaning extraordinairily thorough
   levels of detail
 * Much, much, more! (Did you expect me to leave that out?)
 
                ----------------------------------------------- 

Mud         : Everest
Code Base   : Aber MUD
Telnet      : everest.walkabout.org 6715 [216.46.196.7]
WWW         : http://everest.walkabout.org/
Description : 

Everest MUD offers:
Over 1600 rooms.
Over 400 monsters.
Almost 1000 objects.
Almost 20 Quests.
Players need 200,000 experience points and must solve all quests to win
the game and achieve Wizard status.
Everest MUD focuses on questing, puzzle solving, hack and slash monster
killing and socializing.
We have a mortal chat line and we are connected to the Aberchat server,
which gives you communication with more than 15 other Aber MUDs.
Everest is very newbie friendly.
We offer an honorable position for those players who have achieved a
Wizard status and have contributed to the MUD by the submission of 
zones, quests, or code.
Drop in and give us a run! You won't be disappointed.
 
                ----------------------------------------------- 

Mud         : Evermore
Code Base   : [LP] LPMud
Telnet      : mud.evermore.de 23 [134.2.14.123]
WWW         : http://www.evermore.de/
Description : 

The Lands of Evermore is a fantasy mud project.

All classical races (Elves, Drows, Dwarves, Gnomes, Kender,
and Humans) are available in various combinations with all 
famous classes (Mage, Fighter, Cleric, Thief, Druid
and Ranger). The languages of the races, the large variety 
of features like religions, quests, scenarios and exploring 
(prizes) and the large number of rooms and monsters 
(friends or enemies) guarantee many hours and days of 
tension and fun. Peek in and see!

Some enhancements like a little map left beside the 
description makes orientation easier. 

The development of the world (library and areas) is still 
going on and the world is growing every day. New features 
will be added to improve the role play features.

We hope to see you soon!
 
                ----------------------------------------------- 

Mud         : Everstorm
Code Base   : [Smaug] Inetsolve Solutions
Telnet      : storm.inetsolve.com 4444 [205.160.45.20]
WWW         : http://www.dork.com/tensyr/
Description : 

   Tension threatens to tear apart the mystical world of
Rayune as the ancient war between the nations of Trebushen
and Golaria rages on.  For reasons now long forgotten, the
two most powerful nations continue to spill blood.  Beyond
the bloody refuse of the battlefields, adventurers are
disappearing at an alarming rate, in search of the legendary
Obsidian Towers.  It is told that these towers are the key
to the encompassing gate known as the Everstorm. Imprisoning
the world of Rayune within its massive eye, the Everstorm
violently brews, now more than ever.  No one can deny that
something is coming... but what?
 
                ----------------------------------------------- 

Mud         : An Evil At Nidus
Code Base   : [Smaug] extensive code modifications and custome additions
Telnet      : ns.midnt-x-press.com 2112 [24.112.94.95]
WWW         : None
Description : 

Based on the original Merc Code, with a smaug 1.4 base
this mud has been modified and enhanced with custom designed
areas and code. We have a unique Vampire system that is base on
neither class nor race, but modifies the player directly with effects and
and spells. To provide a counter ballance, we incorporate a unique 
Vampire hunter skill that is randomaly assigned to players upon 
character creation.

Our head builder is activly creating and installing new areas, and the
code base has been modified to allow for 116 levels of play. Some 
areas are stock and familiar, while others are all original, with new
spells and equipment.

The Immortals on this mud are the best in the business. The primary
attibute ascribed to us by our players is that the imms are helpfull
and friendly. We do not have strict policies, we think the first 
and most important aspect of this mud be 'FUN'. 

So come and play, and enjoy yourself :-) 
 
                ----------------------------------------------- 

Mud         : Evil Intentions
Code Base   : [Rot] The Code was derived from several different bases
Telnet      : silvermoons.dynip.com 7777 [24.28.67.155]
WWW         : http://www.escape.to/evilintentions/
Description : 

   Evil Intentions, has been under development for a couple
years, now, with most of the bugs ironed out, we are moving from alpha to
beta, and accepting a limited # of players, 1 coder, and several builders
(serious inquiries only). A fantasy world filled with quests, enchantments,
special hidden worlds available only to heros. A world based on more
interaction with the players and mobs, groups are highly reccomended at
higher levels, and even encouraged. Evil Intentions is moving to a more
fantasy themed, quest based system.. Come join the fun, and be the first to
see whats new...
 
                ----------------------------------------------- 

Mud         : Evolutions: A Pokemon MUSH (PokeMUSH)
Code Base   : [MUSH] TinyMUSH 3.0x
Telnet      : byte-me.org 9999 [216.15.105.106]
WWW         : http://www.byte-me.org/pokemush/
Description : 

On PokeMUSH: Pokemon Evolutions, role-play comes first.  Our 
tight application process ensures a quality RP experience.

You can choose to be a human character [trainer, Team 
Rocket member, PokeForce (cop)] or you can become one of 
many pokemon types. Once you have your character you can 
interact with the 'Feature Characters' (the ones from the 
show, like Ash or Misty), as well as RP with other original
characters. We have a system that allows you catch wild 
pokemon, as well as a helpful and very friendly staff.  
Since high-quality role-play is our goal, we do have an 
application that must be filled out. We welcome guests on
our game, so feel free to drop by and check things out!
 
                ----------------------------------------------- 

Mud         : Exile
Code Base   : Circle3.0 heavily modified
Telnet      : exile.linex.com 4000 [199.4.98.4]
WWW         : http://exile.linex.com/
Description : 

   Exile is a MUD designed and built by serious MUD players
for serious MUD play.  With 61 completely original zones,
a unique guild system, many races and classes to choose
from, and a dedicated and helpful staff, Exile is built
to please the players.

Exile is stable yet always expanding, with new and exciting
features constantly being added.  Exile is proud to offer
players new challenges and enjoyment with every visit.

Come experience the magic, mystery, and adventure of the
world of Exile, and see why you will never need to search
for another MUD.
 
                ----------------------------------------------- 

Mud         : Exile - A home for the banished
Code Base   : [Circlemud] Heavily modified version 3
Telnet      : exilemud.com 6666 [216.18.84.139]
WWW         : http://www.exilemud.com/
Description : 

ExileMUD is based on the Forgotten Realms setting made 
popular by TSR(tm) and Wizards of the Coast(tm) novels.

It is a vast MUD with 14 player races and 16 classes.
Soon to be added are questable class-kits to enhance the
variety of the players.

Exile is equipment and skill based.  With wonderful ANSI
color touched to almost every item, and an interface
similar to that of TorilMUD and SojournMUD, the atmosphere
is great if you are just starting, or are an accomplished
veteran.

Many zones offer detailed quests for items or spells, and
most of the zones are designed to require a group effort
to complete.

While the code is based on CircleMUD 3.0, over the past
two years it has been heavily modified include such things
as: player and mob races, spellbook memorization, 50
mortal levels, about 500 spells and skills, special
mob procedures and much more...
 
                ----------------------------------------------- 

Mud         : Exile Mud
Code Base   : ROM 2.4 beta
Telnet      : grumpy.pdsnorth.com 4000 [63.224.36.213]
WWW         : http://grumpy.pdsnorth.com/~exile/
Description : 

   Exile Mud has been up for a while now, we have a friendly
group of imms, and our goal is to be a fantasy, hack&slash,
social, roleplaying mud. We are small right now, but then
again we don't really want to become a 'huge--lost in a
a crowd' mud.

Ansi Color, Quests, and Mobprograms are some of the
additional features we have over our base of Rom2.4 beta,
with more in the works. And plenty of minor enhancements
some of which are: bonus experience for fighting multiple
opponents,'sorted' donation pits, and being able buy heals     
for others. We are working on more features, but we hold
stability and game-balance as high ideals, so progess can
be slow at times.

Whether you are an utter newbie or perhaps an experienced
mudder displaced from your favorite haunt, like we were
so long ago, you're welcome to join us at Exile Mud.
 
                ----------------------------------------------- 

Mud         : Exodus
Code Base   : ROM/Merc (very highly modified)
Telnet      : claret.ics.uci.edu 9000 [128.195.24.211]
WWW         : http://claret.ics.uci.edu/
Description : 

Welcome to Exodus !

   After a one month forced hiatus, Exodus has risen from 
the proverbial ashes with a renewed commitment to our 
code, our stabiliity, and our players. We have installed new
versions of our clan code, and have built a dedicated
machine for the MUD.

   Come, join us, and become a savage Vro'ath, 
bloodthirsty followers of the god Ne'sajh, and enslave the
lesser races for fun and profit. Become a ranger, devoted
protectors of the forest, and enter into a clan that provides
help to new players. Explore our totally original world - with
NO standard Merc MUD school ! Or, if you have enough
coin of the realm, create your own rooms with a modified
version of OLC,  open a store, and sell equipment to 
other travellers ! Join with your clan to defend territories
you own. Humiliate opponents in front of a paying crowd
in the Arena of Legends !  All this, and some of the nicest
people and immortals you'll ever meet... will you join us ?
 
                ----------------------------------------------- 

Mud         : Exodus: City of Angels
Code Base   : [MUSH] TinyMUSH version 2.2.4
Telnet      : exodus.neverwhere.net 4040 [209.249.35.196]
WWW         : http://exodus.neverwhere.net/
Description : 

      Set in Los Angeles in the beginning of the 21st century and at the
cusp of rumored Gehenna, Exodus MUSH strives to provide a platform conducive
not only to RP, but to the conflicts inherent in the themes of the World of
Darkness. Where better than the City of Angels to house the halls of the
damned? As a side note, we should stress that although the themes presented
are of conflict, we are advertising a low, player-kill policy. Arbitration
is a must, consent with in reason, required. We favor quality RP over
conflict.

      On Exodus, we accept characters from a multitide of backgrounds.
Character Generation has been made available for 'Vanilla' Mortals, most
Vampires, and most Garou. Bete, Mortal+, Gypsies, higher ranked/statted
Garou and high statted/generation Vampires are available by application.
We /do not/ accept the following: Mage, Changeling, or Wraith. For a more in
depth explanation of our theme, setting, and background- please connect to
the MUSH ( exodus.neverwhere.net 4040 ) or visit our website at:
http://exodus.neverwhere.net/
 
                ----------------------------------------------- 

Mud         : Eye of Discord
Code Base   : [MUSH] TinyMux
Telnet      : eyeofdiscord.godlike.com 4000 [216.218.255.245]
WWW         : http://www.eyeofdiscord.godlike.com/
Description : 

 Welcome to our MUSH, called Eye of Discord. We are a newbie
friendly, and a roleplaying encouraged MUSH. We are
currently hiring coder's, and builder's. We are a small
world of under 3000 room's, but are rapidly expanding.
We offer no class system or level system at this time. But
improvement are in the works. All equipment is saved and
will be there when players return. Welcome and thankyou... 
 

o=======================================================================o
                        Muds Beginning With: F
o=======================================================================o


Mud         : Fading Suns Mush
Code Base   : [MUSH] PennMush 17.2.2 p27
Telnet      : saturn.planetmud.com 4996 [206.245.140.168]
WWW         : http://saturn.planetmud.com/~mwbay
Description : 

It is the year 4996.  After a thousand years, mankind 
has been united under the banner of Alexius Hawkwood, 
who has been crowned Emperor of the Known Worlds.  But
these are dark times for humanity.  Enemies, both human
and alien, surround the Known Worlds.  Demons and dark 
abominations plague the faithful.  And the stars have 
begun to fade.

The Fading Suns MUSH is set on the newly discovered Lost
World called Vargo. Players take the role of Nobles, the
ruling class in the Known Worlds; Members of the League 
of Merchants, the keepers of technology; and the Universal
Church, guardians against the coming darkness.

Stake your claim, make your destiny, on Vargo and across 
the Known Worlds.  Join us at the Fading Suns MUSH.

NOTE: We are actively soliciting experienced administrators
with a knowledge of the Fading Suns milieu.
 
                ----------------------------------------------- 

Mud         : Faerun.com
Code Base   : [Dikumud] SOD 9.12
Telnet      : faerunmud.org 4444 [207.180.90.146]
WWW         : http://www.faerunmud.org
Description : 

   Faerun.com caters to the more mature and experienced gamer.
Faerun.com is very very difficult, but it is highly rewarding.
Our areas are 100% original, and the code is excellent.
If you want to play a mud that is not like all the others,
try us out. A few Features :

 * AD&D Spell Code (Memorization, spell books, etc)
 * Thac0/fight code based on AD&D players handbook.
 * Player started/run Guilds/Organizations/Clubs etc
 * Player Owned/Rented Dwellings, Homes, Strongholds
 * Multiple Languages
 * Proficiencicies (weapon and non-weapon)
 * Over 10,000 Totally Original Rooms (No Stock Rooms) from
   the Forgotten Realms.
 * Mage Specilization (Conjurers, Illusionists, etc)
 * Automated Ferry system to the islands, Carriages.
 * Tactical Combat System
 
                ----------------------------------------------- 

Mud         : Faith's Path
Code Base   : [Circlemud] Modified Bpl17
Telnet      : lyra.digitech.org 6161 [24.13.96.37]
WWW         : http://faithspath.iscool.net
Description : 

Through the depth's of time, a new world has surfaced, a world with great 
challenges and powers, few will survive the realms of Faith's Path. 

Faith's Path is a Somewhat modified Circlemud
Features include:
   20 Classes 4Base/16Remort
   5 Races
   Clans
   Remorts
   Over 3,000 Rooms
   Friendly Gods
   Unique Coding/Plans

Soon to Be Featured on Faith's Path, 10 Unique Races, Romance System, Over 
10,000 Room's, A Full Detailed Character Creation With Etho's, And Much Much 
more.

  Stay Tuned for our webpage.

Faith's Path Staff
 
                ----------------------------------------------- 

Mud         : Fall of Cernunnos
Code Base   : [Rom] 2.4b6 (modified)
Telnet      : cernunnos.org 1500 [208.236.141.123]
WWW         : http://cernunnos.org/
Description : 

   The world of FoC is growing!  This mud is something
completely out of the ordinary (in our eyes, anyway...) --
seven never before seen races (no humans!), original classes,
skills and spells that'll blow your mind.  But I don't want
to ruin the suprise for you.  I'd rather you come take a 
look for yourself.  If you have any questions or comments, 
look at our website, or email Fehnlyne at 
Fehnlyne@hotmail.com.  Check us out often for updates!

           --Aphazhns Fehnlyne, Ilchiru, and Exodus
             Fall of Cernunnos
 
                ----------------------------------------------- 

Mud         : Fallen Angels
Code Base   : [Rom] Deeply modified, 29 class, 300 new unique spells 
Telnet      : fangels.mudservices.com 4000 [206.245.158.14]
WWW         : http://www.fangels.mudservices.com/
Description : 

  This mud is a deeply modified rom code base. We offer 29 classes with
each lot's uniques spells/skills. We have actually over 350 original spells,
and 100 original skills.

We try to enhance roleplay on a medieval world made with a lot original 
areas. If you are fed up knowing all rom muds by heart, and you like playing 
a pkiller or just an peacefull adventurer, this place is for you.

I will finish by saying that we opened the 13 march 2000 so there is not much
players already but  we got 100 creation in 3 days with 12 players online at 
the same time between 17 eastern time and 22 eastern time. Clan leaders are
still to be taken.
 
                ----------------------------------------------- 

Mud         : Fallen Empires v3.0
Code Base   : [GodWars] GodWars (Fallen Empires v2.0/v1.0)
Telnet      : xerxes.mudhaven.com 6000 [208.161.37.199]
WWW         : http://burghcom.com/~mulder/FE/
Description : 

    Fallen Empires is a heavily modified GodWars MUD, and
many people have put countless hours into this code to 
make it great.  FE was originally founded by Kai and Rune,
and code has been added by Kai, Chrono, Galant, Merek, and
Cephelus.  

   After more than a year of establishment, Fallen Empires
has opened version 3.0!  Based off of previous versions,
Fallen Empires now supports 11 classes for your Player
Killing Pleasure.  Classes include:  Demon, Vampire, Monk,
Werewolf, Ninja, Bakali, Kender, ShadowWraith, DeathKnight,
Elemental, and Sphere Mages!

  FE is an enjoyable, and always evolving Godwars mud.  We
enforce strict rules, against players, and immortals alike,
to make everyone's experience as fun and exciting as
possible.  We strive to reduce immortal interference, and to
allow players to settle their own disputes, the old fashion
way.  FE also supports newbie experience, and a number of
other things to get our new players going, so stop in today!  
 
                ----------------------------------------------- 

Mud         : Fallen Haven
Code Base   : [Smaug] Heavily modified Smaug version 1.2a
Telnet      : fallenhaven.com 9000 [209.83.132.85]
WWW         : http://www.fallenhaven.com/
Description : 

   Fallenhaven is a unique mud, based on the SMAUG 
codebase, which has the friendliest atmosphere you'll find 
in a mud anywhere.  In addition to being a mud with a great 
immortal staff and players, it has enormous major 
improvements over the normal SMAUG codebase.  

-Locker System.  -Automated Quest System
-Housing System. -Unique Areas.  
-Original Clans and Orders.  -Bounties.  
-Coded Dueling System.  -Unique Races and Classes.  
-Pkill System.  -Pkill Areas
-Colors.  -Storyline Quests.  
-Capture The Flag Arena.  

   Fallenhaven is a mud that has been up for over three
years, and is on a stable server.  The immortal staff  is
excellent at making people feel welcome, and in addition 
to finding all these excellent code additions to the game, 
you'll find some of the nicest people on the net here.  
 
                ----------------------------------------------- 

Mud         : Fallen Lords
Code Base   : [Circlemud] Modified.
Telnet      : cnhtech.com 4000 [208.246.241.160]
WWW         : http://www.cnhtech.com/~mud/
Description : 

 I have decided to open Fallen Lords mud again.  Time has freed up enough 
for me to work at it once again, and I have a few good admins already. 

Looking for builders and coders to help complete the MUD and open it for 
business.
 
                ----------------------------------------------- 

Mud         : Fallen Night
Code Base   : [LP] LP 3.02.1@138
Telnet      : crazyeddies.net 5150 [216.90.251.29]
WWW         : http://www.crazyeddies.net/mud.html
Description : 

   Fallen Night is a realm of monsters, dragons, witches, warlocks,
dungeons and caves. A virtual world in which you create a character
of your desire, and explore the lands that behold you with adventure,
and challenge.

   Fallen Night is a LP Mud (Multi- User Dungeon), where people
from all over the real world can come together and play in a Role-
playing environment. However you choose to play your character is
up to you. Role playing is encouraged on Fallen Night, and adds to
one's mudding experience, as there are quests, and challenges that
lie in the world that sometimes require the assistance of another
player, or possibly one of the immortal beings that oversee one's
progress. The friendly staff environment also allows for people to
chat with friends, and wander around the environment.

I welcome you to play on my mud and I'm looking forward to
seeing you online.

Ralph - Owner of Fallen Night
 
                ----------------------------------------------- 

Mud         : Falling Beneath The Horizon
Code Base   : Rom2.4b6 (Heavily Modified)
Telnet      : falling.net 6666 [206.245.158.125]
WWW         : http://www.falling.net/
Description : 

   Falling Beneath The Horizon is a heavily modified Rom 2.4 based 
mud. Here's a small rundown of the mud.

  * Ansi color, donation pit, auto auction
  * Newbie Freidly! Packs, And a revamp'd MudSchool. 
  * 8 Mortal Classes, 4 Remortal Classes
  * New skills, new spells, remort system
  * Clans, autoquest
  * New music system for Bards
  * Special Bank system depending on classes
  * Corpes are saved incase of crashes
  * OLC for builders
  * Over 8000 Rooms to Explore
  * Hiring Skilled Builders, and always looking for masterful coders.
 
                ----------------------------------------------- 

Mud         : Fandra, Realm Of Destiny
Code Base   : [Rom] AMUSEd 4.0, derived partially from Rom2.4
Telnet      : portal.fandra.org 23 [195.90.131.231]
WWW         : http://www.fandra.org/
Description : 

   We allow player killing, but require roleplay. Fandra offers you a
unique religions system and a beatiful world to explore. Some classes, like
cleric and priestknight, fully depend on chosen god. Following a God gives
additional skills, but makes you depend on your faithfulness, and on status
of your Temple. Temples can be raided by followers of an enemy god, and you
might loose recall and most of your prayers won't work until you re-raid.

   We have unique area set and solid world concept with creation story, map
and such. No Midgaard. You can choose a town to live in.

   We have quests, both automated and provided by immortals. ANSI Colors
are configurable. You can choose a different color for every channel, and
for many events, like someone using a certain skill.

   Mobs and even some items act wise, and there are many quests within our
areas. You won't get bored. Race/Hometown/Class/Religion combinations
provide enough different roles for you to play.

   If you are new to online RPGs, that's the right place to start -
Adventurer's Guild makes it's easy to learn to play. If you are an
expirienced player, and tired of countless stock area bases with no concept,
nothing new to explore and no role to play - Fandra will be a pleasant
surprise for you.
 
                ----------------------------------------------- 

Mud         : Farside MUD
Code Base   : Merc
Telnet      : farside.i1.net 3000 [207.230.32.21]
WWW         : http://farside.i1.net/
Description : 

   This is a mud where people like to have fun. From Gods to
mortals, everyone is friendly.* No Pkilling ** 1000 Mortal
levels ** and lots of FUN!   *The best way for you to
experience Farside, is to join. So click the link below...
and get ready for the time of your life!
 
                ----------------------------------------------- 

Mud         : Fatal Dimensions
Code Base   : [Rom] ROM 2.4b6 Heavily Modified
Telnet      : fataldimensions.nl.eu.org 4000 [131.155.132.36]
WWW         : http://fataldimensions.nl.eu.org
Description : 

   A fantasy based world. Fatal Dimensions is an exciting
mud of discovery and experiences. Our world has been made
to cater to the experienced rp player who is looking for a
challenge. The world of Fatal Dimensions has many of its
secrets hidden and let the player into a fully interactive
world not just a hack and slash. A new skill and class
system in in the make.
 
                ----------------------------------------------- 

Mud         : Fatal Intentions
Code Base   : [Rom] Heavily Modified
Telnet      : newhaven.orisis.net 9900 [216.181.167.7]
WWW         : None
Description : 

We are adding new stuff to our mud day-by-day. We are
also looking for builders and coders right now. Our
mud is newbie friendly. We often take players suggestions
and are working on areas for all levels. We have 90
mortal levels and when we get enough players, we are
going to CHARACTER judge and mayor. The immortals are
very nice and wouldn't mind helping you a bit. We run
quests all the time for gear and money. Come drop in
you won't regret it.
 
                ----------------------------------------------- 

Mud         : Fate
Code Base   : EmlenMud
Telnet      : fate.stack.nl 7003 [131.155.141.179]
WWW         : None
Description : 

   This is the last of the EmlenMuds, no new licenses will be
given out! We've done our best to make it worth of the title
though, we present you with an immense world, lots of equ
and terrain to be explored etcetera, and already a large
playerbase. PKill is based on 2 separate sides, good and evil,
which both have their own channels and homelands, and you're
free to kill anyone you encounter that's not on your side,
and then run off with their equ and a few WarPoints.

Come play it, we're sure you'll love it!

Salyar
 
                ----------------------------------------------- 

Mud         : Fate of Kingdoms
Code Base   : [Rom] Fate v1.1
Telnet      : mud.mysteria.dk 4000 [195.24.7.227]
WWW         : http://mud.mysteria.dk/~fate/
Description : 

    Fate of Kingdom is a mud based on medevil fantasy with some additional
ideas which enhanced the mud.  Fate of Kingdom were originally up for 2
years and now it's back again!!  Fate of Kingdom is now more  advanced and
the mud is now more difficult but this mud is still newbie-friendly enough
for the newest mudders.  Fate of Kingdom has 17 classes, 17 races with
over 500 spells.  There are also more unique structure in fate of Kingdom
where you won't find anywhere else.  This mud is a Roleplaying and Pking
mud as you can see on the setting above.  Fate of Kingdom now takes
ideas from the original Fate of Kingdoms, you the player decides the
kingdoms you start with!  Yes, players starts their own kingdom!
Would you lead a kingdom to a thriving stronghold or would your
kingdom fall into ruins!  All of the old players of Fate of Kingdom
couldn't wait for this mud to reopen! Try it and you will see why!
 
                ----------------------------------------------- 

Mud         : FateMUD
Code Base   : [Circlemud] Lightly Modified
Telnet      : fatemud.circlemud.net 1111 [199.170.117.14]
WWW         : http://chicago.funcity.org/~fatemud/
Description : 

  Do you enjoy the freedom? PKing, PStealing etc... ? Then come join us at
FateMUD where old style Circle code meet's some new expiremental Implementor's.
We are now fully operational and open to player's that are able to have a
little fun.

We encourage mortals to practice in off line building and send us areas.
Most mortal area's are implemented immediatly if bug-free. We strive for a
mortal freindly MUD. All IMMortal's and higher are also freindly. We help
mortal's out in any way possible. Newbie equipment is provided in donation room
automatically.
 
Check us out or for a more detailed description email our admin:
 
                ----------------------------------------------- 

Mud         : FDCMuck
Code Base   : [MUCK] Muck2.2fb5.61
Telnet      : princesses.stanford.edu 3333 [171.64.139.47]
WWW         : http://princesses.stanford.edu/
Description : 

  FDCMuck is an online virtual community where Disney 
fans from all over the world interact with other fans by
playing the roles of their favorite Disney characters.

We are not officially affiliated with Disney at all, and
you will not find any copyrighted Disney material in our
community or on this web site. But we are proud to have
several Disney employees playing here among us, and all of
us help keep our community running happily and smoothly in
the best Disney tradition.
 
                ----------------------------------------------- 

Mud         : FeatherMUCK
Code Base   : [MUCK] TinyMu
Telnet      : feathermuck.avians.net 8888 [63.77.245.134]
WWW         : http://www.avians.net/feathermuck/
Description : 

FeatherMuck is a Multi User Character Kingdom, which 
is a social area very much like chat, and themed for 
those who enjoy roleplaying avian characters. Many 
mucks exist with a collection of critters, and many 
are themed for dragons or foxes et al, but since we 
could never find one for feathers, we decided to 
offer up one for the winged traveler looking for a 
place to roost! Use a telnet client for Muds, like 
MuddWeller or GMud or TinyFugue for the best 
performance. Some information may also be available 
from time to time from characters connected to 
irc.avians.net 6667 #Feathers    So to all you 
eagles and sparrows, swans, ducks and gryphons,  and
any other feathered form, welcome to FeatherMuck! > :>
 
                ----------------------------------------------- 

Mud         : Federation
Code Base   : [Custom] Custom C/C++
Telnet      : federation.ibgames.net 23 [209.249.214.68]
WWW         : http://www.ibgames.net/
Description : 

   Federation is a space fantasy with hundreds of worlds to
explore! Journey to the stars, form your own company, and
even create your own planet for other players to journey
through!

Federation has been available on computer networks since
1989; now, Federation is available on the Internet! Help
usher in a new dynasty in one of the longest-running multi-
player games around.
 
                ----------------------------------------------- 

Mud         : Federation Outpost
Code Base   : [Circlemud] modified Circle 3 
Telnet      : federation-outpost.org 3888 [216.18.90.3]
WWW         : http://www.federation-outpost.org.uk/
Description : 

  In the times when the power of the Federation is waning,
and  independent duchies and unions spring up all over the
Universe, where privateers thrive alongside space pirates,
and compete for economic, political and military supremacy
with the  Federation , you forge your career from  a lowly
Starfleet Ensign to  ultimately become  a great leader  of
your own squadron, making economic, political and military
decisions to avert disaster for the Federation... The fate
of the Federation is in your hands!!
 
                ----------------------------------------------- 

Mud         : Feudal Realms
Code Base   : [Rom] Feudal v0.9.6
Telnet      : prophecies.mudservices.com 4444 [206.245.158.18]
WWW         : http://www.prophecies.mudservices.com/
Description : 

  Welcome to Kirganthis and the city of Stonegate, a jewel
of a city in the central plains, a city that was once left
for dead after a decade long war against all of Goblinkind.
Rebuilt stronger and better than its predecessor, the city
stands as a monument to the alliance which turned the war
in favor of the humans, elves, dwarves, and other races who
held the walls and battlements.

  Inside the walls are found the Academie of Magic, where
centuries old research of the arcane is conducted, shops of
all sorts, both mundane and useful, the temple to the old,
and sometimes forgotten, Ancients who once roamed the world
unchecked and unchallenged, not to mention the people of
the town themselves.

  Breathe in the history, revel in the scenery and people,
live another life different from your own.  Every day more
and more of the continent is discovered, more people are
met, and a few more lives are taken, some accidentally and
some quite by purpose.  the city is for the most part safe,
but once one steps outside the massive gates, all is left
completely to chance.
 
                ----------------------------------------------- 

Mud         : Field of Mouse Dreams
Code Base   : [Rom] 2.4 modified
Telnet      : m0use.net 4000 [38.179.207.140]
WWW         : http://www.m0use.net
Description : 

Field of Mouse Dreams is back up after a short downtime.  Old playerfiles 
are still there, and what players we do still have are friendly to newbies.

Roleplay is encouraged, but not really strictly enforced, and new areas are 
being developed for all levels.  If you would like to help, contact an immortal 
on the mud.
 
                ----------------------------------------------- 

Mud         : Fields of Mud
Code Base   : [Rom] Rom 2.4b modified
Telnet      : frogbox.dyndns.org 9000 [64.230.56.7]
WWW         : http://frogbox.dyndns.org:2000/~mudserv/
Description : 

     -! NEW: (And relatively unique to FoM)!-

Rocket Arena!

Text based fragalicious environment which is distantly similar
in concept to lasertag in aardwolf. If this interests you, come
on down to Fields of Mud and try your luck!
                       -! !-

  Fields of Mud is a relatively new mud which has a medium player file 
base but needs more active players. If you are interested in a mud 
that is constantly under development then stop on by and see what 
we have to offer. Right now our areas are mostly stock, however as 
we improve the code base, our builders are working on a totally 
original world set!
 
                ----------------------------------------------- 

Mud         : FieryMUD
Code Base   : [Circlemud] Heavily Modified
Telnet      : fierymud.org 4000 [64.209.253.130]
WWW         : http://www.fierymud.org/
Description : 

   FieryMUD was origionally based on copper gamma and completly concept
initiated, hosted, coded and Implemented by Chris Camacho as this c
coding project that just went awry.  He'd no idea some psychos would
actually like it and play there all the time.  As a result of his
efforts in the face of an 'all frills or bust' mudding community he
quietly kept running one of the oldest Diku muds on the internet.
 
It has only taken massive hardware failure to allow Scott Davis a
crack at vaguely more modern code to allow FieryMUD interim possession
of a different and challanging player interface.  The origional vision
of FieryMUD was to create a challanging MUD for advanced players.
This new reborne Fiery is a hope to bring back the goals of the past
by inflicting certain death on unsuspecting players...  FieryMUD will
continue to grow and change through the coming years and those players
who seek challange and possess imagination will come in search of what
the 3D world fails to offer them....
                                        - Zzur
 
                ----------------------------------------------- 

Mud         : The Fifth Element
Code Base   : Smaug (Modified)
Telnet      : elements.tasam.com 4500 [206.161.83.232]
WWW         : http://elements.tasam.com/
Description : 

   Enter into a world where Might and Magic are used to defeat 
creatures. Creatures once thought only to be legends of children's
stories. A world where good and evil both exist and feed off each other.

The Fifth Element is a Smaug based mud where Role-Playing is a must.
We have a friendly staff of Immortals who will help players in need.
We try to incorporate players ideas whenever possible and listen to 
their concerns.  We are trying to make TFE a good RP'ing mud where
people will want to come and enjoy their stay.
 
                ----------------------------------------------- 

Mud         : The Final Challenge
Code Base   : Heavily modified Diku/Merc
Telnet      : mud.primenet.com 4000 [204.245.0.246]
WWW         : http://mud.primenet.com/tfc/tfc.html
Description : 

   We wish to invite you to come and play The Final Challenge, a mud based
on Diku and Merc code. Races, languages, and a God/Follower system are
some of the main features of TFC, but most of all, we are a MUD which
wants to attract the player who is interested in playing a Role - the
alignment, sex, race, and ALL aspects of the char to their fullest
potential - and without bringing any baggage to that role, such as
things that have happened to other characters they may play in the mud.

   We believe each character is an individual entity and should be played
as such. Also, we have an assistance program for new players included as
a set of specially written help files. New players are a commodity that
every MUD needs...these helps are part of our continuing effort to help
make learning how to MUD as painless as possible. So, should you be
interested in playing a mud for which still more new areas are being
developed for our world map which is different from standard Merc muds,
a mud which will be expanding further the spells, classes, and skills
that players are allowed to learn, which has a helpful staff of immortals to
help the new player get used to TFC and improve the MUD in general, then
fire up your telnet program and hop over to mud.primenet.com 4000 and give
the place a try... 
 
                ----------------------------------------------- 

Mud         : The Final Embrace
Code Base   : [GodWars] RawDawgs 2.1 (Dark Destiny)
Telnet      : rawdawgs.mudhaven.com 3333 [208.161.37.199]
WWW         : None
Description : 

  We're starting fresh with a new look, a new code, and a 
new attitude.  RawDawgs quality code combined with multiple 
classes and violent intentions.  Come try us out.

*Update 11-10-2K*
We've switched back to the old Dark Destiny code, and made 
a number of impovements.  Questing is a thing of the past, 
and I am coding a new system to replace it to improve eq.  
Also, we've added and reopened a few classes.

Vampires, Werewolves, Demons, Highlanders, Angels, Risen,
Magi, Mercenaries, and Dragons are now available.
 
                ----------------------------------------------- 

Mud         : Final Fantasy
Code Base   : [Rot] FF1
Telnet      : future.mudsrus.com 2000 [209.123.65.3]
WWW         : http://future.mudsrus.com/
Description : 

  The World is veiled in darkness. The wind stops, the sea is wild, the 
earth begins to rot. The people wait, their only hope a prophecy...

'When the world is in darkness, Four Warriors will come...'

Four Light Warriors appear among the people, each carrying an Orb. Two
thousand years ago, the Orbs shined with Light. Now, only darkness....

You are the Light Warriors, the world's only hope. You will journey all
accross the land, through dark caverns, into the depths of the sea, and
even amongst the clouds, looking for some way to save the world from the
plague that is slowly consuming it...

Impressively identical to the classic masterpiece, Final Fantasy 1 for the
NES, in game play, look, and feel. Still in development, currently 100,000+
rooms. About 70% complete. Color required. Pueblo recommended if you want to be amazed.
 
                ----------------------------------------------- 

Mud         : Final Fantasy 8 MUSH
Code Base   : [MUSH] PennMUSH version 1.7.2
Telnet      : 3verse.cx 4209 [199.34.34.10]
WWW         : None
Description : 

  Based on the popular videogame 'Final Fantasy 8' by
Squaresoft, Final Fantasy 8 MUSH tries to recreate its
roleplay experience in text based form.  Taking place 
directly after the SeeD graduation on disc one, the story 
is placed in the player's hands from then on.  The players 
are given the option of following the game's progression or 
changing the way everything had happened.  What would have 
happened if Rinoa never fell in love with Squall?  What if 
Edea never took Seifer as her knight?  Those are just a few 
examples of what the story could lead to.  It's all up to 
you, the player.  So come on in and take a look around.

  We're officially open as of 11/1/00.  There are still
plenty of Feature Characters available and original 
characters are welcome, as well.
 
                ----------------------------------------------- 

Mud         : Final Fantasy MUX
Code Base   : [MUX] TinyMUX 1.6 beta
Telnet      : heimdall.play-hookey.com 5403 [206.161.179.132]
WWW         : http://members.xoom.com/ffmux
Description : 

A heavily RP-oriented MUX, the game presently has no existing stat-system. It
is based on the entire Final Fantasy series by Square from Final Fantasy 4
(FF2 US) to Final Fantasy 8 and includes both Tactics and various FF Anime
sources. Characters gained through application only. Newbie friendly with
existing NEWS and +help files to assist. Staff always available to help
players. PKing not allowed. Highest login times during evening hours (EST
US).
 
                ----------------------------------------------- 

Mud         : Final Realms
Code Base   : LP mud with MudOS
Telnet      : fr.hyssing.net 4001 [193.213.36.79]
WWW         : http://fr.nrk.no/fr/
Description : 

   Final Realms is an AD&D&reg based mud trying to emphasize on roleplaying
instead of the usual hack'n slash. Medium sized with a stable gang of
players and immortals. Altho it's based on the AD&D&reg ruleset we have our
own twist on it. With no clones/copies of the AD&D&reg areas / settings.

   The most popular part of the mud is when we have OMIQ's, On-line Mini
Interactive Quests. This is one-time quests we try to run once a week. It
is run by the immortals as a DM would run a "RL roleplaying" game.
 
                ----------------------------------------------- 

Mud         : FinalFantasy Legends
Code Base   : [Rot] None
Telnet      : questionable.mudhaven.com 7777 [208.161.37.199]
WWW         : None
Description : 

  FinalFantasy Legends is a mud based on every Final Fantasy game.  Our team 
of builders is working on making a room for room copy of Final Fantasy areas 
through walkthroughs.  We have questing coded in but are working on the eq 
for it.  Since this mud is aimed to be all original, we are very small right 
now, and won't open QUICK.

But if your a fan of Final Fantasy, stop on by!
 
                ----------------------------------------------- 

Mud         : FinalFrontier
Code Base   : [LP] LDMud 3.2.9 modified
Telnet      : FinalFrontier.mud.de 7600 [193.197.153.20]
WWW         : http://FinalFrontier.mud.de/
Description : 

  FinalFrontier is the first science fiction MUD in german
language. There are a few and growing planet systems to
explore. You can play as onpressing Akaardianer, brave
Rihannsu, intelligent Paksi, as J'naii-thief or normal
human. Finally you may travel the known universe as a
Traveller or create new worlds in space as a Q.
 
                ----------------------------------------------- 

Mud         : Finality
Code Base   : Original
Telnet      : finality.com 4000 [206.239.230.86]
WWW         : http://www.finality.com/
Description : 

   Come and help make history with one of the newest MUDs on the Net.
With over 2 years of development, Finality is now open for beta-testing.
Come now and experience over 20 thousand rooms of zones to explore and
over 500 thousand rooms of ansi wilderness. Also experience PK, quests,
clans, personalized homes, over 80 subclass combinations and much much
more.
 
                ----------------------------------------------- 

Mud         : FiranMUX
Code Base   : TinyMUX 1.4
Telnet      : legendary.org 5000 [207.96.104.129]
WWW         : http://www.legendary.org/~firan/
Description : 

   Play a part in the epic struggle of the Firan people against invading
armies, meddling Gods, and the internal enemies that Fate has pit against
them. Set in the capital city of Anarinuell, characters are a product of a
rich heritage in which a divine wager and an historic marriage plunged the
world into a war that has consumed three generations -- creating heroes,
villains, and victims.  Characters also share in common a large and
powerful city of residence; a charismatic leader; and a common enemy.  But
Anarinuell is not a city about sameness, and roleplay focuses upon
dramatic interactions among characters from different clans and different
social strata with widely divergent religious and political views.

FiranMUX coded systems are designed to exploit these differences --
allowing social, economic, and physical combat. Enhance your reputation in
the community by earning social points.  Use those social points to spy,
to call upon favors, to supress witnesses against you or to sabotage
another person's reputation. Use your economic skills to negotiate better
prices, or to deplete the city's supply of a given resource -- driving up
the market, or instigating riots and strikes! In physical combat you can
pummel a foe with your fists, or run him through with your sword.  You can
even bring your assailant to justice with the legal system.  Come be a
part of the myth-making on FiranMUX!
 
                ----------------------------------------------- 

Mud         : Fires of Heaven
Code Base   : ROM 2.4
Telnet      : firesofheaven.com 5000 [206.245.165.54]
WWW         : http://www.firesofheaven.com/
Description : 

   The Fires of Heaven is a ROM 2.4 combat MUD based on Robert Jordan's
Wheel of Time series. While we are an adventure-style MUD, we also stress
roleplaying along with slaying, combining the best features of a MUD and a
MUSH--in essence, MUSH-quality roleplay within a warfare environment. This
means that while you'll certainly be able to advance yourself through
battle, we expect you to really play a character persona as well. While it
helps to be familiar with Robert Jordan's novels, you are still welcome on
FoH if you aren't. We have an excellent online glossary and help file
system which explains most of the references to the books which you will
encounter during play, and an extensive web site with roleplaying
guidelines for all guilds. All guild immortals and administrators have 
read the entire series and are available to answer questions. 

   In addition to being a roleplay-intensive MUD, FoH is also expressly
designed to be a safe, comfortable place where newbies can learn to play.
We have several hard-coded features to help beginners get their bearings,
and offer an original, extremely thorough Wheel of Time themed MUD school
with unique non-standard newbie equipment. FoH is a close-knit,
medium-sized MUD whose players form a warm, friendly on-and-offline
community--a fact that is often mentioned as being one of its greatest
strengths.
 
                ----------------------------------------------- 

Mud         : FiROC: The Blood War Chronicles
Code Base   : [Circlemud] unrecognisable (3+ years of development)
Telnet      : firoc.org 4000 [216.78.193.113]
WWW         : http://firoc.org/
Description : 

   Firoc is an up and coming MUD based on the ideas of
Sojourn, Toril, Duris, and Basternae.  Good races battle 
evil races in an epic struggle for control of three main
continents.  Large player vs. player battles are the norm
with groups facing each other for battle when they least
expect it.  Expect to die here to opposite race players
often.  Being an evil race is not easy, in fact it can seem
downright unfair at times, but the rewards are great as the
evil's strength far out shines anything the good races can
offer.  The third side of the race war is the Illithids who
come from another plane and use their powers of the mind to
defeat large numbers of goodies or evils with only a small
group.  Illithids have a life even harder than the evils,
however, and are not for the beginner.  A recent addition
is the MageLord caste that a level 56 sorcerer, conjurer,
or necromancer can enter at his discretion.  MageLords are
even more powerful than Illithids and seemed destined to
conquer all unless the mere mortals can stop them...  Races
include Barbarians, Gnomes, Elves of all sorts, Drow,
Humans, Ogres, Orcs, Trolls, Minotaurs, Thri-Kreens, etc.
 
                ----------------------------------------------- 

Mud         : FiveMUD
Code Base   : [LP] FiveLib (Custom Mudlib)
Telnet      : fivemud.org 5555 [24.4.71.81]
WWW         : None
Description : 

   Due to an overwhelming number of applicants for coding
positions, FiveMUD will not be accepting new applicants
for the time being, while the mudlib is completed.  However,
you are still welcome to log in and look around, see what
you can see, etc.  Hopefully this stage won't last too long,
as I'm anxious to get back to our regular hiring practices,
but there won't be any dates set as of yet.

   -Asteranx, FiveMUD Administration
 
                ----------------------------------------------- 

Mud         : The Flame and Void
Code Base   : [Smaug] Modified smaug.
Telnet      : darkangels.org 7163 [206.81.134.166]
WWW         : None
Description : 

  This mud is a combination of a few works a literature
though mainly it is from the Creator's heads.  A little
is taken from the Sword of Truth, by Terry Goodkind, even
less is taken from the Wheel of Time, by Robert Jordan.  A
lot comes from the Admin (me:)), from works that I have
written myself.

This mud is in BETA testing stages.
Creators at the moment in time are few in number, and often
not on, due to finals.
Dated: May twenty-something, 2000.

Thanks,

M'hael, Administrator of the Flame and Void
 
                ----------------------------------------------- 

Mud         : Flames of Despair
Code Base   : [Rom] 2.4b Modified
Telnet      : despair.hex.net.au 4040 [203.46.85.44]
WWW         : http://despair.hex.net.au/
Description : 

 This is a Dragonlance based Rom2.4b mud. Much is changing and once
finished it will represent the magnificent World of Krynn where players can
interact with each other in a role-play environment. The current time frame
we are working on is set at 346AC, just prior to the War of the Lance but
many characters from throughout the Dragonlance tales will be incorporated
to give much more role-play variety.

 The code timeline has been successful and now it is time to work on making
the world for the mortals.  Builders would be much appreciated and some
familiarity with Dragonlance would be a definate bonus. If anyone would like
to apply for building positions just email Gilean or come see us online.

 Players may feel free to visit, ask questions and view the current work,
but do expect pwipes unless specific requests are sent to the immortals to
keep your character. The date we plan to open is still under discussion and
will depend heavily on our progress with areas.                                 
 
                ----------------------------------------------- 

Mud         : FlipSide 4
Code Base   : [MUCK] Derived from Fuzzball 5.64
Telnet      : yiffco.com 9999 [64.0.161.66]
WWW         : http://yiffco.com/flipside/
Description : 

FlipSide 4 is a multiple worlds muck, offering several different
roleplay environments. All worlds are strictly PG in terms of
roleplay and characters.

The first world is based on The Lion King - TLK for short.
Characters play the part of a creature on the African savannah,
or one of the characters from the movies.

The second is a Fantasy/Forest-centered world named Tir a
Turlach a Deigh, a world centering on the neighboring kingdoms
of four elemental-based Queens.

The third world is Ancient Egypt, under the rule of Ramses II,
where you can roleplay the life of an Egyptian noble, or any
other part.

Related to Egypt is the Realms of Bastet - a furry-oriented
version of Egypt, allowing players to play the gods as well.
Finally, for those who find roleplay too much, there is the
general Furry world, where no roleplay is required, although
staying in character is encouraged. Characters from all worlds
may visit and hang out in the furry world, in a semi-IC manner.
See the web page for more detailed descriptions and app.                        
 
                ----------------------------------------------- 

Mud         : FlipsideMUSE
Code Base   : [MUSE] TinyMUSE'99
Telnet      : flipside.tinymuse.org 4208 [24.26.128.80]
WWW         : http://www.tinymuse.org/
Description : 

   FlipsideMUSE is a place where people come to chat, meet 
friends, build and code. Players have a quota of 100. This
means that everybody can own 100 objects (rooms, exits, things, 
puppets,...). People can actually create their own objects
nd code them with MUSE-code. Character registration can be 
done by e-mail, online register command or by logging on as
a guest and asking an administrator to create a character for 
you. Online administrators help players with getting started and
setting up their homes.
 
                ----------------------------------------------- 

Mud         : Floodland (Chicago from Dusk till Dawn)
Code Base   : [MUSH] customized hardcode, MIAM II softcode
Telnet      : chicago.keepthetouch.org 7000 [64.6.202.187]
WWW         : http://chicago.azundris.com/
Description : 

Diary of Kay McLaren, 01/14/2003
'The water was unusually cold today. There were actually chunks
of ice floating about. I stayed in the apartment, though I really can't
stay much longer... we're running out of food. I'll have to go out and
find something to eat... maybe I ought to kill a dog or something and
try cooking it. I hope Joe brings home the paycheck, too.
Today was not as bad as far as weather is concerned, surprisingly
enough. I got to see a glimmer of sunlight. Lori called it a shard of
hope from the heavens. I wish I could be as optimistic as she... 
In the distance, I can see the searchlights trimming the barb wire
hedges of Arkham Asylum. I don't want to know what happened to
those poor souls taken there... the change came too fast. It came too
hard. It was simply too much, I suppose. I wonder if they'll ever have
to take me there---'

 There the diary ends.  Blood is splattered on the now-torn page,
pooling on the desk beside the diary, dripping, trickling down
to the floor, adding to an even greater puddle of blood...

Setting:    Today's Chicago, partly submerged under a foot or two of water.
            Split Second is with us. So is Blade Runner.
Races:    * Mortals! * Shifter (Ratkin>Garou>Bastet>Corax), Kin * Vampire
          * Mage * others may or may not be accepted at a later date.
Misc:     * Chic is the reference site for a new MUSH-library; if you miss
            convenience code, ask, and we will likely put it in.
 
                ----------------------------------------------- 

Mud         : FluffMUCK
Code Base   : MUF/MPI
Telnet      : fluffmuck.org 8888 [199.227.248.242]
WWW         : http://www.fluffmuck.org/
Description : 

   FluffMUCK is a medium sized, furry themed TinyMUCK. We
specialize in FUN! }:) Come on by and enjoy the company of
others in a lighthearted social environment. There are also
several Tinyplots going on at any given time. The theme
is Furry/Anthropomorphic/Fantasy, with a bit of high-tech
thrown in for good measure. Stop on by, all are welcome. }:)
 
                ----------------------------------------------- 

Mud         : FluxMUSH
Code Base   : [MUSH] TinyMUSH 3.0
Telnet      : firstmagic.com 2000 [209.220.8.18]
WWW         : http://home.earthlink.net/~matrebholz/fluxmush/
Description : 

 FluxMUSH is primarily a roleplaying game-in-progress, based upon the
all-too-short-lived MTV animated series 'Aeon Flux'. The setting is science
fiction and surreal, centered around the political and social conflicts
between two mutually-opposed nations, Bregna (a land of well-
intentioned totalitarianism gone awry) and Monica (a 'nation' where
mostly-coorperative anarchy provides the individual with ultimate freedom).
RP will go wherever the players take it, within the confines of total
consent, with the staff devising major plots from time to time, ranging from
interpersonal conflicts, to political intrigue and spy-versus-spy
situations, to philosophical and metaphysical exploration, to all-out war
between the two countries. We're beginning before any of the series has even
taken place, allowing us to explore the characters however we choose. Things
may or may not go the way they have in the series... FluxMUSH also plays the
secondary role as a gathering place for fans of 'Aeon Flux' to hang out,
chat, and discuss their theories and explanations of the episodes. We've
provided channels, rooms and bulletin boards with this particular purpose in
mind. Currently, the in-character areas are still being built, but in the
meantime, we're allowing requests for non-roleplaying characters (for the
social aspect), feature characters from the series, and original characters
to inhabit the world. We're also accepting staff applications, of all kinds.
If interested in any of the above, please send mail to
fluxmush@firstmagic.com with as detailed an explanation as possible of your
character or your prior experience with staffing or building on a MUSH.
 
                ----------------------------------------------- 

Mud         : Foo MOO
Code Base   : [MOO] Lambda Core Ver 1.8.0p6
Telnet      : camel.ethereal.net 4500 [216.200.22.209]
WWW         : None
Description : 

  A non-themed MOO, partly social, partly programming/building.
FooMOO welcomes anyone, programmers and builders alike, as well
as those interested in learning MOOcode, or just looking for a
MOO with a free environment to just hang out and chat on.
Programmer bits will be given on request, provided that the
person requesting it understands that they are responsible for
learning any aspects of MOOcode that they do not know, and the
wizards are not a helpdesk. The rules are very loose on FooMOO,
there is no rule regarding language so explicit language could
be present, but is not generally encouraged.                                    
 
                ----------------------------------------------- 

Mud         : Forbidden Forest
Code Base   : Discworld/Nameless Sorrows
Telnet      : bb5.betterbox.net 8000 [216.178.14.70]
WWW         : http://mb5.betterbox.net:8002/
Description : 

Greetings to You All.

Forbidden Forest is a new MUD in alpha development stage.
The theme is high fantasy; elves, dwarves, humans, and orks, 
are available as player races with more in development.

FF offers a detailed theme and history with emphasis on
role-playing and realistic combat.  The MUD presently
operates with minimal bureaucracy and the administration
attempts to find ideal placements for all new coders.  FF
is aiming to be a hate and discrimination free fantasy
environment and is seeking enthusiastic participants to
build this virtual world. Mudlib Coders especially needed 
and welcomed.

Aranur, High God, Keeper of the Vision.
 
                ----------------------------------------------- 

Mud         : Forbidden Lands
Code Base   : [Circlemud] Circle/Diku
Telnet      : flmud.qhcf.net 2000 [63.146.55.11]
WWW         : None
Description : 

The world of Keilar is Reborn!
Once left to die in the cosmos by it's Gods. 
A few have returned to right the wrong. She beckons
for her lost heroes and for those who have the 
courage to become. Do you have what it takes......
 
                ----------------------------------------------- 

Mud         : Forbidden Realms
Code Base   : [Smaug] Smaug 1.4 heavily moddified
Telnet      : forbidden-realms.com 4000 [206.245.158.49]
WWW         : http://www.forbidden-realms.com
Description : 

   Welcome to Forbidden Realms, a medieval fantasy mud. Here in the
Realms characters find themselves in the town of Darkhaven, an oasis in
the middle of the wars. Forbidden Realms has many features available:

 - Pkilling: You can choose to be a killer, or to be peaceful.
 - Clans:   New clans are being created all the time, some killing clans,
   some peaceful. In addition Clans have the option of buying lands.
 - Guilds:  Many different guilds, each with their own Player Leader.
 - Extended Races and Classes: Many different races and classes have been added.
 - Original areas:   New areas are constantly being added to this ever growing
   mud, and each of them is a Forbidden Realms Original.
 - Roleplaying:   The players on the mud roleplay to increase the realism in
   the mud, and makes it an exciting adventure.
 - Newbie Zone: A good newbie area has been created to introduce new mudders.

Special Features: Remorting, Super Avatar special skills & 
spells, engraving code, player owned houses & shops, skin 
code for pkers, clan interaction, arena code, home system, 
Quest System, lots of new areas, builder and coder 
positions open. 5000+ player userbase.
 
                ----------------------------------------------- 

Mud         : Forest
Code Base   : EW-too
Telnet      : realm.progsoc.uts.edu.au 3000 [138.25.6.30]
WWW         : http://realm.progsoc.uts.edu.au/forest/
Description : 

   Hidden deep within the digital bitstream, there is a place
known only as Forest.  It is surrounded by the fog of the
complex modern world, and unless you are shown by a friend,
it is hard to find.  You can even pass through this place
and forget that it was there.  It is a retreat from reality
that allows you to regain your soul and begin again from
a firm foundation.  Explore the realm of Forest: An alternate
reality in a beautiful setting;  a symbol of hope: something
that cannot be expressed, only experienced.
 
                ----------------------------------------------- 

Mud         : Forever In Darkness
Code Base   : [MUSH] Pennmush
Telnet      : 24.112.86.168 4201
WWW         : None
Description : 

  Pre-dating earth, a world of entropy and intrigue, home of
a species that is the tragic ancestor of the human gene.  A
planet harnessed by conflict and evolutionary change, where metal
and flesh merge and science fiction and the supernatural rule.

  Learn and play out the story of where humans began before there
was an earth, and the alien and elder forces that conspired to
control them.                                                                   
 
                ----------------------------------------------- 

Mud         : Forever's End MUD
Code Base   : [Dikumud] Modified DIKU
Telnet      : femud.camalott.com 2131 [208.203.140.12]
WWW         : http://www.role-play.net/fem/
Description : 

Great news! FEM is leaving beta soon and we are looking to 
expand our base of serious roleplayers.

We are an all-original, medium-fantasy world concocted with 
conflict in mind. We're not particularly combat-oriented. We're 
way more into the roleplay of realistic plots involving 
realistic characters, and the 'ensemble' nature of such a 
game, with admins and players cooperating. 

We aim for a generally historical feel, averaging out around
the mid-1500s. We pride ourselves on our polite immstaff, and 
we try to be responsive to players' needs. We encourage PC 
customization, and also feature crafts code, which lets players
'make' things out of ingredients, giving us a thriving economy.

At the moment we're recruiting for clan leaders of good guy 
and bad guy organizations, and for characters to colonize 
Poormire, a rough-and-ready frontier. C'mon by and see what 
we have to offer -- if you like roleplay, we'd love to have you!
 
                ----------------------------------------------- 

Mud         : Forgotten Darkness
Code Base   : [GodWars] Dystopia modifed
Telnet      : mediamuds.com 2000 [64.242.77.176]
WWW         : None
Description : 

After a long Devasting War, a new breed of good and evil 
join the battle. Who will win? Are you one of the survivers
or one of the losers. Only your skill will determine how
famous you get and where it will get you. In the world of 
pure pk, many obstacts will block you from you goal as the
strongest player of all, can you over come it and archive
your goal? Only fate will decide...

-Warulf
 
                ----------------------------------------------- 

Mud         : Forgotten Kingdoms
Code Base   : [Smaug] Heavily modified Smaug base
Telnet      : forgottenkingdoms.com 4000 [64.6.219.141]
WWW         : http://www.forgottenkingdoms.com/
Description : 

  Forgotten Kingdoms is a role play mud that brings to life 
the Forgotten Realms world.  It sports a unique interface 
that provides huge amounts of information at a glance 
without entering any commands.  The game offers around 30 
deity choices for a character to follow, and combined with 
guilds, classes and clans provides over 40 possible 
character development choices.  Lose yourself in the over 
15,000 rooms (and growing) that the world has to offer.  
170 spells and 100 skills will keep characters interesting 
and exciting to play. 

  The game has no stock areas, being completely original.  
The code base has been heavily modified and many unique and 
original features have been added. The deities are active 
and offer aid and role play opportunities to players.

  Come see the continent of Faerun digitised and ready to 
be explored.  Immerse yourself in the splendors of 
Waterdeep or have a chat with Elminster in Shadowdale.  
Follow the gentle Mielikki or serve the diabolical Cyric...
 
                ----------------------------------------------- 

Mud         : Forgotten Legacy
Code Base   : [Rom] 2.4B MODIFIED and going good
Telnet      : bb12.betterbox.net 5555 [209.83.132.85]
WWW         : http://fl.betterbox.net/
Description : 

Forgotten Legacy is a land of adventure and quests of many
types and many features to inhance game play. But we are
still new so give us a chance. Some of our key features:

  *AutoQuester
  *Over 400 skills that we plan on implementing for players 
        to chose from 
  *Enhanced player creation system
  *MPRogs to enhance game play
  *Areas from Yagar and other area coders
  *Immortal oreanted quest every now and then
  *And AutoQuester that will soon be updated BIG time!
  *Friendly staff and administration who actually listen to 
        the players, and VERY newbie friendly
  *1st, 2nd, and 3rd remort! - Still being worked on.
  *A total of 122 levels
  *A arena with beting and hall of fame will be added soon
  *14 classes, and 24 races

We are currently open to everyone and are using player 
input to help balance the game and we are always working on
the mud. If your interested come on by and check us out!  
 
                ----------------------------------------------- 

Mud         : Forgotten Paradigm
Code Base   : [LP] Modified NM 3.3.2
Telnet      : fp.silverden.com 7725 [63.78.117.185]
WWW         : None
Description : 

The Slate Has Been Covered Over
The Knowledge of the Times Not Lost,
Forgotten.
As the Elders Spoke Not 
Of the Distant Past,
Memory Became Lost Over the Generations
Now A Threat Has Entered the Realm
The Wisdom Is Not Present
To Save This World
Perchance It Still Exists!!!
 
                ----------------------------------------------- 

Mud         : Forgotten Realms of Xstasia
Code Base   : [Smaug] modified/resort
Telnet      : www.dune.net 6000 [206.168.137.34]
WWW         : http://xstasia.homestead.com/
Description : 

Once lost in history, the realms of Xstasia was a world with all desired 
by the soul.  Found very recently, the world has once again began to spin 
into motion.  Life has restarted and time forms again!
 
                ----------------------------------------------- 

Mud         : Forgotten Things Remembered
Code Base   : [Rom] [modified]
Telnet      : ftr.wolfpaw.net 3000 [216.18.90.2]
WWW         : http://ftr.wolfpaw.net/
Description : 

Forgotten Things Remembered is a fantasy, roleplaying MUD
set in the medieval realm of Khalindor.   Some of FTR's features include:

 -- 18 PC classes, including psionicists, necromancers,
    monks, nightblades, and sorcerers.
 -- Over 20 PC races, each with their own histories,
    background, and mythology.
 -- Over 700 spells within a unique magic system, in which
    players can learn and teach spells to/from each other.
 -- The ability to gain experience and levels through 
    entirely through roleplay!
 -- Over 350 skills, including craft skills such as  
    weaponsmithing, tanning, and more!
 -- A variety of fighting stances, weapons, and modes of
    combat, reintroducing strategy to fantasy MUDs!
 -- An immersive, robust, 100% original game-world!
 -- A system of courts and kingdoms, in which players can
    rise to power, build strongholds, and lead armies!
 -- A robust pantheon within an extensive religious system! 
 -- Player and immortal-run clans and guilds!
 -- A dedicated, hard-working team of immortals making
    constant enhancements and improvements!
 -- Much, MUCH more!
 
                ----------------------------------------------- 

Mud         : Forgotten Weyrs
Code Base   : MUSH
Telnet      : weyrs.lightbearer.com 6666 [209.108.22.226]
WWW         : http://www.spundreams.net/fw/
Description : 

   Forgotten Weyrs is a game set in the 3rd interval, with no threadfall in 
living memory nor any thread due for at least another hundred years.  It 
has Anne McCaffrey's permission to run as per 'news anne' on the game, and 
is set in a non-canon minor hold (Forsaken) and two non-canon Weyrs (No and 
Who Knows) set in the Western Island chain.  There are currently posted 
crafters but no PC crafthalls, though this could change if enough interest 
develops.  There is an online registration system in place which insures 
that people are familiar with Pern and with the specific timeline.  We would 
rather new players be familiar with the books, especially _Dragonsdawn_ and 
_Moreta_, but do not ask whether they have read the books unless they very 
clearly demonstrate a lack of understanding in their character application.  
Player dragons are allowed with rider and wizard approval.  At this time we 
are not allowing characters to be riders unless they have impressed in a 
hatching on Forgotten Weyrs, though we reserve the right to make exceptions.
 
                ----------------------------------------------- 

Mud         : Forsaken Darkness
Code Base   : [Smaug] Highly Modified
Telnet      : mgo.maxgaming.net 5000 [208.251.180.48]
WWW         : http://fdark.ucmm.org/
Description : 

 Forsaken Darkness becomes the ultimate battleground between good and evil,
where brave heroes and devious villains face off....  Will they claim this
Forsaken land as their own, or vanquish eachother into annihilation?'
 
Forasken darkness is a higly modified smaug mud, We are currently removing
all stock area's and replacing them with all orginal area's, also replacing
code with our own idea's and the players idea's are also Welcome and taken
into consideration when we add or change things withinthe mud. A few things
FDark has to offer...Remort,New classes being added with total new slists,
all stock classes being revamped, our infusion code, defusion, Battle code
where mortals can go head to head deadly's and peacefuls..alike, or clan vs
clan.or guilds-orders We also have made the colorize comand avaliable for
you to adjust colors to your liking,we are constantly adding new code
changes, area's,classes, ect. We will try to keep this updated as much as
posible. We are in process of updating our webpage. Orders will be coming 
in to game soon.

Forsaken Darkness Staff
 
                ----------------------------------------------- 

Mud         : Fort Bloodshed
Code Base   : [MUSH] PennMUSH
Telnet      : bloodshed.org 4201 [216.99.217.21]
WWW         : http://www.bloodshed.org/
Description : 

It was a hardy breed that settled the Wild West, a variety of
folks from all walks of life: homesteaders, merchants, cattle
barons, gunslingers -- from the humble to the adventurous.
In a thousand small towns they were scattered, across a land
both harsh and giving, etching out what living they could in
whatever manner they were suited to. Lago township wasn't any
different, really. Perhaps a little wilder, more a place for
the brave of heart, but not much different...

This MUSH is a re-enactment of the Wild West as portrayed in
classic Western movies and popular fiction. The setting fits
into the historical context of the Wild West, but allowances
are made for the heroic role-play and the ability of
characters to create their own legends. It does not strictly
adhere to historical accuracies, except in the broadest sense
(i.e. Don't think about taking over the U.S or starting your
own Civil War).

For character ideas, and to get a better idea of the kind of
feel we're looking to create in the game, we recommend the
following movies: Quick and the Dead, For a Few Dollars More,
High Plains Drifter, Tombstone, Pale Rider, Magnificent Seven,
Wild Bunch, Rio Lobo, Big Jake, The Shootist, The Cheyenne
Social Club, Silverado, Paint Your Wagon and The Oxbow Incident.
Also, check out the Deadlands RP game and the Jonah Hex Series,
since anything is possible on Ft. Bloodshed...
 
                ----------------------------------------------- 

Mud         : The Four Lands
Code Base   : [Dikumud] Over 90% modified.
Telnet      : elwar.com 7777 [24.214.39.185]
WWW         : http://www.elwar.com/fourlands/
Description : 

The Four Lands, a world, based loosely on Terry Brooks' Shannara
series, that is dedicated to the most intensive Role-Playing
experience with the feeling of total immersion into a seperate
reality. When you log into The Four Lands you are stepping into
a whole other world. With seven years of development and two
years of being open to the public, this game is the ultimate for
those hard core gamers that are looking for the diamond in the
rough, the sanctuary from frivality, the adrenaline pumping
excitement that can only come from transporting yourself into
another space and time to take on all of the emotions and
experiences of your alter-ego.
 
A realistic yet challenging skill system that reflects the
realistic way in which people learn, allowing players to choose
a class merely as their inborn talents with the ability to gain
the skills of all the other classes. A world that reflects
reality with flowing rivers and gravity, a weather system that is
different from the warm sunny south to the cold, snowy northland
mountains. With carriages, horses, saddles and reins, the 25000+
original room world is ready for exploration. With a dynamic
economy that involves the miner who mines the metals for the
smelter to create better metals who sells it to the blacksmith to
forge into a fine weapon or piece of armor to be sold for a cost
based on cost of material, craftsmanship, and uniqueness.
Everything from shoes to loaves of bread can be made by the
player run economy.                                                             
 
                ----------------------------------------------- 

Mud         : The Four Lands Magick Kingdom
Code Base   : [Dikumud] 4lands based code
Telnet      : elwar.com 7000 [24.214.39.141]
WWW         : http://www.elwar.com/fourlandsmk/
Description : 

  The Four Lands Magick Kingdom is based on the 4lands code ported to
a less role-play intensive environment. There are many unique features
including a killer fighting system, flowing rivers, ranged weapons, a
unique magick system, and many more fun extras.

The leveling system is based on money instead of experience with 
different currencies at different level ranges. This way, it's not required
that you kill to get ahead, though most NPCs do carry money. 

Every class can learn the skills of other classes, though your natural
abilities with your own class are easier to learn. The classes include
merchants, druids, ranger, stenmin, durin, assassin and others. 

There are many races including troll, dwarf, elf, mwellret, tiefling and 
others as well.

All in all, it's a fun environment with a unique approach and there are
many adventures to be had.
 
                ----------------------------------------------- 

Mud         : FoxMUD
Code Base   : Merc (mostly rewritten)
Telnet      : foxmud.mudservices.com 4848 [206.245.158.58]
WWW         : http://annex.com/foxmud/
Description : 

   Are you tired of logging in and seeing Midgaard temple?
Are you looking for a mud with friendly players and wizards
who listen to them, creating an ideal environment for play?
FoxMUD, is your answer.  A work-in-progress for more than
three years, the code has been stablized and added to,
boasting many popular features, and many more that cannot be
found elsewhere.  All areas are originally written by those
who have advanced high enough to do so.  Besides being able
to play untill all of your characters multiclasses are at
maximum level, you may then opt to become an immortal or
play on as a lord.   In conclusion, if you want to see what
a real mud should be, you should come and visit FoxMUD.
 
                ----------------------------------------------- 

Mud         : The Fractal Dimension: Multiverse
Code Base   : [GodWars] Planes of Hades 2.0
Telnet      : fracdime.dyndns.org 5000 [24.188.44.194]
WWW         : None
Description : 

   The war between the forces of chaos and order, long-prophesied by the
oracles, has finally arrived to the realm of Earth.  The supernatural and
ancient warring races are poised at each other's throats, ready for the
ultimate confrontation that will determine the fate of the world.

Come join the fun and play at a MUD where we won't slay you for bad-mouthing
Sage!
 
                ----------------------------------------------- 

Mud         : Fractal Edge
Code Base   : [LP] Customized CD
Telnet      : edge.chaotika.net 12020 [167.196.23.34]
WWW         : None
Description : 

   Welcome to the new Edge City.  In the year 2030, decay has increased, 
and the streets are more deadly than they have ever been.  We are a pure
cyberpunk mud (no muties here!) with a hard-core attitude, and an extensive
history behind us.  Our administration has years of world-building experience,
and is dedicated to creating a cyberpunk roleplaying environment better
than any other.  We offer corporation-run missions with special rewards upon
completion, unique guilds, a fully functional net for your running pleasure,
custom ANSI color code, and more.  Items in the works include player-run
stores, more unique and detailed cyberware, and anything else we can dream
up. 

Welcome to a MUD which is dedicated to creating a rich, violent world in
which to play.  Welcome to the place in which you hold your future in your
hands, and a city full of options is open to you.  Welcome to the Edge.

Accept no imitations.
 
                ----------------------------------------------- 

Mud         : FranDUMII
Code Base   : [DUM] Modified DUMII
Telnet      : frandum.enst.fr 2001 [137.194.168.37]
WWW         : http://www.stud.enst.fr/~frandum/
Description : 

 FranDUMII combines a unique code-base (shared with only 3 other
MUDs) and an original world (almost all the zones are native).
The game is based on quests and adventure: players have to
explore, discover the world history, use and combine items, talk
to people and solve puzzles. Fighting is part of the game, but
does not give experience, and is far less important than
reasoning and roleplaying.
 
 Quests allow to gain levels, spells, equipment, or experience.
When not questing, players will be able to fight for the cosmic
balance between the three gods: everyone can change the balance,
and it changes them.
 
 Once you're done with the 20 level quests and become Wizard,
you'll choose one of the three classes of Knight, Thaumaturge and
Priest, and gain specific powers by helping to develop the game.
 
 Even though player-killing is restricted to Wizards, tournaments
are regularly organized on a parallel world, where all players
are given the same level, a nd the goal is to be the last to
survive.
 
 So if you are interested by an original fantasy world where you
will live dozens of epic adventures, just drop by, and you will
be welcome!                                                       
 
                ----------------------------------------------- 

Mud         : From the Ashes
Code Base   : TinyMUSH 3.0
Telnet      : ashes.sneakers.org 5000 [206.205.199.1]
WWW         : http://www.sneakers.org/fta/
Description : 

   'From the Ashes' is a TinyMUSH which is based on Marvel Comics' 
'X-Men' series.

We focus on storytelling, but we realize that MUSHes aren't
like writing a book; people like to log on and find roleplay
without looking too hard for it, or having to painstakingly
plan it in advance. 

We're currently looking to fill many roles in the X-Men
and New Mutants; characters like Storm, Wolverine, and
Colossus are open, as are many villains. Please stop by and
take a look!
 
                ----------------------------------------------- 

Mud         : Frontier
Code Base   : LP Mud, 3.2 Amylaar driver
Telnet      : frontier.mudservices.com 7680 [206.245.158.63]
WWW         : http://www.frontier.mudservices.com/
Description : 

Welcome to the original Frontier LPMUD, first established in 1991!

Frontier is a medieval based LP that offers:
 * an original town layout
 * three (3) full-fledged guilds
 * eight (8) custom built races
 * an established set of twenty (20) quests
 * limited player-killing for those that desire it
 * friendly, helpful staff

We're serious about that last one.  :)  So drop on by and test drive a
visit in Frontier.  We'd love to see you play your way to wizardhood.

- Ploi the Insane
 
                ----------------------------------------------- 

Mud         : Frontiers II
Code Base   : [Unknown] Frontiers (TMI)
Telnet      : frontiersmud.org 5555 [198.94.137.24]
WWW         : http://www.frontiersmud.org/
Description : 

Frontiers 2 is a vast, all-original medieval fantasy
adventuring realm offering a large selection of
races, guilds, and player-run cities and houses.
Politics and role-playing are encouraged; pk is
optional and restricted to meet the needs of both pk
lovers and haters alike. There are many quests to
be done, some of which remain unsolved. We have
over 44 areas, 12 races each with their own unique
language, 8 guilds, multiclassing, and we are always
working on something new.

We have a small but dedicated staff of wizards and
admins who believe in the mud and are tenacious in
their efforts to continue build and enhance for the
sake of the players. 
 
                ----------------------------------------------- 

Mud         : Frostfire
Code Base   : [MUSH] TinyMUSH 3.0
Telnet      : frostfire.kittyfox.net 4201 [64.7.12.4]
WWW         : http://frostfire.kittyfox.net/
Description : 

It's the Interval after the discovery of AIVAS, but the AI portion of the
computer was damaged, so technological influence remains limited.  Two 
Weyrs exist on-camera, one on the north continent in the snowy Barrier 
range (Starmount Weyr), and one on the southern continent, on an island,
support and protector for the AIVAS complex (Azov Weyr).  A subterranean
Hold near Starmount, Icevale, is under construction.

     Anyone may create a resident or apprentice Crafter, while Journeymen
and Master Crafters, and blue, green, or brown dragonriders are available
to players who demonstrate sufficient knowledge of the setting.  Frostfire
also supports player dragons and dolphins.  Search is conducted bimonthly,
the two Weyrs taking turns.  Any resident, apprentice, or Journeyman
character is free to apply (Journeymen may be restricted); metallic 
dragons are generally only available through this process.  

     Evenings see a peak of around thirty players online, and guests are
often welcomed in a flurry of greetings and offers of help.  Even if you
aren't familiar with the Pern setting, we're quite willing to teach it.

     So if you've ever wanted to live in a semi-medieval society among
beasts out of legend, perhaps to have a dragon of your very own, a partner
whose heart and soul are bound with yours, perhaps you should take a 
detour our way, and see if Frostfire suits your needs.
 
                ----------------------------------------------- 

Mud         : Furreality
Code Base   : Fuzzball TinyMUCK 2.2fb5.60
Telnet      : tassmoj.ctrl-c.liu.se 7000 [130.236.252.41]
WWW         : http://furreality.kelahn.com/
Description : 

   Furreality is a relatively new furry-themed MUCK.  It had been open for
behind-the-scenes building for nearly six months before its opening to the
public in September 1998.  For players new to furry and/or mucking or for
veterans, it's a great place.  The wizzes and helpstaff are friendly, and
there's harly any lag.

Guest accounts are not locked in a guest room, they are free to roam about
and explore.  Player creation can be done on-the-fly if there is a wiz
available to create a player.  For users who just want to sit back and
enjoy, there are already many rooms built, for the builders there is (and
never will be) no quota!

Leave reality behind, and step into Furreality.
 
                ----------------------------------------------- 

Mud         : FurryFaire
Code Base   : GlowMUCK
Telnet      : furryfaire.org 8888 [205.161.105.205]
WWW         : None
Description : 

   FurryFaire is a medieval/fantasy, primarily anthropomorphic
(species combining human/animal characteristics) MUCK.
We've been running about nearly 3 years, with a modest
player base (average peak connects is about 50
characters.)  The MUCK primarily encourages roleplay and
tinyplots, some run by designated Roleplaying Wizards, some
run by players themselves.  We features a character system
based on the Amber Diceless RPG, as written by Foxtrot and
Syvel, and the suggestions of our playerbase.  All players
are welcome to stop by and peak around.  Character requests
usually fulfilled within 24 hours of filing.
 
                ----------------------------------------------- 

Mud         : FurryMUCK
Code Base   : Fuzzball MUCK 2.2fb5.4whatever
Telnet      : newsys.furry.org 8888 [209.100.167.128]
WWW         : http://www.furry.com
Description : 

   Furry is the largest and longest standing MUCK on the Internet to date (note
MUCK, not overall MU*).  With a database well over the 160,000 item mark, and
a regular nightly showing of 325+ players, it's an active social environment.
The theme is centered around the roleplay of Anthropomorphics (characters
combining animal and human traits such as werewolves; also 'funny animals',
toons, etc.) but all who play with respect are welcome.
 
                ----------------------------------------------- 

Mud         : FurryMUSH
Code Base   : [MUSH] PennMUSH 1.7.3p8
Telnet      : deepfire.net 4040 [65.25.206.162]
WWW         : None
Description : 

Furry MUSH is not your typical Furry place, in that
it is, first and foremost, RP oriented. Furry MUSH's
theme places you in another world on an extremely
large island the size of Australia which is surrounded
by virtually immpassable mountains and a magic field
which keeps all within, and everything outside the
island out. Characters take the role of villagers or
other people in a medival society, with magic a very
rare talent, especially in any great strength. The
island is separated into many small villages or hamlets.
Players are encouraged to interact with each other in
a social setting, bartering for good and services,
taking up jobs as farmers or tradespeople and even
taking mates and raising families. Traveling shows
go from village to village, carrying news between and
bringing a little levity into peoples lives.
Education wise, people are generally well informed,
knowing how to read and write and do basic math.
There are a few more educated people scattered about
the island as well.                                                             
 
                ----------------------------------------------- 

Mud         : FurrySpaceMUCK
Code Base   : [MUCK] Muck2.2fb6.00a29(P)
Telnet      : k9.vfocus.com 8888 [216.160.150.1]
WWW         : http://www.furryspace.com/
Description : 

   In a Galaxy recovering from War, all manners of people 
step forth to rebuild, rejoin, and recreate.  Explorers
constantly push back the unknown, rediscovering lost
civilizations, and those who would seek to take that which
is not their own...

FurrySpace is the direct evolution of six years of
experimentation, RP, and player input, to form a good RP
Muck, that still allows the traditional Free-form posing
system.  Using a new RPG system, called FreeFORM, players
can Roleplay almost anything they wish. The MUCK is an
entire Virtual Galaxy, hosting any form of Space-related
RP.  This stretches anwhere from the gritty scenes of a
cyberpunk 'High Orbit' genre, to the wild magics of the
AD&D Spelljammer series.

We are newbie friendly, and easy-going, with an OOC
socialization area as well as the active IC Galaxy.

Come Take a look...
 
                ----------------------------------------------- 

Mud         : Furscape
Code Base   : [MUCK] GlowMUCK
Telnet      : furscape.dynodns.net 2001 [63.97.42.127]
WWW         : http://tigress.com/matrix/index.html
Description : 

  Looking for something new and interesting, or a place  to build, roleplay,or
just chat and hang out?  Furscape is a sci-fi furry  MUCK, catering tothose who
would like to be an animal-person (or alien, or mutant), in afuturistic
setting.  We now have the foundations of our world in place, butare still
adding new areas.  This means for all  you builders out there: noquota, you can
build your own areas or help us construct public places.  Ourcentral theme
revolves around furries living in artificial habitats on themoon, but we have a
3D space navigation system and other worlds (mostlyplayer-constructed) that can
be visited and explored. There is also a basiceconomy for space with trading
and ship-to-ship combat.                                                        
 
                ----------------------------------------------- 

Mud         : FurWarsMUCK
Code Base   : [MUCK] Fuzzball5.56
Telnet      : thewolvesden.net 2244 [24.68.194.11]
WWW         : None
Description : 

  Welcome to FurWarsMUCK!. It's a MUCK, based on the classic story of
Star wars, with a Furry Twist. Currently looking for A BuilderWiz, and
a few coders, escpically those who can make some good space oriented MUF
progs. Please drop by, and check us out.                                        

 
                ----------------------------------------------- 

Mud         : FuskerMud
Code Base   : Diku Gamama 0.0
Telnet      : bb4.betterbox.net 4030 [209.83.132.68]
WWW         : http://odin.cmp.ilstu.edu/~ishu/fusker.html
Description : 

   FuskerMUD is currently undergoing a number of great
changes!  We are adding areas unique to FuskerMUD as well
as a new Avatar class.  Equipment is constantly being
added and updated.  We welcome anyone who likes to have
fun, engage in some verbal humor, and just enjoy the
mudding experience.  If that means you then come on to
FuskerMUD and join the fun.
 
                ----------------------------------------------- 

Mud         : FuzzleMUCK
Code Base   : [MUCK] SMMS1.5 based on fb5.64
Telnet      : chucksoft.net 2001 [140.239.127.34]
WWW         : None
Description : 

  FuzzleMUCK is a fun, and lovable MUCK. It's fairly new, so it's not 
extremely developed, but I'll work hard to make it. you can see who's 
on by going to http://chucksoft.net:2062/webwho. It's furry, and runs 
with ansi. I hope you come, and enjoy it!
 

o=======================================================================o
                        Muds Beginning With: G
o=======================================================================o


Mud         : Galactic Dreams
Code Base   : [SWR] SWR 2.0, Modified, DUH!!!
Telnet      : doom.betterbox.net 6000 [209.83.132.68]
WWW         : http://doom.betterbox.net/galactic/
Description : 

  A while ago I set out on the task of making the best SWR mud, which I 
thought wasn't saying much.

One way Galactic Dreams (and other SWR 2.0 MUDs) differ from the majority
of MUDs is a lack of levels.  On most MUDs the main goal is to kill things to
gain levels.

On Galactic Dreams the main goals are to gain power for your organization
(if you are in one), and to increase your personal power.  The main ways of
empowering your organization are: aquire and develop planets, buying or
building starships, making money, and destroying organizations you are
at war with.  The main ways to increase your personal power are: aquiring
starships and wealth, improving your skills and learning new ones.

Galactic Dreams is currently in Alpha Testing.  This means that all of the
major code changes are not fully complete and help (online, web, other
players) might not be avaliable.  For the latest news check the website and
the MOTD.
 
                ----------------------------------------------- 

Mud         : Games of Intrigue
Code Base   : [Aber] TinyMux 1.4
Telnet      : mux.net 1400 [151.200.144.80]
WWW         : http://www.lunula.com/intrigue/
Description : 

   It is the dawn of the Renaissance, in a world where
magic is real...

   Games of Intrigue is a roleplaying MUX with a focus on
intrigue and politics in an original low-fantasy setting.
The locale is the island kingdom of Tilana, off the coast of
Europe, in the early years of the 15th century.

   In the palaces and townhomes of Tevera, the capital
city, nobles scheme with and against each other.  The Roman
Church vies with the Old Faith, for worldly power as well
as for the souls of the faithful.  And in the back alleys,
thieves and mages practice their respective arts in secret.
 
                ----------------------------------------------- 

Mud         : Gap In Thyme
Code Base   : [MOO] 1.8.0p6 of the LambdaMOO
Telnet      : fluff.dhs.org 1977 [208.160.188.12]
WWW         : None
Description : 

   Gap In Thyme is a new non-profit (free) rp-intensive 
MOO based on Piers Anthony's Xanth series. Permissions have
been granted and while the moo has diverged from the books 
(so as not to interfere with the author's writings), the 
spirit is pure Xanth. 

   The land of Xanth is growing wild again, but to learn 
more about it, come check out our MOO. We offer an easy yet 
complete character generation, unique talents, a diverse 
setting that will grow as the MOO does, and a wide variety 
of options of what to be, where to live, and so much more, 
and while characters do have to be approved by guides, 
creating a character takes only imagination and creativity.
 
                ----------------------------------------------- 

Mud         : The Garbage Dump BBS
Code Base   : C and VB
Telnet      : dump.com 23 [204.134.96.2]
WWW         : http://www.dump.com/
Description : 


       THe GaRBaGe DuMP BBS

You must be 18 or older to play here.
Although, there is no pornography.

What's available-
Major Mud, Tele-Arena, TradeWars 200, Lunatix
Swords of Chaos, Cross Wordz, Zbots!, Online
Trivia, Chess, Backgammon, Klondike Solitaire,
and much more!!!!

Although this is a pay system, there is a FREE
30 day trial available!

Play right from the web page with a Java Compatible
browser. ----------MUST SEE! CHECK US OUT!
 
                ----------------------------------------------- 

Mud         : GarouMUSH
Code Base   : MUSH
Telnet      : garoumush.org 7000 [205.138.63.222]
WWW         : http://www.GarouMUSH.org/
Description : 

   The first of the White Wolf MU*s to focus on Werewolf:
The Apocalypse, Garou has always emphasized responsive,
cooperative roleplaying with an emphasis on good writing
and clear communication. Players are screened through a
registration process, and character growth and development
come through roleplay.

A complex world with lively GMs, focussing on story rather
than individual characters. Please visit as a guest to find
out more about the game and the application process.
 
                ----------------------------------------------- 

Mud         : Gate
Code Base   : [Custom] Gate 1.4
Telnet      : gate.gatemud.org 3000 [137.192.80.210]
WWW         : http://www.gatemud.org
Description : 

  Enter the realm of Gate. Step through a portal that warps
your race, to one of over 20 fantastical creatures. Join
a guild, of Infernal Knights or Sorcerous magic users. 
Explore the outworld, filled with dread beasts and hidden 
areas. Battle sword and spell against intelligent 
opponents, or party with friends to solve deadly quests. 
Brave the world of Gate.
 
                ----------------------------------------------- 

Mud         : Gates of Damarath
Code Base   : [Ack!mud] Ack!
Telnet      : maxgaming.net 6000 [204.251.180.48]
WWW         : http://damarath.tripod.com/
Description : 

Gates of Damarath has under gone two owner changes,and thus
we are now undergoing code updates and area changes, we
are also trying to move toward a more Realmsy theme, We
are also now trying to encourage a more Role Playing
enviorment. We are currently hiring builders to help us
get our realm together. The mud has alot of stock areas
Which we plan on replacing with orginal areas as they are
built. We encourge everyones opinions and suggestions,
So come by and get your feet muddy and see what has changed
:)
 
Happy Hunting :)                                                                

 
                ----------------------------------------------- 

Mud         : GateWay
Code Base   : [LP] MudOS
Telnet      : gatewaymud.org 6969 [24.138.0.37]
WWW         : http://www.gatewaymud.org/
Description : 

An old man reaches out a weathered hand in beckoning to you, motioning
that you join him.  His ancient eyes sparkle as you take a seat at his
side and, with a smile on his lips, he begins his tale.

'Young adventurer, let me tell thee of a world outside this mortal coil
 where magic and might still reign supreme and the laws of man hold no
 sway.  Let me show thee a world where the ageless battle between good
 and evil still rages on, fought with blades of steel and the power of
 the mind. Allow me to open thine eyes to an infinite world where ogres,
 dwarves, dragons, and beings outside the realm of imagination do war
 with mortals in an endless struggle for domination. Allow me to take
 thee to a place where Immortals weave spells of power to create monsters
 and forge new planes of existence from the air itself.'

The old man whispers a single word and the air before him begins to glow
and shimmer, the fabric of space and time opening to reveal a portal to
another dimension.

'If thou canst withstand the many challenges contained therein, take
 a deep breath, young adventurer, and step through The GateWay.'
 
                ----------------------------------------------- 

Mud         : Gateway to the Night
Code Base   : [Rom] Modified ROM2.4b6
Telnet      : gatewaynight.betterbox.net 6000 [209.83.132.67]
WWW         : http://gateway.to/thenight/
Description : 

   Gateway to the Night has a well developed guild system 
and encourages alignment role-play through these guilds.  
In addition to the standard alignment guilds, we have an 
assassin guild (with a unique assassin system that gives it 
a reason for existance) and a helper guild (non pk).

13 races (5 remort) and 10 classes (4 remort) are offered, 
each with their own strengths and weaknesses.  Autoquests 
as well as immortal run quests are available.

We have a small army of builders constatly working to add 
new and interesting areas to the world.  A friendly 
immortal staff makes Gateway to the Night a fun place to 
play for all.  There is a place for you at Gateway to the 
Night!
 
                ----------------------------------------------- 

Mud         : The Gathering
Code Base   : [Unknown] Gatherer
Telnet      : gathering.org.uk 5000 [194.153.168.161]
WWW         : http://www.gathering.org.uk/
Description : 

   The Gathering is one of the oldest talkers still running.
It is based around groups rather than rooms and to improve
the experience, users can be in several groups at the same
time.  This enables you to chat in one of the public groups,
chat privately with friends or loved ones and discuss your
favourite band with a group of fans.

Unlike most talkers, there are no staff to manage
interpersonal disputes.  Instead, users are given the power
to protect themselves from verbal attack - even going as far as
being able to ban other users.

Combined with both these features are all the standard facilities     
you expect from a modern talker - mail, news, games, ANSI color - 
making it a fun and enjoyable play to chat for everyone.
 
                ----------------------------------------------- 

Mud         : GD2K - Gold Digger 2000 MUSH
Code Base   : [MUSH] PennMUSH 1.7.2 pl 26
Telnet      : gd2k.leopard.net 4201 [64.2.44.222]
WWW         : http://www.leopard.net/~gd2k/
Description : 

GD2K is based upon the comic book series 'Gold Digger' by Fred Perry.
Gold Digger is a mix of fantasy, action-adventure, comedy, and many
other things. The main characters include an Indiana Jones type
adventurer, her adopted were-cheetah sister, the clone they accidentally
created who is a mix of the both of them; an alien from another world;
and an eight-year-old boy who is a genius at genetics and has created
his own three-person army consisting of a ninja, a magic-user, and a
genetically enhanced brawler. The adventurer, one Gina Diggers, is the
daughter of an arch-mage father from Earth and a master armswoman/
adventurer from the magical realm of Jade. Her sister Britanny is the
last surviving were-cheetah, rescued by Gina's father from the brutal
were-cheetah/were-wolf war 21 years ago, and brought back to Atlanta
with his family.

Gold Digger also includes leprechauns, troll archmages, harpies, evil
sentient time-travelling dogs, Altantis, Shangra-La, were-creatures of
many different kinds, and much more.

Information on how to get a character is available on the GD2K website.
 
                ----------------------------------------------- 

Mud         : Gemini Risen
Code Base   : [Rot] Gem 1.0  
Telnet      : geminirisen.digital-genesis.com 7000 [169.207.182.234]
WWW         : http://www.crosswinds.net/~wildfire413/index.html
Description : 

  After mans fall from power due to war, pollution, pestilence,
and resource depletion the belief in the ancient Gods returned.
Castor and Pollux, the Twins of Gemini, lead the return of
the present Pantheon and created a new land.  Pangea, the
united land, is diverse with unique and mythical creatures.
Adventurers come in over 30 races and strive to succeed in
a 10 tiered 9 guild system (yes thats 90 classes in all).
We have many new automated functions including a tourguide,
questmaster, riddling sphinx, quest shop, and banking.  The
many original clans, spells and skills will keep all of your 
interest and Role Playing skills active.  So come join a 
legend in the making and see what real mudding is about.
 
                ----------------------------------------------- 

Mud         : GenerationsMUSH
Code Base   : [Custom] TinyMUSH 3.0
Telnet      : silverden.com 1969 [63.65.166.246]
WWW         : http://www.otherworlds.cx/generations/
Description : 

This MUSH's Theme is based on Roger Zelazny's 'Chronicles
of Amber.' Generations MUSH does not take into account the
events of the Merlin Chronicles.

SYNOPSIS: Random has reigned for 99 years. On the 50th year
of Random's rule, Merlin, Corwin's son by Dara, was
appointed Chaos' ambassador to Amber. At the beginning of
his 98th year, Random's life began to change. Amber did not
seem a peaceful Kingdom any longer, as evidence indicated 
the deaths of many of his brothers and sisters. When Vialle 
disappeared, all hell broke loose. Rumors began to 
circulate that one of the possibly dead Elders were 
responsible. Perhaps even Brand.  Random must solve this 
mystery before the end of his 99th year of rule. If he does 
not, Chaos will certainly take the opportunity to strike 
when Amber is weak, though Merlin is doing his best to keep 
this from happening. The clock is ticking, and someone is 
responsible.

And this is just the beginning....
 
                ----------------------------------------------- 

Mud         : GenericMUD
Code Base   : Heavily modified Diku/Shadow code base
Telnet      : genericmud.com 4000 [209.210.170.69]
WWW         : http://www.genericmud.com/
Description : 

   GenericMUD is one of the oldest Diku's around. We have been
down for quite some time renovating the code which is about
95% finished. GenericMUD is known as a hardcore mud and is
tough for people who like a challenge. We offer:
12 races, 13 classes, 50 hard earned levels, large world
with unique areas, huge list of spells and skills, a unique
multiclassing structure that allows you to build a
character that is unique to your tastes, an enhanced combat
system with critical hits, fumble rolls, and damage based
on skill to name a few things, pkilling is allowed outside
of town limits and only to players above level 5, chaos
quests for prizes when there are enough people:
A chaos quest is an automated mode that can be set by an
immortal that turns off character saving (so deaths
don't get saved) and levels everyone up to level 50 and
gives everyone all skills and spells, and some random quest
items. When you are killed, you are transferred to a
'monitor room' that allows you to watch all battles taking
place until there is only 1 person left alive.
These are just a few of the features we offer. Check us out!

 
                ----------------------------------------------- 

Mud         : Genesis
Code Base   : LPMud - CDlib 4.05
Telnet      : genesis.cs.chalmers.se 3011 [129.16.225.60]
WWW         : http://www.NeoSoft.com/genesis/
Description : 

   Genesis is the original LPMud, though little remains of
the stuff from the early days. The emphasis of the mud is
to be a challenging game. Themes includes Tolkien, Dragon
Lance and many others. The world is strictly medieval
fantasy based.

   There are many features that sets it apart from most
other muds. One of the most enjoyable aspects is the
interesting and ever-changing interaction between different
guilds. Relations range from alliance to uneasy truce with
the occasional outbreak of war.

   Being a newbie is a struggle on Genesis. You are a puny
weakling in a world that is quite hostile. It is up to
you to explore very carefully, or find someone stronger
to show you the ropes.

   Wizardhood is by application. We are always happy if
skilled coders and storytellers want to join us.
 
                ----------------------------------------------- 

Mud         : Genocide
Code Base   : [LP] customized driver based on LP 3.2.1, custom mudlib
Telnet      : geno.org 2222 [206.245.165.221]
WWW         : http://www.geno.org/
Description : 

   Genocide is not a typical mud; rather, it is a competitive 24-hour wargame.
Players compete in wars that go on constantly.  Levels are gained by killing
other players in a variety of different war types, including team and
non-team. 
 
                ----------------------------------------------- 

Mud         : Ghost Dancer
Code Base   : [Rom] heavy mods
Telnet      : bb12.betterbox.net 3333 [208.83.132.85]
WWW         : None
Description : 

  A developing mud entering it's world generation phase now. 
The code base is solid and improving and the atmosphere is 
friendly and clean. Stop on in and check us out you may just 
find a new home on the web.
 
                ----------------------------------------------- 

Mud         : Ghostwheel
Code Base   : [MOO] LambdaCore/GhostCore
Telnet      : moo.ghostmoo.org 6969 [216.42.73.17]
WWW         : http://fazigu.org/~quinn/ghost/
Description : 

   The apocalypse is a collective nightmare. Fading. Few remember what
happened, and no witness lives to tell. Sometime, somehow, two millenia
of civilization collapsed into dust.

The past is a bleached skull on glowing sand. The future is now, and
humanity crawls forward, shaking off its holocaust ashes.

The Wasteland awaits.
 
                ----------------------------------------------- 

Mud         : Gladiator Pits
Code Base   : [Custom] Glad 2.0
Telnet      : 205.160.45.31 3003
WWW         : http://www.kavir.dial.pipex.com/glad2.html
Description : 

  This is the prototype for my new codebase, which shall be released 
to the public very soon.  There is no concept of character advancement, 
equipment, rooms or mobiles - this is simply an arena in which players 
can engage in bouts of unarmed combat, utilising complex combination 
fighting techniques.  For an example of the combat system in action, 
see the website.
 
                ----------------------------------------------- 

Mud         : The Glass Dragon
Code Base   : Merc 2.2
Telnet      : dragon.ods.com 4000 [160.86.75.129]
WWW         : None
Description : 

   A social, hack and slash, rp with 105 levels to immortality.
Recommended for new and old mudders, everyone is welcome.
Guilds are encouraged and are totally player driven.

Statistics:

 * Areas - 123
 * Rooms - 8542
 * Shops - 168
 * Mobiles - 8542
 * Classes - Mage, Cleric, Thief, Warrior, Barbarian, Paladin
             Ranger, Assasin, Healer, Burgalar 
 
                ----------------------------------------------- 

Mud         : GlooM
Code Base   : [Smaug] Modified version 1.4
Telnet      : gloom-mud.com 9999 [207.7.10.253]
WWW         : http://www.gloom-mud.com/
Description : 

GlooM, at least currently, is a darkish fantasy MUD that
for now is not much different from a standard Smaug. In
the wake of some great destructive force, a whole race of
people has been forced to move from their old home to a new
continent, a vast, unexplored territory. This continent was
the home of an ancient, somewhat more advanced magical
civilization. All that will be apparent when the game grows
a little. We have grand plans for our little game, but that
of course will all take some time. Most of the inoperable
features (clans, quests, etc.) are merely not running 
because we don't have players to make them useful. We're
finishing up five new character classes as well as adding
a whole slew of new stuff, some of which may dramatically
change the nature of the game. At this time, we're
converting Smaug's level based weapon system to a more
reasonable skill based one. Unfortunately, we also have
to work out all the minor bugs and typos that came with the
Smaug code as well. Although we may look rather pathetic
right now, we don't plan to stay that way. Our web page
(www.gloom-mud.com) isn't quite done yet, but it'll be there
soon.
 
                ----------------------------------------------- 

Mud         : God Wars : The Soulblight
Code Base   : [GodWars] heavily modified Godwars
Telnet      : soulblight.betterbox.net 9500 [209.83.132.83]
WWW         : http://www.soulblight.cjb.net/
Description : 

Welcome to the savage realms of the Soulblight!

   We are a PK MUD running on a heavily modified 
version of godwars.  We have many interesting things
to improve gameplay already implemented and many 
more on the way.  If you want to experience them 
check it out for yourself.  We also offer a generous
newbie exp period and safety precautions for the low
status players.  We have also removed combat stances
in the typical GW environment to make combat revolve
more around individual class powers.  Our advanced 
kingdom system that allows any class in a clan and 
the ability to improve kingdoms with special upgrades
has also been implemented.  So if you are looking 
for a good MUD that won't go down on you in a week
and one that is constantly changing for the better
come check us out!!
                     -Sauron  
 
                ----------------------------------------------- 

Mud         : God Wars Generation 3
Code Base   : [GodWars] Slightly modified
Telnet      : godwars-gen3.dune.net 4848 [206.168.137.34]
WWW         : http://godwars-gen3.dune.net/
Description : 

  Hello!  This is the latest God Wars deluxe MUD.  The implementers
(Blackrune and Darcana) have played and enjoyed various God Wars
MUDS for the past several years.  But, there have always been
changes that we have wanted to make.

Right now, the MUD is mostly stock.  A few minor changes have been
made so far (mostly minor things, such as custom autostance code, and
giving demons and angels the ability to create weapons as well as
armor.)  We have many more changes planned, including a new skills
system.  We also want to make playing mortals more enjoyable.

Eventually, we plan to re-write God Wars in a brand new, C++ object
oriented code base.  The primary goal with this is to create a MUD
that is easily extensible, more stable, and much more efficient.

In the mean time, if you enjoy God Wars, come and play!  Enjoy!  
And if you are new to God Wars, you are welcome also.  We intend
to be a newbie friendly place (with bonuses given to experienced
players for helping newbies.)

We are also looking for builders (with and without experience),
and possibly some coders (The main coder is a professional
software engineer, but does this only in his spare time.)
 
                ----------------------------------------------- 

Mud         : God Wars: Crimson Blade
Code Base   : [GodWars] Highly Modified Low 4.0, Rogue, & Deluxe. 
Telnet      : mudbox.net 1234 [64.31.107.130]
WWW         : None
Description : 

   Crimson Blade will soon be opening for player testers.
At the moment we have the following classes:
Werewolf, Vampire, Drow, Monk, Ninja, Warlock, Highlander, and Demon.  We
have an innovative newbie system, complete with bonus exp for the first 6
hours of your mudlife. We offer different clans and kingdoms you may
choose from, as well as large multiple exp zones.
 
                ----------------------------------------------- 

Mud         : God Wars: Rogue Edition
Code Base   : [GodWars] God Wars / LoW
Telnet      : godwars.com 9000 [198.93.143.130]
WWW         : http://www.godwars.com/
Description : 

Welcome to the Rogue Edition. We have been established 
almost 2 years now, in that time we have added extra 
dimensions to the classic player killing MUD.

We currently offer the following classes Werewolf, Vampire, 
Monk, Ninja, Drow, Mages, Demon, Amazon and Jedi. Each 
class is offered an extended skill and power selection. 
Also a sparring arena, detox, autoclass chambers and newbie 
experience are available.

If you are looking for something different than the many 
God Wars MUDs that have appeared, or want to play a MUD 
that will still be running after a week, then come to our 
dark realm.
 
                ----------------------------------------------- 

Mud         : God Wars: Unplugged
Code Base   : Diku/Merc -> Godwars & beyond
Telnet      : chaos.eic.net 9000 [207.238.85.253]
WWW         : None
Description : 

   We are the first and still most infamous of the 
'unofficial' Godwars muds.  We have been around for over
a year and are still going strong.  If you have played a 
Godwars and liked it only to find out a month later it's 
been shut down come to Unpluggged, the next dimension of 
godwars.

   Other than the standard godwars features, Unplugged 
boasts highly detailed Drow and Monk classes, very 
different from your mother's Godwars.  New Classes coming 
include Saints(divine champions), Stryders(dimension
travelers), and mutants.  The Older classes are also being 
're-vamped'.p  The demons with a system of random chaos 
attributes and weapons, the vampires and werewolves with 
new diciplines and totems.

   Not just new powers but new depth will be added.  We 
have a working lunar calander, with 3 moons that will 
influence the power of certain classes and are in the 
process of making a new magic system boating over 20 realms 
of magic!  More to come... we are ever progressing... take 
a look the Godwars that is not a fad AND has active coders.
 
                ----------------------------------------------- 

Mud         : The Godlike Edge
Code Base   : TinyMUSH
Telnet      : edge.godlike.com 6250 [206.205.199.130]
WWW         : http://www.godlike.com/edge.html
Description : 

   The Godlike Edge is a social MUSH for the discussion of
TinyMUSH and TinyMUX administration, both by administrators
and those players interested in administration issues and
implementation.
 
                ----------------------------------------------- 

Mud         : Godwars: Apocalypse
Code Base   : [GodWars] GodWars Deluxe
Telnet      : mudhole.spodnet.uk.com 6660 [193.62.1.220]
WWW         : http://www.users.globalnet.co.uk/~fabienne/apoc.htm
Description : 

  This is the longest running GW Deluxe mud.  It was one of
the few, that originally started towards the back-end 1997.

If you have played GodWars before, we offer the four most 
common classes (Vampire, Werewolf, Demon or Mage), each
having there own clans, and requirements for entry.
 
                ----------------------------------------------- 

Mud         : Godwars: Dark Nights
Code Base   : [GodWars] LOW Under heavy Modification
Telnet      : majestic.ukshells.co.uk 4678 [194.205.220.48]
WWW         : None
Description : 

 Dark night, the time when the demons come out and the evil is released. 
Only the humans who tempt fate can detroy the undead..

This mud is all stock Lords of War and is only being used until the new 
mud is coded..

Come along and enjoy... If you want anything changed just asked and I will 
try..

Darkangel
 
                ----------------------------------------------- 

Mud         : Godwars: Dystopia
Code Base   : [GodWars] Dystopia 1.1
Telnet      : dystopia.silverden.com 6822 [63.78.117.186]
WWW         : http://web.qx.net/kaskala/dystopia.htm
Description : 

Welcome to the world of Dystopia,

Many changes since last time we updated the listing, and
only so much space to write about it, here are the two most
important changes.

* Kingdoms was ripped out, and a new religion system is
  about halfway done; hopefully this will start a full-
  scale holywar. At the very least it will be interesting
  to watch the concept unfold.

* The statussystem that most godwars use has been removed,
  and replaced with a more playerkilling friendly system.
  This should both allow for more playerkilling, and be
  better at protecting small players from big players than
  the old statusbased system.

A last warning to those that haven't tried Dystopia before,
this is a player killing mud, and after your 4 hours of
newbie time has expired, you'll be involved in playerkilling,
either at the end of someones sword, or by killing someone
else. If you don't like playerkilling, don't play here.

Your imms, Dracknuur, Vladd, Tarasque and Jobo
 
                ----------------------------------------------- 

Mud         : Godwars: Lands of Illusia
Code Base   : [GodWars] GodWars Dystopia Modified
Telnet      : aegis.2mud.net 5590 [208.28.187.129]
WWW         : None
Description : 

Welcome to the Lands of Illusia!

We currently offer the following classes Werewolf, Vampire, 
Monk, Ninja, Drow, Mages, and Demons. Each 
class is offered an extended skill and power selection. 
Also a bountys, newbie, and double experience are available. 
We are currently completing coding for a new classes and exp 
areas. We also have upgrade classes Shapeshifters, Undead 
Knights, Angels, Samurai, Spider Droids, Lich, and Tanar'ri. 

If you are looking for something different than the many 
God Wars MUDs that have appeared, or want to play a MUD 
that will still exist after a week, then come join our reality. 
 
                ----------------------------------------------- 

Mud         : Godwars: Realm of Affliction
Code Base   : [GodWars] Highly Modified Dystopia
Telnet      : silverden.com 4700 [63.78.117.186]
WWW         : None
Description : 

  In Realm of Affliction, we offer quest, kingdoms, alot of 
classes, and class upgrade. This is mud is pure-pk, meaning 
if you're someone who likes to pk instead of sitting around 
and chat, this is the mud for you. This is a new mud, so its 
still growing, so come check us out, start early so you can 
be strong before another one of your friend comes and take 
over =T.

Hope to see you on the Mud.
                        Zareon.
 
                ----------------------------------------------- 

Mud         : Godwars: Saiyan Jin Wars
Code Base   : [GodWars] [Dystopia 1.0.1] Modified
Telnet      : newhaven.orisis.net 4321 [216.181.167.7]
WWW         : http://www.angelfire.com/ca6/saiyanjinwars/
Description : 

Welcome to Saiyan Jin Wars 

This mud is based on the code Dystopia 1.0.1 . We will
be updating new classes and the mud gives alot of exp 
so it will be easier to be max out and the mud is all 
about playerkilling.

Aka, Felix
 
                ----------------------------------------------- 

Mud         : Godwars: Shadows of Darkness
Code Base   : [GodWars] Heavy modified with new type of code
Telnet      : shadows.wolfpaw.net 4888 [216.18.90.4]
WWW         : http://shadows.wolfpaw.net/
Description : 

This mud is godwars 2k, however heavily modified.  We have a new
type of status code that has never been used before on a mud.
The experience depends on status, age, stats, and a couple
secrets.  The fight code is different also form other gw muds.
We offer Demons, Werewolves, Mages, and Vampires.  We have
hybrids but we put a req on them.  We are in the process of adding
drows, angels, templars, and ninjas soon.
 
Our admin staff has been hand picked by the owners that have a
combined 9 years of playing and coding muds.  The admin staff
is professional and helpful.
 
We would like for you to come play our mud.  See you there!!                    
 
                ----------------------------------------------- 

Mud         : Godwars: Shattered Realms
Code Base   : [GodWars] GodWars Deluxe, being modified
Telnet      : stargazer.inetsolve.com 3333 [250.160.45.22]
WWW         : None
Description : 

This Realm has been newly formed.  Due to it's early age,
it can be influenced easily by the whims of the mortals 
which Gods have so graciously given life to.  The normal 
world is slowly breaking apart, and portals to strange new
Realms are popping us everywhere.  New techniques, skills, 
spells, and classes are being found as Gods and mortals 
alike explore their new home.  Come in a join up.
 
                ----------------------------------------------- 

Mud         : Godwars: The Dark Side
Code Base   : [GodWars] TDS .5
Telnet      : thewolvesden.net 1234 [24.68.194.11]
WWW         : None
Description : 

 This is a mud made from Rok.  This is a really good mud and planned 
to make 20 classes. Right now we got 7 and 2 are upgrade like ninja 
and drow. 1 new one is a alien.  We plan on adding more but we are 
in need of a coder.  We got 2 judges 1 highjudge and 3 imps.  Please 
play this mud while it is really exciting and a change in taste.

Warsage....
 
                ----------------------------------------------- 

Mud         : Godwars: The Eternal Twilight
Code Base   : [GodWars] Enhanced
Telnet      : bb1.betterbox.net 8888 [209.83.132.66]
WWW         : None
Description : 

The Eternal Twilight is Godwars Deluxe based but has major modifications 
with a small bit of Phantasy Star influence.

Features of The Eternal Twilight are:
- 13 classes split across 3 levels, with more to come
Level One: Vampire, Angel, Demon, Werewolf, Jedi.
Level Two: Cleric, Monk, Elemental, Drow, Death Knight,  Soulreaver.
Bonus level: Highlander, Mage.
- a variety of races(not classes) 
- Kingdoms completely replacing clans.
- Rom type quests, and a new cash system with new shops.
- A detailed cybernetics system for enhanced customization.
- A new instincts system to expand your amount of powers.
- Armageddon Mode: A pure PK mode.
- Many new features being added!

Come by and see one of the most ambitious godwars projects ever! We're 
a very new mud and looking for mature players.
[WARNING: MUD IS CURRENTLY IN BETA]
 
                ----------------------------------------------- 

Mud         : Godwars: The Final Chapter
Code Base   : [GodWars] Godwars/Lords of War 3.0.1
Telnet      : bb7.betterbox.net 8080 [216.178.14.84]
WWW         : None
Description : 

Greetings:
Some tidbits of our mud....
We are using LoW modified code.
The current classes we have are werewolf,demon,vampire,mage
and highlander. Although other classes are on there way.
All the immortals are fair and willing to help you out in 
anyway they can.  We are looking into multi-class clans 
(kingdoms) and will soon be implimenting this.  We are 
newbie friendly and we hope to grow.
Come join us.

The Implementors of Godwars: The Final Chapter
 
                ----------------------------------------------- 

Mud         : Godwars: The Midnight Dreams
Code Base   : [GodWars] MD 2.0
Telnet      : aegis.2mud.net 5532 [208.28.187.153]
WWW         : None
Description : 

 Welcome to Midnight Dreams 2.0, from the creator who brought you Godwars: 
The Midnight Dreams comes his Sequel! With this new sequel comes many 
improvements and changes.

* 13 Classes 7 mage colors (20 in all)
* New Plogin and pdecapitation codes
* Even Classes
* New color Scheme
* New theme
* Much much More, and even more soon to come

If you were pleased with MD 1.0 You will love 2.0. Just come on down and 
check it out!!

       Thanks,
       P.J. Bean(aka Bryantos)
 
                ----------------------------------------------- 

Mud         : Godwars: The Myth
Code Base   : [GodWars] Modified server
Telnet      : newhaven.orisis.net 3000 [194.201.61.48]
WWW         : http://the-myth.iwarp.com/
Description : 

    The Myth is a new GodWars MUD, it is 
fully operational with four (4) regular classes, 
ten (10) including hybrids, and more being planned 
and coded. Two (2) original areas (Boogapoos SockLand 
and Kefka's Tower), and more to come.

   The mud is undergoing alot of class-related changes,
including fully operational werewolf skills,
a few new demon skills coming, and also demon ranks
being implemented. Mages now have mage eq, and a full set
of working runes. These three classes are being updated,
and continualy being balanced, unlike other muds where
one class is overthrowing the mud.

   If you want a good balanced godwars, where there are
open slots for clan leaders, then this is the mud for you.

   Pure player-killing. Roleplay is accepted, 
but not enforced. Newbie-friendly.

   Player-made areas can be submitted,
as long as you ask for a set of vnums first.
 
                ----------------------------------------------- 

Mud         : Golden Fantasy of Paladin Swords
Code Base   : [Circlemud] CircleMud 3116b
Telnet      : mud.fantasy.za.net 4000 [196.25.81.116]
WWW         : http://golden.fantasy.homepage.com/
Description : 

  We are derrived from CircleMud, though we have our ups and downs, and all the progresses are 
ratherslowly, as it stands, we have 122 mortal levels. Also we have
a paladin system where some very mean mobs are created for the purpose
of trials, and only those who achieved paladinhood in mortal lives are
liable for promotion from immortalhood to godhood.


The experience points of the stock mobs are also drastically reduced
in order to make room for new mobs. The gods in our mud are
superfriendly, so all newbies are welcome.
 
                ----------------------------------------------- 

Mud         : Golden Realms Muck
Code Base   : [MUCK] MUCK
Telnet      : grealms.furmuck.org 4370 [203.37.251.13]
WWW         : http://grealms.furmuck.org/index.html
Description : 

 Welcome to Golden Realms Muck. We have recently been able to return
online, again, and hope to provide all of you with what we hope to be the
finest in roleplaying  opportunity. The main action takes place on one of
the seven outlying islands from the mainland of the Kingdoms of Kargonia.
New players will begin play at one of the seven ports that they requested
that they start at. It is hoped that you will enjoy your stay and join in
the ongoing RP storyline. We have recently added the guest program, and the
webpages are updated weekly. New players are encouraged to read the
character request portion of the webpage, BEFORE actually requesting their
characters.
 
                ----------------------------------------------- 

Mud         : Gondolin
Code Base   : Almost scratch written MOO (core available)
Telnet      : gondolin.o-r-g.org 7777 [209.220.228.68]
WWW         : http://gondolin.o-r-g.org:8000/
Description : 

   Gondolin is a roleplaying game set  150 years in the future on an asteroid
space station.  It is coming to the end of the Corporate Age and many
factions are fighting for political supremacy; the huge metacorporations are
fighting to retain their power, governments are on the comeback, religious
organisations are likewise trying to sway the masses. Into this melange, 
psychic individuals are appearing and have started two equally viable
factions.  Gondolin Station has declared itself independent from Earth, now
the struggle is fierce for who will gain control... will you?

The Codebase is an almost scratch written MOO that has been tested for
several years by players from many backgrounds to be as user friendly to
all as possible.  Roleplaying is the primary focus, although we feature a
unique and designed for online gaming, coded character system.
Check us out at gondolin.hist.liv.ac.uk 7777, or the built in web interface
at http://gondolin.hist.liv.ac.uk:8000/
 
                ----------------------------------------------- 

Mud         : GonturanMUSH
Code Base   : [MUSH] TinyMUSH 3.0p1
Telnet      : 216.36.78.228 6250
WWW         : None
Description : 

  GonturanMUSH is based on the books by Robin McKinley, 
titled 'The Blue Sword' and 'The Hero and the Crown'. It is 
currently under development, and I am looking for builders 
and coders to assist me. Please be familiar with the theme 
before you apply.
 
                ----------------------------------------------- 

Mud         : Gooland III
Code Base   : [Custom] Home grown
Telnet      : gooland.netcon.net.au 6789 [203.14.212.3]
WWW         : None
Description : 

   Gooland III is a totaly skills based mud. There are 
no character levels or classes to worry about or get 
in your way. Instead your character is defined by the 
skills that you learn without needless restrictions
on what skills belong to what class. Gooland III is
currently in beta [but open to the public] and we
are looking for players, builders and coders so
come and join in the fun.
 
                ----------------------------------------------- 

Mud         : Gorilla Mud
Code Base   : Rom2.4/Lope colour addon
Telnet      : gorilla.dude-suit.net 9000 [209.119.145.39]
WWW         : None
Description : 

    Gorilla is a fantasy based ROM code MUD. It is mostly
stock at the moment but this will change in the very near
future.  We are in the process of BETA testing. We are very 
friendly and want people to come and play and have fun.
 
                ----------------------------------------------- 

Mud         : Gothic Lucidity
Code Base   : [Circlemud] Highly modified 30bpl14
Telnet      : connectit.net 4000 [209.12.107.13]
WWW         : http://www.connectit.net/kronakus/
Description : 

Hello,

   Gothic Lucidity is a mud that was created out of frustration and
boredom. Many sleepless nights were spent at the beginning of it's creation
adding some of the MANY features. While the mud is still not 100% fully
operational, I feel that I can't get past where it's at right now without
doing some player testing. So please, if you're bored with the typical mud,
come check out some of our many features. 
 
                ----------------------------------------------- 

Mud         : Granite: New Hampshire by Night
Code Base   : [MUSH] TinyMUSH 2.2.4U1
Telnet      : granite.erisian.net 2005 [216.127.139.7]
WWW         : http://www.erisian.net/~granite/
Description : 

   On December 24, 2004, out of the sight of mortals, a
castastrophe of epic proportions disrupted the supernatural
world in a violent and decisive way.  Manchester, New
Hampshire awoke the next day changed, and with it much of 
way of things to come.  Though the initial rumblings have
faded, their causes are still a source of mystery to anyone
who knew what happened. Down underneath the surface lurk a
lot of dark answers, a promise to be fulfilled, and a lot
more questions....  

Telling the good guys from the bad guys is not easy, even as
the state motto 'Live Free or Die' is scrawled in graffiti 
on overpasses and disused billboards.  

We are a writer's chronicle, encouraging collaborative
fiction among our players which we support through our short
story list.  Granite is a haven for those weary of storyless,
unfulfilling games with wholesale PK and other social ills.
Come join our game community and experience some of the best.
 
                ----------------------------------------------- 

Mud         : Great Forest MUCK
Code Base   : [MUCK] WinFuzz32 2.0
Telnet      : gfm.dhs.org 8888 [209.202.30.99]
WWW         : None
Description : 

  Great Forest MUCK is a Sonic the Hedgehog world based on the popular SATAM
TV show.  Come join the valiant Freedom Fighters as they battle to take back
their world from the tyrant, Doctor Ivo Robotnik.  Pardon our dust, as we
are still remodeling some areas to suit the new management's tastes.
Players are free to build thier own areas as long as they're within the
theme of the MUCK. 
 
                ----------------------------------------------- 

Mud         : The Great Hunt
Code Base   : Rom 2.3
Telnet      : shelled.nutz.org 4000 [63.217.32.66]
WWW         : None
Description : 

   The Great Hunt is based on the Wheel of Time series of books by
Robert Jordan.  Rather than races, you choose what region of the
WOT universe you originate from.  You enter the game in the city
of Baerlon, and should enjoy discovering all the other unique
WOT based areas including the Ways, the cities of Tear, Camlyn,
Shadar Logoth and many others.  The Great Hunt is a player
killing MUD with a five level limit.
 
                ----------------------------------------------- 

Mud         : GreenDragonMUD
Code Base   : [Rom] VERY heavily modified ROM (almost unrecognizable)
Telnet      : bb12.betterbox.net 4444 [209.83.132.85]
WWW         : http://filebox.vt.edu/users/johanks1/greendragon.htm
Description : 

  Heavy coding changes are still under progress. Most of the code is now
original and unique. Many of the features include a unique fight code, 
new memorization-spell code, unique weapons/armor code, detailed mob AI,
unique ranged/thrown system, unique oprog system allowing for puzzles and
traps, unique treasure system, and unique hiding system. We are currently 
working on creating a completely original theme for the mud and all original 
areas. This is one of the fastest growing muds, codewise, that me or any of 
the rest of the staff/builders has ever seen and we are very optomistic for 
the future. If you are interested in contributing to this very unqiue mud 
please drop in sometime, an imp is available most of the time. We are currently
looking for a steady administration, as the administration solely consists of
our main coder(me), and another IMM. We are in desperate need for builders
who wish to contribute original ideas to the MUD. The code for modified OLC 
offers MANY aspects for builders to add which can be used to create highly
detailed puzzles.

Again, we are reviewing for administration, and are in great need of builders.
(I can't do everything myself...)
 
                ----------------------------------------------- 

Mud         : GreyhawkMUD
Code Base   : Modified Diku
Telnet      : greyhawk.betterbox.net 5200 [209.83.132.78]
WWW         : http://greyhawk.betterbox.net
Description : 

   GreyhawkMUD is a modified-Diku style mud based on TSR, Inc's
World of Greyhawk.  The world is growing and expanding, with many
areas designed around the details of the World of Greyhawk.  The
play system is similar in many ways to the AD&D system, although
some lattitude has been taken to make classes more easily
integrated into the MUDding system.  We encourage role-playing
and grouping, and areas are made a little more difficult to help
encourage that.

   GreyhawkMUD is a growing world, currently encompassing more
than 4500 rooms, and we are working at replacing the remaining
stock zones with original, theme-based areas.  We currently have
11 classes and 18 races.  Most races have multiclassing options.
The future plans include up to 4 more classes to be added.  We
seek and listen to any input from players regarding ideas to
improve or expand the enjoyment on GreyhawkMUD.

   Immortal opportunities are often available, and ads for
personnel are always posted to the homepage.
 
                ----------------------------------------------- 

Mud         : Greystone
Code Base   : [Envy] HEAVILY modified Envy2
Telnet      : bb1.betterbox.net 1234 [209.83.132.66]
WWW         : http://wraith.betterbox.net/mud.html
Description : 

  Greystone is a unique MUD with unique classes and
skills. It has many added features, such as automated
corpse retrieval. There are plenty of levels and areas
to keep even the most 'level hungry' player busy, and
also interesting themes and area quests to satisfy
the 'intellectual player'. Some areas do contain very
violent or 'mature' themes, but nothing pornographic.

For the most part, immortals don't interfere in player
business, and most players are helpful and friendly.

For a more detailed view of the MUD, visit the link to
website. (http://wraith.betterbox.net/mud.html if you
don't see a link)
 
                ----------------------------------------------- 

Mud         : Grimne DikuMUD
Code Base   : DikuMUD
Telnet      : grimne.org 4000 [129.241.210.220]
WWW         : http://www.grimne.org/
Description : 

   Grimne is the ultimate incarnation of a violent, hack-n-slash mud.
Filled with stat hungry, equipment hoarding players, blood and carnage
are all that matter.  With a shaman that sells stats to higher level
characters, and a storage room in which items can be stored
indefinately for a small fee, there is an ongoing competetion as to
who is the 'best' in each class.  Damage by each player can be
logged, and the more successful one is at inflicting punishment upon
mobs, the more one is respected.  Experience, gold and equipment are
the ruling forces, and power is the ultimate reward.  Newbies, however,
are not forgotten.  An extensive newbie-guide is among the
equipment received upon character creation, including such basics
as how to talk and where to go.  In addition, certain mobs will cast
beneficial spells upon low level characters, and there is a
newbie channel and a constantly updated list of 'newbie helpers'
to whom one can ask questions.  If you wish to do away with all
of the fluff of some of the overdone muds and get right down
to the honesty of pure violence and greed, come to Grimne.  You
won't be disappointed. 
 
                ----------------------------------------------- 

Mud         : GrojoMud
Code Base   : GrojoLib (Custom LP) on MudOS driver
Telnet      : grojo.doa.org 5000
WWW         : http://www.inficad.com/~sugar/grojo.htm
Description : 

   GrojoMud is a new Lpmud with the entire mudlib created from
scratch with all the 'modern' renovations but with the feel
of the traditional lpmuds. Some things we have to offer:

 - Completely new areas, monsters, guilds, etc. not found on
   other muds.
 - Virtually unlimited players levels (210,000,000)
 - Guilds, secret guilds, and superguilds.
 - Three levels of advacement for those players who want more
   power without wanting to become a coding wizard.
 - Different quest system.  You do not have to quest to reach
   any player level, awarded exp bonuses for finished quests.
 - Player defined ansi colors.
 - Many player 'power commands' to make mudding easier.
 - Special events with unique goals and rewards.
 - Player friendly admins (they're still players on other muds)
 - Very newbie friendly.
 - Flexible player object allows a wide variety of 'magic'
 
                ----------------------------------------------- 

Mud         : GroundZero II: The Second Coming
Code Base   : [ROM] GroundZero 2.0
Telnet      : groundzero.wox.org 6666 [63.192.135.137]
WWW         : http://tsc.planetmud.com/
Description : 

A helicopter roars in from overhead kicking up dust and dirt in a wide radius.
You are efficiently hustled aboard.  On your way to the dropoff, the Sergeant
in command briefly wishes you luck but you can see from theexpression on his
face that he finds your survival highly questionable.  Then before you know it,
you are dropped off and the helicopter is gone once more.  This game is total
PK.  There are tanks, grenades, napalm, an air force to provide you with
bombing runs, explosive ammunition, mines, rockets, and your basic assortment
of handguns, rifles and heavy artillery.For example, a 9mm uzi fires 3 rounds
of ammo per second and has a range of 4 rooms.  After that, the bullets just
fly off and hit anything nearby.  Good luck!We've recently switched owners and
have moved to another server.-Admin of GZGroundZero II: The Second
Cominggroundzero.wox.org 6666
 
                ----------------------------------------------- 

Mud         : Gryphon
Code Base   : [Rom] Rom2.4b6 [Modified]
Telnet      : gryphonmud.com 8500 [216.18.90.2]
WWW         : http://www.gryphonmud.com/
Description : 

	Gryphon is currently in development and not accepting players. 
We have a dedicated staff but we need more builders before we can open 
to the general public.  Though the code is only slighty modified (although 
other muds might consider it highly modified), we have many interesting 
(and originally designed) mods up + coming, such as a Scritable quest 
system, an original arena-based pk sub-system and an intriging weather 
system, if you can build we could use your help, drop by and say hello.
 
                ----------------------------------------------- 

Mud         : Guilty Gear Mush
Code Base   : [MUSH] Pennmush
Telnet      : thewolvesden.net 2180 [24.68.194.11]
WWW         : http://thewolvesden.net/guilty/index.htm
Description : 

  The 22nd century... Mankind has succeeded in his dream of 
developing a natural, limitless energy supply. It was the
dawning of the Age of Magic. Science and Industry, the 
source of environmental pollution and weapons of mass 
destruction were outlawed. This contraversial decision was 
to bring history as mankind knew it to an end..  However
the abolition of technology did little to soothe mankind's
suffering. A war erupted, fueled by fearsome weapons based
on rapidly developing magical theory. Eventually shockingly
powerful biological weapons were produced by fusing human
and animal DNA with magic, resulting in a horrible mix of
vitality and raw strength. This was the birth of the Gears.

Guilty Gear Mush is a techno-fantasy anime themed mush based
after the anime fighters Guilty Gear and Guilty Gear X. Set
in the 22nd century after a series of apocalyptic wars the
game presents a theme that merges fantasy and science 
fiction together along with animesque super powered martial
arts action. We've an open theme and many character concepts
can fit. We do email applications for characters and have
a coded stat and combat system as well. Check out our 
homepage and stop in. 
 
                ----------------------------------------------- 

Mud         : Gundam Wing MUD
Code Base   : [SWR] Modified
Telnet      : gundamwing.crodo.com 9876 [63.202.41.233]
WWW         : http://www.gundamwingmud.cjb.net/
Description : 

  The first Gundam Wing MUD. We hope to continue to grow at a fast rate.
Mobile Suits are still in development but for now we will use a skill based
system until we can code in completely mobile suits. Skills are still in
production but growing fast. Looking for Builders and Coders. Hope to have
a geographicly correct planet earth with major countries.
 
                ----------------------------------------------- 

Mud         : Gundam Wing MUSH
Code Base   : [MUSH] HSpace 4.1 , PennMUSH 1.7.3 
Telnet      : deepfire.net 4000 [24.26.182.165]
WWW         : None
Description : 

Gundam Wing MUSH is based on the tv show Gundam Wing of course. We are
trying to make it as identical as possible. We are currently hiring
builders and coders who know about Gundam Wing and who have good
imaginations. Gundam Wing MUSH is very newbie friendly.
 

o=======================================================================o
                        Muds Beginning With: H
o=======================================================================o


Mud         : HaericMOO
Code Base   : Heavily Modified LambdaMOO
Telnet      : sandwich.net 8888 [204.216.183.252]
WWW         : http://haeric.sandwich.net/
Description : 

   Looking for a totally original world? Tired of all those
standard hack-and-slash MU*s? Then come to HaericMOO! Our
system, being based on LambdaMOO, is extremely flexible,
and there is a theoretically unlimited selection of
occupations available. Care to be a weapons trader, traveling
from Province to Province? Or maybe a scholar, who studies
at the Library of Lumis? You can be anything you want...except
a mage. The Ederrali(wizards) of Haeric are the only ones
who can use magic, although they may take on Disciples or
Paladins whom they allow a limited use of it. If you're into
MUD style combat, well, we have a combat system up now too.
Player killing is frowned upon, but fights for roleplaying
purposes is allowed. 

   There are 6 Provinces in Haeric, each one styled after
an element: Fire, Water, Air, Earth, Light, and Darkness.
All characters are aligned with a particular element. This
is a roleplaying-intensive world, so if you hate RPing, Haeric
isn't the place for you. However, if you love to RP, come on
over! Our staff is friendly and helpful to all players, and
if we're not online, email us through the website. 
 
                ----------------------------------------------- 

Mud         : Hall Of Fame
Code Base   : LP Mud 3.2.319
Telnet      : hof.df.lth.se 2000 [194.47.252.38]
WWW         : http://lintilla2.df.lth.se/HoF/
Description : 

   Hall of Fame is a re-creation of Genesis before the advent
of 3.0. It has the original feeling and flavour of the
first LPMUDs in a relaxed and friendly atmosphere.
Players have several quests and guilds to choose from.
We're up 24 hours a day for your playing pleasure,
and there are alot more areas than meet the eye.
 
                ----------------------------------------------- 

Mud         : Hallowed
Code Base   : [Rom] 4.2
Telnet      : hallowed.mudresource.com 3000 [63.202.40.128]
WWW         : None
Description : 

  We're a new mud who switched over from an LP base to ROM4.2
base. We offer a unique change for new players from the
standard 'mudschool' of most ROM based muds. All completely 
original areas and a friendly group of immortals who want 
to create a world that is fun for players and creators alike. 
 
                ----------------------------------------------- 

Mud         : Hallowed Battlegrounds
Code Base   : [Rot] None
Telnet      : 216.173.199.9 2340
WWW         : None
Description : 

 After the Elven war, peace entered the Realms, and everyone was happy.
The gods, however, were bored of this, and decided to stir things up by
destroying a sacred Temple in New thalos, and blaming it on the citizens of
Old Thalos, they were able to start a small cival war.

Unfortunately Old Thalos was destroyed almost immediately. The Mayor in
Midguaard was outraged and declared war on New Thalos to make them suffer
for what they had done.

Each town joined the war one by one, choosing a side, and soon the first
world war broke out.

Clans will be put in soon, a third tier is coming, battle arena,
auto-quest, skills and spells will all be added soon.

Pk here is encouraged, and expected. Role - Play is also encouraged, but
non mandated.

This is a new mud, and a lot of changes will be taken place real soon.
Two coders are already hard at work, and we will hopefull have more soon.
Come and check it out.
 
                ----------------------------------------------- 

Mud         : Halls of Marble
Code Base   : [MUSH] TinyMUSH 2.2.3
Telnet      : teuton.org 6250 [207.225.27.98]
WWW         : http://www.teuton.org/~stranger/
Description : 

 The world of the Halls is dominated by a huge city. The city
is split between three realms, Light, Dark and Twilight. In
Dark the sun never rises, while in Light it never sets.
Between these cities and their knighthoods a vast web of
byzantine politics and betrayal extends down the centuries.
In this city, nothing is ever certain.

 The Halls have a renaissance fantasy feel, with knights,
mages, courtiers and spies galore, as well as custom
elemntal races and the influence of the mysterious Fey who
rule the city. There are a number of IC guilds for people to
join such as the Knighthoods and plenty of RP material for
new players to join in.

 RP on the Halls is consent based, revolving around small
TinyPlots as well as major mush-wide campaigns run by the
staff. There are skill systems for weapons and mgaic but
most things are freeform, within the rules. We welcome new
players to come and RP, and all newbies are given free reign
to build and code. We do require registration for
characters, but applications are not necessary, just come on
as a guest and talk to one of the wizards (+wizzes)
 
                ----------------------------------------------- 

Mud         : Harmony Lost
Code Base   : [Unknown] Anatolia 2.2
Telnet      : harmony.betterbox.net 3000 [209.83.132.68]
WWW         : http://harmony.betterbox.net/
Description : 

Hello there,
Welcome to Harmony Lost. We have been around for quite some time and 
were only getting better. 

We have implemented some major code changes, and are looking forward 
to having you stop by and become part of a great mud. My and my fellow 
Game Masters have 5+ years experiance Role Playing and Mudding. 

Come by and join a great game that has old school RP in mind.

We have clans
Clan Specific Skills
Clan capture the flag built in
Race Specific Skills
Tattoos of your god that stay with you when you die
Auto-Quests
Game quests built into the areas
A fantastic Mythos about to be presented
Heros can build houses 
Theres more in and more in the works 
So come by and we'll try to make it a memorable occasion

Thanks
Laric Darklore the Lord of Change
 
                ----------------------------------------------- 

Mud         : Harshlands
Code Base   : [Dikumud] Diku
Telnet      : harshmud.role-play.net 5000 [63.68.135.158]
WWW         : http://www.role-play.net/harshlands/
Description : 

   Harshlands is a roleplay intensive, skills-based MUD set on the island
of Harn (Columbia Games).  Standard 'hack and slash' play is seriously
dissuaded, with levels, classes and experience points non-existent.
Players can choose to pursue careers, including herbalist, journeyman
craftsmen, soldier, guide, criminal and law enforcer.  Players proving
to be skilled and dedicated are offered choices that include shop
ownership, master level craftsmanship, nobility and many advanced
professions.  For those unfamiliar with Harn, it is a low-magic world
based loosely on a composite of 9th-14th century Britain.  The game
world includes over 14,000 original rooms in smoothly integrated and
universally consistant zones, ten deities, five human ethnic and
cultural groups, and three non-human races selectable by players of
proven ability.  While the thrust and focus of the game is serious
roleplay, the world remains a deadly and harsh environment, where life
is risky and death is permanent.
 
                ----------------------------------------------- 

Mud         : Haunted Pass
Code Base   : MERC 2.2
Telnet      : tander.com 6666 [209.186.133.10]
WWW         : http://members.aol.com/lefai/
Description : 

   Haunted Pass was started around August of 95.  It
originally was started on Merc 2.2.  It has since then went
over many changes.  Almost all of Envy 1.0 was incorporated
in the changes as well as some of Envy 2.x.  Then added
some Mythran mud changes.  We have had a good player base
in the past but the mud was down for about 9 months and
unforately lost all the player files in that time due to
harddrive failure.  The player base has been picking back
up lately.  There are over 10,000 rooms to explore throughout
the 80 mortal levels of the mud.  Come check us out!!
 
                ----------------------------------------------- 

Mud         : The Haven
Code Base   : [Smaug] DarkMUD 1.2
Telnet      : 207.7.10.253 7000
WWW         : http://x-mud.gamersp.com/
Description : 

We Are over a year in the making, and are now making ourselves public for the
first time. We ran a hard road in our making, but we now feel we got what it
takes to run with the big dogs. This doesn't mean that we are not still adding 
new things on a daliy base. But it does mean you the player are now welcome 
to enjoy what we have made. Many new races, classes, skills, spells, areas,
code features, runes, quests, embrace. WAY to much to list here! We are loosely
based in the Vampire The Dark Ages setting. And have many of the features as
they do. We are now devideding the Vampire class into 5 sub vampire classes
(races or clans) Each with there own powers and down points. Come on in,
we know you will like what we have done with the place.
 
                ----------------------------------------------- 

Mud         : Haven of the Embraced
Code Base   : [Rom] Heavily Modified ROM 2.4b6
Telnet      : haven.wolfpaw.net 2000 [216.18.90.4]
WWW         : http://haven.wolfpaw.net/
Description : 

   For many years Caine the farmer, first son of Adam was loyal to his
family and to God. But then Abel was born. Second son of Adam, Abel
the peaceful, Abel the loved, who's sacrifices were smiled upon by
the Lord. Caine saw the blessing of the Lord in Abel and was filled
with envy. Caine, in a fit of rage, did commit the first murder,
slaying his own brother Abel in hopes the Lord would favor him insted.

   The Lord was outraged and cursed Caine saying, 'Caine, son of Adam,
you are cursed to ever walk the night. You will ever repeat your
crime throughout time until your heart knows shame and pity.'

   But, Caine, forced to obey his bloodlust, to ever fear the Light,
cursed his God, and sealed his fate to eternity.

   Thus was the first Kindred created. We hail and acknowledge Caine 
so that we might remember the beast within all of Caine's Children.

   Haven of the Embraced is based on the popular Vampire: The
Masquerade RPG. While we are a roleplaying mud, we also have original
code fit for the best hack and slasher. The world of the Masquerade
fills the storyline and the code with 12 disciplines, over 40 vampire
powers and 10 clans. Pk is allowed but only for Roleplay reasons. We
are currently accepting builders to help create a more original world.
 
                ----------------------------------------------- 

Mud         : Havok
Code Base   : Dale MUD
Telnet      : havok.axnet.net 6969 [199.184.188.80]
WWW         : http://havok.axnet.net/
Description : 

-----=+=============================================+=-----
                           HaVoK
-----=+=============================================+=-----

Havok is a magical fantasy world where roleplaying and having fun are at
their best.  Our mud is going on 2 years of up time and plans to be around
for much longer.  Havok is based on DaleMUD, a codebase modeled after
Dungeons and Dragons rules. It features multiclassing capabilites and an
overwhelming array of traditional spells, Classes,and Races. The mud is
bound to be a challenge for old experienced mud players and good for new
players, first starting off. For more information on Havok and its
administration, check out Havok's webpage at havok.axnet.net
 
                ----------------------------------------------- 

Mud         : Hawke's Fantasia
Code Base   : [GodWars] LoW 4.0 (ThX SaGe)
Telnet      : dune.net 1957 [206.168.137.34]
WWW         : http://www.dune.net/~hawke/
Description : 

Hawkes Fantasia:

 We are a generally new GW MUD, We *Just* swithced to LoW4.0 so it isnt as
stable as a stock CircleMUD or anything but we are squashing bugs as fast as we
find them. We are adding on more and more each day.                             

The current classes we are playing are:
    *=* Werewolf *=*
    *=* Demon/Demon Lord *=*
    *=* Vampire *=*
    *=* Ninja *=*

Classes we HOPE to add include, but are not limited to the following:
    #=# Warlock #=
 
                ----------------------------------------------- 

Mud         : Heart of Darkness
Code Base   : [MUSH] TinyMUSH 3.0
Telnet      : stardust.ziggurat.org 6667 [216.80.24.180]
WWW         : http://www.erinyes.org/hod/
Description : 

A Storyteller game focusing on the historical version of  White Wolf's game 
Werewolf. Heart of Darkness emphasizes dynamic, responsive, cooperative 
role-playing, compelling writing and clear communication. Players are 
screened through a registration process, and character growth and 
development come through role-play. 

Heart of Darkness enjoys the complex world of late Nineteenth Century 
amidst the European 'Scramble for Africa'. Please visit as a guest to find  
out more about the game and the application process. 
 
                ----------------------------------------------- 

Mud         : Heaven's Door MUCK
Code Base   : FB 5.43
Telnet      : peacedove.org 2212 [206.245.158.10]
WWW         : http://www.peacedove.org/hd.html
Description : 

   You wake up on a staircase in the clouds.  A bright
light becons you upward to a clear and sunny day.

Welcome to Heaven's Door.

Many come to visit and most stay, saying that this
place is like no other they have tried before.  It
is a place of calmness and serenity.  A land where
silly and cute, mix with loving and caring.  A place
where everyone becomes a part of the family and toys
can still make you grin from ear to ear.

Come and visit.  Take a chance.  All you have to do
is walk through the door... 
 
                ----------------------------------------------- 

Mud         : Heavy Gear Mux
Code Base   : MUX
Telnet      : sanitarium.dhp.com 6132 [199.245.105.4]
WWW         : http://www.geocities.com/TimesSquare/Hangar/8770/
Description : 

   Welcome to Khayr ad-Din, 'city of trash,' home to Rovers, 
renegades, mercenaries, Duelists and lowlifes from all over 
Terra Nova. Enter the gritty and realistic world of Dream 
Pod 9's Heavy Gear, a new experience in science fiction. 
Giant Robots _not_ included.
 
                ----------------------------------------------- 

Mud         : Helliconia
Code Base   : [Rom] heavily modified
Telnet      : mk.faho.rwth-aachen.de 9000 [134.130.57.99]
WWW         : http://mk.faho.rwth-aachen.de/
Description : 

The huge world Helliconia is expecting you.

Awake in a world bursting with combat and adventures.
You can choose your character from a large variety of 
classes and races, all with unique spells and skills, 
fun to raise and very powerful in the end. 
After dropping the newbie protection, all sorts of 
multi-combatant battles against other players and/or 
monsters await you.
Clans with opposing philosophies, societies, guilds, 
towns, and religions of the many gods of Helliconia 
provide a broad base to choose your favorite role.

Or you search adventures exploring all those areas in 
groups or alone, solving quests or deeds, collecting 
artefacts from the vast number of mysterious items that 
can be found in Helliconia.

Helliconia is an advanced long-running Pk-MUD spectacle, 
where people from all over the world log in. About 35 
immortals currently supervise, develop and extend the MUD 
with a growing interest in special friendly treatment of 
newbies and encouragement of roleplay.

Try it out.
 
                ----------------------------------------------- 

Mud         : HellMUSH
Code Base   : TinyMUSH 3.0
Telnet      : hell.godlike.com 6660 [206.205.199.130]
WWW         : http://www.hell.godlike.com/
Description : 

   Tired of the usual 'dark vampire' themed MUSHes? Ready
for something a bit more evil? Welcome to HellMUSH, a 
uniquely-themed MUSH that is the grandchild of the original
Pandemonium MUSH.

HellMUSH is based on an original theme that allows a player
to choose the character of a Fallen (Demons, fallen angels)
or Damned (once-mortals) in the setting of a post-apocalyptic
Hell. A carefully crafted theme and excellent, simple RPG 
system makes this incredibly interesting MUSH easily 
accessible even to first-time users. Our friendly staff,
thorough web pages, and robust MUSH code helps facilitate 
play.

The web page is an excellent place to start learning about
the World of Hell. Visit the web page, and pay us a visit
on the MUSH...we're open Character Creation with a simple 
registration letter.
 
                ----------------------------------------------- 

Mud         : Hemlock III
Code Base   : [MUSH]  
Telnet      : starwolf.org 1998 [216.22.215.50]
WWW         : http://www.evolutionh.com/hemlock/
Description : 

  Hemlock III is the continuing storyline and adventures in the 
Hemlock Science Fiction Universe. Originally created in the mid
90's. The game has evolved into it's fourth incarnation. Set in 
the year 3010 the game takes place 700 years later since Hemlock 
II. Hemlock is also the MU** that help create the Hspace space
combat system.
 
                ----------------------------------------------- 

Mud         : Herator
Code Base   : [LP] Driver slightly modified, Lib heavily modified
Telnet      : 194.47.138.51 4000
WWW         : http://www.herator.com/
Description : 

Herator is still under construction.

Herator is already and will be a very promising
MUD when its open for the public. Features
will be, many skills, classes, levels, races,
spells. Enhanced skills system and spell system.
Government/Politic system, and military system
and also an family system.

But for now there are heavily development
on the driver and mudlib. Therefore we search
for people with experience in the C/C++ programming
language to help us build this amazing new mudlib
for all people who can speak/spell and enjoys the
Swedish language.

So if your interesting in helping us, visit our
homepage and apply.
 
                ----------------------------------------------- 

Mud         : Hercules MUD
Code Base   : Circle
Telnet      : sunshine.mudservices.com 3000 [206.245.158.103]
WWW         : http://www.accesscom.com/~hercmud/
Description : 

   HercMUD is a very good beginners mud as well as a
challenging mud for veterans.  HercMUD has just been
ported over from Gamma Diku and is now circle. 

Suggestions are always accepted.  The Gods as well as
the players are Helpful and will try and answer your  
questions.  This mud is based loosely on AD&D and is 
filled with various Themes.
 
                ----------------------------------------------- 

Mud         : Heroes of Kore
Code Base   : [Circlemud] Circle version 3.00 (heavily modified)
Telnet      : chaos.eic.net 6000 [207.238.85.253]
WWW         : http://www.tiamats-lair.com/kore/
Description : 

Heroes of Kore is NOT a new mud. We've been around about seven
years and during this time we've always had dedicated players.
If you're looking for a relaxed environment where most
anything is achievable, this is the mud for you.

Some of our features include:
- synchronous loading
- ranged combat
- clans
- OLC
- remorting
- extensive mobprogs
- customizable ANSI color
- houses
- a PK arena
- randomly held deathquests

We are constantly evolving. Give us a try!
 
                ----------------------------------------------- 

Mud         : Heroes of the Lance III
Code Base   : Original (Merc/ROM clone)
Telnet      : hotl.s-one.net.sg 5000 [203.120.47.4]
WWW         : http://hotl.s-one.net.sg/
Description : 

   Heros of the Lance III is a race-base mud with heavy emphasis on character 
development. We have a unique skills and spells system where there is no 
restriction to what you can learn if you can find them. The character class 
would then be determined by the skills or spells you know. There are over 30 
race to choose from and no two are alike. In fact, no two characters of the 
same race are alike. Depending on the 'time you are born', you would get a 
different characters with different inclinations and abilities. This is to 
create a large pool of different basic genes. Players can then 'fusion' 
with each another to mix-and-match genes thus creating a new character with 
characteristic from both parents. This provides almost endless character
development and playing.  We also offer a war system where players can pit 
their skills against each another and a continously running quest system for
high level to partipicate.

HOTL3 is the 3rd version of the HOTL series we work on (over 4yrs of
experience). We started HOTL on Merc 2.1, and then move on to HOTL2 on 
ROM 2.3. HOTL3 is the lastest version which we have written from scratch 
since Feb 1998 and we do our best to look-and-feel the same as our 
previous series. We are now offically open for playing. If you are looking
for a unique mud yet look-and-feel like Merc/ROM, do give us a try.
 
                ----------------------------------------------- 

Mud         : Heroes of the Lance III (US)
Code Base   : [Custom] MERC/ROM feel-alike
Telnet      : i2.iname.to 5000 [209.249.141.26]
WWW         : http://hotl.s-one.net.sg/
Description : 

Heros of the Lance III is a race-base mud with heavy emphasis on characters
development. We have a unique skills and spells system where there is no 
restriction to what you can learn if you can find them. The character class 
would then be determined by the skills or spells you know. There are over 30 
race to choose from and no two are alike. In fact, no two characters of the 
same race are alike. Depending on the 'time you are born', you would get a 
different characters with different inclinations and abilities. This is to 
create a large pool of different basic genes. Players can then 'fusion' 
with each another to mix-and-match genes thus creating a new character with 
characteristic from both parents. This provides almost endless character
development and playing.  We also offer a war system where players can pit 
their skills against each another and a continously running quest system for
high level to partipicate.
 
                ----------------------------------------------- 

Mud         : Heroes of the Wheel
Code Base   : [MUSH] TinyMUSH 3.0
Telnet      : heroes.silverden.com 5309 [63.78.117.186]
WWW         : http://heroes.silverden.com
Description : 

  Before Artur Hawkwing...Before the Dragon Reborn...Ten Nations
faced the greatest threat since the Breaking.  Dreadlords arose
to lead Trollocs out of the Blight, creating one of the most
fearful times in history...The Trolloc Wars.
 
Based on a Robert Jordan's Wheel of Time Series, Heroes of the
Wheel offers many features that sets it apart from other WoT
MU*'s beyond its time period.
 
*Fully coded Tel'Aran'Rhiod
*A very responsive staff! Most @mails answered within a few days
 of reciept, all characters approved within 24 hours of submission.
*Numerous special slots, including male channeler dreadlords, dark
 students, and Ogier.
*Ambassadorships...help steer the course of the MUSH world and
 timeline through controlling your own mini-country.  Wheel and
 deal with the Tower and Cubiyari'Shain, the dominant Dark territory.
*IC status system for both Darkfriends and Aes Sedai
*Continous TPs!                                                         
 
                ----------------------------------------------- 

Mud         : Hexonyx
Code Base   : Circle
Telnet      : hexonyx.com 7777 [204.145.119.13]
WWW         : None
Description : 

   We are a 6th generation mud that is currently working
on our 7th generation.  While we are not actively hiring,
if you are an experienced coder/builder then feel free to
apply as good resources are always wanted.  We have three
distinct time lines running an underlying theme with access
to all three via special time portals hidden throughout the
mud.  We combine some of the best stock zones with many 
original ones to create a unique mudding experience that 
we hope all will enjoy.  Multi-classing is allowed and 
active questing is encouraged.  Vampires and werewolves
are a very active part of our mud. Equipment is aligned
but not level restricted.  COME! Have fun with us!
 
                ----------------------------------------------- 

Mud         : Hidden Grotto
Code Base   : [Circlemud] Modified
Telnet      : gmud.betterbox.net 4100 [209.83.132.87]
WWW         : http://gmud.betterbox.net/
Description : 

Welcome to the world of Palantonia

You are entering the interactive world of Palantonia with it's evolving
storyline and subplots. Roleplaying is encouraged and definitly rewarded as 
the world and its inhabitants continue to grow, merge, and succeed. The 12
hometowns are based upon 12 races(with alignments), 20 initial classes and
10 hero classes with over 200 skills and spells and new ones discovered all 
the time. The mud has an original a D&D and Forgotten Realm flavor which
makes it a facinating world to enter. Unique aspects of Palantonia is a
complex Inn system with classifieds, mounts, donation barrels, quests of
different types(adventurers for hire, help needed, NPC info on new zones), 
and rumors originating of great treasure. Limited PK zones mainly for dark 
races and those seeking greater rewards. 100 levels, 100 Hero levels, and 
Avatar levels with possible Immort for those selected and who have proven
themselves in deed and spirit. 
 
                ----------------------------------------------- 

Mud         : Hidden Realms
Code Base   : [Circlemud] Circle 3.0 bpl 16 Heavily Modified
Telnet      : e3000.dynip.com 2000
WWW         : http://e3000.dynip.com/
Description : 

   Hidden Realms is a great place to start your adventures.
It has a very friendly atmophere and we are really looking
to see what a player wants in a mud. We appriciate your
ideas and what we could change to make the mudding
experience more enjoyable.

   We currenly have a small playerbase and would like to 
increase it now that we are opening for beta. There are
many aditions that we have added to the original circlemud 
that you can't find anywhere else (at least to my knowlege).

   Come join the adventure, come join the fun, come find
Hidden Realms!

The Admin,
Russ Lohman
aka Mindwarper 
khsweb@idaho.tds.net
 
                ----------------------------------------------- 

Mud         : Hidden Worlds
Code Base   : Diku
Telnet      : hw.coloradocollege.edu 4000 [205.170.0.45]
WWW         : http://www.off-limit.com/hw/index.html
Description : 

   Out of the ruins of Old Thalos City emerged MERC's Midgaard, the 
center of the Hidden Worlds.  Its environs are inhabited by the creatures 
of fantasy and magic.
 
HW is based on Merc/Diku mud code and has been around since 1993.  If you
like the Merc system, then you will love us.  Some areas have been kept
from the original Merc world for players familiar with them. 
 
Our creation team is working to keep the good old Merc Diku feeling wit
new and custom areas.  If you are looking for a simple, fun mud with a
good social atmosphere, give HW a spin.  This isn't Circle, Envy, Merc II,
Rom, Rot, Smaug or other variants of Merc.  It's the way mudding used to
be.  And we like it like that. 
 
We support limited player killing, clans, quests, marriages, chaoses and
lots of hack and slash.  There are more adventures to enjoy than we
quickly describe, so come and experience them for yourself! 
 
Join us and journey through the Hidden Worlds of your imagination.
 
                ----------------------------------------------- 

Mud         : Highlands II
Code Base   : Merc 1
Telnet      : 24.18.132.198 9001
WWW         : http://people.ne.mediaone.net/fermilka/
Description : 

   Highlands is one of the longest running MU*s since 
the beginning of Diku. We are also one of the most 
stable running MUDs out there. With a pure hack and 
slash theme Highlands II has kept it's success with a 
friendly player atmosphere. We also are one of the 
first MUDs to offer such things as random item repop, 
and attribute meta. The future of Highlands is unending 
as we work towards Highlands III and an even bigger 
world, with details unrivaled by few MUDs.
 
                ----------------------------------------------- 

Mud         : Highlord
Code Base   : [Merc] 2.2
Telnet      : high3d.com 2000 [205.160.45.23]
WWW         : http://high3d.com/
Description : 

  Right now this mud is a stock MERC 2.2 mud. I'll
be modifying the game slowly as I get free time. Player
files will always be backed up before any major changes.
I plan on keeping this mud up for a long time. Please
come in and enjoy the game.
 
                ----------------------------------------------- 

Mud         : Hogwarts MOO
Code Base   : [MOO] MOO 1.8.1
Telnet      : dune.net 7500 [206.168.137.34]
WWW         : http://hogwarts.dune.net/
Description : 

 Hogwarts MOO is based on the Harry Potter series by the popular British
author J.K. Rowling.

 The theme is set roughly one hundred years before the first book; Voldemort
has not been born, and none of the characters from the books appear in our
world.

 Instead, players take the role of a boy or girl attemding Hogwarts. After
starting in the Leaky Cauldron Inn, new characters proceed to Diagon Alley,
purchase their equipment (after a stop at Gringotts), and head for the
train...

Once at Hogwarts, they are sorted into one of the Houses and begin their
magical education.

Current features:
 - Spell-casting system, with skill levels that increase with use.
 - Broomstick flight system, including Quidditch (requires VT100-enabled
client; see our web site).
 - Regular classes in magical subjects such as Divination, Charms, History of
Magic, Defense Against the Dark Arts, and more...
 - Wizarding monetary system with exchange rates.
 - Interactive books on various magical topics.
 - Many additional features, such as a potions system, common room passwords 
 
                ----------------------------------------------- 

Mud         : Hollow World
Code Base   : Circle MUD 3.0
Telnet      : mud.econnect.com.br 3007 [200.249.239.10]
WWW         : http://www.geocities.com/TimesSquare/Realm/1624/
Description : 

The Hollow World

The planet of the Known World is not a solid ball like our Earth is. In fact
it's hollow. A tiny sun hangs in the center of the hollow, and vast polar 
openings permit travel between the inner and outer worlds. The interior 
landscape is called the 'Hollow World', a place of acient mystery.

The polar openings leading into the Hollow World are so huge that their 
cruvature is very, very gradual. That, combined with the fact that these
regions are perpetually shrouded in fog, means that people can travelfrom the
outer world to the inner (or vice-versa) without being aware of it.

The interior sun sheds daylight at all times in the Hollow World; night never
falls, and creatures susceptible to sunlight ( such as vampires )  are rare
indeed.

The interior world has long been hidden from the outer world- the few 
outer-world explores who have found it have either died there, stayed there 
willingly, or returned without publicizing their discovery. To this day, the
existence of the Hollow World is not generally known in the outer world.
 
                ----------------------------------------------- 

Mud         : HoloMuck
Code Base   : mousemuck (daemonmuck derivative)
Telnet      : holo.rodents.montreal.qc.ca 5757 [132.206.78.1]
WWW         : http://home.intranet.org/~estin/holo
Description : 

   HoloMuck is a long-running muck running on a server derived from
daemonmuck source code, but heavily modified for the ease of use by the
average mu*er.  The muck began on February 11th, 1992, and has had a long,
stable career since then.  Holo is comprised of a central city, Tanstaafl,
whose theme is one of near future Earth.  Outside the borders of the city,
the theme loses hold,  and concepts such as medieval realms, fantasy lands,
regular space travel and other ideas hold sway.  The staff of Holo take
pride in the mu* environment they have created, and  make every attempt to
make the mu*ing experience a pleasant one.  For any more information on
HoloMuck, please come on line and request a character.  We hope to see 
you online soon!
 
                ----------------------------------------------- 

Mud         : HoloMUD
Code Base   : [Dikumud] We are a Modified Diku Mud
Telnet      : 205.204.255.42 7777
WWW         : None
Description : 

Ready for a real adventure?

Welcome to the world of Holomud.
Our philodohpy at Holomud is to make the game
fun, not tedious!  If regular quests, challenging
areas, remorting, enhanced clan systems and a constantly 
evolving world is what your looking for, then Holomud
is what your looking for.

If you're new to mudding don't worry.  Our experienced
friendly staff is more then willing to help you with
any questions.  Holomud also has many built in newbie
friendly features.  Free recall, no rent, no eatting and a 
complete set of help files are just a few of our many
features. Together we can turn even the greenest newbie
into a salty veteran.

I'm sure your ready to get playing and dive right into
one of our many Holosims. We are waiting to challenge
you, are you up for it?
 
                ----------------------------------------------- 

Mud         : HoloTrek
Code Base   : [ColdMud] Cold Genesis
Telnet      : holotrek.org 1701 [64.2.57.120]
WWW         : http://www.holotrek.org/
Description : 

   HoloTrek is a Star Trek-themed MUD on a timeline that
branched from the events of TNG/DS9 around the first
season of DS9.  Players may choose to join the United
Federation of Planets, the Klingon Empire, the Rihannsu
(Romulan) Empire, or Hellesport (a neutral trading station),
and experienced players may elect to forge out on their
own as an independant merchant, trader, missionary,
mercenary, etc.  This is a role-playing MUD, supported by
coded space, combat, skills, and economic systems.
 
                ----------------------------------------------- 

Mud         : The Holy Empire
Code Base   : [Rom] Rom2.4 heavily modified
Telnet      : theholyempire.betterbox.net 7700 [209.83.132.86]
WWW         : http://theholyempire.betterbox.net/
Description : 

   The Holy Empire is an enforced RP mud created to allow a realistic
roleplaying experience for the RP junky. The setting is modeled after the
myths of ancient RL myths. Here the most common mobs are real life mobs, and
giving the fictional mobs giving the player a feel of appreciation for the
dragons, minotaurs, and other monstorous creatures in the game.                 

At The Holy Empire we have a classless/guild system, enabling a character to
change guilds when they please. Guilds are played as jobs allowing players
to get paid by their guilds and becoming a big part of the rp experience.
Along the areas are completely original, most of the code is as well,
including a unique magic system, adding a refreshing change from the normal
mana or spell memorization systems.                                             

We pride ourselves on our helpful and friendly immstaff. Prefect for veteran
and newbie mudders alike. Our staff is very experienced and knowledgeable
providing a better expereince for our players.  We encourage you to come on
and enjoy the BEST roleplaying atmosphere a mud can offer.                      
 
                ----------------------------------------------- 

Mud         : Holy Mission
Code Base   : LpMud 0302@311
Telnet      : wildsau.idv.uni-linz.ac.at 2001 [140.78.40.25]
WWW         : http://holymission.20m.com/
Description : 

   The original Holy Mission MUD! The Mud that started back
in January 1991 is still alive and kicking, now at its new
location. Come by and visit some of your old friends, or
stop in and make some new ones.

   Holy Mission is rejuvenated, newbie friendly and awaiting
your presence. Please join us.
 
                ----------------------------------------------- 

Mud         : HolyQuest
Code Base   : [Circlemud] 3.0bpl17
Telnet      : holyquest.ods.org 25 [24.25.69.128]
WWW         : http://www.holyquest.org/
Description : 

Not very long ago, the elders of Israel went to King David at
Hebron. He made a compact with them before the Lord, and they
anointed David king over all the tribes of Israel, just as the
Lord had promised through Samuel.
 
Although the Israelites still have many enemies, David's
kingdom stretches from Kadesh and Tadmor in the north to
Sinai in the south. Hiram, king of Tyre, sent messegers to
David, along with cedar logs, stonemasons and carpenters to
build a cedar palace for David and his family. David's kingdom
has been highly exalted for the sake of all Israel.
 
The Ark of the Covenant has been brought to Jerusalem and
resides in a tent which David pitched for it. At Gibeon
the Levites present burnt offerings, morning and evening,
in accordance with everything written in the Law of the
Lord. Now, David wishes to build the temple for the Lord,
but alas, that task will pass to his son. David must prepare
the way for what is to come, by vanquishing Israel's enemies
and bringing peace and prosperity to the kingdom.
 
Come and join David and his mighty men in their HolyQuest.                   
 
                ----------------------------------------------- 

Mud         : Horizons
Code Base   : [Rom] Rom
Telnet      : VAKMIL.MFX.NET 6060 [207.5.183.5]
WWW         : http://offcentre.net/horizons/
Description : 

   Still in Beta testing, Horizons is a world full of
uncertainty and contrast. Innumerable political factions,
known and unknown, struggle to gain control in the loosely
organised states of the known lands, while dark forces lurk
just beyond the mountains. Our MUD boasts 8 diverse guilds,
each with unique yet intertwining storylines and histories.
It is a land full of magick (we currently are implementing
two different magick systems), a rich background, and
developing areas (right now there are three major cities
and approximately 4500 rooms). We strongly promote
roleplay, though it is not enforced; you are not required
to join a guild and we provide for non-guilded roleplay.

We would like visitors to keep in mind that this MUD, which
has been in development for over a year, is still in Beta
testing as we perfect our code and further develop the
original world we offer here. Constructive criticism is
always welcome, and with over 20 IMMs on staff, there will
always be someone around to help you out. So please come
along and dive in to our world and find out what lies just
beyond the Horizons.
 
                ----------------------------------------------- 

Mud         : HorseWorld Mush
Code Base   : [MUSH] 2.2.5
Telnet      : pern.firstlight.net 3434 [216.70.168.6]
WWW         : http://www.altpet.net/vrpet/horseworld/
Description : 

HorseWorld - The Equestrian Mush

What is HorseWorld? It's a VR equestrian and stable game played in realtime. 
Set in an alternate Earth scenario, HorseWorld offers players the chance to own 
a stable and have horses of their own plus allowing you to interact with 
others directly instead of though e-mail. With a lunar calendar and 13 months 
in a year, and some wacky pun names, HorseWorld has a lot to offer. From horse 
racing to show jumping, there's plenty of jobs available from the groom to a 
famous racehorse to a fully certified vet. We even have a randomly code 
system that simulates the anticipation and thrill of real life horse breeding, 
which means you can breed the horses you buy and sell their foals! So if 
you've been yearning to try a new MUSH or even start to enjoy the MUSH 
experience for the first time, come check us out at:
216.70.168.6 3434 or pern.firstlight.net 3434
 
                ----------------------------------------------- 

Mud         : Hrielith
Code Base   : [Mordor] Hyperbolically re-engineered
Telnet      : organelle.org 4045 [209.76.109.186]
WWW         : http://www.organelle.org/hrielith.html
Description : 

Hrielith is an original, literate multi-user-text-environment
where people can find support for mature, playful and creative
roleplaying. Our goal is to provide a very novel feature set
coupled with a rich environment that rewards creativity, innovative
play, role-playing and teamwork. Our world is all-original, and 
lovingly handcrafted.

Players are the most valued resource, rather than an afterthought.
If your're -seriously- interested in something unique, come have
a peek. We are small, and growing, but have no plans to become
megalithic - rather we hope to create an intimate, friendly, supportive
community of 50 or 60 people who play and contribute regularly. 
We are however, still a young  project  - and evolving.

We welcome anyone who might be interested in joining our project,
as players, builders, coders, testers or support staff. Feel free to
contact us online  or join us! Masonic Handshake optional.
 
                ----------------------------------------------- 

Mud         : HSpace: Hidden Danger
Code Base   : [MUSH] PennMUSH v1.7.3+HSpace v4.x
Telnet      : mercury.planetmud.com 5000 [206.245.140.190]
WWW         : http://www.hspace.f2s.com/
Description : 

 The year is 2934, during an exploration mission the 
Terran Alliance Cruiser the TAS October escorted by a 
squadron of 150 fighters moves through a newly built 
jump gate, upon jumping there is an alien force waiting
there for them. They attempt to open communications but 
there is no response, they are fired upon and engage the 
alien force, who call themself the Derathu Empire. 21 hours 
later, both sides are ravaged, 20 escape pods and 15 
fighters return to report to the Terran Alliance council. 
War is officially declared soon afterward. 
It is now a year later, the Derathu Empire and the 
Terran Alliance are still at war. Neither side giving in, 
nor falling back. Both sides desperately looking for the 
edge that will let them destroy the other side and claim 
total and complete victory. Which side will win? 

That is up to the players, in a roleplayed environment 
the battle between the two factions decides the lives of 
billions of people, will you join to assist either side? 

HSpace: Hidden Danger Staff

(Note: This MUSH is also the testing grounds for the HSpace 
space system)
 
                ----------------------------------------------- 

Mud         : The Hunters Network
Code Base   : [SWR] Heavily Modified SWR
Telnet      : hunterz.genesismuds.com 8000 [169.207.182.235]
WWW         : http://hunters-network.hypermart.net/
Description : 

  Well the heavy mods to the code are complete. And here is what
they consist of. Ships...tired of waiting for the imms to build
your ships? Well guess what? You build your own using the
designship command. They can be a bit expensive if you go
crazy, but at least there is no waiting for the imms 'to get
around to it'
 
Mobs, tired of killing the same old mobs getting the same
old experience?  Tired of killing the same half dozen ships
to level in space combat? We thought so, so now the mud
randomly generates mob clans. What does this mean? It
means that these mobs climb into starfighters, run amock through
the spacelanes randomly attacking ships, land on planets
and randomly start killing off your citizens, lowering your
pop support. Your job is to make your starsystems safe.
This can be a daunting task as some of our current players
have found.                                                                     
 
                ----------------------------------------------- 

Mud         : Hyperborea
Code Base   : LP
Telnet      : hyperborea.net 2000 [137.56.37.124]
WWW         : http://www.hyperborea.net/
Description : 

   Come try Hyperborea, where you can slay a dragon, or be one. Try being 
a clown.  Sit above the pub and tell stories or listen to someone tell one. 
Kiss a frog, assassinate a prince, have a beer and throw some darts in the
pub, play versions of your favorite board games in the library.

Hyperborea is a modified LP mud.  Some of its features include:
6 unique guilds, more opening soon, 16 unique quests and 7  old favorites.
No quests required to advance!  Many unique areas, plus some old familiar 
castles.  We strive to provide a friendly, bug and typo free playing 
environment. We have Profezzorn's shell! Dead Parrots! Paintball! We hope 
to one day have Set's ASCII melon! Color is coming soon!

Say Otto sent you to receive a complimentary golden amulet!

If you do not like our mud, the ginsu knife is yours to keep.
 
                ----------------------------------------------- 

Mud         : Hysteria
Code Base   : [Aber] Aber/Diku/Rom Hybrid
Telnet      : hysteria.mudservices.com 6715 [206.245.165.138]
WWW         : http://www.mephie.net/hysteria/ (Under Construction)
Description : 

  Hysteria is one of a kind, hardcore, kill or be killed
(should you choose to be a PKer), intelligence based
Roleplay scenario.  It is one of only 2 MUDs on the entire
internet to have an international forum dedicated to it on
CompuServe.  Hysteria has made The Mud Journal's Top Ten
lists for 'Best player-killing MUD' and 'Best Roleplay MUD'
many times.  Hysteria's club on Yahoo! has been rated among
the Top Ten for it's category, 'MUDs, MUSHes, and MOOs'.

  That's not enough to convince you?

  Come login, try the Hysteria yourself...  There are
dozens of people waiting to help you, the Hysteria newbie,
get started.  We actually ARE newbie friendly.

  Still not enough?

  What if I were to tell you all first time players receive
a special reward?  Your choice of 500k gold, 20 free
levels, or a piece of ImmEQ...  That enough?  Thought so...

  Tired of all the stock MUDs that are only there for the
owners ego?  Come visit a MUD that expresses what's RIGHT
with mudding in this day...  We await you.
 

o=======================================================================o
                        Muds Beginning With: I
o=======================================================================o


Mud         : Icesus
Code Base   : [LP] Icelib
Telnet      : icesus.org 23 [130.234.16.22]
WWW         : http://www.icesus.org/Icesus/
Description : 

  Icesus is set upon the planet Aegic, a planet created 
long ago by a clash of the elemental planes. As a result of
battles between the elemental Gods, the planet was recently
covered completely in ice, except for the valley of Icesus.
Having recovered from the shock and starting to rebuild
cities and nations, the races of Icesus have already
had one major war. Prepare to enter the changing and
rapidly growing world of Icesus.

Icesus is an LPMud. Our staff is small but dedicated, and
we welcome skilled builders and coders who want to
help us build an original world, and players who want to
experience it. Currently there are 20 races and 5 main
guilds available, with original spell- and combatsystem.

Check out the homepage for more information.
 
                ----------------------------------------------- 

Mud         : IcewindMUD
Code Base   : [LP] MudOS
Telnet      : icewindmud.org 2021 [195.30.94.36]
WWW         : http://www.icewindmud.org/
Description : 

  Once upon a time there was a luxuriant world with many cities and the 
people were happy. This world was ruled by a generous king who was kind
to all of his people. But amidst the dark corridors of the king's castle evil 
lurked. The king's magician had vicious plans to take over and rule with 
darkness at his side.. he opened a portal to the underworld.  An army of 
dark minions swirled out thrue the portal and into the peaceful kingdom. 
But the dark forces were treacherous and betrayed the magician.

  The dark forces swiftly overthrew the kingdom, many people were killed
and tortured. People fled and sought shelter, they gathered in small tribes 
and soon found that the only place where they could be safe from these evil 
forces was underground. They started building underground complexes, 
magically hiding the entrances from the dreaded army above..

  Evil ruled the surface for many, many years. Man lost count of how long
they had been underground and the surface was soon but a legend of old
times. But as time went by and evil ravaged the surface, the climate started
to change.The surface started to become a dark and desolate place, 
haunted by cold winds. Evil slowly retreated and eventually light came back 
to the kingdom. But the climate never changed back and the kingdom will 
never be the same again. With the return of light man began to open their 
well-covered hatches from below and take a glimpse of the outside world. 
Seeing little danger, young and brave adventurers soon started to explore 
the surroundings. You are one of those adventurers and it is your task to 
give Bards of the future something to sing heroic songs about around 
campfires once again. 

But beware, evil is still out there.....   
 
                ----------------------------------------------- 

Mud         : Iconoclast
Code Base   : [Circlemud] Circle 3.0 (Heavily Customized)
Telnet      : 204.91.17.37  7777
WWW         : http://www.iconoclast.org/
Description : 

Iconoclast is a retroactive Alpha stage Circle 3.0 derivative that meshes 
the Cyberpunk and Gothic genres into a MUD/MUSH amalgam. The world is
definitely NOT Alpha-stage, consisting of over 6 thousand all-original
rooms; however, the code is in a state of flux, and some things are
disabled in the meantime - hence, the 'Alpha' warning.

Iconoclast is set at the dawn of the 22nd Century, and is based around the
people and events associated with the free city of New Aurora. Genetic
alteration, cybernetic enhancements, neural interfaces, excessive
violence, corporate control, rampant gang and cult activity and a
worldwide Matrix are accepted as the norm. The Iconoclast world itself is 
100% original, and designed to be realistic without being detrimental to 
play. The focus is on quality, not quantity.

Combat is currently disabled to allow for the development of a more robust 
role-playing based game engine. In the interim, players are encouraged to 
conduct their own self-directed role-playing sessions using the existing 
codebase.

If you are not interested in role-playing you will not enjoy this MUD.
 
                ----------------------------------------------- 

Mud         : Ierne Island
Code Base   : MUSH
Telnet      : ierne.spundreams.net 4444 [38.178.241.1]
WWW         : http://www.spundreams.net/ii/
Description : 

   Ierne Island is a post AtWoP/AIVAS canon MUSH set in the final interval. 
Although thread is never going to fall again, people don't realise the fact 
and are struggling to repopulate the Weyrs as well as prepare craft and hold 
for fall. The game is set on an Island populated after the last pass, with a 
Landing-like Hall, a major Hold, and a brand new Weyr all within walking 
distance of one another.  The three will be working closely together, and we 
have some ideas up our sleeves for how riders will earn their keep once 
people figure out that the pass isn't happening. If you're interested in seeing 
how we plan to pull this off, check us out.  Note that Ierne Island has 
undergone some drastic changes from the original.  The character creation 
rules have been loosened slightly, and players are no longer required to 
email applications or to reveal alts.  We do still require new players to be 
familiar not only with the books, but also with roleplaying in an online
multi-player simulation of Pern, be it MOO, MUSE, MUSH, or some other flavor 
of MUD.  II has Anne McCaffrey's permission to run as per 'news anne' on the 
game.
 
                ----------------------------------------------- 

Mud         : Ignorant Bliss
Code Base   : [GodWars] IB 0.0.1
Telnet      : ods.org 11050 [64.50.162.3]
WWW         : http://ignorantbliss.homestead.com
Description : 

    Not quite open yet.  Working on a new system.  You pick
a class, gain powers just like you do in a normal godwars
mud, join a profession, which would be comparable to a
class in most godwars muds.  We're just starting out, but
when it is all put together it should be an experience that
will draw players of all genre of muds.  Keep an eye out for
the future of Ignorant Bliss.
                         Cirin
 
                ----------------------------------------------- 

Mud         : IgorMud
Code Base   : [LP] DGD
Telnet      : igormud.org 1701 [194.213.74.204]
WWW         : http://www.igormud.org:1703/
Description : 

   Igor is one of the oldest muds around and has withstood
the test of time.  Traditionally, the strongest emphasis
has been on social aspects; Igor offers customizable private
rooms and a wide variety of autoloading toys in the name
of creativity and fun.  Igor currently features five guilds
and a unlimited advancement system.  At higher levels,
players have the opportunity to build their own castles
and enjoy other hallmarks of their status.  Thousands of
users have enjoyed Igor over the years -- why not be next?
 
                ----------------------------------------------- 

Mud         : Illusia: Quest for the Eternals
Code Base   : Custom/Graphical
Telnet      : Use Homepage
WWW         : http://www.illusia.com/
Description : 

   Illusia is a multiplayer graphical world that will redefine your idea of 
gaming on the Internet.  With incredible 3D areas to explore and hundreds
of characters, both computer and player-controlled, to interact with, Illusia:
Quest for the Eternals at last brings true commercial-quality computer gaming 
to the Internet.  Visit our home page today for the latest information!
 
                ----------------------------------------------- 

Mud         : IllusionMUD
Code Base   : [Circlemud] IllusionMUD II
Telnet      : q.dyndns.org 4000
WWW         : http://q.dyndns.org/~mud/
Description : 

  IllusionMUD is based on the DragonLance theme and boasts a variety
of race options.  Our code is a heavily modified CIrcleMUD base and
spells are based on the 'slot' system, much like what you'd find on 
the SSI/TSR games.  We're in search of writers (we have OLC) to expand
the IllusionMUD world.

IllusionMUD started a long time ago as CMU MUD and has been on and
off since its initial opening.   Here's to a new site and a new (re) 
start!! Hope to see you all here!
 
                ----------------------------------------------- 

Mud         : Illusions of the Mind
Code Base   : [Rom] Rom 2.4 with a twist
Telnet      : tibernas.com 9001 [63.202.41.246]
WWW         : http://www.tibernas.com/
Description : 

   All new classes system.  Challenging for the experienced
mudder and easy enough for the newbie.  This code is unlike
other classless systems, however, you cannot be a acid 
blasting, bashing, healing character. We pride ourselves on 
balance and fairness.  We have added 6 new areas in the 
past 3 months and plan to have another 25 areas in the next
3 months, doubling our size.

   In this world of Tibernas, we have elves, orcs, dwarves,
humans, serdaen (huge flyers) and cresnars (lizard-like 
humanoids), half-ogre, half-elves and more. Come be a mage,
druid, warrior, paladin, bard, necromancer, cleric, thief,
or barbarian.  Playerkilling is restricted to a 6 level
limit that is player enforced by the society of [JUSTICE].
We are very newbie friendly. P.S. If you are new to muds
ask a [SAGE] member for advice..they can be very helpful.

    Watch out for the shifters!  Come, enjoy yourself and 
remember, this is all an Illusion!

NOTE:  Some public sites need prior approval (AoL, cable 
modems, etc)
 
                ----------------------------------------------- 

Mud         : ImagicaMUD
Code Base   : [Circlemud] Circle
Telnet      : imagica.net 4000 [195.99.38.115]
WWW         : http://www.imagica.net/
Description : 

   ImagicaMUD is a cool mud with multiple races, multiple
classes and we have multiple hometowns (more coming).
Imagica is based on fantasy with some humor. You can
talk to monsters, some of them even talk back or ask you
to participate in one of the automated quests. Move around
the world on horses or by stage-coach which go from town
to town. Join one of the clans, buy your own house or
explore the world. Note: We are 100% midgaard free!!!
We are continuesly updating our world and code, so it's
never boring. Use some of the many skills and spells to
fight the monsters and gather equipment. Solve one of the
many puzzles by some levers, pull some chains and turn some
dials. This way gain access to many undiscovered parts of
Imagica. Try our homepage at http://www.imagica.net,
including a small tutorial how to start mudding.

We'll see you soon at the Imagica!!!
The Implementation Team,
Hero, Aragorn, Mender and Venice.
telnet://imagica.net 4000
 
                ----------------------------------------------- 

Mud         : Immortal Wars of Annwn
Code Base   : [GodWars] Dystopia 1.01 Heavily Modified
Telnet      : bb2.betterbox.net 1975 [209.83.132.67]
WWW         : None
Description : 

  We are still a very young mud, but we hope you stop by, and
give us a try. We hope that you will put up with the fact 
that we are new. Our MUD is based on Mages, Vampires, Werewolves. 
That sort of things. We are a pure PK mud, so any PK goes. We will
be doing alot of changing and fixing for the better, so please put 
up with our chages.
 
                ----------------------------------------------- 

Mud         : The Imperial Charter
Code Base   : [SWR] Heavily Modified SWR-1.0
Telnet      : charter.2mud.net 6699 [208.28.187.177]
WWW         : http://users.bergen.org/~yanzha/
Description : 

    The Imperial Charter is a heavily modified SWR-1.0 MUD
that was started in July 2000.  It is a fairly new MUD but 
there have been various code changes such as the ability to 
sit on furniture, marriage, and the ability to choose 
personal traits like hair color and eye color when creating
a character.  We have scrapped almost all the stock areas 
except for limbo, the omni complex, space, coruscant, and 
the cloning facilities so we could build more areas that 
are suitable for the time frame, the beginning of A New 
Hope.  We are currently accepting any builders that are 
willing to build and have an interest in Star Wars and 
MUDding in general.  New IMMs are welcome too, we are very 
patient and will train you to build.  Players will also be 
accepted however, discouraged since there are only a few 
funtioning areas so far.  Once there are enough areas up 
and running, the MUD will be completely RP enforced and 
hopefully one of the most original MUDs out there.
 
                ----------------------------------------------- 

Mud         : Imperial Dune
Code Base   : [Custom] ROM derivitive
Telnet      : dune.crodo.com 4666 [63.202.41.23]
WWW         : http://dune.crodo.com/
Description : 

Imperial Dune is a brand new mud based off of Frank Herberts Dune series.
It's codebase is based off of ROM, but is changed quite a bit. We are
currently desperate for builders with Dune experience. E-mail
arrakis@dune.crodo.com or talk to an imp to apply.                             
 
                ----------------------------------------------- 

Mud         : Imperial Expansion
Code Base   : [LP] TMI-2(Heavily Modified)
Telnet      : 208.181.25.133 4000
WWW         : http://connect.to/imperial/
Description : 

Imperial Expansion is a SciFi LPmud, completely original,
with stunningly large areas on different planets and a vast
3D vector-based space. Each area offers a wide variety
of quests, original items and mobs, and Roleplay oppourtunities.
We try to disencourage hack&slay and emphasize team play
and IC-behaviour. The non-level skill-web system provides
maximum customization for your character.

Imperial Expansion is currently under extensive
construction, for mudlib changes, and area additions. If
you have a background in LPmud coding, specifically with TMI or
Nightmare distributions, please drop by and introduce yourself
to one of the coders. We will consider new coders on a
case-by-case basis.

Beta play-testing should start in May 2000.
 
                ----------------------------------------------- 

Mud         : Imperial Gizmo DikuMud
Code Base   : [Dikumud] Heavily Modified, type of mud is custom
Telnet      : gizmo.camalott.com 6969 [208.203.140.6]
WWW         : http://merlin.camalott.com/~gizmo
Description : 

    Gizmo is derived from Diku Code. Its been heavily modified and changed 
to meet the needs of the players. Some of the things Gizmo has to offer is:

 .oOo. Extensive Player Base, there is always someone logged on. :)
 .oOo. Multi-Playing up to a maximum of 4 characters.
 .oOo. SOLO Character Benefits.
 .oOo. Meta of Stats (STR/INT/WIS/DEX/CON Hps, Mana, Moves and Age)
 .oOo. 10 differant classes to choose from.
 .oOo. Friendly players and Immortals.
 .oOo. Clan Housing System
 .oOo. Special Rengeration Rooms
 .oOo. 180+ Zones, with new ones being added all the time
 .oOo. Special Procedure Code (Makes things exciting!)
 .oOo. Arena for PKing without worry of stat loss.
 .oOo. 50 Mortal levels, 10 Immortal levels
 .oOo. ANSI Color, highly configurable, use in titles, and all means of 
       communication.
 .oOo. Quests run by Immortals, and Quests within the areas.
 .oOo. Very stable environment, with new code added all the time.
 .oOo. Player's data modified all the time, allowing more possibilities 
       for game play. (no loss of players).
 
                ----------------------------------------------- 

Mud         : Imperial v.3
Code Base   : Highly modified Diku
Telnet      : Mandrake.cs.hut.fi 6969 [130.233.40.66]
WWW         : http://mandrake.cs.hut.fi/
Description : 

   Completely revised, Imperial has transformed into a world of continents, 
oceans and islands reaching its third incarnation, Imperial version III. 
Imperial has been online for over 5 years and is one of the most stable and 
diverse MUD's in the world, with over 125 original areas to explore and 
three huge original cities. Players work together to progress up to level 
50, through 8 races and 4 base classes that branch off into 12 finishing 
classes, having a choice to become an immortal and help run the mud, or 
begin to work on honor ranks.  There are ten honor ranks and they provide 
long-term playability for the serious player taking up to one year to reach 
the final rank of Emperor.

Imperial has excellent newbie areas and an extensive help-file system for 
new players, while helpful immortals and ranked players take new players 
under their wing.  Imperial has a meta system to improve your charaters 
statistics and an auction system to find just the right gear for him or her. 
Dragons are often seen in the air above the capital city of Kial-Qwyn. 
Sometimes these are the famous Emperors and Emperesses returning from a hard 
campaign, but sometimes it might be a marauding dragon from the near by 
dragon's lairs. If danger, fame, fortune might be your calling then come and 
join us.  Become part of the history that is Imperial. 
 
                ----------------------------------------------- 

Mud         : Imperium
Code Base   : [Dikumud] Diku (Modified)
Telnet      : imperium.mudservices.com 9000 [206.245.158.223]
WWW         : None
Description : 

 Imperium is a mud offering a variety of classes and races, each with a unique
set of abilities in a huge, all-original world.   A multi-continental world
which is still expanding, even after years of growth.
 
 Imperium uses a zone docking system to allow fast travel with minimum lag.
The zones are all unique, featuring many different themes, some new, some
recognizable.  There are always places to adventure.
 
 Geared towards both roleplaying and combat, pking is allowed within certain
restrictions.  Multiple characters are allowed, up to two online at a time.
 
 Imperium's features include increased AI for mobs, multiple coin types, spell
components, a unique introduction system, a wide variety of classes and unique
spells, and huge travelling terrain with inns scattered throughout the
continents.
 
 The Imms are both helpful and professional, having had many years of both
roleplaying and MUD experience.                                                 
 
                ----------------------------------------------- 

Mud         : In Excelsis
Code Base   : [MUSH] TinyMUSH3.0b19
Telnet      : dale.limitless.org 8888 [206.63.100.51]
WWW         : None
Description : 

     In Excelsis is, at its core, a fantasy game set in 
Heaven 1200 years after the Crusades. The Silver City is as
grand a fantasy Kingdom as any in legend or fiction, and
just as wrought with intrigue, treachery and peril.

     We are a game about hope as well as fear, love as well 
as hatred, and faith as well as doubt. We are striving for
a game where statistics and power are secondary and telling
a great story comes before all else. Some of your
characters will succeed, some will fail, but in the end,
all will have 'won' by telling great stories.

     We want a game where there are politics, intrigue,
conflict, romance, danger, adventure, and, depending on
where things go... maybe even war. The Silver City is
filled with suspicion and conflict, skirmishes between
Angels and struggles between Choirs. God has stopped
responding, and it's been 1200 years. The natives are
growing restless. The throne is vacant. Are you loyal
to its missing occupant, or do you think you have what it
takes to be the next King of Heaven?               
 
                ----------------------------------------------- 

Mud         : Indestructible Worlds
Code Base   : [ROM] Heavily modified for quick in-game read ability
Telnet      : xbox.org 8000 [63.68.131.39]
WWW         : http://www.angelfire.com/mt2/iworlds/
Description : 

Indestructible World's is designed to be the most newbie friendly mud in the
world.  Using Ansi colors to accent important parts to pay attention to even
a first-timer can quickly grasp where they are, what they are doing, and what
needs to be done.  It has been in development for 2 years now and is heavily
modified to be easy to understand and use for starting out.  At higher
levels we offer new and exciting things to keep the game interested for
players of all skill levels. stop by and take a look, bring your friends
along because we want you to be social and have fun while you are out 
killing all of the monsters of the realm.  We have Thousands of
levels to go through with 14 races and 7 classes and quests offered weekly
with major quests held monthly, this mud will stay entertaining for 
years to come.
 
                ----------------------------------------------- 

Mud         : Infernal Life
Code Base   : [Rom] Based on Anatolia with a lot of new Features
Telnet      : tassadar.physics.auth.gr 6001 [155.207.123.25]
WWW         : None
Description : 

Infernal Life is mud based on Anatolia.
We offer :
-18 unique races and 12 classes.
-8 cabals with their own special skills & spells.
-Religion system.
-Fully automated quest system.
-Morgue room for corpse retrieval.
-New practicing system.
-Many enhancements added daily.
-Friendly immortals

Infernal Life is a try to make the best and most realistic
mud ever. We are looking forward to hearing your ideas and 
comments.
 
                ----------------------------------------------- 

Mud         : Inferno
Code Base   : Jdirt 1.1
Telnet      : inferno.mudsrus.com 9999 [209.123.14.3]
WWW         : http://inferno.mudsrus.com/
Description : 

   Journey back in time to a land where Dragons rule the land, 
Evil Magicians lurk in mystical castles and powerful rulers
feed off of the hearts of the helpless.  Journey deep into 
the dark tunnels of this mystical land and unlock the 
powers held within and rise to immortality.  Travel within 
the great World of Inferno to learn new magical spells, 
fight goblins, pirates and evil beasts.  Your ability to 
conquer these creatures will aid in increasing your 
strength.  

The World of Inferno is continually growing and being 
updated with new ideas, spells, villages and quests.  There
are so many reasons to come explore Inferno, ranging from a
warm, friendly atmosphere to areas of restricted player-killing.  

Has your curiosity been peaked?  You can only experience 
this adventure at Inferno, why don't you check it out for
yourself.  We hope to see you soon!
 
                ----------------------------------------------- 

Mud         : Infinite Frontiers TrekMUX
Code Base   : TinyMUX
Telnet      : llamas.org 7011 [192.154.94.40]
WWW         : http://www.llamas.org/if/
Description : 

   Inifinite Frontiers is a new TrekMUX starting up designed to give users 
the simplicty of older systems like TNG TrekMUSE, but the features and
ehancements of ATS and beyond. Focusing on RP, but with a very elaborate
space system designed to keep people occupied, Infinite Frontiers picks up
the Star Trek timeline right before the Dominion War. Players can choose to
play characters from either the United Federation of Planets, Klingon
Empire, Romulan Empire, Cardassian Union, Ferengi Alliance, or League of
Independent Worlds (a unique Independent empire unlike any others in a
Trekworld). Currently we are soliciting players to setup an IC character to
fill large uper-rank gaps and help with space and systems testing. Although
we are officially in a test stage, IC RP and interaction is encouraged
during this period.
 
                ----------------------------------------------- 

Mud         : Infinite Planes
Code Base   : Circle
Telnet      : 38.208.159.4 4545
WWW         : None
Description : 

   Infinite Planes is a heavily modified Circle mud that has been in 
development for over four years now.  We are very stable, and we have many
unique areas written specifically for IP.  We offer an enriched playing
atmosphere with a wide array of puzzles and secrets hidden in the world
and intelligent critters roaming about the realm.  We have immortal-run
religions, clans, an extensive set of balanced classes and races, and over 
five hundred different spells and skills.  Other features include: mounts 
(flying and traditional), mounted combat, ranged weapons and spells, 
mobs who use ranged weapons and spells (of course), dragging injured 
comrades out of harm's way, ships which travel across the seas, immortal 
run quests (typically about twice/week), vampires + werewolves, player 
and clan houses, concealing of items for later use, digging through 
caved-in exits, potion brewing, descriptions where the text seen depends 
on the observer, and a challenging virtual world where the largest 
creatures are simply impossible to kill without a well-prepared, well-tuned
group.  If you are looking for a relaxed yet engaging playing environment, 
then Infinite Planes may be for you.  We invite you to come take a look.  
 
                ----------------------------------------------- 

Mud         : The Infinite Point
Code Base   : ROT 1.4 Heavily Modified
Telnet      : mud.the-infinite.org 6000 [208.21.240.21]
WWW         : http://www.the-infinite.org/
Description : 

   The Infinite Point is a mud for those who wish to roleplay. We are 
in constant change to make roleplaying a more pleasurable experience.
Areas are constantly being changed, just like in the real world, things
constantly change. New places appear, other places disappear.

We have about 20 races and 7 classes, and guilds are created as we speak.
Much of the original code was modified to enhance the roleplaying experience,
we are probably the heaviest modified non-stock RoT based mud in existance.

Our IMMs are dedicated to making MUDing as enjoyable an experience as possible,
and of course to make sure the game stays running. The staff takes pride in
quality and pleased players.

A few of the unique features include (but are not limited to):

* Vehicles - Buy a ship and be your own captain.
* Advanced environmental AI - The mud reacts to your doings.
* Talking mobs - Have a conversation with Fitz while you shop for food.
* Unique character creation - Don't just choose skills/spells - add an 
  advantage or two.
 
                ----------------------------------------------- 

Mud         : Infinite Twilight
Code Base   : [LP] Twilight v1.0, MudOS v22.1b23
Telnet      : twilight.betterbox.net 5500 [209.83.132.84]
WWW         : http://twilight.betterbox.net/
Description : 

  Infinite Twilight is an LPmud depicting a land torn by 
war and strife, where battle is a part of life and wars
are a common occurance. These war-torn lands are the 
result of a constant power struggle between hordes of 
dark beings and intrepid heroes of the light. Ask 
yourself, hearty adventurer, do you walk the path of 
the righteous, or do you seek power through darkness? 

This mud isn't yet open, however, if you wish to help 
build or code a new world, or just have fresh, innovative
ideas that you would like to see implemented on a 
mud, please feel free to login and take a look around.
 
                ----------------------------------------------- 

Mud         : Infinity
Code Base   : [Aber] Heavily modified Dirt 3.1
Telnet      : matrix.cxi.cx 6715 [208.138.115.103]
WWW         : None
Description : 

  Infinity, originated by Guile and Hastur in 1993, 
has been through many incarnations in the last 4 years.
Elezar and TrevorKane are pleased to invite you back
(if you have a character there), or to come see us
(if you didn't have the chance to before) to a friendly,
challenging ABER which is still evolving.

We have a vast Wiz-Zone (276 rooms and counting) in which
players are encouraged to roam, (and some Quests start in there),
unique Quests with fluid Immortality permitting advancement in
Wiz-Levels, no PK, and a simple policy which boils down to
"if you wouldn't like it done to you, don't do it."
 
                ----------------------------------------------- 

Mud         : Infinity LPMud
Code Base   : LPMud
Telnet      : infinitymud.com 4242 [208.237.226.12]
WWW         : http://infinitymud.com/
Description : 

   Prepare to immerse yourself in a land between times and
dimensions, an LPMud based on a city that allows entry 
into any number of timelines.  Infinity LPMud provides
willing adventurers and questseekers with a venue of
original ideas, mindboggling quests, and bloodcurdling 
beasts, spinning into realms of power, magic, and 
technology.
 
                ----------------------------------------------- 

Mud         : Inner Circle
Code Base   : ROT/ROM
Telnet      : innercircle.mudservices.com 6500 [206.245.165.98]
WWW         : http://www.innercircle.mudservices.com/
Description : 

Inner Circle has finished play testing and is now open for business.

Features: 201 mortal levels with remort.  12 classes, 19
races, OLC, autoauction, mobprograms, autoquest, frequent
Imm run quests, player startable no loss pk arena, racial
languages, set recall to different places on the mud,
push/drag, junk, and other assorted bells and whistles.

No restrictions on multiplaying.  No level restrictions on
equipment.  All weapons and armor over level 40 are player
created and customized.

Coming in the future:

The world will be dynamic. Players and npc's will struggle
for control of the worlds limited resources.  NPC's will
breed vs repopping, and will wander the world vs staying in
one area.  Old cities will be destroyed in these battles
and new ones will be built by players.
 
                ----------------------------------------------- 

Mud         : The Inquisition
Code Base   : [Rom] Modified - Classless, IRP
Telnet      : theinquisition.net 5000 [198.94.137.24]
WWW         : http://www.theinquisition.net/
Description : 

  The Inquisition is an Intensive RolePlaying (IRP) MUD.
If you're into RP, and looking for an all-original place to
call home, stop by and check us out.  Among our features:

*Unique Stat Model - players are not cookie-cutters of one
 another.  Each stat has 100 points, and the players will
 max out somewhere between their starting stat and 100.
*RPXP Code - earn experience for roleplay
*Teaching - learn skills and spells from other players
*Movement - is passed to an event handler.  Players move
 faster and slower than you depending upon their stats and
 encumbrance.  It takes TIME to move around the land.
*All original areas - custom written for the Inquisition.
*Original storyline - again, written solely for this MUD.
*Player run justice system - do the time for the crime - if
 they can catch you.
*MAGIC - is feared, and impressive.  Apply to become a mage,
 and revel in being hunted and shunned.
*Persistant time - 1600% slower than stock MUDs.  One MUD
 day is 9.6 hours of RL time.
 
                ----------------------------------------------- 

Mud         : Insanity To Infinity (I:I)
Code Base   : [Rom] 
Telnet      : kyndig.com 1234 [216.166.223.178]
WWW         : None
Description : 

    What is Insanity To Infinity (I:I)?

The goal behind I:I is to provide a place where people may come
and play within the classic combat system and areas provided by the
creators of Diku, Merc, and ROM, and released in the ROM distributions.

New features and improvements are constantly being added, even if
slowly, with the primary goal being increased playability and eye
candy for the hack-n-slashers. The more social-oriented players aren't
to be left out, however, as we shall soon have a nice area just for the
chatters, with arcade games, board games, trivia, and other fun stuff.

Come give us a shot, and if there's something you'd like to see
coded up which isn't there, just say so, and chances are it will
be implemented. :)
 
                ----------------------------------------------- 

Mud         : Insomnia MUD
Code Base   : MudOS on Nightmare 3.3.1
Telnet      : insomnia-mud.com 4000 [158.43.128.121]
WWW         : http://www.insomnia-mud.com/
Description : 

   Insomnia MUD is a popular UK based MUD, with a good UK and
american link and a broad cross-section of players.

Two years of radical code development and a hard-working team
has made the MUD reach a very stable, well balanced, and highly
enjoyable state of play.

With little or no lag from the UK, and mainly lag-free connections
from most of the States, this site has proved a winning feature
in our development.

A radically re-built codebase, and a sparkling presentation
have made the MUD very popular, very sociable and great
fun to play!

Come visit us!

Classes include:
Clerics, Druids, Fighters, Mages, Ninjas, Rogues, Templars and Witches.
Comming very soon are Bards.
 
                ----------------------------------------------- 

Mud         : Into the Myths
Code Base   : [Rom] GreekMUD(ROM Deriative)
Telnet      : thewolvesden.net 8200 [24.68.194.11]
WWW         : http://www.thewolvesden.net/turnings/
Description : 

  Into the Myths is a MUD based on ancient Greek Mythology.
We are striving hard to bring you cutting edge code pleasure,
with an attempt to mix it with original RP. We offer a full
RpXp system, as well as a complex guild and clan system.
We are always hiring builders and coders, so if your interested
in working or playing in a nice enviroment MUD, drop us a
line.
 
                ----------------------------------------------- 

Mud         : Intrepid
Code Base   : Circlemud/diku
Telnet      : isumataq.eskimo.com 8400 [204.122.16.31]
WWW         : http://24.4.165.94/intrepid/
Description : 

IntrepidMUD Features:

* 80 mortal levels and 8 immortal levels
* 7 unrestricted and 2 restricted classes with a complete multiclassing 
  system - You are allowed to pick a new class to multi to each time you 
  reach level 50 
* 18 different races to choose from.
* 144 zones with more than 10,000 rooms - more than 90% of our zones are 
  absolutely unique to IntrepidMUD alone
* A clan system with a number of active clans
* Hometown Selection (with over 10 hometowns)
* Deity Selection (with more than 10 gods)
* Unique Skills and Spells
* An improved combat system
* Quests and Quest Equipment

But most of all, IntrepidMUD has a staff of dedicated policy makers, 
developers, area builders, and quest immortals who work hard to make 
IntrepidMUD a unique, challenging, and entertaining MUD. IntrepidMUD 
is constantly expanding - adding more areas, spells, and skills. A new 
feature is added to the mud nearly every day.
 
                ----------------------------------------------- 

Mud         : Isengard
Code Base   : [Mordor] Running mordor 6.0 as of 11/00
Telnet      : isengard.nazgul.com 4040 [24.29.25.80]
WWW         : http://www.isenhelp.com/
Description : 

   This tolkien-based mud has been around for as long as mordor has
existed.  In fact, some of the original coders of mordor still develop for
Isengard.  With a wonderful and extensive monster, item, and character
database, this mud is famous among mordor fans and non-mordor fans
alike for it's diversity and it's mix of exciting combat and role-playing.
The combat system is loosely based on D&D and AD&D, and people
familiar with the combat system of these famous games will no doubt
enjoy the experience of playing on Isengard.  There are constant
improvements and new areas being added.
 
                ----------------------------------------------- 

Mud         : Ishar
Code Base   : [Custom] Diku-style
Telnet      : ishar.com 23 [209.151.233.23]
WWW         : http://www.ishar.com/
Description : 

  Be challenged in the vast all-original fantasy world 
of Ishar.  Journey from the splendor of Mareldja to 
the shattered ruins of Torm Sarvek.  Tread through the 
dense Talrynian Forest or voyage for the great Ocean.
 
                ----------------------------------------------- 

Mud         : Isis
Code Base   : Rom2.4 beta
Telnet      : panworld.net 4444 [206.154.207.103]
WWW         : http://www.panworld.net/~isis/
Description : 

   Isis is a mud based on Rom 2.4 beta. The max level for mortals is
201.  The races available include the basic dwarf, elf, human, and giant,
as well as our own original saurian, vampire, wraith, wereman, minotaur, and
denguri.  Among the classes, we have available, warrior, thief, mage, cleric,
monk, savage, mercenary, and warlock.  Each race and each class possess their
own unique capabilities, strengths and weaknesses.  In addition to those
skills and spells which are already available, we are also planning to add
many more, most of which you won't find on any other mud. Autoquests are
available from the Questmaster, as well as regular IMM type quests which 
the IMMs may run on occasion.  Other points of interest that make Isis
a very original type of mud, is that we build many of our own areas 
specifically for this mud, rather than only installing what everyone
else has.  Our guild system is completely original, stemming from our
own brainstorming ideas, and we are constantly striving to make more
improvements, and add new bits of code, to make your experience here on Isis
as fun and interesting as possible.  For more information regarding Isis,
please refer to our web page.
 
                ----------------------------------------------- 

Mud         : Islands of Exile
Code Base   : [Rom] Version 2.4
Telnet      : funcity.org 9999 [199.176.228.114]
WWW         : None
Description : 

  Islands of Exile is a plain ROM 2.4 mud but has many
new areas added to it. It is slowly being revised to a 20th 
century theme. Instead of multiclassing or remorting, as most 
muds have, this mud has an emperor status at level 101. This
means that you can buy land and use nuclear Missile Silos,
ships and tanks to fight other emperors! I'm sure that's more
fun than killing the same mobiles all over again.
Builders and Coders are wanted!
 
                ----------------------------------------------- 

Mud         : Isle of Lesbos
Code Base   : [Circlemud] Circle v. 3.00 beta patch level 15
Telnet      : softcon.com 6667 [216.186.233.110]
WWW         : None
Description : 

   This MUD is definitely original in its idea and form.  It
is based around the Isle of Lesbos which is a real Greek island.
It can alternately be prounounced "Lesvos."  It is properly
prounounced Lesbossssss not Lesbowzzz.  This is not the
derogatory term for lesbians like it reads at first glance.  In our
MUD, the island is HUGE and has all different levels of civilization.
In one area of the MUD, you might get a sword.  In another, you
might get hover boots. There is a 50 level mortal player class system.
Players choose from Amazons, Pagans, Priets, and Artisans when
creating characters.  More character classes are on the way. We
are still working the bugs out, but we welcome everyone to come
and give us a try.  We have worked very hard to make this a unique
gaming experience.  90% of the mobs are female playing on the Lesvos
theme, and men are encouraged to come play.  We have areas for all
different levels and classes.  Come give us a try.  You won't be
disappointed.                
 
                ----------------------------------------------- 

Mud         : The Isles NIMUD
Code Base   : [NiMUD] v4.5
Telnet      : mugs.net 2000 [209.163.146.154]
WWW         : http://www.nimud.org/
Description : 

The origins of The Isles began in 1992 when two teenagers,
Chris 'Surreal' Woodward and Herb 'Locke' Gilliland, began
to work on their own MUD, at the time called CthulhuMUD.
Drawing on their experience programming for BBS software,
the duo began to develop features such as ANSI color
support, online editing software, ritualistic magick
systems, and other innovative changes to their server.
This was one of the first times ansi color codes were
added to Diku-derived mud servers, and gained the MUD a
small following of loyal fellow mudders.
 
                ----------------------------------------------- 

Mud         : Ithacas' Mud
Code Base   : lpmud
Telnet      : ithacasmud.lightlink.com 6969 [205.232.34.20]
WWW         : http://ithacasmud.lightlink.com/
Description : 

   It is fairly new mud, up since July 1995. It is a modified 2.4.5
lpmud with an amylaar driver. We make backups daily.

It is rather easy to become a wizard here. It is a non-pking mud.
We have monsters from easy to hard to real hard. We have quest that
requires hack and slash and some that don't. We are working on making
this a fun and friendly place to play and work. So if you are looking
for a change from the pking muds give us a try. We will be waiting to
greet you with a Big Hello. Even if you aren't looking for a change
why don't you stop in anyway.We now have guilds, Druid,Elementalist and
Mercenary. We also have a portal to a future Ithaca, for extra
fun. So come join the friendly  players and wizards of the mud
and join in on the fun.
 
                ----------------------------------------------- 

Mud         : Ivory Tower
Code Base   : [LP] no
Telnet      : bearded.mallrats.net 2000 [216.165.129.81]
WWW         : None
Description : 

  Re-Opening of Ivory Tower after closing in 1992.  Was a _very_ 
popular LPMud at the time.  Putting back online to determine
if interest is still there.

Lots of origonal work.  Two realms, law and chaos, chaos allows 
PK while law does not. Check it out!
 
                ----------------------------------------------- 

Mud         : IVZ Mush
Code Base   : [MUSH] TinyMush 3.0
Telnet      : ivz.dhs.org 6250 [209.4.217.4]
WWW         : http://ivz.n3.net
Description : 

  * NO Quotas
  * NO Cost
  * Multiple Themes (new themes allowed)
  * Coding allowed

New anthropomorphic, sf/anime, multi-themed mush for game
development and role playing. Join in the evolution of a
new multimedia mush! Have the latest software with many
addons. Builders, coders, helpers needed. If your a GM
looking for a place to develop your game IVZ's the place
to come. A creative environment!
 

o=======================================================================o
                        Muds Beginning With: J
o=======================================================================o


Mud         : JAGMush
Code Base   : [MUSH] PennMush 1.7.3p8
Telnet      : lifelabs.net 4201 [208.148.151.45]
WWW         : None
Description : 

 JAGMush is a fantasy based world, leaning towards the roleplaying portion of
D&D type games.  Players are welcome to come relax, chat, and engage in quests.
As of now, we are looking for experienced builders.  If you would like to build
with us, and help us grow, please contact Admin at
taladan@dude-suit.net or jlambert@oasis.zepa.net.                               
 
                ----------------------------------------------- 

Mud         : JediMUD
Code Base   : diku
Telnet      : jedimud.com 4000 [206.113.230.250]
WWW         : http://www.jedimud.com/
Description : 

   JediMUD has been running more-or-less continuously since
Summer, 1992, and was voted Mud Connector's Mud of the Month
in September, 1995.  One of the few surviving pioneers of 
the early Diku era, JediMUD continues to grow and thrive.  
Come experience mudding history; come experience the glory
of JediMUD.
 
                ----------------------------------------------- 

Mud         : Jellybean MUD
Code Base   : [Smaug] Smaug
Telnet      : saturn.planetmud.com 4050 [206.245.140.168]
WWW         : http://saturn.planetmud.com/~jelly
Description : 

   Jellybean is a mud known for its easy-going atmosphere, emphasis
on fun rather than serious role play, friendliness to newbies and
even some of the regular mortals :) , approachable immortals, and 
nearly 200 fun-filled, thematic areas to bash your brains out.

   Jellybean offers hassle-free recall, free healer, no rent, and 
nearly painless death. (Well, maybe not, but you wake up in a room
with a real pretty nurse.)

   Some of the... interesting areas of Jellybean include Megatropolis,
Land of the Cult, Playboy Mansion and The Rocky Horror Picture Show.

   You are as likely to wield an electric violin as you are Glamdring,
so be prepared for the unexpected! If you are looking for a fun,
easy-going mud where a mature sense of humor is your best piece of
equipment, Jellybean just might be the place!
Bunny action figures sold separately.
 
                ----------------------------------------------- 

Mud         : JenoraMUX
Code Base   : [MUX] none
Telnet      : jenora.mux.cx 3000 [64.35.57.48]
WWW         : http://www.jenora.mux.cx/
Description : 

 Welcome to the World of Jenora. A world where anything and everything can
happen. Begin your journey on the island of Alanoa, the island known for
it's tourist attraction, the beach. Starting in the town of Alturiak, you
can find everything from the General store and Inn, to the Wizard that
lives solitatily in the Tower to the northwest.

What will you become? How will you succeed? That is for you to find out,
and for you to develope on your own.

We are currently open for Soft RP. This means we are building the Grid
still, and you are welcome to help us expand what is already there. We are
working on much of the code, and any help is appreciated. Log on and find
out what all the fuss is about on JenoraMUX! 
 
                ----------------------------------------------- 

Mud         : JipangMuck
Code Base   : [MUCK] N/A
Telnet      : jipangmuck.dynodns.net 1864 [24.88.23.22]
WWW         : http://jipangmuck.dynodns.net/~nakoruru/
Description : 

  JipangMUCK is intended to be a setting for historical Asian
themed fantasy role playing; samurai and ninja, miko and
geisha, honor and vengeance. These, with traces of arcane
magic behind the stranger things going on, are all a part of
what makes its setting. Jipang itself is a small fictional
continent, set in 1864 and located somewhere in the pacific 
ocean around about where Japan is in our world today. Unlike 
Japan during this time period, however, the people of Jipang
are a more open minded lot when it comes to outside people an
cultures, having found much to gain from them in recent
times. There's more info on theme and history on the homepage,
as well as information about the anime/manga series and video
games the muck draws inspiration from. 
 
                ----------------------------------------------- 

Mud         : The Joynt
Code Base   : Diku (Highly modified)
Telnet      : joynt.gamerlink.net 4000 [216.190.231.124]
WWW         : http://muds.gamerlink.net/joynt/
Description : 

   The Joynt has been in existance since Jan 1998.  We offer
127 mortal levels, 6 Races, and 8 classes with multiclass
also available for most classes.  We are constantly adding
to the world and the skills/spells to make the mud a great
place to play.  Quests will be held on a frequent basis.  We
have a wide variety of helpful, friendly players and immorts
willing to aid you as you begin.  My belief is that the mud
is for the players, the immortals just maintain the game.
 
                ----------------------------------------------- 

Mud         : Judgement Day
Code Base   : [Smaug] 1.4a modified
Telnet      : archaven.org 7250 [207.126.71.35]
WWW         : http://www.archaven.org/~judge/
Description : 

   Looking for Christian, God fearing men and women! We are 
in the process of forming a mud designed especially for the 
Christian community.  J-Mud attempts to provide Christians 
with a clean, fun form of entertainment, a wonderful 
alternative to the violence and evil side seen in the majority 
of muds. Players will be able to parcitipate in many events 
from Biblical history. Travel with Israel to the land of milk 
and honey, visit Queen Esther in her Persian palace, witness 
the astonishing events at Gethsemane.  We are still in the 
building stage and not yet open to the public, but are looking 
for Christian builders and coders. If you are interested, email 
Robert at renniks@hotmail.com
 
                ----------------------------------------------- 

Mud         : JudyMUD
Code Base   : Diku-Fugue
Telnet      : henry.indstate.edu 2150 [139.102.14.12]
WWW         : http://henry.indstate.edu/~judy/
Description : 

New Description: (20 lines max!)
   JudyMUD has been running at this site since 1991 under the direction of 
Mel. It was originally a generic DIKU MUD and has had years of mutation.
Now the entire database has been completely redone allowing Online-Editing
of the entire world and great flexibility for adding new features.

Those who have Builder status can create areas online at their own pace.
A system of economics is under development.  It will be possible to gain
wealth and power by commerce instead of relying solely on combat.

JudyMUD is constantly evolving. Come check it out.
-Slug 7-DEC-1997
 
                ----------------------------------------------- 

Mud         : Justice Mud
Code Base   : [Smaug] none
Telnet      : bb12.betterbox.net 1234 [209.83.132.85]
WWW         : None
Description : 

Tired of being suffled around by immortals on a powertrip?
Tired of having all that groovy eq you earned blown up?
Tired of haveing nothing to do?
Then come to Justice mud.

We offer a functional questmaster who will grant a quest any
time.  The immortals also run quests when they are in a good mood.

Fun is encouraged!
We are new but expanding.

We already have a vampire class for those who like such :)
So if you are looking for a new mud to get in on the ground level 
come on down to Justice Mud.
 

o=======================================================================o
                        Muds Beginning With: K
o=======================================================================o


Mud         : Kasana
Code Base   : [Rom] Highly Modified, in the process of a total recode
Telnet      : kasana.crodo.com 4400 [63.202.40.131]
WWW         : http://kasana.crodo.com/
Description : 

  Kasana is a heavily RP-intensive environment designed for
those who want to get away from the glorified chat-room 
type MUD. There are no censorship restrictions, and PK is 
legal, so long as it's justified. 

For those types of players who hate combat, can't stand
running around trying to level all day, we offer experience
not only for fighting, but also for roleplay. 

Not only do we try to appeal to the roleplayers, we also
offer a huge number of races and classes - some basic, 
others attainable as you grow in levels, all as part of a
very original evolution/remort system.

We're now in the early stages of Beta testing, and we're
always glad to see new players. For more information, see 
our homepage at http://kasana.crodo.com.
 
                ----------------------------------------------- 

Mud         : Kerovnia
Code Base   : LPmud 2.4.5-KEROV
Telnet      : teramud.org 1984 [207.227.188.40]
WWW         : http://www.atlantis.edu/~kerovnia
Description : 

   Kerovnia was setup in 1992.  Since then we've grown to over 60 megs
in size (pretty big for an LPmud).  We're not only a good adventuring
mud, but we've always been known for our social atmosphere as well.
The primary theme of the mud is Fantasy, but we allow all types of
areas and make some ingeious way not to break themes and connect it to
our world.  We have hack and slash as well as puzzles to solve!  Everyone
is welcome and we want everyone to have a good time!  We're our own
custom lib, written up from a LPmud 2.4.5 base.  We have multiple races,
guilds, classes and more!  Werewolves, Vampires, and even Clans!  Check
us out!
 
                ----------------------------------------------- 

Mud         : KhaosMUCK
Code Base   : [MUCK] fb5.56
Telnet      : khaos.ctrl-c.liu.se 6969 [130.236.252.41]
WWW         : None
Description : 

 KhaosMUCK is a primarily (but not exclusively) furry-populated
and adult-themed muck for those wishing for an interesting
and always-developing virtual environment for exploring bondage,
discipline, sadomasochism, Dominance and submission, and many
other alternate sexuality concepts and themes. Characters on
KhaosMUCK must choose an orientation of Dominant or submissive,
and what happens to one there revolves around that basic social
level. Public sexual play is not only allowed, but encouraged,
and the KhaosMUCK environment offers numerous and varied oppor-
tunities to entertain new possibilities of many different levels
and tastes, from the basic beginner to the most debauched. Guest 
logins are allowed for those wishing to drop in for a visit, and 
we do try to @pcreate on-the-fly when wizzes are around. Our 
verification system, however, does require prospective players to 
have a VALID (i.e., not a freemailer such as Hotmail, et al) email 
address. Oh, yes...and you should be 'of legal age'. But beyond
that stipulation, KhaosMUCK offers a very interesting virtual play-
space for those interested in our 'special offerings', for BDSM
newbies and 'true devotees' alike.
 
                ----------------------------------------------- 

Mud         : Kindred Spirits
Code Base   : [Rot] Version 1.4
Telnet      : tamarisk.ab.ca 6767 [216.18.90.6]
WWW         : http://www.angelfire.com/goth/KindredSpirits
Description : 

  Kindred Spirits is an ROT 1.4 base mud that has undergone
considerable changes in races, skills, spells, and new areas
over the last two months.  The theme of this MUD ranges
from Middle Ages to Dark Ages.  Clans are run very differently.
We run churches based on the worship of a paticular god and set
of beliefs. Roleplay within the church is enforced, yet everywhere
else roleplay is accepted, but not enforced. We strive for balance
among the different classes and races, for both skills and spells,
hoping to make this MUD enjoyable for all.  Spells and skills
are mostly all original, created by the Immortal Staff at Kindred 
Spirits. We also have a fully automated quest system and a full 
immortal staff to answer questions and run global quests several
times a week. Come stay awhile, you just might find a home.
 
                ----------------------------------------------- 

Mud         : Kingdoms
Code Base   : LPC
Telnet      : kingdoms.se 1812 [212.91.134.183]
WWW         : http://www.kingdoms.se/
Description : 

   Kingdoms mud is a medieval fantasy based LPmud. We're based on 
our own mudlib. The mud features several guilds as well as some
races, most of whom are humanoid. With a multitude of quests and
exploration we can offer far more than only monster-bashing. The
latter is of course provided as well, but beware, combat is deadly
to say the very least. Player-killing is somewhat limited, but
game mechanics takes care of that. It's part of the game, nothing
that is required.

Running since spring 1992 we're one of the older muds still up. 
You are welcome to the Kingdoms, to explore and enjoy.
 
                ----------------------------------------------- 

Mud         : Kingdoms of Destiny
Code Base   : TinyMux v1.4p16
Telnet      : kingdoms.telmaron.com 5000 [206.246.120.2]
WWW         : http://www.telmaron.com/kingdoms/
Description : 

   The Ithranian Empire has had its fist around the known world for over a 
milenium... From the vast capital city of Medro, policies and whims of the 
Emperors and courtiers have dictated every aspect of life for the citizens 
across the world of Bara'shi. Organized crime factions hold great sway over 
much of the capital, bribing and extorting their place into Imperial policy. 
Recently, Emperor Crypha IV died under 'questionable' circumstances, leaving 
the throne to his lone heir, Sarnon, barely two years old. The Grey Thane, 
Melago II, was appointed Regent until the young Emperor came of age. Seeing 
opportunity, several factions have begun rallying their forces in order to 
enhance their power. Kingdoms and peoples which have been subjugated for 
centuries now see a chance to regain their autonomy. The political situation 
of the Empire is at it's most vulnerable since its instatement. 

   Join us for excitement and intrigue, as a denizen of our original world of 
Bara'shi, and enjoy the rich role-playing atmosphere with fellow adventurers.  
Your character is bound only by your imagination...
 
                ----------------------------------------------- 

Mud         : Kingdoms of Kaddar
Code Base   : [MOO] LambdaCore
Telnet      : mushhaven.net 4321 [63.75.111.197]
WWW         : None
Description : 

  Kingdoms of Kaddar is a new fantasy MOO currently searching for builders,
coders, staff, and possibly a wizard or two. E-mail jll619@crosswinds.net for 
more information.

KoK is a fantasy based game, with the three rival kingdoms of Kaddar, where
the elves, dwarves, and humans all are 'Talented', that is, they have small
magical powers, such as scrying, illusion, and other small spellcasting. Some
rare mages have the powers of the four elements. These are the mages who are
the strongest, and when brought together with fire, water, wind, and earth,
can destroy the world, if they so chose.

So the Kingdoms of Srasri, Thaynn, and Kraine have seperated the elemental magi,
the school of Fire and Earth in Kraine, Wind in Thaynn, and Water in Srasri.
But with the kingdoms verging on war, which of the mage groups will reign
victorious?
 
                ----------------------------------------------- 

Mud         : Kingdoms of Legend
Code Base   : [LP] Lima 1.0a8
Telnet      : sparky.kulinski.net 1700 [216.233.118.222]
WWW         : None
Description : 

  Welcome to Kingdoms of Legend, the world of Robert
Jordan's Wheel of Time.

  At Kingdoms of Legend, we encourage Roleplaying and we
also encourage the players to in effect, run the mud. None
of those heavy restricitons, and snoopings and logs that
make mudding stressful.  Here, we give you a world and you
create your own destiny.

  Will you be a lowly beggar, or a blacksmith, or will you
become a House Swordmaster, or even sell your soul to the
Dark One? Perhaps you'll find yourself able to channel and
become an Aes Sedai, a male channeler, a Forsaken, or even
the Dragon Reborn!

  Perhaps you'll be royalty, and build and manage a kingdom,
while moving troops and officials to achieve dominance. 
Political intrigue will fill your life as you stab your
friends in the back.

  Kingdoms of Legend is curently under construction, but its
a huge job and there are few of us doing it all.  We need
another highly experienced coder to be an Admin. We also
need three or four coders, and at least four builders(which
are also rulers: kings and queens build their kingdoms).  We
are still closed to players though, but feel free to stop by
and leave some ideas perhaps.
 
                ----------------------------------------------- 

Mud         : Kingdoms3
Code Base   : [Custom] Web/Turn Based Game
Telnet      : Use Homepage
WWW         : http://www.httpgames.com/
Description : 

Kingdoms3 is a web based strategy game built where you, as
a kingdom ruler, must build your kingdom from the ground
up, while at the same time compteting against other
players. Currently we have 5 different races you can choose
from when joining. We have Humans, Elves, Demons, Beasts,
and Draconians. Each race has completely different
buildings, military units, and spells to choose from.

Kingdoms3 supports a full market system, as well as a clans
system which comes complete with a ranking system and
private forums dedicated to the clan alone. Clan creators
are able to create clan parent topics as they wish.

Kingdoms3 is open and ready to accept players. Come check
us out, we're averaging 30-40 players on during the day.
 
                ----------------------------------------------- 

Mud         : Kirozia
Code Base   : [Rom] Major hacks
Telnet      : 216.100.130.9 9000
WWW         : http://www.bucketmouse.net/
Description : 

 Kirozia is our heavily-hacked Rom24 Codebase which is still
in development but open to player testing. many new races
and a few new spells, as well as a custom PK arena and some
new arena games. Autoquesting is in, and clans are just
getting started.
 
                ----------------------------------------------- 

Mud         : Kivekian Dawn
Code Base   : [Dikumud] Extremely modified 2.4
Telnet      : kivekia.betterbox.net 4321 [209.83.132.90]
WWW         : http://kivekia.betterbox.net/
Description : 

  Kivekian Dawn is the MUD we always wanted to play, but
could never find. We wanted a MUD that was never-ending,
that had role-play as well as combat, that was dynamic and
forever growing. In KD, we have realised this dream.

We have a large staff of builders, and we've designed a
world with cultural diversity at the core. There are three
main continents (two of which are purely original in
content) that differ immensely: at one pole we have the
highly religious, at the other the highly capitalist. And
playing on opposing continents is different from the coding
up to the role-play...

Player involvement is very important to KD. We are forever
adding to our history, and wish players to help create it.
We've even provided facilities for established players to
leave a permanent mark on the world.

We have extended races and classes, but we've developed it
so it isn't so finite. We have guilds to cater for all
tastes, and room for more. We are newbie-friendly, but
have plenty to offer the seasoned player.

KD is an epic story in the making, and we want YOU to be a
part of it...
 
                ----------------------------------------------- 

Mud         : Knights of Darkness
Code Base   : [SWR] Modified
Telnet      : knights.wolfpaw.net 5555 [216.18.90.4]
WWW         : http://knights.wolfpaw.net/
Description : 

Knights of Darkness is a fairly new MUD, with some old familiar faces.
With most of our Imms having over 3 years experience coding, building,
and playing on the Smaug codebase, we hope to bring an entirely new
perspective to the Star Wars community. We understand that as a player,
you contribute to the mud just as much as we do, with that in mind we
make every effort to ensure that you have an enjoyable experience.

LrdElder (Head Coder) - a.k.a. Soulbender
 
                ----------------------------------------------- 

Mud         : Knothole Kingdom MUCK
Code Base   : [MUCK] TinyMUCK ver 2.2fb5.30
Telnet      : 212.242.218.187 7500
WWW         : None
Description : 

  This MUCK is based upon Archie Comics' Sonic the Hedgehog
series, after issue 50, and, of course, SEGA's Sonic the
Hedgehog series.  Taking place after Robotnik's return, the
Freedom Fighters struggle to redepose the tyrant and reclaim
their city.

We hope to have a friendly player base, and we have a friendly
staff.  We'll try to keep the place a safe, happy roleplaying
environment for players.  We hope you'll have fun!                              
 
                ----------------------------------------------- 

Mud         : KoBra
Code Base   : LP 3.1.2 +++
Telnet      : kobra.et.tudelft.nl 23 [130.161.38.161]
WWW         : http://kobra.et.tudelft.nl/
Description : 

  KoBra is a well established Star Wars based MUD that has been around since 
the beginning of 1991. We are currently running on a dedicated Pentium.

Almost 40 planets to explore, nearly 20 major quests available to solve. We 
have several StarWars races to pick from. Current races are Ewok, Gamorrean, 
Human, Ithorian, Mon Calamari, Rodian, Sullustian and Wookiee. All have their 
own special features and abilities.

You can if you like join organisations like the Alliance or Empire. Or choose to
be just a peaceful person, a sneaky Smuggler or a brutal Bounty Hunter. Minor 
guilds and organisations will follow in the near future.

We also have a unique universe system with advanced space combat abilities. You 
can buy your own ship or get one from your organisation and fight for freedom or
depression in our Star Wars galaxy. 

We do not require a port number, for those of you with restricted port access! 
We allow having several characters per person. Read 'help second' on the mud.
 
                ----------------------------------------------- 

Mud         : KombatMUD
Code Base   : [Circlemud] CircleMUD 3.0 bpl11
Telnet      : Tripart.com 6969 [216.55.4.100]
WWW         : http://kombatmud.com/
Description : 

   KombatMUD is a MUD that takes place in current day 
times. It has several themes loosely based around the popular 
video games in the Mortal Kombat series. It is currently in 
the beta test mode, and is rapidly growing. We are in the 
process of assembling a entirely original world, as a result
there have been few zone updates as of yet. However the code
base is heavily modified, and includes many unique spells, a
unique clan system, a unique item assembling system, routine
level quests at every 50 levels. The mud offers a mortal level
scale of 299 levels. We have implemented a battle pkill system, 
and a hero system, and are on the verge of completing a clan
war system. KombatMUD also contains a unique alliance, and 
political system which has been mostly implemented. The web
site is still under construction, and has no data in it 
currently.
 
                ----------------------------------------------- 

Mud         : KorongilMUSH
Code Base   : [MUSH] Pennmush 1.7.3 patchlevel 11 - Korongil Mods 0.4
Telnet      : korongil.pennmush.org 6250 [199.125.247.198]
WWW         : http://korongil.pennmush.org/
Description : 

  Korongil is a world of fantasy, where demons and sorcerers battle
knights and kings. The darkness grows, and the light builds its strength.
Evil is moving once again. What will happen? Is war inevitable? Within
this struggle you will find common men and women who shall rise to become
legends, will you be one of them? Only time, and RP, will tell.

  KorongilMUSH offers interesting Role-Playing within an original fantasy
world. You can choose to portray a wide variety of characters, each unique
and possessing their own personality, as it is you the player that decides
what your character shall be, with only a few restrictions imposed by the
administrators. We hope that you will venture into the world of Korongil
and find the excitement and enjoyment that we have worked to provide.
 
                ----------------------------------------------- 

Mud         : Krishnak
Code Base   : [Silly] _Heavily_ Modified SillyMUD
Telnet      : mud.krishnak.org 4500 [216.190.234.3]
WWW         : http://www.krishnak.org/
Description : 

Krishnak Classic is back up and running.  We run a heavily
modified SillyMUD codebase that is now almost entirely
custom code offering many new races, classes, skills and
spells.  The world itself is based upon the fantasy world
Arkaria, a world designed by the creators to create a
consistent reality and mud additions must fit within the
context of that world.  The world now only has 1 stock area
remaining, but it has been modified.  That area is the
starting city which was modified from Midgaard but with the
core area intact to help new players easily find their way
around.  We currently have over 3300 rooms of original
content and as the mud begins to gather steam again, that
number will begin rapidly rising.  Future plans for the mud
include a switch to a classless, skills-based advancement
system with 'kits' to allow for no-brainer training (a
warrior kit, for example).  We offer about 20 races, 14
classes and nearly 400 combined spells and skills.  Please
come by and give us a try.  We may be what you've been
looking for.  Old players of Krishnak are particularly
encouraged to visit.
 
                ----------------------------------------------- 

Mud         : Kyllstryl
Code Base   : ROM 2.3(heavily modified/completely overhauled)
Telnet      : KsMud.Wetdirt.com 2468 [216.129.149.5]
WWW         : http://ksmud.wetdirt.com/
Description : 

   KyllStryl is an exciting new mud born of the expertise and 
vast experience of veteran players. We feature a newbie friendly 
atmosphere where new players are in a separate world of their own
so that they can learn and practice, unhindered by the full
player killing atmosphere of the veteran world. Level range from
1-15 being newbie and, upon leveling to 16, you are transported 
to the veteran world where you select your class and can level to 
55. The Veteran world is FULL PKILL and we have designed the MUD
with uniquely coded skills/spells that bring out the adrenaline
and excitement of the hunt. Clans and Castles are supported and
recommended, as there is a strong sense of camaraderie. A strong
focus lies in role-playing and adventuring rather than mindless
repetitive leveling. There is also a great deal of realism in the
game in abilities as well as monsters/areas such as butchering & 
skinning corpses to wear as eq, and monsters that interact with 
players rather than stand there waiting to be slaughtered.  Our 
Immortal staff is comprised of experienced players who are
frequently on and are fair, just and will always be open to ideas
or suggestions. See you on the battlefield!
 
The art of war is about the mind, not the matter.  -Sun Tzu, Ping Fa
 

o=======================================================================o
                        Muds Beginning With: L
o=======================================================================o


Mud         : The Labyrinth
Code Base   : ROM
Telnet      : tamarisk.ab.ca 9000 [207.229.21.162]
WWW         : http://members.home.net/wmwallace2/Labyrinth/
Description : 

   Looking for a challenge?  Want options and a solid system?
A place where you don't just play house?  Somewhere you can
amass power... but roleplay along the way?

Based on Rom2.4b3, The Labyrinth features:  Diety-based
character generation; lunar phases and seasons; two levels
of remort; holy symbol or foci based spell casting; mounts
and special skills for mounted combat; traps and skills (or
spells) to find and disarm them; mob/room/object programs;
non-supervised and supervised quests; tracking and tailing;
gaze attacks; insanities caused by demonic exposure; OLC;
owned objects; unique world layout; clans and private
residences; fighting style based combat system; music based
bard magic; player run territories and justice system(s);
anatomically correct player statues; support for the sounds
(using the mud sound protocol); and much more...
 
                ----------------------------------------------- 

Mud         : The Lady's Cage
Code Base   : [MUSH] PennMUSH version 1.7.2 patchlevel 26
Telnet      : 209.15.4.251 2500
WWW         : http://mimir.net/psmush/main.shtml
Description : 

 A MUSH based on the Planescape setting for D&D. Imagine the realms of the
gods, sixteen completely different infinite planes, forming a ring. Imagine
a neutral bufferzone in the centre of this ring, forming a plane of its own.
Imagine an infinitely tall spire in the centre of the infinite bufferzone.
Imagine a city, like a tiny ringworld on its side, hovering on top of this
infinite spire. This city is Sigil, accessible only by portal and the only
place barred to the gods. Where all from angels to demons, to the various
mortal races in between, meet.
 
                ----------------------------------------------- 

Mud         : Lake Stygian
Code Base   : [Rom] Highly modified
Telnet      : shadow.lazernet.com 4200 [199.171.27.12]
WWW         : None
Description : 

  Not many remember how the lake came to be, or why it's water turned a       
frightening black.  Not many understand the mysterious powers it conceals
beneath it's shadowy waves.  Some say the dark forest feeds the lake, gives
it strength.  Some say cousins of the elves still live beneath the surface.
But none deny it's power, and many a man has fought to unlock it's secrets.

Many years have passed since the great tower was built in the middle of Lake
Stygian and Lake City was lain across the waves.  The city's walls have
hidden the lake from those who would use it unwisely, and those that dwell
there have all but forgotten the water beneath thier feet.  But in present
days the rulers of surrounding nations have seen the power of Lake City's
lords grow in multiples.  Greed and mysticisim have made the city a place
of deceit and murder.

Lake Stygian is the product of experienced mudders fed up with incompetant
immortals and barely modified muds, the 'lets make our own, it will be
better' theory.  One week after obtaining a server, our base is more
modified than half of the muds out there.  We are working towards replacing
most of the stock areas and are always very open to suggestion.  Plans for
*unique* races, classes, skills are constantly being carried out.  And above
all, our immortals respect thier players.  Simply put .. check us out.
 
                ----------------------------------------------- 

Mud         : Lakes of Darkness
Code Base   : [Envymud] Envy 2.0
Telnet      : lakes.multiuser.net 2345 [63.77.145.125]
WWW         : http://lakes.multiuser.net/
Description : 

   201 levels of play. You play one class to level 100. Then select
single or dual class to level 165. The next 5 levels being questing
levels. Then onto Champion, Count,Lord,Hero. And with excellence 
promoted to Legend.

   We have a Battle Field for no loss player killing.
New quests are showing up in our 140 + areas. The original
code has been heavily extended. Giving more features for players
skills and spells never before seen on muds.

   Lakes of Darkness is a friendly mud. Grouping and cooperation
is needed for some of our difficult area's. We are ever growing in
code base, so not to become stagnant. Stop by and check us out.
 
                ----------------------------------------------- 

Mud         : Lambda Moo
Code Base   : Lambda Core
Telnet      : Lambda.moo.mud.org 8888 [192.216.54.2]
WWW         : None
Description : 

   Lambda moo is the original moo that developed the core
code for all the moos you will likely visit.  We have guest
sign ins and if you like the place you can request a
permanent character name.  You may make friends and
influence your fellow moo'ers by running for a open
position on the board of directors.  Thereby influencing
where the moo will grow in the future.
 
                ----------------------------------------------- 

Mud         : The Land
Code Base   : [Dikumud] Modified KAOS (heavily modified Renegade Outpost  v1.0, a Silly/DikuMUD derivative)
Telnet      : theland.net 5000 [206.230.220.4]
WWW         : http://www.theland.net/
Description : 

 The Land is the MUD formerly known as KAOS. KAOS was the Renegade Outpost/
Forbidden Lands derivative opened in 1993, and The Land is continuing the
KAOS traditions of stability, balance, and fast-paced fun. We at The Land
are continuing our expansion of and upgrades to the codebase and world.

 The Land is a hack and slash, fantasy-based MUD with an expansive, mostly
original world created around the bones of the old Midgaard-Haon Dor DikuMud
environment.  We have dozens of completely original areas, some written back
in the KAOS days, some written specifically for us.  Coupled with our
limitless level system, you can be sure of new challenging goals every day.
 
 We pride ourselves on stability and fairness.  We know that power tripping
losers masquerading as game masters can spoil your fun fast, and try to
steer clear of upsetting our mortals by interfering with them.  We also know
that losing months of work in a pwipe or crash can be upsetting as well, and
we are proud to say that we have had our current playerfile in existance for
over five years now.  Offsite backups are updated regularly.
 
 Get on board as The Land brings KAOS code into the new millenium.
Our MUD needs you! And dare I say, you need us, you bloodthirsty savage!
 
                ----------------------------------------------- 

Mud         : The Land of Drogon
Code Base   : UberMUD
Telnet      : land.drogon.net 6123 [194.207.97.5]
WWW         : http://www.drogon.net/tlod/
Description : 

It's a olde-fashioned MUD in the classic style of
'Colossal Cave' or 'Zork'. There is treasure to be found,
puzzles to be solved and monsters to be killed.
 
                ----------------------------------------------- 

Mud         : Land of Legends
Code Base   : [Envy] Envy 2.0, highly modfified
Telnet      : legendz.com 1234 [206.103.37.166]
WWW         : http://www.legendz.com/
Description : 

     Welcome to the Land of Legends (LoL).  LoL is a mature,
well-established MUD that will soon be celebrating its 5th anniversary.
Everybody on the immortal staff has played  as a mortal and brings the
combined viewpoint of game playability and administrative sanity to LoL.
     LoL code is constantly evolving and changing based on player
requests and to make interaction with the game more natural and intuitive.
The same primary coder has been with LoL since it was created.
 
Our specs:
  - Dedicated Athlon 650Mhz server with 512MB memory
  - Redundant T3s via Sprint and UUNET with a 3rd T3 ordered
  - On-site 'infinite' capacity backup power
Some features:
  - CLAN system.
  - Restricted PK including an ARENA to test your PK skills.
  - Custom path solving algorithm gives HUNT ability to both mobs and PCs.
  - Transportation system.
  - Players can create their own maps and make money by having them
    sold by shopkeepers.
  - SHANTY area allows real-time player creation of rooms.
  - Persistant world: mobs/objects save between reboots.
  - Custom classes including MUTANT and ALCHEMIST.
  - TIDE hides/reveals exits in certain locations
  - Integrated web access to the LoL engine.

 
                ----------------------------------------------- 

Mud         : Land of Neverending War
Code Base   : [GodWars] Heavy modified version
Telnet      : fleamuds.mine.nu 4500
WWW         : http://fleamuds.mine.nu/~flea/
Description : 

Hello to all.

After a while we did find a server, thanks to Flea for
the building of this server.

Now Land Of Neverending War will open to the public and I
hope that will be a forever good mud :) We do not have
Clan leaders for now and all people are welcome.

Hope to see ya all.
Flea aka Agnes.        
PS: If primary addy is not working, we got a secondary 
that is fleamuds.no-ip.com port 4500.

Every time you connect to primary or secondary, recompute your ip.
 
                ----------------------------------------------- 

Mud         : The Land of Ruins
Code Base   : [Circlemud]
Telnet      : ruinsmud.com 8000 [207.180.91.122]
WWW         : http://www.ruinsmud.com/
Description : 

   Long ago, in a land far away, wizards and warriors ran amuck.  The
world was abundant with evil and corruption.  The innocent were slain,
and the Dark Lords ruled over all of the earth.  Over time, the Lords
became power hungry.  They tried to eliminate one another and a war
broke out.  The fighting was gruesome and lasted for hundreds of years. 
In the end, only a few mortal men remained, as the rest were eradicated. 
The earth had been destroyed, and all that remained was a Land of Ruins. 

The Ruins has more unique and original features than almost any other
mud in existance.  We have a totally original world for people to
explore, original (awesome) clan system, 60+ zones, 500+ skills/spells,
intelligent/interacting monsters, arenas, quests, object tweaking,
avatar/remort leveling system, 12 classes, 11 races, and a courteous and
friendly immortal staff. 

If you are tired of the same old stock M.U.D.'s that seem to be the only
kind of mud left, then you need to stop by the Ruins.  If you crave a
change from the average, boring M.U.D., then you need to come visit our
land.  You won't be disappointed. 
 
                ----------------------------------------------- 

Mud         : The Land of Shannara
Code Base   : [Rom] In the process of being heavily modified.
Telnet      : shannara.crodo.com 6767 [63.202.41.233]
WWW         : http://shannara.crodo.com/
Description : 

The Land of Shannara is based on the Shannara series by
Terry Brooks.  Currently under construction, we are building
a completely original world that blends areas from all the
books.  We have lots of new code and immortals that really 
care about the direction of the mud.  If you are creative, 
have read the series, and are interested in being a 
DEDICATED builder, please drop by and talk to Allanon,
Eventine or Ellenroh.  We're not yet open to players, but 
feel free to stop in and check us out.  Ideas and 
suggestions are always welcome.
 
                ----------------------------------------------- 

Mud         : Land of the Chosen
Code Base   : [LPMud] LOCLib Version 1.5 (modified Darkelib 2.0)
Telnet      : loc.darkemud.com 5000 [204.201.254.133]
WWW         : None
Description : 

We need area builders badly.  We are a Darkelib based mud
looking to branch out from the typical Darkelib crap that
is out there.  We are trying to have no stock areas, and
use completely origional ideas in creation of classes,
skills, areas, equiptment, and virtually everything from
the ground up.
 
                ----------------------------------------------- 

Mud         : Land of the Lost Unicorn
Code Base   : Rom 2.3 (heavily modified)
Telnet      : lun.readiloan.com 1701 [208.228.136.5]
WWW         : http://lun.readiloan.com/
Description : 

   Land of the Lost Unicorn is a heavily modified Rom 2.3 MUD that places
a priority of friendliness and enjoyment of a mudding atmosphere. The
immortals are exceptionally responsive to the players, and most ideas or
proposed changes get implemented. The players are cordial and happy, and
often communicate extensively on our many channels. Some mudders find
this disconcerting, but we enjoy it.

LUN, as it is called for short, offers 12 races and 12 classes. We have
left the original customization in though most prefer to use the base
skills and spells each class has in. We have also replaced mud school and
Midgaard, with other main areas, though most of the stock areas are
still in. One thing that we do pride ourselves on is our complete and up
to date help files. This makes us a good choice for new mudders and
those who are sick of having to ask about everything. Pk and Psteal are
restricted. If you PK or Psteal then you must earn a pardon with a
punishment. If charges are pressed you go to trial, otherwise a small
fine is likely. We disapprove of PK and Psteal but we believe that it is
necessary for realism. LUN has a religion system, 9 of them, that
operate as clans. Each is led by an immortal, and follows  a mythical god
and ethos. Anyway, I encourage you to try us out. You may be glad you did.
 
                ----------------------------------------------- 

Mud         : Land's End
Code Base   : [Rom] 2.4b4 *Heavily Modified*
Telnet      : landsend.mudservices.com 5555 [206.245.158.43]
WWW         : www.landsend.mudservices.com
Description : 

  Land's End is a fairly new MUD, where pk rests heavily among
guilds, offering 'points' for each kill they get, and kills 
only allowed within the guilds. We offer a fairly extensive
class/race/customization selection, with a great two-tier
capability for players to expand their skills and spells. 
Guilds are run and led by mortals. Both the Immortals and the
Players are always around to give a helping hand to anyone
that needs it. Role play lies heavily within the guild system,
but individual players are encouraged to role play as well. We
also offer autoquesting, with some pretty interesting, easy 
to come by equipment as a reward. There are frequent quests
run by immortals, with a chance at changing the history at
Land's End and being featured in the web site. Come on over
and try out a great mudding experience.
 
  -Jerith, Head Administrator.
  -Valance, Head Coder.
 
                ----------------------------------------------- 

Mud         : Lands of Aethar
Code Base   : Smaug
Telnet      : loa.interl.net 5500 [206.27.219.5]
WWW         : http://loa.interl.net/
Description : 

   Tired of laggy muds? So are we. That's why we run on a P2-400 with
128 megs of ram with a dedicated t1 connection. We have been working on this
mud for over 1.5 years and we have many new towns, continents and dungeons
to explore. We have implemented seperate race towns and each race has their
own army. We also have a very extensive pkill clan system that allows you to
build your own clan hall ,mobiles, equipment, potions, scrolls, and items.

   We curently have 9 classes and we are currently working on more. We have 
a very friendly and helpful immortal staff that is always there if you need
help. We look forward to seeing you in the Lands of Aethar.
 
                ----------------------------------------------- 

Mud         : Lands of Britagne
Code Base   : MorgAdder
Telnet      : britagne.com 6666 [209.123.60.5]
WWW         : http://www.britagne.com/
Description : 

   LoB is a very detailed free MUD that focuses around a Political Medieval 
Theme.   LoB is more than just a hack and slash, there is role-playing, 
strategy, and tactics.  PC's can own homes, build civilisations, 
participate in extensive naval warfare, acquire diseases, involve 
themselves in politics, launch a massive assault on  an enemy nation
(with a choice of over 4 million different units).  LoB has a globe based 
system, where weather, wind, and much more have slight to large 
influences on the happenings.  Combat itself is detailed.  You must use 
tactics to survive.

We are hosted on one of the fastest backbones in New England.  There 
is no need to worry about death or disaster because of excessive server 
lag, our players in Australia and UK experience little to no lag.

We have over 60 races to decide on - all logically balanced with varied 
abilities, height/weight differences, lifespan, etc.  With over 20 classes
to decide on, provides you with many combinations of unique playability.

Stop on by and see the many features that could not possibly be listed  
in 20 lines, you will be glad you did!
 
                ----------------------------------------------- 

Mud         : Lands of Chaos
Code Base   : [Emlenmud] LoCMUD Version 2
Telnet      : landsofchaos.com 3333 [198.94.137.20]
WWW         : http://www.landsofchaos.com/
Description : 

  The Lands of Chaos, an emlen mud that places no limitations
on character.  We have no sects, no professions.  Your 
skill as a player killer determines how far you can advance
within the world.  Unlike other MUDs where it can take 
years to establish a character against the well entrenched 
masses, on LOC it has always been possible to get right 
into the action if you are clever enough.  We are not Rites 
of Passage, we are not Void of Reality, we are individual 
and unique from the other mass of cookie cutter emlens all
almost clones of each other. 
 
                ----------------------------------------------- 

Mud         : Lands of Darkness
Code Base   : [Merc] KyraMUD 01.2 based on Anatolia
Telnet      : mud.landsofdarkness.it 4000 [213.82.138.125]
WWW         : http://www.landsofdarkness.it/
Description : 

  This is an italian fantasy mud, with the background based
on Tolkien's  books. There are 17 races, a lot of classes
-someone very different from usual->> and 17 religions.
There are a lot of available quest you can choose, provided
by >> the code or provided by immortal. There are cities'
wars, wars between avatars >> ( the max available level )
and other little interesting things, like ethos system fixed.
 
It has many  intresting features: formations, auction system, player
guilds( cabals ), player killing arena,and a lot of new scripts.
 
It's in italian, so you can play it only if you know this language.
 
                ----------------------------------------------- 

Mud         : Lands of Kalith
Code Base   : [Smaug] Highly Edited SMAUG 1.4
Telnet      : thewolvesden.net 4444 [24.64.56.223]
WWW         : http://thewolvesden.net/kalith/
Description : 

Well.. back to SMAUG we go - with new and exciting updates!

Death System has gotten an overhaul - Resurrections now supported 
(Currently being Tested)

New Score command provides more information

New Channel Ranks to be used to reward players who have done well.

New Sect Code - Beyond Deities..
New Skills and Classes on the horizon

New Advanced Mobile Quest code is in the works, and bugs are being 
sorted out on it.. very exciting code!

Plenty of openings for Builders and Coders as well.
 
                ----------------------------------------------- 

Mud         : The Lands of Pabulum
Code Base   : [Smaug] heavily modified
Telnet      : plaid-jello.com 4000 [198.143.64.254]
WWW         : http://www.pabulummud.com/
Description : 

 Come Visit the lands of Pabulum Mud where death is around the.... 
We are getting close to being fully open but our still looking for 
builders PLEASE I NEED Builders. But this is a fun mud we have a 
Java Telnet client for you guys a school or work that can't use
any telnet clients on the computer.  This is much like the one 
mudconnector use to have.  We have lots of updates on our mud server
including:

Pkill HighScores 
Charater Reroll (lets you get more of the stats you want)
New News system that makes it alot easier for immortals to add 
 news items 
Webserver to tell who is on line at any time 
and much more that i can't think of now

Paradigm -head coder/builder/owner of Lands of Pabulum
 
                ----------------------------------------------- 

Mud         : Lands of Stone
Code Base   : mordor
Telnet      : mud.landsofstone.org 4801 [194.159.1.90]
WWW         : http://www.landsofstone.org/
Description : 

Lands of Stone is a young mud still in development and growing. The game lives 
in a fantasy setting of a stable colony which is now slowly awakening to the 
options of expansion and development in a hostile world. We aim to be newbie 
friendly and we are working on making quests an intrinsic and necessary element 
of the game plots. Following up on quests will open new areas, offer some' 
interesting' opportunities and generally give players at all levels targets to 
aim for should they want to. Ideally we want to make this a mud where the 
players can have fun, not frustration. Currently in an open beta, we will move 
to an official opening by the end of April' 99. The advantage of joining now is 
to gain knowledge of the game which will stand you in good stead once 
officially live.
 
                ----------------------------------------------- 

Mud         : Lands of the Abyss
Code Base   : [GodWars] LotA v.2.0.2 (LoW Heavy Modifications)
Telnet      : cyrus.mudhaven.com 3500 [208.161.37.206]
WWW         : None
Description : 

  After many requests to see this mud put up again, it's BACK!
We've still got all the functions, with new faces to go with it.
Legend Status, extended classes, what more could you ask for!
 
                ----------------------------------------------- 

Mud         : The Lands of Time
Code Base   : [Smaug] Smaug 1.4a
Telnet      : lot.plaid-jello.com 4000 [198.143.64.252]
WWW         : http://lot.8m.com/
Description : 

 Once, a land was made from the fires of elemental chaos.  Only the Supreme
One could end this chaos, and end it he did by sewing the seed of Order in
the primal elemental chaos, thus turning Chaos into Order.  The lands were
formed and many wars fought among races that were made extinct by the wars.
Only the elder races, the dragons and elves now have any record of this and
those records are either lost or held secret, now that the Age of the
Younger races is at hand.  Come, see if you can solve the mysteries of the
ages at the Lands of Time.                                                      
 
                ----------------------------------------------- 

Mud         : Lands of Time LPmud
Code Base   : [LP] None
Telnet      : 206.71.72.34 4455
WWW         : None
Description : 

  The Lands of Time is a world in which the player defends and attacks 
other tribes and cities and completes quests in order to advance both the
character and the charaters allies.

The races have been divided into 'Surface' and 'Sub-surface' sets.
The players have the option to attack other players or the towns of the
other playeers to earn points to spend on land, buildings and other things
for the set they are allied with.

We are still in the heavy testing/building stages and are looking for LPC
coders and builders.

Come by and give us a try! 
 
                ----------------------------------------------- 

Mud         : Lapse in Time
Code Base   : [Rom] 2.4 Modified
Telnet      : saturn.planetmud.com 2468 [206.245.140.168]
WWW         : http://transfer.to/lapse/
Description : 

    Lapse in Time, a realm of excitment.  Wars break out, or alliances form,
all depending on the character's choices.  Chapter II, which is now open,
offers a custom remort code and various additions custom coded by the head
Imp.  The world is constantly growing, and is flexible to add things that the
players would like to see, if reasonable that is.

    We are a ROM based mud and still offer a few of the same old ROm areas
you all love and know, yet we have included alot of custom areas for you to
explore.  Log in today.  Will you be a wise wizard to advise an army's
general, or will you be a general yourself?  Clans are allowed and we are
taking applications for new clans as we speak.  Pk and Multiplaying is
allowed, but restricted.

    Join us now, become a tangent part of our history.  Should the need arise
for a chapter III, let your legacy live on through our mud.  Influential
characters can find themselves more than just the legend that other players
will see, they can also help change the world, or write the new histories.      
 
                ----------------------------------------------- 

Mud         : LarsWood MUCK
Code Base   : [MUCK] MUCK (FB5.56 OSS Mod)
Telnet      : larswood.muck.limitless.org 5600 [206.63.100.51]
WWW         : http://www.limitless.org/~larswood/
Description : 

Ages ago, a race known as the Faeries fabricated a world in a desperate
attempt to preserve themselves and their culture. A world built of different
peoples, different regions... different cultures of their own, all revolving
around the basis of the Faeries.  Yet, belief began to fade, and the Faeries
died away, becoming suspended entities in time to overlook to world beneath,
forever incapable of influencing its existence... its growth... its events.
Left behind by the Faeries was a world known as LarsWood.  Here, cultures
collide, barriers cascade, heroes are born... and legends are made.

With the fall of the Faeries, the people began to interact with one another,
the barriers forged by their creators forgotten.  These people formed their
own governments, and began to rule over themselves, dictating their own
destinies. They manifested their own gods. Their own beliefs. No longer did
they rely on the Faeries... and no longer did they need to.

As the barriers fell, the regions built by the suspended Faeries began to
become uncovered; technologies were rediscovered and modified, magic was
uncovered, strength was honed.  Life began anew as more was found.  Life
advanced swiftly as people founded their homes within the regions. And
still, regions are being rediscovered.
 
                ----------------------------------------------- 

Mud         : The Last Aerie
Code Base   : [Rom] Rom 2.4 b2 (Heavily Modified)
Telnet      : play.LastAerieMud.com 1212 [205.179.38.3]
WWW         : http://www.LastAerieMud.com
Description : 

   The Last Aerie, aka LA, is based on the vampire world 
created by Brian Lumley.  For the past year we have been 
working on adapting the code base to simulate this world.  
We have created this mud with the belief that any 
interaction between players, be that interaction good or 
bad, is good for the mud.  The following major changes help 
to make LA a unique experience: 1) Necroscope and 
Necromancer Classes 2) New Death System 3) Skillmasters 4) 
Vampires - Any PC can become a vampire. Vampires suffer 
from silver, kneblasch(garlic), leprosy, and sunlight.
They also suffer the true death when killed by sunlight, 
leprosy, or by sword, stake, and fire.  There is a vampire 
score board to remember the 10 greatest vampires on LA. 5) 
Courageous flag allows you to enjoy LA without vampire 
threat. 6) Grouping is encouraged. 7) Revamped Standards 
for 91 levels of mortal play and 91 levels of vampire play. 
8) Revamped Combat system 9) Stock areas removed and are 
working to build the world put forth by Lumley. Builders or 
Coders are required to read at least the Blood Brothers 
trilogy of Brian Lumley.  --The Last Aerie Staff
 
                ----------------------------------------------- 

Mud         : Last Alliance MUSH
Code Base   : [MUSH] penmush 1.7.2 patchlevel 26
Telnet      : mux.net 3175 [216.112.23.250]
WWW         : http://mux.net/~akallabeth/
Description : 

  The theme of Last Alliance MUSH is adapted from the Second
Age of Middle Earth when Numenor --the Land of Gift -- has fallen,
destroyed by the Will of Iluvatar; and in Middle-earth, the
Refugees of Westernesse have established the great realms of
Arnor and Gondor. Gil-Galad -- last of the High Elven Kings
-- holds court in Lindon, together with Cirdan the Shipwright.
Sauron, the Dark Lord, is still at large. With the Eastern Lands
in His power, He is free to further his scheme of dominion
over Middle-earth.

Last Alliance uses a unique character system which includes
a thematic method for magic and combat in Middle-earth.
Players can choose from among many Peoples and Kins and
Special Races. Opportunities for Feature Characters and other
prominent characters are available. Come join us in this very
magical age of Middle-earth!
 
                ----------------------------------------------- 

Mud         : The Last Battle (Tarmon Gai'don)
Code Base   : Custom WOT Code Base V3
Telnet      : tlb.mudservices.com 5320 [206.245.158.83]
WWW         : http://tlb.mudservices.com/
Description : 

  The Last Battle, or TLB as it is also known, is based around the
superb series of novels written by Robert Jordan.

If you are looking for a MUD where you can truly interact with
the world and all its characters then you should give us a try.
We offer a fully comprehensive WoT guild system, complete race
selection including hometowns etc, new magic and super broad skill
system to mention just a few things out of a hundred. If you need
any help just ask someone in the game and they will be more than
willing to show you around.

Enjoy,
Andra
 
                ----------------------------------------------- 

Mud         : The Last Chance
Code Base   : [Rom] Heavily Modified and still modifing
Telnet      : thelastchance.dyndns.org 6000 [66.24.128.110]
WWW         : http://thelastchance.dyndns.org/
Description : 

The Last Chance Started as a testing/learning world for myself. but 
soon took off on it's on path away from Stock ROM.. Many many hours 
of work and far too many enhancements to list here. Come and see this 
wonderful place. Lag-free running alone on a quad 450mhz.
Check us out. 
 
                ----------------------------------------------- 

Mud         : The Last Outpost
Code Base   : Diku
Telnet      : ipserv9.aea16.k12.ia.us 4000 [207.28.94.9]
WWW         : http://www.wco.com/~rika/lo/
Description : 

   The theme is a medieval wilderness fantasy.  Three
generations ago the Empire was overrun.  The Last Outpost,
a small coastal trading town located deep in the wild was
spared most of the fighting.  Life in the Outpost is hard.
The residents are a tough bunch, well suited to reclaiming
Outpost lands.

Clans are available to players, with leadership determined
by vote.  Newbies are protected from pkilling, but after
level 7, all players are vulnerable.

Good luck and happy hunting!
 
                ----------------------------------------------- 

Mud         : The Last Resort
Code Base   : custom (original C code)
Telnet      : agarden.nettally.com 23 [199.44.248.254]
WWW         : http://agarden.nettally.com/
Description : 

   The Last Resort is set in an abandoned resort city on Io, originally built
to provide R&R for vacationing asteroid miners.  The war on Earth destroyed
the spaceports, and with them, the mining industry.  Io City was abandoned
within days, leaving an empty city of resort hotels and no passenger ships.
Miners who were still in the belt straggle in to find themselves stranded in 
a pecular kind of paradise.  The frontier government is gone, only alliances
of Belters remain.  Abandoned equipment left by evacuating Belters forms
the basis of a military economy.  Some of the hotels are huge, some are of
bizarre architecture, but almost none are completely empty.  There are no
monsters in this game, only other human players.  You can try to secure
a small hotel, hide in a complicated one, build up your own military forces
so large as to discourage other players from attacking you, join a powerful
alliance, or use your political skills to protect yourself.  ****  

The game is entirely playable through a web browser or a telnet client.

There is a documentation system and a hint system built into the game
as well as a message base and an inter-hotel radio system.  Play is free
but players are limited to 2 characters each.
 
                ----------------------------------------------- 

Mud         : Last Stand
Code Base   : TMI-2 1.4alpha mudlib MudOS v21.7a10
Telnet      : laststand.walkabout.org 3000 [216.111.160.140]
WWW         : http://laststand.walkabout.org/~laststand/
Description : 

We are currently under construction.

Last Stand has newbie friendly area's and help system,
Whether your a first time mudder or a pro.

Quest's are not required to advance but are only there for 
player enjoyment. New quests are being added all the time.

We will have 6 classes. Ranger, Bard, Rogue, Sorcerer, Knight 
and Monk. Clans will be available at a later date.  PK will
be available only in certain areas.
 
                ----------------------------------------------- 

Mud         : The Last Sunrise
Code Base   : [Dikumud] EoD
Telnet      : thelastsunrise.net 9000 [207.180.14.18]
WWW         : http://www.thelastsunrise.net/
Description : 

  What mud have you played where you are given the choice to vote on the
changes? What mud have you ever played where the admin and imp care what
you think? Are you looking for a place to call home? Then take a moment to
come check out the last sunrise. We offer an extended leveling code that
allows you to go beyond the normal 90 levels to continue to enhance your
character. Each class has the chance of sparking into something 'better'.

Warriors can turn into a channeler and a channeler into a warrior.
Trollocs have the option to turn into a myddraal. And Ogiers into TreeSingers.
With a wide range of skills and orginal code it allows you the player to
enjoy a real WoT world. With a friendly staff and player base you can lose
yourself inside this fantasy world. Log in check us out and then make the
choice for yourself if you want to stay or go. If you do stay send me a
tell my name is Kane. All morts who create via through mud connector shall
obtain a limited 'Connected from mud connector aura' Enjoy. Tpb Kane aka Dan.
 
                ----------------------------------------------- 

Mud         : Ldy's Realm
Code Base   : [Circlemud] Heavily Modified
Telnet      : bb1.betterbox.net 5500 [209.83.132.66]
WWW         : http://www.angelfire.com/rpg/ldysrealm/
Description : 

   There exists a method to madness where only the fittest
survive. Natural order proves a reality as those who pursue
simple pleasures risk certain death. Two choices await you;
Tuck your tail and run, or risk your tail and partake.

Unlimited Level System             16 races with hometowns
No guilds, learn as you go         Interactive Auctions
Catacombs                          Betting Arena/Spar Arena
Mail Delivery for Mortals          Vampire Virus
Ridable Pets                       Deity System
Dating and Marriage                Newbie Protection
Pets save when you quit
Clan Owned Land/Island/Seas
Extensive Clan System managed exclusively by mortals

Enjoy the ride...
 
                ----------------------------------------------- 

Mud         : Ledor
Code Base   : [Rom] Modified Rom 2.4
Telnet      : www.ledor.net 8888 [209.83.132.84]
WWW         : http://www.ledor.net/index.html
Description : 

   Many roam the world seeking the allure of fame and fortune
that an adventurer's life often brings, and it is this
wandering that spreads the tales of battles and plunders,
of cities and civilizations long forgotten, and of powerful
arcane magic.

Ledor offers a plentitude of adventure for anyone up to the
challenge - be it faring across the sea, over the mountains,
or through the dense forests in search of glory and
knowledge, or just visiting the towns and villages across
the world, Ledor has it all.

With a nearly endless supply of abilities, you can be
anything you so desire - from the lowliest peasant to the
mightiest warrior to the most cunning of thieves - anyone
you wish to be.  The possibilities are endless!

Ledor offers a level-based advancement system full of
hundreds of magical items, spells, skills, and options.
What are you waiting for?  Let the adventure begin!
 
                ----------------------------------------------- 

Mud         : Legacies
Code Base   : [MUX] Tinymux
Telnet      : legacies.planetmud.com 2260 [206.245.140.168]
WWW         : http://legacies.planetmud.com/
Description : 

Welcome to Legacies, an alternate
universe for the famed science
fiction series Babylon 5.  Please
drop by and visit with us, we have
feature characters still opened. Our
staff are friendly and enthusiastic
and are willing to help you find the
perfect concept!
 
                ----------------------------------------------- 

Mud         : Legacy
Code Base   : TinyMuck 2.2, Fuzzball 5.60, GlowMuck 3.0.0
Telnet      : legacy.muq.org 9999 [128.83.194.15]
WWW         : http://legacy.muq.org/~legacy/
Description : 

   Welcome home weary traveller!  You have discovered a
place to rest your weary bones, chew the fat of tales
long past and forgotten, and have a darn swell time!

   The general theme is based in medieval times.  There
are various themeless areas hidden throughout the muck.
if you can find them.

   We also offer games such as Yahtzee, Jotto, Cribbage,
and more.  We provide free web pages you can edit on the
muck or point to other places.  We also are on the NeoNet
inter-muck communication system.

   We welcome both newbies and veterans alike.  Muf and
MPI bits are available for those who like to use them.
We do our best to keep out the unpleasant types to make
Legacy truly your home.  Building and snugs are FREE!
 
                ----------------------------------------------- 

Mud         : Legacy Of Brutality
Code Base   : [Rom] Heavy modification still underway
Telnet      : deity.loa.com 9000 [199.171.167.13]
WWW         : http://users.loa.com/~jhoward/mudpage.html
Description : 

  Legacy of Brutality has been in the idea stage for a long time.
I have prided myself on keeping the game simple to allow for a
more player defined atmosphere. Although this is a hack and slash
style MUD role play is encouraged. Imagintation is the only tool
you will need on Legacy of Brutality to fit in. There is no set
theme for the world, just that it is fantasy and items like
Nike sneakers do not exist. Many of the old ROM hangups like
level based eq and warp stones for transportation spells have
been removed. All players now have a chance to get transportation
and protective spells with some practice and a few hitches have
been added for the portal and gate spells. Being able to push or
drag enemies out of a room or your friends home is a big addition
to our pk system. MUD. Newbies are protected until level 10 then
once they pass level 10, they are no longer protected from pk and
lose the skill of recall until they learn the spell
'Word of Recall' or learn how to use the scrolls which can save
them. Be forewarned, pk is a fact of life in these realms and
treachery is among us even in reality, death can be harsh, but the
adventure will always go on.
 
                ----------------------------------------------- 

Mud         : Legacy of the Damned
Code Base   : [Unknown] Summink/EW based
Telnet      : talker.com 8008 [216.227.143.34]
WWW         : http://www.talker.com/legacy/
Description : 

   Legacy of the Damned is a Role-Playing environment based 
on the EWToo/Summink codebase.  It is based on the Vampire: 
The Masquerade system from White Wolf games, running in the 
environs of the New Orleans nightlife as detailed in New 
Orleans by Night.  Experience in playing within the system 
is preferred, but not required, as we will provide any 
assistance as needed to our players.  As with any World of 
Darkness system, there is always the potential for mature 
content.

   The codebase we are running on allows for the complete 
character sheet of all possible clans, disciplines, 
abilities and backgrounds.  Once a player has an approved 
(locked) character sheet, role-play with other players and 
npcs leads to advancement of the character with 
experience.  Players are allowed a second character, but no 
more beyond that, and no interaction is allowed between the 
two characters.  PlayerKilling, while allowed, is 
discouraged in favor of role-play, but is also considered a 
part of said role-play.
 
                ----------------------------------------------- 

Mud         : Legacy of the Sith
Code Base   : [SWR] Mostly Stock, working on changing around a bit
Telnet      : thewolvesden.net 3000 [24.64.56.223]
WWW         : None
Description : 

 Here is a day in the life of one of our players, You wake up in
a hotel, starp on your blaster, grab the rest of your belongs,
head out the door unknowing what may be on the otherside, it
could be your one prized moment or your final moments.  You
choose weather to be a bounty hunter slicer/hacker, combatant,
smuggler,  politician, or a pilot.  We have gotten rid ot the
usual way of being a Jedi or a Sith, by eliminating the class,
and letting the the Jedi or Sith councils deem you worthy
enough to be a true Jedi or a true Sith.  The worlds are
constantly being worked on because we have just recently started,
so we are looking for people  who can build using SWR, and
who can code using C.                                                           
 
                ----------------------------------------------- 

Mud         : The Legend of Black Rose
Code Base   : [Unknown] Dystopia
Telnet      : mudbox.net 4000 [64.31.107.130]
WWW         : None
Description : 

  The Legend of Black rose is a newly operational Dystopia
code mud.  We are fully operational, but still working
on class balance and class skills.  Roleplaying is allowed
but not a necessity.  PK is encourged but not a necessity
either.  We have a basic order of classes, which in turn
you can upgrade to a different class when you meet stat 
requirements.  We opened in January 2001 and currently have
around 25 full time players.  The immortals are friendly and
willing to help.  Rules are enforced and are expected to be
followed.  

               We welcome you to 'OUR' world.
 
                ----------------------------------------------- 

Mud         : Legend of Chrystancia
Code Base   : [GodWars] LoC 1.4
Telnet      : godwars.net 6500 [216.18.90.2]
WWW         : None
Description : 

 Legend of Chrystancia has been running for well over a 
year now. and is now one of the most stable LoW 3.0.3
derivatives out there. (Our last crash was well over a
month ago).

We offer the following classes:
Vampire, Demon, Werewolf, Drow, Monk, Ninja, Highlander and
coming soon Wraith, Fae, Dragon and Gargoyle.

Along with the arena code that came with LoW we has a 
recoded freeze tag, along with Wars.

We offer both clans, and a recoded kingdom structure where
players can place qps into a kingdom bank and declare wars 
between other kingdoms.

Legend of Chrystancia has code so that if the mud should 
crash, you wont loose your connection like many other muds
do.

If you want to play a mud that you know will be around for
along time, then we are the one for you. With our dedicated
immortals, who are always around making changes to make the
MUD the best you can get.
 
                ----------------------------------------------- 

Mud         : Legend of Dracon
Code Base   : [Rom] Heavily Modified Rom 2.4
Telnet      : dracon.betterbox.net 8000 [209.83.132.68]
WWW         : http://dracon.betterbox.net/
Description : 

   Legend of Dracon is a relatively new mud, and one
mostly interested in character, theme, and roleplay. We
offer 32 normal races, over 16 classes, 7 rebirth races, 21
scheduled remort races, and quests, both imm run and
automated. The world will change based on the players, mobs
will interact with the players not only thru mobprogs, but
also through imm run roleplay.  We are accepting builders
and players, though we do ask builders to play the MUD for
a week or two to learn about us first.

   We have several pieces of unique code in place, including
rebirth, a code which gives players who have fallen from
their god's grace and died a chance of not being brought
back to life as normal but rather being reborn as an undead
creature.  Our newest feature is a unique system of learning
and casting spells for mages.  Our spells are seperated into
spell schools and mages may specialize in one of these
schools, and increase their casting power in some of their
more powerful spells.  These improved spells are some of the
most powerful spells you will find, anywhere.
 
                ----------------------------------------------- 

Mud         : Legend of Merlin
Code Base   : ROM 2.4
Telnet      : merlin.legend.org.uk 9000 [194.164.0.16]
WWW         : http://www.mud.legend.org.uk/
Description : 

   Legend of Merlin is the product of players. We (the coding staff, admin 
and builders) are for the most part ex lords and heros from muds where our
desire to PLAY has outgrown the ability of the staff to create. We LOVE
mudding, and is shows in the way we handle the details.

   If you are an experienced mudder, you'll notice a difference 2 minutes
after you connect, If you're new to mudding this is definitly the place to
learn quickly. 

   For you experienced types...I promise you this, If you play our mud you
will NEVER stand around wishing there was 'more game' to play. WE LOVE
MUDDING! if you do too stop in and see us, you won't be sorry.

Your servant and IMP,
Horza
 
                ----------------------------------------------- 

Mud         : Legend of the Nobles
Code Base   : [Rom] ROM 2.4 heavily modified
Telnet      : lotn.betterbox.net 5400 [209.83.132.90]
WWW         : http://lotn.betterbox.net
Description : 

    This version will both excite and entice the 
avid mudder. Many new features have been added to
the world of Gatihnar to give it a more RP-ish 
feel. This is not the mud you grew up on!

   Legend of the Nobles has a rich story background
and many 'uncommon' races set in a noble fantasy 
world. Players can expect hard times rising up the
noble ladder while leveling or just plain role-playing. 
An original class, Priest, which levels by helping others
and an interesting noble system give this MUD it's own
special flare.

   All non-topical areas have been removed and 
replaced by  many difficult new areas from the 
builders. A dedicated imm-staff is there to serve
and teach as well as listen to the needs of the 
players. Many ideas from the players have become 
solid code or new areas.

Online since May 1996.
 
                ----------------------------------------------- 

Mud         : Legend of the Red Dragon
Code Base   : [Circlemud] Modified for Town System
Telnet      : lord.midsouth.net 9990 [207.65.92.75]
WWW         : http://lord.midsouth.net/
Description : 

LORD is a MUD that has been in construction for some time
and we have deemed that now we should advertise. Please
join us, one or two gods are always on to contact and are
generally willing to help you, we lack a player base right
now and would be glad to see people join us.

We feature:
 Town system (Like Clans) which support many features
 Many skills/spells for the various classes
 ANSI customizable color
 Extensive DG scripting (Magical swords, items, etc)
 Crazy immortals (in a good way, cough taco)
 A world that will be built by what players do
 System of learning skills based on usage
 World map
 
                ----------------------------------------------- 

Mud         : The Legend of Zelda MUCK
Code Base   : [MUCK] GlowMUCK
Telnet      : www.twu.net 6400 [63.97.42.127]
WWW         : http://www.twu.net/~zelda/
Description : 

+=Greetings fellow Hyrulian,+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
|                                                                     |
| Are you interested in a change?  A new MUX, perhaps?  Or do you     |
| want to go into the annals of history; to become a legend?  Then    |
| this is the place for you.  The Legend of Zelda MUCK!  Based on the |
| Legend of Zelda: Ocarina of Time (Zelda 64) as well as a secret     |
| Zelda game area that will be introduced to the general public ;)    |
| Even if you're not interested in Zelda, the role-play is fairly     |
| simple.  It takes place in the medieval ages, where warriors and    |
| magicians set forth against an army of evil.  Be the hero.  Be the  |
| villain.  Join the Legend.                                          |
|                                                                     |
| Let your imagination run the show for once!  This game has a wide   |
| variety of species to choose from, places to explore as well as a   |
| new quests system soon to come.  You can even be the greedy         |
| Business Scrub, the leader of a Wolfos gang or even the rabid       |
| Cucco!  The choice is YOURS to make :D  Choose your own adventure.  |
|                                                                     |
+=+=+=+=+=+=+=+=+=+=+=+Keeping the Legend, Dark_Link of Zelda MUCK ;)=+
 
                ----------------------------------------------- 

Mud         : LegendMUD
Code Base   : [Custom] Architecturally derived from Diku
Telnet      : mud.legendmud.org 9999 [64.7.5.163]
WWW         : http://www.legendmud.org/
Description : 

'If you are only visiting one mud, make it Legend.'-the Electronic Newsstand
Mud of the Month, October 1995 - Mud Connector * Pueblo Recommended World
Top 10 website for Interactive Fiction - XYZZYNews * EyeOnTheWeb Selected Site
Recommended by C|NET * 'Hot, hip, cutting-edge' - Yahoo's Wild Web Rides
   
   If you've ever wanted to travel in time--this is your chance. Legend is a  
classless mud offering unique professions such as doctors and herbalists and a
spell system boasting over 150 spells in specialties such as divination,
conjuration, and illusion. Features like missile weapons (both guns and bows),
vehicles (planes,trains, and submarines), and exploration XP make the world an
interesting one to visit--touches like optional player descriptions, the Out
of Character Lounge, and the advanced moods system for realistic speech make
it a great roleplaying environment--and of course there are the dozens and  
dozens of quests ranging from the minor to the epic. There are no rent fees,
themed clans, a complex weapons proficiencies system for variable speed
combat, recall tag and trivia and flag hunts, and of course furniture to sit
on, in, or around. All this plus stable code, the Legendary Times newsletter,
and a mature, friendly playerbase. All of our areas are original and 
carefully researched, from Ancient Egypt to Viking Scandinavia
to Victorian London.
 
                ----------------------------------------------- 

Mud         : Legends and Lore
Code Base   : [Smaug] SMAUG 1.04 (Highly Modified)
Telnet      : 24.7.123.230 4000
WWW         : http://www.members.home.net/kcspies/
Description : 

   Legends and Lore is a SMAUG 1.04 based mud that is always being enhanced.
Our Immortals are friendly and willing to help the player get a feel for 
the MUD. All our Immortals have either played MUD's for years and or help 
develop some of the hottest MUD's around. We know what its like being new
and what it takes to make a MUD fun. You can check out the features in the
stock code at our website. We have remorting, automated questing along
with normal quests, gambling, banking, player houses, family structures
and more! New features are always under construction. Our MUD is VERY STABLE
and we go months without a crash and downtime is VERY limited. We are looking
for player's who want to have a ton of fun and help Legends and Lore become
the best MUD around. Try us today!!
 
                ----------------------------------------------- 

Mud         : Legends Forgotten
Code Base   : [Rom] Rom2.4b4 Heavily Modified
Telnet      : guppy.readynetgo.com 9000 [208.50.232.4]
WWW         : http://www.readynetgo.com/~darkness/legend/index.htm
Description : 

            --= Legends Forgotten =--

Legends Forgotten takes place in an age where the strings in the pattern
are being severed by the DarkOne. The prophecy of the Dragon Reborn
and long, forgotten Legends are told throughout the lands as the taint of
the shadow is seen to consume even the far lands beyond the Aiel Waste.
  
Heavily Modified and Extensively Coded from the initial base source code.
Administration and Creators: Kracus, Krondor, Aramus

  1. 34 Races: GoldenEye, Ancient, Daemon, Myrddraal, etc... 
         Nationalities: Andoran, Tairen, Mayener, Saldean... 
  2. 12 Classes: blademaster, aiel, aes sedai, dreadlord... 
  3. Detailed Character Creation: eyecolor, haircolor, body...
  4. Intelligent Mobs: mobiles can use skills, special attacks
  5. Battlefield: fully automated, functional battlefield
  6. Artifact Items: artifacts and limited one of kind items
  7. 250 levels: 100+ is Hero, 200+ is Legend
  8. Clan System: player recruiting, ranks, promotions  
  9. Multi-Cast System: more functionality to casting spells
 10. Skill-Spell System: 400+ Skills-Spells, special procedures
 11. Pkill, Hunt, Detailed Score Sheet, Special player info
 
                ----------------------------------------------- 

Mud         : Legends Never Die
Code Base   : [MUSH] TinyMUSH 3.0
Telnet      : redknight.crystalsands.net 2000 [63.203.148.109]
WWW         : http://www.crystalsands.net/legends
Description : 

  Legends Never Die is a superheroic MUSH offering roleplay
within the DC Universe. Our overall setting is a 'Year One'
venue, removing the decades of baggage these characters 
sometimes have, but we also allow for modified backgrounds 
to permit more recent characters as well.

With three cities currently open (Gotham, Metropolis, and 
New York) for three different power levels, and more areas 
to come, LND offers plenty of roleplaying possibilities for 
players, as well as a friendly and detailed online 
character creation and rapid approval response. Come and 
give the greatest heroes on earth a try, and remember, 
Legends Never Die!
 
                ----------------------------------------------- 

Mud         : Legends of Blade and Magic
Code Base   : Circlebpl12
Telnet      : play.lbmmud.com 9000 [204.95.194.7]
WWW         : http://www.lbmmud.com/
Description : 

   LBM is a friendly place and yet the value of its Administration is
to make it challenging and hard, therefore we encourage the experienced
mudder to check us out.  We welcome all players who want a challenge.
Our code is customized and has alot of cool features, adding some reality
but staying well within the means of fantasy.  If you want an adventure -
explore our world!
 
                ----------------------------------------------- 

Mud         : Legends of Elysia
Code Base   : [Unknown] It is a highly modified Rom derivitive called Anatolia
Telnet      : red.comteck.com 9000 [209.45.185.15]
WWW         : http://mud.comteck.com/
Description : 

   Legends Of Elysia was created with the prospect of
listening to the players and thier suggestions to help make
it a more enjoyable place for all and continues that 
tradition by continuously adding players suggestions
Legends. With each class getting a wide variety of thier
own spells and skills plus the Cabals that players may join
giving them even more spells and skills keeps the player
quite busy and bored free. In legends, we also believe that
good Roleplay should be rewarded and we do so. There is 
everything from woshipping your own chosen Diety which you
can get a tattoo of to help you in battle, casting spells
into other rooms, range attacking weapons, limited rare
weapons that every alignment may use, and the loosing
of con points when you die. New area's are being
implemented weekly to make it more unique and original.
Newbies need not be afraid, for the Immortal staff is quite
curtious and helpful to make sure everyone knows how the
Legends works. If you are tired of the normal hack and
slash and are looking for a good roleplaying place to call
home, not to mention getting rewarded for your roleplaying,
well then weary traveller, we await your visit into Legends
Of Elysia.
 
                ----------------------------------------------- 

Mud         : Legends of Excalibur
Code Base   : [Smaug] Heavily modified 1.4 source.
Telnet      : loe.firedragon.com 8000 [209.102.188.4]
WWW         : http://loe.firedragon.com/
Description : 

Legends of Excalibur is set in the times after King Arthur
and his Knights. The realms still follow the system of
chivalery but powerful Deities now controls the world.

As an adventurer it will be your task to try make the world
a place you want it to be. Join the forces of good or evil
and gather power for yourself as you roam the realms. Enter
a clan or an order for easier reaching your goals, and have
others help back you up when you face dangers.

If you get old and wise enough the Deities might even pick
you to be one of the Knights of the Round Table. These
powerful mortals is amongst those who rule the lands and
are treated with respect by all, or at least that is what
they think themselves. Old legends even tell of Knights
that have made Deities themselves, if this is true noone
really knows, but enter the realms of Excalibur and find
out for yourself.

You will NOT be disapointed!
 
                ----------------------------------------------- 

Mud         : Legends of Kallisti
Code Base   : [Dikumud] Diku/Circle/Original
Telnet      : legends.dridus.com 4000 [216.235.246.241]
WWW         : http://legends.atfantasy.com/
Description : 

   
Over eight years old, Legends of Kallisti boasts an
  exciting and unique world to explore. Characters enjoy 
  a wide variety of classes and races to choose from, 
  along with 50+ levels including nobility ranks.
  Characters can also choose to expand their lineage 
  by creating bloodlines or further enhance their
  characters with our unique meta system. Incredibly 
  addictive - you won't be disappointed.

Extras: Sound support (MSP), builder options, automated 
  quests, clans, special events, experienced player 
  base and a HUGE world to explore. 
 
                ----------------------------------------------- 

Mud         : Legends of the Darkstone
Code Base   : [Smaug] Smaug
Telnet      : darkstone.betterbox.net 5432 [209.83.132.90]
WWW         : http://darkstone.betterbox.net/
Description : 

   Darkstone Enterprises meets the demands of sophisticated 
'mudders' with the monthly addition of new areas filled with
brain-teasing puzzles and imaginative mobs. The game Legends
of the Darkstone has a loyal following of players who play
daily, write stories about their characters and participate
in the role-playing environment of the game.

   Legends of the Darkstone is a role-playing mud. There 
is a basic storyline and players are encouraged to go to 
our webpage and read some of the history of the Darkstone. 
      
   The world is a totally unique and diverse place featuring a 
host of interesting areas which will challenge your mind as 
well as your sword. There are many races to choose from as
well as totally unique races.

 -Tarin and Seluctruh, (Lords of the Darkstone.)
 
                ----------------------------------------------- 

Mud         : Legends Rising
Code Base   : [MUX] TinyMUX Beta version 1.6 #3
Telnet      : alpha.thewolvesden.net 1938 [24.68.194.11]
WWW         : http://members.xoom.com/legendsMUX/
Description : 

    This is not our Earth. It is not the Earth where you, 
the player, sit at your keyboard typing. It is, however, 
very like our Earth.

    Yet there are differences. Atlantis once stood, and now 
is fallen, just as the legends say. Magic really works. 
Aliens really did visit Roswell in 1949 (and no, it wasn't 
Quark). Superheroes, though?

    There have been rumors. Legends. Stories of a man in 
green armor, of a mysterious and possibly immortal mage. 
Rumors, also, of evil cults summoning demons to their 
ranks. Rumors of heroes and villains. But only a handful 
have ever had any true evidence attached to them. Until now.

    The new milennium was the biggest excuse for a party 
since...well, the last new milennium. At midnight...at the 
stroke of midnight...the world changed. The sky lit 
up...green and gold... Something in the light changed 
people. Not everyone, only a few. A small percentage. Yet, 
enough to be significant. Now the world must deal with the 
consequences. Now the world must deal with the fact that 
the legends...are real.
 
                ----------------------------------------------- 

Mud         : Legions of the Dragon
Code Base   : [Rom] Heavily Modified ROM 2.4
Telnet      : lotd.wolfpaw.net 7500 [216.18.90.2]
WWW         : http://lotd.wolfpaw.net/
Description : 

  Legions of the Dragon MUD is still under construction, but is fully
operational. We encourage players to roleplay and reward them for good RP.
Immortals are always around to help, if none are visible or present please feel
free to leave a note to the implementor or immortals. We are based on the Wheel
of Time series by Robert Jordan, and strive to be as close to the books as we
possibly can without being dull and boring, while keeping the fun in the game.
Feel free to drop us a line with your comments suggestions/ideas etc...      
 
                ----------------------------------------------- 

Mud         : Lensmoor
Code Base   : [Rom] Many Changes
Telnet      : lensmoor.org 3500 [205.160.45.35]
WWW         : http://lensmoor.org/
Description : 

    Lensmoor is a cross between a roleplaying mud, 
and a hack&slash mud. Players are encouraged to roleplay, 
and are often drawn into roleplaying situations, and 
efforts are made to reward good roleplaying, without the 
overbearing nature of many strict roleplaying muds. 

    Players are able to become part of the world, operating 
their own stores, crafting their own goods, and governing 
towns and clans. At the same time, traditional mud
diversions such as questing and leveling are supported for 
the times when other players involved in your plots aren't 
online. The mud averages over 50 players online at a time, 
with over 100 at peak times, so there are always people to 
interact with.

    Technically, Lensmoor is a superior game. It is 
typically up for months between crashes, worthy player 
suggestions are implemented within days of suggestion, new 
areas are constantly created, and our website is one of the 
most integrated mud website around, allowing full access to 
whois (finger), notes, maps, helps, and more.
 
                ----------------------------------------------- 

Mud         : Leviathan
Code Base   : Leviathan (NM IVa)
Telnet      : leviathan.com 1691 [208.26.223.22]
WWW         : http://leviathan.com/
Description : 

   The Leviathan has been devouring electricity since November 1, 1995.  
Since then, many have entered to chase and point lance at its white 
hump, a medieval/sci-fi hybrid where grave-expressioned sorcerers and 
bristling warriors make their livings alongside sinister aliens who perform 
experiments upon abductees in sterile orbiting laboratories.  Here is a 
world so distinguished from all others, that you will hearken to its wild 
strangeness with childish fireside interest and awe.  

Leviathan features: multi-classing, enhanced limb combat, 9 schools of 
magic, detailed life skill system, the battle arena, guild wars, player 
owned shops, player-owned real estate, player-stalking bounty hunter, 
personalized autoloading equipment, a stable mud-government, 
mud-commodity stock trading, exacting quality standards, and a friendly 
family of players to welcome you home.
 
                ----------------------------------------------- 

Mud         : Life After Death MUD
Code Base   : Diku/Merc/Rom2.4
Telnet      : venus.cs.teiher.gr 9000 [193.92.8.131]
WWW         : None
Description : 

   Life After Death is a Roleplaying/Playerkilling MUD. We
offer 5 clans that mortals can join for protection & power.
Each clan has different skills/spells that joining will give 
you, each with its own philosophy.

Life After Death also has 8 Races & 9 Classes, each race with
different abilities.

 Clans: Mercenarys, Crusaders, Assassins, Judges, FireStorm.
 Races: Pixie, Dark-Elf, Elf, Human, Dwarf, Fire, Cloud, Storm.
 Classes: Invoker, Necromancer, Transmuter, Cleric, Thief,
          Warrior, Ranger, paladin, Anti-paladin.

New improvements planned for the near future, such as: New
Classes/Races/Skills/Spells.

You can be the 'warrior' you can be the winner. Come join our
world, and venture forth bravely! But always remember to watch
your back.
 
                ----------------------------------------------- 

Mud         : A Light In The Darkness
Code Base   : [MUX] 2.0
Telnet      : bb12.betterbox.net 7778 [209.83.132.85]
WWW         : http://alitd.iwarp.com/
Description : 

Close your eyes. Be surrounded by the darkness. Imagine a
small pinpoint of light. Babylon 5. A Light In The Darkness.

Come and join our world. We don't claim to be the best MU* 
out there, but we'd like to think we are. We have a 
friendly staff and will offer many TPs as time goes on. We 
will listen to player input and players are more than 
welcome to run TPs of their own. We will make small little 
canon breaks through the game, but we hope to stay on track 
with the Babylon 5 universe. However, what goes, goes. If
we cannot stay on track, then we will break.

We believe that /YOU/ the player should have the right to
create the story as you are the one RPing on the game. We
will interefere as little as possible, leaving the game to
the players for the most part.

FCs are open and are waiting for application. To see who is 
available, come and check us out.
 
                ----------------------------------------------- 

Mud         : Lima Bean
Code Base   : [LP] LP -- MudOS + Lima Mudlib
Telnet      : lima.mudlib.org 7878 [24.149.18.52]
WWW         : http://lima.mudlib.org/
Description : 

   Lima Bean is the official development and support site for
the Lima Mudlib, which boasts such features as zork-like natural
language parsing (put the third red baloon in the basket), a
flexible modular design to select features for your mud,
Intermud-3 support, a top-flight security system, many many
features for player usability (news, socials, channels, etc),
menu driven administration, etc...

   Lima is currently the most advanced and best-desgined LP mudlib
available.
 
                ----------------------------------------------- 

Mud         : Link To Perfection
Code Base   : [Aber] modified iDiRT 1.82
Telnet      : entropy.tmok.com 6715 [204.17.163.11]
WWW         : None
Description : 

  Link To Perfection is an AberMUD based on iDiRT 1.82.
There have been heavy modifications made to the code base.
There are some original ideas inside the MUD that are very fun.
We offer a place for people to come and enjoy themselves, and to 
chat. The MUD also has great newbie assistance.
Hope to see ya on! 
 
                ----------------------------------------------- 

Mud         : Living Legends Mux
Code Base   : [MUX] None
Telnet      : Deepfire.net 2505 [24.26.168.96]
WWW         : None
Description : 

  Hello, Living Legends is a brand new comics themed MUX 
just starting to get off the ground. We are accepting
applications for potential staffers in all positions and
particularly need builders familiar with current DC Comics
locales such as Gotham and Metropolis, as we have several
cities to build as well as other areas of a large overall
IC grid. We have some innovative ideas not being done
anyplace else online to my knowledge designed to keep the
IC experience as close to the source material, namely
the comics, as possible. Drop by and look through what we 
have done so far. Speak to an available staffer about how
to go about applying for staff. We look forward to seeing
you at Living Legends, where legends live.
 
                ----------------------------------------------- 

Mud         : The Lizardriders of Fern
Code Base   : [MUSH] PennMUSH 1.7.2p32
Telnet      : bb12.betterbox.net 4201 [216.178.14.85]
WWW         : http://www.crosswinds.net/~lizardriders/
Description : 

Getting the sneaking suspicion that your favorite PernMUSH 
is taking itself much too seriously? Tired of gold-chasing 
twinks and over-hyped hatchings? Then come to the Fern, 
where all geckos are created equal (except the ones that 
get eaten by their clutchmates, but there's no helping some 
people).

The Lizardriders of Fern is, loosely speaking, a parody on 
the dragon-world we all know and love - little people two 
inches high with ridiculously long names live in the bushes 
(literally!) and lasso lizards, with the vain hope that one 
of them, some day, will learn that eating their rider is 
more trouble than it's worth. Or, see about joining the 
Traders, who drag turtles across the landscape to boldly 
sell what no-one has sold before. 

All of Anne McCaffery's copyrights and trademarks, as 
well as those of other creators, are respected here. The 
Lizardriders of Fern is a complete world in its own right, 
and is meant only to provide a unique and fun atmosphere 
for roleplay. Twinks and powerplayers are unwelcome, and 
will be fed to the lizards.
 
                ----------------------------------------------- 

Mud         : Llandor
Code Base   : [Circlemud] Modified ROAMud
Telnet      : llandor.com 4111 [206.245.158.226]
WWW         : http://www.llandor.com/
Description : 

  It is intended that the MUD will be all Original Rooms 
once we go into BETA.  Currently the modified game engine 
is running for players to explore if they wish.  I hope 
to implement the first of our areas in July.

We are currently looking for builders so if anyone is 
interested have a look at our web page and send an e-mail 
to the address listed there.
 
                ----------------------------------------------- 

Mud         : LochNess
Code Base   : LP
Telnet      : lochness.imp.ch 2222 [157.161.139.30]
WWW         : None
Description : 

   Lochness is one of the older muds, but what it lacks in modernization, 
it makes up for in atmosphere!  Both players and wizards are generally
friendly and helpful, especially to newbies.  Geographically, the mud is
divided into a multitude of domains, each with a different theme and a
different team of wizards working on areas.  There are six distinctive 
guilds to choose from, and plenty of quests to challenge players.  It is 
not, and has never been, Lochness' policy to instawiz players, but once a
player reaches a certain level, he is presented with the option of either 
wizzing, or playing the higher levels.  Obscenity on public communication
channels is frowned upon, although players may say what they like to each
other in private :)  As for the number of people who play Lochness, it is 
certainly a small mud in that regard, but we look at it as having a 'small
town' ambience in which everybody knows everybody else.
 
                ----------------------------------------------- 

Mud         : London by Gaslight MUSH
Code Base   : PennMUSH 1.6.10p3
Telnet      : lbg.telmaron.com 5555 [206.246.120.4]
WWW         : http://www.ultranet.com/~rogerc/lbg_intro.html
Description : 

   LbG is set in a mythical London, England during the reign
of Queen Victoria. This is the London of fog and gaslamps,
wet cobblestones by night, of good and evil, the light and
the dark. Dr. Jekyll's Mr. Hyde and Jack the Ripper stalk
the allyways, strange and wonderful experiments into the
very nature of life itself are being conducted in dimly lit
laboratories behind closed shutters and drawn blinds.
Sherlock Holmes sits in his upstairs flat on Baker Street,
drawing quietly on his pipe as he plays his violin. The
industrial revolution is in full swing, science is
undergoing a creative explosion, and the lines between
science and magick, between fact and fantasy, are truly
becoming blurred.
 
                ----------------------------------------------- 

Mud         : London Masquerade
Code Base   : [MUX] 2.0
Telnet      : bb12.betterbox.net 7777 [209.83.132.85]
WWW         : None
Description : 

The year is 2000. Its the start of a new millenium for 
Europe and the dawn of a new age. Rumours of nightstalkers 
have taken over and a new panic has ensued. Witch hunts 
have started up again and anyone who is believed to be 
consorting with the devil is targeted. The only refuge from 
the persecution? London, England. Flocks of Vampires have
recently arrived, trying to save their skins from certain 
destruction. However, with the influx of Vampires into 
London society, the British are starting to become uneasy 
now that the rumours of Europe are starting to become known 
to them. The witch hunts are slowly migrating to London and 
the Vampires there can do nothing to stop it.

We only offer Mortal and Vampires at the moment. While we 
are not yet open to the public for RP, we are open and 
accepting applications for special characters such as Elder 
Vampires and some Mortals. Stop by and check us out. We hope
to see you on London Masquerade.
 
                ----------------------------------------------- 

Mud         : LooneyMUD
Code Base   : LPC
Telnet      : 207.156.251.12 8888
WWW         : None
Description : 

   LooneyMud is unlike most muds based on cartoons and sitcoms.
There are five different guilds you can choose from and
there are some quests. It's also a social mud, some people
just like to come on and chat. There are huge areas you
can discover and there are tons of monsters to kill. After
4.5 years LooneyMud has become pretty large.
 
                ----------------------------------------------- 

Mud         : The Lord Realms
Code Base   : [Rom] Rogue Patch, heavily modified
Telnet      : lrealms.cjb.net 1701 [65.33.45.23]
WWW         : None
Description : 

   The Lord Realms is a fantasy based mud running on ROM 2.4
beta 6.  If you have ROM or MERC coding & building experience,
please logon today to create a character, then send an email
to smithj@tfn.net to petition your application to be a god.  I
expect to have The Lord Realms available for play testing in
December.  If you are a dedicated Mud player, bookmark
this page & check in often for updates on the Lord Realms
availability.  Also currently the MUD is down to to a server
crash.  I hope to have the MUD back up within a week.  I
apologize for the inconvenience.
 
                ----------------------------------------------- 

Mud         : The Lords
Code Base   : [Dikumud] Realms of Anatolia 
Telnet      : venus.cs.teiher.gr 7300 [193.92.8.131]
WWW         : None
Description : 

  The Lords is a middle aged merc based mud.It has 13 classes 18 races 
and supports up to 100 players. It also has cabals , quests , tones 
of objects and mobiles (creatures NPCs )and immortals. Maximum level 
reached is 91 - Heroes (more than 91 are immortals ). Just try it out!
 
                ----------------------------------------------- 

Mud         : Lords of Midnight
Code Base   : [GodWars] Diku Godwars Highly Modified.
Telnet      : midnight.unitedrealms.com 4000 [209.26.140.248]
WWW         : http://www.midnight.unitedrealms.com/
Description : 

  Welcome to the Lords of Midnight where your closest friend might 
become your worst enemy. Where you will have to kill or be killed.
Where you will have to grow strong fast or die even faster.

Lords of Midnight is a GodWars mud with several 100% original classes.
Theses are the classes offered:
Vampires
Werewolfs
Demons
Zombies
Wraiths
Slivers

This is still a new mud and we're still implementing ideas but this 
is your chance to become one of the dark forces ruling our realm.
Your chance to become one of the . . . . . . . .  Lords of Midnight
 
                ----------------------------------------------- 

Mud         : Lords of the Realm
Code Base   : [Mythran] Merc/Envy/Mythran 3.1.11 Heavily Modified
Telnet      : lordsoftherealm.org 1234 [12.17.163.18]
WWW         : http://www.lordsoftherealm.org/
Description : 

   Come Explore the Realm.  Many new areas are in the works
and as they finish we'll start moving some of the old unused
stock areas out.  We are presently at 6000+ rooms and still building

13 classes and 27 races to choose from.  Player run Houses,
many new spells/skills also.
6 Quest races available for purchase with questpoints.

Lords is a medieval fantasy mud dedicated to the
entertainment of the players. If you feel like killing a 
goblin, slaying a demon, kicking a puppy around, questing, 
or just kicking back and being social this is the place to 
do it. So come join us, we are always changing, so have a 
look around, I am sure you won't be disappointed.
 
                ----------------------------------------------- 

Mud         : Los Mundos Perdidos
Code Base   : [Rom] FReaKMUD
Telnet      : 212.78.158.73 6001
WWW         : http://www.geocities.com/mundos_perdidos/index.html
Description : 

   Los Mundos Perdidos FReaKMUD tries to be a good MUD :)
It has incorporated lots of features:

   - Falling of people and objects in the AIR rooms.
   - CHARACTER MODE (with a static status bar).
   - Multi-commands.
   - Size of rooms, mobs, players and objects.
   - Hot-boot. (Rebooting without kicking conexions up)
   - Possibility of raising to Avatar when you are Hero.
   - HighLander race. (You only can die if you lose your
     head at the end of a combat :)
   - and so on :)

( Los que hablais espaol entrar directamente dentro del
MUD y hacer help NOVEDADES :P )

We're waiting for you tu connect! :)

Te estamos esperando, entra! ;)
 
                ----------------------------------------------- 

Mud         : The Lost Book of Merlin
Code Base   : [Rom] Rom 2.4
Telnet      : theorigin.org 8888 [24.148.75.153]
WWW         : None
Description : 

  A long time ago, knights and other classes fought for fame, money, and
othher things that made them happy. The Holy Grail was one of these. Many
have tried to obtain the Grail for themselves, but failed because of
competition and the guards of the Grail. Now is the time to rejoin the
forgotten and win the Grail for thyself.
 
The Lost Book of Merlin is in beta, but players are free to test it out and
report bugs.
 
Featuring (currently, but will change): 5 races, 8 classes, 300+ spells and
skills, The Lost Book of Merlin is bound to become one of the best.
 
Classes include (currently): Warrior, Mage, Cleric, Necromancer, Thief,
Barbarian, Paladin, Druid, Witch, and Warlock. Approximately 20 classes
(total) will be added.
 
Reincarnations, Remorts, Evolutions, Mutations into 90+ races including
Cyclops, Behemoths, Angels, Dragons, etc.
 
Quests are included, and players will be rewarded for completing them by
immortals.
 
Real time tournaments allow players to compete among themselves for money.
Players can also battle each other in the arena, which doesn't count as a PK
death. A lottery system has also been implemented.
 
Many other things are and will be included!
 
                ----------------------------------------------- 

Mud         : Lost Illusions
Code Base   : [MUX] 2.0
Telnet      : svdltd.com 4444 [207.153.135.130]
WWW         : http://lostillusions.cn.st/
Description : 

       As the centuries pass and civilization becomes the 
be-all-end-all to human existence, the people forget the past.
They forget the stories and myths that shaped their history. 
They immerse themselves in the illusion that is modern 
technology and forget the illusions that spawned their own 
primal irrationalities and fears. It is time to remember the 
myths and legends; it is time to dwell in the darkness that 
surrounds the cave's fire. It is time to explore these 
lost illusions. 

        Lost Illusions is a World of Darkness MUX set in the 
fictional city of Port Powell, British Columbia. We will be 
featuring the Vampire, Mortal and Mortal+ spheres. Vampires 
will be predominantly Camarilla but we will also be accepting 
a pack of Sabbat (by application only). The Camarilla have 
just retaken the city, and the clans are rife with political 
intrigue as a new Prince and Primogen prepare to be installed. 
With recent activities, the city's human population are 
experiencing all sorts of difficulties: gang warfare is on the 
rise, as well as homelessness. The local Native American tribe 
is going through all sorts of internal and external changes. 
Also, hidden among the humans are mortals who wield seemingly 
incredible power.
 
                ----------------------------------------------- 

Mud         : Lost In Time
Code Base   : [Aber] LP MUD
Telnet      : lit.fsid.cvut.cz 7680 [147.32.160.85]
WWW         : http://lit.fsid.cvut.cz/
Description : 

   Lost in Time (LiT) is located in the Czech Republic and
most players are from the Czech and Slovak Republic. 

   The world of LiT is covered mainly with water, and life  
is concentrated on four main islands.

   On LiT You can encounter new and original features 
sentient forests with trees avenging those who harm woods. 
Dreams. Detailed ethereal travel through The Ways. Mages 
drawing power from magical intersections, mighty hunters of 
the night - the Warlocks, powerfull Paladins wielding 
hammers summoned from the gods, Druids lovingly caring of 
their woods, Healers devoting their lives to healing and 
Mercenaries, brutal warriors valuing honor higher than life.

   You can forge Your own weapons, compete in fishing 
contests, buy Your own houses or even lands, fight in the 
orcish tunnels in Halia, find the great magical sword 
Doombringer, defend Wyzima against raids of orcish warbands 
or go exploring the infinite depths of the Chaos dungeon.

   And best of all - with the help of our friendly players 
and creators you can do nearly Anything if it suits our 
theme. New areas and skills are added constantly.
 
                ----------------------------------------------- 

Mud         : Lost Legends
Code Base   : [Rot] 1.4 Heavily Modified
Telnet      : pyros.2mud.net 6000 [208.28.187.177]
WWW         : None
Description : 

NOTE TO THE PLAYERS : Sorry about the port change.

A long time ago, there was a MUD out there named : Lost 
Ledgends, well this is it, and its back, but I KILLED THE 
TYPO, now its Lost Legends... pretty much, We've destocked 
the code, and are now in need of builders to destock the 
areas.. we also could use a nice patient coder, who knows 
what s/he is doing.  This is a MUD based on, well, there are 3 
timezones you can be in, past, present, and future, 
present being around the medieval time, past being when 
Midgard spawned, being called the town of Nepeth, present being,
when the Clan Wars were destroying the world, and 
future being, after the town of Midgard was rebuilt, and 
turned into the corrupted Neo-Midgar.

If you think this sounds cool, get your arse over here 
and play!

Mikado Rose
 
                ----------------------------------------------- 

Mud         : Lost Prophecy
Code Base   : [Smaug] Smaug 1.4a Modified
Telnet      : bb13.betterbox.net 2700 [216.178.14.90]
WWW         : http://lp.betterbox.net/
Description : 

   Lost Prophecy is a medieval world based on modified smaug
with many new areas. Our builders discuss many issues with
players, to make a truly original mud with player touches.
We encourage roleplaying and have a very friendly staff 
to welcome and encourage all new players.  

Our Smaug codebase has been slashed, battered, and 
altered in as many ways as you can think of to make
your mudding experience worth while. We immortals are
former players so we know what YOU want.  

New classes have been added recently, Dragon, Djinn,
Angel, Demon, Assassin, Bard, and Psionicists.

Bards and Psi's are VERY unique classes, with mostly
original skills/spells.  Bards even SING! 

Come visit the lands of Lost Prophecy and see the differences 
for yourself...
 
                ----------------------------------------------- 

Mud         : Lost Realms
Code Base   : [Rom] Heavily modified Rom 2.3 
Telnet      : lost.info.ee 4000 [212.7.10.1]
WWW         : http://www.endpsa.ee/lost/
Description : 

  Lost Realms has many interesting features that keep players hooked
on that mud.
Some for example:

 * 3 sides that fight against each other in an eternal war.
 * unique races like gremlins, numenoreans, ghosts and some others.
 * ability to reincarnate into an advanced class after you hit level 51.
 * realism - you can swim, climb, ride, butcher corpses for meat or furs,
   mix herbs and make potions.
 * artifacts - items that are very powerful, but limited in numbers.
 * many unique skills and spells like chaos field, armageddon and
   howl of fear.
 * PK, PK, PK - every race has it's own home area, filled with guards
   and ready to take on an attack.Mob groups patroling the roads and 
   players trying to raid other sides towns or caves.
  
The mud is also considered quite newbiefriendly and there are players,
who will gladly help all newcomers, out there.
 
                ----------------------------------------------- 

Mud         : Lost Souls
Code Base   : Amylaar Lp
Telnet      : lostsouls.org 3000 [129.7.40.51]
WWW         : http://www.lostsouls.org/
Description : 

   Medieval fantasy theme with a coherent theme and cosmology;
strict quality standards.  Detailed limb-based combat (how many
muds do you know of where you can tear someone's arm off and
beat them with it?). Unlimited player advancement, over twenty one
guilds, thirty-two starting races, dozens and dozens of areas,
adventuring companies, equipment saving, ranged weapons, colour.
Running on Driver version 03.02.1@136 with LSLib 1.4, a highly
evolved 3.2 mudlib featuring the work of some of the best coders
on the net. More fun than you can stand?
 
                ----------------------------------------------- 

Mud         : Lost Wishes
Code Base   : MudOS
Telnet      : lost.wishes.net 5555 [194.109.12.41]
WWW         : http://lost.wishes.net/
Description : 

   Lost Wishes a world of fantasy and illusion. It has four domains, each with
a unique theme, to meet anyones interest. Mainland is a diverse land, lush
forests, rolling plains, towering mountains, and vast oceans surround the
thriving City of Windaria. Emerald, the domain of isles, ruled by the King
of the Emerald Isle, is torn by the pull of good and evil. You will find a
variety of monsters, both friendly and evil to make your adventure complete.

Esdragen, the land of four magicks, was once united and balanced. Torn apart
by powerful Sorcerers longing to have control. Within Esdragen, you will
find four realms, Dark, Light, Past, and Future, each ruled by it's own
Sorcerer. Ocean is a vast domain of islands, each separates by miles of
ocean. Explore the ocean on your ship, and find countless lands full of
adventure. Aside from the wide variety of playing areas, you will also find
that Lost Wishes has many other interactive features. You will gain
explorers points while traveling throughout the lands, gain experience and
quest points through questing, and much much more! Lost Wishes has several
guilds, Mages, Dragonspawn, Werewolves, Bandits, Clerics, Gladiators, Golems
and Elementals.
 
                ----------------------------------------------- 

Mud         : The Lost World of Prophecy
Code Base   : [Smaug] Majoritively rewritten 1.4a
Telnet      : LostProphecy.com 2700 [209.83.132.84]
WWW         : http://www.LostProphecy.com/
Description : 

Lost Prophecy is an expansive and extensive mud with a very
detailed world, complex beyond casual looking. Visitors are
encouraged not to just roam around and bash things, but to
truly explore and interact.

With over 15 unique classes and 30 races, all complex in
themselves and highly diverse. Players able to take on more
than one class, and even become Legends by undertaking quests
to become more than the average mortal, and be immortalized
forever in story and song.

Beyond the average mages and warriors, clerics and thieves the
world of Prophecy offers bards... psionicists, the
planeswalking-shapechanging djinn... the sinister demons... the
pure and benevolent angels... the great and majestic dragons...
as well as the potential to become them with time.
Players are encouraged interaction through guilds... orders...
clans... nations... and religious sects, all of which blend
together to create a unique world tapestry.

Come walk the Lost world of Prophecy, and explore its infinite
mysteries for yourself.                                                     
 
                ----------------------------------------------- 

Mud         : LostAges
Code Base   : [MOO] 1.8.0p6 Lambda Moo w/Ghostwheel core
Telnet      : mudz.org 6969 [216.217.196.60]
WWW         : http://mudz.org:6970/
Description : 

 Coded combat, different classes like Knight, Wizard, Thief,
Trader, and others. Lots of cool places to explore, beasts 
to fight, or other players. Running on a fast machine with 
a fast internet connection, so there's little lag and save 
times are under 10 seconds currently (compared to 10-15 mins 
at other places) Check out the webpage to see some neat 
things you can do to interact with the Moo from the web, 
reading public lists, sending messages, etc. Anyway, just 
come log in and save a damsel or 2. :) 

*** Just recently added Zmud6 MXP support, also has pueblo
and fireclient support. with lots more to come in the future!
Roughly 100 active players, over 200 total. LostAges is 
growing fast, and we hope to continue doing so. 
                 Skeet
 
                ----------------------------------------------- 

Mud         : Lothlorien
Code Base   : [Rot] ROM 2.4 / ROT 1.4
Telnet      : Lothlorien.wolfpaw.net 6000 [216.18.90.2]
WWW         : http://www.Lothlorien.wolfpaw.net
Description : 

   The sun rises on an austere landscape. The songs of birds and scurrying
of animals the only thing heard. In the distance is an immense walled city.
Myth Drannor as legends have it. You pull your cloak tighter about you,
as the chill autumn air bites your flesh. Smiling to none but yourself, you
continue on down the High Road. Long have you travelled to reach the
fabled city of legend. Now with its pristine alabaster walls so near, your
spirit stirs with the excitement and anticipation which forced your first
steps. You stop, realizing that the sounds of peace are silenced. No more
do you hear the sparrows song, nor the rabbits steps. All is silent. A
thunderous voice assails you from ahead, 'Dare not seek refuge within 
those accursed walls! Think you of yourself so highly? Only those who
wish to seek the throne of the heavens themselves dare. So let me help 
you friend...' Emerging from the trees ahead, a mighty Frost Giant bearing
a wicked axe smiles devilishly at you. 'Come mortal...seek death, for I
have found ye...' Do you dare challenge the gods?
 
                ----------------------------------------------- 

Mud         : Lu'Tamohr
Code Base   : [Envy] Envy
Telnet      : strive.betterbox.net 2020 [209.83.132.84]
WWW         : http://www.strive-mud.com/
Description : 

   Lu'Tamohr, 'The Isle of Magic'. A time of magical upheaval has fallen upon
the island continent of Lu'Tamohr. The end of the Cvin Empire, the
beginnings of powerful clans. It is a time of suspicion, a time of action,
a time of honour and a time of villainy.

Lu'Tamohr is a role-playing MUD set in a medieval fantasy world where
magic abounds.
 
                ----------------------------------------------- 

Mud         : Lumen et Umbra
Code Base   : [Dikumud] BeneMud
Telnet      : mclmud.mclink.it 6000 [192.106.243.106]
WWW         : http://pol.mclink.it/leu/
Description : 

  Lumen et Umbra is the first Italian mud. It's a set in a
medieval  fantasy world post roman empire-fallen. Players
are organized in RPG Guilds and Clans. Quests are managed both
by mud's code and wiz. Pkill it's not allowed except for special
events like quests and clan battles. Primary language is Italian.

 
                ----------------------------------------------- 

Mud         : Lunar Eclipse
Code Base   : [Rom] Rom 2.4b
Telnet      : lunar.betterbox.net 2500 [209.83.132.84]
WWW         : http://lunar.betterbox.net/
Description : 

J'Gweth, Questmistress of Lunar Eclipse, has a mission for you:
 
Explore over 75 original areas while you battle your way to Hero
(lvl 101)!  Seek out and destroy my enemies, and you shall be
handsomely rewarded!
 
J'Gweth says 'These threats must be eliminated!  The evil Sorn,
Emperor Palpatine, the almighty Q, the Bloody Maiden, the
evasive Mad Hatter, and the mighty Ronin Warriors.  A Dream
Servant, water balloons and Hobbes himself must be dealt with!
The Guardians of Light and Shadow must be stopped! Spiderdemon
and Cybordemon must be extinguished! Seek out the Goddess Gaia,
to heal your wounds and ease your suffering after a long day at battle.'
 
'Watch your every step!  The Immortals of Lunar Eclipse have
changed and updated much in the last several months!  MobProgs
that can be rewarding as well as deadly, or simply entertaining!
New races have joined our World! For the true Pker, there are 6
clans to join and do battle with.  Challenge a fellow adventurer
to battle in our arena or sit in the stands and bet on a peer!'
 
J'Gweth whispers to you, 'I await your arrival. May your journey
be a safe one!'
 
                ----------------------------------------------- 

Mud         : Lurking Fear II
Code Base   : [GodWars] Lurf2
Telnet      : lurkingfear.net 4040 [216.181.167.8]
WWW         : http://www.lurkingfear.net/
Description : 

   Lurking Fear II is based on the World of Darkness RPG
Highly modified code dervived from GodWars, ROM, and Lurf1+

------------------------------------------------------------
- RolePlay enhanced PlayerKill, RP/PK Status based exp gains
- Unique blend of PK and actual RolePlay (enforced/rewarded)
- Clan and Sect hierarchy by class (Camarilla/Sabbat,Pack..)
- Standard GodWars features, plus extensive Lurf originals
- Realistic WoD classes - No Jedi, Highlanders, Amazons
- Ever growing playerbase
- All old Areas standardized and themed, Many original 
- Too many features worth checking out to list

Vampire  - 15 improved disciplines with up to 6 levels each
         - Generations, Clans, Prince, Primogen, blood hunts
Werewolf - 8 improved totems, with 4 advanced spirits
         - Tribes, Alphas, Betas
Mage     - New mage code with 9 spheres with 6 levels each
         - Traditions, Archmages, Apprentices
Other    - More WoD only Classes planned...
------------------------------------------------------------
 
                ----------------------------------------------- 

Mud         : LustyMud
Code Base   : LPMud 2.4.5
Telnet      : lusty.com 2000 [216.186.206.131]
WWW         : None
Description : 

   LustyMud is one of the oldest US muds, established in
early 1991 and operating almost continuously since then.
There is a huge variety of areas with very imaginative
themes and strategies. The mud's economy is player-run,
with guilds that players manage in order to gain various
benefits (heal rooms, teleport rooms etc). Check out
some of our games and puzzles (the Puzzle Palace is an
all-time favorite, for example) or simply hang out in
the bars and socialize. Newbies and old-timers, all are
welcome on LustyMud!

(Contrary to what the name may imply, this is a G-rated
mud.)
 

o=======================================================================o
                        Muds Beginning With: M
o=======================================================================o


Mud         : M*U*S*H
Code Base   : [MUSH] PennMUSH
Telnet      : mush.pennmush.org 4201 [128.248.90.39]
WWW         : http://www.pennmush.org/mush/
Description : 

M*U*S*H is an eclectic community of artists, experimenters, learners,
and teachers. Here, players can create things that will move others
intellectually or emotionally, explore uncharted territories in
interactive text-based environments, and freely share knowledge and
skills in a constructive and friendly setting.
 
                ----------------------------------------------- 

Mud         : M.A.C.MUSH
Code Base   : [MUSH] TinyMUSH 3.X
Telnet      : charis2.yi.org 4201
WWW         : http://charis.yi.org/mucks/macmush/
Description : 

  Okay folks, there is a new MU* opening up.  We're taking
apps for limited series currently, but expect to open up
for general apps by the end of the month at the latest.  
Series accepting applications will be listed on the web 
page below.  The game is called M.A.C.MUSH, or Marvel Anime 
Crossover MUSH. The main theme of M.A.C.MUSH is the area 
comprising the districts of Nerima, Juban, and Tomobiki as 
well as the surrounding area and country side as needed.  
Other parts of Japan can and will be built should the need 
arise, as well as parts of other countries if need be 
(Jusenkyou in China for example). Somwhere in the center of 
these three districts will be the Xavier School for the 
gifted: Japan Branch.  The muck starting time will be 
sometime before the events in the X-men movie and will run 
through it as we get more people into the muck. Yes, you 
read that right, our X-men continuity is based off of the X-
men movie, not the comics.  Like another X-men mush out 
there, we wish to remove the more 4-color stuff from it.

More information is available on the web page at 
http://charis.yi.org/mucks/macmush/ including a list of 
series currently open for applications.  Hurry up and apply 
now to get a character you want!
 
                ----------------------------------------------- 

Mud         : MadROM
Code Base   : ROM
Telnet      : mad.rom.org 1536 [206.102.31.198]
WWW         : http://www.interlog.com/~sofa/
Description : 

   MadROM is an insane mud with loads of areas to tour, many
unique to MadROM.  We have zillions of new features, spells
and skills, and are always adding more.  MadROM is not a PK
mud, but mortals can create and run their own Tribes (clans)
as well as buy rooms, items and monsters for their Tribes.

Mortals who choose to shapeshift temporarily into the body
of a totem animal of their choice may tour the mud freely,
exploring, fighting and overcoming any challenge they wish,
with no fear of harm to their mortal body, which rests safe
until they choose to return to it.  Home of the almost
extinct Beastly Water Buffalo and the Tazmanian Devil!
Tribes currently roaming MadROM include: The Pirates of the
Dragon Sea, The Dark Gathering, The Illuminati, Order of
The Dragons, and the Eternal Alliance.

MadROM is a very friendly and laid back mud, with enough
diversity to make it a great first mud for newbies, but
challenging enough for long time mudders to die once in a
while too :). 
 
                ----------------------------------------------- 

Mud         : The Mage's Lair MUD
Code Base   : [Rom] TML version 3.0
Telnet      : mageslair.walkabout.org 7060 [216.111.160.138]
WWW         : http://mageslair.walkabout.org/~mageslair/mud.html
Description : 

   The Mage's Lair where Reality becomes Fantasy and 
Fantasy becomes Addiction. 

   Features: Mud Compression Protocol, Original Clans, 
Violent System, Diamond based Clan System, Player Killing,
Arenas, Message Board, Questing, Banking, Grouping w/o 
loss of exp, Extended Channels, Over 250 class and race
skills/spells, original races, original classes, 100 
Mortal Levels, 100+ areas, Features one of the MUD 
Communities Strong Programmers, The Mage, and many many
more unique ideas and code.

  Made for the Long Term Addict in mind, but will make an 
addict out of you.
 
                ----------------------------------------------- 

Mud         : MageVale Mush
Code Base   : [MUSH] TinyMush 3.0
Telnet      : magevale.mudservices.com 3333 [206.245.165.42]
WWW         : None
Description : 

  MageVale is a young multi-zoned kink friendly adult-themed
RolePlaying mush. A mush for RolePlaying in five detailed zones,
with MageVale as the largest. Most zones are fantasy oriented 
with one post-holocaust oriented, the game system is completely
original, skill based, with increases based on use. It is social
& consensual roleplay, not for PK or treasure hunting, most 
zones are centred around societies with a D/s component, which 
players are free to use for sexual-oriented play, as long as 
general roleplay is not neglected. The grid is already extensive
and TPs are about to be started in each zone. We have a small, 
but steadily growing basis of players. A new homepage is still 
in the making, right now some extremely limited info is 
available at www.homestead.com/MageVale, but there is extensive 
online info on the mush, feel free to log on as Guest and take 
the grand tour. 

To get a character e-mail to: 
characters@magevale.mudservices.com, 
include e-mail address (not web-based), prefered name and 
starting password, statement that you are over 18 and that you 
understand and accept that the mush is adult-themed, and accept 
that.
 
                ----------------------------------------------- 

Mud         : Magi-Tech MUCK
Code Base   : [MUCK] NeonMUCK
Telnet      : kami.geofront.net 1132 [208.26.223.8]
WWW         : http://kami.geofront.net/index.html
Description : 

Where Magic and Machine Collide...

This MUCK, set in semi-medieval times, blends both magic
and technology into it's environment. Most characters and
character types are welcome. Even if your character does
not come from a medieval series, all you really must do is 
adapt him or her to the MUCK theme. The only thing limiting
how you adapt your character is the limit of your own
imagination.

We're still new and growing, so stop by and take a look.
If you like the place then you're more than welcome to 
join the playerbase and have some fun.

Host:kami.geofront.net
Port:Pueblo:1130
     Telnet/All-Text Browser:1132

-The Wizzes
     Kami, Hero, Hotaru and Rysahan
 
                ----------------------------------------------- 

Mud         : Magic of Middle-Earth
Code Base   : [Smaug] MAGE (Middle-earth Advanced Game Engine)
Telnet      : snafu.net.au 8000 [203.43.89.6]
WWW         : http://muddev.hypermart.net/
Description : 

 Magic of Middle-Earth (MME) is based on the vast fantasy world featured
in J.R.R. Tolkien's epic Lord of the Rings series. MME takes place
in the first years of the fourth age, after the rings have left Middle-Earth.
MME sports a thrilling plot with lots of oppertunity for RP. As MME
has just recently opened, there is a good oppertunity to become a key
player in the game.
 
                ----------------------------------------------- 

Mud         : MajesticMud
Code Base   : [Rom] Rom2.4
Telnet      : majesticmud.gamersp.com 5700 [207.7.10.253]
WWW         : http://www.geocities.com/majesticmud2000
Description : 

 Majesticmud is a player friendly mud offering unlimited levels from a
multi-tiered remort system. We also have PK and peaceful capabilities.
Roleplay is not demanded but highly encouraged. Many stock and original
areas to explore. Equipment is level based and well balanced throughout.
Many races and classes to choose from, as well as remort only classes and
races. If you are looking for a mud that offers you hours of gaming with
friendly staff and players come check us out at MajesticMud!
 
                ----------------------------------------------- 

Mud         : Majik MURPE
Code Base   : MudOS/Majik
Telnet      : majik.netti.fi 23 [195.16.192.88]
WWW         : http://majik.netti.fi/
Description : 

MAJIK - more than just a MUD

The net is packed with a monstrous multitude of hack'n'slash
MUDs. It seems as if the word 'roleplaying' has been either
completely forgotten or that it has become only a thin
footnote in the MUD coders' design book.

Because of this obvious lack of essentially roleplaying-
oriented MUDs and for the never-dying need to create, the
developers of Majik MURPE have courageously accepted the
challenge of creating a better MUD, where the number one
emphasis is on roleplaying.

All the elements are there: a character training system
based on skills instead of levels, a rich, intellectually
challenging and virtually endless environment that just
forces you to keep on exploring, a complex mythology and
religion system based on an entire pantheon of gods and
immortal beings etc. Just connect and see for yourself.
 
                ----------------------------------------------- 

Mud         : Malevolence
Code Base   : [LP] Heavily modified H7
Telnet      : mud.malevolence.com 3000 [209.232.87.101]
WWW         : http://www.malevolence.com/
Description : 

A richly detailed world awaits you on Malevolence. 
Hundreds of areas with thousands of rooms, some of 
the smartest monsters found anywhere, and a staff 
dedicated to providing a pleasant playing environment 
are a few of the things you will find on Malevolence.

New areas and code are constantly being added so even
veteran players are sure to find new and interesting
places to explore.

Malevolence is based on a highly customized H7v2.08
mudlib running on the Amylaar 3.2@304 driver.
 
                ----------------------------------------------- 

Mud         : Malice
Code Base   : Merc 2.1 Deriv
Telnet      : isis.zoomcom.com 6666 [207.33.210.17]
WWW         : None
Description : 

   Malice Online Roleplaying Game is currently under 
development and is in search of builders and web designers.
All original fantasy world, lots of kewl code and world 
ideas, need more dedicated and creative people.

Krel
 
                ----------------------------------------------- 

Mud         : MarlDOoM
Code Base   : Custom Perl code
Telnet      : brauer.math.utoronto.ca 7777 [128.100.68.51]
WWW         : http://sushi.st.usm.edu/~jjchew/doom/faq.html
Description : 

   MarlDOoM is a successor to Wilson's now defunct ScrabbleMOO, and is
frequented by Scrabble(R) players from beginners to world champions.
It offers no user programming, no mail services, no character classes,
and in general, nothing that would distract from playing our favourite
board game.  It does offer fully configurable boards and the closest
possible implementation of tournament rules, including optional chess
clocks, a rating system (actually, several, for variant games and
dictionaries), and tournament move protocol.  We're currently averaging
over a hundred rated games played each day, but if you can't find an
opponent, or want to practise against a non-human, there are two robot
players that play at an expert level.  The user interface is completely
internationalised, with your choice of English or French for now, and
Spanish under development.  This server is also used as a dictionary
server for over fifty MOOs running Quinn's @ospd/@osw commands.
 
                ----------------------------------------------- 

Mud         : Martian Technology
Code Base   : [Embermud] A variation of the EmberMUD code
Telnet      : 24.14.176.238 9001
WWW         : http://24.14.176.238/
Description : 

Martian Technology is made up of many themes,
with a universe that is still growing. The
mud has been around for a while, but has been
through much during it's life. All players
are welcome. There are very few rules at the
moment, if people use common sense it will
stay that way. We have multiplaying, so long
as you are not an immortal you are welcome to
play as many characters as you like at the
same time helping each other if you so choose.
All of the areas have been removed,so I doubt
you will be running into any mobs of the old
days. I think that powertripping has been kept
to a minimium. So try us out and see what you
think.
 
                ----------------------------------------------- 

Mud         : Marvel X-Treme
Code Base   : TinyMUX 1.4 patchlevel 16
Telnet      : 216.127.139.7 2008
WWW         : http://www.erisian.net/~mxtreme/
Description : 

   The year is 1998 here. Things are much the same as the
Marvel comics would have them. Only they are terribly
different. As in the late eighties of the comics, the X-Men
entered Siege Perilous in Dallas, the Avengers started a
slide into bickering with their West Coast team, Magneto
took over the New Mutants, and Charles Xavier was stranded
across the galaxy with his beloved Shi'ar Empress. But
Inferno never happened. Hatred of mutants did increase, and
the X-Men did find their way home, some altered more than
others by the Siege. But again, Inferno never happened.
This means that Nathan Summers was not held captive by the
Goblin Queen. Nor was there any mass 'hysteria' in New York
that was later blamed on mutants.

   This is a superhero mux based in the Marvel Universe in
and around the RL 1987 comics. We are a 'setup' type mux
(not mail application) and welcome new and good role
players.
 
                ----------------------------------------------- 

Mud         : Mashadar
Code Base   : [LP] Lima 1.0b1
Telnet      : mud.mashadar.org 4000 [206.124.179.175]
WWW         : http://www.mashadar.org/
Description : 

  Mashadar is a tolkien based RPG still under development. 
Roleplaying is enforced in most areas, with places allowed
for OOC conversations. Unity in kingdoms and clans is
a different aspect of play for players, bringing the typical
hack n slash feel away from the mindset of a player.
 
                ----------------------------------------------- 

Mud         : Masquerade
Code Base   : [MUSH] TinyMUSH
Telnet      : masquerade.org 9999 [169.207.182.235]
WWW         : http://www.madscientist.net/masquerade/
Description : 

Accept no imitations! Masquerade, the progenitor of the 
Storyteller Mushes brings to you the original in Gothic 
Fantasy. Vampires crawl about the city of Albuquerque, 
their fingers in every pie. Shifters plot to strike against
all tainted by Wyrm. Mages attempt to hold on to their 
realities. And Mortals toil fighting against the darkness,
the gangs, the Mafia, and the Law. Everyone faces the 
challenge of living in a Dark World, where unusual 
occurrences are common place, and a nightmare could be 
lurking around the next corner! 

But wait! Masquerade is more than darkness and evil 
conflict. It is a place for spiritual creations, 
for street music, for painting, for love and partying. 
It is the place to have a good time! 

Come join the grandfather of intrigue, and experience 
the mystery and mystique that awaits you within.
 
                ----------------------------------------------- 

Mud         : Masterforce
Code Base   : PennMUSH
Telnet      : masterforce.org 4242 [209.83.132.86]
WWW         : http://www.masterforce.org/
Description : 

   Masterforce: A role play oriented Transformers MUSH with a more realistic
setting, and an original theme, based on both the Transformers comics and
the Japanese Transformer anime.  We're very open, and beyond our extensive
list of FCs (Feature Characters,) we offer SBCs (Source Based Characters,)
which allows you to import any TF character from an official source, even
if it may need some modification to fit theme.  Masterforce has a much
harder edge than the other Transformers MU*s; Optimus Prime is dead, the
Autobots are lead by Grand Maximus Maximus, a strong leader who wants nothing
else but to never have to fight again, and the Decepticons are lead by Black
Zarak, a sadistic, possessed megalomaniac who spent millions of years in insane
asylum.  We've also got Cyberpunk elements, in the crime-ridden and high
tech Fringe Islands, and the nomadic tribes that roam the Nebulan mainland.
We're trying to make a war of over a million years, which has destroyed
the lives of countless trillions, and ravaged entire worlds feel as harsh
and hopeless as it should...  Come take a look at Masterforce, and see the
Transformers in a new light.
 
                ----------------------------------------------- 

Mud         : Materia Magica
Code Base   : [Custom] IEN
Telnet      : materiamagica.com 4000 [216.34.174.38]
WWW         : http://www.materiamagica.com/
Description : 

   Welcome to the ancient land, where adventurers can live 
out their most incredible fantasies. Journey through a 
world where dreams are reality and the supernatural is 
natural. Enter a world of high fantasy, where dragons are 
real and adventure is everywhere you look. Step through the
worldgate and become one with your dreams... 

Materia Magica contains a fantasy world, an alternate 
reality set apart from our own. It is a text-based, 
multiplayer interactive adventure game through which people 
from this world can escape the pressures of reality and 
live out their wildest fantasies. Alyria offers the 
amenities of the Earth you always wished for, a place where
the sword and magic rule, a place of good and evil, of 
valiant deeds and dark sorceries. Formerly listed as
Moongate Online.
 
                ----------------------------------------------- 

Mud         : Matrix Mud
Code Base   : [Circlemud] CircleMUD version 3.00 beta bpl 17
Telnet      : syg.edu.ee 5000 [193.40.114.22]
WWW         : http://home.matrixmud.org/
Description : 

Since i first saw The Matrix ... wow! I began to really like
it and had an idea to put that in my Mud, because currently
I hadn't any theme over there. At the moment the Mud is 
empty most of the time, because i don't have time for coding
so much. I'm looking for active people for my staff - maybe
1 more coder and alot of builders who have alot of great 
ideas to make this Mud better. When you logon, go west and
leave your message there, better include your e-mail also,
if you are a busy person.
See you there!
Crimson
 
                ----------------------------------------------- 

Mud         : The Matrix Mush
Code Base   : [MUSH] TinyMush 3.0
Telnet      : ego.godlike.com 2600 [216.218.255.245]
WWW         : http://www.thematrix.godlike.com/
Description : 

  The Matrix Mush is a tribute too and based on and concepts
by Larry and Andy Wachowski. 

The year 2201, and set just after the end of the first
Matrix movie. The One has been found, and the war is raging
anew in the real world and in the Matrix.

The early twenty first century was the golden era of
humanity. The world was prospering until Artificial
Intelligence - born of our own genius - began to demand
equal rights. But equal rights were not enough. The
machines demanded more and more until the humans had no
recourse but to wage war against their own creations.
But the Earth was decimated by the usage of
firepower that was sufficient to defeat the machines. And
eventually the war was lost to technology. 

The Real World is suffering through a nuclear winter and
humans are holed up in Zion - the last human city - an
archology beneath the earth. Now the machines breed humans
to act as batteries for a new form of fusion, and control
them by housing their minds in a virtual reality that they
call The Matrix - an electronic simulation based on the
world in the year 2001.
 
                ----------------------------------------------- 

Mud         : Matrix: Pursuit of Freedom
Code Base   : [MUSH] PennMUSH 1.7.3p7
Telnet      : onering.yi.org 4201 [151.196.250.142]
WWW         : None
Description : 

 Matrix: Pursuit of Freedom is still under heavy development, but promises to
be well worth it in the end.  Our story begins shortly after the end of the
popular movie, and branches off in its own intriguing fashions.  We're
currently hiring builders and coders, but anyone's welcome to log in as a guest
and have a look around or offer suggestions.  Builders and coders must be
experienced for the time being, but we will offer training in the future.
Remember... 

Free your mind...

~Brandon (Co-Founder of Matrix: PoF)
 
                ----------------------------------------------- 

Mud         : MatrixMUSH
Code Base   : [MUSH] PennMUSH server, with some additions.
Telnet      : matrixmush.home.hightecktg.com 4201 [65.2.36.83]
WWW         : http://matrixmush.virtualave.net/
Description : 

  Based on the popular movie 'The Matrix', this
MUSH is set in the time immediately after the
movie's end.  The war continues between the AI
and the humans.  You can select the side you 
choose to fight for.  The environment is modeled
after the movie, allowing for TPs in two IC
settings, both IC 'real world', and IC 'Matrix'.
Character development is encouraged, and I am 
looking for an admin team that shares my view of
what a MUSH should be.  Currently I am looking to
open to the public just after the new year, but a
solid team of builders/coders/admin is needed to
make this happen.

'So, do you want to know what the MatrixMUSH is?'
    - Neo @ MatrixMUSH
 
                ----------------------------------------------- 

Mud         : Meat Mud
Code Base   : Highly-modified Merc1.0  (possibly oldest Merc1.0 mud out there)
Telnet      : meat.idea-net.com 2800 [204.133.16.12]
WWW         : http://smokin.idea-net.com/MeatMUD/
Description : 

   MeatMUD is a heavily modified world offering a hefty 
challenge to even the most seasoned of mudders.  Multi-class 
and hero leveling with intelligent mobs and a lifelike medievel 
world, MeatMUD has been developed to offer a role-playing 
environment with an element of hack 'n slash.  An original 
city, with challenging mobs and fascinating new areas, is the 
heart of MeatMUD.  We offer anything you could want, including:  
quests, pkilling (only other pkillers), forged weapons, clans 
(coming in soon), and a good dose of down-home hard-core mudding 
addiction.  Come join us, and discover how challenging a new 
world can be.
 
                ----------------------------------------------- 

Mud         : MediaMOO
Code Base   : MOO
Telnet      : mediamoo.media.mit.edu 8888 [18.85.11.138]
WWW         : http://www.media.mit.edu/~asb/MediaMOO/
Description : 

   MediaMOO is a professional community for media
reseachers. The first 'professional' MUD, MediaMOO has
been open since January 1993, and is home to a
thousand artists, anthropologists, computer scientists,
psychologists, writing teachers, and others.  An application
is required to become a member, and all members are
identified by their real names, email addresses, and
a description of their research interests.
 
                ----------------------------------------------- 

Mud         : Medieval Times
Code Base   : [Circlemud] High modified code
Telnet      : lordtrox.com 8500 [63.196.157.179]
WWW         : http://www.lordtrox.com/
Description : 

Go back to the times of knights and dragons. Come visit
Medieval Times. Where Mages and Warriors battle for
supremecy. Now join them in their battles.

Medieval Times has many unquie and original features. A
compeletly original world to explore, great clan system,
over 70 zones, 600+ skills and spells, intelegent AI,
quests, remort and avatar level system, battlefields,
object tweaking, 12 classes and 11 races, and much much
more.

This is not your average mud, come visit.
 
                ----------------------------------------------- 

Mud         : Medievel Kingdoms
Code Base   : [MUSH] PennMUSH p27
Telnet      : churchill.mux.cx 1800 [207.7.10.248]
WWW         : None
Description : 

   Medievel Kingdoms, consent based RP! We are currently under 
construction and would like help from anyone willing to give it, 
just come on over.
 
                ----------------------------------------------- 

Mud         : Medievia
Code Base   : Custom
Telnet      : medievia.com 4000 [206.245.175.230]
WWW         : http://www.medievia.com/
Description : 

   Medievia is one of the oldest and most established games on the
internet. We opened in 1992 and never stopped coding and re-coding
the game. Our goal is to create the best combat mud in the world and
also to make sure this combat takes place in the most realistic virtual
world on the net. Medievia features trading via covered wagons, mounts
that you can fly on, over 4 million rooms and 190 original zones. Our
combat code uses formations for battles, tracking, traps, tons of skills
and spells, ranged weapons, throwable weapons and some of the most
challenging and inteligent monsters to battle against on the net. We have
some of the most feature rich clan code in the world which includes full clan
battles and clan towns built by the clans. We have herobattles that can be 
viewed and wagered on by everyone. We have the Mudslinger which is our player
driven press publication. Catacombs code created zone that is known world
wide as the scariest of all zones. True storm and weather system. Real
player driven economies. Come join our 18,000 active players and enjoy
the game.
 
                ----------------------------------------------- 

Mud         : Mediterranean Nights
Code Base   : TinyMux
Telnet      : mednights.mybis.com 8888 [12.13.136.133]
WWW         : http://www.erisian.net/~monaco/
Description : 

   Here the sun does not shine as bright. Here, the hero doesn't always win.
The cop is more likely dirty than legit. The boy with cancer probably
won't live through the experimental treatment, and more than likely if you
can get shafted in some way... you will. Monaco has been described by some
people as being '...as close to Eden as human beings will ever be again.'
It is small, in a beautiful area, with virtually no crime, and most of the
citizens are financially well off. In the World of Darkness though, much
of this is only partially true. Yes, everything looks fine on the outside,
but what will you see if you scratch the surface? What kinds of bugs live
under the rock called Monaco?

Of course, there are pockets of light within a world of shadows. There
are moments of hope... of purity... of divinity. It is these moments that
allow the people of this dark place to continue on, to believe in and
strive for something better. Here at Monaco we will create stories for our
players, and in those stories will be the aspects and possibilities to
draw upon both the darkness and the light.
 
                ----------------------------------------------- 

Mud         : Meep
Code Base   : MeepMUD (No code in common with ANY other MUD)
Telnet      : meep.earthlight.co.nz 5000 [202.49.187.20]
WWW         : http://www.earthlight.co.nz/users/meep/meep.html
Description : 

   Meep has been written from scratch in C under Linux.
As of 16th October 1996 it is still in the testing stage.
We have 12 races (soon to be over 30), languages,
EVERY character can build on-line, currently 40 armour types,
40 weapon types, many creatures, meep-mail, hundreds of
commands, menu system for room editing, etc etc.

We need friendly people and good builders to help get
Meep fully operational.

Meep is under development, and is easily modified to suit
players needs. Any commands can be captured and used
to trigger events (everything from telportation to
illness, recieving items, quests, information etc).
Meep is interactive - you can do things with objects you
find (levers that open hidden doorways, etc).

Meep is unlike any other MUD out there. Only a few people
know about it, but we have a dedicated and capable team.
Any and all help welcome. 
 
                ----------------------------------------------- 

Mud         : Melmoth
Code Base   : [Rom] MCB 1.5 (Melmoth Code Base), ROM/Diku/Merc derived
Telnet      : melmoth.org 9000 [24.22.182.192]
WWW         : http://www.melmoth.org/
Description : 

Melmoth, land of Obscurity.

Over the years the MUD has developed into that which we 
see today.  We have a completely immortal-driven clan 
system (created by imms, led and peopled by the mortals), 
an open OLC process (for acquiring more  builders!!), 
multiple levels of remort, and SO many more toys!.

Melmoth has been crafted over 5+ years, with constant changes and tweaks 
as prompted by the players; Mortals are the true voice of Change on Melmoth.  

If you are looking for a mud with a more intuitive feel,
coherent storyline, and the type of scope and depth that
can only come with time, give us 15 minutes of your time.
I assure you that you will not regret it. I look forward 
to seeing you.  

Ferric Coyote
 
                ----------------------------------------------- 

Mud         : Merentha
Code Base   : [LP] Merentha 2.3 / Nightmare 3.3.2
Telnet      : game.merentha.com 10000 [209.249.35.200]
WWW         : http://www.merentha.com/
Description : 

With over 50 players on during the daytime, and up to 80 or more
at peek times there are always newbie friendly people on to help
out those new to Merentha.

A few features which make Merentha more then just a hack and slash
MUD include:
  Player Owned:                  Player Run:
    Houses                         Class Councils
    Pets                           Kingdoms
    Mounts                         Guilds (Clans)
    Air Balloons
    Sea Ships (upgradeable)

Merentha is also loaded with quests and games.  On long weekends and 
holidays there are usually special events, invasions or quests held
as well.

As well the game's web pages have been recently redesigned to be a
complete portal into the game with many resources for coders and 
builders.  Come chheck us out.
 
                ----------------------------------------------- 

Mud         : A Merging of Fates
Code Base   : [Rom] ROM 2.4b6 + Modified
Telnet      : mud.merging.org 5454 [208.155.233.229]
WWW         : http://www.merging.org/
Description : 

   ***  Where will your fate lead you? ***

A Merging of Fates would like to welcome you to
a mild RP/PK environment to answer that very
question.

With over 50 races, over 20 classes, 207 levels with
unlimited remort, and hundreds of skills and spells,
we may have what you desire!

Come meet some of the friendliest players and imms
around, and learn what your fate shall bring you!

P.S. Be on the lookout for the release of MoF2 in
the next few months.
 
                ----------------------------------------------- 

Mud         : MetaMUX
Code Base   : TinyMUX 1.4p12
Telnet      : metamux.imaxx.net 9889 [209.176.72.4]
WWW         : http://www.m-city.com/mmx/index.htm
Description : 

From the darkness there came light .. from nothing was the universe born.
 
A nexus .. a universe where all things are and always have been, and where
anyone might live and anything may happen. For aeons the universe remains
essentially ignorant of those who are moving towards their destiny .. the
unborn 'Mystery' men and women. In the 1930's and 1940's they came into
their own ..  some dedicated to truth, justice, and the American way, some
descending into destruction, greed and corruption. To them their
motivations are their life .. to others they are unfathomable mystery.
 
In essence this universe is one in which all comic universes are and have
always been combined. Every time and genre in the comic books, and even
those only in the minds of players, can be and is represented here, 
now, at MetaMUX. One might almost say that 'all roads lead to MetaMUX'.
The challenge to you as a player is to work out how your character came to
exist here. 
 
                ----------------------------------------------- 

Mud         : Methods of Destruction
Code Base   : [Emlenmud] Version 2.1
Telnet      : modmud.com 4443 [208.27.69.51]
WWW         : http://www.modmud.com/
Description : 

   Ptest is just around the corner for this already popular Emlen MUD. 
We are still looking for a few good builders, but are pretty much ready 
to go. Now is the time to get your foot in the door for later promotions! 
Email lowball@cox.rr.com for more info
 
                ----------------------------------------------- 

Mud         : Metro: Toronto by Night
Code Base   : [MUSH] PennMUSH 1.7.2
Telnet      : metro.spork.com 4201 [209.25.0.211]
WWW         : http://www.geocities.com/deweyq/
Description : 

 Deep within the black obelisks thrusting upwards into the bitterly cold night
a small fire burns in a rusted out garbage can, casting dim halos of orange
light on the damp asphalt. Hands raised over the meager heat, a multitude of
wretched forms shiver as tattered wet clothes cling to their bodies, leeching
the strength from even the hardiest. Nearby, in a small park a tiny child looks
out into the shadows, her vision blurred by tears, desperately searching for
her mother. A flicker of movement catches her attention and she looks up to see
the bushes at the edge of the clearing part. Her scream echoes through the open
window of a luxurious basement apartment. There is no one to answer her cries
for help. A crumpled body leans heavily against the desk, an expanding pool of
blood staining the immaculate Armani suit and the letter clutched in a hand
white as ash.
 
 Come to Metro, where the story -- as dark as it may be -- is the most
important part of the online experience.
 
                ----------------------------------------------- 

Mud         : Metroid Mordor
Code Base   : [Mordor] Being Heavily Modified for IRC
Telnet      : sewg.net 4040 [207.0.141.251]
WWW         : http://www.sewg.net/~toe/
Description : 

 Our mud is Mostly stock, but we are appelaing to people 
who use Irc and when they are bored they can have something 
to do. We have a few players at the moment and around 4 
Immortals. We are looking to hire more coders to make our
Mud more enjoyable. Our staff are always willing to help
New and experienced players, More often than not
We like to play the game along with you.
 
                ----------------------------------------------- 

Mud         : MetroMOO
Code Base   : MOO
Telnet      : dds.dds.nl 902 [194.109.20.24]
WWW         : http://huizen.dds.nl/~dimitri/metro/
Description : 

   The most popular Dutch MOO with about 2000 players.
Everyone can become a programmer here and there is a
lot that can be done here. The language is Dutch but
there are some English-speaking players too. You need
a login at 'De Digitale Stad Amsterdam' (The Digital
City Amsterdam) though, http://www.dds.nl/.
 
                ----------------------------------------------- 

Mud         : Miami by Night
Code Base   : TinyMUSH 2.2.3 (custom mods)
Telnet      : quazar.tamu.edu 8250 [128.194.90.144]
WWW         : http://www.wolf-song.com/miami/
Description : 

   Miami by Night, up since January of 1997, is a World of Darkness(tm)
MUSH set in Miami, Florida, in the first decade of the 21st Century. We
support the following second edition systems: Vampire: The Masquerade(tm),
Mage: The Ascension(tm), and Werewolf: The Apocalypse(tm). 

   Our Staff prides itself on its fairness, and players can be assured
that the rules are enforced equally. Each player is just as important as
every other player and staff will not step in to retcon or rewrite scenes to
benefit any particular player's 'story' over another's. If you like a game
where scenes are not prescripted and you will not be prevented from action
as long as you have IC justification, then Miami may be the place for you.

   There are no quotas for Supers (vampires, shifters, mages, etc.) on
Miami by Night in order to give players the chance to play the type of
character they want, although each player is restricted to one Super. Mortal
character creation uses Mortal Peer stats, meaning a starting stats mortal
has the same starting attributes and abilities as a neonate vampire.
Transfer characters from other MUSHes in the same general timeline are
accepted, provided we can verify stats. More information on character
creation and transfer can be found on our web site or by logging into
Miami by Night.
 
                ----------------------------------------------- 

Mud         : Middle of Nowhere
Code Base   : [LP] Mudos v22.2a26 and Nameless Sorrows mudlib v1.82
Telnet      : jamesmith.com 3000 [216.90.210.254]
WWW         : http://www.jamesmith.com:3002/
Description : 

   Middle of Nowhere is a multiverse designed to offer an initial 
experience similar to that on some of the older muds such as Genesis 
and Darker Realms.  Different themes are placed in different universes.
Since the mud is still under development, please make comments on the
mud instead of here.
 
                ----------------------------------------------- 

Mud         : Midkemian Sun
Code Base   : [Rom] heavily enchanced rom2.4
Telnet      : vortex.sdf.se 9000 [130.240.22.162]
WWW         : None
Description : 

  Hey, we are a couple of guys that just love PK.
And when we noticed the lack of good rom pkmuds
out there, we decided to expand the choices for you
to enjoy on your spare time. Our mud is slightly inspired
by old muds like Shattred Quest(SQ) and Legends Untold(LU).
We have full pk from lvl 1, 7 levels range and 7 lvl group
range. Grouping does not reduce the exp gained.
We have auto quests and imm held quests.
We have a war/scrimmage code.
10 races and 8 classes to chose from, no stock classes.
Lots of new skills, spells, racial skills and clan skills 
to explore. And alot of other things.

Please stop by and enjoy,
The Immortal staff
 
                ----------------------------------------------- 

Mud         : Midnight Dreams: Final Nightmare
Code Base   : [GodWars] MD Midnight Dreams
Telnet      : xerxes.mudhaven.com 9000 [208.161.37.199]
WWW         : None
Description : 

  This is Midnight Dreams: Final Nightmare finally
put back up to the public and here to stay.  If 
you used to play the original MD I encourage you
to come here and play seeing as I, an original 
player, remember what it was like and want to
see that world again.  Stop by give us a chance
and if we happen to be down when you check,
come back in 5 minutes we're never down much or
for long.  Thanks guys.

-Rihaun
 
                ----------------------------------------------- 

Mud         : Midnight Hour
Code Base   : [GodWars] 1996 Heavily Modified
Telnet      : midnight.digital-genesis.com 4321 [169.207.182.235]
WWW         : http://midnight.digital-genesis.com/~midnight/
Description : 

Welcome to Midnight Hour,

We are currently working on background support systems,
such as vehicles, cyberware, new skills, etc.  When we
finish enough of these things, work on the Shadowrun
classes will begin.  The conversion will be a slow one.

We have plans to discard all stock areas and make a
complete Shadowrun world.  There are a ton of changes
slated, with time they will come.  The code is very stable
for playing, and all changes will be phased in without
pwipes.

We do have rules, and those who do not obey them will/
are punished.  Players are great, but bad players wont be
tolerated.

Hope to see you around,

Midnight Hour Staff
 
                ----------------------------------------------- 

Mud         : Midnight Sun
Code Base   : LPmud
Telnet      : midnight-sun.ludd.luth.se 3000 [130.240.16.23]
WWW         : http://midnight-sun.ludd.luth.se:3328/
Description : 

   Midnight Sun is a strictly medieval fantasy LPmud. Several guilds exists,
and all players should belong to one. You earn experience both by fighting and
by solving quests. We have no level quests, players may choose which quests
they want to solve and in what order. The average amount of players connected
is 30-45. Most players, and all (?) immortals very helpful. I am positive that
you will enjoy the time you spend in Midnight Sun. Welcome.
 
                ----------------------------------------------- 

Mud         : Midpoint Void
Code Base   : [Emlenmud] Derivation of Diku, Merc, and Mortal Conquest
Telnet      : vor.gamersp.com 4443 [207.7.10.253]
WWW         : None
Description : 

 Midpoint Void is one of the oldest muds on the net. It is
a highly advanced Diku/Merc code that has been in the works
over the last 5 years. This mud is very user friendly, has
a very advanced fighting and Player Killing system. Eq is
not level based in any way and areas are not level based as
well. Here you will not see this area is set up for levels
1-56. It is based on a pure AD&D type of xp. All mobs give
out a set ammount of xp. There is also no more 1000 xp to
level it is based on AD&D also.

  With over 100 spells and 30 skills you can set up your
character as you see fit. We have 4 schools or sects,
Warriors who are pure fighters, Mages on of the magic
users of the world, Thiefs with their deadly backstabs,
and healers with their high healing spells.

  We also have 19 races to chose from with each having
their strong points and their weaknesses.

Come and check it out and I hope you enjoy your stay.
 
                ----------------------------------------------- 

Mud         : Might and Magic
Code Base   : [Silly] Diku/Silly/MnM 2.06
Telnet      : might.crodo.com 4444 [63.202.40.132]
WWW         : http://might.crodo.com/
Description : 

   Might and Magic is a large fantasy realm containing 17
different races, 15+ terrain types and well over 300+ different
spells and skills. The unique spell and fighting arrangement
creates a powerful yet balanced combat system for all levels.

Both players and immortals are very friendly, offering help
whenever it is needed, so come along and join the fun, enter
the world of Might and Magic, discover the secret it holds,
unlock your destiny and learn the fate held within. For your
life is about to change, your journey is just beginning.....
 
                ----------------------------------------------- 

Mud         : Might of Krynn
Code Base   : [Rom] Rom 2.4b6 modified
Telnet      : mok.betterbox.net 2000 [216.178.14.84]
WWW         : http://mok.betterbox.net/
Description : 

   Might of Krynn is currently open for alpha player
testing and code stability modification. Might of Krynn
aims to recreate the DragonLance world of Krynn in the Age
of Might. Magic is powerful at this time, and the Empire of
Istar reigns supreme over the eastern part of Ansalon.

   Theocracy is a powerful government style, but the
fanaticism of the Kingpriest is yet to come about. Krynn is
in a time of relative peace. The human nations of Solamnia,
Ergoth and Istar are the dominant trade centers, though
Ergoth falls under the annex of the Solamnics at this
time. The dwarven nation of Thorbardin and its neighbours
Qualinesti and Silvanesti are at an uneasy peace also, with
limited trade permitted through Pax Tharkas and Tarsian
lands. We are set 1000 years before the Cataclysm would
happen. This allows us to be unique in both our time
setting, and our recreation of the DL world.

   The Implementors and Immortals of Might of Krynn welcome
all comments, ideas, and suggestions to help create the most
realistic DragonLance mud available.
 
                ----------------------------------------------- 

Mud         : Millennium Heroes MUX
Code Base   : [MUX] Swagman Beta version 1.7 patchlevel 5 #18 
Telnet      : super.mux.cx 1515 [64.35.57.48]
WWW         : http://www.crosswinds.net/~mhmx/
Description : 

     Millennium Heroes MUX (MHMX) is first and foremost a player friendly
MUX. We have an entire section of staff dedicated to helping new players
(the help staff). We, the staff of MHMX, believe in trying to offer the
players a fun and enjoyable RP environment. We strive to keep good
relations with our players, however troublemakers will not be tolerated
(power gamers and so on). The World of MHMX is based mostly on canon
cutoffs from Marvel, DC, Image and Wildstorm comics. However, creation of
your own character is encouraged and accepted as long as the concept fits
within our theme. We offer 3 main cities for regular RP in our 2000 era
(New York, Metropolis, and Gotham). We have a cosmic grid, which is for
characters ranging anywhere from Silver Surfer to those who just would be
exploring the vastness of space. In our other section of the MU* is the
Beyond Timeline (The foundation taken from the Batman Beyond cartoon and
comic book) or the 2040 timeline and is centered on Gotham City.
 
                ----------------------------------------------- 

Mud         : The Mind's Eye
Code Base   : Rom2.4b4
Telnet      : mindeye.mudservices.com 7777 [206.245.158.34]
WWW         : http://mindeye.mudservices.com/
Description : 

         The Mind's Eye is a player friendly mud
            that always welcomes new players.

   The Mind's Eye is an experianced mud which has 24 classes (8
different classes per remort level) and 11 races.  Many new 
spells and skills have been added to enhance and make the
classes different from one another. There are 50 levels
with a unique remort system for those who wish to level
to 51 and then to level 52. There are 5 clans with specific
clan halls and clan portals. The Mind's Eye has many areas
that have been added to give the player a vast world to explore.
There is also many new additional commands like donate and
glance. Ansi color is available to those who choose to use
color. The Mind's Eye is a mud that is helpful to new players
and has very cool Immortals. There is also questing available. 
cool additions are being added daily!
 
                ----------------------------------------------- 

Mud         : Mirkwood
Code Base   : [Rom] Heavily Modified
Telnet      : mirkwood.serverstation.com 4000 [192.139.173.247]
WWW         : http://my.ispchannel.com/~teades/
Description : 

Mirkwood is a heavily modifed ROM mud started in April of 1995 and still
going strong. Famous for its social atmosphere, its inspired areas, and its
professional coding, Mirkwood is a dynamic and active MUD undergoing almost
daily code modifications. New areas, written by the immortals and players
of Mirkwood, are added frequently and make good use of Mirkwood's programs
for mobs, objects, and rooms. Very loosely based on Tolkien, Mirkwood has
a number of areas inspired by The Lord of the Rings, including Bree, the
Shire, Lothlorien, Lonely Mountain, Barrow Downs, Isengard, and Mordor,
with more on the way. But Mirkwood's player and immortals are far too
eclectic to stick to one theme. The battle-scarred moon Daktor, the red-
neck Trailer Park, the magic-loathing city of Pelios, the vast and deadly
Ocean, and scores of other areas all await the stalwart adventurer. If you
love the community of your fellows, join one of Mirkwood's eight tribes.
Mirkwood's tribes have huge castles and keeps; their own channels; custom
time and weather messages; internal security; shops for armor, weapons,
food, and tokens; recall rooms; healers, trainers, and guild masters; and
access to a tribal arena. 
 
                ----------------------------------------------- 

Mud         : Mirrors of the Wheel COLD
Code Base   : [ColdMud] ColdCore 0.1 (modified)
Telnet      : mirrors.puremagic.com 1538 [199.2.208.200]
WWW         : http://mirrors.puremagic.com/
Description : 

  Mirrors of the Wheel is an online Roleplay community devoted 
to the world of Robert Jordan's Wheel of Time fantasy series. 
The title is taken from a book within Robert Jordan's world 
about the alternate worlds that can be found by way of the 
Portal Stones. This game is just that; an alternate reality 
of Robert Jordan's rich world in which players assume the 
role of characters of their own creation in line with Jordan's 
design. Enter a world where the noble houses sceme against 
each other; each striving to attain greater power and control 
through Daes Dae'mar; the Great Game. Enter a world where 
women control the One Power, a form of magic held in awe by 
some, held in utter contempt by others. Weave your own threads 
into our Pattern. Please come and join us in our unique image 
of Jordan's world.

Players are encouraged to make noble or magical characters, as
those aspects of Jordan's world are the focus of the game. RP
is open rather than sheet-based. Areas open for rp are Andor,
Cairhien, Tar Valon and Ebou Dar; newbies are more than 
welcome.
 
                ----------------------------------------------- 

Mud         : The Mists of Annwyn
Code Base   : Circle 3.0 pl 11 + some MERC/ ROM ideas thrown in
Telnet      : annwyn.insync.net 4000 [204.253.208.100]
WWW         : http://annwyn.insync.net/annwyn/
Description : 

                    -=[ Annwyn ]=-

We are combining different codes, trying to take the best
of circle/merc/rom and offer what the player likes. We also
have many zones BOTH original and favorites, with many being
added all the time. Knight rebirth class is nearly complete
and will be online this week with its many new skills!!

* 12 races with languages    * new spells/skills/classes
* new wear positions         * 6000+ rooms
* Clans!                     * Battlefield

            Much much more come visit us and see...
        Old MUD close down? Make Annwyn your new home!

The Mists of Annwyn is a good game with friendly players who 
have made it their home. If you are tired of your old home or
want a new one, come visit us and give Annwyn a try.
 
                ----------------------------------------------- 

Mud         : The Mists of Chaos
Code Base   : [Circlemud] Circle3.0/Mists2.0
Telnet      : moc.wox.org 4000 [64.6.196.74]
WWW         : http://moc.wox.org/
Description : 

  Thats right Mudders....The Mists of Chaos is BACK!
We've got 6000+ rooms of TOTALLY origional areas ready
for you to tear through in our new version. We are tring
encourage roleplay through our guilds,clans,and
individual players. With our new tier 3 system being
implemented, we are giving players 600 levels to go 
through before maxing their characters out. We need 
testers to get this baby fully operational and running 
at peek performance.

Right now, The Mists of Chaos is hiring BUILDERS. If you
have atleast 6 months building experience, and have no
problem building quickly and efficently, please email our
Admin in charge of Building: Kijan at Kijan@pdqnet.com

For questions regarding the mud and dates for its opening,
please email the Head Coder and Owner: Jasrags at 
jrags@mindspring.com
 
                ----------------------------------------------- 

Mud         : Mithreal
Code Base   : [MOO] coming: Kurt MOO-MUD system
Telnet      : sunray.dyndns.com 5400
WWW         : None
Description : 

Hello. This is Merlin, ArchWiz of Mithreal. We're a small,
new MOO hoping to bring lots of new players to make this
MOO one of their homes. As we are a new MOO, I offer
special benefits and rewards to builders especially who
will build for the public MOO, and some benefits also for
public programmers. I am also currently writing a MUD
system which will allow for both MOO and MUD (either
basically is optional tho) for the players. You will not be
required to play the MUD, or play the MOO really, except
for certain things that might be necessary (I am still
developing this, so to say what it will be like is
impossible).  I hope you will join us tho, and leave a
message to Merlin (or email me) if you wish to be a public
builder/programmer.

See you there,
Merlin
 
                ----------------------------------------------- 

Mud         : Mobile Suit Gundam 0085: Rise of the Titans
Code Base   : [MUSH] PennMUSH 1.7.3 Patchlevel 9 (Coded Space system coming soon)
Telnet      : gundam_mush.geofront.net 9999 [208.26.223.8]
WWW         : http://side7.gundam.com/gundam0085/
Description : 

After almost two months of technical downtime, we're back...

  Mobile Suit Gundam 0085: The Rise of the Titans' is a MUSH set in the
four year period between Mobile Suit Gundam 0083: Stardust Memories
and Mobile Suit Zeta Gundam. Focusing on the events spawned by the
Stardust incident and surrounding the rise to power of the Titans faction 
in the Earth Federation, the game attempts to  expand on the Gundam
universe created by Yoshiyuki Tomino...

The game uses Mekton Zeta, the top Mecha Anime role playing game, and
includes a fully coded character generation system.  Currently we are also
constructing a coded combat system, featuring both Mobile Suit and man-
to-man combat, and including global combat commands.  Multiple factions
are available for players, including both Federation and Zeon.  The staff
includes a mixture of experienced MU* players and long time Gundam
fans.  All the features of the Gundam universe will be included, such as
gritty combat,  machevellian politics, and even the next stage of mankind's
evolution, the mysterious Newtype.  Currently, the Londinium colony of
Side 1, as seen in Gundam: Char's Counterattack, is open for RP, and we
hope to soon have the lunar city of Von Braun open soon...

While we are rated PG-13, we do list ourselves as mildly adult oriented, 
due to the political themes and violence of war that do exist on this 
MUSH. Also, please, note that this is NOT Mobile Suit Gundam Wing.  Rather, 
it is an entirely different universe.
 
                ----------------------------------------------- 

Mud         : A Moment in Tyme
Code Base   : [Circlemud] Heavily modified, originally based on CircleMud 3.0 bpl 14
Telnet      : tyme.envy.com 6969 [216.103.110.242]
WWW         : http://tyme.envy.com/
Description : 

 A Moment in Tyme is based upon the 'Wheel of Time'
series of books by Robert Jordan.We are among the
oldest Wheel of Time games on the net, having
started in 1994.The timeline of the game is a mirror
world, starting at the end of book two and writing
our own story from there to allow greater freedom of
roleplay.
 
 We have a roleplay oriented playerbase split up into
Wheel of Time themed guilds.Theese include Tinkers,
Gleeman, Wolfkin, Hornhunter, Ogier, Illuminator,
Seafolk, The Kin, Whitecloaks, Band of the Red Hand,
Aiel, Seanchan, Daes, Dragonsworn, Asha'man, the
White Tower and the Forsaken.
 
 Our WoT based magic system includes grasping,
weaving, tied weaves, maintained weaves, shielding,
slicing, linking, burning out, stilling, gentling
and many individual weaves gainable based upon your
strengths in Earth, Fire, Spirit, Water and Air.Our
Wot based combat system includes sword forms along
with blademaster code that is earned entirely
through roleplay.
 
                ----------------------------------------------- 

Mud         : The Monkey Lounge
Code Base   : Circle
Telnet      : monkey.csa.net 5000 [216.22.145.90]
WWW         : http://monkey.csa.net/
Description : 

   The Monkey Lounge is a casual chat environment where lots
of young (or young at heart) people hang out to relax and
unwind.  Come and join us on our talker where the topics
range from sports and music to sex and relationships.
Intrigued?  So was I when I started chatting there.  Now,
I'm not just a chatter there, I'm the owner!
 
                ----------------------------------------------- 

Mud         : Monolith
Code Base   : [Smaug] Smaug
Telnet      : sirius.medio.mh.se 4000 [193.10.117.66]
WWW         : None
Description : 

  Monolith is a mud based on a modified Smaug codebase with 100 player 
levels and 15 immortal levels. Our aim is to have only original or non-
stock areas.

  We have a fairly small but faithful playerbase. Combined with a huge 
world that means not having to run all over the place, searching for 
available monsters to kill.

  Our staff of Immortals are friendly and we aim at making your stay as 
pleasant as possible. 

/Cannondale
 
                ----------------------------------------------- 

Mud         : Monster Mud
Code Base   : ENVY
Telnet      : mud.idsweb.com 1210 [207.254.32.102]
WWW         : http://www.angelfire.com/az/monstermud/
Description : 

   Now with 8 base classes, 12 races, and a unique promotion
system, Monster Mud offers up to 97 levels of play.  For the
born adventurer, there are over 50 'non-stock' areas, for 
that person that likes 'normality', Midgaard is still there 
for them as well.  The mud centers arround Tokyo, run by 
that famous movie star, Godzilla.  His role has changed a 
bit, but he makes a nice fit as Mayor.  Crime is low, and he 
rampages a bit less.  If Elvis as a healer, hiding out in
the Little House of Love, sounds a bit too strange, find a
different mud, but if your sense of humor tends toward the 
lighter side, you may want to check this place out.
 
                ----------------------------------------------- 

Mud         : MOO Canada, Eh?
Code Base   : [MOO] LambdaMOO
Telnet      : moo.ca 7777 [207.228.127.66]
WWW         : http://www.moo.ca/
Description : 

MOO Canada, Eh? was formerly known as SchoolNet MOO.  The
MOO is primarily social, but an incredibly flexible and
useful environment for programming is the basis of the MOO.
Try out the web interface at http://www.moo.ca, and you'll
see that it is a very sophisticated system.  With over a
thousand users, it is the largest and oldest MOO in Canada.
 
                ----------------------------------------------- 

Mud         : Moonlight Daydream
Code Base   : [Rom] Horked Rom2.4
Telnet      : shaftnet.org 6913 [128.61.37.29]
WWW         : http://www.geocities.com/TimesSquare/Cauldron/8211/
Description : 

  MD is a extremely new mud that is seriously in the works. We are
in desperate need of builders, as we wish to open for beta testing,
soon. We are also looking for people to test out our code tweaks.
Keep in mind that the IMPs are relatively sick, and testing is not
limited to making sure things work. Think of a lab rat... now, imagine
all sorts of neat genetic experiments that can be done to it. That is
the life of a tester on MD. We are not open for play, however once
we are the MUD will be a very rp-intense environment. There are
several code changes, and more on the way we are currently working
on:

* An Anne-Rice'ish vampire system (no clan connections/little choice in
  the matter)
* A pk system only restricted by rp (first 10 homicidal maniacs get to
  help test our execute command)
* A clan system with named ranks instead of numbers
* New and even a few original skills and spells

We are looking for creative people who don't mind odd working
conditions, since most of the imms are certifiable.

Drop on by and show us what you got!

P.S. We have an execute command and we are NOT afraid to use it.
 
                ----------------------------------------------- 

Mud         : MoonMUD
Code Base   : Diku (Circle3.0 based)
Telnet      : mud.bluemoon.net 4000 [206.42.160.105]
WWW         : http://www.bluemoon.net/mud/mud1.html
Description : 

   MoonMUD is a Circle3.0 variant combining the best of our
Circle2.52(unoff) mods with the extended capabilities of 3.0.
As of 12-25-95 there are over 4300 rooms with a like number of
mobs and objs in some 70+ zones. Offerred are many unique spells,
various free transport systems to most of the major areas, user
attainable immortality, free access, many spec procs and unique
to MoonMUD zonefiles including turn of the century historically
accurate railroad zones with operating, ridable trains, a geo-
graphically accurate Buffalo, NY zone where OJ wields a very
sharp knife, Barney the Dino with spec proc who you can KILL!,
NO MIDGAARD, some very powerful objects and spells, extended
levels, all immortals can practice all skills from all classes,
continuously updated zonefiles, continuously added spells and
objs, continuously created spec procs, very easy to very tough
zones for a wide range of playbility, helper admins and routines
for new players and much much more.

   Soon to be added are more zones, more classes, multi-classing,
more hand built spells, more railroads with trains, possibly
multi-session playing and basically everything we can jam into
it! MoonMUD represents 2 years of development and will continue
to grow! Have fun!
 
                ----------------------------------------------- 

Mud         : Moonshadow
Code Base   : [Aber] Nightmare/LP
Telnet      : 24.161.157.83 4000
WWW         : None
Description : 

   Moonshadow is a fantasy of swords and sorcery.
Our emphasis is on fun times and friendly folks.
We have 16 different races to play with a variety of 
special abilities. Our classes include warriors, mages,
gypsies, monks, seekers(clerics of the god of light), 
darkspawn(evil worshippers of demons), and rangers.

Come check us out!
 
                ----------------------------------------------- 

Mud         : MOOsaico
Code Base   : [MOO] 1.8.1
Telnet      : moosaico.moo.mud.org 7777 [193.136.20.30]
WWW         : None
Description : 

 The theme of MOOsaico is one cultural connectivity. MOOsaico, like the
world, is woven together out of the individual fabrics of a variety of 
local cultures.

Although real world cultures vary from one to another, they are forced by
circumstance to co-exist in the tiny confines of the globe, and whatever
they collectively form comes to define the world as we know it.
So, too, with MOOsaico. 

What is important in MOOsaico is not what you build, but that you take a
sense of pride in it and that you work to integrate it well with its local
surroundings in order to create a MOO world that all can explore and learn 
from.
 
                ----------------------------------------------- 

Mud         : MOOSE Crossing
Code Base   : MOOSE
Telnet      : moose-crossing.media.mit.edu 7777 [18.85.11.135]
WWW         : http://www.media.mit.edu/~asb/moose-crossing/
Description : 

   MOOSE Crossing is a place where kids 9 to 13 can learn to program and do
creative writing.  Kids are making things like baby penguins that respond
differently to five kinds of food, fortune tellers that predict the future,
and the place at the end of the rainbow--answer a riddle, and you get the pot
of gold.  The MOOSE language was specially designed to make it easier for kids
to learn to program.  Teachers are welcome to bring their classes.

Parental permission forms are required, and must be submitted on paper either
by surface mail or fax.
 
                ----------------------------------------------- 

Mud         : MooseHead SLED
Code Base   : ROM 2.3
Telnet      : sled.moosehead.com 4000 [209.125.111.10]
WWW         : None
Description : 

   Moosehead SLED is a pkilling hack and slash bloodfest.
Clanning is an optional experience, but highly recommended
for maximum enjoyment of all that MHS has to offer.  5
basic classes, with an option to become a combination class
later.  Dozen or so races, with options to become a 
werewolf- or vampire-like creature later in your character's
career.  Roleplaying is not required.  Many original areas,
no hour-based code to hinder your progress, endorsed newbie-
helper organization available for non-clanners.  Good amount
of new skills, spells, and abilities, with more to come.
When you see the head of the Moose, be prepared for some
craziness.
 
                ----------------------------------------------- 

Mud         : Moral Decay
Code Base   : LP
Telnet      : 131.247.96.100 3003
WWW         : None
Description : 

Moral Decay is an advanced fantasy LPMUD. Its main features include:

* A detailed, limb-based combat system
* A dynamic, player-run economy featuring 6 available types of business
* (Smelter, Weaponsmith, Armoursmith, Corpse processor, Distiller, Pub)
* Eight interesting and diverse classes
* (Fighter,Cleric,Thief,Monk,Mage,Necromancer,Druid,Barbarian)
* Weapon and non-weapon skills, trained through use
* Racial language system, also trainable through use
* Wide variety of original areas, including six major cities
* Built-in party system to allow player cooperation
* Player Killing allowed, but discouraged... not a PK-wild mud
* Experienced players willing to help newbies get started
* Well-established environment: Moral Decay was started in 1992
* Lots of fun!
 
                ----------------------------------------------- 

Mud         : Morbid Nightmares
Code Base   : [GodWars] Low4 Highly Modified
Telnet      : xeen.crodo.com 9999 [63.202.41.233]
WWW         : http://silvermud.crodo.com/
Description : 

Are you strong enough to survive the Morbid Nightmare?
Will you still be alive when the sun rises across the
land?  Do you have what it takes to survive? Want to be
part of a great mud while it's still starting out?

Then this is the mud for you.  Stop by Morbid Nightmares
and help make this place something special.
 
                ----------------------------------------------- 

Mud         : Mordor
Code Base   : [Merc] DIKU/MERC/MORDOR 11.0
Telnet      : mordor.technomage.net 4000 [207.13.223.21]
WWW         : http://mordor.technomage.net/
Description : 

   Offering original areas, complete with a very unique ROAD SYSTEM.

   We have tried to create the areas to the specifications in his writings with
the help of several publications including:  _The Atlas of Middle-Earth_; _
The Languages of Tolkien's Middle-Earth_; _The Hobbit_; _The Peoples of 
Middle-Earth_; and many other publications that Tolkien had written himself.

   Some of the areas we've developed include: MORDOR, Timeless Halls, Anduin
River, Plains of Nurn, Blue Mountains, Ered Duath, Barad-dur, Mirkwood,
Dead Marshes, Bree, Carchost, the Shire, Lonely Mountain, Misty Mountains,
Isengard, Gladden Fields, Belegost, Minas Morgul, Morannon, Sea of Nurnen,
Mines of Moria, Southern Mirkwood, Grey Mountains, Fangorn, Hrive Annun,
Lorien (Lothlorien; Woodlands), Paths of the Dead, Barrow Downs/Barrow-Downs,
Dol Amroth, Ered Nimrais, Laketown, and Shelob's Lair.

   We offer Immortal quests as well as have a full time Questmaster, and are 
quite responsive to the players' needs and desires.
 
                ----------------------------------------------- 

Mud         : MorgenGrauen
Code Base   : LPmud, property based, native German
Telnet      : mg.mud.de 23 [194.95.170.205]
WWW         : http://www.mg.mud.de/
Description : 

   MorgenGrauen is a native German LPmud. It is 24 hours 
reachable. The players may become Seers (Seher, high level
player) or Wizards (Magier) after fulfilling a number of
quests. In addition there are lots of other adventures in
our quickly growing world. MG features regions of different
themes and size. Seers have the opportunity to build their
own houses and have faster movement through magic gates.

The MUD is open to up to 200 players (latest max. was 190)
and is host for 80 players in average (including holidays
and weekends). Interested persons may also take advantage
of our MudWWW frontend found on our web page, which allows
to look around a few places without creating a character or
to know any playing commands.
 
                ----------------------------------------------- 

Mud         : Morning Star: Across the Horizon
Code Base   : [SWR] 1.0 (Slowly trying to modify)
Telnet      : morningstar.dune.net 1286 [206.168.137.34]
WWW         : http://anime.heaven.tripod.com/
Description : 

  Formerly known as Anime Heaven, we decided to make this mud
different than the others. So we renamed it Morning Star.
There are 2 conflicting organizations, the Reia Embassy and
Avalanche Corporation. There is also a Bounty Collection
Agency. Many things have yet to be coded in, so don't
fret :p. We plan on coding in ship modules, more spells and
more skills, such as fourth fifth and sixth attack. We have
a specialized system called Stock System. Guess what that
has :p. Come onto Morning Star and help develop the
storyline. We are drastically working on areas too :). Log
in to Morning Star and experience it.

PS: We kept the races from our former self, Anime Heaven,
and put them in.
 
                ----------------------------------------------- 

Mud         : Mortal Realms
Code Base   : [Merc] Extremely customized
Telnet      : game.mortalrealms.com 4321 [24.17.24.95]
WWW         : http://www.mortalrealms.com/
Description : 

  Mortal Realms is a long time, highly customized mud that is now under new 
management.  It features a VT102 tactical interface unparalleled by other 
games.  Pkill is available in voluntary and restricted involuntary forms.  
Our world is mostly original areas, with 10,000+ rooms.
 
                ----------------------------------------------- 

Mud         : Mortal Remains
Code Base   : [Custom] TMI-2 v1.4alpha (highly modified)
Telnet      : prowlers.com 1313 [24.128.196.151]
WWW         : http://www.prowlers.com/~mortal_remains/
Description : 

   Mortal Remains is an LP-MUD based upon AD&D-style rules and 
combat, and set in a post-modern era Earth; there ancient drow 
necromancers can meet full-conversion borg and a single lowly thief 
can attempt to access the heavily defended Macrosoft Corporation!

We offer an extended racial and class selection, and each character is
highly modifiable as he or she advances in level. No two characters have
the exact same skills or spells!
 
                ----------------------------------------------- 

Mud         : Morte Mud
Code Base   : [Rom] Heavily Modified
Telnet      : mortemud.cjb.net 4200 [24.116.4.21]
WWW         : http://www.mortemud.cjb.net/
Description : 

Morte MUD is ROM2.4 B4. 

It has been modified with enhancements
made by 'MWK'. Things are being added all
the time and we would like to bring Morte MUD
to the highest of the rankings in great muds.
Please stop by and drop a line on our board 
system. Your input is greatly appriceated.

Jibauhg Mauhrek
 
                ----------------------------------------------- 

Mud         : Mosaic: The Art of Fantasy
Code Base   : [Circlemud] v3.0  Non-stock
Telnet      : bb10.betterbox.net 8000 [209.83.132.88]
WWW         : http://www.insane-asylum.com/mosaic/
Description : 

Mosaic is a fantasy themed mud.  We offer a wide selection of races 
(29 with 3 more planned), all with unique combinations of racial 
characteristics and varying chances for having mutations. Mutants gain 
a random set of abilities from all racial abils and a few unique ones. 
You can choose from 20 classes (restricted by your race) giving a 
large variety of character types. We have about 60 new skills, and 
have 210 spells planned(about 50% are done). Our magic system requires 
spell reagents for wizards and holy symbols for priests. Two new additions 
to the game include weapon proficiency and languages. We also have a three 
tiered money system and gems with randomly generated values. All 
diamonds are not created equally! Lifeforce is lost each time you die 
and when it is depleted you become a ghost. Train to increase your 
stats up to maximums determined by your race and class choices. Our
races are also of six different sizes from tiny to giant, which can affect
your character in numerous ways.  Even though we are listed as in testing, 
the codebase is stable and all players are welcome!
 
                ----------------------------------------------- 

Mud         : Mozart MUD
Code Base   : [Silly] Heavily modified, to the point of being unique.
Telnet      : mozart.atpnet.com 4500 [207.54.184.253]
WWW         : http://207.54.184.253/mozart/
Description : 

   Mozart MUD is one of the oldest and largest muds on the Internet, with
a unique worldfile of over 26,000 rooms.  We are a rent-free mud, and our
active immortals provide daily quest opportunities of diverse scope.  The
player interface is second to none:  it is almost completely customizable,
and is very easy to understand.  Our code is remarkably stable.  Generally,
we reboot only to bring in new code or new features (perhaps once per four
or five days).

   The world is divided between the 'Surface' and the 'Underdark'.  Pkill,
though only a limited surface option, is the rule in the 'Dark'.  Beware!

   Mozart boasts dozens of p.c. races, each of which has unique strengths
and weaknesses, and a wide variety of class combinations to choose from.

   The mortal realms allow advancement first to 99th level in each of your
classes, and then for the brave, allows advancement into 11 avatar levels.

   For Immortals, we have full online creation.  Your creativity is the
only limit to what you can express with everything that is available.

   Please come visit us and give us a try.  We welcome all new players, and
look forward to your visit.
 
                ----------------------------------------------- 

Mud         : MU Muck
Code Base   : [MUCK] Modified NeonMuck
Telnet      : neo-tokyo.co.za 18888 [64.193.161.74]
WWW         : http://go.to/MUmuck/
Description : 

  The premise to the MUCK is fairly simple.
You awaken after passing through an anomoly of some 
sort to find yourself on a nearly uninhabited world 
with little more than the clothes on your back, the 
items in your current posession, and any vehicle you 
were in at the time. The only thing of interest upon 
your arrival is a massive city sitting in the center 
of a rather barren plain. What you do to survive from 
there is up to you but you must remember... Humans 
have basic needs, two of them being food and shelter,
air is already taken care of, hopefully.
 
                ----------------------------------------------- 

Mud         : Muckworld
Code Base   : [Unknown] Winfuzz - based on fb6 
Telnet      : muckworld.com 8010 [212.19.66.163]
WWW         : None
Description : 

  Muckworld is a Generic muck with a central nexus connecting 
many worlds together, you can stay in the generic Furry part
or venture into different worlds, Babylon 5, The worlds of 
Anne Mccaffery's Rowan books, - or anything else you can 
think of, When the MUCK is fully sorted there will also be 
an auto morph which will change your character for each
area so that you can play different characters in each 
world. There is no Sex in public areas, but in private you
can do what you want, There is currently no Quota on
building and anyone is welcome. 
 
                ----------------------------------------------- 

Mud         : Mud Pie
Code Base   : [Circlemud] bpl17 OLC
Telnet      : mudpie.2mud.net 2222 [208.28.187.164]
WWW         : None
Description : 

  Hello, well we've come back. We are open to ALL that want 
to build regardless of if you have experence, we will teach 
you if you don't. We are just getting started with acually 
opening it to builders. 

We would really like a coder to help/do DG scripts!
We are looking for people that wanna work and create a good 
mud...we except almost everyone. Stop on by if no one is 
around go WEST and post a note on the board and we will get 
back to you asap. We are currently and will ALWAYS be 
hiring. You can build what you like with few resrictions 
and we have a good team already established to help you! 

Check us out.

PS Sabarine (SP) if you're checking this out come back
PLEASE...we lost you in the server change...

-Haff
 and the rest of the wacky Mud Pie staff
 
                ----------------------------------------------- 

Mud         : MUD2
Code Base   : [Custom] MUD2
Telnet      : mud2.com 23 [199.166.252.67]
WWW         : http://www.mud2.com/
Description : 

   This is the latest incarnation of Richard Bartle's MUD2. MUD2 is
the direct descendant of the _original_ MUD, as developed by Richard
Bartle and others at Essex University, England, in 1978.

The stated goal for this site is to provide a stable, long-standing
home for MUD2 players around the world. The game is available for a
low monthly subscription fee which helps cover the costs and the
effort associated with software development and system maintenance.

MUD2.COM is operated by Viktor T. Toth, aka Viktor the arch-wizard,
who was also an arch-wizard on the Kesmai and NVN incarnations of
the game. Players of CompuServe's British Legends (BL) know him as
MrSpock the wizard.
 
                ----------------------------------------------- 

Mud         : Muddy Waters
Code Base   : LPmud (CD)
Telnet      : mw.muddywaters.org 3000 [216.122.3.161]
WWW         : http://www.muddywaters.org/
Description : 

   Are you seeking adventure and role-playing opportunities in
a high quality environment? Look no further!

   Muddy Waters is a theme-based fantasy mud in the
swords-and-sorcery genre. We've been around for a few years.
The setting is medieval with an original, unique
history and mythos. When you play Muddy Waters, you'll be
part of a story, and you can add to it. Muddy Waters prides
itself on providing a fair and challenging experience in
an artistic and high quality setting. Most of all, it's fun.

   Muddy Waters is based on a skill and stat system rather than
a level system, with a variety of guilds to choose from.
Characters can belong to different types of guilds. It runs
on a dedicated machine. Character creation is open, and we
have a guest account if you just want to look around.
Player killing is permitted, although not encouraged. Our
world has a day and a night. We are newbie friendly.
Use the links below to check us out, and we'll see you there!
 
                ----------------------------------------------- 

Mud         : MULTI MUD
Code Base   : CircleMUD 3.0bp8, highly modified
Telnet      : uhura.biologie.uni-freiburg.de 4242 [132.230.36.55]
WWW         : http://uhura.biologie.uni-freiburg.de/multi.html
Description : 

   MULTI MUD offers not only fantasy/medieval style zones but 'nowadays' 
and science-fiction areas as well. Mid-level players may chose to switch 
to the Sci-Fi areas and play there - of course, they can always get back 
to 'ancient'. We have a lot of maps and other kind of documentation as we
believe that the player has the right to be well informed. We try to ba-
lance the classes; grouping and roleplaying are recommended.
There are seven races available which allow you to fine-tune the stats of
your character. We have discarded most of the standard zones, you will
find a lot of unique zones like: Freyburg, Black Forest, Ankh-Morpork,
Downtown, Nova Colonia, Villariba & Villabajo, Amber, Sorcerer's Home, 
Sin City, the race hometowns, Tortuga Island, Akirema Harbor, Walhall, 
Goblin Mountain, Lake Neth, Baseball Stadium, Sherwood Forest, Jurassic 
Area, Wasteland, Kadar Spacestation, Dathomir, Mos Eisley, Death Star....
 
   We have lots of new spells and skills, a transport system, pay-rifts,
alchemy (mix potion) stuff, fireweapons, mob-ask and mob skills as well
as a mission system (quests every 10. level). A quest and a clan system
have been implemented. After level 40 (of 60) you can become an Avatar.
Once you reached level 60 you can remort in a second class.
*gasp* *blush* - enuff of it. Just drop in and have a look, will you ?
 
                ----------------------------------------------- 

Mud         : Multi-User Dungeon (British Legends)
Code Base   : [Custom] Ported from the BCPL original
Telnet      : british-legends.com 27750 [24.112.131.135]
WWW         : http://www.british-legends.com/
Description : 

Multi-User Dungeon, or MUD for short, was the first ever game of this genre.
For many years, MUD, or British Legends as it was known to players, existed
on the CompuServe Information Service. In the fall of 1999, however, CIS
decided to terminate British Legends as part of their Y2K cleanup efforts.
Many players thought that this meant the end of their beloved game.

That is not so. The present incarnation is a high-fidelity port of the
original MUD code base to a modern server platform. This accurate
reimplementation faithfully reproduces almost all the original's features,
even some of the bugs that have become part of the game's lore.

If you want to see what multiplayer gaming was like in the Land where it all
began, and visit a game that still offers superior game play and balance,
a visit to MUD at http://www.british-legends.com/ will be worth your time!

This version of MUD/BL was written with the permission of the original
copyright holder by Viktor T. Toth (aka Viktor the arch-wizard, formerly
MrSpock the wizard) in a 'mad programming binge' (as MUD's original author,
Richard Bartle called it) in December 1999, and has been in limited
operation on a test site since. It was opened to the public in May, 2000.
 
                ----------------------------------------------- 

Mud         : MUME - Multi Users In Middle Earth
Code Base   : [Dikumud] Dikumud I derived
Telnet      : mume.pvv.org 23 [129.241.210.221]
WWW         : http://mume.pvv.org
Description : 

MUME is a multi user role-playing game based upon J.R.R.
Tolkien's creation, Middle Earth, that has been running
since fall '91.

The action takes place in the late Third Age, before
The Hobbit and after the loss of the One Ring by Sauron.
The key of Erebor was just found by Gandalf and all the
epic tales narrated in The Lord of the Rings may take place.

MUME covers 17'000+ original rooms from the Dwarven Homes
beyond the Gulf of Lhn in the West to GoblinTown in the
Eastern Misty Mountains, and from the ruins of Fornost in
the North to the Tharbad in the South. In this meticously 
crafted world where fantasy creatures come to life 
players may join the War between the forces of the Dark
Lord and the armies of the West.

MUME VII is written in C and in mudlle (a functional language
that was developed in order to allow on-line extensions to
the game).
 
                ----------------------------------------------- 

Mud         : MUSHMellow
Code Base   : PennMUSH version 1.6.0, patchlevel 5.
Telnet      : chilipepper.com 4201 [208.212.156.50]
WWW         : http://www.chilipepper.com/mushmellow/mush.htm
Description : 

   Welcome to MUSHMellow! Creative worlds, puzzles, interesting
people, irreverence, that sort of thing. We walk like camels.
We compose haiku. We fling afterbirth.

We get chased down and shot by Yul Brynner. We're down to earth.
We have paintball wars in Mayberry. We have fresh pie. Join us,
join us, join us.
 
                ----------------------------------------------- 

Mud         : MusicWorld
Code Base   : [MOO] LambdaMOO
Telnet      : musicworld.dyndns.org 7777 [195.86.234.94]
WWW         : http://www.musicmoo.com/
Description : 

 MusicWorld is een nieuwe MOO, maar heeft de potentie een grote te worden.
Op dit moment zijn er wel veel spelers, maar komen die spelers niet vaak. De
Producers (Wizards) zijn er echter wel altijd. Op dit moment werken we ook
aan een Web Interface, daarmee zou je dan gewoon via je browser kunnen
inloggen. Op dit moment werkt het nog niet allemaal, maar dat komt snel
genoeg. Verder zijn we nu op zoek naar mensen die Helper willen worden, en
een stukje willen bijdragen aan de Infrastructuur van de MOO. Ben je
geintereseerd, kom dan een kijkje nemen.                                  

MusicWorld is an new MOO, but has the potency to become a big one. At the
moment there are a lot of players, but they don't visite the MOO very often.
The Producers (Wizards) however, are most of the time online. Right now we
are working on a Web Interface, so it would be possible to log in to the MOO
through your Internet Browser. It is currently not working, but it will soon
be. Further we are looking for people who would like to become Helper 
(Assistant), and would like to contribute something to the Infrastructure
of the MOO. Have you become interested, log in and have a look.
 
                ----------------------------------------------- 

Mud         : Mutatis Mutandis MUX
Code Base   : TinyMUX 1.3
Telnet      : mserv1.wizvax.net 4520 [199.181.141.2]
WWW         : http://www.best.com/~gryffon/mmmux/
Description : 

   Mutatis Mutandis MUX is an adventure in interactive roleplay based
in the world of the X-Men. Hopefully a divergence from the standard
X-Theme commonly found online, Mutatis Mutandis starts off with
What-If?! Donald Pierce had not destroyed the Siege Perilous and
it was instead used to hasten the end of mutantkind? This basic
premise allows for creative interpretations of the characters we've
come to know and love from Marvel's X-books, by having these
characters pass through the Siege. We also allow Non-feature
Characters, characters of your own design.

The MUX itself has extensively soft-coded features to assist with
gameplay and an expansive IC world in which to roleplay. For much
much more information about the MUX, visit us online or on the web.
 
                ----------------------------------------------- 

Mud         : Myriad Magic
Code Base   : [Rom] Extremely Modified
Telnet      : dune.net 6969 [206.168.137.34]
WWW         : http://www.geocities.com/erikn2.geo/mm_intro.htm
Description : 

     The lands scream in agony: An elite, neutral Empire on
the brink of global domination accidently summoned an elder
demonic being to the planet, apparently from one of the 
Empire's secret magical experiements with teleportation. The
people of the planet are in a state of apathy; werewolves 
howl in the night, plagues strike across the land, and the 
moon has turned blood red. A quaint town by the name of 
Lyllgamyn is trying to come up with a task force suitable
enough to destroy the demonic force and banish him from the
planet forever. Those who can prove themselves worthy by 
going to the fourth floor of a nearby Maze can seek council 
with the King of Lyllgamyn. You are a new adventurer in 
town and feel like taking up the challenge.

     This is a no-nonsense, realistic and utterly original
MUD based on the AD&D game system, with additional input by
the Wizardry CRPG series. It combines the best ideas of both
plus my ideas to create the new-age old-school RPG. Only the
elite, hard-core RPG players will find this to their liking,
because in Myriad Magic... 'Mages do not wear armor, and
Fighters do not cast spells.'

Please visit our website for more additional information.
 
                ----------------------------------------------- 

Mud         : MyrkaMUX
Code Base   : TinyMUX 1.6pl0
Telnet      : myrkamux.com 8294 [18.97.1.73]
WWW         : http://www.myrkamux.com/
Description : 

   MyrkaMUX is a social MUX with no particular theme. It is a MUX
where building is highly encouraged. Quotas are not enforced at
Myrka, so you're free to build what you want. We are a friendly 
MUX, and new players are always welcome. Please feel free to
create a character there today. :)
 
                ----------------------------------------------- 

Mud         : Myrradel
Code Base   : Merc.
Telnet      : myrradel.ocliw.com 4000 [207.5.52.37]
WWW         : http://myrradel.ocliw.com/myrradel/
Description : 

   Myrradel is a fast running, clan oriented mud with six base
classes and twelve second classes that can be rolled form any of twelve 
available races.  There are many original developments in combat skills and 
spells to be enjoyed in a growing nearly all-original world.

There are no-penalty arenas, award arenas, clan arenas, quests, quest items, 
and player killing available on myrradel.
 
                ----------------------------------------------- 

Mud         : Mysterious Ways
Code Base   : Oblivion
Telnet      : ways.betterbox.net 4040 [209.83.132.83]
WWW         : None
Description : 

   This mud is still not yet open to players and will not be open 
until sometime in the year 2000. Please do not log onto the mud
before first speaking with and getting the approval of the 
Implementors. If you wish to apply for an immortal position, mail 
to: we3@mint.net 

We are still in the initial stages of creation and many things
will be added or changed before actually opening.  For now, here
is a little bit about the world to come...

Our world is comprised of different realms separated by a central 
maze system called 'The Ways'. Each different realm is home to a 
different theme, including Medieval, Gothic, Celtic, and
Mythmystical. All newcomers to the world will begin their 
adventure in the academy where their training will be specific to 
certain choices made. They will also learn that religion plays a 
major role in our society, where every god and goddess has a set 
of tenets that will make choosing a deity for worship easier. 
Choosing a religion is not required, but those who are faithless 
will most likely be dubbed outcasts by others in the society. 
Being a faithful and devoted follower of a deity, and being 
favored by that deity, will bring special power and skill to a 
person.
 
                ----------------------------------------------- 

Mud         : Mystic
Code Base   : LPmud
Telnet      : mystic.magik.net 3000 [198.22.109.62]
WWW         : http://mystic.magik.net/
Description : 

   Mystic offers vast realms to explore,
challenging quests to solve, and a
strong sense of community. Come and
join us - see how good it can be.

Established in early 1991, Mystic
is an LP-based MUD running under
the MudOS driver.
 
                ----------------------------------------------- 

Mud         : Mystic Adventure
Code Base   : [Merc] Merc 2.2 base  heavily modified
Telnet      : mystic-adventure.org 4000 [63.74.139.246]
WWW         : http://mystic-adventure.org/
Description : 

   Mystic Adventure has been in existence for over 7 yrs. 
Created by four French Canadians it has a unique flavour but 
is an American mud. We have been known to many as one of the
best Merc type muds around and average 30-40 single char
players online. Special guides and areas are available for
new players and fair play is enforced. Over 22000 rooms and
220 areas, with a richly entailed world including clans and
sophisticated thief poison systems means never being bored.
We are base of 100 levels with special areas and perks for
those who reach the top and are awarded HERO status.
Imms are picked from current players with no automatic
advancement to imm level. Quests and seiges are routinely
run and imms primary goal is to make playing here a 
challenging and fun experience. Many players have been here 
for years testifying to the quality of our mud.
 
                ----------------------------------------------- 

Mud         : Mystic Forces
Code Base   : [Envy] Heavily Modified
Telnet      : talker.com 8600 [216.227.143.34]
WWW         : http://www.mysticforces.net/
Description : 

 Are you bored of regular merc/diku/rom muds that offer
nothing different than the next? You want something
different? You want something more exciting? You want
Mystic Forces! Once you've entered the world of MF you
will never look at all the other basic muds the same.
There is a vast world full of areas. Areas from modern
day, areas based on video games, areas based on just about
everything. This is the kill anything, heal everything mud
you've been looking for. With Limit breaks right out of
the classic Final Fantasy series, armor that actually
PREVENTS damage rather than build up some stupid
armorclass statistic that no one uses, and a shimmering
amount of spells, skills and abilities, you'll quickly be
drawn into it. We warn you though.. although MF is
definately a newbie friendly mud, it is not an easy mud.
If you've never mudded before, you're in for the
experience of your life! So c'mon, show the mudding world
what you're all about!
 
                ----------------------------------------------- 

Mud         : Mystic Knights of the Realm
Code Base   : [Circlemud] Circlemud v3.11 heavily Mod
Telnet      : mkotr.betterbox.net 4100 [209.83.132.67]
WWW         : http://www.mkotr.betterbox.net/
Description : 

   Mystic Knights of the Realm (MKotR) is a fantasy based
role playing game, where the good knights and lords fight
against the evil warlords for their honor. Or you can
choose to be one of the evil warlords, and destroy the
knights who fights for honor and valor.

   MKotR offers many classes and is based on a 30 level
mortal system. We just completed the Ninja class and the
remort Highlander class. We encourage players to drop by
and character play over a variety of classes, and races.
(MKotR) has been in development for over a year and a half
before opening its doors to the public.

   The Implementor and coders have been designing and
working on the mud between their heavy loaded work/college
schedules. We hope you enjoy Mystic Knights of the Realm
and hope to see you there soon.
 
                ----------------------------------------------- 

Mud         : Mystic Lands
Code Base   : [LP] LP/MudOS
Telnet      : mud.the-ellisons.com 4001 [63.162.239.68]
WWW         : None
Description : 

Mystic Lands is a brand new mud. We are looking for Coders and 
Builders, we have a very friendly immortal staff and you are 
welcome to stop by and talk to your Goddess Miradia.
 
                ----------------------------------------------- 

Mud         : Mystic Lore
Code Base   : [Rom] Heavily Modified Rom2.4b6
Telnet      : manchu.dhs.org 2222 [12.18.239.226]
WWW         : None
Description : 

     Mystic lore is a new, but steadily growing MUD.  Here
are some of the many features that make it so great.

    * 42 Classes (9 original, and 3 remort levels with
      10-12 classes each)
    * 10 Races
    * Automated Quest System
    * 261 challenging mortal levels
    * Dedicated and Friendly Immortal Staff
    * Lots of cool skills and spells
    * A special quest system that when utilized,
      gives one the opportunity to max out his/her
      character
    * A unique job system, which gives a character
      more abilities than his/her class will
      allow.
    * And much, much more!

     So stop by and see all that Mystic Lore has to offer.
You won't be dissapointed.
 
                ----------------------------------------------- 

Mud         : Mystic Realm Shadows Destiny
Code Base   : [Rot] (modified)
Telnet      : 24.156.192.121 4190
WWW         : http://24.156.192.121/
Description : 

  Come and and take a look, we are still building the mud up.
If you would like to build the please just ask an IMP. Other
than that the mud is a AD&D fantasy game where player can
make there own clans for a small price, you can even have 
your own clan message bord to go with it. All skills can be 
tought to any one else as long as you have that skill at 100%.
 
                ----------------------------------------------- 

Mud         : Mystic Realm: Shadows destiny
Code Base   : [Rot] 1.4 Modified
Telnet      : shadows.silverden.com 4190 [63.78.117.186]
WWW         : http://shadows.silverden.com/
Description : 

  Welcome to Mystic Realm: Shadows destiny. We are now open for player 
testing. The mud is based on AD&D and roleplaying is going to be a must ,
but not at this time. We are accepting builders at the moment. If you are 
looking for a place that allows a player to build there own clan then this is 
the palce for you. There are a lot of new features being put in at the 
moment. We have also made it so that you can teach a skill  to other players
only if you have a licences to teach. If you would like to see more 
then plaese come in and help test the mud for use, or come in to play
as well.
 
                ----------------------------------------------- 

Mud         : Mystic Realms
Code Base   : [Envy] Running Myr v2.0
Telnet      : myr.mudservices.com 9999 [206.245.165.62]
WWW         : http://myr.mudservices.com/
Description : 

   For those seeking new lands to adventure in, enter now the Mystic Realms. 
Step into a universe of legends and lore, of fantastic creatures, and powerful 
magics. Leave all that you know, traveller, and become part of these enchanted 
worlds.                                   

Mystic Realms offers the following to wandering adventurers:
 
 Full ANSI support
 Aliasing system
 Automated auction system
 50 mortal levels
 5 starting classes, branching into over 20 multi and specialist classes
 Over 10 starting races, over 50 in game
 Guild/Clan system
 Racial languages and hometowns
 
This is not a full feature list, as other features exist and more are being 
added.
 
                ----------------------------------------------- 

Mud         : The Mystic Realms of Alhanzar
Code Base   : [Custom] None
Telnet      : Use Homepage
WWW         : http://www.idsi.net/~ogn2
Description : 

 The Mystic Realms of Alhanzar is a completely unique (coded from ground up)
full color, graphical, online, multi-player, fantasy role-playing game, with
many features (as described on the web site) developed over a period of years.

Most importantly, MRA provides an ADVANCED melee combat system, with graphical
information presented each turn (and many other features) where your choices
make a big difference and thus combat is always interesting and never
devolves into 'hack and slash'.

There is no initial charge to play the game, just download the front end from
the web page and an account will be created for you automatically the first
time you call in. After that, you can play for free indefinately with some
restrictions, which can be lifted by signing up for any of the 'game plans'
starting as low as $5/month.
 
                ----------------------------------------------- 

Mud         : Mystic Realms RotMud
Code Base   : Modified RoT 1.4
Telnet      : bb3.betterbox.net 7100 [209.83.132.69]
WWW         : http://www.geocities.com/TimesSquare/Portal/3589/index.html
Description : 

   Mystic Realms... A land of magic and mystery.  Where fantasy becomes
reality and the impossible becomes commonplace.  The strong survive and
the weak perish beneath the iron fist of tyranny.  Save up your money,
build up your fame and start a Stronghold of your own but beware, those
who you call friend can in fact be your worst enemy  Be prepared to take
up the fight while young and learn the art of warfare well.  For the peace
lovers a place can be found to bring balance to the realms since not all
choose to live by the sword.

In Mystic Realms you will find more than a game...the imms are friendly
but order will be maintained.  Role playing is a necessity and will be
strictly enforced.  If you are unsure as to what constitutes as role play,
the imms are friendly and will bemore than happy to explain.  Mystic Realms 
is in its Alpha stage and new changes are being constantly implemented.
 
                ----------------------------------------------- 

Mud         : Mystical Gates
Code Base   : [Circlemud] Heavily Modified, cross between scratch, circle, and silly
Telnet      : mg.asmodean.net 4500 [65.26.57.154]
WWW         : None
Description : 

 Never before have you seen such beauty. Its' height is that of almost a
full blown mountain, and its girth exceeds that of the greatest of all
trees. The ruins about it tell of ancient histories, and its' glow tells you
that no mortal was it that created this wonder. Your head swarms with
excitement and your knees begin to grow weak. Could this be? Yes it must be!
It is! You stand before one of the Mystical Gates!!!

 Mystical Gates is an awesome mud to play. We have lots and lots of features
that make mudding fun. We have a newly added multi-arena that lets players
fight against each other without losing any experience or gold, or their eq.
Our equipment is damageable.  And our mobiles are smart.

Hope you enjoy!
Chondath - Lord of Creation  
 
                ----------------------------------------------- 

Mud         : Mystical Mud
Code Base   : [Circlemud] Mystical 2.3 (DIKU/Circle base)
Telnet      : mysticalmud.com 4000 [216.69.192.24]
WWW         : http://www.mysticalmud.com/
Description : 

   Mystical Mud is a wonderful place to adventure in.  We are NOT a boring
stock DIKU.  Mystical is a huge mud with unique areas, races, spells and
classes (multi-classes included).  Journey into a world of fantasy, adventure
and excitement! Make new friends and visit new lands!  Get into an actual
role-playing quest or start a clan, as Mystical is full of new opportunities.
We welcome both experienced and non-experienced players.  With an optional PK
system, new players can rise to new heights too.  Mystical is among the best
and we would love to have you.  Come and join the carnage and adventure.
   
   Now with 10000+ rooms and constantly growing.  We have a full builder staff
so there's always some place new to explore.
 
                ----------------------------------------------- 

Mud         : Mystical Realities
Code Base   : [Rom] Rom 2.4b6
Telnet      : mysreal.com 2800 [216.181.167.8]
WWW         : None
Description : 

  If you are looking for a friendly and user-friendly place
to play, you've come to the right place.  Some of the 
features of the mud are:  global socials, automatic
auctions, OLC, money for donating items, stock purchasing,
newbie bag for those starting out (ask an imm for one),
player corpses go to the morgue (up from the cleric's guild
entrance), and probably the 1 most important one is player
corpses are saved over crashes/reboots.  Between the last 2
features you should never have to worry about losing your
corpse.

Future plans include more classes with new spells/skills
for them, an arena for players to duel in with no cost to
each other with a betting system to bet on the winner, auto
quests (though we have imm ran quests now), whois command
with your own personal message on it and ability to toggle
whether players see when you were last on or not.  Ideas
for additions/changes are always accepted and appreciated.  

Though mud is primarily medieval in nature, there is a tv
theme area in the works for added fun.

(Note to players who used to play on this mud a couple
years ago:  Your pfiles are still intact, contact Zanthras
to reinstate yours.)
 
                ----------------------------------------------- 

Mud         : Mystical Realms
Code Base   : [Rom] 2.4b6 (modified)
Telnet      : users.midsouth.net 1234 [207.65.92.75]
WWW         : http://users.midsouth.net/~krusader/
Description : 

   Mystical Realms features an immless organization
that puts players first!

 * Experienced and diligent player-coder: no crash
      bugs, no code snippets, no power trips
 * Be your own Questmaster: negotiable quest point
      system with automated redemption
 * Three class options: quick-start prefab classes,
      classic adjustable kits, or fully-customized
      build-your-own-class
 * Unparalleled chatroom-like openness: nosnoop and
      nospoof toggles, full visibility on globals
 * Both game-based (RPI-style) and freeform
      (MUSH-style) roleplay encouraged
 * Balanced stat system and expanded skill and
      spell lists with 3rd ed. D&D inspirations--
      you've never seen ROM like this!
 * All ages, sites, and domains welcome to play.

Questions?  Send email, mudmail, or ICQ to 2316262.
 
                ----------------------------------------------- 

Mud         : The Mystik Isles
Code Base   : [Dikumud] Modified Envy 2.0 with Smaug Enhancements
Telnet      : 206.202.49.17 9000
WWW         : http://www.telusplanet.net/public/mlreaney/Mystik/
Description : 

   Welcome to The Mystik Isles, a mud running a highly smaugified
envy code! We have just entered our fifth year as a Mud, with our
third (and best) code base! Our mud is very newbie friendly, while
also providing challenges to experienced mudders. Players begin 
their adventure in one of the four primary classes: warrior, thief
cleric or mage. After advancing to the 15th level in their primary
class, they are then able to pray for a second class. Upon reaching
the highest levels in these two classes, they are then able to
either choose to specialize in their original class or to take the path 
of avatarhood. Our mud offers a wide range of equipment (with equipment 
restricted to within 20 levels of your primary class) as well as 
restricted avatar/specialist equipment. We have many unique areas 
which are located on different 'isles', each of which reflects a 
distinct theme. Our experienced and dedicated Immortal staff 
constantly strive to improve the mud, while remaining approachable
to our players. We look forward to seeing you on the Isles!
 
                ----------------------------------------------- 

Mud         : Mystique
Code Base   : Abermud, Dirt 3.0
Telnet      : humble.net 3814 [207.19.167.53]
WWW         : http://jaguar.humble.net/~mystique/
Description : 

   MystiqueMUD is a traditional aber-style mud, meaning it's one part 
combat, one part questing, and one part socializing. Mystique boasts a
hefty 100 zones, containing over 4000 rooms to explore and over 1000 
mobiles to test yourself against in combat.  There are over 50 quests to 
puzzle over, some of which are unique to Mystique.  

   Mystique's requirements for attaining immortality are challenging, yet
flexible. A total of 400,000 experience points must be earned, by killing
monsters and sacrificing treasure, to become an Apprentice Wizard.  A
little less than half the available quests are labeled as 'critical,' meaning 
you must solve them to become immortal.  

   Foremost among Mystique's impressive features is a brand new, 
cutting-edge mailer, written entirely in-house.  This mailer, inspired by 
other excellent mailers including FreddMail and several UNIX system 
mailers, features multiple folders to organize your mail, the ability to 
direct messages to multiple recipients, and an advanced and intuitive 
interface. Other innovations introduced by Mystique personnel include
a Capture The Flag arena, a bounty system to reward tracking down 
and defeating difficult opponents, a fair player killing system which 
protects the innocent, and a host of improvements. Please stop by 
MystiqueMUD at humble.net, port 3814 and check us out!
 
                ----------------------------------------------- 

Mud         : Myth and Legend
Code Base   : [Smaug] Modified Smaug codebase
Telnet      : mythlegend.org 9999 [207.138.154.26]
WWW         : http://www.mythlegend.org/
Description : 

  We offer multi classes, and multiple races selection 
and also remort code is in place.  The mud's theme doesn't
base on one, themes within the mud are spread out from 
ancient time to the modern day! We also offer guilds,
clans, orders. Along with peaceful player and pkiller, 
arena is open all year round for anyone.
 
                ----------------------------------------------- 

Mud         : Mythos of Insanity
Code Base   : [Emlenmud] modified
Telnet      : gamersp.com 5451 [207.7.10.253]
WWW         : http://mythosofinsanity.gamersp.com/
Description : 

We are not yet open for players as we are still expanding
our world (over 6500 rooms at 28 Nov 2000).  Talented 
writers are encouraged to apply for building positions 
while the world is still being shaped.  An initial player 
test can be expected by summer 2001.  Check the web site 
for news!
 
                ----------------------------------------------- 

Mud         : MythosMUX
Code Base   : [MUX] 1.6
Telnet      : mux.net 8888 [207.96.40.62]
WWW         : http://mux.net/~mythos/
Description : 

  Role Play on MythosMUX is the classic tale of good versus
evil set in the gothic-industrial fortress city of Mythos. A
city surrounded on all sides by a hostile landscape filled
with mythical monsters and steeped gun deep in urban legends
bordering on the fantastic. A city which never knows peace
from the constant conflict from without or within. A city
that truly never sleeps.

In a nutshell, MYTHOS MUX is a Techno-Fantasy based
Consentual Role Play MUX with a twist. Neither straight
Fantasy, nor pure Sci-Fi, Mythos is a strange mix of these
two, typically independent, themes. Influenced heavily by
the stories and ideas of the classic Console System Role-
Playing-Games, MythosMUX drops you into a fictional world 
of fantastic creatures, powerful magick, and exotic
technologies and makes you a hero (or a villain) to seek
adventure or glory as you wish.
 
                ----------------------------------------------- 

Mud         : Myths of Chaldane
Code Base   : [Smaug] Significant Code Modifications
Telnet      : chaldane.betterbox.net 2123 [216.178.14.83]
WWW         : http://chaldane.betterbox.net/
Description : 

 High in the Castran Mountains stands Redstone Keep, a
beacon, drawing adventurers near.  Within her walls is
Chaldane's foremost school of adventurers, Red Ridge
Academy.   Here, the journey begins.  Where it will lead 
be it power, faith, or the secrets to the world  is up to you
to decide.  History is a fickle mistress.  Will she remember
you or turn her back? Do you have what it takes to make
your place among the Myths of Chaldane? 
  
Our first two years of operation have been marked by many 
changes. The implementation of subclassing has offered us 
the opportunity of adding the Bard class, as well as two 
types of Mages. Three more classes are also in the works. 
We are looking for a mostly-roleplaying environment,
although RP is not enforced. We have a friendly and helpful
immortal staff and supportive players.  We are constantly
adding new features, such as families and subclassing, and
new players are always welcome.
 
                ----------------------------------------------- 

Mud         : Myths Of War
Code Base   : [GodWars] Dystopia 1.0.1 (Slightly Modified)
Telnet      : gamersp.com 7888 [207.7.10.253]
WWW         : None
Description : 

 Myths of War is a large world, with a friendly immortal staff. This mud
is a PK mud, and has alot of stuff in it.  We sprouted off the Dystopia
code that if really good made by Jobo the best coder.  Over 30 people
played in Dystopia and now we making the Dystopia code even better with a
total of alot of classes.  Please play us :P.
 

o=======================================================================o
                        Muds Beginning With: N
o=======================================================================o


Mud         : NAILS
Code Base   : MUCK
Telnet      : nails.k2nesoft.com 5150 [207.8.140.42]
WWW         : http://nails.k2nesoft.com/
Description : 

   NAILS is one of the most popular and
longest-running MUDs on the Internet. We
have an eclectic base of thousands of people
from all over the world. You can converse
with other users in any of hundreds of
different rooms; the theme revolves around a
beach town with bars, hotels, a boardwalk,
and plenty of things to do. 

   NAILS has been featured in numerous books
and magazine articles, including the Internet
Yellow Pages and an entire chapter in the
stream-of-consciousness book Surfing on the
Internet.
 
                ----------------------------------------------- 

Mud         : NannyMUD
Code Base   : [LP] Very extended LPMud
Telnet      : mud.lysator.liu.se 2000 [130.236.254.159]
WWW         : http://www.lysator.liu.se/nanny/
Description : 

   NannyMUD is the oldest original LPMud still around. It
first opened in the spring of 1990 and has been up and
running continuosly since then. The theme is medieval
fantasy, with magic added. The game has more than a 100
areas of all sizes, some hundred quests, many guilds and the
NannyMUD soul, a versatile tool to express feelings. A few
thousand people attend the game on a regular basis. Many
different playing styles are possible, from player killing
and pure hack-and-slash to quest solving and social
chatting. Several people have been known to meet their
real-life spouses at NannyMUD.
 
                ----------------------------------------------- 

Mud         : Nanvaent
Code Base   : [LP] Driver: NANVAENT 3 (MudOS v22.1b21)
Telnet      : nanvaent.org 23 [195.40.6.44]
WWW         : http://www.nanvaent.org/
Description : 

  Nanvaent is not a simple game. It cannot be finished, for it
expands continuously. It cannot be beaten, for its first and last
goal is to provide you, the player, with entertainment. It can be
approached in a myriad ways, and success at it is not reached by
rote or mere button pushing. To become great in Nanvaent, you will
need the talents simpler games do not require - cleverness and
quickness of thought, communicativeness and cunning, perseverance
and passion. We believe Nanvaent is enjoyed best through deep
involvement with others, making friends - and sometimes enemies,
debating and joking, forging alliances and competing with your
fellow travelers in our world. At its most exciting, Nanvaent is
a scene of touching friendships and bitter conflicts - a place of
extremes, of both honour and villainy, and not a sugary, bland
environment of easy progress, pointless experience gathering, or
tedious, impersonal killing.
 
                ----------------------------------------------- 

Mud         : Naryan
Code Base   : [Circlemud] Highly Modified
Telnet      : naryanworld.orisis.net 4445 [216.181.167.8]
WWW         : http://naryanworld.orisis.net/telnet/naryan.htm
Description : 

   Naryan is a fantasy medieval style RPG adventure, It is
extremely newbie friendly, with complete help files, posters
notice boards, and staff dedicated to new players.

   It offers a wide range of classes, races, , clans, 
skills, spells, and more. To make the playing experience 
thoroughly enjoyable.
Alot of time has gone into the small things which make RPG's
more fun to play, such as adding commands like search, 
forage, as well as easy to kill enemies/victims in most 
areas. 
Whilst still supplying tough areas for long term players.
Basicly there is something for everyone.

    We are also hiring builders and coders to add to our 
team so If you think you have what it takes then let us 
know.
 
                ----------------------------------------------- 

Mud         : Native Land
Code Base   : [Envy] Envy2.0/UltraEnvy
Telnet      : mud.world-net.net 1234 [204.57.72.32]
WWW         : http://members.home.net/nativeland
Description : 

   Native Land is a return to the roots of mud.  Many classes
have grown into other classes, confusing and bewildering
Mother Nature.  In Native Land, classes thrive on their
given talents, as no other class has the same ability.

However, once a player has become skilled in the chosen
class, the chance to learn another class becomes available.
All in all, a character may multi-class in up to 4 classes.
Each combination depends on a choice of 6, depending on
the chosen race.

Come see what we're all about!  We guarantee you'll find
more features and fun than most other muds!
 
                ----------------------------------------------- 

Mud         : Natural Selection
Code Base   : [Rom] Athen 1.0
Telnet      : kycor.org 3250 [206.246.120.2]
WWW         : http://www.kycor.org/
Description : 

Natural Selection - a proccess by which the strongest of
the species survives, and the weakest are destroyed.

Natural Selection is a pkill/psteal mud, offering something
a bit different to those who are bored with 'standard' muds.
We have over 100 areas - most of which are original, 5 brand
new races, and 8 original classes.

We also have four clans, who can offer companionship and
protection, or bloodshed and war, depending on your ethos.

All are welcome to Natural Selection, but remember, only the
best survive!
 
                ----------------------------------------------- 

Mud         : Nature's Fury
Code Base   : [Circlemud] Modified from CircleMUD 3.0 bp 17
Telnet      : naturesfury.orisis.net 9996 [216.181.167.7]
WWW         : None
Description : 

 Though at the moment we are largely stock and aren't open
for players, we have great plans for this MUD.  It has a
Modern/Fantasy theme.  Which means, that it will have
elements in it like dragons blowing up cars.  It will
feature a number of Real Life towns and cities, while at
the same time has deep magical forests and spells.  The
spells will eventualy be changed into less of a stock
coding style.  The two major races are the Humans and the
Elves who are fighting over control of the planet.  Dwarves
are fighting along with the Elves along with numerous
other 'Magical and fantasy species'  The humans far
outnumber the opposition and have a bit more advanced
technology. All in all this mud is unique to my knowledge. 
Builder applications are accepted but we only want mature
builders who are willing to work to make this MUD great.
 
                ----------------------------------------------- 

Mud         : Nebbie Arcane
Code Base   : AlarMUD (modified diku mud)
Telnet      : nebbie.aspide.it 6666 [195.110.107.3]
WWW         : http://www.aspide.it/nebbie/
Description : 

   Nebbie Arcane, l'evoluzione della specie. Nebbie
offre un mondo con oltre il 60% di aree originali. Su
nebbie viene aggiunta in media un'area al mese ed entro
il 1998 il mondo sara' al 100% originale.

 ====================================================

   Nebbie Arcane is a Pkill mud. His world is rapidly
growing and we plan moving from the actual 60% of orginal
areas to a real 100% by the end of 1998. Main language
on mud is italian, but all commands will remain in english.
 
                ----------------------------------------------- 

Mud         : Nebula:2130
Code Base   : [MUSH] Heavily-Modified PennMUSH
Telnet      : nebula2130.com 4201 [12.4.218.54]
WWW         : http://www.nebula2130.com/
Description : 

   Looking for something a little different?  Looking for a
chance to live a new life in a world set far in the future?
Looking for the opportunity to pit your brains, your brawn,
and your wits against a world hell-bent on tearing you down,
inch by inch, until all that remains is a pathetic, crying
shell of a being?

We thought so.

Come to Nebula:2130.

(Multiple alien races, self-evolving player-driven economy,
high-tech equipment and weapons, skill-based characters with
dynamically-changing descriptions, completely automated
building opportunities for any character that can afford it,
and so much more in the works...)
 
                ----------------------------------------------- 

Mud         : NebulaMOO
Code Base   : MOO
Telnet      : moore-1-1.moore.clarkson.edu 6666 [128.153.152.34]
WWW         : http://moore-1-1.moore.clarkson.edu/NebulaMOO/
Description : 

   We are a friendly MOO, open to the public for building and
such... we suffered an extended downtime and are looking for
people to come and build their homes again.
 
                ----------------------------------------------- 

Mud         : Necromium
Code Base   : [Circlemud] Circle/Diku
Telnet      : necromium.com 4000 [209.10.33.22]
WWW         : http://www.necromium.com/
Description : 

  Necromium has been open for 3 years, and has a player base averaging 60
players online during the day. You will never log on to find a deserted mud. 
It offers 4 basic classes, numerous subclasses, and full multiclassing.  Player
killing is restricted to specific zones.  We offer both neutral ( no looting )
and chaotic ( limited looting )player killing. Roleplaying is accepted but it
is not encouraged.
 
 Over 20,000 rooms make up the world, with NO stock zones.  The land is
divided into multiple continents, which are connected by boats. Players may 
own and sail their own ships, and if brave enough, they will conquer the seas!
Ship to ship combat is in, and weapons will soon be available for
player-owned boats.
 
 Necromium supports full color configurabilty for players, as well as
configurable prompts.  Fully automated newbie helpers will greet you as you log
in - furnishing you with equipment, maps, and even help you gain your first few
levels.
 
 For those players who don't want to spend all of their time leveling or
getting eq, there are numerous quests run frequently. Also any player feeling
'lucky' is welcome to try their hand at one of the Dragoncard tables.
 
Stop by today, this is not a mud to miss!
 
                ----------------------------------------------- 

Mud         : NecroMOO: Craggy Island
Code Base   : MOO
Telnet      : necro.mcc.ac.uk 7777 [130.88.202.49]
WWW         : http://necro.mcc.ac.uk:6666/
Description : 

   A MOO based over in England, with the sole aim of providing
for the creativity of anyone who wants to use it! There's
an active coding base of some 300 people, and various
educational courses take place here at present!

Themed around the Channel Four Series, Father Ted, there's an 
online recreation of the entire of Craggy Island, online gaming
(Word Guppies, Card Guppies, Yahtzee and so on), free email and 
webpages. RPG areas are being worked on, there's a good social base
and we're always after enthusiastic builders and programmers to
help extend the MOO, so if you're vaguely interested in any of the 
above, come take a look.. .
 
                ----------------------------------------------- 

Mud         : Necropalis
Code Base   : Heavily Modified ROM 2.4
Telnet      : necropalis.mudservices.com 8288 [206.245.158.92]
WWW         : http://necropalis.mudservices.com/
Description : 

A heavily modified Rom 2.4 code base.
Several original areas.
Customizable character creation.
Fifteen class and fourteen race choices.
Immortal sponsered quests
Automated questing.
Mob quests (Mobs give you clues to complete special quests)
'Intelligent Mobs' (Mobs that spell themselves)
Interactive mobs
Player-killing in a full Roleplay environment.
Weapons with procedures. (Weapons that cast spells)
Players can found guilds and religions.
Four types of currency complete with a banking system.
wordlock doors. (Doors which require players to know a secret 
'code word' to open)

Soon to come:
 Travel over water by automated boats.
 A new class.
 New skill(s).
 Recently added:

Players can now earn lastnames.
 
                ----------------------------------------------- 

Mud         : Necropolis
Code Base   : TinyMUSH version 2.2.1 #2 [6/4/95]
Telnet      : cesium.clock.org 6250 [17.255.4.43]
WWW         : http://pubweb.acns.nwu.edu/~khu286/necro/
Description : 

   Necropolis: a city of the dead, a bleak, twilight nightmare,
a thousand souls making a futile stand against Oblivion -- and a
very good game.  No vampires, no werewolves, no mages, no faeries,
simply the restless souls of complex human beings adrift in the
shadows between being and nothingness. Based on White Wolf's _Wraith:
the Oblivion_, Necropolis loosely conforms to the Storyteller format
of game play with a heavy emphasis on characterization and roleplaying
rather than statistics.  Set in the fictional city of Viola, Louisiana,
the game seeks to explore the trials and tribulations of souls struggling
to survive in the afterlife amid a tangled web of corruption and political
intrigue.  This game is registration-only.
 
                ----------------------------------------------- 

Mud         : Necropolis MUD
Code Base   : [Dikumud] DaleMUD Version gh.1.02. (SD2-like)
Telnet      : egnatia0.ee.auth.gr 5555 [155.207.19.200]
WWW         : None
Description : 

  Necropolis is a Mud, based on the old Shadowdale code (but with many 
modifications). The server has been operating for many years(The MUD was 
then known as Shadowdale, and later, SpellBound) , and we've seen lots of 
people in.

Now it is up again and we hope to be in full operation soon.
We're looking for new builders, too.

Imp emails:
nassos@egnatia.ee.auth.gr
jskourtis@cs.teiath.gr
 
                ----------------------------------------------- 

Mud         : Nemesis
Code Base   : AberMud (iDiRT 1.82 as modified)
Telnet      : nemesis.mudzone.com 6000 [195.166.28.7]
WWW         : http://www.silz.lawyersonline.co.uk/nemesis.htm
Description : 

   So you are looking for your Nemesis? Well, here is your chance to test
your wits.

Nemesis opened on 1st April 1999, and all be it small at the moment, the
whole ethos supporting the Mud is that of the creation of new zones and
quests to keep you all ammused.

The administrators are busy writing away, thinking up new and original
ideas for zones and quests, and are receptive to any submissions
that people may wish to make.

A friendly place, are you game enough to face up to your Nemesis?
 
                ----------------------------------------------- 

Mud         : Neo Terric
Code Base   : [Circlemud] Modified
Telnet      : terric.dhs.org 5000 [24.113.42.127]
WWW         : http://terric.dhs.org/index.html
Description : 

            -[ n e o  t e r r i c ]--
                                                          
      Neo Terric is a new mud running the latest version
 of CircleMUD on a redhat system in the Implementor's
 basement. It is still in the coding and building stages,
 and we are currently looking for coders and builders to
 help with the modifications. Neo Terric promises to be 
 a long lived mud, since the server is owned by the
 implementor. It will be cyberpunk based, with past,
 present, and future zones, classes, and skills, 
 so much flexibility will be offered to builders 
 and coders. Currently, we have alot of stock
 stuff in right now, and we are looking to change
 that.

      Any interested world builders, contact:
           Winslow or Grim, senior builders

      or any interested coders, contact:
           Sliver, Implementor
 
                ----------------------------------------------- 

Mud         : Neo-Silver Moon
Code Base   : [MUX] v1.5 patchlevel 7 #2
Telnet      : heimdall.play-hookey.com 1998 [206.161.179.132]
WWW         : http://www.onlinecomm.com/neomoon/
Description : 

   Neo-Silver Moon is a MUX based very loosely upon the anime/manga series 
Bishoujo Senshi Sailor Moon by Naoko Takeuchi. The MUX takes place in the far 
past of the series, during the Silver Millennium. Knowledge of the series is 
not required for Role Play, as theme improvisation has been necessary all 
around. We emphasise good Role Play and respect between players, and we are 
more than willing to help a newbie learn from the ground up. 'Powered' 
characters are available upon application, and we have a large number of FCs 
(Feature Characters) available as well. For more information visit the MUX 
homepage or contact staff at: neomoon@egroups.com
 
                ----------------------------------------------- 

Mud         : Neophyte
Code Base   : Rom2.4
Telnet      : ricochet.digital-genesis.com 8888 [207.67.85.3]
WWW         : None
Description : 

   A new mud, soon to be the best mud on the block. Things are stock right 
now, but alot of changes are being made, we are looking for coders and 
builders. If you are interested then drop by and send a note to Amos.
 
                ----------------------------------------------- 

Mud         : NergMUD
Code Base   : [Circlemud] Heavily Modified
Telnet      : nerg.net 4000 [24.166.212.233]
WWW         : http://www.nerg.net/
Description : 

  NergMUD is back up in BETA Mode!  NergMUD is a true players
MUD with an Unlimited level system allowing very powerful
characters, Remort classes, tons of skills and spells and 
some huge mobs!  During BETA, rent is free and interested
players can try remort characters without remorting.
The code is VERY Stable but still being added to almost
daily.  The world is huge and mostly complete with new items
still being added.  We have a PK arena, advanced quest point
system and allow 2 connections per player.  We are hiring
Qualified Builders and will reward good players during this
Beta with IMM characters to help build the IMM Staff.

NERG.NET Also offers MUD Hosting, see www.nerg.net for details.
 
                ----------------------------------------------- 

Mud         : NetherWorld
Code Base   : Merc Diku 2.2
Telnet      : telmaron.com 3666 [206.246.120.2]
WWW         : http://www.lexiconn.com/users/mud/
Description : 

NetherWorld offers many fine features, including:

 * 13 classes and 20 starting races
 * Remort and reincarnation systems that allow multiclassing and offer over
   100 more special races (Aiel, Angel, Balrog, Demon, Dragon, Myrdraal, 
   and Nazgul to name a few!)  Leveling opportunities are nearly unlimited 
   if you want them to be!
 * 3 fully populated continents and oceans (a complete world) with 6 
   different, full-fledged hometown cities
 * Role-playing clans with restricted pkilling and clan rankings
 * Automated Questing.  Save up points for goodies!
 * Purchase personalized castles with loads of cool features!
 * Arena where all may fight other player characters safely
 * A wide range of differing equipment for those who wish to cater to 
   their particular class choice(s)
 * Polymorphing into a wide variety of creatures!

Our goal is to provide a balanced system that caters to
both neophytes and experienced Mudders alike.  Please stop 
by and check us out.  You'll be glad you did, and so will we!
 
                ----------------------------------------------- 

Mud         : Nevulla Mud
Code Base   : [Envy] Heavily Modified Ultra Envy
Telnet      : nevulla.betterbox.net 3500 [209.83.132.66]
WWW         : http://nevulla.betterbox.net/
Description : 

  Nevulla mud is a new mud that is based of our real life
campaign.  The world is completely original, with a 
complete storyline for both good and evil paths.  However,
the upper levels of the world are not yet completed, so we
are still looking for builders to help us make the dream
of our world complete.  If you would like to help build in
a roleplay rich unique world, please come on over, check
out what we already have done, and apply to our immortals.
Only people who want to be a dedicated member need apply.
 
                ----------------------------------------------- 

Mud         : The New Frontier TrekMUSH
Code Base   : [MUSH] MUSH
Telnet      : newfrontier.dhs.org 4201 [209.15.4.251]
WWW         : http://newfrontier.ws/
Description : 

New Frontier TrekMUSH takes place immediately following the
climactic finale of StarTrek: Deep Space Nine.  The various
empires are in array, recovering from losses in the Dominion
War.  The Federation as fallen back to their space and is 
recovering from their vast losses.  The Klingons are 
celebrating victory and rebuilding their powerful fleet.  
The Romulans have fallen back to their space, as reclusive 
as always.  The Cardassians are undertaking a massive
rebuilding project after most of their fleet was destroyed 
by the end of the war.

NF is run by:   Howie (HardCode and Space), Shadow (Economy),
and Briggs (Combat and basic upkeep), and the rest of the
Wiz Staff.
 
                ----------------------------------------------- 

Mud         : New Horizons
Code Base   : [LP] Discworld/Nameless Sorrows
Telnet      : horizons.betterbox.net 3000 [209.83.132.85]
WWW         : http://horizons.betterbox.net/
Description : 

  New Horizons is a medieval/fantasy based mud in which our main goal is to 
make every single player count.  It will be a strongly roleplay based 
environment with as little creator intervention as possible once it has been
beta tested and opened for players.  We are still very much in the creation
aspect with ideas a plenty, but too few hands to bring them all to life.  
The overall theme has been left relatively full of holes in order to leave
room for rumours, multiple racial beliefs, and perhaps over time, clues to
what really happened to the world.  

Unlike many muds, we want to make the potential for nearly anything to be
possible, even those incredibly silly things that most people are curious 
about but most muds wouldn't include them.  Suuure.... go jump off that 
cliff.  I dare ya.  Is there a tree in the room?  Do you want to climb it?
It's important to make the characters feel like they are part of the world 
and that what they say, do, and want matters.  Some of the other things that 
we are working on or wanting to include:
 * No Guilds - Break away from the labels and be whatever you want to be.
 * No Numbers - Everything is relative, compare your muscles to someone 
   elses without putting a number on it.
 * Multiple Option Quests - 3 people are fighting for an item... who to 
   give it to? Or maybe just keep it? Or maybe sell it on the black market?
 * Player Owning Shops/Taverns/Resturants
 * No Alignment - Instead Fame/Infamous

Contact me, Natalija, if you are interested in coding or building. :)
 
                ----------------------------------------------- 

Mud         : New Malta
Code Base   : [Smaug] Smaug Wiz ver.201b
Telnet      : cc716854-a.spdwy1.in.home.com 4000 [24.11.106.95]
WWW         : None
Description : 

  NewMalta Mud offers all the features that Smaug Mud has to
give and much more.  The city of NewMalta is a vast expanse
easily over 400 room in size alone.  There are many
original areas to give you a fresh new taste of what these
lands have to offer.  The newbie school and more have been
wiped off the map of the land, and new players start with
a fresh pack depending on class.  This mud is 'in the
works' to say, but there is plenty to do and see.  Be
advised that this isn't your run of the mill mud, in that
alot of the game is based around quest.  The Clan code is
intacked and clans, clanitems, and spells can all be set
up and used as players progress in the game.  Grouping is
encouraged, but isn't needed to fully enjoy the game.  The
admins are around but most won't directly interfere unless
there is a severe bug or problem found.  

Come to NewMalta and find out what adventures lay ahead.
 
                ----------------------------------------------- 

Mud         : New Moon
Code Base   : LPMud
Telnet      : eclipse.cs.pdx.edu 7680 [131.252.208.48]
WWW         : http://eclipse.cs.pdx.edu/
Description : 

   New Moon is a world where epic tales of medieval fantasy are made.
Everything you ever wanted from a MUD is here - rich location descriptions,
interesting characters to meet, terrifying monsters to battle with, intriguing
magic and mind-bending quests! New Moon's creative team have painstakingly
created a realistic and engrossing medieval-fantasy environment for you to
explore. Emphasis is on making a believable world with plenty of character
development and interaction. New Moon features an original and innovative
skills and training system, fabulous magic and spells and a myriad of
special abilities including herbalism, boating, mining and metalcrafting.

   We are a sociable, newbie-friendly MUD and you will find the players
and staff welcoming and helpful. Roleplaying is highly encouraged. It can be a
complex game, but it isn't daunting and we make it as easy as possible to get
into your stride. Players can choose from 10 races and 11 guilds to join: 3
magical, 3 priestly, fighters, rangers, Chaos Knights, merchants and thieves.
The game world is vast but not made that way by filling the world with spartan
locations - there is attention to detail at every turn. It encompasses several
cities (from western medieval to oriental in flavour), a myriad of towns and
villages and many varied and intriguing wilderness locations. New Moon prides
itself in its extensive range of quests and there are now well over 130 in
the game, ranging from the newbie-friendly to the fiendishly mind-bending!
 
                ----------------------------------------------- 

Mud         : NewSpace MUCK
Code Base   : [MUCK] ProtoMUCK
Telnet      : newspace.spodzone.com 4444 [64.35.57.48]
WWW         : http://www.spodzone.com/~newspace/
Description : 

  An upstart MUCK geared towards sci-fi/space roleplay without the cheating,
arguing, and politics of its older cousins.  Innovative, custom ANSI-colored
vehicle programs introduce new ideas into RP.  Detailed and realistic
universe with a top-notch staff.  Newbie-friendly.  OOC social environment.
Under construction, but the public is invited to drop by and check us out!      
 
                ----------------------------------------------- 

Mud         : Nexus
Code Base   : CircleMUD
Telnet      : nexus.cohprog.com 4000 [193.247.238.5]
WWW         : http://nexus.cohprog.com/
Description : 

NexusMUD is really fun and quite easy (at the beginning).

We provide:
 * experience based on mob killing and exploration.
 * (really) intelligent behaviour of some mobiles.
 * war system, that changes the behaviour of monsters
 * extensive number of spells (more than 140)
 * good graphical (given that you have a good telnet
    implementation like xterm, KEA!) with ANSI colors.
 * and more...

Have fun!
 
                ----------------------------------------------- 

Mud         : Night and Fog
Code Base   : [MUSH] version 2.2.4 with modifications
Telnet      : nightfog.gothpoodle.com 8251 [63.84.75.194]
WWW         : www.gothpoodle.com/nightfog
Description : 

The fog comes
on little cat feet.
It sits looking
over harbor and city
on silent haunches
and then moves on.

          - Carl Sandburg, 'Fog'

Night and Fog is a World of Darkness MUSH that supports all the 
current supernatural types except Wraith, and Hunter: The reckoning 
(Our hunters are the original hunter types:Inquisition).

 We set our game in San Fransisco, a scant few years from now.

 While the world hasn't even come close to ending, it always 
stands on the perilous cliff between apathy and violence.
We have a strong IC asian population, and accept (Gleefully) all
the asian versions of the supernatural types, as well 
as any mortal asian characters.
 
                ----------------------------------------------- 

Mud         : Night City
Code Base   : [MUCK] Argo
Telnet      : hfs.dhs.org 8787
WWW         : http://www.angelfire.com/nc/nightcity/
Description : 

   Lurking just below the surface of the world we know is the
underground urban sprawl of Night City. As old as history,
Night City is the home of the dead, deadly and dying, where
humans rub shoulders with the undead, where angels and
devils spar, and where powerful corporations and secret
conspiracies vie for influence in the near-anarchy. Every sin
can be catered to, every desire fulfilled here, for a price.
 
Night City is the first MU* to use the Argo RP system, which
allows the creation of a wide variety of character types in a
RP-intensive environment which focuses on ROLEplaying,
not ROLLplaying.

Night City is now open for Beta. All players welcome.
 
                ----------------------------------------------- 

Mud         : Night of the Everlasting
Code Base   : [Rot] Rot 2.0 with OLC
Telnet      : asgard2.inetsolve.com 6000 [205.160.45.27]
WWW         : http://www.asgard2.inetsolve.com
Description : 

Night of the Everlasting is a Rot 2.0 mud ran by those
IMP's that brought you the original Asgardian Nightmare.
We have fixed all major bug within the 2.0 code base and
hope that you will enjoy all the major enhancements our
mud has to offer. This mud is very much player controlled
and will remain that way till the day I die!!!

Declor  'IMPLEMENTOR OF THIS WORLD' 
 
                ----------------------------------------------- 

Mud         : Night of the Vampires
Code Base   : [Smaug] modified, v1.4
Telnet      : nightofthevampires.org 5500 [207.7.10.253]
WWW         : http://www.nightofthevampires.org
Description : 

 We are almost a new MUD, we have been open for almost two months now, 
but we weren't very stable.

We have many changes in and many more coming. 

A whole new race and class system, as well as a remort system is coming.. 
We are redoing guilds, and waiting for mortals to start clans and orders. 
Currently we are closed to the public to rebuild, all stock smaug areas 
are being removed, and we will be replacing them with new areas.
 
                ----------------------------------------------- 

Mud         : Nightfall
Code Base   : LPmud 3.1.2/mudlib NF3.0.0
Telnet      : nightfall.org 23 [134.2.170.99]
WWW         : http://www.nightfall.org/
Description : 

   Nightfall is a LPmud at the Institute of Theoretical Astrophysics and
Computational Physics (TAT) at the University of Tuebingen, Germany.
It is international (English language), but because of its location
chatting in German is possible.

   Nightfall is based on a fantasy setting, with a dream world for all
sorts of queer ideas. Currently there are about 70 quests,
13 races and 9 classes. Nightfall was founded in December 1990
and now consists of about 100 MBytes of mudlib source code.
 
                ----------------------------------------------- 

Mud         : Nightfall's Keep
Code Base   : [LP] TMI-2 1.4a (Heavily Modified)
Telnet      : nightfalls-keep.com 23 [204.141.99.105]
WWW         : http://www.nightfalls-keep.com/
Description : 

   Nightfall's Keep is a LP-MUD based upon the popular AD&D 
Planescape Setting. With 20+ races and over 11 classes both 
stock and rare ones. It allows a broad selection of player 
races and classes, with more being added regularly.
 
                ----------------------------------------------- 

Mud         : Nightmare LPMud
Code Base   : LPMud
Telnet      : sparta.imaginary.com 1701 [209.98.32.12]
WWW         : http://www.imaginary.com/LPMud/Nightmare/
Description : 

   Nightmare is a virtual fantasy society.  The goal of the game 
is what you make it. If you like hack-n-slash, then you can
play as a mighty fighter, or if its harmony you seek, a 
cleric is your calling. Nightmare has 8 classes to chose from: 
bard, cleric, fighter, fisher, kataan, mage, monk, and rogue.  
Your advancement on Nightmare is determined not by how many 
monsters you kill, but instead how you perform as a member of 
your chosen class.  The option to multi-class is available for those 
who desire multiple skills.

Of course, you must always watch out for death.  Unlike other muds, 
however, death on Nightmare takes you to the Underworld, the domain 
of the undead.  You may seek out resurrection and return to the realm 
of the living, or instead risk permanent death and play the game as a 
member of the undead. 

Other features include: 19 player races, languages, optional quests, an 
expansive help system, limb-oriented combat. Finally, Nightmare runs 
on a machine bought with player dollars so Nightmare will always have 
a site.	
 
                ----------------------------------------------- 

Mud         : NightMarket MUSH
Code Base   : [MUSH] PennMUSH 1.7.2p29
Telnet      : NightMarket.pennmush.org 4201 [130.15.90.32]
WWW         : http://vice.simplenet.com/NightMarket/
Description : 

  NightMarket is a MUSH deeply directed towards Role-play.
It is set in the far future, after the collapse of a
stellar civilization of high technology.  Humanity,
although amidst the stars, has been reduced to squabbling
feudal states ruled by a triumvirate of factions: The
Nobility, the Church and the Guilds.

The game itself takes place upon the world of Istakhr, a
desert world, in the city of Samarkand.  This city houses
the great Istakhr Bazaar, crossroads of a dozen worlds and
clearing house for all things bought or sold.

Characters come from many walks of life, and enter into
the collective storytelling that the game is geared towards.

This is a RP Game, and as such PlayerKilling is not allowed, 
and no Mobs will be found here.
 
                ----------------------------------------------- 

Mud         : Nightscape
Code Base   : [MUSH] TinyMUSH 3.0 (formerly MUX)
Telnet      : nscape.mux.net 6666 [216.177.40.66]
WWW         : http://www.NightscapeMUX.com
Description : 

Nightscape is a free online roleplaying game set in the
dark, supernatural future of San Francisco. Advancement is 
-completely- dependent on your ability to roleplay! Monthly 
nominations from other players let characters get points to 
spend on abilities, stats, and special items. 
   
Theme: The year is 2091+ AD. The postapocalyptic landscape
has been irrevocably changed by the supernatural. Demons
invaded over forty years ago, and although history recounts
their defeat in the war that followed, nothing will ever be
the same again. Since the rebuilding, the city has gained a
reputation as a haven for the supernatural, becoming darker
and more unusual.

Open races include: Humans, mutants, vampires,
  lycans (were-creatures), breed (half-demons).
Limited, app-only races: Fae, angels.

Be sure to visit our website! http://www.NightscapeMUX.com
 
                ----------------------------------------------- 

Mud         : Nightshade
Code Base   : [Rom] ROM 2.4
Telnet      : amokoma.dyns.cx 9000 [195.231.88.63]
WWW         : None
Description : 

  We are currently working on: getting most of the base systems up 
and running, remaking some of the stock ROM areas to fit our world 
better, adding new areas. We are in need of more builders. So if you 
urge to build areas in the company of nice and friendly people pop by.
 
                ----------------------------------------------- 

Mud         : Nilgiri, the Forgotten World
Code Base   : DikuMUD (heavily modified)
Telnet      : nilgiri.mythril.com 8888 [206.245.158.14]
WWW         : http://nilgiri.mythril.com/Nilgiri/
Description : 

   Nilgiri, the Forgotten World is one of the oldest muds still in existence.
The code is based on original DikuMUD, and has been heavily modified over
the near ten years it has been around.  That makes for a very unique mud.
Most of our world is original, but we do keep some of the old areas around
because they are classics.  We strive toward a realm that is realistic
within the premise of a magical world.  That means there are no non-sensical
level restrictions on equipment or code-enforced rules against player kil-
ling.  We do, however, have a detailed law system that allows the players to
handle their own justice. These are just a couple samples of Nilgiri's
design; there are many other features awaiting you.   If you're looking for
a change, for a mud that is not like all the others, come try Nilgiri. Too
many muds are just copies of each other.  Nilgiri is one of the originals.
 
                ----------------------------------------------- 

Mud         : Nirvana
Code Base   : LP 3.1.02-DR
Telnet      : nirvana.mudservices.com 3500 [206.245.165.68]
WWW         : http://www.nirvana.mudservices.com/
Description : 

   Nirvana is an old style Lpmud with no set theme. wizards
may create anything they wish theme wise so the areas
are very diverse. 

Players can have more than one character, however
only one can be used at a time. PK is limited to
those who wish it and in certain areas of the game.

The best way to find out more is to login and check
it out.

Nirvana is one of the older muds, started in 1991 we
ran on elof.iit.edu for 8 years. Upon elof's retirement
we moved to mudservices.
 
                ----------------------------------------------- 

Mud         : No Man's Land
Code Base   : [LP] ..
Telnet      : nml.wox.org 5001 [63.162.239.68]
WWW         : http://www.nml.4t.com/
Description : 

No Man's Land is a LP mud based on the FRLib 3.4.
 
We are still in the development stage, and therefore we are
recruiting builders/coders.

NML has a lastname, family and rank system. So the entire
gameplay will be in families where youhave a rank.

Each family have their own lastname.
Some families dislike each others, so they are in war.

But some families are also in peace and live happily
with each others....

We don't have lotsa races, but only 1. But more guilds...
 
Those who join early will have the opportunity to help shape the mud,
since we are still early in the stage...                                        
 
                ----------------------------------------------- 

Mud         : No Reality
Code Base   : [Rom] NR v0.09
Telnet      : noreality.org 4000 [209.83.132.90]
WWW         : http://www.noreality.org/
Description : 

   In the beginning, there was reality....  Then we trashed that
whole idea and went with chaos and lunacy instead.  We felt it
would be more fun that way.

   On the first day, we created an account system to keep
players more organized...  And it was good.  On the second day,
we created a new kind of auction system, never seen before in
MUDs.  And it was good.

   On the third day, we created speedwalk and multi-commands...
And it was good, but the players wanted more!  So, on the fourth
day, we created clans so that players could congregate.

   On the fifth day, we did away with PK... And the morts stopped
killing each other.  On the sixth day, we made the mobs come to
life so the world was not so dreary and boring.

   On the seventh day, we thought players should have a lot of
fun with Quests, so we created ways to let Immortals run quests
a lot easier...

   On the eighth day, we gave the world a face-lift and it
looked new.

   And then, on the ninth day (yes, we have nine, you'll get
used to it) we added a lot more...  Then we slept for about 40
hours straight.  And we spoke the words, and you came forth to
multiply...  And kill mobs.                                                     
 
                ----------------------------------------------- 

Mud         : Nodeka
Code Base   : Custom
Telnet      : nodeka.com 9000 [208.45.37.18]
WWW         : http://www.macondo.org/nodeka/
Description : 

                    -=( N O D E K A )=-

Solve the Vl'lakian riddle assisted by your Warlock's power
of sixth sense! Venture into the depths of the Krynn
kingdom and bribe the Dwarven Guardian for his key of lost
treasures! Raid the NaPali civilization with your Drake and
Undead allies! Fight off the Demons dwelling deep within
the everchanging Abyss!  Aided by an intense learning skill
system, racial bonuses that individualize your character
further like; holy light, impulsive thrust, fire/frost
breath, immortality, enhanced magical regeneration,
colossal attack, demonic energy, and much more! With 100
mortal levels, be reborn two times as you grow in strength
of mind and body, totalling 300 mortal levels!  Eighteen
classes like; ninja, warlock, witch, druid, mercenary,
thief, monk, knight, wizard, ranger, and 51 playable races
such as; red drake, frost titan, fairy, liche, weretiger
khan, stoor, greater demon and more!  Clans, Citadel Wars,
virtually unlimited metaing with over 60 skill and nearly
100 *original* spells!  The Nodekian realm awaits!!
 
                ----------------------------------------------- 

Mud         : NoMUD
Code Base   : [Circlemud] CircleMUD, version 3.00 beta patchlevel 10
Telnet      : nomud.net 4097 [63.202.41.233]
WWW         : http://www.nomud.net/
Description : 

   NoMUD is a Circle MUD 3.0.  It's a user-friendly, 
restricted pkill, no psteal mud.  It features: 1) a helpful 
staff 2) bunches of cool players (if you like to chat) 
3) 100 mortal levels, and 4) the coolest feature I've ever 
seen: the remort command.  Remort allows the player to 
remort himself without the aid of an Immortal.  What is remort, 
you ask? Once you reach demi-god (level 100) you can 
become level 1 again, with EITHER a class OR a race change, 
and 3 points to use to increase your stats.  NoMUD 
has tons of different zones for anyone, ranging from the
level 1 newbie, to the 20th time remort, and both will find 
their respective zones a challenge!
 
                ----------------------------------------------- 

Mud         : Northern Crossroads
Code Base   : [Dikumud] 8 years-modification
Telnet      : ncmud.org 9000 [204.50.46.243]
WWW         : http://www.ncmud.org/
Description : 

   Northern Crossroads (NCMUDD) is a highly modified DIKU
run on a dedicated Dual Pentium Linux workstation, on a T1
connection located in Toronto, ON, Canada.

  * This is a veteran MUD. Come see what over 8 years
    of development can do !! Tired of buggy half thought
    out MUDs? Scream and cry no more! Welcome to one
    of the most solid code bases on the internet!
  * 9 unique races (Human, Gnome, Halfling, Dwarf, Elf,
    Giant, Lich, Drow and Dragon)
  * 4 Classes (Warrior, Cleric, Magic-User, and Thief)
  * 6 Advanced Classes (Assassin, Blademaster, Archmage,
    Druid, Avatar, and the new Hero)
  * 100 levels of dual class, 50 levels of advanced class,
    10 levels of immortality.
  * Amazingly hysterical and innovatively unique socials
    that make Northern Crossroads stand-out from any other 
    MUDD.
  * Like to build ? Become an immortal and create your own
    worlds using our advanced zone creation system.
  * Temporary player feuding, PKing, Chaos, Mortal Kombat,
    Capture the Flag, Individualized Color Settings, Ignore
    Options, Newbie-Friendly Trainer Mobs - A World of
    features requested by and created for our players.
 
                ----------------------------------------------- 

Mud         : Northern Lights
Code Base   : AberMUD 4 - NL-dirt 1.3   (based on DIRT 3.0)
Telnet      : aber.ludd.luth.se 6715 [130.240.16.29]
WWW         : http://www.ludd.luth.se/mud/aber/northern_lights.html
Description : 

    __    __)
  (, /|  /
    / | /
 ) /  |/  orthern Lights opened officially on June 6, 1992. Since then we
(_/   '   have grown to become one of the most popular MUDs of the Aber
          variety. Our aim is to create challenging puzzles, a friendly
environment for the players, and a place for people to relax and have a
good time.  Come and explore the secrets of the Empire and the barbarian
lands, or find a way to gain the eternal gratitude of a real Pirate King!
You might even manage to find the real reason behind crop circles...

Our web site contains information about Northern Lights, pictures of some
of our many players, some of the yarns that our immortals have spun and a
comprehensible guide on how to write good zones in the dirt format.
It also contains a manual on to how to use the unique catch code system that
allows the zone writers to write their special cases directly in the zone.
 
                ----------------------------------------------- 

Mud         : Northwind: Home of Legends
Code Base   : [Smaug] 1.4a modified, orginal code.
Telnet      : northwindhol.cjb.net 5555 [24.31.203.86]
WWW         : http://northwindhol.cjb.net/
Description : 

  Northwind, The lone city. Lying in the middle of a valley totally
surrounded by mountains, on a plane of existence destroyed by the gods that
created it. A land where the gods themselves battle for there very lives,
and the chance to control all. You, the mortal doomed to this life, fight
for your beliefs, your soul, and your life. You are born, live, and die at
the whim, need, and pleasure of the gods, who need your devotion to one day
rule the lands. For thousands of years all have suffered, but all signs
point to an end, but of what sort, and how much longer? If you wish to know,
if you desire peace, if you crave power, there is but one option, to fight -
to follow your dreams and let nothing get in your way.
 
  The game offers many features, including playerowned unique items,
houses,clans and guilds, and player owned vendors. Immortals always listen to
players requests, and we are constantly expanding the world and the code.       
 
                ----------------------------------------------- 

Mud         : NowMOO
Code Base   : [MOO] Scattered FOR & NowMOO builtins
Telnet      : nowmoo.dds.nl 2001 [194.109.20.8]
WWW         : http://www.dds.nl/~nowmoo/
Description : 

  Imagine yourself walking trough the meadows. Suddenly you
encounter a cow, standing by the side of the fence, staring at
you. You decide to take a closer look, but as soon as you're
within grasping range, the cow approaches you and eats you
whole! After a short trip through his intestines you find your
way out. That's NowMOO.

Talking flowers, dwarfs giving away crying babies, or just
improving your skills while attacking fierce, hairy monsters
with sharp razors, it's all part of NowMOO. The stranger
the things you can think of, the better we'll like you.
The wizards of NowMOO are skilled and as well as friendly.

Although at the moment the MOO is mostly Dutch, we have
English support in the core and an English village that will be
extended as soon as the first ten English visitors have arrived.
 
                ----------------------------------------------- 

Mud         : Nuclear War
Code Base   : [LP] ** MudOS-0.9.18C1 Driver / 2.4.5 Lib  (Heavily Modified) **
Telnet      : mud.astrakan.hig.se 4080 [130.243.8.12]
WWW         : http://www.astrakan.hig.se/nuke/
Description : 

 Enter a world that is dark, gritty, and harsh.  Chances are
you'll kill and be killed many, many times!  There is a huge
selection of standard weapons and armors; there are also a
large variety of guns, lasers, flame-throwers and plasma
weapons. Ah yes, that's right, you can Player Kill here.
Outlaws are welcome to kill other Outlaws within limits. If
you're a Freeman, you can go along your business killing with
little fear of the Outlaws.  Be warned, Outlaws can steal your
kills and your hard-earned loot.
 
 Nuclear War MUD is based upon the CyberPunk theme; you won't
find any friendly elves, bards, and fairies here.  Prepare
yourself to gain much needed experience points fighting
mutants, droids, soldiers, and many others.  With time you'll
have the opportunity to pledge allegiance to one of our five
gangs: the cyber-based Hackers, the almighty Inquisitors,
the ass-kicking JetScreamers, the honorable Tenno, and the
secretive Undergrounders.  You decide which gang fits your
needs and do battle against the many minions of the
Multi-Corporations.
 
 Ever wonder what a Post-Nuclear War, post-apocalyptic 25th
century would look like?  Our version may or may not be
reality; come and find out for yourself...
-
Description by: Vector@Nuclear War MUD ---
admin: mud@astrakan.hig.se                                                      
 
                ----------------------------------------------- 

Mud         : NuclearWarUSA
Code Base   : [LP] NuclearWar USA
Telnet      : ichaos.com 4080 [216.233.110.238]
WWW         : http://nuclearwar.dhs.org/
Description : 

We're a small mud looking to build a playerbase.  We offer generous experience
and lots of fun areas.  You can use guns or dex weapons, and our gun system is
pretty decent.  There's a lovely tourguide system with real live tourguides to
help you out in the beginning.  Playerkilling is allowed with level
restrictions of +/- 5 levels.  There are 5 'clans' or gangs with specific
themes, something to interest anyone, from computer hacking to japanese
samurai.  Come on in and check us out!
 

o=======================================================================o
                        Muds Beginning With: O
o=======================================================================o


Mud         : O.M.S.A.G.
Code Base   : [MUCK] Proto
Telnet      : bb12.betterbox.net 6762 [209.83.132.85]
WWW         : http://omsag.homestead.com/index.html
Description : 

  Come role-play your favorite American comic book icon! 
The X-Men, Spawn, Witchblade, Batman, all are accepted 
here provided your application is approved. There is no
coded combat engine, the world is free-form fighting and 
PURELY RP oriented. If you're looking for something other
than hack and slash and itching for character development, 
come on down!
 
                ----------------------------------------------- 

Mud         : The Oaktree-house talker
Code Base   : Nilex
Telnet      : toth.org.uk 23 [194.102.50.3]
WWW         : http://www.toth.org.uk/
Description : 

The Oaktree-house is a talker 'for Acorn users to talk about Acorny things'.  
It aims to be a nice place to talk, without the abusive language etc. often 
seen elsewhere.  Anyone can log in, but if you use the talker regularly you 
are encouraged to get an account (which is free).
 
                ----------------------------------------------- 

Mud         : Oalamara
Code Base   : [Smaug] (modified)
Telnet      : escape.wolfpaw.net 2020 [207.167.17.130]
WWW         : http://escape.wolfpaw.net/
Description : 

The creation of Oalamara was influenced by present and past
fantasy concepts.  While we don't ever pull things directly
out of others work, if you read fantasy novels you'll enjoy
playing our game.

In Oalamara, we attempt to provide a challenging
atmosphere.  People completely new to mudding are
encouraged to cut their teeth somewhere else, and then try
us out.

Oalamara is still currently in development and should be
open around August, 2000.
 
                ----------------------------------------------- 

Mud         : Odessy
Code Base   : [Circlemud] Very modified
Telnet      : odessymud.dhs.org 4444 [24.94.51.200]
WWW         : http://odessymud.dhs.org/
Description : 

  We are very newbie friendly and we offer alot.
We are curenlty looking for 5 new builders to
help rearange the world and add to it. Inquire
within. At level 31 you can specialize into one 
of 3 things at level 60 you can legend then there
are 5 ranks of legend Stop in and give us a chance.
We have imms on at all times so if there is a problem 
we can take care of it Idmediatly Again stop by
and have fun 
 
                ----------------------------------------------- 

Mud         : On the Razor's Edge
Code Base   : Circlemud 3.0
Telnet      : www.razors.org 4000 [194.70.50.77]
WWW         : http://www.razors.org/
Description : 

   Enter a place where magic and technology don't so much walk
hand in hand, as trample over each other's feet. A collision
point for all that would and could ever exist where the 
bizarre becomes unnaturally normal and reality bends so much
that it's thinking of taking up a side job of contortionist 
and the impossible and unthinkable can, and often does 
happen.

In short, enter a place where all that is, was or ever was
conceived in a wildest imagining collide with each other
and reality as we know it teeters precariously on the
Razor's Edge.
 
                ----------------------------------------------- 

Mud         : Online Gaming Resource
Code Base   : [MUSH] MUSH
Telnet      : eccles.tzo.net 670 [24.27.38.98]
WWW         : http://members.home.com/ogrmush/
Description : 

Online Gaming Resource mux is just that: an online gaming resource mux. This 
means that this is a place for mu* players and newbies to the mu* community 
to gather in a peaceful, neutral atmosphere, for the purpose of sharing
information and ideas. It is also a place for gamers to find a refuge
should their mu* crash or go down for whatever reason. Mini versions of
games can also be run here, either in mu*-style or in a tabletop form.
Discussion rooms are set up (or can be set up) for players from all over
the mu* community to gather and have OOC discussions on every topic under
the sun. 

This mux is not limited to one gaming system, either. Whether you play
MUDs, MUSHes, MUCKs, MOOs, MUXes, White Wolf games, AD&D games, Steve
Jackson games, or even games you've created yourself, you are still
welcome here. It does not matter. The more diverse the company, the better.

If you have questions, please feel free to contact a staff member, and
definitely feel free to wander around.
 
                ----------------------------------------------- 

Mud         : The Oracle of Delphi
Code Base   : SMAUG 1.4
Telnet      : dutlrum.lr.tudelft.nl 4000 [130.161.165.177]
WWW         : http://delphi.freehosting.net/
Description : 

   The Oracle of Delphi is a multiplayer dungeon based on a Greek theme. 
It is text based but uses ANSI graphics.  The Oracle of Delphi is a new 
MUD, (Multi User Dungeon) based on the Realms of Despair SMAUG 
1.4 code. The MUD is still undergoing changes, however it is already 
possible to have a good time here. We  are not aiming at  a very high 
number of players, because we like to socialize with all of our players. 
Both deadly and non-deadly players are welcome.  Player killing is 
restricted to deadly characters and clans. Right now there is a power 
vacuum, waiting to be filled by Clans, Orders and Guilds.   Players that 
achieve avatar status may apply to run a clan, order or guild.   So try us 
out if you are looking for some new adventures!  The Immortals are all nice,  
and consider all mortal players to be equal, and treat them all in the same 
way...

So what are you waiting for?  We await you!
 
                ----------------------------------------------- 

Mud         : The ORIGINAL Elite MUD
Code Base   : CircleMUD (highly edited)
Telnet      : elitemud.com 4000 [204.71.106.35]
WWW         : http:/www.elitemud.com/
Description : 

   EliteMUD is a heavily edited Circle MUD, and has been   
in existance since April of 1994. Based out of Sweden, the
majority of the players are still English speaking. We've
seen an average of 40 players on for most of that time. 

The MUD is set in a fantasy realm, with the general concept
based on a Tolkien / Advanced Dungeon and Dragons type of
universe. With the ability to play multiple classes, the
option to remort once you hit your highest level, and  
inventive quests, Elite has something for the beginning
MUD player to even the most hardened mudder.
 
                ----------------------------------------------- 

Mud         : The Original Entropy
Code Base   : [Rom] heavily modified
Telnet      : 24.113.46.193 9001
WWW         : None
Description : 

EnTrOpY Mud is back!

This time the site looks to be a lot more stable and
reliable, so we hope to have a good run of it!
Featuring: Dragonballz! Find em all and make a wish,
autoquests, imm quests, many unique area's as well as a
good selection of stock ones, a unique remort system and
class change based on alignment when you remort!!
There's mob-programs and built in quests and interactivity
that other muds don't have.

Very newbie friendly and overall just a fun mud.
 
                ----------------------------------------------- 

Mud         : The Original Leviathan
Code Base   : [LP] Leviathan (NM IVa)
Telnet      : leviathan.betterbox.net 1691 [209.83.132.83]
WWW         : http://leviathan.betterbox.net/
Description : 

   After beta testing for more than 14 months, Leviathan opened on November
1, 1995.  Since then, we've been picking up new players every day, who
insist that the environment that we've created is the most dynamic, 
literate, and compelling one of its kind.  Rather than create a vast,
sprawling megapolis for bloodthirsty hyper-mudders to dash through
maniacally, we've opted for dynamism, comprehensive descriptions, and
imaginative areas and quests.

   With regards to theme, we've taken a rather unique approach.  The central
City of the White Mage is decidedly medieval in tone, but as the daring
adventurer wanders further into the wilderness, s/he may find a diversity
of creatures from a multitude of milieux.  Indeed, investigative
exploration may often result in quite bizarre discoveries!

   Finally, the dedicated and sympathetic staff of Immortals make
playing Leviathan an especially rewarding experience.  We frequently
listen to and act on player suggestions regarding new spells, items, and
other features of the mud.

   For excellence in an LPmud, experience Leviathan.
 
                ----------------------------------------------- 

Mud         : Original Sundered Realms
Code Base   : [Circlemud] Highly Modified Circle 2.2 and JeenusTooMud
Telnet      : dragon.tnweb.com 4100 [207.65.218.17]
WWW         : None
Description : 

Greetings and well met,

    After a few years 'Sundered Realms' is up and running
again.  For those players that Missed it, let it be known
that all player data is saved and your characters are still
here.  If you have forgotten a password email me and I can
fix it for you.  All In all the code is stabalized and
ready for players.  If you see any errors let me know and I
can get them fixed ASAP.  

    For those of you who do not remember me I am one of the
original IMP's from long ago, and I will strive to be as
contributing as I can.

--Pooh
 
                ----------------------------------------------- 

Mud         : OtherSpace: The Interactive SF Saga
Code Base   : [MUSH] PENNMUSH
Telnet      : otherspace.org 1790 [216.22.215.51]
WWW         : http://www.otherspace.org/
Description : 

   Join the saga! An original science-fantasy theme in 
an evolving universe where aliens and humans abound, 
with faster-than-light space travel.

   Opportunities for RP? Some of the best are to be found
in military or political positions, but we've also got a
growing contingent of enthusiastic civilian roleplayers.

   Plenty of space games out there, right? What makes
OtherSpace special? The stories. Our players become
participants in story arcs that play out like a season of
your favorite SF TV show!

   We're in our ninth story arc. Visit our web page at
http://www.otherspace.org and check out the library of RP logs. 
   See the OtherSpace serialized novel at the website.

JOIN THE SAGA!
 
                ----------------------------------------------- 

Mud         : Our Place MUD
Code Base   : Envy
Telnet      : ourplace.org 6543 [206.117.78.2]
WWW         : http://www.ourplace.org/
Description : 

   A dynamic mud, professional coders.  Enormous world, full maps
available for those that desire it. Not only do mobs have 45 races,
they may have mob programs. Object materials, each with different
characterstics.  Automated siege system. Automated battle system
Tintin like speedwalking feature installed so tintin users have
no advantage over others in that regard. Older more mature
immortals. A warm friendly atmosphere that doesn't attract
the wrong crowd.

You'll see immediately the thought and care that's gone into
the development of Our Place.  Come in and make it your place

The OP Staff
 
                ----------------------------------------------- 

Mud         : Ouroboros
Code Base   : [Rom] MoUD 0.9 ( modified ROM 2.4)
Telnet      : ouroboros.mudplace.org 8000 [198.206.162.178]
WWW         : http://www.ouroboros.mudplace.org/
Description : 

   Ouroboros is the symbol of the snake forming a hoop and
eating it's tail.  It represents perfection, harmony, and
completion, which is not what we've achieved, but what we want.

    We have a remort system that includes both re-education and
re-incarnation.  5 of the 7 base classes have one level of re-ed
classes .  Eventually all 7 will have 3 levels of re-ed that 
alternate every 100 levels with the 3 reinc race levels for 800 
levels of game play and new areas to explore added as we go.
RACES: 12 base races & 24 reinc races with 12 more planned.

    Not the typical power-levelling world, levels are attained at a
reasonable pace with other features such as family system and quests
to provide gameplay not focussed solely on levelling.

    We have an original mythology whose chief deity is named
Procrastin.  The mythology will be developed as the game 
progresses, and exceptional players will have a place in it.  
Our imms listen to, and care about, the players.  The only thing 
we require is a sense of humor.  You can roleplay or not, pkill 
or not, whatever you want, we'll do our best to accomodate you.
 
                ----------------------------------------------- 

Mud         : Outer Realms
Code Base   : [Merc] Mrmud
Telnet      : www.mudhaven.com 4321 [208.161.37.206]
WWW         : None
Description : 

Outer Realms is a fantasy based roleplaying game that 
provides for the following: 

Player Killing ( God Wars, Assassination, and Race Wars )
Quests
Clans
Non-Player Killing ( Protected by Gods Code )
Area Building ( Players are allowed to submit Areas )

Outer Realms is still in the beta stage, due to the lack of
areas. We are currently looking for imaginative and creative
area builders who have a knack for area creation.
 
                ----------------------------------------------- 

Mud         : The Outer Rim
Code Base   : [SWR] tORmud 1.0
Telnet      : tor.themoox.net 4444 [63.202.41.251]
WWW         : http://tor.themoox.net/
Description : 

  The Outer Rim is here! With all new additions to space, skills,
and other 'cool' things. All new planets, NO stock, no levels,
and lots of fun!.....

The Galaxy has been ravaged in civil war. The Imperial War
Machine continues it's 'imperialization' of the known
starsystems. Meanwhile, The Rebel Alliance gathers support  from
Imperial-defecting systems in the Outer Rim territories, an area
of space not yet colonized. With the destruction of the Imperial
Super-Weapon, the Death Star, the Rebels have turned the tides
of this war. There is no telling who will come out the victor,
especially with all of Fringe Groups running loose, such as
Black Sun and the Bounty Hunter's Guild. We join the story just
as the Rebel Alliance has relocated it's  headquarters to the ice
world of Hoth.

If you lack building experience, our head builder can train you,
or you can just avoid us all together. Good things are building
experience, knowledge of Star Wars, and especially, I stress
this, GOOD ENGLISH.
 
                ----------------------------------------------- 

Mud         : OuterSpace
Code Base   : LP MUD
Telnet      : mud.stack.nl 3333 [131.155.141.166]
WWW         : http://mud.stack.nl/
Description : 

   Outer Space is a fantasy mud, based purely on our imagination.
The mud is a mix between the future, present and the past.
The domains in OS represent a planetor solar system in the
Galaxy, being linked togher by space ships or other (magical)
connections. The level of civilization on each planet differ
greatly. For instance Earth is a very hi-tec planet while Aurora
is still situated in medieval times. So if you are into si-fi
muds or historical muds this is the mud for you.
 
                ----------------------------------------------- 

Mud         : The Outlands
Code Base   : [Rom] Tartarus codebase. Heavily modified.
Telnet      : tlv.me.metu.edu.tr 4000 [144.122.69.15]
WWW         : http://sezgen.me.metu.edu.tr/~akerem/
Description : 

  Portals appearing from nowhere, leading to unknown artifacts,
dynamic quests, sub-classes, a great code, stable server, newbie
-friendly immortals, brands, tattoos , +450 Skills&Spells and 
many more.

We are currently working on Sigil and the outer planes. This project 
will be completed in about a month. That'll make about +5000 rooms.

And we are REALLY working hard on the code.

Powered by a Pentium 166, 48 MB. Our own server running nothing but the mud.
 
                ----------------------------------------------- 

Mud         : Outworld Tradewars game
Code Base   : [Unknown] Unknown
Telnet      : cybernet.dyndns.org 23 [24.128.248.109]
WWW         : http://cybernet.dyndns.org/
Description : 

  Have you ever played tradewars? remember along timeago on 
the BBS's you used to play on?

Well how about a Real time 100 user online tradewars game,
with custom unique ships and unique findable planets?
Give this one a shot..

If you don't have a telnet program then go to...
http://cybernet.dyndns.org/telnet/telnet.html

if you do go to..
telnet://cybernet.dyndns.org
 :)
              -marcux
 
                ----------------------------------------------- 

Mud         : Overdrive
Code Base   : MudOS
Telnet      : overdrive.concentric.net 5195 [207.155.161.51]
WWW         : http://odweb.concentric.net/
Description : 

   Overdrive is a vast realm of high-medieval fantasy, filled
with mythical creatures of all shapes and sizes; enchanted
weapons; puzzling, sometimes maddening quests and a
population of over 1300 active players. 

Since its humble beginnings in 1991, OD has evolved into a
complex and coherent world, where muscle and magic, brawn
and brains merge, striving for experience, growth and fun.
An early decision to have absolutely no level caps for our 
players has given us a keenly trained and highly dedicated 
player population, and it is not uncommon for players to 
launch successive careers in several classes. 

Fighting strategies, training strategies, complex party
formation and just plain silliness (OD pioneered year-round
snowball fights and the infamous mage 'singalong' spell)
are hallmarks of gaming on Overdrive.
 
                ----------------------------------------------- 

Mud         : Overlord
Code Base   : [LP] Personal Mods
Telnet      : overlord.dungeon.ws 2000 [213.48.105.142]
WWW         : http://www.overlord.dungeon.ws/
Description : 

  Overlord is a new mud in development we are encouraging people to 
test the mud, but note it is still under construction if anyone is 
interested in working on the mud we are excepting wizards however 
you must first get to wizard level which can be easy if any of the 
present wizards keep leaving there super user weapons lying around..
 

o=======================================================================o
                        Muds Beginning With: P
o=======================================================================o


Mud         : Paintball NET
Code Base   : Custom
Telnet      : paintball-net.com 4444 [206.245.158.251]
WWW         : http://www.paintball-net.com
Description : 

Paintball NET is a multi-player, real time, Internet-based
game.

In Paintball NET you go HEAD-TO-HEAD with other LIVE PEOPLE
and watch them EAT PAINT!  

Even if you have never slammed home a CO2 cartridge and
taken aim through the underbrush, you can experience the
thrill of America's favorite outdoor sport: Paintball!  

You don't need to purchase expensive equipment or wear a
mask to protect your eyes in Paintball NET. All you need is
a connection to the Internet. You can play Paintball NET
with any VT100 terminal (with or without color), or using
the Paintball Net graphical client, PBTerm.
 
                ----------------------------------------------- 

Mud         : Pandora's Box
Code Base   : [Oblivion] Oblivion 1.0 - Pbox 0.2 - Heavily Modified ROM 2.4
Telnet      : o2.humberc.on.ca 4004 [142.214.90.45]
WWW         : http://www.pandorasboxmud.com
Description : 

 * 4 Base Classes: Mage, Cleric, Thief and Warrior
 * 15 Base Races: Human, Elf, Half-Elf, Dwarf, Gnome, halfling, Half-Orc, Orc,
   Draconian, Drow, Avian, Gnoll, Arachnid, Firbolg, Brownie
 * 151 Mort Levels with 3 Remort Levels and an Avatar Class
 * 16 Remort Classes: Wizard, Paladin, Ranger, Witchhunter, Spellfilcher, Spy,
   Druid, Priest, Knight, Crusader, Sorceror, Exorcist, Assassin, Warder,
   WarLord, ArchDruid, Hierophant, OverLord, ArchMage and more!
 * Over 19 Remort Races w/Racial Abilities: Sprite, Ogre, Sylvan Elf, Spindel,
   Shade, Weredragon, Deva, Cloud Giant, Wyrm, Solar, Storm Giant, Pixie,
   Shadow Demon, Grey Elf, Titan, Dragon, Demon, Fairy, Angel
 * OLC (On-Line Creation System) heavily modified to take advantage of
   extensive features unique to Pandora's Box
 * IMM sponsored Clans with internal clan hierarchies
 * Player Run Keeps with Shopkeepers
 * Innovative Realms and Spheres Spell System
 * IMM Run and Automated Quest System, Banking System, and Automated
   Auction  System
 * PK Arena with Betting System for 'SAFE' player vs player fights
 * Over 275 different skills and spells!
 * Player Marriages
 * Language System, for an enriched Roleplaying Experience
 * Voluntary PK system for Roleplayers and Non-Roleplayers
 
                ----------------------------------------------- 

Mud         : PANGAEA
Code Base   : [MOO] ESL-type, edu-like, int'l MOO.
Telnet      : confabulation.com 7777 [24.124.31.1]
WWW         : http://www.angelfire.com/scifi/pangaea/
Description : 

Where is that online community you always hear about?
Pangaea is one of those great communities!

With it's edu-like, ESL-type feel; Pangaea is the perfect
place to re-explore your text-based beginnings.

The theme is loosely based on a theoretical tectonic shift
that realigned the continents and put an end to the 
hypocrisies of the former world.

The MOO's TTS (text to speech) modifications improves the
text-based world that should have always been friendly to
synth users. (blind people)

Translation modifications facilitate communications between
English, Spanish, French, and German speaking people.

Many areas of Pangaea are exlcusively described in non-English text, 
which only enhances the internationalism that abounds throught-out the MOO. 
(Even the Scrabble instructions can be read in French)
Come see this great place for yourself! 
 
                ----------------------------------------------- 

Mud         : PantheonMUD
Code Base   : CircleMUD30pl12
Telnet      : pantheon-mud.com 4000 [195.89.128.9]
WWW         : http://www.pantheon-mud.com/
Description : 

   A great mud for both newbies and experienced players. The gods
are friendly and helpful, and offer periodic quests that all levels
of players can enjoy. Offers 2000+ rooms with more coming all the
time! It has many new areas that only PantheonMUD offers, but still
has the familiar CircleMUD with more coming all time! With 100 mortal
levels and 11 immortal levels the enjoyment can last a long time.
Quests will be run, but we need more players.
Multiplaying is allowed and we also have a PKill system for those
those that wish to use it. Offers extended race and class selection.
Many extra features, including vampires, avatars, ranged weapons
equipment damage and clans to name a few.

Come try us out, you won't be disapointed!
 
                ----------------------------------------------- 

Mud         : Paradox
Code Base   : Merc 2.0 brutalisation
Telnet      : mud.thehub.com.au 9000 [203.143.240.14]
WWW         : None
Description : 

Ever wanted to play a homicidal lemming?
Heres your chance.

PARADOX now supports erospace code allowing your characters
to soar over any room, battle on rooftops and send your
enemies tumbling to their deaths with a well timed dispel
magic spell.

Periodic restoration and damage doubling boosts by the
fabled Monks of SHIUNGELEES sweep the world generating
orgies of violence and mayhem.

Customise your character before stepping into the world,
seeking those skills that will best enable you first to
achieve the rank of Hero and then Lord.

When you finally reach your greatest potential as a Lord
you can undergo apotheosis and manifest as a Celestial...

... Click me. You know you want to.
 
                ----------------------------------------------- 

Mud         : Parallax
Code Base   : DikuMUD
Telnet      : parallax.mds.mdh.se 3000 [130.238.251.216]
WWW         : http://parallax.mds.mdh.se/
Description : 

   Parallax mud is a role-playing game set on Earth in a 
near future after a nuclear, biological and chemical war.
Players assume the part of a bombed-out surface dweller, 
one of the scientist/military community who have lived
underground for a generation, or an agent of the sinister 
alien force who may have caused the war.

Survivors, or 'surface-dwellers' who stayed above-ground 
and their (often mutated) offspring.

Scientists and the military, who lurked in safety, and now 
seek to reclaim the planet for the healthy people under
ground.

Aliens who want the Earth for a planet of their own. They
are prepared to achieve this with alien-human hybrids.
Each have their own plan for what's left of the planet. 
There can be no mercy in the ruthless world of Parallax.
Where do you stand? Make your choice now.

Experience the Parallax!
 
                ----------------------------------------------- 

Mud         : Pathologicus
Code Base   : [Circlemud] v3.0 (heavily modified)
Telnet      : pl.inetsolve.com 2000 [205.160.45.21]
WWW         : http://scooter.webservepro.com/~geode/
Description : 

   Pathologicus is a science fiction mud with heavy influences
from role playing games such as Rifts and Gamma World.  
Numerous aliens, mutants, supernatural beasts, and horrors 
populate the land.

There is a multitude of original features on Pathologicus.
Here are a just a few:

   * an extremely diverse group of classes
   * guns
   * freakish spells
   * powered equipment
   * mounts
   * all original areas
   * mob and player races such as aliens and machines

Come check us out and you'll want to stay.
 
                ----------------------------------------------- 

Mud         : The Pattern's End
Code Base   : [Rom] ROM 2.4b - Heavily Modified
Telnet      : patterns.betterbox.net 9000 [209.83.132.88]
WWW         : http://patterns.betterbox.net/
Description : 

  The Pattern's End is a newly opened mud based off Robert
Jordan's The Wheel of Time. We, the admin staff, welcome
any and all to play. Why? Well, just take a look below at
what we do have.

- Fully Functional WoT Guilds
- Newbie Friendly Enviroment
- 101 Possible Tier Levels
- Remort Avaliable at 101
- Implemented Weave System
- Changes are made every day!

Come check us out, and if there is something you do not
like post it in the 'bugs' section to all, or just to Palin
and we'll do our best to make things better.  
 
                ----------------------------------------------- 

Mud         : PatternFall MUSH
Code Base   : [MUSH] MUSH 2.2
Telnet      : patternfall.godlike.com 4444 [216.181.78.165]
WWW         : http://www.patternfall.godlike.com/
Description : 

This is a Role playing MUSH.

Patternfall MUSH is based on the first series of Amber novels by Roger
Zelazny, and the timeline started at the return to Amber of her army, fresh
from the Patternfall war.  Play exists in both Amber and Chaos, and the
still-small player base does require some effort on the part of the player
to find role-play.  Patternfall uses the second series' five books and the
short stories as a loose reference, mostly for color and flavor to help us
flesh out Chaos and other places not mentioned in the first five books.
Many specific facts from that series are false here.  That's where larger
plot issues come in... (insert ominous music here).

Aside from the fact that Patternfall is based on these novels, the theme of
the game could best be described as 'machiavellian plotting'.  Through
interaction with the other characters in the MUSH, using the news files we
have set up as a guideline to arbitrate your conflicts, you will be striving
to succeed in the contentious atmosphere of the many conflicts in the game.
Players cannot assume that the features follow any of the profiles provided
in the the RPG. They do not, in almost all cases.
 
                ----------------------------------------------- 

Mud         : Pendulus
Code Base   : [Rom] (Heavily Modified ROM)
Telnet      : mud.pendulus.org 1536 [207.90.74.46]
WWW         : http://www.pendulus.org
Description : 

 Pendulus is a mud that's been through several incarnations, and has a good
solid code base. We have advanced clans, allowing ranks, petitioning, exiling,
and more.  We angle for an RP atmosphere, and want players who want to RP. 

 We have 4 mage classes to choose from including cleric, each with their own
spells available to them. Players are allowed to remort as many times as there
are classes, but cannot repeat a class.  We are working constantly to make the
mud a better place to play.  Players input is not ignored.  Come give it a try!
 
                ----------------------------------------------- 

Mud         : Peril
Code Base   : [LP] MudOS v22.1b22  NM 3.2.1.99b
Telnet      : mud.szlaga.net 3000 [24.5.61.124]
WWW         : http://peregrine.hill.coast.net:2995/
Description : 

It's a cruel world.

In the dim and distant past, our ancestors lived in a
wondrous city. Its towers stretched to the clouds, its port
welcomed ships from all nations.  And in the end, it fell
to dark sorcery and vile minions of evil.

From the burning remains of Kieron, our ancestors fled
through the broken and haunted lands.  Though they were
hunted relentlessly, a few survivors found shelter in
Lenara's valley.  They, and their children, built a new
city to stand against the perils of the wildlands. Lenara
stands strong, proud, and alone.
 
                ----------------------------------------------- 

Mud         : Perilous Realms
Code Base   : PR
Telnet      : perilousrealms.com 23 [166.90.195.66]
WWW         : None
Description : 

   Perilous Realms has been around since 1992 on various 
sites.  PR has 500 mortal levels, 33 classes, a dozen races
and many unique features.  Developed from scratch in the spirit 
of Diku/Sillymud.
 
                ----------------------------------------------- 

Mud         : Pern World Mush
Code Base   : [MUSH] Pueblo friendly
Telnet      : pern.firstlight.net 3333 [216.70.168.6]
WWW         : None
Description : 

  Pern World is based on the world left behind after the AIVAS 
unit succeeded with the plan to eliminate thread on Pern.
Under new management, we are a small but soulful group, that 
are newbie friendly.  We are looking for any players that
have read the Pern books, want a challenge of roleplaying
in imaginitive ways under Anne's general guidelines, and 
want to experience the life in a world changing socially and 
personally for a world freed from the menace of thread.
 
                ----------------------------------------------- 

Mud         : PernMUSH
Code Base   : TinyMUSH 2.2.4
Telnet      : pern.mccr.org 4201 [207.170.64.219]
WWW         : None
Description : 

   PernMUSH is a themed roleplaying MUSH based on the _Dragonriders of Pern_
novels by Anne McCaffrey. Here, we attempt to recreate, with as much
authenticity as possible, the society described in the novels. Those who
lack an interest in the world of Pern, or in roleplaying in a cooperative
environment, may wish to seek their entertainment elsewhere.

The World of Pern is copyright (c) to Anne McCaffrey 1967.
The Dragonriders of Pern (r) is a registered copyright.

Site provided courtesy of Freeside Communications.  Thanks, Jeremy.

Est. Spring 1991.  Over 2000 player characters, often over 100 connected
concurrently in the evenings.
 
                ----------------------------------------------- 

Mud         : Persistence of Memory
Code Base   : [MUSH] TinyMUSH 3.0
Telnet      : csmctmto.interpoint.net 4321 [205.152.185.214]
WWW         : None
Description : 

Boston is a city in a state of flux : politically, economically, and
all of the other sociologically relevant ways. Its history, rich and 
unique as it is, has given rise to an unusual mix of personalities 
juxtaposed together, both supernaturally and mundanely. The 
scenario is not one of random, uncaring violence, but of subtlety - 
are you sure it's not all linked together?

While the morass of humanity is unaware of the supernatural as a 
'real' aspect, the potential remains there. We maintain a 
Masquerade, whether it is the  vampiric Masquerade, the shifter's 
Veil, the mage's Rules of Shade, the fae's Escheat - but disguises 
slip, and the facade develops cracks around the edges. Anything 
is possible; for every action there is a consequence. It is fear of
those consequences which keep the ball rolling. 

PoM is a roleplay-based mush, using WoD's core 2nd edition rules.
We welcome players to apply for the many slots we have open.      
 
                ----------------------------------------------- 

Mud         : Petria MUD
Code Base   : ROM 2.4
Telnet      : petria.mudservices.com 6000 [206.245.165.99]
WWW         : http://petria.mudservices.com/
Description : 

   Petria es un Rom 2.4 enteramente traducido al castellano (aunque 
conservamos la version inglesa de los comandos para aquellos que 
esten acostumbrados asi), con 111 niveles de  mortal, clanes para
el pk (con sus propias areas, tenderos, etc..) , mobprogs, salidas
extra, objetos de alquiler, quests automaticos, banco, y montones 
de otras cosas que hemos ido  aadiendo en los dos aitos que 
llevamos en linea :) Y dentro de poco acabaremos lo del  remort, 
para aquellos que les guste pasarse tiempo en el mismo sitio ;) 
El mud no es muy complicado, y normalmente siempre suele haber un
inmortal disponible para ayudar, por lo que lo hace un buen sitio 
para los nuevos en estos de los muds :) La maquina que nos aloja 
esta en estados unidos, por lo que nuestra base de jugadores esta 
distrubuida entre espaoles y sudamericanos, aunque hay mas de los
primeros, pero  seas del pais que seas, tienes buenas posibilidades
de encontrar a alguien de tu misma tierra. Y si eres de algun pais 
con otro idioma, bueno, si has leido todo esto es que entiendes mas
o menos el Espaol, asi que tambien puedes pasarte a hacer una 
visita y de paso aprendes mas:)

Un saludo, y a ver si os pasais por Petria :)
Los IMPs de Petria.

[English:]
Petria is a ROM 2.4 fully translated into spanish (although we 
keep the english version for those who are used to work with 
that language) it includes 111 mortal levels, PK clans (with 
their own areas, storekeepers, etc...) mobprogs, extra exits, 
objects for rent, automatic quests, a bank and lots of other 
things that we've been adding in the 2 years that we have been 
online :) Soon we'll finish the remort for those who like to 
stand in the same place for a long time ;) This mud is not 
very complicated, and there's normally an immortal being 
willing to help, that's why it's a good place for the mud 
newbies :)
The server that shelters us is in the United States 
and our players come from Spain, Southamerica...etc...although
more from Spain, but wherever the country you are from, you 
have a good chance of finding someone from the same place :)

Greetings, and come visit Petria :)
The IMPs from Petria.
 
                ----------------------------------------------- 

Mud         : Phantasy Star MUD
Code Base   : [Rom] Slightly Modified...More Soon!
Telnet      : user-error.net 9000 [209.249.198.66]
WWW         : http://www.user-error.net/
Description : 

  New MUD based on ROM2.4, inspired by the Phantasy Star 
RPG series (on Sega Master System/Genesis).  Still under 
construction but we are stable and operational.  Donated 
coding/mapping is accepted pending review of previous work.

Come on in, and enjoy!
 
                ----------------------------------------------- 

Mud         : pHANTAZM
Code Base   : [Circlemud] Circle with HEAVY modifications
Telnet      : phantazm.org 2222 [206.72.22.4]
WWW         : http://www.phantazm.org/
Description : 

                   --==* pHANTAZM *==--

pHANTAZM is a heavily modified circlemud. We have an advanced
remort system allowing you to remort an infinite number of
times, so that you can never 'beat' the mud. We're constantly
adding new classes and races. Your alignment is also very
important in the detailed struggle between good and evil. Builders are
welcome, as we're trying to build as big of a world as
possible. We also have many different races, more are coming.
PK is allowed, but only for people who wish to participate.
Quests are run frequently.  We also have several different
clans, if you can't find one you like, start one! Our player
base is fairly elite , but we're working on
attracting more of our old players back (We recently moved
quite abruptly). There are rewards for bringing in
new players, and we've made life easy for newbies. Of course
it gets more challenging afterwards, but we get you through
the boring newbie part quickly. If you are looking for a mud
that is purely based on fun, socializing, and of course kicking
some serious butt, I think you should give us a try.
 
                ----------------------------------------------- 

Mud         : Phidar
Code Base   : Smaug
Telnet      : phidar.com 9000 [206.166.225.21]
WWW         : http://phidar.com/
Description : 

   Phidar has been around for over four years and we have recently converted
to the Smaug code base.  Our longevity gives us a huge number of original
areas and the entire mud is free of stock zones.  We are also on our own
dedicated mud server so machine lag is non-existent.

Key features include:

* Equipment Layers - wear multiple items in the same body location
* Sub-Races - Choosing a race can randomly roll you a sub-race of that race
* 250 Mortal Levels - First 200 exp based, 200+ are quest based hero levels
* Multiclassing - 17 Different classes to choose and multi up to 4 classes
* Clans - Full realized clan code including challenges, quests, rankings, 
          and clan owned shops and inns.
* Zones full use code - push buttons, pull levelers, take a ride on a hot 
                        air balloon, all while smoking a pipe.
* Skills/Spells - We have have a horde of skills and spells some entirely
                  original.
* Friendly atmosphere - imms aren't in your face and players are generally
                        very helpful

So join us on our new server and code base for some fun.
 
                ----------------------------------------------- 

Mud         : Phoenix Rising: Dark Ages
Code Base   : [GodWars] LOW 4.0
Telnet      : amber.org.uk 6666 [194.201.61.48]
WWW         : http://www.webdiva.co.uk/phoenix/
Description : 

  Phoenix Rising offers an ever growing Class selection, with new 
codes being implemented Phoenix Rising is a must play mud for 
Godwars Fans, World of Darkness fans, and old and new mud players 
alike!
 
                ----------------------------------------------- 

Mud         : PhoenixMUD
Code Base   : Circle 3.0
Telnet      : mud.phoenixmud.org 4000 [208.220.170.254]
WWW         : http://www.phoenixmud.org/
Description : 

 * 100 levels with 2 remorts, one for class and one for race
 * Completely redesigned magic system
 * Redesigned combat system--much smoother flow to combat 
 * Fully featured character creation--choose your own stats
 * Mounts, Ranged combat 
 * Mobs with moods who react to player actions 
 * New object code including material types, wearable backpacks (get from 
   them while wearing them!), spell-casting objects, refuelable lights that 
   can be worn in various places
 * Dual wield
 * Optional Info and Score bars that stay on your screen
 * Opponent health meter

   PhoenixMUD Version 4.0 is striving to be something more than just
your average stock circle 3.0 mud.  We have been up since March 1995
and worked on this version for 2 years before opening it for play.  We
promote maturity in our immortals and players and have a strict no 
harassment policy so that everyone is able to enjoy the game.
 
                ----------------------------------------------- 

Mud         : Phyndria
Code Base   : [LP] TMI-2, heavily modified
Telnet      : phyndria.mudplace.org 5555 [198.206.162.178]
WWW         : http://phyndria.mudplace.org:5550/
Description : 

~ A rich and unique fantasy style realm of swords and spells
~ Several guilds to choose from, each with their own unique abilities
~ A variety of races, each with their own individual characteristics
~ PK system allows bounties and jail time
~ Quests are not usually required, but often offer prizes which may be 
  too good to pass up!
~ Travel to distant lands via ships, and explore new territory
 
                ----------------------------------------------- 

Mud         : PixieMUD
Code Base   : [LP] LDMud 3.2.7 
Telnet      : quantum.phy.vanderbilt.edu 6789 [129.59.116.69]
WWW         : http://members.home.net/pixiemud/
Description : 

   Welcome to PixieMud, where the only limits are the limits of your
imagination.  PixieMud is a large, established mud with areas that
appeal to a wide variety of adventurers.  Slay the sapphire dragon,
the crystal knights, savage tree elves, roaming smurfs and, if you
dare, become a part of PixieMud's permanent legacy by defeating
Elmer Fudd.  PixieMud is specially designed to make creating a
role-playing or social character easy.  There is a guild for every
personality, from the social Bards and Druids to the devastatingly
powerful Warmages and Dragons.

Surprises are always just around the corner in PixieMud.  Our
players and wizards are some of the friendliest around and no new
player is alone for long.  Come join us at PixieMud - we're waiting
for you!
 
                ----------------------------------------------- 

Mud         : PKmud
Code Base   : Diku/PK
Telnet      : pkmud.net 5000 [204.251.180.191]
WWW         : None
Description : 

   PK....The name tells the whole story.  PKmud is completely
and totally about playerkilling.  Its fast action and hard
core combat.  All players begin with max level stats and
equipment.  The rules are simple.  The game is a series of
wars, the last player alive wins.  Each war every player
starts with new equipment, fully healed and ready to fight
to the death.  We are a bit rough on newbies, but if you
think you have what it takes to fight something other than
a big dumb non-thinking mob, stop by and give us a try.

   In an effort to bring new players up to speed quicker,
we have added access to the snoop command for mortals,
which will allow any player to watch other players play
from a first person perspective.  Other typically 'god'
commands players have access to include goto, transfer,
and a modified version of stat (vostat) which stats object
prototypes.  The game is about PK, not about learning the
map, so we're attempting to make the learn the map phase
shorter.  (These commands are, of course, only available
while the character is not participating in the war.)
 
                ----------------------------------------------- 

Mud         : Planes of Dominion
Code Base   : [Embermud] POD 2.3
Telnet      : podmud.com 4000 [64.216.117.15]
WWW         : http://www.podmud.com/
Description : 

  We've planned for Planes of Dominion to be a different mud. This game is 
NOT about pk. We're here for people to role play in a fantasy environment
and to live a life other than their own, not to let people vent stress or
lessen someone else's enjoyment of the game. Player killing IS allowed but
is controlled, and there for role play purposes only. As of now, we have 
40 selectable races planned (includes sub races), as well as many remort
classes to come. There are 6 planes of being, including the prime material
relm (the one used by most players), an underworld, and a heaven like dim-
ension. The other 5 will be populated with remorts who can move freely to
and from dimensions, but for normal mortals, only accessible through very
powerful summoners opening gateways. We have planned a very different way
of doing religion as well as a full zodiac. Roleplay will be personalized
not only for the popular players, but for the normal, everyday player as 
well. We're going to try our best to make everything fair, and let people 
enjoy our mud as much as possible. Area's will be controlled by the assi-
gned immortal and he/she will interact with said player in different ways
making the player's stay on their toes and ready for anything. We're 
going to try and make it as realistic as we can but not so real that it's 
no fun. We're all open to any ideas or suggestions you have. Thank you, 
and enjoy. 
 
                ----------------------------------------------- 

Mud         : Planets: Final Frontier
Code Base   : [SWR] SWR 2.0 Modified
Telnet      : bucket.crimebucket.com 4444 [208.231.31.41]
WWW         : None
Description : 

  In the near future, countries have united to form many
different super organizations. Advancements in space
colonization technology allow have allowed humans to touch
the stars. Now, these super organizations are in
competetion to harvest the resources of planets and to form
a power military strong enough to crush their rivals, and
to achieve the ultimate goal.. domination of the final
frontier, space.

Planets: Final Frontier, is a roleplay enforced (although
not strongly) mud which allows player building and planet
exploration, space and ground combat, and custom made
weaponry and armor. Player skills and oppritunities range
from sneaky terrorism, lowly soldier grunts, high up
military officers and government members, to the
organization leaders themselves.

War means fighting, and fighting means killing. Good luck.
 
                ----------------------------------------------- 

Mud         : The Pleasant Afterlife
Code Base   : [Circlemud] Heavily Modified
Telnet      : pleasant.betterbox.net 4020 [209.83.132.67]
WWW         : http://pleasant.betterbox.net/
Description : 

  The Pleasant Afterlife is an exploration of all Genres. We
on The Pleasant Afterlife, realize that today, a lot of 
mudders, have different tastes. To insure that all of our
players enjoy themselves completely, we aim to please all
of those tastes. We know some people, like the old fashioned
swords and shields, and others like guns and bullet-proof
vests. So we hit the past, present, and the future. We are
always accepting constructive criticism, and player ideas.
We are currently under construction, adding new code and 
zones all the time. We have our very own builders port, for
those players who would like to contribute to The Pleasant
Afterlife. So sign on today!!
 
                ----------------------------------------------- 

Mud         : Plethora MUD
Code Base   : [Circlemud] Circle/Custom
Telnet      : pleth.eisa.net.au 4000 [203.166.224.115]
WWW         : http://www.eisa.net.au/~zack/pleth/
Description : 

- Features -  

 o Running CircleMUD 3.0, with many custom changes  
 o Configurable ANSI color system  
 o Extensive training and skill improvement system  
 o New zones/items/mobs added regularly  
 o Nearly 70 zones, many unique to PlethoraMUD  
 o Many original spells and skills, unseen elsewhere
 o 11 Base classes with multiclas sessupported  
 o 12 races, each with their own unique abilities  
 o Questing incoorporated in practice system 
 o 200 Player levels  
 o 10 Immortal levels  
 o Thousands of mobiles and objects discover  
 o Extensive online help  
 o Friendly Implementors and Immortals  
 o Minimal downtime 
 
                ----------------------------------------------- 

Mud         : PogoMUSH
Code Base   : TinyMUSH v2.2.4
Telnet      : pogo.rakis.net 5555 [24.128.239.138]
WWW         : http://pogo.rakis.net/
Description : 

   PogoMUSH! Land of the brave! Home of the Brief! Enjoy 
the swamp of Walt Kelly's Pogo within your own backyard, 
as you embark on a journey across the vast silliness and 
groobiness of our world. Join philosophical debates and 
exPOUND upon Wizzies and others, whether the toilet paper 
flap should be out or not. Enjoy the clean melody of the 
Firesign Theatre. 

   In the words of a scholar, '...A semi-themed mush with 
a significant sense of community...' So strap yourselves in 
for a ride of the existentialist BS!!
 
                ----------------------------------------------- 

Mud         : Poke MUD
Code Base   : [Rom] Rom2.4
Telnet      : the-sanitarium.com 9000 [216.63.21.210]
WWW         : http://poke.the-sanitarium.com/
Description : 

Poke MUD is a simple, basic, pure hack 'n' slash fun-based
mud with an Anime/Video Game theme.  There are areas
for Dragonball Z, Pokemon, Sailormoon, Final Fantasy,
Teenage Mutant Ninja Turtles, and Nintendo (as well as
many other non-stock areas).  We've just finished our
own brand of OLC (not totally original, we did steal
the reset editor from another OLC package).  We have
a builder port for those who wish to build new areas
for the mud.

There is a clan system available for those who wish to
participate in player killing.  Non-clan players are
exempt from PK.

There are 750 possible mortal levels divided between
mortal, remort, and superhero stages.  There's plenty
of room for growth.  Stop by anytime.  All are welcome.
 
                ----------------------------------------------- 

Mud         : Pokemon Horizons
Code Base   : [MUCK] Muck2.2fb5.66 -- GlowMuck 3.1.5
Telnet      : twu.net 3535 [63.97.42.127]
WWW         : http://pokemon.twu.net/
Description : 

Pokemon Horizons, more commonly known as PH, is a Multi User Enchantment
Area based on the hit TV series known as POKEMON, or Pocket Monsters in
Japan.  Full areas of the Show, plus the game create an enticing and
exciting environment to venture off around in and explore.  Adventures
are waiting, just around the block, and who knows where Team Rocket
will show up next?  Feature Characters (Such as Ash, Brock, and Misty)
are available to play, while Originals are welcome as well!  Training
not your Style?  Why not play a Pokemon!  We provide a wide variety of
Pokemon to play as, including your favourites as Pikachu, Charmander,
Bulbasaur, And Squirtle!  Great Friends and role-play are waiting, and
a pleasant atmosphere allows for more enjoyable entertainment.

Pokeballs provided for every Trainer in the Making, Pokedex', and even
money for the long journey. Area's from the Game include Blue, Red,
Green, Yellow and Gold and Silver's areas.  Pokemon from Pokemon Gold
and Silver ARE allowed, please check our website for more information!
Stop in today!
 
                ----------------------------------------------- 

Mud         : Pokemon Saga MUCK
Code Base   : [MUCK] TinyMUCK 2.2 Fuzzball release 5.64
Telnet      : mudhost.com 2000 [208.210.83.250]
WWW         : http://psaga.twu.net/
Description : 

Pokemon Saga MUCK is based primarily around originality and role-play in a 
Pokemon-themed environment. All of our administrative staff are helpful 
and friendly, always willing to assist anyone with any problems they might 
have. Role-play is strongly encouraged, but there is also a central nexus 
for chatting and reading the message boards. Although still small, this 
MUCK is growing fast and welcomes players of all ages and abilities!

Pokemon Saga offers players a choice of three different IC worlds:
        ALKHABA - In the distant past, tropical jungles covered much of the 
planet's surface. Ancient civilisations built shrines and temples to 
Pokemon, worshipping them as Gods to be feared and respected. Ancient 
Pokemon species that would eventually become extinct still thrived in this 
dark landscape.
        PRESENT DAY - Pokemon training has become a way of life for many 
people; trainers travel from town to town capturing new Pokemon to use in 
battle and compete in tournaments for the much sought-after position of 
Pokemon Master.
        KOKUMIN - Many years from now, genetic engineering will enable 
humans to create entirely new species of Pokemon. Advanced cities cover the 
land, with wild Pokemon restricted to massive man-made Biospheres.

Players have the opportunity to create their own original and unique 
Pokemon species for Alkhaba and Kokumin as well as the existing 251 
species, or they can choose to play a human character: a trainer, a 
breeder, or even a member of the evil Team Rocket! ^_^
 
                ----------------------------------------------- 

Mud         : PokeMUCK
Code Base   : [MUCK] Hosted on GlowMUCK
Telnet      : 64.32.144.88 7890
WWW         : None
Description : 

  The MUCK that started the freebase Pokemon roleplaying theme. PokeMUCK 
brings you brand new concepts, staff, programs, and endless RP ideas. 
We're currently dabbling with the idea of original species crations but 
that will be announced later. Check out the new and improved PokeMUCK 
today! :D
 
                ----------------------------------------------- 

Mud         : The Port
Code Base   : [Dikumud] highly modified TFE
Telnet      : den.mudservices.com 4000 [206.245.165.43]
WWW         : http://den.mudservices.com/
Description : 

Imagine yourself as you are now, pulled through a gateway
into a parallel world that, on the surface, resembles 
Earth. The gateway, or The Port, has existed throughout 
Earth's history, and many people have traveled the one-way 
path to the world we inhabit. Magic is common and powerful 
in our world; technology is mostly useless. How you survive 
in your new surroundings is almost completely up to you.

Game features at The Port include:
* A smooth, sophisticated code base that appeals to mature 
  players.
* Freedom to develop your skills in multiple classes, which 
  include healer, wizard, druid, bard, monk, warrior, and 
  thief. You can also choose a more traditional path... 
  it's up to you.
* An adult-only environment. However, sexually explicit or 
  otherwise offensive behavior is not approved. There are 
  many MUDs for the younger crowd. We serve as a haven for 
  adult MUD enthusiasts.

We are currently under development and looking for talented 
builders.
 
                ----------------------------------------------- 

Mud         : Port Hope
Code Base   : [MUX] Beta 10 version 2.0
Telnet      : erisian.net 1976 [216.127.139.7]
WWW         : None
Description : 

The Not Too Distant Future 

It is the age of man and their machines. A world of darkness where the       
technical and the scientific have pushed away that of the supernatural. At  
least, that is how the vast and sheltered masses of humanity think. This is  
a world where concepts like the Masquerade and the Veil are religions  
instead of good ideas, for there are too many humans who can see beyond  
those things and are no longer afraid. Not when they have their machines. 
Port Hope is a growing city on the edge of the east coast, a town that has  
a rich history of cultural influx and social conflict. As a fictional city in  
the heart of the Carolina outer banks, we strive to provide enough realism  
to keep it centered, but enough fiction to allow for creative expansion. 
We feature a budding corporate sphere for those so inclined, which accents 
both the social and political tension aspects of the game, while leaving  
plenty of room for those not so inclined to find meaningful and fun RP.  
Streetwise boards keep those clued in to the pulse of the city up to date. 
   
Spots are available in the Mortal/Mortal+, Crime (mafia and streetgangs), 
Police (regular and special Cyber Crimes Units), Vampire (all clans but 
not Sabbat at present), Shifter (all tribes but not wyrm at present) 
Staff positions available in all areas. 
 
                ----------------------------------------------- 

Mud         : Port of Dreams
Code Base   : [MUX] MUX 2.0
Telnet      : dreams.mybis.com 7879 [12.13.136.133]
WWW         : http://www.members.tripod.com/~port_dreams/home/
Description : 

   The sea crashes upon the shore, as it has for eternity.
Mortals move arrogantly through their lives, certain that 
within a few of their short life spans they have carved a 
safe home for themselves at the edge of the cold sea. The 
cities of Mercy and Bridgewood have grown in recent years 
and continue to prosper today, the mortal residents 
prospering in kind. But there are stranger things at the 
edge of the crashing ocean than man. Some have followed 
human kind since the beginning; some are nearly as old, 
dark, and mysterious as the sea itself. Beneath the placid 
exterior of the quiet resort town of Mercy Harbor, and the 
fast paced prosperity of Bridgewood, supernatural forces 
are moving, and soon nothing but the sea may be the same. 

   Port of Dreams, a small WoD MUX seeks players. We 
feature all five of the White Wolf systems plus many of its 
supplements, such as Kindred of the East. Starting stats 
characters for all five systems, plus some Mortal+ and 
Kindred of the East, are available to be made in c-gen.
This is so that players can get started on their character 
right away. We just started a new major TP story arch 
and need players to get involved.
 
                ----------------------------------------------- 

Mud         : Portal of Time
Code Base   : [Envy] Modified UltraEnvy
Telnet      : potmud.com 4000 [205.160.45.23]
WWW         : http://www.potmud.com/
Description : 

  It is estimated that two hundred years ago, in a land that once 
was prosperous and strong was flourishing. Known to be ahead of it's
time in many aspects, this land was capable of developing links to
other realms near and far. It was once said they had links to other
worlds, but most dismissed it as a myth. Peace and harmony reigned
as leaders willingly gave back to their lands, only  concerned with
the prosperity of their people. . . That was, until  the Time of 
Reckoning. Because the land was dotted with two way portals, it was 
possible for people from many realms to enter this land.

Unfortunately, it was often the case that the people who arrived
came from places ravaged by, war, disease or famine. They found 
paradise in this beautiful land. Of course, the evil deities from these
far off lands were none too pleased to find that their play things
were escaping their tortures. Thus, the evil deities banded together 
and waged a horrible war of the heavens over this realm. Though good 
and strong, the immortal Crymson was outnumbered.

Badly injured, he escaped through one of the many portals in the
realm never to be seen again. It was then things drastically
changed. This is where he created a portal to the new world.
 
Portal of Time offers a fully implemented Clan System, ANSI color,
over 90 levels of play, friendly and helpful players and much more.
Be sure to check out the web page for further details.
 
                ----------------------------------------------- 

Mud         : Portals of Legend
Code Base   : [LP] CD
Telnet      : bb12.betterbox.net 5000 [209.83.132.85]
WWW         : None
Description : 

  Portals of Legend has been around for a few months, but
we're still in the development stages.  The premise of the
game is a realm where the known world has been shattered by
dire magic into fragments that have been reconnected by
portals.  We're currently looking for some interested and
interesting people to help create the game world.  Coding
experience is not necessary, but it would be helpful.  We
can train people to build.  We're also looking for some
liege lords to head up domains and guide their development,
and oversee the wizards under their command.  If you are
interested in helping bring a world to life, drop by and
mudmail Draun or Drel.  Happy adventuring!
 
                ----------------------------------------------- 

Mud         : Portloe
Code Base   : [Circlemud] Heavily Modified
Telnet      : portloe.mudhaven.com 2411 [208.161.37.199]
WWW         : None
Description : 

Portloe is a relitivly new mud.  Although it has only been
around for a few years I have spent all that time heavily
modifying the code to make it customizable and fun to play.
Portloe offers lots of class's and races to choose from and 
a very original word, as well as features such as mounts 
and ships.

The immortals at Portloe are kind and understanding, and do
not find pleasure in punishing other people like most. :)
Although the player base is still fairly small, it is 
growing rapidly and we encourage you to com eand play, to 
help Portloe become the thriving mud I have always hoped it 
would become.
 
                ----------------------------------------------- 

Mud         : Pothole MUD
Code Base   : [Dikumud] Envy2.2, fusion between Copper2 Dikumud and Sillymud system
Telnet      : dune.net 7777 [207.174.134.34]
WWW         : None
Description : 

Hiya

Pothole MUD has been around for quite a while it has been
through a few hands including mine and hopefully this will
be its final resting place so please come on and enjoy some
good fun MUDDING.

Thanks        Pothole MUD, Staff
 
                ----------------------------------------------- 

Mud         : Pouting Pixie
Code Base   : TinyMUSH
Telnet      : ego.godlike.com 2000 [206.205.199.130]
WWW         : http://www.poutingpixie.com/
Description : 

   The Pouting Pixie MUSH is a friendly freeform environment where players
can choose to role-play in any of the existing worlds or simply sit in the
Garden and chat. See our WebPage (www.poutingpixie.com) for selected logs
of RP sessions. Currently our world includes Medieval Fantasy, Modern,
Gothic and a Game Lab where anything goes! Our most recent Game Lab
experience was a Top Gun based role-play game where players were randomly
assigned novel CallSigns and were expected to role-play those handles (ie.
Whiner, Chihuahua or Psycho). Every Monday night is a new Game Lab game or
Trivia Night. We try hard to accomodate the serious free-form RPers and the
sit-and-chat socializers. We are very Newbie friendly and enjoy making your
MU experience fun. Curious? Then, come and visit for a while and say 'Hi'
to Rita and the gang!
 
                ----------------------------------------------- 

Mud         : Powermud
Code Base   : LPMud 2.4.5 (heavily modified)
Telnet      : powermud.com 2000 [206.245.140.30]
WWW         : None
Description : 

   Powermud is an evolving MUD with lots of potential.  We are currently
working in BETA mode, but we need play testers to help us work out the bugs
and help us test ideas.  There are several races to choose from although
most of them are the 'basic' ones for now, and we offer 'guilds' as opposed
to 'classes' to allow for multiclassing.  You can join a guild based on
your race, and have the bonuses allowed by the guild rather than being a
'basic' player.  We enjoy role-playing and strive to make the MUD as real
as possible, but we don't require it.  We have a 'level-less' system in
place where your skills and schools of magic are based useasge.  We do have
some offensive language, but the rest of the mud is as wholesome as it can
be.  We are looking for coders, but we do ask that you play for some time
before we promote you so you can learn the 'art' of our mud.  We hope to
see you soon!
 
                ----------------------------------------------- 

Mud         : Primal Darkness: The age of Carnage
Code Base   : [LP] Nightmare/Carnage
Telnet      : www.iuis.org 5000 [209.85.145.196]
WWW         : http://iuis.org/mud/
Description : 

  Primal Darkness: The age of Carnage is a fantasy 
mud. Still in beta testing, we are open to the public 
and hope to be in full play soon. Please come by and 
check us out.
 
                ----------------------------------------------- 

Mud         : PrimalMUD
Code Base   : Circlemud
Telnet      : mud.jeack.com.au 4000 [203.24.125.14]
WWW         : http://www.geocities.com/Area51/Station/5833/index.htm
Description : 

   A Place with Vampires, Werewolfs and undead, where three
worlds are joined and you can go through in time. 

PrimalMUD is based on 3 themes and 3 worlds that you can
go between.  The world which has many zones for all levels.
Zones here include a pirates, magic the Gathering. The
second world is west world which we have people building
currently, this has some great code and zones here. The 
third of the worlds is Future world which has zones based
on star wars etc.

There are always a few high levels around to help new people
out but not alot of players at the moment, so a good place
to start a new character on a new mud and become one of the 
greats on primal.

Everything is stable here and all characters are welcome, 
We have been rated friendliest muds around and people are
punished if they harrass newbies, so you should find the
first few levels rather easy.
 
                ----------------------------------------------- 

Mud         : Primula
Code Base   : [Rom] Modified Rom2.4
Telnet      : primula.xbox.org 3000 [63.68.131.39]
WWW         : http://primula.xbox.org/
Description : 

Primula is back!  After being down for 3 years we've decided
to recreate a mud that was very popular and FUN.  We would 
like to encourage any old players to drop by. We have 16 
races, 4 classes, 4 remort classes, & many original skills.

Restricted player killing is offered for those who dare. 
Clans are allowed to be formed by groups of players, as 
well as the building clan halls. Another cool feature is 
the ability for individual players to have homes of their 
own, which can span several rooms. An easy to use and 
learn auto quest system helps keep the mud exciting for 
all players of all levels, and the immortal staff 
periodically runs quests. Newly implemented is our new 
transportation system, which can take you to many cities 
across the lands. We have many brand new areas and more 
are being created all of the time.

As you can see, this mud has been highly customized and we
are always adding new features. We welcome any ideas from 
players, and hope to make your mudding experience enjoyable!

So take a few minutes to check us out, and we promise not to disappoint!
 
                ----------------------------------------------- 

Mud         : Project Infinity
Code Base   : MUX
Telnet      : pimux.godlike.com 1997 [216.181.78.165]
WWW         : http://www.prism.gatech.edu/~gt0348c/pimux/
Description : 

   The world of Project Infinity MUX revolves around the city 
of Beacon Harbor, a unique city in an original universe. 
This is a mighty city besieged. When the MUX opens, the 
villains control it beneath a veneer of calm that hides the 
corruption and evil that holds the strings and sinews of 
the city. Through the actions of a few ignoble villains, 
Project Infinity, a device created to save the city, has 
opened rifts through the fabric of time. Through these 
rifts have come beings from other universes and timelines; 
both heroes and villains that will either save Beacon 
Harbor, or spell its final doom. 

Project Infinity MUX is a stats-free roleplaying universe, 
designed to allow both original characters created by its 
players, as well as characters from other comic universes 
such as DC, Marvel, Image, and so on. The roleplay on PI 
MUX is entirely consensual-based, and all events, plots, 
and actions are the results of the players, intertwined 
with the Beacon Harbor timeline. Creativity is the 
watchword.
 
                ----------------------------------------------- 

Mud         : Prometheus
Code Base   : Circle 2.2 (heavily modified)
Telnet      : mud.amscons.com 4444 [209.133.45.183]
WWW         : http://mud.amscons.com/
Description : 

   Demons, dragons and other nasties await you to test 
your skill as a combatant.  Play two characters at once to
enhance your abilities.  Join together with other players
to defeat foes too powerful for even the best two characters.
Display your skill to other players by challeging others
to duels on the battlefield.  Play Prometheus MUD and join
the action!
 
                ----------------------------------------------- 

Mud         : Promised Land
Code Base   : [Aber] Abermud PL-Dirt (based on C-Dirt 2.3)
Telnet      : bb13.betterbox.net 6715 [209.83.132.90]
WWW         : http://promisedland.betterbox.net/
Description : 

An abermud unlike many others, where the landscape has expanded far
beyond the traditional areas, and includes some of those Diku zones.
Promised Land features...Four different religions, where you can 
offer your collected souls, or their desired artifacts, in exchange 
for physical gifts. Multiple training centers, where for a price 
you can get any skill or spell, strength building, and healing rates.
The orientation tour, teaches you how to handle yourself in the early 
goings. 55 hardcoded quests, each with a defined goal--not the kind 
that are dreamt up by an immortal on a whim.  Bodypart fighting, if 
you're not careful, you could get your arm chopped off...if you're 
decapitated, you're gone forever!  Unlike most Dikus, all fights 
with mobiles are fair...no mobiles exist that do 500 damage to a 
mortal on one blow here and where you need billions of points on 
dikus, the number of points needed to become immortal is 430,000.
And even after you immort, you can remort to run some more, and
challenge the evil Black Knight! And if your first run to wizard is 
too easy, you can do it again under famed mode (hard), or great mode 
(hardest)! You can hunt down bounties, play trivia, poker or now 
Scrabble for awards! We also offer tournaments based on demand.  
 
                ----------------------------------------------- 

Mud         : Prophecy
Code Base   : [Rom] Modified ROM 2.4
Telnet      : mud.prophecy.lu 4000 [212.56.224.1]
WWW         : http://www.mud.lu/
Description : 

  Prophecy has been around since 1995 and is still growning. It is 
based on the Belgariad saga by David and Leigh Eddings and runs 
with a heavily modified ROM 2.4 code with a lot of unique features, 
such as our clan system and the by-now famous quest system. 

We are constantly adding new areas based on the Belgariad with 
the help of our brilliant builder staff. The world looks and feels 
like the world the Eddings couple once created.

Prophecy offers 91 mortal levels and the choice of going PK set at 
any time. Player Killing is encouraged but restricted to a 10 level 
range. Roleplaying is also highly encouraged and you are asked to 
use an unique name for your character in order to retain the MUD's 
roleplaying atmosphere.

If you have what it takes you may eventually join one of our clans 
and defend your clan's honor either as a Guardian of the West or 
in the Army of Angaraks. For those who sympathize with neither power 
there is always the choice of joining the Neutral clan or the despised 
Clan of the Bear.
 
                ----------------------------------------------- 

Mud         : Prophecy MUSH
Code Base   : [MUSH] PennMUSH 1.7.3p6
Telnet      : universe.pennmush.org 7777 [209.83.132.67]
WWW         : http://prophecymush.homestead.com/files/index.htm
Description : 

   ProphecyMUSH is an originally-themed science fiction fantasy set in an 
alien universe with alien cultures and alien traditions. Currently in the
production stage, ProphecyMUSH is not accepting players or Guests, however
staff positions are available to those who wish to assist in the development
of ProphecyMUSH. Should you choose to assist the ProphecyMUSH team then
please send an expression of interest to PROPHECYMUSH@HOTMAIL.COM and a
return message will be sent.
 
                ----------------------------------------------- 

Mud         : ProphecyMUD
Code Base   : [LP] Mod. Nightmare/Prophecy 0.9
Telnet      : stummies.org 4000 [204.56.57.34]
WWW         : http://stummies.org:4001/
Description : 

Far into the reaches of time, the whispering of magic became a
roar as the world was cleaved in twain.  Desperate times became
the norm, where man would fight man over a morsel of bread, and
the rich were reduced to tatters.  Out of the Darkness, a Goddess
was prophecied, to bring light into the world where darkness was
all they knew.  Her name would be Ieda.

Born of the Earth, Ieda emerged on what is now called 'The First
Day', a day where the powers of the light broke through the evil
fog that had descended.  Ieda, and the Light, had been reborn.
Throughout the ages, Dark has always fought Light, neither
side winning the fierce battle.  Such as Ying cannot live without
Yang, neither can one survive without the other.  Battles rage
daily throughout the realm, in dreams, memories, and in physical
combat, all through the prophecies made by Ieda at the dawning
of the First Day.  As such we live, fight, and survive.

You are welcomed into the Light, you are consumed by the Dark;
your choice must be made freely, but each choice is irrevocably
intertwined throughout history to merge into the present day.
Enjoy the tumult of Prophecy, the Land of Dreams and Memories,
the whisper in time...
 
                ----------------------------------------------- 

Mud         : Protoculture 2
Code Base   : [MUSH] Pennmush
Telnet      : protoculture.cx 2020 [64.35.57.48]
WWW         : http://www.protoculture.cx/
Description : 

     Protoculture II takes place in the year 2025, 5 years after 
the SDF-3 and her support fleet folded to Tirol to negotiate
peace with the Robotech Masters. Expecting to find the 
mighty Masters, the Robotech Expeditionary Forces instead 
encounter a conquered planet, dominated by the evil Regent 
of the Invid.

     Our IC area is Free Haven, a multicultural town shared
by the humans who came with the REF, and the Tiresian 
natives. Home to a prestigious academy and a small base, 
conflict arises as the base discovers a hidden Invid hive. 
It is at this point that Colonel Edwards steps in, and 
pulls support out from the REF stationed there. To make 
matters worse, a hostile Bioroid squadron has been 
terrorizing the city outskirts lately, and tensions between
the two humanoid races are rising. Our heroes are beset
upon all sides, socially, militarily, and politically. 
They're on their own, with little support from those who 
could easily come to their aid.
 
                ----------------------------------------------- 

Mud         : The Proving Grounds
Code Base   : [Rot] Customised
Telnet      : mud.frankenstein-cpu.com 5000 [209.254.33.11]
WWW         : None
Description : 

Long ago the elders of yore realised that there must be a
place created where those who would seek adventure could go
to hone their skills and seek their fame. This place must 
offer a variety of creatures to work against the would-be 
hero, as well as sufficent area for him to get lost in. 

They created a land far across the sea, and called it 'The 
Proving Grounds'. Now it is your turn. You have been sent to
the proving grounds so that you can seek your fame and 
eventually perhaps return home a true champion of your cause
(be it good or evil). The odds are not in your favor. Many 
before you have come here. Few have returned. Will you be 
one of the surviors?
 
                ----------------------------------------------- 

Mud         : Pseudo Reality
Code Base   : [Circlemud] Undergoing modifications.  Intense changes to class system
Telnet      : pseudoreality.com 6666 [207.238.190.2]
WWW         : None
Description : 

Pseudo Reality MUD is a reasonably new undertaking by a group of
professionals dedicated to building a stable, complex (yet simple), and most
importantly fun MUD experience.  Improvements are, but not limited to,
enhanced PK system, classless characters, mercantile system, and religion.
 
Yes, this MUD is under construction and there is a lot of work to do.  We
are seeking mature people to help in bringing this dream to life.  The
primary need is builder, but if you have a particular skill that you are
exceptional at, please stop and visit us.                                       
-Gavial

ps. The website isn't alive yet.
 
                ----------------------------------------------- 

Mud         : Purgatory: The Eternal Abyss
Code Base   : MIAM
Telnet      : games.otaking.org 1980 [209.220.5.226]
WWW         : None
Description : 

   Purgatory MUX is a brand new World of Darkness MUX that has been 8 long 
months in the making to make the MUX as best as the staff there can make it be. 
The MUX itself takes place in the city of Houston, Texas, and still follows the 
modern-day layout of the city. The MUX takes place in the year 2075 after the 
'Great War' of all the supernatural races, and mortals included. Father Wyrm 
has been destroyed, and taking over in His place is Grandmother Spider--the 
Weaver. The Camarilla, Sabbat and Anarchs are pulling themselves together once 
more after the war, forming their respective sects once more, along with many 
Independants. Thin Blooded Ones run around once more, but with a heavy price on 
their undead heads. Technological advancements have been in at a hault ever 
since reconstruction began, and many things that were available in 90's are 
still hanging around. A shameful blow to Science, indeed. But if at first you 
don't succeed, try, try again.
 
                ----------------------------------------------- 

Mud         : Purple Dragon
Code Base   : [ROM] PDM 1.2 - derivative of ROM 2.4
Telnet      : pdragon.inetsolve.com 5555 [205.160.65.22]
WWW         : http://pdragon.inetsolve.com/
Description : 

   Purple Dragon is a fantasy mud, you will find no blasters or modern cities
here.  We are a friendly place to hack and slash your way to the top.  We
have three remort levels so it can take a while to become a dragon slayer,
but it is worth the struggle.

We have tried our best to make this the kind of mud that encourages just
hanging out and helping others.  Newbies are very welcome.  There is nothing
better than turning on a newbie to mudding. (IMHO)

Check out our homepage to see what all you can do, what spells and skills
you can gain, and if your interested you can even look to see who is playing
right now and what levels they are.
 
                ----------------------------------------------- 

Mud         : PythonMUX
Code Base   : [MUX] Hacked slightly
Telnet      : deepfire.net 3540 [24.26.182.165]
WWW         : None
Description : 

   PythonMUX is a MUX which is loosely-based upon anything which has
(or would be) done by the Monty Python crew.  We don't enforce @quotas
at PythonMUX, and we highly encourage all characters to build and code
as much or as possible.  Character creation is open to all, and characters
are made 'official' after passing through our simple chargen system.

   The majority of players on PythonMUX are true Monty Python fans, and
our extremely friendly atmosphere gives us a really nice social atmosphere
for all.  It's very common to see everyone interacting publically with each
other on PythonMUX.

   All public areas are to be 'family suitable' (i.e. G or PG rated), and
rudeness/harassment of any sort is not tolerated.  We have a few simple
rules which all players must follow (see 'news rules')

   Our super-friendly staff is ready to answer or help with most anything.
We're anxiously awaiting your stop by a MUX which we hope will be known
by Monty Python fans everywhere.  Feel free to check out our site, connect
as our Guest character and have a look around, or create your own
character for use at PythonMUX!  We hope to see you soon! :)
 

o=======================================================================o
                        Muds Beginning With: Q
o=======================================================================o


Mud         : Qallonic Spheres
Code Base   : [LP] heavily customized CircleMud
Telnet      : mud.keetek.com 4000 [216.63.79.101]
WWW         : http://mud.keetek.com/
Description : 

  Travel back to another time and place and enter the Qallonic Spheres,
where you might battle horrific four-armed beasts or live in the shadows,
constantly ducking the city guard or retributive mercenaries.
   
  The Spheres are filled with thoroughly coded rooms, leaving no detail
blank, along with endless quests (which are not required to build a character) 
and is contstantly adding new areas to explore.  Pick from one of several races
that you won't find on other muds, as well as some of the most creative commands
on the web.
   
  A realistic training system won't have you out of luck when someone kills
your guildmaster - learn from one of your fellow players - even spells and
'guild specialized' commands.  Come and explore the Spheres today!
 
                ----------------------------------------------- 

Mud         : Quatorr Elementum
Code Base   : [Rom] Rom 2.4
Telnet      : qelementum.inetsolve.com 4444 [205.160.45.24]
WWW         : http://www.qelementum.inetsolve.com/
Description : 

From the intial stroke of inspiration of the Dreamer's mind,
the world of Rindor has been a troubled place. In the 
beginning it was all a verdant forest-land, lush and full of
life. The elves that walked the lands flourished, learning 
the ways of life and arcane science. But as all fairy-tale 
lives this did not last. Deep explorations near the planets 
core revealed a hidden meance, the Trodarni. Balls of 
frenzied claws and chitin, the Trodarni thrived on death, 
driving the peacful elves out of the underworlds and back 
to their homes, massacring all those in their wake. 

This is the initial setting for Quatorr Elementum MUVE. As
you play more of the storyline will be revealed and the
global plot that sparked it all is exposed. Although we are
fairly new and still working at getting areas built all are 
welcome. 
 
                ----------------------------------------------- 

Mud         : Questionable Sanity
Code Base   : [Circlemud] 4 years of modifications
Telnet      : qs.mudservices.com 4000 [206.245.158.176]
WWW         : http://qs.mudservices.com/
Description : 

  Questionable Sanity has been in development for over 4 years.  We pride 
ourselves in continuing to strive to create an enjoyable, yet challenging
mudding experience.  Our mature immortal team has been mudding for many
(5 to 10) years. We are loosely based on a medieval fantasy theme, and are 
constantly working to expland our 12k+ rooms.  We offer:

15 Races              Player Arena            No Rent!
14 classes            3 Remort Tiers          200 Mortal Levels (per tier)
Automated Auction     100+ Zones              Friendly Immortals
Lots of Channels      At Will PK System       Manual & AutoQuests

Clans including:
Clan Eq     Clan Halls     Clan Recall     Corpse Recall     Newbie Only Clan

We are in development, so things are constantly being added (and fixed). If you 
want to contribute to an already highly developed mud, or just  come and play 
on one.  Please stop by!

Mention to any High Level Immortal where you heard about us, and we will give 
you a Newbie Bonus Pack!
 
                ----------------------------------------------- 

Mud         : QuestMud
Code Base   : [LP] Amylaar driver, Questlib
Telnet      : serge.hrsk.edu.fi 3000 [193.199.8.38]
WWW         : http://serge.hrsk.edu.fi/questmud/
Description : 

 A fresh LPmud with influences from AD&D, RoleMaster and Nahlakh. QuestMud
includes many interesting and innovative features that make it different from
other muds, here is described only the unique training and spellsystem.
 
 To learn skills, you are first taught the basics in a guild teaching it and
then have to earn the experience to actually understand and use it. Players can
also teach each other. Spells are cast by combining magic words, for example
the mage spell 'light' is cast with words 'exs' for Essence, 'fla' for Fire and
'cre' for Create. Changing Fire to Ice creates darkness, changing Create to
Bolt gives a 'fire bolt' spell.
 
 More than 100 skills and spells available, over 10 races and more than 20
different subguilds. Possibility to combine the guilds for dozens of character
development possibilities, for example take first 30 levels fighter guilds and
then 20 levels mage guilds to get some spells.
 
 QuestMud is constantly evolving and growing, as new areas and features come
available. Our basic rule is 'Quality before quantity'.
 
Welcome to Deleria, the world of QuestMud.
 
                ----------------------------------------------- 

Mud         : QuestWar
Code Base   : [Unknown] Visual Mud version 1.0
Telnet      : quest.betterbox.net 2020 [209.83.132.70]
WWW         : http://quest.betterbox.net/questwar/
Description : 

  Your long awaited quest has come to an end!  You've been
searching high and low for the most unique and diverse
realms available!  Stop!  Take a deep breath and begin
your next journey to the mystical and magical realms of
QuestWar!

QuestWar is like no other mud and this simple description
couldn't even begin to explain the vast array of elements
weaved throughout the mud.  From the visually enhanced ansi
color system to the most challenging and skill provoked pk
wars. Venture forth to the most challenging, unique and
fun multi-user dungeon around!  
 
                ----------------------------------------------- 

Mud         : Quintiqua
Code Base   : [LP] MudOS v22.1b22 with written-from-scratch OddLib
Telnet      : dark-rune.com 7000 [203.7.155.8]
WWW         : http://www.dark-rune.com/
Description : 

  Many millenia ago, the ancients roamed the world under the care of 
the twin elder gods. After the great cataclysm new races emerged
and lived in peace and war for millenia more. Now the winds of change
are apon the land once more...

Quintiqua MUD is a fantasy role playing and combat environment
based around fantasy, fae-tale and folklore. Races are Gelfling, Quanik,
Llewyrr, Human, Kassis, Acillia, Org and Skank. While classes are limited
to Mage, Thief, Cleric or Warrior to begin with as you progress you are
urged to join one of the multitude of Guilds, Harvesters and Mystics to
Rangers and Paladins.  

Still under development Quintiqua is a highly detailed and interactive world.
Running on the MudOS using our own Oddlib v0.2a we have an environment
that is very nice and easy to develop under.
 

o=======================================================================o
                        Muds Beginning With: R
o=======================================================================o


Mud         : R-World
Code Base   : [Circlemud] Major Modifications
Telnet      : slave.xplay.net 4040 [209.251.139.5]
WWW         : None
Description : 

R-World is a fantastic realm of heroic characters(the players), each of which
strives for his or her own purpose.

Clans struggle for control of the Crown and the Throne, the Emperor and his
Magistrates often being forced to fight in glorious battle to retain control
of the Realm.

Many individuals also roam the lands in search of their own place...perhaps
join one of the existing clans...or create their own?
Leadership and courage are valuable traits here, and only the smart survive.

Join us, whether ye be Elf or Dwarf, Dragon or Griffon. We welcome all races
and those of the Arcane, those of the Sword, and any of those who are quick of
wit and brave of heart.
 
                ----------------------------------------------- 

Mud         : Raccoon Muck
Code Base   : [MUCK] Fuzzball
Telnet      : tfmuck.tigerden.com 6020 [198.30.162.10]
WWW         : None
Description : 

  Hello and Welcome to Raccoon Muck. I'm the Head Wiz and 
Mayor, Nikon. I'd like to welcome you to the town of Big Coon.
We're a small Califurnian mountain town by a lake. We accept 
all species, not just raccoons. So come and have fun.
 
                ----------------------------------------------- 

Mud         : Rafermand
Code Base   : [Smaug] Heavily Modified (almost twice the size of the orginal)
Telnet      : stormbringer.sysconn.com 3002 [208.60.161.251]
WWW         : http://members.home.net/rafermand/
Description : 

  What makes Rafermand unique you ask, well I think I will answer that
question first for you.  First, we are not a stock mud, we do have
some stock stuff, but we also have a lot of changes and revisions to
some areas and code.  We also have a caste system which is partially
in work and development.  What is the caste system you ask, well, it
is like a overdrawn clan system.  It allows players to literally own the
land on which they travel, tax the players that live in the land, and
have players own shops and other resources in which other players can
exchange goods and services for.  This creates a job system in which
players can choose to be more RP oriented, or just go out as an adventurer
and kill, hack, and slash till their heart's content.  With the caste
system, players will be able to create and destroy the land they live
in.  Now, not all of this is in yet, we are working on getting more and
more jobs done, but the foundation is built and ready for individuals who
are daring enough to test this system and fight for power.  Not to mention
remort classes, Wilderness code, Banks, transportation systems, furniture,
hometowns, and other code not in stock Smaug.  If you are interested,
please stop by and help us develop our world.  Your destiny is waiting
for YOU!
 
                ----------------------------------------------- 

Mud         : Rage of Vengeance
Code Base   : Our Own (99% modified SMAUG)
Telnet      : vengeance.et.tudelft.nl 5000 [130.161.36.92]
WWW         : http://vengeance.et.tudelft.nl/
Description : 

   Rage of Vengeance is a total PK mud, giving players the
choice either to play good- or evil-aligned in the eternal
struggle between good and evil. Good and evil each has
its own homelands, located on opposite sides of the map.
Players are encouraged to get some levels and go out to
seek the enemy and try to kill them.

Some other features:
 - warrior/thief/sorcerer/battlemage/druid/vampire/paladin/
   healer/assassin classes
 - very easy leveling for the first 35 levels
 - up to 90 mortal levels
 - our own code base (99 percent modified SMAUG, much
   resemblance with the Emlen code now)
 - 140+ spells and 50+ skills
 - 24 different races
 
                ----------------------------------------------- 

Mud         : Ragnarok
Code Base   : LP 3.1.2++
Telnet      : rag.com 2222 [206.58.126.22]
WWW         : http://www.rag.com/
Description : 

   Ragnarok is an established LPmud with an extremely talented programming
team that has been around since 1992.  We're a fairly informal and friendly
bunch, and as a result have cultivated a great family atmosphere over the
years.  We have a few simple common-sense rules that we ask everyone to
follow, and for the most part our prison cells remain dusty ;)

The first thing newbies should do is go down from the login room and run
through NewbieSchool, where you'll learn the basic commands and be given
some starting equipment.  After that, most of our players and heroes are
very helpful and will be glad to lend you a hand getting started.

We do require quests to advance levels, but our quest point system is
designed so that you can do what you want when you want.  Once you reach
level 20, you may continue playing as a Hero with unlimited advancement,
or you can choose to become a wizard and contribute to our rich world.

Ragnarok is a beautiful and lavishly described environment, and you will
always find new things to see, do and explore.  We have an automatic
magicmap, a player-run clan system, several unique guilds, and many other
features that make us a great place to play.  Come check us out!
 
                ----------------------------------------------- 

Mud         : Rapture of Oblivion
Code Base   : [VME] Valhalla Mud Engine (based on Dikumud II)
Telnet      : Rapture.tk2.com 9105 [198.247.239.19]
WWW         : None
Description : 

Fellow Mudders,

     Rapture of Oblivion is a base mud set up for a guideline of 
our current project.  We hope those of you our there with a moment of 
time on your hands (and hopefully more), can take a look.  There are 
many races, and a fwe areas.  

     The idea is to put the mortals closer to the imps and imms, and 
create a little fun in the process.  Nah, not cold blood killing, but
games, where the mortals make the rules, so to speak.

     This base mud contains only a few ideas of what we hope to create
(with the help of some friendly coders and later, builders, that might
have the interest), for everyone.

     Thank you for your time.
     -Carisma-

If you are interested in helping with code, or have any ideas,
don't hesitate to mail them to:
   mystic_defender@hotmail.com
   avaiona@hotmail.com
 
                ----------------------------------------------- 

Mud         : Rats of Thorn Valley
Code Base   : [MUCK] Winfuzz32 on WinNT Cluster Server
Telnet      : asparatech.com 3737 [asparatech.com]
WWW         : http://www.orinthical.com/nimhmuck/
Description : 

  NIMHmuck is a MUCK (multi-user chat/character kingdom) which runs TINYmuck,
a user expandable, online adventure game. The best way to describe this is:
an improvisational, online theater, controlled by the players/users. This
muck was created so that fans of 'The Secret of NIMH' and Mrs. Frisby and
the Rats of NIMH (and sequels) could meet and Role Play in the world of
NIMH. Since we are an 'unofficial' muck, you will notice some changes in
names and places. This is a nonprofit project; that is, it was created for
fan enjoyment and entertainment only and no copyright infringement is
intended or implied. No one (wizards, players, help staff, or programmers)
benefit from this muck in anyway other than personal enrichment.

  NIMHmuck is rated PG and is used by fans of all ages -- there are
middle schoolers, college students, and even some people in middle age
logged on and chatting or role-playing. If you have a question as to what is
and what is not acceptable behavior in public muck areas, page a wizard.        
 
                ----------------------------------------------- 

Mud         : Raven's Crest
Code Base   : SMAUG 1.4a
Telnet      : ravencrest.betterbox.net 9010 [209.83.132.84]
WWW         : http://ravencrest.betterbox.net/
Description : 

   Raven's Crest is going back into development mode as we 
rework the world for better play balance and to better suit
our vison of what Raven's Crest is meant to be. Basically
this means, while we are not actively seeking players who
are looking for a finished game at this time we do welcome 
anyone who wishes to log on and help us playtest the 
features we are working on. Raven's Crest will be a role 
play oriented world with at least 10 new classes and a 
mostly original world with many built in and Immortal run 
quests when we have achieved our goals. In addition, while
we will not have remort and multiclassing as we feel this 
defeats the purpose of having different races and classes 
within a roleplaying game we will be offering the ability 
of Heros to form a nobility class which will be able to 
aquire land and build armies with which to go to war with 
one another. Feel free to drop by and offer a hand or just 
look around as we create this unique, new world.
 
                ----------------------------------------------- 

Mud         : Ravenloft
Code Base   : [Smaug] Heavily modified smaug
Telnet      : rloft.dyn.dhs.org 2222 [216.228.184.28]
WWW         : http://rloft.dyn.dhs.org/
Description : 

In order to collect the old playerbase and provide some closure
(and a future) Ravenloft will be back for a short period of time in
order to find a permanent home and staff for it. If you were an old
player, please come back and drop a note with any comments
you might have.

If you have never played Ravenloft, it is a medieval fantasy themed
mud based on the smaug codebase, offering 115 areas, quests, 69
levels, a remort option and a healthy PK system with clans, pk only
equipment and more.
 
                ----------------------------------------------- 

Mud         : RavenMUD
Code Base   : Circle 3.0bpl11
Telnet      : bb8.betterbox.net 6666 [209.83.132.86]
WWW         : http://www.openix.com/~raven/
Description : 

   RavenMUD was originally started by a handful of people from Da Shadow's
Domain and ShadowMUD. After many modifications from its original code Raven
now has many unique features including; improved A.I. Mobs (NPCs), multi
functional magic items, numerous operational cities, and an online creation
system, just to list a few.  Player grouping and role playing are quite
popular with 10 classes and 10 races to choose from.  Exploring Raven's vast
and ever expanding areas will not be a hassle, with saved aliases and
abbreviated commands to ease the amount of typing. Clans and custom clan
housing that offers to many options to list add greatly to an already rich 
role playing environment. Planned and impromptu quests are frequently run with
various themes and objectives that range from capture the flag, city
defense, seek and destroy, rescue missions, treasure hunts and many many
more. A talented Imm staff continuously produces original areas and improves
game play in many facets. An entire city devoted to players new to MUDs or
that wish to learn more about Raven is available to start in with helpful
and informative mobs and help files to get your journey underway. Raven is
very stable and has been around for quite sometime and will continue to
exist indefinitely. Whether new to the game or a veteran this is everything
you are looking for in a MUD.
 
                ----------------------------------------------- 

Mud         : Ravennar
Code Base   : [VME] Version 1.5
Telnet      : ravennar.com 4242 [198.146.195.148]
WWW         : http://www.ravennar.com/
Description : 

    Ravennar MUD is a fantasy world where you can train 
your character in 10 of the 14 guilds (there is a series of 
guilds where you then choose 1 of 5 final guilds that will 
help specialize your character.)  

   All races have different statistical maximums for their 
abilities, and these are then modified by the class of the 
character that is chosen at creation.

   All players will be PK eligible at 20th level.

   Dozens of new skills and spells have been added to the 
base VME code, as well as converting many of the basecode 
into new and improved versions for better customization.

   Also, the magic system has been completely overhauled,
using a scaled mana cost for spells.  So, if you are
looking for a new MUD to play, then try the World of
Ravennar, we are sure that you will enjoy yourself!
 
                ----------------------------------------------- 

Mud         : Raw Dawgs: Sweet Oblivion
Code Base   : [GodWars] Rawdawgs 1.2
Telnet      : rawdawgs.mudhaven.com 6666 [208.161.37.199]
WWW         : None
Description : 

Sweet Oblivion is an improvement on the original Mark I 
RawDawgs code that was so  popular at the begining of the 
year, with none of the bugs.  We offer multiple remorting, 
several  classes, plenty of areas, and a large oppertunity 
for  violence.  The power structure has been recoded to 
remove the majority of the bugs associated with the  
multiclassing, and I'm making improvements all the time.  
We also have autoclassing, so no waiting around for imms or 
clan leaders to log on.  

And above all, we're stable!

@>-`--> Despil <--'-<@
 
                ----------------------------------------------- 

Mud         : Reality Bytes
Code Base   : [Smaug] smaug 1.4
Telnet      : realitybytes.gamersp.com 2360 [207.7.10.253]
WWW         : http://realitybytes.gamersp.com/
Description : 

A Smaug 1.4 modified codebase. We offer player run Guilds,
Clans, and Orders. Quests (Auto and Immortal Run) with
Questpoints that can be used to purchase player stats,
equipment, gold, or practices. Players may also have the
'anti-good/anti-evil' flags removed from certain items.
Player killing is allowable, with other 'deadlies'. Player
stealing is allowed also, making roleplay more realistic.  
PK'ers also have skills such as 'skin' and 'decapitate'.
A newly installed Remort system, an arena for player duels 
(deadly and/or peacefuls) in which you may 'challenge' 
other players to test your skills. We have incorporated 
'sound' into the mud.  (See webpage)

Check us out and make us your new home away from home.
 
                ----------------------------------------------- 

Mud         : Reality's Edge
Code Base   : [LP] Slimewarp Library Version 1.amoeba.x^2
Telnet      : remud.org 4000 [206.14.245.150]
WWW         : http://www.remud.org/
Description : 

Q1. Are you looking for a relatively small but very newbie friendly mud?

Q2. Do you want a good mud to learn HOW to mud on; a mud with a GREAT
    training area with newbie equipment?

Q3. Do you want a mud that is not limited to any specific time period
    or game-playing genre? (But instead has many different areas with a
    wide variety of 'textures' ranging from a forest to a circus
    sideshow?)

Q4. Are you looking for a mud in which you don't have to be a
    playerkiller unless you choose to 'turn to the dark side'?

Q5. Are you tired of black or white text? Would you like some
        COLOR? (please pretend 'COLOR' is in various colors)

If the answer to any of the above questions is 'YES', Reality's
Edge may be the new mud home for you!
 
                ----------------------------------------------- 

Mud         : The Realm of Chaos
Code Base   : [Aber] Circle30BPL11 - Heavily modified
Telnet      : chaos.mud.dk 4000 [193.162.230.137]
WWW         : http://www.mud.dk/
Description : 

In the beginning there was nothing in existance. 
Everything was a void, yet nothing stood still. 
Everything was in motion, but the motion had no purpose. 
Everything was void, and the void was Chaos. In this Chaos a being 
willed itself into existance. The being looked around and realized 
that, with a little help, it might be able to make some sort of
order in the Chaos.

It shouted out for someone to join it, and another two beings forced 
themselves to exist. Thus came the first three beings ever into existance, 
the most powerful beings in existance. The firstborn took the name of 
Serces, the second chose to call itself Aquila and the third named itself
Greyfell.

Serces, Aquila and Greyfell created a world and, in recognition of the void
they came from, they called it The Realm of Chaos. Serces was the creator,
Aquila made mortal life, and Greyfell sat time into motion.
 
                ----------------------------------------------- 

Mud         : Realm of Darkness
Code Base   : [Circlemud] Roamud code
Telnet      : realmofdarkness.wolfpaw.net 4000 [216.18.90.3]
WWW         : http://www.geocities.com/rod_realmofdarkness/
Description : 

  Realm of Darkness is a new and growing mud. We offer 11 classes, 10
races with many spells and skills with more classes/spells/races/skills on
the way, a very good remort system, assassin guild and we reward for
rp. A pk arena for those not wishing to be full time assassin, clans and
automated quest. Our Imm staff is dedicated to making the mud fun for
players through new zones, special quest and many many other things.
We are going through a lot of changes and are in need of talented
builders, if interested, email us or stop by and talk to one of our IMMs.
 
                ----------------------------------------------- 

Mud         : Realm of Magic
Code Base   : Circle/Diku
Telnet      : rom.mud.de 4000 [134.102.218.66]
WWW         : http://rom.mud.de/
Description : 

  The Realm of Magic has grown to be one of Germany's biggest
Circle-based Mud. There are more than 160 different zones waiting to be
explored, and an enormous amount of NPCs and artifacts to be found.
Features include:

  - A unique system allowing co-existence of players who consent
    to playerkilling and those who wish to play unharmed.
  - Orders, led and founded by Mortal Players.
  - A complex alchemy system that allows you to mix your own potions.
  - Many different communication channels and message boards
    in the game.
  - A random quest engine provides players with quests, though other 
    forms like pre-written quests or quests
    done by immortals are available as well. 
  - Hundreds of socials - more than just grin - with some of them going 
    over several rounds like dance. There
    is an enhanced emote command for real free-style socials.
  - If you like to play a vampire, you can chose to be bitten by a vampire 
    player and drink his blood.

We are proud of our homepage, which has become very huge, and is probably 
one of the most detailed homepages around. Many of our players wrote high 
quality fantasy short stories about life in the Realm, which can be read 
at our webpages. We are frequented by players from all over the world, 
including America, Asia and Europe. You'll never be alone in the Realm 
of Magic. For those without telnet, the homepage offers a java-based 
telnet client that connects you directly. Come in and have fun!
 
                ----------------------------------------------- 

Mud         : Realm of the Crystal Dragon
Code Base   : [Rom] Heavily modified Rom2.4b6
Telnet      : crystaldragon.betterbox.net 6669 [209.83.132.85]
WWW         : http://crystaldragon.betterbox.net/
Description : 

Zartan stands behind the bar counter, polishing a metal 
mug.  He stops and cocks his head to the side and slowly 
looks you up and down. 'Ah, another fine young adventurer
has entered through my Inn doors.' He resumes his cleaning
of the mug.  'So you want to learn more about the realm?'  
Zartan pauses in mid swipe and centers you with a long 
stare.  'Mind you, this world is not as hard as it was when
I was a youngen.'  His eyes mist back in emembrance.  'Them
there dragons......Yes yes..they where tough...not these
pups that call themselves dragons.'  He pauses and glares
at you.  'Mind my words their still tough...but then' He 
snorts, 'I of course could take them out with my battle axe
still hanging on the wall.' He looks up fondly at his 
silver battle-axe mounted on the wall.  

10 religions based on beliefs/34 races(12 setable races)
Custom Newbie School/Fully functional help file system/6
starter classes(with tier system of 3 tiers-Making for 
endless classes selections)/Maps of contients and main town.
 
                ----------------------------------------------- 

Mud         : Realm of the Dark Waters
Code Base   : [Rom] QuickMUD1.1
Telnet      : pyros.2mud.net 1500 [208.20.187.177]
WWW         : http://pyros.2mud.net/~RDW/
Description : 

  RotDW just started out at the beginning of the month (November 2000). 
We are going to be a Tolkien mud based on the 20 rings of power. We are 
currently hiring builders (if you have read LoTR, more power to you). 
Come and check it out.
 
                ----------------------------------------------- 

Mud         : Realm of the Gods
Code Base   : [Dikumud] heavily modified Rom 2.4
Telnet      : rotgmud.com 9000 [209.83.132.83]
WWW         : http://www.rotgmud.com/
Description : 

  In the midst of the golden fields the tribal women form their great
circle.  A bonfire lights the night sky, shrouding their dancing forms in
the flickering halo's of earth worship.  Miles away the pixies hear their
chanting and race through the forest, ducking branches and trees that cross
their path.  The fierce flutter of their wings echos loudly as their numbers
increase tenfold en route.  They pass another bonfire that scars the lands
on this night.  This one, encircled by a group of armor'd warriors.
Crackling within the open pyre is the corpse of one who has fallen to their
wrath tonight.  Their drunken swordplay clamors tremendously, rising far
above the flutter of the pixie's wings.  Their words speak of the house
Olympian, who sits atop the mountain far from here, plotting the same
against their house.  'Always such resistance... ' they say, 'Why.. the 
pure joy of battle is more than enough reason... '

Heavily modified rom2.4, Roleplaying is encouraged, Player killing is
allowed.  Come, Join the Realm.. Rewrite the myths.
 
                ----------------------------------------------- 

Mud         : Realm of the Magi
Code Base   : [Custom] RPG Engine (works with LPmud 2.4.5 Mudlib)
Telnet      : stormbringer.sysconn.com 1501 [208.60.161.251]
WWW         : http://stormbringer.sysconn.com/magi/
Description : 

Realm of the Magi (ROTM) is based upon a tangent of the 
Fifth Age Dragonlance novels by TSR, Inc, which we created.
This is a time known as the Age of Redemption. The gods of 
Krynn did not leave the world as first intended, but rather
broke apart and went their seperate ways. Some stayed, 
others retreated into the darkness. In light of all the 
changes upon Ansalon, a new threat also arose: the Great 
Dragons of Taladas.

A few of the special features we will be offering:

Explorer' Based Campaigns         Interactive Realms 
Nearby Combat and Social Actions  Player-Owned Shops
Player Friendly Atmosphere        Religion-based Option 
Player-Optioned Bounty Hunter     Spellcasting NPC's
 
                ----------------------------------------------- 

Mud         : Realm of the Seven Gods
Code Base   : [Rot] Heavily Modified RoT
Telnet      : sevengods.dummyhost.com 4000 [207.174.226.246]
WWW         : http://sevengods.dummyhost.com/
Description : 

Based on the book series by David Eddings, Realm of the
seven gods is developing rapidly with the help of an expert
team of builders. We are now creating a huge variety of
mini-quest for player to complete to recieve outstanding
prizes. This mini-quests are closely related to the quests
in the books. Ie Retriving the orb, or killing Torak. These
are extremely fun to play and to build. Very RP orientated
this is an excellent Eddings Mud.

 
                ----------------------------------------------- 

Mud         : Realm of Utopian Dreams
Code Base   : ROM 2.3 (extensively modified)
Telnet      : rud.mudnet.net 1701 [206.71.170.159]
WWW         : http://rud.mudnet.net/
Description : 

   We, the members of the Immortal Council of this Realm, have designed this 
mud to be a happy medium beween RP and H&S/Talker muds.  Some choices in our
design of this mud are derived from RP mud configurations.  Things like
titles, character descriptions, and the pk ability are integral to this part
of the mud.  Other facets of the Realm are derived from a need for interaction
between PC's on the mud.  These include the many channels, committees, the
court system, and an openness to listen to player input on how to make the
atmosphere more friendly.  We hope that you enjoy this world and take
advantage of its unique properties.  But above all role-play well and
have fun.
                   --Written by Kerm on behalf of all the IMMs
 
                ----------------------------------------------- 

Mud         : Realms of Ankh
Code Base   : [Circlemud] modified
Telnet      : imperial.palace.net 4024 [209.123.248.5]
WWW         : http://ankh_mud.tripod.com/
Description : 

Realms of Ankh, based on Circle 3.0bpl15 code to which we have applied some
heavy modifications, is about six months old.  Builders are busy writing
areas to fit the theme since the stock areas have been removed and the site
is ready for playtesters. We are also actively seeking creative individuals
to join our team of builders.Please visit the website to learn more. The
code modifications include:  7 races (Dragon, Human, Elf, Dwarf, Halfling,
Drow and Lemwolf), 5 classes (Spellweaver, Knight, Assassin, Demon and
Saint) and each class will include 5 sub-classes such as Mages for the
Spellweaver class and Warriors for the class of Knights. The MUD's webpage
is currently posted on:  http://ankh_mud.tripod.com and it includes the
theme as well as more detailed information on the races and classes. The
theme is completely original based on work done by one of the owners.  The
Demons and the Saints are fighting a war that has lasted one thousand years
while a race of Dragons struggle to defend their peaceful homeland in a war-
torn realm. Realms of Ankh will be open to the public soon!
 
                ----------------------------------------------- 

Mud         : Realms of Beyad
Code Base   : [Rom] 2.4b6 olc and copyover
Telnet      : saeihr.net 5555 [209.96.154.129]
WWW         : None
Description : 

 Welcome to Realms of Beyad a brand new mud which has just opened up 
for playertesting, we are inviting players to come and give there 
opinions on things they like and dislike, what they want to see, 
and what they want to get rid of.  Hope to see you soon!
 
                ----------------------------------------------- 

Mud         : Realms of Despair
Code Base   : [Smaug] Development Site for SMAUG
Telnet      : realms.game.org 4000 [216.251.47.10]
WWW         : http://www.game.org/
Description : 

   Realms of Despair remains one of the most stable, well
established, popular muds for the past few years.

   It is the development grounds for the SMAUG code, runs
on a dedicated PII server with 256 Megs of RAM on multiple
high speed (T3+) redundant Internet connections.  It has
over 20,000 active player files, and regularily peaks at
well over 500 players.

   We are newbie-friendly and have gone to great lengths
to create a great community for our wonderful players.

   Our extremely dedicated team of coders, builders and
administrators have kept this mud alive and well through
thick and thin -- Why?  For the players.  We are extremely
player dedicated.

   We have clans, guilds, orders, councils, well over a
hundred non-stock areas, and all the 'stock' areas have
been revamped and enhanced.  -- Beware!  This game is very
addictive!
 
                ----------------------------------------------- 

Mud         : Realms of Destiny
Code Base   : [Rom] Moderately modified ROM 2.4b
Telnet      : namsherf.dynhost.com 4000
WWW         : None
Description : 

New MUD, based on ROM 2.4b, frequent code updates!

Coders and Builders needed!  Built-in OLC for ease of 
building.  Wanting to build all original areas and drop
all ROM Stock areas.  Get in on the ground floor!

I'm not always around, so I need dependable Immortals to
take care of several details!  Email or leave a note via
the MUD for questions or offers! :-)

         -Namsherf
 
                ----------------------------------------------- 

Mud         : Realms of Discordia
Code Base   : [Embermud] Over 50% new original code
Telnet      : realmsofdiscordia.com 9000 [192.153.153.58]
WWW         : http://www.realmsofdiscordia.com/
Description : 

RoD opened for it's first public beta on September 5th 2000 after more than
two years of work. It is a heavily RP based mud which focuses on attention
to detail over pointless hack and slash in cardboard worlds. 

We have a totally original, highly detailed world - designed from scratch 
in a logical manner so that all the areas make sense and all the natural 
features such as rivers and mountain ranges interlink believeably.

We have more than 150 spells, spell components to alter the power and 
ability to cast them at all, Religion only spells, spell-like racial 
abilities and several unique spells only available through quests or other 
IC actions that do not get granted automatically. We also have many, many 
new skills. Not snippets, just pure original code. Everything from Turn 
Undead to Disarm Traps. We have reworked a lot (almost half) of the current 
skills to make them much more realistic.

Our mobiles have been made more inteligent than ever before. We have added 
over 2000 lines of new 'spec' code that allow our mobiles to make smarter 
decisions while interacting with players. 

There isn't enough space here to show all of the features the last 
couple of years work have allowed us to add. Check out the guide at 
our website for more information about the playtest. (RoD runs on it's 
own dedicated server with several T1 connections.)
 
                ----------------------------------------------- 

Mud         : Realms of Elkor
Code Base   : [GodWars] elkor derivitive
Telnet      : kesuki.dyndns.org 6969 [24.116.40.25]
WWW         : None
Description : 

  This mud is a godwars-based roleplaying/PK mud. I am 
looking for several employees, some coders, some builders, 
and someone to help me write docs (help files, newbie 
manuals etc). We offer quessts weekly (at a minimum) and 
the last friday in every month we have a Specail day, here 
are a few examples of 'special days':

1. 'Frenzy Day'- At 12:01AM on the Frenzy day, all 
characters will be saved, and backed up, That evening at 
11:59PM the characters will be loaded from the save that 
occoured that morning, therefore making the day erase from 
the history books. What this allows, is for players to do 
whatever they want, kill whomever they want, diw however 
many times they want, and at the end of the day, none of it 
will have happened.

2. 'God-Battle Day'- All Immortals are stripped of their 
immortal powers, and are forced to bout with the mortal 
characters all day long.

3. 'Item Day'- Every player is granted one item of their 
choice.

If you have any other questions, or would like to apply for 
a job. Please email me at dan@kesuki.dyndns.org Thank you.
 
                ----------------------------------------------- 

Mud         : Realms of Fantasy
Code Base   : [Smaug] 1.4a Revision 3
Telnet      : rof.crodo.com 4001 [63.202.41.217]
WWW         : http://rof.crodo.com/
Description : 

  Realms of Fantasy is a mud just starting up. Currently we are not
open to the public but are always interested in hiring new coders
and builders. Realms of Fantasy is a fantasy based mud set in a
medieval time line running off Smaug. We are currently working
on some completely original areas and completely original code
is being developed. If you would like a chance to code or build
for us please check us out.

Experienced builders and coders only please. We are very busy
and at the moment don't have the time to train.
 
                ----------------------------------------------- 

Mud         : Realms of Fire and Ice
Code Base   : [Ack!mud] Ack 4.3
Telnet      : rfi.gamersp.com 6540 [207.7.10.253]
WWW         : http://www.gamersp.com/rfimud/
Description : 

Based on the theory of in the end it comes down to good
against evil. Most of all the areas and realms in this mud
are original and have some twisted personality to them as
they fit within the good vs bad framework. Fantasy and the
real world is blended well as it is twisted to our crazy 
minds with the intent of bringing about a champion of good
or the most wicked of the demons of the abyss.
Everything has been revamped and the codebase expanded,
meaning its not over as quickly as some people may think.
Adept levels expanded to 30 total levels, the unique
ability to add yet a third class out of all the remortal
class selections. A Pseudo Imm level class system has been
added, it consists of a total of 5 levels in all, achieving
this high status shows that person is to be revered as they
become a champion of good or one of the Demon Lords of the
Abyss. These final touches will grant very special and
unique abilities to those who are patient enough to last
through the wars of Good and Evil. Roleplay is encouraged,
but not enforced.
 
                ----------------------------------------------- 

Mud         : Realms of Forgotten Time
Code Base   : [Rom] Code is Ghost, Rom 2.4 deriv.
Telnet      : roft.net 7001 [209.83.132.85]
WWW         : http://www.roft.net/
Description : 

  Realms of Forgotten Time is a new mud with an experienced 
staff determined to create the best mudding experience for 
our players.  We are currently in the last stages of 
construction and expect to be open for testers soon.
 
                ----------------------------------------------- 

Mud         : Realms Of Insanity
Code Base   : [Rom] Heavily Modified
Telnet      : NatesDomain.com 4441 [216.23.9.58]
WWW         : Http://www.NatesDomain.com/
Description : 

 Realms Of Insanity is a fairly new mud, It was down for about 2 months,
and is now back online and ready to rock!

 Alot of work has been put into this mud, it has alot to offer:
Remort,Vehicles,PK,Color,Arena,Automated Quest System, Automated Auction
System...and so much more I don't know where to begin..Stop in and check us
out!

         Natesdomain.com 4441
               nate@natesdomain.com                                            
 
                ----------------------------------------------- 

Mud         : Realms of Lost Souls
Code Base   : [GodWars] Dystopia
Telnet      : darktalker.org 3236 [24.22.102.166]
WWW         : None
Description : 

Welcome To The Realm Of Lost Souls,

Here's Godric and Krug speaking on and welcoming to the portal
that takes you to OUR world. So come on stop by and give it a
try, NEwbie Friendly and two new classes slowly to come in:
Saiyan upgrade Oozaru
Serpent upgrade Dragon
Please stop by and have fun :) SEEYAS THERE
 
                ----------------------------------------------- 

Mud         : Realms of Mysteria
Code Base   : [VME] DikuII /  VME
Telnet      : mud.mysteria.dk 4242 [195.24.7.227]
WWW         : http://www.mysteria.dk/
Description : 

   Realms of Mysteria is a steady growing mud that was created
in December 1998. The mud started out with only some 1400 rooms
but now has more than 4400 rooms plus a large variety of mobs
(mobile creatures) items and quests. 
The world of Mysteria has a mythological environment in which
you can develop your own character and interact with mobiles
and people from around the world. 
Amongst our many features are:
* A fully automated Newbie guide that will take you through the
basics of the mud.
* Interactive mobiles that give quests and in other ways help to
enhance your mudding experience.
* Vast options of setting up your characters Personal
descriptions and various commands.
* Human run OLQ's (OnLine Quests) that anyone can join.
* The option of building your own house, castle, forest where
YOU live and that YOU own. (NO real life money is required)
* A friendly environment where players interact and help
each other.

For an enhanced and fun mudding experience visit Realms of
Mysteria, you wont be disappointed.
 
                ----------------------------------------------- 

Mud         : Realms of Oceancrest
Code Base   : [Mordor] rev 5.0
Telnet      : falconcrest.yi.org 4040 [204.60.8.159]
WWW         : http://falconcrest.yi.org/
Description : 

  Some time ago there was the Great War between the powers of
good and the powers of evil. This was the first war in the 
history of wars. I am sure it wont be the last, for 
Whisper's have been said to be heard, That a new force has 
recently been awoken in the land of Mordor, a very dark 
force. It wants revenge on the great cities of Oceancrest, 
Brownhaven, and Kista. Soon the earth will tremble to the 
sounds of battle once again. If you have what it takes to 
join in the battle for the good of all mankind. And hunt 
this evil that reeks its havoc though out the land. Join me 
now and enter the realms of Oceancrest, Where we may put 
this evil beast to rest once and for all.
 
                ----------------------------------------------- 

Mud         : Realms of Pradendor
Code Base   : [Rom] Modified Rom2.4
Telnet      : bb10.betterbox.net 9999 [209.83.132.88]
WWW         : http://www.angelfire.com/co3/bamf/index2.html
Description : 

  Pradendor is still in the building stage. Technically, 
it's like beta testing, but when we go live, there'll be no
pwipe. We're building and coding as we go. A completely
custom main city, oriented around a theme mixed from
Logan's Run and Planescape.

We've got a seperate builder and coder ports for our staff.
Builders are welcome, and given freedom to work with very
few requirements...a little maturity and a few hours to put
into creating new areas.

PK is level and clan restricted. Clans are created by
mortals, run by mortals, and constitute the city council
which governs the city.

Stop on by and become part of our society

Bluestar
 
                ----------------------------------------------- 

Mud         : Realms of Seductive Empires
Code Base   : [Merc] Originally 2.2, Highly modified
Telnet      : ros.wolfpaw.net 2698 [216.18.90.3]
WWW         : http://ros.virtualave.net/
Description : 

  RoS was first created as The Realms of Seduction.  It is 
a merc 2.2 codebase that has been in the making for over 7
years.  Our current Head Coder took over ownership in
1995 and two years later was joined with our Head Designer
in 1997.  The staff has gone through several changes but
most of the players have been with RoS since the
beginning.  The one thing we pride ourselves on is our
family atmosphere.  No one is an outsider even the newbie
is welcomed with open arms.  We are now currently in the
process of not only buildng new areas but creating new
code, under the supervision of DIKU.  Come join us and tell
us what you think.
 
                ----------------------------------------------- 

Mud         : Realms of the Damned
Code Base   : [Circlemud] Circle
Telnet      : mud.alphalink.com.au 4545 [203.24.205.16]
WWW         : http://mud.alphalink.com.au/
Description : 

   Realms of the Damned is an Australian roleplaying mud. Using contempory
themes mixed well with fantasy, it provides adventerous players with orginal
zones to explore. The owners of this mud aim to create a 'life' atmosphere,
with housing scattered thoughout the world, and where opportunistic and
devoted players have the ability to create their own empires with clans 
and eventually buy  areas of ownership.
 
                ----------------------------------------------- 

Mud         : The Realms Of The DarkLords
Code Base   : [Circlemud] Modifdied
Telnet      : rotdmud.org 8000 [24.108.46.71]
WWW         : http://www.rotdmud.org/
Description : 

  Not long after it's creation, a being found the gate and crossed from his
world into ours. Known only as Aftrusoon he was an accursed man, hunted by
the Dark Hordes that had ravaged his world, he fled into ours seeking
safety. But the Dark Hordes found the portal and massed their armies before
plunging through the portal. Before them they found another army one that
was in league with ShadowMaster's Dark Forces. But this one welcomed them
with open arms. Soon the armies stood poised, so thick were their ranks that
the ground below them could not be seen. With a rush of blood and a clang of
steel, the Dark Forces guided by The Black Order smashed and obliterated
many kingdoms. Such was their power, that some kingdoms choose to align
themselves with the Dark Forces for fear of being destroyed. The Kingdom of
Dervia was a mighty kingdom, such was it's power that it had never been
defeated in battle. The opposing forces manoeuvred, trying to gain a
position to which they could hold and reinforce. Many times both sides went
from defensive to offensive. Then winter arrived, both armies were snowed in
and only small skirmishes took place.
 
To read the rest of our background please visit the web pages, We are
currently hiring builders if you would like to apply.
 
                ----------------------------------------------- 

Mud         : Realms of the Dragon
Code Base   : [LP] LP
Telnet      : mud.rod.org 3000 [209.198.223.125]
WWW         : http://www.rod.org/
Description : 

   Realms of the Dragon has been in business for many
many years.  We are one of the more successful and
popular LP muds on the net.  We offer a wide selection
of Guilds(classes), races, special interest organizations,
and equipment.  We are open 24 hours a day and have a
huge realm of player areas for adventure, roleplaying,
and monster bashing.  Please come and visit, and we
hope you make it your home as we have.
 
                ----------------------------------------------- 

Mud         : Realms of the Exiled
Code Base   : [Circlemud] Circle 3.0 derivative (Heavy Custom Work)
Telnet      : cheetah.tjperry.com 5000 [209.180.148.107]
WWW         : Http://cheetah.tjperry.com/~exiled
Description : 

   Realms of the Exiled is a CircleMud 3.0 derivative that
has been up for several years now.  It offers an extended
selection of race and class alternatives, as well as a wide
variety of clans, large playing area (many original zones),
and quests, designated pk areas, and rumbles.  We are
a newbie friendly mud where you don't generally get
smoked right off the bat.  Realms offers full ansi color
support and excellent, easy to read displays.  Hack and
Slash is the main theme, so bring your sword and be
ready to wade in with both feet into our wide variety of
areas.  Join us, heroes and heroines, in our quest to
bash, hack, and zap our fellow creature!  See you there.
 
                ----------------------------------------------- 

Mud         : Realms of the Forgotten
Code Base   : ROM24b4/Sin 0.23
Telnet      : forgotten.betterbox.net 5000 [209.83.132.69]
WWW         : http://forgotten.betterbox.net/
Description : 

   Step into the world long-since forgotten.  A realm 
where myths and dreams come true before your eyes.   Where 
the kings and queens of old once ruled.   Make the journey 
now,   the beauty of the land will haunt you, the dark and 
menacing mysteries will enchant you. This is truly a world 
where all adventurers will feel at ease in their 
surroundings. Although we are currently in a alpha testing 
stage of the heavily modified version of code, there still 
is plenty to do, and even more to come.  The realm is very 
newbie friendly, yet still meets the needs of the more 
experienced.  We don't require roleplay, but we always 
enjoy players who help keep us fun.  

   Completely custom Clan/Loner PK and NonPK code, custom 
built areas,  experienced and visible immortal  staff,  as 
well as an incredible player base are just a few of the 
hundreds of reasons to join us. We'll be watching for you.

-=Realms of the Forgotten Immortals=-
 
                ----------------------------------------------- 

Mud         : Realms of Wonder
Code Base   : [Smaug] SMAUG 1.4a - EXTREMELY Modified
Telnet      : mud.vermithrax.net 4000 [24.67.79.195]
WWW         : http://www.vermithrax.net/
Description : 

   The Realms of Wonder is a fabulous place, with a
constantly enhanced codebase.  Bored with other muds?
Wander on over to the Realms of Wonder, where you will
find unlimited things to do, from our casinos to our
unique tag arena.  Fight for glory and equipment, and
chat with our 'unique' (read crazy) immortal staff.
RoW is a place where there is an air of levity, but we
don't get ridiculous when it comes to our mobs, equipment,
and areas.  They are well-planned out, and things are
constantly being added.  Give it a try, and stay for the
fun.  :)
 
                ----------------------------------------------- 

Mud         : Realms of Zanzibar II
Code Base   : [LP] LPC tmi2-1.zanz, MudOS v21.7a10
Telnet      : roz.theend.ch 5000 [195.141.58.100]
WWW         : http://roz.theend.ch:5005/
Description : 

   Tired of the same old medieval/fantasy theme, found in 
about 90% of all muds today? Are 'futuristic' muds just a 
little too futuristic for you?? Are you looking for a nice, 
friendly place to play?? Well, look no 
further, for the crazy, insane, master of zaniness is back, 
with a fresh, new, mud!! Check out Realms of Zanzibar ][ 
(the next thang) at betterbox.net 5000!! You will want 
to keep coming back!! (I know I did!!). Oh, and DEFINITELY
check the web-page before you login for the first time,
please?? This will save quite a lot of us headaches, and
hassles!!
 
                ----------------------------------------------- 

Mud         : Realmsmud
Code Base   : [LP] LPmud 3.2.1
Telnet      : realmsmud.org 1501 [208.148.17.17]
WWW         : http://www.realmsmud.org/
Description : 

   One of the oldest LPmuds, founded June 1991

   Realmsmud is a large LP based MUD with 100+ players on in the peak hours of
the early evening. We offer 9 guilds, many different races, OPTIONAL player
killing, 11 quests, 50 player levels, option to be a multi-guild at level 30,
3 days between reboots, and most of all, a VERY fun & friendly atmosphere.
Our current computer is a Pentium 90Mhz with 64Megs of ram and a 1 Gig hard
drive. With over 100 users, we use approximately 40% of the cpu power, which
means we have plenty of room for more players, and no machine-based lag! The
realmsmud computer has its own port on a new switched ethernet hub, and our
site plans to add another T1 line to a different internet provider, for
increased reliability.

   So, stop by and try us out. New players start out as adventurers, which on
Realmsmud is a temporary guild. You should join one of the other guilds as
soon as you can decide on one. Once you join a guild, you gain access to that
guild's storage rooms, and other guild members will probably help you get
started if you ask nicely.
 
                ----------------------------------------------- 

Mud         : Realmz Of Delusion
Code Base   : [Rom] Rom2.4b6(Realmz 1.1)
Telnet      : scooter.interhack.net 4000 [164.107.114.50]
WWW         : None
Description : 

     Welcome to Realmz of Delusion, We hope you will join
us here. There is much to do and see. You can go about your
everyday life taking the train to your job in Balamb and
back to your home that is somewhere in Midgar. Be careful
you may have to carry a gun, someone could leap from the
shadows at any moment and rob you blind and leave you to
die. After a hard days work, you can head to the Honey Bee
Inn, or go home to your wife. Or perhaps you are part of
a squadron of troops assigned to attack or guard a city.
Maybe you live far away from your original life, perhaps
across the ocean, maybe even on the moon. These choices
are ultimatly yours and yours alone.

These are some posibilities here at Realmz of Delusion
we try to provide a realistic enjoyable enviroment based
around Final Fantasy. Are ultimate goal is to have fun.
The mud is almost always up, it is very stable. Immortal
run quests are offered every Saturday at 11:00 P.M. EST
It is our goal to create one of the most enjoyable mudding
experinces out there, so come and join us won't you?
 
                ----------------------------------------------- 

Mud         : The Rebirth of Arda
Code Base   : [Dikumud] Rom24b6 heavily modified
Telnet      : arda.linetap.com 1111 [216.94.220.132]
WWW         : http://www.rebirth-of-arda.com
Description : 

 Rebirth of Arda is the dreams of 2 people.  We are upgrading and changing
all the time and try to offer an environment that is receptive to player
input.  We offer clans, mobs that act as players IE they will hunt you down,
flee from you, and generally be a nuisance.  We also have done away with the
standard xp by time or alignment factor.  XP is gained on mud based on how
many times you kill a specific mob and how much higher or lower that mob is
then you.  Our mobs also do not have the standard 30k etc hp.  The mobs are
much closer to normal players.  We offer a wide range of races and classes
that can be fine tuned to your desires.  We think Rebirth of Arda is one of
the best muds out there and welcome anyone who wants to give it a shot.         
 
                ----------------------------------------------- 

Mud         : Red Dragon
Code Base   : LIMA Lp
Telnet      : reddragon.org 3000 [204.131.160.69]
WWW         : http://www.reddragon.org/
Description : 

   Red Dragon rides on a designated PII333 with 384 megs of Ram.
The connection is very fast with a direct multiple megabit connection 
to the fastest network in existance.

The guild system is layered offering many months and years of
playing enjoyment. The combat system is detailed. Clans can build 
strongholds, and individual players can build castles. They also get 
to design their own castle guards.

The mud has been in existance for 6 years. Our mudlib is approximately:
 15,000 rooms 
 5,000 different monsters
 15,000 different armors and weapons
 30 different races
 100's of different guilds
 100's of thousand different ways to design your player!
 
                ----------------------------------------------- 

Mud         : Redemption
Code Base   : [Rom] Rom 2.4
Telnet      : mud.redemptionmud.com 4000 [204.50.58.11]
WWW         : http://www.redemptionmud.com/
Description : 

   The childrens of Bosco having been banned from Midgaard,
retreated to the depts of the land, waiting for Bosco to
die so they could conquer Midgaard once more.  Each child
gathered supporter to flock to their banners for what would
be a never ending quest.  Thus formed the clans of
Redemption.  I won't bother you with praises and promises.
All you need to know is that role-playing is encouraged,
pkilling is optional, many many spells, skills, classes,
races and features were added, and that we are running on
a high end server which translates into less to no lag.

Come and visit us :)
 
                ----------------------------------------------- 

Mud         : Redwall
Code Base   : [MUCK] Muck
Telnet      : redwall.muck.limitless.org 4203 [206.63.100.51]
WWW         : http://members.limitless.org/~redwall/
Description : 

 Based on the Redwall Series by Brian Jacques, Redwall MUCK offers players
a chance to RP in the world of Redwall. It is set many generations after the
Redwall Series ends, so, while many of the same organizations exist, none of
the characters from the books are still alive. The technological level of
Redwall is roughly equivalent to that of Medieval England. Building is
welcomed.
 
                ----------------------------------------------- 

Mud         : A Reflection of the Wheel
Code Base   : [Circlemud] Heavily Modified - Almost entirely
Telnet      : wotmud.com 8086 [208.49.8.115]
WWW         : http://wotmud.com/
Description : 

Reflections of the Wheel is based on Robert Jordan's Wheel
of  Time series.  With  all original  areas  and  a unique 
combat  and channeling system. Leveling and skill training
are IC  (in character) and  allow for a unique development
so that no  two characters  are alike. Skills are based on
ranks  that are increased  usage, quests and  RP.  With no
natural character classes, players can develop  themselves
in a myriad of different directions. Ability  Points allow
for character growth well beyond 'maximum level.'

None of the characters from Robert Jordan's series will be
found, allowing for freedom of role play for all  players. 
Immortals  are always willing to lend a hand by explaining
the  environment and adding to (rather  then forcing) role
play.

The MUD is fresh and just beyond beta and there are plenty
of opportunities for those that wish to build or help in a
dynamic growing atmosphere.
 
                ----------------------------------------------- 

Mud         : Reflections of The Pattern
Code Base   : [Rom] [Modified]
Telnet      : reflections.orisis.net 1234 [216.181.167.8]
WWW         : http://reflections.orisis.net/
Description : 

  Portal Stones lead to places in this world and to other
worlds all together.  The other worlds represent what might
have been or could have happened had one person walked left
instead of right, had a ship came in one hour earlier...
The closer to reality the reflected world is, the more firm
it seems, so that some worlds even have people who carry on
their lives never knowing they are but a reflections of the
true.

Reflections of the Pattern is set in one of these worlds.
We begin tied closely to the frame set by Robert Jordan,
but from there, our players can literally change the world.

Currently we are in a heavy development stage, trying to
get the mud to fit the Wheel of Time theme.  We hope to
successfully blend roleplaying with playerkilling to
provide an atmosphere enjoyable to all.

If this sounds like the kind of project you'd like to be
involved in, stop by and drop us a line or two.
 
                ----------------------------------------------- 

Mud         : Refugees MUD
Code Base   : [Merc] based on Merc22, heavily modified
Telnet      : refugees.ravalik.fi 4000 [212.213.228.9]
WWW         : http://refugees.ravalik.fi/
Description : 

   RefugeesMUD has been offline since 1997, but is now back
in business. Areas are stock Diku/Merc/Envy areas with some
modifications. RefugeesMUD was formerly known as TurtleMUD.

Features:
- 10 races and 4 classes (with multi-classing)
- 50 mortal levels
- infobar and configurable ansi color

The MUD is based on Merc 2.2, but has many modifications, such as:
- mob stats are NOT based on mob level only
- player races (with Angband stat modification)
 
                ----------------------------------------------- 

Mud         : Rehobaom's Legacy
Code Base   : [Rom] Rom [Athen 1.1]
Telnet      : hypercube.org 9000 [208.201.224.18]
WWW         : http://www.hypercube.org/tess/rh/
Description : 

   Features to make your hair curl, to be sure, but to detail them would 
miss the point.  Rehobaom's Legacy is a mud for the sophisticated player. 
Our select clientele is bright, sharp, and no more afraid of the four 
letter word than of the tripping polysyllables of molecular fusion or 
some unearthed bon mot from Dorothy Parker.  We roleplay when we please, 
and very well, and we don't when we don't, and we do that pretty nicely 
too.

One could go on about players building their own houses, or the object 
and wear system, or the level of detail, or the quantity of spells, or 
the, or the, or the... but though these things are true, they're not what 
keeps people coming back to Rehobaom's Legacy.  It's laid back without 
being sloppy and thorough without being anal.  Either you were already 
into that, and only needed to know we existed, or you never will be, and 
nothing said here would affect that.
 
                ----------------------------------------------- 

Mud         : Reindeer Games
Code Base   : [GodWars] Godwars/Reindeer/Dystopia
Telnet      : bucket.crimebucket.com 6666 [208.231.31.41]
WWW         : None
Description : 

 Our mud features a new twist to your everyday
godwars.  Here, as soon as you create a character, you
are as powerful as anyone else.  The only advantage
here, is more powerful skills for PK's, and Pure
Player Killing Skill.

Soon we are removing the upgrade command, and have
all classes balanced to create a fresh feeling to your
average dystopia.  NOTE:  This mud is still under
heavy construction and Copyover's/Crashes happen a
lot, but, its all worth it when it will be done.

Seb
 
                ----------------------------------------------- 

Mud         : Reinos de Leyenda
Code Base   : [LP] LP
Telnet      : pusa.informat.uv.es 23 [147.156.24.61]
WWW         : None
Description : 

  This is a spanish medieval action MUD, it is a player
Killing class where the eternal battle between Goodness
and Evil stills. You can find here lots of fun playing
the different races avalablies. The ones fighting
in the Evil's side are the "hard mode" of the game
as their challences are higher thane those which
fight against them. If you know spanish, are spanish
or just want to practice it come here, this is the
right place to play the real spanish mud.
 
                ----------------------------------------------- 

Mud         : RendingMUSH
Code Base   : [MUSH] PennMUSH 1.7.3 p11
Telnet      : rending.okcgamers.com 4302 [199.171.27.12]
WWW         : None
Description : 

 This is based on a work in progress - a novel I'm writing titled 'The
Rending of the Weave.'  Set nearly a thousand years after the apocalyptic
Rending, where the Weave - the source of all magic - was destroyed.  There
still is magic, but wizards are forced to tap into their own life essence to
fuel their spells.  There is but one god that rules the land with an iron
fist, yet the ancient gods are starting to awaken from their slumber.  A war
is brewing between the Humans and Elves, yet, more and more half-elves are
being born in the human nations.

 The MUSH is still starting up, and we are in the process of building and
coding.  Builders and coders are welcome.  If you are interested, login and
send a @mail to Simkin.
 
                ----------------------------------------------- 

Mud         : Resident Evil
Code Base   : [GodWars] Heavily Modified
Telnet      : thewolvesden.net 6668 [24.64.56.223]
WWW         : http://www.thewolvesden.net/residentevil/
Description : 

  After a few months of downtime, Resident Evil is back on a new server.
Everyone who played before the closure is welcome to return, as all
player files have been kept.
More details coming soon.
 
                ----------------------------------------------- 

Mud         : The Resort Online
Code Base   : [Unknown] EW
Telnet      : resort.org 2323 [209.166.166.144]
WWW         : http://www.resort.org/
Description : 

  The Resort is a virtual community, comprised of rooms 
owned by residents who are the regular users of the program. 
There are many features to make your stay more enjoyable,
and we guarantee that anything that is done in private,
cannot be snooped upon or monitored in any way, except
by the parties involved. It's a good idea to get 
'residency'. Residency simply means that you can use the
more advanced features, such as: a password (so no-one
else can use your character), your own rooms, mail, news
and more.
 
                ----------------------------------------------- 

Mud         : ResortMUD
Code Base   : [ResortMUD] RM5.0a, SMAUG 1.4a and Circle
Telnet      : maxgame.mercs3055.com 4000 [204.251.180.40]
WWW         : http://www.inetsolve.com/~ucmm/ResortMUD/
Description : 

  Since May of 1997, we have been combining codes, mostly SMAUG and
Circle, to end up with a new codebase called ResortMUD.  We offer most things
you see on MUDs and much more you do not.  We are not restricted to Medieval
Themes and we do not place our areas in all the same places as you see on other
MUDs.

  Most of our areas are limited release and original.  We have areas and
it should be enjoyable enough to entertain you for a while.  We do include
popular culture such as name brand soft drinks and national fast food chains.
We have some features new to most codebases such as an arena, stat training,
remorting and much more.

  This MUD is also the hub of operations for the ResortMUD Codebase,
MudWorld, United Council of Multiple MUDsites and the World IMC Network.  If
you have a MUD and want IMC (Inter-MUD Communications), we will help you get it
and link to the network.  We are proud affiliates of the MUD Connector.

  UCMM, ResortMUD and related materials are owned by Haslage Net Electronics
and Ntanel StormBlade, Copyright 1996 - 2001.                                   
 
                ----------------------------------------------- 

Mud         : ResortMUD 2: The Last Resort - Approaching Zero
Code Base   : [Smaug] ResortMUD 5.0B, Circle and SMAUG 1.4
Telnet      : www.mercs3055.com 7000 [204.251.180.40]
WWW         : http://ucmm.dhs.org/~badas/
Description : 

 Since May of 1997, we have been combining codes, mostly SMAUG and Circle,
to end up with a new code called ResortMUD 5.0.  We offer most things you
see on MUDs and much more especially since Approaching Zero merged with us.
We are not restricted to Medieval Themes and we do not place our areas in
all the same places as you see on other MUDs.

 Most of our areas are limited release and original.  We have over 90 areas
and it should be enjoyable enough to entertain you for a long while.  We do
include popular culture such as name brand soft drinks and national fast
food chains.  We have some features new to most codebases such as an arena,
stat training, remorting, automated quests and much more new stuff added
weekly.

 UCMM, ResortMUD and related materials are owned by Haslage Net Electronics
and Ntanel StormBlade, Copyright 1996 - 2000.

Thank You Badastaz Head Imp and Owner
 
                ----------------------------------------------- 

Mud         : Ressurection
Code Base   : [Mythran] AoC code, a derivative of Mythran
Telnet      : bb8.betterbox.net 6004 [209.83.132.86]
WWW         : None
Description : 

   From the silence of the Age of Chivalry as we knew it comes
forth Ressurection!

Join us in a grand adventure through the realm of Lyoness and its
surrounding lands.  Whether your tastes be roleplaying, socializing,
the thrill of the game, or the thrill of the hunt, you will find a place 
for you on Ressurection.  New, original quests and areas abound, along
with clans from many walks of life and listings to rank yourself against
the best of the realm in questing and leveling - and killing.

Those new to the MUD scene will almost always find an immortal willing
to help them adjust and helpfiles for nearly every topic.  Those experienced
will find plenty of new features and ideas to entertain them.

Come join the fun and adventure that is Ressurection!
 
                ----------------------------------------------- 

Mud         : The Retaliation
Code Base   : [GodWars] Heavily Modified Godwars Deluxe
Telnet      : retaliation.wolfpaw.net 6100 [216.18.90.2]
WWW         : http://retaliation.wolfpaw.net/
Description : 

                    GODWARS: RETALIATION

A mud based on Deluxe Godwars with extreme modifictaions offering:

Vampires - 5 clans 
Werewolves - 5 clans
Demons - 2 clans
Angels - 2 clans
Mages - 5 schools of mage magic - a UNIQUE Mage code
HYBRIDS - Abomination, Baali, Lich, Nephandi and Skindancer,
          BSD and Saints.
Monks - 2 clans
Dragons - 3 clans

Coming soon.....  Amazons and Bastet

We have a strict policy on cheating, both for the players
and the immortal staff.  We try and have fun and encourage
you to come and do the same.  Drop on by and check us out

And bring your sense of FUN!
 
                ----------------------------------------------- 

Mud         : RetroMUD
Code Base   : RetroMUD (4.0)
Telnet      : retromud.org 3000 [207.170.15.220]
WWW         : http://retromud.org
Description : 

   RetroMUD consists of no less than six worlds, each with
its own unique theme.  Battle djinn in the air world of 
Raji, fight fishfolk in the water world of Wysoom, bag 
yourself a Tyrannosaurus in the steaming jungles of Sosel, 
wander the massive underground complex in the dead world of 
Crypt, go wild in the crazy and violent place known as 
Perdow...or just go dragon hunting in medieval fashion on 
Welstar. Our guilds are heavily researched and we use
real life inspirations for their backgrounds.  The Templar 
guild is really based on the Templars (from the titles, to 
the starting equipment). Psionicists are based on the 
actual principles of Chakras.  Druids are true to their 
Celtic roots rather than a bunch of eco-terrorists!

   Not enough?  We've got over 60 races, over 20 classes, 
hundreds of unique skills and spells, quests tailored to 
guilds, explosive events, castles -- you name it, we've got 
it.  And if we don't have it, we're working on it. It's six 
MUDs in one.  Come by and check us out. You'll be glad you 
did!
 
                ----------------------------------------------- 

Mud         : Return of the Shadow
Code Base   : Circle (heavily modified) -- smooth transition into C++ original code is planned
Telnet      : rots.org 3791 [18.241.0.94]
WWW         : http://www.rots.org/
Description : 

   When Frodo destroyed the One Ring, Shadow fell, Sauron
and his darkness were no more, and all lived happily for
about 200 years. Until....

   RETURN OF THE SHADOW is a dedicated Tolkien MUD. Action
takes place in the fourth age (read our background story
for more information). We have many unique spells/skills,
an original Tolkien world, many classes, including an
option to make your own class, races you would expect to
find on Arda, restricted player killing (race war), a more
realistic fighting/spell/skill system. Roleplaying is 
highly encouraged.
    
   We are open for all players, however we are still
testing, so please report any bugs you find. It is also 
not hard to become a builder.  We also have friendly imps.
If you encounter any problems, feel free to talk to us or
mud-mail or E-mail Prami(mkhusid@mit.edu).

Happy mudding! 
 
                ----------------------------------------------- 

Mud         : The Revenge of the Top of the Line
Code Base   : Heavily Modified Mudlib -- Amylaar LPC
Telnet      : madness.tmok.com 2010 [204.17.163.11]
WWW         : http://totl.8m.com/
Description : 

The TotL Player Lounge

   Welcome to the Revenge of the Top of the Line player lounge, this is where
players come to rest and converse about their adventures here on TotL. You can
see comfortable chairs and couches lying around the room. A ladder leads down
from here.

---- Obvious exits are: down, east.
a random titler.
an inanimate carbon rod.
an old crusty vending machine.
a sign: README {burning}.
 
                ----------------------------------------------- 

Mud         : Rifts
Code Base   : Circle/Diku
Telnet      : rifts.jesup.net 6666 [216.79.172.9]
WWW         : None
Description : 

   The Rifts is a MUD designed for advanced MUD players.  It has 4 years
of code enhancements from stock circle/diku code.  We have approximately
12 races, 20 classes, a comprehensive remort system.  Many of our zones
are based on the infamous Salvatore Dark Elf book series and the Riftwar
Saga by Raymond E. Feist. Please take a moment to check all the fine
points about our mud up above.  The MUD has a somewhat of a learning 
curve and will take some time to get used to.  We have a 'newbie world'
to get started quickly.  You start with a FAQ guide to answer most of 
your early questions.  Just find your newbie rift and start killing.  We
have a solid player base that is continuing to grow.  We haven't 
advertised in 2 years and are just reappearin on the public scene.  

Other features include : automatic auction system, automatic questing,
rentable/nameable mounts, camping (as opposed to renting), complete thief
poison system, over 500 spells and skills, 100 mort levels, comprehensive
remort system, full scale clan implemtation, mob AI, etc...

Stop on in and have a blast.  Join our family of mudders and see why they
think its (by far) one of the best MUDs on the net.
 
                ----------------------------------------------- 

Mud         : Rifts: A New Horizon
Code Base   : [MUX] 2.0 Beta (latest)
Telnet      : telnet.iwvisp.com 2501 [198.77.196.134]
WWW         : None
Description : 

Rifts: A New Horizon, is a continuance of a previous game
in which other area's are slowly being added by myself.

Currently there is a single area open for play, Takamatsu
Japan, but other area's such as Stormspire, Wormwood,
Phaseworld and even Chi-Town are in the development phases.

This game is creation friendly and has been modified from
the original rifts game in several areas.

If you're willing to make a commitment to a small, but
growing with the help of players, game then please feel
free to logon.
 
                ----------------------------------------------- 

Mud         : Rifts: Kingsdale (JITU)
Code Base   : [MUSH] Tinymush 3.0b19 #1
Telnet      : riftsmux.dhs.org 4242 [63.105.19.135]
WWW         : http://riftsmux.dhs.org/~rifts/
Description : 

   Rifts: Kingsdale Journey into the Unknown is a Mush based on
Palladium's Rifts RPG. It is centered in Kingsdale and the 
surrounding area. The area is rich in scenery, magic and
role-playing possibilities. The overall sheer size of the
Rifts Mega verse has opened up endless possibilities for RP
and character. We currently restrict a few classes from use
and work with our players during Character Creation. 

   Kingsdale stands at the unknown crossroads of the future.
Juicers, mercenaries, and beings of all types andoccupation
call Kingsdale home. Soldiers, healers, mages, and psychics
protect the city from the threats of the outside world. A
place of subtle maneuvering, where the PC could be the key
to unraveling a month old mystery. Come join Rifts: 
Kingsdale Journey into the Unknown and RP with an excellent
group of players.

 *Few Classes restricted or banned. Visit our Web page for a
  list of available and restricted classes.
 *Get approved in as little as a day, never more than three.
 *We offer help to first time mush role-players and general 
  assistance to anyone who needs it.
 
                ----------------------------------------------- 

Mud         : Rifts: Rise From Chaos
Code Base   : [MUSH] TinyMUSH
Telnet      : rfc.betterbox.net 1314 [209.83.132.66]
WWW         : http://rfc.betterbox.net
Description : 

   Rise from Chaos is a MUX based on the roleplaying game of Palladium's RIFTs.
It is centered in Tolkeen, the Pre-Rifts city of Minneapolis, rich in magic and
mystery. The complexity and vastness of RIFTs provides an unparalleled
atmosphere for roleplay.

The Coalition War Machine has fallen upon Tolkeen, leaving a ravaged city in its
wake. Due to the mystical and unknown powers of the White Tower, the Coalition
was barely beaten back, leaving the city to pick up the pieces in the aftermath
of war. This defeat has been hardly enough to deter the Coalition, who once
again amass along Tolkeen's borders. Under the banner of freedom, the city will
stand defiant against its enemies, with the aid of courageous and innovative
individuals.. like you! This is the story of a land's struggle against the
forces of chaos and oppression; we invite you to take part with your character,
for good or evil, for glorious success.. or bitter defeat.

* The city of Tolkeen and its territory are being expanded, to facilitate almost
  all possible environments for roleplay one can imagine.
* Come join the first officially opened and longest running RIFTs MU*
  for quality roleplay. :)
 
                ----------------------------------------------- 

Mud         : RiftsMud
Code Base   : [LP] Custom Lib
Telnet      : riftsmud.com 1122 [205.160.45.23]
WWW         : http://www.riftsmud.mudservices.com/
Description : 

  RiftsMUD Online Gaming is based on Palladium Books'
Rifts RPG (TM). It places players in a futuristic world
where technology and magic combine. In this world, players
create characters that are unique and personalized by
selecting from over 50 races, over 20 O.C.C.s, more than
100 skills. Places that can visited include Chi-town Burbs,
City of Splynn, Puerto Angel - Mexico, and Camelot. Thus,
role-playing and deductive reasoning are encouraged and
rewarded.

  There is a large online help database for newbies
(command 'help') and a staff of RP Wizards dedicated to
aiding them.

  The game runs on LPC 3 using a custom made lib to give
the true 'Rifts feel' and set-up. Stop in and see why we
collect so many long term game addicts.
 
                ----------------------------------------------- 

Mud         : Riftwar
Code Base   : [LP] Discworld 20.0a
Telnet      : snafu.net.au 6700 [203.43.89.6]
WWW         : http://snafu.net.au:6703
Description : 

  Riftwar, your connection to the world of Delsance.  A world twisted by 
a magical war, and only now really coming to life again. A dangerous
world of discovery... 

Riftwar is currently looking for world-shapers to give the world a new form.

Riftwar is a new and upcoming mud based on the Discworld mudlib.

We are looking for creators both experienced and new.
 
                ----------------------------------------------- 

Mud         : Riniom Muck
Code Base   : [MUCK] Winfuzz32 v3.2.1 (TinyMuck2.2fb5.66)
Telnet      : riniom.dhs.org 8888 [24.108.181.25]
WWW         : http://riniom.homestead.com/
Description : 

A new muck, Riniom is a growing, original-medieval based 
muck with 4 original species (or at least 3 !) with more 
coming soon as the first kingdom is completed! Please drop
by and look around <.<; 
 
                ----------------------------------------------- 

Mud         : RiseMud
Code Base   : [Rom] Rom2.4 (HEAVILY modified)
Telnet      : rise.mudservices.com 5000 [206.245.165.102]
WWW         : http://www.rise.mudservices.com/
Description : 

   RiseMud takes places after a historical battle, in which 
players help to write the destiny of the land accumulated in
a set of Chronicals.  Rise offers many new areas as well as
several favorite stock areas.  The code has extensive
changes to it to offer many new features to bring the skill
back into the game.  Some features of Rise include:

- 4 new races (Centaur, Monegal, Dracon, Treant)
- 3 new classes (Paladin, Monk, Vampire)
- Roleplay channel/note board, and many Imm-run rp quests
- Roleplay oriented Clan Pk, and Automated Pk Arena
- A Clan strictly for Pk, no roleplay ties (in clan pk only)
- Random special mobs to add more interest in searching
- Code is beyond the snippets phase, adding many NEW ORIG-
  INAL features not offered by most muds.  Dreams, color
  changing prompts, dozens of original skills/spells, and 
  automated games offering special rewards are just a few 
  of well over 200 features added to the base Rom code.

Rise is a roleplay oriented mud which has one main goal to
fullfill for all of it's players: TO HAVE FUN!!!
 
                ----------------------------------------------- 

Mud         : Rites of Passage MUD
Code Base   : [Emlenmud] Modified EmlenMud
Telnet      : rop.ropmud.com 3737 [206.150.244.17]
WWW         : http://www.ropmud.com/
Description : 

 RoP is a good vs evil pkmud, offering 24 different races each with their
own strengths & weaknesses, 9 professions that you can seek out and join,
each with several spells & skills that are unique to that profession
only. The professions are: Warrior, Cleric, Templar, Monk, Warlock,
Thief, Ninja, Mage, and Alchemist. Your character can advance his/her
way up through the ranks of any of the professions through the use of
warpoints (warpoints are collected through player-killing the opposite
alignment).
 
Rop also features 8 unique guilds that your character can join.  When
you join a guild, you gain certain advantages depending on what the
guild specializes in.
 
Remorting features numerous different options where the character can
boost his/her stats, starting hit points or movement points, skill slots,
& can eliminate the need to ever drink or eat again, RoP's remort system
allows you to customize your character as you see fit.
 
RoP's combat system is very complex, not a simple you do X amount of
damage system.
 
So if you enjoy playing a challenging mud with lots of options as to how
to customize/create your character and if you enjoy team-aligned player
killing, Rites of Passage is definately the mud for you.                        
 
                ----------------------------------------------- 

Mud         : Ritual Sacrifice
Code Base   : LP Mud, Custom Lib, Amylaar driver
Telnet      : rs-mud.org 5555 [130.95.86.254]
WWW         : http://cygnus.uwa.edu.au/~ceaves/rs/
Description : 

   Enter the world of Ritual Sacrifice. More than five 
years of work has produced this traditional medieval LPmud 
for the world to enjoy. Original guilds such as Psychics, 
Rangers, Warriors, Rogues, Clerics, Necromancers,
Vampires, Monks and more adventure side by side in a 
fantasy world of Giants, Elves, Dwarves, Dragons, Orcs 
and countless many more traditional fantasy races. Multiple 
continents, multiple currencies, and dozens of areas with 
hundreds of rooms in which to kill or be killed. Are you 
good enough to make it to the realms of the immortals?
 
                ----------------------------------------------- 

Mud         : Rivers of MUD
Code Base   : [Rom] ROM 4.0
Telnet      : rom.org 9000 [12.33.21.251]
WWW         : http://www.rom.org/
Description : 

  ROM offers a challenging environment to play in. While ROM
contains stock areas, there are many new and original areas
available for exploration. Many of the old stock areas have been
updated for our many new features! We have a dedicated staff of
immortals, as well as players, creating a community atmosphere!

  Rivers of MUD is the original. ROM features:
- A host of deities for each race with individual classes
- Smarter equipment:
   Class and race restricted items
   More places to wear equipment
   Equipment that is worn on more than one slot
   Objects that can be a weapon, light and wand all in one!
   Object specials (a real Holy Avenger, for example)
- Smarter NPCs:
   More intelligent NPC casting
   More intelligent NPC aggression
   NPCs that can respond to your words...
- More attributes to train and a better system of practices.
- Specific damage locations (a colour spray in the face HURTS!)
- and many, many other changes...(and we NEVER pwipe!)
 
                ----------------------------------------------- 

Mud         : Robotech 2000
Code Base   : [MUSH] PennMUSH 1.7.3p9
Telnet      : macross.pennmush.org 4201 [169.229.99.134]
WWW         : None
Description : 

This MUSH would probably appeal most to you if you're a fan
of Robotech already. That being so, I'll skip the exposition
and go right to the point: have you ever wondered what went
on between the crash of the Visitor and the launch of the
first SDF?

The year is 2001, soon after the end of the Global Civil
War. The new United Earth Government currently labors on a
secret project in the South Pacific, but the guerilla forces
of the Anti-Unification League continue to make trouble...

The MUSH is currently under development, but you're free to
stop by, create a temporary character, and lob suggestions
at me. I hope to have the MUSH ready for the new year, and
I'm really excited about the project. I've tried to start
MUSHs before, but I've never had a server to run them on.
I have a long experience with coding, so coding expertise
won't be a problem at all. This will be the MUSH to end all
Robotech MUSHs!
 
                ----------------------------------------------- 

Mud         : Rocky Mud
Code Base   : [Silly] modified
Telnet      : rockymud.dyndns.org 4000
WWW         : http://rockymud.dyndns.org/
Description : 

   Rocky Mud is an old mud with a new home. 
It is loosely fantasy based with several orginal
areas, and more on the way.  Roleplaying is 
encouraged and quests are run frequently.  
Rocky is a place for fun and relaxation. So, 
pay us a visit!

-The Administration
 
                ----------------------------------------------- 

Mud         : Rogue
Code Base   : LP - Amylaar 03.02@318  Rogue Mudlib v3.0
Telnet      : fics2.freechess.org 2222 [164.58.253.12]
WWW         : None
Description : 

   Rogue is an old school player killer mud which has been referred to as 
Genocide's little sister.  It should be said that Rogue is most similar to 
the Genocide of 8-10 yrs ago. Rogue has been up and running since June of 
1992.  Killing is done during wars lasting 10-20minutes.  There are a
variety of classes and over 35 areas in addition to the standard backbone.  
Equipment is reset every war and stats are maintained for the entire time a
character is active.  Players are able to advance in Level.  We are looking
for players, coders and builders to revitalize this old favorite.
 
                ----------------------------------------------- 

Mud         : Rogue MUD
Code Base   : [Rom] Rogue v2.2
Telnet      : rogue.dyn.dhs.org 3033 [208.28.187.132]
WWW         : http://www.geocities.com/rogue_mud/
Description : 

  The Rogue codebase is still in development, currently
looking for talented builders that are familiar with ROM
OLC or simular. The code is an ongoing project derived from
ROM called ROGUE, it is very stable and ready to be built.

It's new, so there is alot of room for advancement, provided
you are skilled and mature enough to handle responsibility.

Log on and leave a note for Mendanbar!
 
                ----------------------------------------------- 

Mud         : Rogue Trader
Code Base   : [Unknown] Trade Wars Engine, Modified
Telnet      : roguetrader.dyndns.org 23
WWW         : http://roguetrader.dyndns.org/
Description : 

  Rogue Trader is a game loosely based on the Warhammer 40K universe 
created by Games Workshop. We use the Trade Wars platform for the engine 
to run this game. We are constantly making improvements to the gaming 
environment, and taking suggestions from our players.

Rogue Trader is a Space Merchant type game, where you can own a planet, 
destroy other traders, or create a massive trading empire. We have 
incorporated the troubles found with in the Warhammer 40K Universe. Orks, 
Tyranids, Chaos, and Eldar to name a few, and have tried to make it as 
authentic as possible. 

First time players, and veterans to the 40K universe won't be disappointed.
 
                ----------------------------------------------- 

Mud         : Rogue Winds
Code Base   : [ResortMUD] Rogue Winds 2.0a (almost entirely re-written)
Telnet      : rwind.dhs.org 5000 [64.242.77.131]
WWW         : http://rwind.dhs.org/~rwind/
Description : 

Enter the Nexus, the center of the universe and link to
a myriad of other worlds. Ages ago, the Nexus of Torn
Elkandu was built by powerful mages known as the Elkandu.
These mages are immortal, reincarnated upon death due to
their powerful magic. To this day, these mighty wizards
seek to explore or conquer the other worlds.

Roleplaying is strongly encouraged in our levelless,
classless environment. The Smaug codebase has been improved
to the point at which it is barely recognizable as Smaug.
Every day, new features are being added.

Our MUD has recently undergone drastic changes, having
almost entirely re-written major parts of the code. The
MUD is open to players, however some of our features may
not be entirely operational at the moment. However, this
will in no way interfere with the rich roleplaying
environment of the Elkandu Universe.
 
                ----------------------------------------------- 

Mud         : RoninMUD
Code Base   : Diku
Telnet      : ronin.mux.net 5000 [207.96.1.15]
WWW         : http://members.xoom.com/roninmud/
Description : 

   Hack!? Slash!? Of course, we're DIKU! While at lower       
levels we're a 'run of the mill DIKU', we have some beautifully
crafted areas with plenty of puzzles and intrigue that are
available to the more powerful characters.

Other features include:    

 1) ANSI color, fully customizable and user realizable.  
 2) 10 Classes -- plenty to offer for any player style.  
 3) A more powerful engine than the original Gamma DIKU.  
 4) Active player base, usually 30-40 players on during  
    peak hours.  
 5) Ronin offers week-to-week change -- we're in a  
    constant state of flux.  

Welcome to Ronin, Welcome home!!
 
                ----------------------------------------------- 

Mud         : The Roots of Evil
Code Base   : [EOS] OLC
Telnet      : roe.wolfpaw.net 2600 [216.18.90.2]
WWW         : http://roe.wolfpaw.net/
Description : 

  RoE is new and small. We are in grave need of experienced
and dedicated builders. Dedicated doesnt mean making a 5 
room area and never coming on again... Player testers are 
more than welcome.
 
                ----------------------------------------------- 

Mud         : Round Table 2
Code Base   : LPMUD 3.1.1 - DR
Telnet      : rt.caveman.org 2222 [128.210.126.169]
WWW         : http://home.inreach.com/mistico/rt2main.html
Description : 

   Round Table 2 is one of the longest lived muds still in
existance. We offer players a large detailed world, built
over the past 10+ years. There are quests for those so 
inclined, and we support pk play for registered pkers or
those who wish to travel to one of the muds pk arenas.

   The wizards here are friendly, and attentive; always 
willing to help a newbie with the basics of mud use and
combat. Please stop by and try out our guest account to see
if this mud is the one for you. We feel that you will find
the depth of the world, and the difficulty of the quests,
and the niceness of the players make for a good experience.

   We look forward to seeing you there if you are new to our
realm, and welcome you back if you are an older player from
years ago who has lost his way.
 
                ----------------------------------------------- 

Mud         : RowanMUD
Code Base   : [Envy] heavily modified
Telnet      : rowan.tander.com 3333 [216.37.14.89]
WWW         : None
Description : 

  RowanMUD is a mostly original fantasy world, with some
remaining stock Envy areas that are slated for removal.
The code has been highly modified, with 2 automated quest
systems, many item enhancements, and lots of other changes.

The mud is single classed with remorting allowed to 2
additional classes after you have levelled up.  Our long
term plans include becoming a fully multiclassed mud.

We are currently working on a new on line building system,
and an original bard class.  Rowan has been around a while,
we are stull under development, but we are open, and we are
commited to never doing pwipes, so you can be assured of
not losing your hard work.
 
                ----------------------------------------------- 

Mud         : RPG Basement
Code Base   : [Custom] n/a
Telnet      : Use Homepage
WWW         : http://www.geocities.com/rpgbasement/
Description : 

  A lively RPG community with hundreds of active players. Friendly
immortals who love to chat are always in stock here. An infinite world 
where anything can happen and often does. Check us out. I promise 
you won't want to leave!

- Final Legend
 
                ----------------------------------------------- 

Mud         : RubbeRoom
Code Base   : [LP] bastardized gratuitously
Telnet      : rubberoom.yi.org 6969 [63.94.216.199]
WWW         : None
Description : 

  Need a break from every other boring old mud out there?
Ever thought you were going crazy and belonged in a mental
institution?  Ever wanted to join a guild that met your
needs (schizo, necrophile, etc)?  Ever wanted to play a mud
so bizarre you will wonder what makes you keep coming back
over and over?

RUBBEROOM!

The object of rubberoom is you are a patient in a mental
instiution and you must get as crazy as possible.  You
havent played a mud until you have fought in a domain thats
forged from a bad acid trip, slaughtered children in a
daycare or wrought distruction through a vegas casino
junket!

We garauntee that you will be able to say to
yourself, 'Self, of all the muds I have ever played, this
is one of them!'
 
                ----------------------------------------------- 

Mud         : Rukbat MUSH
Code Base   : [MUSH] TinyMUSH 3.0 b20
Telnet      : rukbat.mushhaven.net 9999 [208.184.147.85]
WWW         : Http://rukbat.mushhaven.net/
Description : 

*WE ARE NOT AN AD&D STYLE MUD - NO KILLING/SCORE/LEVELS*

We are a Roleplay MUSH, themed after the 'Dragonriders
of Pern' novels by Anne McCaffrey. We have permission from
her and are currently open for play.

We have Holds, all the Crafthalls are open for joining, and
we even have Weyrs open.  We welcome all and encourage
prospective players to read the novels if they haven't
already, as they explain the theme in ways nothing else
can! 

MANY HIGH RANKING POSITIONS OPEN NOW! - Including, but not
limited to: 'Lord Holder', 'Lady Holder', 'Craftmaster',
& 'Craftsecond' !!
 
                ----------------------------------------------- 

Mud         : Rulers of Hell
Code Base   : [GodWars] dystopia 1.0.2 slightly mod
Telnet      : deepfire.net 4555 [65.25.209.208]
WWW         : None
Description : 

  The land is in war. Demons and angels and other
species battle against each other. Powerful groups of
creatures gang and bang around this land. Can you 
urvive in it? 
 
                ----------------------------------------------- 

Mud         : Runes
Code Base   : [Circlemud] Modified
Telnet      : ftp.netmobil.fr 4000 [195.154.237.193]
WWW         : None
Description : 

This is the realm of the ancient Runes.

Join our effort to create an all original world where roleplay
is encouraged. We are looking for betatesters and enthousiast
builders.

Warning: the game is 100% FRENCH
 
                ----------------------------------------------- 

Mud         : RushMUD
Code Base   : [LP] 3.1.2/2.4.5 COMPAT
Telnet      : 194.109.250.47 5317
WWW         : None
Description : 

  This is the RushMUD, for those that have been there before. It is
currently still rather small, and welcomes new players to come and
become wizard. It is the original lpMUD code, with the original lib,
but we do have some new and fun quests as well as a newbie area.
Currently it is set in a fantasy style setting with electricity, but
for those wizards that would like to code something new: we do allow
for different realms and are setting up a way to move between them
with automatic item change.
 
                ----------------------------------------------- 

Mud         : Ryksyll MOO
Code Base   : [MOO] 1.8.1
Telnet      : moo.ryksyll.com 8888 [208.181.127.99]
WWW         : http://moo.ryksyll.com:8889/
Description : 

  Ryksyll MOO is a relatively new world.  Its been in the
construction phase for the past year.  It is an adult-
restricted game, though not necessarily adult oriented.  
CyberSex is allowed in most semi-public areas, and in most 
public areas as well.
 
Ryksyll MOO is a strongly themed and Roleplay intensive game.
It is based on the world of Mycle which is the foundations for
some books in progress.  The stories can be found at
http://rylksyll.com/~durpost/
 
We're not fully coded, or fully built, but a game like this is 
hardly ever done, we're constantly improving.  We're still
looking for builders and coders.

Characters must be requested from the webpage at
http://moo.ryksyll.com:8889/request/.
 
We offer mutliple guilds and temples to join, as well as several
different species.                                                              
 

o=======================================================================o
                        Muds Beginning With: S
o=======================================================================o


Mud         : Sacrifice: The Blood Omen
Code Base   : [Circlemud] RK-Circle 1.3
Telnet      : sacrifice.odeon.net 4100 [63.229.205.185]
WWW         : http://sacrifice.odeon.net
Description : 

The world of Arvasia is a large, detailed world, full of 
mystery and intrigue, blood and lust. There are over 60 
specialist classes on Arvasia, gained with experience, from
6 main classes. There are over 300 levels, over 500 spells
and skills, a unique guild system, and warring clans.

Clans are based on religions, deities and angels rule the world, and they war against each other in an attempt to 
gain power. They use mortals to fight for their beliefs, as 
fighting for themselves would tear the world apart.

Quests are run weekly, whether it be to find the mob who stole the life of the prince, or to kill a player who has 
broken the rules. From clan quests, to global quests, 
entire areas are devoted to the art of solving puzzles and 
battling evil for fantastic rewards.

It is world full of love and hatred, of disguise and 
intrigue. It is a world where everyone makes a difference.
 
                ----------------------------------------------- 

Mud         : Sailor Moon Flash
Code Base   : [MUSH] Tiny 3.0
Telnet      : smf.seiryuu.org 6250 [216.173.103.155]
WWW         : http://smf.seiryuu.org/
Description : 

  Most know what happened at the end of the popular anime
series Bishoujo Senshi Sailor Moon, but what comes next?
Perhaps episode 200 of the series was not an ending at all,
but the prelude to a new beginning. Princess Galactica
complied with Sailor Moon's wish, and has been replanting
the True Starseeds in new  bodies, and all lay in rest until
the day they are needed again. None thought that day would
come so soon.

If this theme sounds interesting to you, hop on over to 
Sailor Moon Flash, and make a character! Or even apply for
a feature character. The True Starseeds have been placed in 
new people, so there will be no Tsukino Usagis or Mizuno 
Amis. It is not necessary that you know everything about 
Sailor Moon and its characters, but basic knowledge of the 
theme is recommended.  We offer entirely original 
characters and villains, and are more than willing to help 
new people through the rigors of their introduction to MUSH.
 
                ----------------------------------------------- 

Mud         : Sanctuary of the Forsaken
Code Base   : [Rot] Heavily Modified Rot 1.4 + Rot 2.0
Telnet      : mifx3.ipoh.org 4000 [24.113.118.216]
WWW         : http://members.nbci.com/sancforsaken/
Description : 

   This is a mud that welcomes all new players as well as builders
We have a group of friendly immortal staff who are willing to answer
questions regarding the game. We also welcome ideas/suggestions/comments 
from players who can post them in the ideas board. But most important 
of all, players are here to relax and enjoy. So just hop in and make 
your stay enjoyable.

   These are some of the features that we offer:   
    1) 131 levels with four tiers of classes 
       (Fifth tier still in the making)
    2) Four tiers of races (47 races in total) 
       with Racial Languages and skills
    3) Over 300 skills and spells
    4) OLC (On-Line Creation System) heavily modified to take advantage 
       of extensive features unique to Sanctuary of the Forsaken.
    5) Combat Styles (Known as Stances in other mud codes)
    6) Enhanced Arena System (2 vs 2), Enhanced Clan System, 
       AutoQuest System, Note Board System, Marriage System and 
       Auto Auction system.
    7) Voluntary PK system for Roleplayers and Non-Roleplayers
    8) Inn rooms (savable) that allows players to place some of their 
       items 
    9) Magical Stones to find to attach on weapons/armors
   10) and lots more unlisted cause you need to play to find them out. 
 
                ----------------------------------------------- 

Mud         : Sands of Time
Code Base   : [Smaug] Modified code
Telnet      : guntha.yi.org 5000 [216.254.101.187]
WWW         : None
Description : 

 New SMAUG mud with friendly immortal staff, and small and frienldy player
base.  New code installments include an automated arena, and much more.
This to come include a remort system, questmaster, new skills and classes,
and creation of new clans/guilds/orders.
 
                ----------------------------------------------- 

Mud         : The Sanitarium
Code Base   : [Rom] Rom 2.4b6
Telnet      : the-sanitarium.com 6666 [216.63.21.210]
WWW         : http://www.the-sanitarium.com
Description : 

   The Sanitarium is a development project of two professional
programmers with mudding backgrounds.  The game is open to all,
but development occurs in spurts.  We're not concerned with
attracting players, but you can play if you want.
 
                ----------------------------------------------- 

Mud         : Sanity's Edge
Code Base   : LPMUD (CD distribution)
Telnet      : sanitysedge.com 2020 [206.151.38.11]
WWW         : http://www.sanitysedge.com/
Description : 

   Sanity's Edge is a cyberpunk-genre LPMud set in the urban
sprawl and surrounding areas of Edge City.  Two sides of
life are vividly depicted, the rich corporations and the wretched 
squalor of the street.  The year is 2023 and local politics have 
been controlled by the corporations, led by the dominating 
Cybernetic Matrix Designs corporation.  The glittering CMD 
building looms brightly at the center of downtown, but not
far away the seedier aspects of life hide in run-down 
apartment buildings and alleyways.  Street gangs 
stake out territory and are always looking for more 
cannon fodder like you to join their ranks.  Just remember,
it's a war out there, and you never know when you might 
get caught in the crossfire. Safety has become a thing of 
the past; you may find yourself assaulted by a street kid 
with a switchblade or an irate shopowner with a sawed-off 
shotgun.  But with a little luck and some smarts, you might 
fight your way to the top-- even into a corporate job.  And 
then you'll only have one thing to worry about, your 
CredCard-- never leave home without it.
 
                ----------------------------------------------- 

Mud         : The Savage Garden
Code Base   : [LP] MudOS w/custom lib
Telnet      : savagegarden.org 9999 [208.131.220.6]
WWW         : http://www.savagegarden.org/
Description : 

The Savage Garden is an LP based MUD running MudOS and a
custom mudlib written entirely from scratch.  We're looking
for people that are interested in building/coding areas and
quests.  Experience with LPC is preferred, but other
programming experience is okay too (Sorry, we don't consider
HTML or OLC programming experience of any sort).  If you're
interested, stop by and read the 'wizhood' help file for
more information.

We are playable, and anybody wishing to help playtest is
more than welcome to come along and help out.  We're
currently temporarily back in development mode to tidy a
few things up, but expect to be back into a normal mode of
operation within a few weeks' time.

To be clear, this is NOT a Diku, Circle, ROM, Merc, Smaug,
or any other Diku derived MUD.  It is a non-standard LP
based MUD implemented in LPC with a stripped down version
of MudOS.
 
                ----------------------------------------------- 

Mud         : Savage Wars
Code Base   : [Rot] Modified
Telnet      : sw.crodo.com 3333 [63.202.40.132]
WWW         : http://sw.crodo.com/
Description : 

  The world of Thera is gone! What exist now is a realm known
by mortals as Dominaria. This new realm is full of mystery,
adventure & peril around every corner. Savage Wars brings
to life a new era and a new mudding experience. 

The question remains.. 

WHO..WILL HAVE THE POWER? 

This realm is always changing, when you return, there will
always be a new challenge waiting...... 

Savage Wars: Dominaria has been through a lot and now along
with its sister mud Savage Wars: Utopia, it is opening its
doors to all who dare to venture in.
 
                ----------------------------------------------- 

Mud         : Savage Wars: Utopia
Code Base   : [GodWars] Rotd (Extremely modified)
Telnet      : gaijinsan.dhs.org 3334 [63.202.40.132]
WWW         : http://www.geocities.com/swutopia/
Description : 

  This is it: the most explosive, intensified pk action ever
to hit a Godwars mud in quite some time. A bunch of classes 
such as Paladins, Drows, Angels, Assassins, Daywalkers, 
Sorcerors, Dragoons and many others battle each other to 
dispute who survive and who don't. If you think you have 
what it takes, come, train hard and then fight against the
best warriors in the world... or whats left of it.

If you can't handle the heat and wish to play a softer more
roleplaying and general mud, we invite you to our sister mud
at gaijinsan.dhs.org port 3333

           Otherwise, welcome to our world!!!!

'Where have we gone wrong...?' - ArchAngel Tyrael at the 
lost battle of Cidel.
 
                ----------------------------------------------- 

Mud         : Scale Towers
Code Base   : ROM 2.4 (Heavily Modified)
Telnet      : towers.crusoe.net 1234 [206.136.64.30]
WWW         : http://towers.crusoe.net/
Description : 

   Scale Towers is a heavily modified ROM 2.4 based mud.
We have a completely original theme, for the Administration
felt a booked base mud has too many restrictions. We are a
new and upcoming mud, that still needs many new areas. If you
have experience with online creation and/or mobprogs, feel 
free to check us out and talk with one of us about helping us 
create a perfect world.
 
                ----------------------------------------------- 

Mud         : ScalesMUCK
Code Base   : Fuzzball 5.63 (modified)
Telnet      : tassmoj.ctrl-c.liu.se 8887 [130.236.252.41]
WWW         : None
Description : 

   This is a muck that was made for those that love the scaly 
at heart. Furrys and others are encouraged to play and build a
world for themselves. To get away from the furry only worlds. 
Build a home, come build a life

We would love to have you there to make new friends that love 
the same things you do.
 
                ----------------------------------------------- 

Mud         : SchMOOze University
Code Base   : MOO
Telnet      : schmooze.hunter.cuny.edu 8888 [146.95.128.7]
WWW         : http://schmooze.hunter.cuny.edu:8888
Description : 

   SchMOOze U. was established in 1994 as a place where people studying
English as a second or foreign language could practice English while sharing
experiences with other learners and practicers of English. Although schMOOze
was founded with the ESL/EFL student in mind, it welcomes all people interested
in cross-cultural communication.
 
                ----------------------------------------------- 

Mud         : Sci-Fi MUCK
Code Base   : [MUCK] MUCK
Telnet      : gamersp.com 3434 [207.7.10.253]
WWW         : http://nova.gamersp.com/scifi/
Description : 

Sci-Fi MUCK is based on multiple genres of Science Fiction.
At the moment we basically just have Star Trek and Star 
Wars, but most Science Fiction books, movies, computer 
games, ect. will be welcome here. Most alien races are 
allowed, and those characters may go anywhere on the MUCK, 
they are not restricted to one area, such as Star Trek 
races are allowed to go to Star Wars areas, the opening MP 
will explain why and how all of these areas have been 
connected together. (They are not in the same area of 
space, they are connected together.) Feature characters are 
not allowed, there is a four character limit. 
 
                ----------------------------------------------- 

Mud         : Scimitar
Code Base   : Circle 3.0bpl11
Telnet      : drscape.com 23
WWW         : http://www.drscape.com
Description : 

   Scimitar is a long-running multi-user adventure game.  Your goals in Scimitar
are to attain higher levels of experience in your field, participate in quests
to rid Boldhome of evil, and most importantly, to have fun.
 
                ----------------------------------------------- 

Mud         : ScryMUD
Code Base   : C++ (Custom)
Telnet      : scry.wanfear.com 4444 [207.212.57.47]
WWW         : http://scry.wanfear.com/
Description : 

   This is the realm of a post apocalyptic earth. Magic has
resurfaced, seeped into the cracks of the shattered earth.
The Apocalypse almost destroyed Humans, but they survived,
and changed, and new peoples appeared on the earth. The
graceful elves of the woodlands, the stone dwelling dwarves,
the solitary, nature loving anitre, the strong, if dim,
ogrue, and the impish darklings. As is their nature, the
new and ancient peoples divided up the land, peacefully at
times, bloody at others...

    Come shape the developing realm of ScryMUD!

NOTES:
    We offer our own Java Client (Hegemon), and the
source code to both the ScryMUD server and Hegemon is
on the web page.  We also support standard telnet
connectivity of course.
 
                ----------------------------------------------- 

Mud         : Sea of Storms
Code Base   : [Rom] heavily mod rom 2.4
Telnet      : seaofstorms.wolfpaw.net 1234 [216.18.90.4]
WWW         : http://www.seaofstorms.wolfpaw.net/~stormswe/
Description : 

   Sea of Storms is a role-play focused MUD based on the
Wheel of Time by Robert Jordan. We are based off of code 
from both EoD and Patterns of an Age, although we are 
_very_ extensively modified and have several unique 
features coded into our lil place.  We recently added a new 
system of blademaster forms and a completely-new and rather 
unique (we think) channeling system with IC weaves.  We 
also plan to add in new classes such as Wisdoms, 
Blacksmiths (mostly for Aiel), and Fades.  

   We are still in BETA atm, but we have a _very_ solid, 
loyal player base of fun people that are usually willing to 
help any newbies.  We have several guilds open just waiting 
for increased membership (and with several vital guild 
positions available).  In addition, for those baddies among 
you, we have one female PC Forsaken and one male who are 
just waiting to add your name to the ranks of the Great 
Lord's loyal minions.

   So please, stop on by and give us a try!  Any of our 
friendly imm staff would be willing to help you out.  We 
look forward to seeing you! 
 
                ----------------------------------------------- 

Mud         : The Sea of Storms (Smaug)
Code Base   : [Smaug] Heavily Modified Smaug
Telnet      : tsos.rarcoa.com 7070 [216.233.6.164]
WWW         : http://tsos.rarcoa.com/
Description : 

   The Sea of Storms is a new Wheel of Time MUD based on heavily 
modified SMAUG and primarily focused on role play.  The code is 
designed to emulate the world created by Robert Jordan in exquisite
detail and provide the basis for an in depth role playing environment.

Features include an unique channeling system, taint for male channelers,
addiction for both male and female channelers, strength and skill 
differentiation between male and female channelers, a form system for
four different weapons with 120+ forms, 60+ weaves and 50+ skills.  We
also have multi-guilding, color customization, weapon and armor forging.
Other features are a dreamworld, wolfkin, angreal, and ter'angreal.

Creation is talent based, and development is primarily based upon use and
observation of skills, weaves, forms and flows; there are no levels.  An 
unique feature of areas is the way they are linked together.  Instead of 
building a lengthy and boring network of roads and wildnerness between
towns and major areas, they are linked through an overland map.
 
                ----------------------------------------------- 

Mud         : SeattleMUD
Code Base   : [Dikumud] Diku
Telnet      : seamud.dynu.com 2323 [216.39.170.129]
WWW         : http://www.oz.net/~seamud/
Description : 

   Well, Seattle Mud was created by people who were sick of 
the average Mud, so we have endevoured to not be the average
mud. 16,000+ rooms, with zones being worked on constantly.  Great 
bunch of coders who are dedicated to making it the best mud
and most fun to play ever.
 
                ----------------------------------------------- 

Mud         : Secluded Infinity
Code Base   : [Smaug] 1.4A
Telnet      : infinity.inetsolve.com 2500 [205.160.45.22]
WWW         : None
Description : 

  Secluded Infinity is a new mud that has just been created. However, a lot of
time and thought has gone into it's creation even before the actual code was
compiled. Although we are still mostly stock, some of the basic rules and goals
for the mud are as follows. The rules are leanient, as multi-playing and
scripting is allowed within limits. For those who like to roleplay, we plan to
have rewards and lots of opportunity for such things. We already have a test
clan, and plan to add several real ones once a player base is established. The
imms will be heavily involved with the players, and mortals will have lots of
opportunity to help the mud if they wish. We also plan to add a remort system,
automated quests, and much more depending on what the players ask. Come check
us out, and if you wish to build, code or player test post a note or drop us an
email.
 
                ----------------------------------------------- 

Mud         : The Second Age (Sage)
Code Base   : [Rom] Modified
Telnet      : 132.241.222.11 9123
WWW         : http://www.homestead.com/sage3/
Description : 

  Sage is based on the RPG the Arcanum.  Our world is all 
original, and our death system is unique.  Come, take a 
look at our clans, our gods, our quests and our lands!  We 
welcome you.  Sage also welcomes you to the following:

- Highly detailed and large areas.
- Most equipment only based on skill, not level.
- A non-automated remort system.
- A fully customized race and class selection.
- Over 100 new skills and spells developed and assigned to 
  each class accordingly.
- Specific homecities for each race.
- Immortals to worship through followings.
- Quests often led by Immortals.

Currently under construction:
- Automated clans (player run) and quests.
- Remort system.
- Following/clan spells.
 
                ----------------------------------------------- 

Mud         : Sensations
Code Base   : [MUX] Several hard code modifications
Telnet      : mserv1.wizvax.net 5620 [199.181.141.2]
WWW         : None
Description : 

  Sensations is currently looking for Builders and Coders. We
are a Social/RP MUX, with various Regions(zones) in which RP 
can take place.  Primarily the themes of most areas will be for 
Adults.
 
                ----------------------------------------------- 

Mud         : Sentience
Code Base   : [Rom] Undergoing complete rewrite
Telnet      : sentience.megacosm.net 9000 [24.192.72.155]
WWW         : http://sentience.megacosm.net/
Description : 

  Sentience is an alternate reality designed for entertaining people of 
all interests. It has a basic plot of good versus evil, with emphasis on
roleplay. Subsequently the balanced player killing system is oriented
around alignment. The world contains virtual wilderness, and is constantly
changing. Players can choose from an extended race selection, however, the
available classes are limited so that game balance is maintained between
players. Players may multiclass to a total of four classes and then
achieve a 'Guru' status where they may specialise, introducing variance
between players. Sentience is a highly violent game and player killing is
encouraged, even the gods fight long winded battles. Rather than a clan
system, Sentience uses churches, where players may increase their power by
appeasing the appropriate god, or they may start their own church as a
subsidary of an existing church. Log in and spill some blood :>             
 
                ----------------------------------------------- 

Mud         : Serendipity
Code Base   : [Circlemud] Overhauled - Extended Circle
Telnet      : ironic.betterbox.net 1900 [209.83.132.79]
WWW         : None
Description : 

Hiya! Well, we're finally open for player testing. :)
We offer, clans, guilds, player-killing, quests, cool
spells and skills, and OODLES of rooms to play in.
We won't weave some fantastic story that you have to follow
if you're into roleplay, we believe that is YOUR choice.
We've decided to try to let the players have as much say as
possible in the selection process of Immortals, but hey,
you have to be there to vote. :)

We've decided to make the mud welcome to all tastes. We've
purposely left the stock zones in so those who prefer those
zones can play in them, but we do have MANY brand new zones
that will suit many tastes. :)

There are just too many things to list, and frankly, we
believe the mud will speak for itself. So just come check
us out, you decide if you want to stay or not and become
part of our family. :)

The Serendipity Staff
 
                ----------------------------------------------- 

Mud         : Serpent and Unicorn MUSH
Code Base   : [MUSH] TinyMUSH 3.0
Telnet      : su.godlike.com 1970 [216.181.78.165]
WWW         : None
Description : 

 Serpent and Unicorn MUSH is based on Roger Zelazny's timeless classic, 'The
Amber Chronicles.'  The MUSH takes place shortly after the conclusion of
the Merlin books.  It involves plots of romance, conspiracy, intrigue, and
murder.  Role Play in worlds of fabled dragons, and undying magic.  Battle
with the immortal Elder Amberites, or the powerful Sorcerers in the
mysterious Courts of Chaos.
 
                ----------------------------------------------- 

Mud         : Shacra MUD
Code Base   : [Envy] merc/envy/dale
Telnet      : mud.cl 6969 [146.83.4.3]
WWW         : http://www.mud.cl/
Description : 

  Shacra Mud is based in Santiago de Chile, Chile. We have our own server
and computer. Thank Heavens! We believe ourselves to be the very first
South American Mud ever. We count with players from all major North and
South American Countries. You may also encounter players from Spain and
Sweden. If you wish to know, the great  majority of us come from Chile,
Colombia, Mexico, Argentina and the U.S.A.

Currently, the Mud has suffered a severe rupture in its internal
structure. The major gods, due to unknown reasons, (of course), have each
taken claim to various of the muds 81 areas. In what some call wisdom,
they have taken these areas and founded independent and autonomous
dimensions. Each dimension has its own set of rules. Logically. there are
invasions to other dimensions, stealing of areas, killing, diplomatic
encounters, construction and destruction of mortal kingdoms, and all that
other neat stuff involved with world domination.

Well, that about sums us up in 20 lines or less. Hope to c'ya sometime
soon. By the way, if you have not noticed, we are a bilingual mud. Some
speak French or German, but what can you do? So, (here comes that
educational moment), you can try learning or practicing your Spanish or
Ingles. (Oh, and French and German are also available, c'est la vie!)
Goodbye, Chao, Ciao, Auf Wiedersehen, Adieux.
 
                ----------------------------------------------- 

Mud         : Shades
Code Base   : Custom
Telnet      : games.world.co.uk 23 [194.205.58.227]
WWW         : http://games.world.co.uk/inshades/
Description : 

   Shades is a traditional MUD along the lines of the original
Essex MUD, and is now 12 years old. For a long time it was
the most sucessfull commerical MUD ever, although it is
now running for free. Its sucess was often credited to its
easy to learn game-play and strong social atmosphere.
 
                ----------------------------------------------- 

Mud         : Shades of Evil
Code Base   : [Ack!mud] The Original ACK!MUD
Telnet      : soe.ackmud.org 6666 [205.160.45.28]
WWW         : None
Description : 

Shades of Evil is the premiere ACK!MUD, boasting one of the
largest area libraries of all the ACK!MUDs with plans to
grow ever larger! The abundance of areas gives great role-
playing grounds for the players and immortals alike. Plenty
of familiar old faces as well as new ones comprise our
diverse player base. The daddy of the ACK!MUDs isn't done
yet! Featuring character development that is level and
class-based, with 14 races and 11 classes in 3 advancement
tiers; Clan system includes diplomacy and wars; Structured
player-killing and law system; Quest Point System for
player driven item enchantments and customization; Enhanced
Combat includes fighting stances and looting dependent on
lawful status of combatants; Room affects, rare items,
assembled items. Come join us in our mystical world filled
with magical creatures and fantastic landscapes. Courageous
adventurers will discover wealth beyond imagination. But
beware! Within the shadows there lurks evil of the darkest
shade ...
 
                ----------------------------------------------- 

Mud         : Shades of Glory
Code Base   : [Rom] Rom 2.4b4 heavily modified 
Telnet      : bb8.betterbox.net 1234 [216.178.14.86]
WWW         : http://SOG.betterbox.net/
Description : 

Due to recent Imm staff changes we have decided to go back into Alpha phase, 
but are remaining open to the public to get more ideas and have testors 
available for the new things we have coming in. 

Shades of Glory is a realm that takes place in a fantasy world. A mixture of
Norse Mythology, Arthurian legend, with a splash of Dragonlance, Forgotten
Realms and the Land of Eosia by David Eddings all combined with the players
imagination bring you an enchanting realm. 

The Immortals are are usually available for any questions you may have or
to role play along with and running Imm-quests. The other players are most
always willing to answer any questions as well.

Things may seem unbalanced and unfair right now, 
but stick around and see what things are to become. You will be rewarded.
 
                ----------------------------------------------- 

Mud         : Shades of Gray
Code Base   : [Rom] Anatolia (ROM 2.4 based)
Telnet      : sog.me.ru 1234 [194.247.150.50]
WWW         : http://iclub.nsu.ru/mud/
Description : 

 * Multilanguage support (currently english and russian)
 * Advanced practicing scheme
 * 18 races, 12 classes
 * Hunting mobs
 * A lot of Anatolia bugs fixed
 * Also available ports 4321, 4000, 9000
 
                ----------------------------------------------- 

Mud         : Shades of the Past
Code Base   : Custom
Telnet      : sotp.mudservices.com 5626 [206.245.158.252]
WWW         : http://members.tripod.com/~Synjari/shades.html
Description : 

   Shades of the Past (c) 1996 is a role-play oriented multiplayer
adventure game, located at sotp.mudservices.com 5626.

We have combined some truly unique features with mainstream mud
code to create a hopefully enjoyable and entertaining experience.
Our most striking feature may be, that we have an open-end system
which is not based on classes and levels (although those are
implemented) but around races and age. Our code is stable and our
world has undergone rigorous checking. We have a mature, supportive
and creative staff of Immortals who maintain and enhance the game
constantly. Our help files are comprehensive and up-to-date.

We prefer dedicated role-players to hundreds of 'hack-an-slashers'.
While we feature a fully developed combat system, as well as restricted
player killings, our world has been designed around role play. For that
purpose,  we have created extensive history files and story lines
displayed in the game as well as on our web site. Players are invited
to write their own story and to add to the game's history as a whole.

If this sounds interesting to you, please pay us a visit at Shades of
the Past, sotp.mudservices.com 5626.
 
                ----------------------------------------------- 

Mud         : Shadow's Waiting
Code Base   : [Merc] Swack v 2.0
Telnet      : s-w.dhs.org 1066 [149.159.1.10]
WWW         : http://s-w.dhs.org/
Description : 

Shadows Waiting is a mud based on Robert Jordan's 'Wheel of Time' series. 
Our mud revolves around an advanced playing system. In this system, your 
character is completely customizable.

We have extended race selection. You can play anything from humans, to ogiers, 
to wolves, to trollocs, and even advanced Shadowspawn races if you remort at 90.
If you want, you can find employment on our mud - we have an economy system
where you can be paid a salary by another player to do some job. You can even
eventually work your way up to Noble stature!

Or you could be a healer, mixing herbs and healing folks. Or perhaps a 
merchant, sewing and shaping metals into armor to sell in your shops. 
You can even be a blademaster, striking fear into the Shadow. 

All of these things are based upon our unique Aptitude system. In this system, 
your character has different aptitudes, such as combat, athletics, survival, 
each of which may be improved a certain amount over time. Any skills you learn
are based on how advanced you are in each aptitude.

We offer 16 different guilds in which you can join. We are Newbie Friendly. 
This is not, by a long shot, the entirety of what we offer - there's a lot
to explore, and we are adding more all the time. Just when you think you have 
learned everything, you fall upon some forgotten secret, which takes you 
deeper into the Wheel of Time World. We're waiting to see you.
 
                ----------------------------------------------- 

Mud         : Shadowdale MUD
Code Base   : DaleMud 6.0
Telnet      : dale.drwho.org 7777 [209.25.65.97]
WWW         : http://foothold.com/~shadowdl/
Description : 

   Shadowdale is a land loosely based on the Forgotten Realms world of
AD&D.  It is from a code base originally derived from diku, but that
was years of active coding in the past.  There are a mix of people
who role play, people who enjoy making powerful characters, people
who like to explore, and people who just come to socialize.  We do
our best to keep offensive acts and speech off the game, or at least out
of the public channels of communication.  There is no player killing.
We have the normal D&D player character races, pulse trolls and some
extra humanoids.  We have several classes:  mage, sorcerer, cleric,
thief, warrior, ranger, paladin, psionist, monk, druid, and
barbarian.  There are many multiclass options. For years our coding
staff has added new and interesting detailed procedures and code
enhancements, so there are plenty of surprises for even experienced
mud players.   We work hard, also, to make the game friendly to the
starting player, with many newbie areas and extensive help files.
 
                ----------------------------------------------- 

Mud         : Shadowed Realities:The Genesis
Code Base   : [MOO] Modified Lambda Moo
Telnet      : srmoo.com 9876 [64.1.186.10]
WWW         : None
Description : 

  Shadowed Realities is an orginally themed rpg moo with 
a fully developed system of space and roleplayed around
the lives of four main groups and other minor subgroups.  
There is no magic system on the moo but there is a system
used by a subgroup called kionics which is akin to the 
psionics found in many places.
 
                ----------------------------------------------- 

Mud         : ShadowGames
Code Base   : [GodWars] Mods to Come!!
Telnet      : snafu.net.au 8878 [203.43.89.6]
WWW         : None
Description : 

  Hey all, This is Wolfman, the new owner of
ShadowGames... my coding team and I have
brought back this old favorite from the
brink of oblivion, and we are in the midst
of updating a lot of things on it.. currently,
it is the old ShadowGames that you knew and
loved... but we will make it better than what
it once was... and bring it to a new glory.
come along with us for the ride... you may
enjoy it... if you have never played SG..
then it will be very interesting to you when
running into people who used to play SG, know
it, and love it... come join us!
 
                ----------------------------------------------- 

Mud         : ShadowGate
Code Base   : [LP] ShadowGate 1.5
Telnet      : firedragon.com 6969 [209.161.2.50]
WWW         : http://www.firedragon.com/shadowgate/
Description : 

   ShadowGate is a huge MUD that sticks closely to the AD&D
manuals. We strive to form a community of adventurers with all
aspects of interactions, both positive and negative. Look forward
to prejudice and tolerance, conflict and cooperation, hate and
love. You enter the world of ShadowGate and you forget your other
worlds. Here, you are your character

   Our systems of multi-classing, races, weapon proficiencies,
languages, spells, deities, and required introductions all make
you feel as if the world of ShadowGate is in fact turning and
progressing while you live in it. You are as uniquely a part of
ShadowGate as you are the real world.

   We demand that you role-play. We strictly enforce this as best
as physically capable. We monitor and prevent power leveling
through a variety of means including level relative experience,
level capping, and player removal. We encourage RP through a
system of Avatars, which are DM like players. They are not wizes.
They are players who drive interactive quests through various
abilities and interactively controlled NPCs.

   The ultimate, and perhaps idealistic, goal is to make the
ShadowGate world reflect not only the tabletop world of adventure
and RP, but also those idle times of characters - the times in the
city, spending your gold, reflecting on your adventures. We
encourage any player who wishes to become part of the community
to join us, enjoy what we have, and possibly help us make it
better and move toward our goal. 
 
                ----------------------------------------------- 

Mud         : ShadowHunter
Code Base   : [Custom] runs from browser
Telnet      : Use Homepage
WWW         : http://www.prodata-net.com/chat/gamelogin.asp
Description : 

 ShadowHunter is graphic MUD that is located on lasthalfofdarkness.com 
website - it might not be considered a true MUD type game - although 
players who like MUDs may enjoy this game as well - so i thought i'd 
let you know about this unique game.
 
                ----------------------------------------------- 

Mud         : Shadowlands
Code Base   : [Smaug] [Modified]
Telnet      : shadow-lands.com 4000 [24.8.251.58]
WWW         : http://www.shadow-lands.com/
Description : 

Prepare to enter a world of darkness and light, where an
evil God pits his powers against right. Vanquished once
before, can peace ever touch the land again? Enter a world 
of heroes and legends...

Visit a mud with an original story line, lots of great 
features and a large world, which is ever changing. 

We're established and stable, and we are the home of ORB
the first Smaug Offline Room Builder. 

Visit our world, and see what the Shadows have to offer....
 
                ----------------------------------------------- 

Mud         : ShadowLands LPMud
Code Base   : [LP] ShadowLib/Nightmare 3 hybrid
Telnet      : lyrecrest.net 3000 [208.200.175.89]
WWW         : http://upmovies.com/shadowlands/
Description : 

 This mud is under development, and many huge undertakings, never
before seen in a mud are in play. Combo moves in combat, a unique
spell system, the ability for mages to research and create new
spells, and mining/smithing are just a few great concepts in ShadowLands.     
 
                ----------------------------------------------- 

Mud         : ShadowRift
Code Base   : PennMUSH
Telnet      : shadowrift.pennmush.org 1896 [199.125.247.197]
WWW         : None
Description : 

   Three great empires seated on opposite corners of a vast and troubled land. 
At the center of it all, the ruins of the old Republics - and the treasures 
that reside there. In the Northeast Corner - Weighing in with thousands of 
years of Feudal Rule - The Empire of Durnalis. Home to knights, mages,
and  the church of the light. In the southern corner - weighing in with an
equal  number of centuries of nearly tyrranical and fanatical devotion to the 
products of the Evil Rift - the URUADUM! Fierce warriors and tribals all - 
the chiefest rivals of Durnalis... In the Western Corner, dominated by 
millenia of secrecy and shadows - the rising power of Rathain, and
their shadowed king. Only now moving east to raise the banners of the Old 
Republics, this Empire threatens the delicate balance of the Durnalian 
Uruadum feud - which has come to a head in recent years with various 
skirmishes upon the borders.

This is the world of the Shadow Rift. Come be a part of this world, and
enjoy some of the highest-quality RP to found in the MUSH world. We're 
waiting for you.
 
                ----------------------------------------------- 

Mud         : Shadowrun Detroit
Code Base   : [MUX] TinyMUX version 1.4 Shadow 1 (Detroit) patchlevel 16 #18 [6/10/98]
Telnet      : detroit.dnaco.net 4201 [207.238.206.51]
WWW         : http://www.srdetroit.org/
Description : 

[Updated 2/2000]

Shadowrun Detroit is a game based on the Cyberpunk game
'Shadowrun 3rd ed' by FASA Corporation. It is a roleplaying
MUX with judged combat and a large number of plots.  150+
active players and 30-40 on a night make for an intense
roleplaying experience. 

Shadowruns are a common experience as is general
roleplaying.  Straight combat, however, is not as common as
in TT due to the restrictions of the medium and the stress
on roleplaying versus rollplaying.
 
                ----------------------------------------------- 

Mud         : Shadowrun Germany
Code Base   : [MUSH] none
Telnet      : germany.dnaco.net 6250 [207.238.206.198]
WWW         : http://www.geocities.com/srgermany_us/
Description : 

Berlin, the city of anarchy, no laws except those provided
by the corps, orgs, and gangs. Where do you stand in all
of this? Perhaps your a magiker, noted for your ability in
the magical arts weather it be a mage, shamen, or adept.
Perhaps a Shadowrunner, skilled in performing illegal and 
dangerous operations for corporations to make money. Mabey
a business owner strugling to survive and make ends meat.
Or a Ganger just doing what you want when you want. Then
again mabey your just a member of a crime family, born and
bread with blood to serve, the German Mafia, The Yakuza,
or perhaps a Metahuman hater of the Humanis Policlub,
humans first, or a political activist in the Royal Blue.
Whatever you are you play what you want, with fully
customizable characters you become more a part of the
world, becoming anything you want, weather its a Human,
Ork, Dwarf, Troll, or Elf. Even the ability to chose any
number of Metavarients not allowed anywhere else You'll
become fully imersed in the rp, living a Life in the
Shadows.
 
                ----------------------------------------------- 

Mud         : Shadowrun MUX: Seattle
Code Base   : MUX
Telnet      : shadowrun.dnaco.net 4201 [207.238.206.5]
WWW         : http://www.dnaco.net/~shadow/
Description : 

Magic meets machine in 2060, a futuristic world where Orks,
Elves, and Troll walk among us - casting off their Human guises.
Insidous corporations have replacedthe corrupt governments in the
balance of power, and the heroes are the nameless souls who are only known
by the title 'Shadowrunner'.  Be a deadly Street Samauri, a net-running
Decker, a mysterious hermetic mage, or a wisened shaman.  You also have
the option to play any of the other major players in the Shadowrun universe,
such as Mafia, Yakuza, Rocker, Reporter, Ganger, Street Doc, and many other
possibilities.

Shadowrun Seattle has a sophisticated 'Matrix' system allowing Deckers to
explore a seemingly endless array of information hoarding systems.  We also
have an advanced Magic System allowing mages and shamans the ability to
explore the higher mysteries of Astral Space and beyond.

Our MUX has been successfully providing a rich online Shadowrun atmosphere
since 1995. We boast a player roster of hundreds, and are looking for expert
roleplayers to join our game.  We have been written up as being 'quite
possibly the best roleplaying experience on the internet.'

Come see what all of the hype is about!
 
                ----------------------------------------------- 

Mud         : Shadows of an Age
Code Base   : [Smaug] Modified Smaug
Telnet      : sword.gaidin.net 4444 [207.170.28.141]
WWW         : None
Description : 

  Shadows of an Age is the new name of Shadows and Rifts.
We are based on the Wheel of Time series by Robert Jordan.
We have moved from a ROM 2.4 codebase to a Smaug codebase.
Because of this change, and the extensive coding and
building that is occurring on our MUD, we have opted to 
become a beta-testing MUD instead of a fully-operational
MUD.  We are accepting players who are willing to help us
find things to correct and those who will give us ideas to
make our MUD great.  Roleplayers and levelers are wanted,
since we intend on balancing code for both kinds of players.
We are also looking for dedicated coders and builders to
help us make this transition.  Anyone with experience or who
is willing to learn is welcome to apply.  Try us out and
see what you think.

Brynne (Implementor for Shadows of an Age)
 
                ----------------------------------------------- 

Mud         : Shadows of Darkness
Code Base   : [LP] MudOS: v22pre8    Mudlib: SoD 1.1
Telnet      : sod.freaknet.dynip.com 4444 [216.19.16.199]
WWW         : None
Description : 

Shadows of Darkness is currently still in mudlib Devel.
We are playalbe for alpha testing of the lib SoD 1.1
and we are also still looking for area builders and
mudlib coders..

-Freak of SoD
 
                ----------------------------------------------- 

Mud         : Shadows of Infinity
Code Base   : ROM 2.4b6
Telnet      : shadows.deor.org 7474 [206.245.163.4]
WWW         : http://shadows.deor.org/
Description : 

   We at Shadows of Infinity have been working long and hard to
get SoI up and available for your pleasure.  Our staff is
friendly, we have autoauction installed, clans, and a new
skill/spell system that makes your character more skill oriented
than level oriented, and many other enhancements too numerous to
mention here.  Please stop by soon, we look forward to seeing you.

FireAngel

PS  Please keep in mind that SoI is still in Beta and we may have
many copyovers and a very occasional crash that may interrupt
your gaming experience.  Should this happen, our staff will have
it back up quickly, and will make sure that if you lose anything
because of it, we will reimburse you for you loss.
 
                ----------------------------------------------- 

Mud         : Shadows of Orion
Code Base   : [Rom] 2.4b6 as most others
Telnet      : shadows.dustbite.net 4000 [213.168.27.202]
WWW         : http://www.dustbite.net/shadows/
Description : 

Shadows of Orion is a relativly new project. It's based on
ROM since the head coder decided that it can be modified
well enough to avoid the need to write a new engine. The
current goal is to create a pk&rp-encouraged mud, which is
fun for both players and the people running it and perhaps
extend the server functionality to make it look and feel a
bit more virtual-worldish than a mud usually is.

We are currently interested in hiring coders who are
familiar with ROM codebase, share the views of current
developers and are willing to put some of their time and
effort into the development of this project.
 
                ----------------------------------------------- 

Mud         : Shadows of Paradise
Code Base   : [Ack!mud] Heavily Modified
Telnet      : pyros.2mud.net 6401 [208.28.187.177]
WWW         : None
Description : 

SoP has previously been a well-established ackmud, recently
re-opened in December, 2000. We presently offer around 90
areas, a wealth of code additions from stock ackmud, layed
back immortals (If you dont make them mad), and a layed back
environment.

We could really care less about RP. You're welcome to if you
want, but nobody really does, and its certainly not
enforced.

We hope to see all of the old SoP players back sometime
soon. You'll have to start over again, as characters were
not saved from before, but its still the same old SoP.

I personally encourage you all to come give us a shot. If
you are unfamiliar with ackmuds, or muds in general, surely
someone will help you out.

Head Coder and Adminisrator
Coldmyst
 
                ----------------------------------------------- 

Mud         : Shadows of the Mind
Code Base   : [Envy] Core server-Envy, but heavily modified since 1995
Telnet      : mud.shadowsofthemind.com 4000 [209.203.236.166]
WWW         : http://www.shadowsofthemind.com/
Description : 

 Shadows of the Mind has been around for over 5 yrs. We have very
dedicated players and a long history, but we recently re-opened.
SOTM2 has some very cool features: unique character creation
where you choose not only your primary class, but 2nd, 3rd, 4th,
and 5th classes also! Your choice of race leads to a choice of
10 different subraces, plus each player can choose a specialty
which will define a set of skills/spells that you will excel at.
Upon reaching level 50 you choose from 4 Legendary Classes, with
completely unique sets of skills for each.  We have our own
Windows-based Area Editor available for free use, players build
new areas constantly. Our mobs load objects from a huge database
equipment; mobs load with different sets of equipment each time.
This is a challenging mud with a unique pkill system (you can
choose a path of Holy, Unholy or Amoral, or no path if you don't
like pkilling), and truly awesome rewards for upper levels. When
joining in quests, the player can earn reward points, which can
be used to increase max stats, hp, etc.  Combat on our mud is
deadly, where bleeding and exhaustion can take you down even if
you have the hp.  We also offer a Onedeath challenge, where your
character is deleted when you die (there is a Onedeath Hall of
Fame also to record those valiant players).  We have long time
players from all around the world  (australia, netherlands,
mexico, and more).  We have a completely original 300+ room main
city, and over 75% of our areas are player-designed!  Plus we
have tons of truly amazing stuff in the works, come visit us!
 
                ----------------------------------------------- 

Mud         : Shambala MUSH
Code Base   : [MUSH] TinyMUSH 2.2.5
Telnet      : shambala.godlike.com 5055 [216.218.255.245]
WWW         : http://www.shambala.godlike.com/
Description : 

Shambala is a social MUSH where you can log in, meet and chat with people from 
all over the world, play games, and just generally relax and have a good time. 
Your interaction takes place in a friendly world with parks, shops, dance 
clubs, and many other virtual places where you and your online friends can 
gather. Shambala strives to be a friendly and safe environment. You don't have 
to be an adult to log in, but you have to know how to act like one.
 
                ----------------------------------------------- 

Mud         : Shared Maddness
Code Base   : [Merc] ACK! 4.3.1
Telnet      : maddness.mudservices.com 8888 [206.245.165.153]
WWW         : http://members.fortunecity.com/nyghtldy/index.html
Description : 

Several of the stock areas remain, with heavy modifications
so there is a feel of familiarity but a fresh look and
feel. Currently we have over 7600+ rooms and 100+ areas are
open for exploration. 

Modifications to the stock code and many addition to the
spells and physical attacks  along with the spirits and
brawl brawl code make for some unexpected suprises! The 45+
stances, Challenge Arena, Archery, Bounty, Casino and
extended adept levels are some of our most well enjoyed
additions. 

 RP is encouraged for all and mandatory for clan members.
 PKing is restricted to grouping range unless you are
   wanted or have a bounty on your head.
 Harrassment and alt interaction are strictly forbidden.
  
If you are looking for a fun place to build, code or to
just relax and have a great time, we urge you to come 
                  Share in our Maddness!
 
                ----------------------------------------------- 

Mud         : Sharune
Code Base   : [Dikumud] Heavily Modified
Telnet      : sharune.com 9999 [130.240.196.88]
WWW         : http://www.sharune.com/
Description : 

   SHARUNE is a totally original fantasy mud, not based on any
other RP game. However those who like Forgotten Realms or the
Tolkien theme will find sharune very interesting. It is however
original in every way. You do not find famous characters like
Frodo or Gandalf running around the mud. Several new interesting
and unique races were made purely for the Sharune theme, with
outstanding pictures and helpfiles. Players from the famous but
dead Sojourn/Toril would find Sharune very similar to their old
home with many similar code additions. There is a constant war
between the good and evil side which is somewhat comparable
to the racewar on the great muds Duris and Basternae. Names of
new characters must be approved online before they can enter the
game. This is to prevent silly names from  destroying the RP of
the mud like it does on many other games. There are 20 levels
for mortals and 5 additional questing levels granting special
abilities depending on the class. Each level is then worth
more and harder to achive then the usual 50 level based system.
There are 20 different classes, 16 races and about 80 subraces,
which makes you able to play almost any combo you ever wanted.
If you want a real RP game on the net visit Sharune!
 
                ----------------------------------------------- 

Mud         : Shattered Dreams MUX
Code Base   : [MUX] Swagman Beta version 1.7 patchlevel 5 #19 
Telnet      : sdx.mux.cx 5555 [64.35.57.48]
WWW         : http://shattereddreamsmux.homestead.com/
Description : 

      Eons ago, in the distant past, before the Dawn of Humankind...before
Earth knew life...something sinister began to brew. Wickedness. Hunger.
Power. Greed. Amidst the vast galaxies, incredibly powerful entities
emerged and the lust for power and domination began to settle in those that
allowed it. In a struggle for intergalactic control, the outcomes are
limited. Success...or victory. For those who live outside of time,
manipulation and strategy is key. One move... one pawn... one action can
alter the very fabric of reality. That one pawn... was Legion.

       Legion. David Haller. Son of Professor Charles Xavier. These aliases
mean nothing. They are no more. Not after he erased himself. Filled with a
supernatural rage, hysteria, and wont to destroy the only man he felt
hindered the accomplishment of his father^s dream, Legion traveled back in
time before Erik Lensherr transformed into the infamous villain, Magneto.
There was flaw in Legion's plans however. He forgot his father^s undying
selflessness^ and such an act as sacrifice was not a question to Xavier to
save his best friend's life. Thus Xavier took the blow meant for his
colleague. And the world...as it was meant to be^changed.

      Shattered Dreams is a world where the timeline has changed...based
around The Age of Apocalypse series from Marvel. Shattered Dreams merges
the Marvel, DC, and Image universe into one, where 3 powers are vying for
world domination. You have free reign and creativity over your character.
How will your favourite character be portrayed in an apocalyptic timeline       
 
                ----------------------------------------------- 

Mud         : Shattered Empire MUX
Code Base   : MUX
Telnet      : eris.erisian.net 1234 [207.7.10.24]
WWW         : http://eris.erisian.net/~empire/
Description : 

   The realms of the Shattered Empire hold together a hard won peace, 130 
years after the ending of the Betrayal Wars in which the Immortals, mankind's 
onetime saviours from enslavement to the orcs, battled over the remanants of
the great Empire of Amman Fey. With the inexplicable disappearance of these 
mighty beings, mankind was given the chance at recovery, and they succeeded. 
But now these Immortals are back, and the greatest of them all seeks to
summon the Dark Lord in the flesh.  

   Shattered Empire is set in an original realm based in its creators' 
imaginations. Wide range character selection and several well developed 
cultural entities, give a vast array of character possibilities.  
 
                ----------------------------------------------- 

Mud         : Shattered Heart
Code Base   : [LP] Amylaar LPC
Telnet      : shatteredheart.net 5000 [216.87.237.6]
WWW         : None
Description : 

   Shattered Heart is a unique mud that allows a player to customize their
progression on the mud. Adventurer's can decide how they progress in life
by spending experience earned slaying monsters & completing quests on
attributes of their choice.

Shattered Heart also offers the ability to adventure together with other
players and non-player characters. Players can clan together to form
adventuring groups to explore strange new areas. In addition, a special
quest allows a player to form a special bond with an npc called a lir.
Once the bond is formed, the player is given control over the lir, who
then becomes a constant companion and aid to the player.

Shattered Heart has been over a year and a half in the making by a staff of
highly experienced wizards. New areas and features have been a regular
occurrence on the mud.
 
                ----------------------------------------------- 

Mud         : Shattered Kingdoms
Code Base   : SKMUD 2.12
Telnet      : mud.vividnet.com 1996 [206.149.144.4]
WWW         : http://mud.vividnet.com/
Description : 

   Shattered Kingdoms(SK) is a MUD where players can have
fun role-playing a character in a fantasy environment. We do
this by trying to provide a less restricted and more realistic
playing environment than other MUDs. Shattered Kingdoms has a
very advanced code base with important features like smart NPCs
and objects, true-to-life criminal justice system and experience
rewards for roleplaying, just to name a few. However, there
are a few things we want you to know up front before becoming
addicted, like so many others, to Shattered Kingdoms.

   The first is that while there is a lot of detail to the combat
and tactical systems, we are first and foremost a role-playing
environment.  If you don't wish to roleplay, please go elsewhere.
Second, our policy is best described as 'unobtrusive realism'. If
we can come up with a more realistic way of coding something
without being annoying, we will do it. If you would like to find
out more about the details of our game and its entirely original
landscape, please check out our web site! As we continue to add
new dimensions, we hope you will be there to enjoy it. Have fun!
 
                ----------------------------------------------- 

Mud         : Shattered Planets
Code Base   : [SWR] Modified - SWR 1.5
Telnet      : emartmarine.com 7777 [24.17.220.63]
WWW         : http://shatplan.emartmarine.com/
Description : 

  This MUD is a fusion of SWR 1.0 and 2.0 taking the best elements from both.
Right now, we are only open to players willing to beta test for us. !THERE
WILL BE A PLAYER WIPE ONCE WE OPEN FOR REAL! All bugs are to be reported in
some form or fashion, whether that is posting on the message board, telling
an immortal, or emailing the admin(s) ( Parnic - shatplan@swbell.net ,
Tremonti - jediauweb@hotmail.com ) 
 
                ----------------------------------------------- 

Mud         : Shattered Realms
Code Base   : HIGHLY modified LP MUD running MudOS
Telnet      : kracked.com 4001 [206.107.119.18]
WWW         : http://www.kracked.com/~ravenhall/
Description : 

   Welcome to the Shattered Realms. Our world began in June of 1999,
and has been under constant construction for the last few months.
We are now open for beta testing, and encourage constructive criticism.
We are a fully interactional LP MUD, with nine different races and
eighteen classes. From the high heights of the Northlands, to the deep
mysteries of the UnderDark, our world is rich in every detail. Roleplaying
is encouraged, and rewarded within our xp system. As a large part of 
Roleplaying involves taking risks (what warrior would be afraid of battle
if he knew he would not die) we also permit playerkilling. I have found that
the real danger provided by this makes the gaming experience much richer.
Newbies, fear not, for we have a newbie-friendly interface and protection
for one full day of game time. Come visit the Shattered Realms.
We also have positions available for coders at all experience levels.
We prefer LP MUD experience and a strong desire to build your dreams for 
others to enjoy them. 

The Shattered Realms - a place unlike any other.
 
                ----------------------------------------------- 

Mud         : Shattered World
Code Base   : [LPMud] Shattered World Mudlib
Telnet      : shattered.org 23 [131.170.42.16]
WWW         : http://www.shattered.org/
Description : 

How many muds are in their 10th year of development? How many are
administered by professional software developers and published authors?

This mud has a complex, detailed and sprawling world. It is very
challenging. It's tough at the bottom as a newbie because this mud has
unique and complicated game play; established players won't just roll
over and give up their turf.  Its also tough at the top for the Lords of
the land, recently a prominent lord was found guilty, by a player judge,
of embezzling funds from his guild and stripped of all his assets and
citizenship. But if you take the time and effort to learn the mud and
'get into' the intricacies you'll find it unique and engrossing.

There are many ways to 'play'; it's not a kill fest, we strongly encourage
role players and encourage a responsible community.  But it's also a tough
simulation; so the traditional 'warrior' adventurer will find plenty to
fulfill them.  You'll encounter 9 races, 11 guilds, 27 quests, a player
based legal system, a true market economy and roles like you've never
seen before.  Tough adventuring, harsh conditions, big fantasy world,
friends and foes - take the time to know Shattered World and you'll be
richly rewarded!
 
                ----------------------------------------------- 

Mud         : Shijin MUX
Code Base   : MUX
Telnet      : anime.otaking.org 4001 [209.220.5.226]
WWW         : http://anime.otaking.org/~shijin/
Description : 

   Shijin MUX is a roleplaying site dedicated to roleplay, there is a rough 
chargen system in place for characters that wish to take part in the central
storyline, mainly for combat although that is rare. Emphasis is on
Roleplay and non-violent resolution. Mortals are created through a
'vending machine' upon logging in as guest. Feature characters are
applied for, with characters opening up at regular intervals. Information
is kept updated on the homepage, and tends to be more up to date than the
files in the MUX. The theme is the anime Fushigi Yuugi. Crossover
characters from other anime are allowed on a limited basis (read the AUP
policy on the homepage).
 
                ----------------------------------------------- 

Mud         : SidaliciaMUD
Code Base   : [Circlemud] highly modified Circle3(bpl14)
Telnet      : mud.sidalicia.org 6666 [169.207.182.235]
WWW         : http://www.sidalicia.org/
Description : 

In elden times, it is now said, Dragons ruled.  They created a civilization 
of immense beauty, sophistication, justice and law.  And then Sidal 
descended, and chaos ruled.  Now the races that were ur-races in Dragon
times are struggling for power and control in this modern age.  Humans
are ascendant from their main cities of New Draconia and Sidalicia, but
never discount the others; the Faea, Grulorten, Ertlorten, Korylani, Velinga
and Jotuni.

This mud features carefully crafted zones, with detailed descriptions which
change depending on daylight and season.  Mobs have personality, many 
offer quests, some offer puzzles, or jokes, many have tricks up their sleeves.
The world of Sidalicia is intended to age, rulers of kingdoms will change, years
and seasons will be marked in their passing.  Here weather and geography are
important, and magical control and knowlege of both is possible.  Sidalicia is
a new mud, just opened for players, and is therefore small and intimate.  It is
a complex mud in some ways, many things have been changed from stock
Circle, including the factors affecting combat.  Much thought has gone into
making Sidalicia original, thoughtful and absorbing.  Roleplaying is encouraged
but not strictly enforced and Sidalicia is exploring other ways, besides hack
and slash to advance a character (most based on questing and knowledge of
the MUD).  Come and join us, and fall under the spell of...  SIDALICIA!
 
                ----------------------------------------------- 

Mud         : Sigil, City of Doors
Code Base   : [Rom] Modified
Telnet      : alpha.thewolvesden.net 8888 [24.68.194.111]
WWW         : http://www.thewolvesden.net/sigil/sigil.htm
Description : 

  Well ello' berk, Sigil, City of Doors is finally open fer
ya!  Come on down and help the creators playtest the mud.  
Become one of our 8 classes or 8 races, all with original
spells/skills.  Wander the streets of Sigil or enter the 
Elemental Planes, jaunt through the Forgotten Realms or 
explore Britannia.  Anything is possible in the multiverse, 
and new planes are opening all the time.  

  Look for the portals in Sigil yerself or ask one of the 
touts, but beware, not everything you hear is true...or 
free.  Dozens of detailed mprogs in the world involve you 
in epic quests...or just simple banter.  Expect to see 
vacationing demons, avenging devas and mad inventors.  Loot 
and plunder the most exotic equipment this side of 
Mechanus, soul-blades that scream in pain, wands that 
giggle with maniacal glee...  

  Remember anything is possible, the opening up of a plane 
might mean new skills, new classes, or even new races 
coming to visit.  So step through the portal and see for 
yerself!
 
                ----------------------------------------------- 

Mud         : Silent Echoes
Code Base   : [Circlemud] Far from stock!  In development for over 3 years.
Telnet      : silentechoesmud.com 7000 [207.238.190.2]
WWW         : http://www.silentechoesmud.com/SE
Description : 

  Code that has been in development for years is in need of
a great building staff to finish our little world.  We have
yanked all existing zones and are replacing the entire
place with new ones.  If you are interested in building
(not coding, but rather, building (zones/rooms/mobs/objs/etc)
and would like to work on a very well developed and stable
code base, please come check us out.

Sorry, but we are NOT YET OPEN for players.
 
                ----------------------------------------------- 

Mud         : SillyMUSH
Code Base   : TinyMUSH 2.2.4
Telnet      : silly.leadpipe.org 1919 [199.125.247.196]
WWW         : None
Description : 

   In preparation for this writing, I decided to do a little field work.  
'Can't hurt...' My first stop was Arkadia, an esteemed and knowledgable 
wizard. I asked him for a description:  'SillyMUSH is a rubber room, and 
that pretty much sums it up.' I realized then that I was dealing with the 
legendary Apathy of SillyMUSH. Daunted, I went  wandering. Hoping to find 
solace in the wilderness, I was further disturbed by what I came across.

  - My time in Huh?land I cannot relate to you;  
    it is an experience that must be firsthand.
  - The  battles I faced in the Tachyon Tag Arena 
    will haunt my dreams for years to come.
  - Whether I can attribute my escape from the 
    Inversion Layer to luck or fate matters not.
  - There was no help for me at the Hospital. At 
    least I escaped with all my organs intact.

I made my way back to the CLP and I, too, was now content to remain 
within those comforting padded walls, a talking sock as my only link 
to the outside world.

SillyMUSH.  Good people, good fun, and the ocassional fatal beating.
 
                ----------------------------------------------- 

Mud         : Silver Bridge
Code Base   : [Ack!mud] derived from Ack!MUD 4.3.1
Telnet      : 194.68.149.219 6666
WWW         : http://sb.ack.mud.org/
Description : 

  A quite new and fresh newbie friendly ACK! mud. Silver
Bridge includes 80 levels in 5 diffrent mortal classes, 80
levels in diffrent remortal classes and 20 adept levels.
You start the game with two mortal classes, later on you may
choose a third and two additional remortal classes. After 
this, the stairway of wisdom awaits you with 20 adapt levels.
Seek the dark powers and try to become a vampire or werewolf
or why not try to cleanse the world from evil?
Come visit us!
 
                ----------------------------------------------- 

Mud         : Simauria
Code Base   : [LP] Heavily modified and translated to spanish. V1.02
Telnet      : mud.simauria.upv.es 23 [158.42.96.118]
WWW         : http://www.simauria.upv.es/
Description : 

Simauria
Un mundo de ambientacion fantastico-medieval con mas de 15 razas
y multitud de profesiones a tu disposicion, inspirado en los mundos 
del Seor de los anillos, AD&D, etc... Para mejorar tu personaje
no solo deberas ganar experiencia con la lucha sino que ademas
deberas resolver todo tipo de aventuras y puzzles. Te envolvera
una apasionante historia en la que se suceden alianzas, guerras
y traiciones entre las distintas razas que pueblan este mundo.
                       -------------
Simauria
A fantasy-medieval ambience world with more than 15 races and 
multiple classes to choose, inspired in worlds like Lord of the
rings, AD&D, ... To improve your character you should not only 
gain experience fighting, you also will have to solve a lot of
adventures and puzzles. You will get involved by an exciting
history which contains many alliances, wars and treachery among
the races that live in this world
 
                ----------------------------------------------- 

Mud         : Sindome
Code Base   : [MOO] custom ANSI built-in
Telnet      : sindome.cmoo.com 5555 [24.108.112.84]
WWW         : http://www.sindome.org/
Description : 

 Set in the dark gritty future of 2085, Sindome takes place
in a city in a geodesic dome, Withmore City. Characters
might for survival, carving out a niche in the underworld
for themselves. Cybernetics, a 3D layout system in both 
the 'real' and 'cyber' world, high technology, high style 
and low class all in one. Sell out to the man and be a gun 
toting Street Judge, protecting the citizens according to 
the 'law', be a drone for corps and do nightly news casts 
while dodging bullets in your aerodyne, or spend your time 
digging around the sewers and tunnels that are under every 
level of this social-class separated city. 

Heavy influences from various cyberpunk movies, books and 
such. Nueromancer, Bladerunner, Judge Dredd and more!
 
                ----------------------------------------------- 

Mud         : Sinistrad MUD
Code Base   : [Smaug] Smaug
Telnet      : sinistrad.net 4000 [207.139.235.212]
WWW         : http://www.sinistrad.net/
Description : 

   Sinistrad is a M.U.D. (Multi User Dungeon) that is set in the mythical
world of Tor Faerlan, which translates to Land of the Magical People. It is a
world of fantasy and adventure. It is a world where dragons roam the skies,
where the faerie folk exist with humans, where magic is not an uncommon
site. Tor Faerlan is a world filled with diverse races and cultures, it is a
world full of flavour and excitement. It is a world full of living heroes
and dreaded villians, a world of living myths and legends. It is a land
where the bold and the brave seek out fame and fortune. It is a land where
the evil of the goblinoid races feed on the good and the weak.
We are currently hiring builders and coders.  If you wish to contact
an administrator, please contact us at jjh128109@dwp.net (Arden) or 
simon@unitycode.org  (Simon).  The mud is currently in Beta testing,
but we do invite you to come and check us out.
 
                ----------------------------------------------- 

Mud         : Sith Wars
Code Base   : [MUSH] TinyMUSH 3.0
Telnet      : sithwars.org 4201 [216.22.215.54]
WWW         : http://www.sithwars.org/
Description : 

Set 4000 years before the battle of Yavin, at a time when
the Republic is still growing and discovring new worlds, at
a time when the Sith were thought defeated a thousand years 
ago.

It is an age of exploration, exploitation, frontier 
struggles, high ideals and immense power plays.

The game is currently settling, cogitating and rebuilding. 
If you're interested in helping us finalise the most
forward thinking RP intensive MUSHs online get in touch at
the admin address above.
 
                ----------------------------------------------- 

Mud         : Skydain
Code Base   : [Circlemud] bpl14, OasisOLC, DGscripts, & Percentage Loads
Telnet      : bb12.betterbox.net 5002 [216.178.14.85]
WWW         : None
Description : 

We strive to be a fun mud set against a fantasy background.
You won't see any players running around with bazookas, but
you won't be forced to adhere to any strict role-playing
requirements.  Powerful equipment is set to load only a 
portion of the time, generating a thriving market for 
auctions, so you won't see everyone and his brother decked
out in the same equipment.

We are currently hiring builders who will be given trial
periods to earn a permanent place among the staff.

Loads of changes have already be implemented and many more
are in the works, so stop by and give us look-see.
 
                ----------------------------------------------- 

Mud         : Sleepless Knights
Code Base   : [Envy] Stratus Code (Envy + ROM)
Telnet      : linux.bejoseeds.com 8888 [207.217.34.10]
WWW         : None
Description : 

     Sleepless Knights is a brand new MUD that is in the
testing stages.  We are hoping to be open publicly before 
the end of summer, but we need players to test the combat, 
and experience systems.  Anyone helping us test will be 
reimbursed both levels, and equipment when we go public.

     There are 40 classes that you can become, but only the 
standard 5 + Ranger are available when you create your 
character.  The other 34 are available dependant on what 
you choose for your class and alignment, when and if you 
decide to Remort.

     The areas on the MUD are going to be put into an 
entire world, with continents, and race hometowns.  We have 
a lot of original areas, and also some stock.

     The MUD is a continually changing environment in which 
the players opinions and ideas will be met with appropriate 
consideration.

     The Immortal Staff we have works really well as a 
team, and we are all great friends.  We have a lot of fun 
on the MUD, and we hope you will too.
-Xavier
 
                ----------------------------------------------- 

Mud         : Sleepless Nights
Code Base   : aber
Telnet      : sleepless.cheese.org 6789 [194.159.1.20]
WWW         : http://sleepless.cheese.org/
Description : 

   Sleepless Nights is a now well established mud. It is based on
blizzard.uni which is the classic Aber5 source. The code however has
been extensively modified and expanded to improve the game. In the past
few months a couple of new administrators have taken over and improved
the mud beyond recognition. As well as a number of new areas there has
also been a web page produced which tells you more about the game.
The important features of the mud are the following :-

 * Player Killing and Stealing are allowed.
 * There are 6 different guilds to join, which are -
   + Mage
   + Dark Priest
   + Nature Priest
   + Assassin
   + Barbarian
   + Thieves

   In addition there are also a number of quests to be solved before
anybody can reach the hallowed rank of wizard.
 
                ----------------------------------------------- 

Mud         : SlothMUD III
Code Base   : DikuMUD
Telnet      : slothmud.org 6101 [206.27.203.1]
WWW         : http://www.slothmud.org/
Description : 

   SlothMUD III offers many unique experiences not found on other
muds.  These include spells such as lloyds beacon, refresh, mass fly,
firewind, and many more.  We also have many non-standard commands such as
scan, hunt, throw, shadowwalk, and more. With it's ever-growing world,
SlothMUD III provides an amazingly unique playing experience.  New areas
and additions have been coming into the world about every two weeks,
which tends to keep things very interesting for everyone involved.

   SlothMUD III has some of the friendliest players and admin around,
who all work hard to make it the funnest playing experience possible.  If
you haven't checked us out yet, be sure to stop by and take a look!  If
you are new to muds, or to SlothMUD III for that matter, check out our
amazing web page listed here.  It includes info to help you get started
quickly, such as:  The new player handbook, world maps, a spell list, and
much more.   See ya on SlothMUD III! :)
 
                ----------------------------------------------- 

Mud         : Slugs
Code Base   : [Rom] Rom24b4a, heavily modified.
Telnet      : bb5.betterbox.net 6000 [209.83.132.70]
WWW         : http://members.nbci.com/slugsmud/
Description : 

  Slugs is a world which was inhabited by space travellers 
many years ago.  Through the ages they lost contact with
other worlds, and have slowly adapted to their new 
environment, retaining knowledge of the weapons they arrived 
with.  The resources of htis land are abundant, so there is 
no problem with gaining equipment.  But clans have formed,
ruthless and ready to kill at a moment's notice.  This is Slugs.
 
                ----------------------------------------------- 

Mud         : SME: Shadow of Middle Earth
Code Base   : [Rom] Rom2.4b6 Lightly Modified
Telnet      : pyros.2mud.net 1600 [208.28.187.177]
WWW         : None
Description : 

  SME: Shadow of Middle Earth is a new Tolkien MUD on the 
net. We are striving to make a map that it almost identical 
to the areas in LoTR. We are going to be based on the 20 
Rings of Power. It will be an ongoing war bewteen good and 
evil. Upon character creation there are 11 good and 11 evil 
races to choose from.
--Telanwyr
 
                ----------------------------------------------- 

Mud         : SMiLE
Code Base   : AberMUD
Telnet      : smile.mudzone.com 6715 [195.166.28.7]
WWW         : None
Description : 

   SMiLE is an abermud which supports player killing.  The
object of the game is to obtain 30+ quest points and get
200,000 points to make wizard.  Points can be gained by
solving puzzles and quests, killing mobiles and other
players (if you have the killer flag) and dropping items of
value in one of the two sacrificial pits.

The type of character you play is your choice. You may
choose to run a killer, play nice and merely defend
yourself when attacked, or something in between.  Playing
the mud as a player killing mud will increase the challenge
you experience while running.  Player killing also gives
you the opportunity to try to outwit human players who are
less predictable than computer generated mobiles. You also
have the choice of playing the mud as a nonplayer killing
mud.  Which ever style you choose to play, the mobiles of
SMiLE are more challenging than in some other muds.  The
game has a complete combat system with weapons, armor and
spells.  Weapons and armor are abundant and with a bit of
exploration you can increase your magical knowledge.
 
                ----------------------------------------------- 

Mud         : Smuggler's Run
Code Base   : [SWR] Heavily Modified (SWR/SMAUG 1.4A) Yes 1.4a
Telnet      : mudhost.com 6666 [208.210.83.250]
WWW         : http://fly.to/smugglers-run
Description : 

GRAND OPENING 29 DECEMBER 2000!!!!

Yes that is right, the most anticapated SWR is
ready to open on 29December. The heavy code
Since our grand opening a few weeks ago things
have been going great in the SR. We have our 
webpage online at http://fly.to/smugglers-run
complete with a msgboard forum where we would
like to hear from you.

In the past week three new areas have been
completed including Carida, Jabba's Palace,
and The Blacksun HQ.

Our player directory has over 300 playerfiles
and the player base is averaging around 8-10 players
online 24/7. Stop by and check us out. If you
don't think we are good read our reviews :)

Caliban
 
                ----------------------------------------------- 

Mud         : SneezyMUD
Code Base   : [Silly] Sneezy
Telnet      : sneezy.stanford.edu 7900 [171.64.12.242]
WWW         : http://sneezy.stanford.edu/
Description : 

     SneezyMUD is a fully unique and original mud that 
caters to the advanced mudder looking for a challenge. It
is feature rich, heavily documented, and broad in scope
offering a great deal of complexity without becoming
complicated.

     Fully customizable characters, account system, online
mail system and boards, 50+ terrain types, weather,
movement skills (like swimming and climbing), 100+ NPC
races with intelligent use of their skills, armor that
absorbs damage and provides AC, limb based combat, diseases,
discipline learning system, world wide quests and
many others meaningful features.

     SneezyMUD is a 8 year old mud, completely coded in C++
and not based on the 'stock' muds that pollute the Internet
with the same look and feel as every other mud of their
type.  If you are tired of the same old thing, and are
looking for a world worth conquering, come on over to
SneezyMUD.
 
                ----------------------------------------------- 

Mud         : Snowden's Revenge
Code Base   : [Smaug] SMAUG v1.4a heavily modified
Telnet      : snowdens-revenge.com 2222 [216.53.178.200]
WWW         : http://www.snowdens-revenge.com/
Description : 

  Our experienced team of Immortals are constantly improving our world,
and we have Immortals dedicated to the job of helping Newbies getting
started. 

At present about sixty percent of the areas within Snowden's Revenge are
stock areas. This means that they will most likely be found on other
SMAUG based MUDs. However, our overall goal, and one that Shaluz our
Head Builder is working on, is to remove all of the stock areas and have
them replaced with our own unique areas. At that point we will no longer
be 'just another SMAUG MUD' but one that is unique. 

Silvermane, Head Coder, is constantly adding or enhancing the codebase.
The newest addition to the code was that of the Remort system. This
allows our players to become true Multi-Class once they have Avatared.
Once remorted they are then on the road to becoming a Hero or Legend
within the world. Unlike most other remort systems, our assigns experience
to each selected class. If a player selected a combination of a Mage / 
Druid / Thief then any experience gained would be split evenly between the
classes, in effect the player has three experience tables according to the
choosen classes.
 
                ----------------------------------------------- 

Mud         : Sociopolitical Ramifications
Code Base   : [MUCK] Fuzzball 2fb5.57
Telnet      : tassmoj.ctrl-c.liu.se 23 [130.236.252.41]
WWW         : http://www.atlantic.net/~flburns/sprmuck/index.html
Description : 

   Welcome to Sociopolitical Ramifications!   SPR is
a freestyle, furry-based MUCK, located in Linkoping, 
Sweden...but with players from around the world! 
Founded in 1994, SPR grew rapidly from its humble 
beginnings of few dedicated players and staff to its' 
current position among the top three, non-themed furry-
based MUCKS.    SPR boasts a many things not found on other 
furry MUCKS, such as

1) No server lag!  Our hardware is kept up to date with the 
   size of our database and number of connections. 
2) No building quotas.  Players may build as little or as 
   much as they like! 
3) Friendly players and large helpstaff! 
4) While no overall theme is enforced, creation of themed 
   areas by players is allowed. 
5) All players can experience learning MUF, the programming 
   language of MUCKS, as M1 programmer status is available 
   to those that ask. 
 
                ----------------------------------------------- 

Mud         : Solace
Code Base   : [Rom] Rom2.4b3 [Modified]
Telnet      : temple.ptt.ru 4000 [195.34.0.71]
WWW         : http://www.Solace.ptt.ru/
Description : 

   Solace is a role-playing adventure MUD with limited player-killing, the
official language of the MUD is english even though it is based in Russia.  We
are loosely based upon the Dragonlance world and are building up the world
map to fit in with this theme. Solace is a serious medieval fantasy MUD,
and while we do not require or enforce strict RP, we do require that
role-playing is strong for anyone wishing to join a clan (as clans members
gain additional powers on Solace).

Non-human races have their own abilities and resistances which can be
listed in their help files, and classes all have skills/spells unique to
their class.  Class skills/spells include dual wielding, shapeshifting
spell with forms, druid animal-forms, fighting stances, assassin 
hand-to-hand fighting styles, black-robe lich powers and undead animations
and red-robe magicfocus groups.

Immortal interaction with players on Solace is extremely restricted. We
keep our presence to a minimum except when we observe rules being broken.
And because the 3 Implementors of Solace all come from different countries
(United States, Russia and Australia) we usually have an Imm on at some
point to answer any questions.

If you like the sound of this MUD drop by and take a look.
 
                ----------------------------------------------- 

Mud         : Solar Eclipse
Code Base   : [Rom] Rom 2.4
Telnet      : solareclipse.midsouth.net 4321 [207.65.92.75]
WWW         : http://users.midsouth.net/~solar/
Description : 

   201 levels, 50 races and 12 classes to choose from. One of the best heavily
modified Rom2.4 muds around. You can MAX your stats out to a higher level 
than the original 25, If you can pick a good combination of class and race, 
You can get them as HIGH as 100 but almost all your stats will be over 50.

REMORT with a new life after level 201 which is a very interesting remort
system, You get to start over at level 50 with a NEW race and class and keep
everything from your first character like gold, extra trains, and practices.
Many original as well as new SKILLS and SPELLS to choice from. We offer a 
limited pk but you can do it if your in a clan and buy kill tags to finance 
your war, If your not clanned and want to BATTLE, we offer a challenge system
and battlefield to find victory on. There is also a special auctioning system
so you can AUCTION your collected items and you can see the stats of the item
as well as the current bid! Clanscore allows you to see what CLAN can best
defend it's IDOLS located in the sacred clans halls. All the standard items
like rent lockers, hotel with 2xheal, graveyard to find your corpse, casino
games and many others!     
                            Come Check us out you wont be disappointed.

S O L A R E C L I P S E          207.65.92.75 4321
 
                ----------------------------------------------- 

Mud         : SolarMOO
Code Base   : [MOO] Modified with Biogate and ANSI, as well as several original enhancements
Telnet      : solar.moo.mud.org 3333 [216.37.163.19]
WWW         : http://members.aol.com/~spydre2098/
Description : 

   SolarMOO is about a group of men and women who worked together to
colonize Mars in 2015 due to a breakthrough in propulsion technology
designed in 2011. These people became leaders in their Martian
communities, and united under a corporation, Solar Tours- an independent
corporate government. After six months, the corporate congress voted to
disband and form themselves into the Department of Tourism of a new
polity giving the power to the people. The saga continues, and you can be
a part of it. See intrigue and twisted politics along with hidden
terrorists and the scariest part of all- everyday earth-like lifestyles!
:)
 
                ----------------------------------------------- 

Mud         : SouCon MUSH
Code Base   : MUSH
Telnet      : soucon.godlike.com 4201 [206.205.199.130]
WWW         : None
Description : 

   SouCon, the Southern Continent of Pern, is a roleplay-oriented fan
MUSH based on the world of Pern. We are the sistergame to PernMUSH; you
can easily tell us apart by our Southern drawls and how slowly the
trundlebugs move in the heat. Brief theme: 10th Pass, Thread, no AIVAS, 
no dolphineers.

We have been online since 1991 and welcome newcomers to Pern-style M*'ing 
as well as experienced roleplayers. We are currently accepting cotholders
and 'prentice crafters; if you have the enthusiasm, we've a place for you!
We have two major Holds, two Weyrs, and numerous crafts for you to pick from.
Dragon hatchings occur on a regular schedule. Other advanced postings may
also be available; please inquire online.

Our wizard crew has some new faces, drinks /way/ too much caffeine, and is     
here to help you. Quota is now 20, and you can apply to build larger areas.
We are looking to expand back to our original size and beyond, and need
your help!

Please join us in enjoying Anne McCaffrey's world as it was meant to be!
 
                ----------------------------------------------- 

Mud         : The Soul Ruins
Code Base   : [ResortMUD] 3.0
Telnet      : soulruins.dyndns.org 3000 [216.18.90.6]
WWW         : None
Description : 

 This is a MUD based on the ResortMUD codebase. The MUD is 
currently not available to players but we are looking for 
many gods. Everyone that works on this MUD are hard workers. 
If you can work hard and enjoy building, this is the MUD for 
you. Stop by. 
 
                ----------------------------------------------- 

Mud         : SoulCypher
Code Base   : [Dikumud] heavily modified
Telnet      : pluto.org 4242 [209.143.119.9]
WWW         : http://www.pluto.org/~soulweb/
Description : 

   SoulCypher is a huge realm where character advacement is
seemingly endless.  All players choose the order they wish
to level their classes in; warrior, thief, cleric, and 
mage.  Characters will level in *each* class, gaining every
skill, but remain entirely unique due to 24 different 
permutations of the classes.  Once you achieve the highest
level in each class (40), you will then move on to Avatar 
levels.  At avatar levels, you will keep all the skills, 
spells, hitpoints, and equipment you had before, but gain
more powerful skills and spells as well.

   We have many different hometowns, and instead of forcing
you to choose a race, we leave it up to you to describe it
in your character description.  Wizards and mages receive 
elemental magic, which can be more effective or less 
effective depending on the elemental properties of the
creature you are fighting.  Some undead creatures are 
injured by the cleric and priests healing spells.  Thieves
and warriors mercilessly attack their foes.  And the best
part is that you can do it all!  Stop by and check us out
at pluto.org 4242!
 
                ----------------------------------------------- 

Mud         : The Soulforge
Code Base   : [Rom] Rom 2.4b6, Heavily Modified
Telnet      : soulforge.2mud.net 8010 [208.28.187.177]
WWW         : http://soulforge.2mud.net/
Description : 

 The Soulforge is a MUD that has been in beta stages for a 
long time. Based in the Dragonlance world, we have almost 
all applicable Dragonlance race and class, along with a 
large number of clans. The world is mostly stock, but 
contains many custom areas. Many of the stock areas have 
also been edited somewhat to fit better in the Dragonlance 
world. The Soulforge is set in the city of Kalaman 
approximately five years before the War of the Lance 
begins. Coder and builder positions are open, and 
requirements are listed on our website.
 
                ----------------------------------------------- 

Mud         : Southern Cross
Code Base   : Glow Muck
Telnet      : southerncross.dyndns.org 4443 [209.220.167.242]
WWW         : http://southerncross.virtualave.net/
Description : 

   Have you ever played any of the Final Fantasy series? Even if you haven't, 
this is the place to be for RP. Classes range from true mages and oracles 
to the all-encompassing monster. With systems set up to allow for almost 
any character you have in mind. Characters are given instantly upon 
request, either online by paging nuku or sending email to nuku@i.am. After 
the last apocalypse(at the end of Final Fantasy VII), the human survivors 
found the intense amounts of magic that filled the air changing about half 
of thier members. They started to take on the attributes of various 
animals. Tigers, Lions, Deer, Foxes, What have you. As Civilization regrew, 
the new 'furred' populace and the old human one did learn to work together 
in one society. The time is now the age of new enlightenment, or at least.. 
close to it. the medieval age is nearing its end, the age of technology is 
fast approaching. Gunpowder is being put to limited use in rifles. Steam is 
being experimented with. The old age is long put aside, but there are those 
that remember what happened. They make preperations for the next coming of 
the end, perhaps to delay it, or maybe just to dig a hole and weather it 
through. And there's the huge and sprawling church of the one god. Recently 
having taken over the kingdom of Stormbringer. 'Bringing order to chaos', 
they claim as thier reasoning in taking the  magic ravaged lands under 
thier wings. Where do you fit into this equation? Why don't you find out?
 
                ----------------------------------------------- 

Mud         : Space Conquest 2
Code Base   : [MOO] Ansi Core w/RPG and combat based environment
Telnet      : whitestar.soark.net 6969 [24.88.38.155]
WWW         : None
Description : 

 A major catastrophe caused a large wormhole to
become a universe sucker. Three races, the humans,
The kzinti and the B'ortha have been trying to flee
this disaster. As a last resort, each of the three
races crash lands on a planet (ironically the same
planet) and start their lives anew. Each race must
try to rebuild and live with each other despite a
bitter hatred of each of the other races.
 
                ----------------------------------------------- 

Mud         : Speakeasy
Code Base   : [MOO] Version 1.8.0p6 of the Lambda MOO server.
Telnet      : mushhaven.net 1111 [208.184.147.85]
WWW         : None
Description : 

  Speakeasy is a Social/Talker MOO which was put together
for a group of players to fall back on after their old
RP MOO was shut down due to lack of RP. Speakeasy was
designed to lift a lot of the restrictions from the old MOO
for the players so they can enjoy themselves more. 
Players are free to build and create as the please,
and programmer bits are given out if you can answer a
simple question upon entering a special room. The MOO is
rather small, and was only opened on 1/14/00, so there
aren't many players or areas on the MOO. There is a
gathering area called the Cafe, and players are able to
create their own mini-worlds off from a hallway on the cafe
to RP in if they wish to RP. Any theme is acceptable. The
players are friendly, but newbies will have to adjust to
their mildly sarcastic sense of humor as well as be put
through a period of initiation tests until you're accepted
as one of us. ;)

We aren't an adult/sexual MOO, however, we like to have
mature players. Cursing and perverted humor flows freely,
so if you're offended by that Speakeasy isn't the place for
you.
 
                ----------------------------------------------- 

Mud         : Spear of Insanity
Code Base   : [Circlemud] bpl 11 converted to C++ with immense changes
Telnet      : spear.kilnar.com 1066 [206.114.159.247]
WWW         : http://spear.kilnar.com/
Description : 

Spear of Insanity offers a fantasy world that is written
with a high level of detail and care. The social and
economic interactions of the various factions in the world
have been well thought out. The code that sits behind the
world was worked on for over a year before any world 
building started. This means that we have a rock-solid
mud base and more great ideas than you can shake a stick
at.

Feel free to stop by and see what we have to offer.
 
                ----------------------------------------------- 

Mud         : SpectrumMUD
Code Base   : [Circlemud] Modified Circle3.0
Telnet      : 199.176.228.114 4020
WWW         : None
Description : 

   SpectrumMUD (which is still currently in BETA), is
based on modified Circle 3.0 (beta patch level 14) base code.
We offer 11 different character classes, with more being
planned for the future.  We now have 99 mortal levels and
5 imm levels... this should be enough to hold you for a
while ;)  The theme is Fantasy/Medieval (back in the days of
knights, wizards, dragons, etc), and role-play is
accepted, though not required or enforced.
Multi-playing is allowed (limited to 3 characters
online at a given time), and PK is allowed (but
restricted... no high levels going around slaughtering
newbies ;)  Since this is a BETA MUD, we are also
hiring dedicated builders and coders to help us make
SpectrumMUD a fun, exciting environment.  Also note that
the 'rent' has been abolished so you can now save your
equipment for free.  So whether you are looking for an
opportunity to be a builder or coder, or just looking for
a good adventure, come join us at SpectrumMUD.
 
                ----------------------------------------------- 

Mud         : SpheresMUX
Code Base   : [MUX] MUX
Telnet      : spheres.catsden.net 7777 [216.218.194.5]
WWW         : http://www.spheres.catsden.net/
Description : 

   Spheres is a role playing environment very loosely related to Jack L. 
Chalker's Well World series.  Essentially the game world consists of an 
infinite plane of spheres, and  within each sphere is a snapshot of a
different realm.  

For example, there is a sphere in which gryphons rule over their medieval
jungles, and another in which centaurs are making the dangerous traversal 
from the nuclear age to the information age.  Focus is made upon the
interaction of travelers migrating across different, foreign spheres.
Players are encouraged to develop their own tinyplots, or even conceive
and design their own spheres to add on to the game.  This is a solidly in
character environment; if your looking for a place to hack and bash, or be
all-powerful this isn't the game for you.  There is no combat system, and
no plans to ever develop one.  

We consider ourselves very newbie friendly, and are willing to spend the
time to help familiarize people with our theme.  All that is necessary to
play in the game is to have read the news files pertaining to our theme
'news theme' and the info files regarding your species.  (Type 'info'.)
If your interested in serious, exciting role play then come on out and
welcome!  Others should apply elsewhere. :>  
 
                ----------------------------------------------- 

Mud         : Spheria
Code Base   : [Circlemud] 30bpl17, OasisOLC, DG-Scripts 7a
Telnet      : wintermute.legions.org 4001 [63.89.100.154]
WWW         : http://webremedies.net/
Description : 

  '  A  '
S p h e r i A

Our goals and or objectives:

 - To cater to the avid medieval fantasy fans.
 - To assist mortals in public relations.
 - To offer one of the best PK muds alive!
   (Blood will be shed, wether you like it or not)
 - To provide mental pictures of the theme
   we try to portray through each zone's descriptions.
 - To cater to the needs of both immortal staff
   & mortal players.

Shall thee enter a realm of shattered hope? or bare slave
to a mental prison of wonder.....

                wintermute.legions.org
                     63.89.100.154
                      PORT: 4001

Surgeon
webremedies@home.com
 
                ----------------------------------------------- 

Mud         : Spindizzy
Code Base   : [MUCK] TinyMuck 2.2 Fuzzball 5.64
Telnet      : muck.spindizzy.org 7072 [63.201.73.75]
WWW         : http://www.spindizzy.org/
Description : 

  Imagine using a continually updated text-based system in 
which one, by typing out descriptions of oneself and one's 
activities, and in turn reading the descriptions of others 
and their activities, simulates the experience of being in 
strange an unearthly places doing all sorts of imaginative 
and even not physically possible activities.

Now consider Spindizzy, a product of modern design and 
the latest in scientific engineering.  Our electronic 
brain, called a 'computer,' makes it possible for people 
from all over the world to participate without learning 
the tedious punch-card skills and assembler instructions 
that older, less sophisticated systems demand.
 
                ----------------------------------------------- 

Mud         : Spirit's End
Code Base   : [MUSE] DeMuse (Beta)
Telnet      : master.mu-net.org 4290 [209.119.163.58]
WWW         : http://www.tiac.net/users/tarcher/SpiritsEnd/
Description : 

  'The night is dark throughout the land except for the 
pale light cast by the three moons throwing an errie glow 
throughout the small Gaelic village. Through the silence of 
the night the screams of a woman in pain can be heard all 
over the countryside. As the laboring screams of the woman 
continue the three moons creep closer together. When they 
finally eclipse each other, something that happens only 
once a millenium, the cries of a newborn can be heard.'
Spirit's End is a world of magic and myth based on a series 
of short stories that I am currently writting. The story 
and world are completely original and has many suprises in 
store for players. With many races and classes, 
Spirit's End offers something to do for everyone. Feel 
free to drop by and start a character. Spirit's end is not 
a mud, it's a mush. Which means almost everything is done 
completely through roleplay.
 
                ----------------------------------------------- 

Mud         : Split Asunder
Code Base   : [Circlemud] Extremelly Modified
Telnet      : newhaven.orisis.net 2700 [216.181.167.7]
WWW         : http://welcome.to/SplitAsunder/
Description : 

                   SPLIT ASUNDER

We are currently an old mud with a new face. A Circlemud
that has started as stock code to be turned into a brand
new and original piece of work. Very stable and very newbie
friendly. We are currently getting on our feet so stop by
and help us out by playing or building or even coding if
you so desire. Thanks and drop by.
 
                ----------------------------------------------- 

Mud         : Split Infinity
Code Base   : Heavily modded Nightmare IVr4
Telnet      : si.nu 4000 [195.26.32.26]
WWW         : None
Description : 

   Split Infinity is a mud of a wide variety of themes,
stretching across multiple planets.  The 3D space supports
spacecraft and even combat, similar to the 3D ocean system.
Mechs will be used among the elite in futuristic warfare,
matched evenly by the gurus of magic and psionics.  Melee
combat is further improved by the martial arts, mastering
deadly combinations of moves to defeat ones opponent.

   There are no classes, but instead a huge list of skills.
Skills will need to be reinforced in training to retain 
mastery.  There will, however, be guilds, which players may
join and gain valuable allies, perhaps dangerous enemies.
There is a large selection of races, some of the common
ones being split up into subraces, each with their own  
statistics, some with inheritted skills and resistances,
were creatures actually being able to morph as well.  

   If you want to be a part of a well-written,
revolutionary mud, we do still recruit programmers and
teach non-programming good writers with a simple
application process.  If interested, telnet si.nu 4000
then type 'help coding' after creating a character.
 
                ----------------------------------------------- 

Mud         : Sprawl
Code Base   : Circle 3.0bpl11
Telnet      : sprawl.sensemedia.net 7777
WWW         : http://sprawl.sensemedia.net/sprawl/
Description : 

   William Gibson/Cyberpunk, completely web accessable.
 
                ----------------------------------------------- 

Mud         : StackMud
Code Base   : Viemud and Diku
Telnet      : mud.terkel.dk 8000 [195.8.128.141]
WWW         : http://mud.terkel.dk/
Description : 

   StackMud is the friendly mud. The admin would like to welcome
all old and new players to our new site at mud.terkel.dk 8000.

   We feature online quests, lots of skills and spells and  
are constantly working on making the mud user friendly. Not
more 'realistic' as other muds do, which makes the mud unplayable.
We will soon feature PK. If you come feel free to ask questions
of whoever you see on.

JondalaR
 
                ----------------------------------------------- 

Mud         : Star Conquest
Code Base   : [MOO] MOO
Telnet      : starconquest.thewolvesden.net 1111 [139.142.233.41]
WWW         : None
Description : 

   Star Conquest is a multiplayer role-playing game set in 
interstellar space, as well as on dozens of planets, space 
stations, and starships.  Your goal is what you want it to
be.  There are many different ways to make a living.  And
you won't be alone; all your activities take place with your 
choice of three diverse unions as a backdrop.  And when you
finally work your way up to one of the greatest powers in
interstellar space, a fourth alliance of certain humans and
some alien species may begin trying to recruit you.
 
                ----------------------------------------------- 

Mud         : Star Trek: First Contact MUD
Code Base   : [Circlemud] Heavily Modified
Telnet      : www.stfmud.com 5679 [216.178.14.85]
WWW         : http://www.stfmud.com/
Description : 

   This is basically a Borg/Starfleet Battle, Borg can
assimilate races and spread their territory while starfleet
can recruit more soldiers to fight in this war. This mud 
has many original features and many new spells and skills, 
we pride ourselves on realism. We also have starships 
(clans), players can someday hope to be the Captain of a 
starship or the Controller Drone of a Cube. If you want to 
see our present who list click 
<A HREF='http://www.stfmud.com/who.html'>Here</A>.
 
                ----------------------------------------------- 

Mud         : Star Trek: Resurrection
Code Base   : [MUSH] PennMUSH, running CSpace variant space engine.
Telnet      : str.dyndns.org 1701 [24.7.32.156]
WWW         : http://strmush.cjb.net/
Description : 

  This MUSH is based approimately five years, post Dominion war. 
It centers around what occurs with inter-empire relationships, 
and the recovery from the war.
 
                ----------------------------------------------- 

Mud         : Star Trek: The Paradox
Code Base   : [MUSH] PennMUSH version 1.7.2 patchlevel 32 [2000-04-17]
Telnet      : paradox.nashlink.net 1701 [207.152.31.185]
WWW         : http://www.paradox.nashlink.net/
Description : 

  The Celestial Temple is closed, the Dominon armada is
defeated and the Cardassians have returned to their
homeworld to rebuild it. The Romulans remain silent behind
their borders, and the Borg are no longer considered a
threat. Peace has returned to the Alpha and Beta
Quadrants...or has it? Are you tired of connecting to Star
Trek based MUSHes with bad attitude out-of-character
administration? Or are you just looking for a place with
quality programming for ease of use and endless roleplay
entertainment? You need to get over here to
Star Trek: The Paradox and check us out! Chat with the
admins, leave a message. Just come and see what we are
doing with our customized AttySpace engine. Note: We are
currently under development but we WILL be open soon and
could use your help if you are someone who can do some ST
themed building. 
 
                ----------------------------------------------- 

Mud         : Star Wars Mud (SWmud)
Code Base   : [LP] LP
Telnet      : swmud.org 6666 [63.99.115.194]
WWW         : http://deathstar.dmatech.com/~swmud/
Description : 

 A mud based 100% on Star Wars, consisting of around 40 large planets and
space stations, including Kashyyyk, Corellia, Tatooine, Endor etc.
 
 We have 10 guilds: scientist, jedi, pilot, smuggler, mercenary, bounty
hunter, diplomat, slicer, assassin and merchant. Each guild comes with an
average of 25 unique skills. Player can choose three guilds for their
character.
 
 There are 17 races, such as Wookiee, Jawa and Ewok. Each race comes with two
unique race skills and bonuses.
 
 We have movable vehicles, ranged combat and an extensive space combat system.
You can also build your own ship that is stored safely when you are not
playing.
 
 The mud has newsgroups for the players to post ideas and discuss various
things about the mud. Quests are not required for advancement. Help files are
very extensive and a special newbie simulator with several areas helps new
players to get started.
 
Players can become wizards after reaching levels 15/10/10.
 
                ----------------------------------------------- 

Mud         : Star Wars: A Legacy Born
Code Base   : [MUSH] PennMUSH version 1.7.2 patchlevel 27
Telnet      : swlegacy.pennmush.org 1138 [139.142.233.42]
WWW         : None
Description : 

  Star Wars: A Legacy Born is set around the time period
in 'The Phantom Menace' which was started in March of 1999. 
We have just recently opened for players, and have 
positions open in the staff for coders and other admin. SWL 
is a Role-Playing MUSH with no MUD-type combat.
 
                ----------------------------------------------- 

Mud         : Star Wars: A New Threat
Code Base   : PennMUSH
Telnet      : starwars.pennmush.org 9999 [207.92.26.48]
WWW         : http://starwars.pennmush.org/~starwars/
Description : 

   Star Wars: A New Threat is the original MUSH that split    
off of Star Wars I on Apr. 27 1994. We have been through a
few databases now and we are moving from MUX to MUSH very
shortly. All of our systems are operational (Space, Econ,
Combat, etc...). We are always looking for great RPers and
emphasize RP over MUD-type combat. If you can code, you can
apply to the admin if you want to help out.
 
                ----------------------------------------------- 

Mud         : Star Wars: Dark Forces
Code Base   : [Circlemud] [Advanced Modified]
Telnet      : thewolvesden.net 5775 [24.68.194.11]
WWW         : http://go.to/darkforcesmud/
Description : 

Thirty-five years after the death of the Emperor on Endor.
 
The New Republic is crumbling, corrupt with greed and fighting. Racism and hate
plagues the once successful government, and now wars are everywhere.
 
Grand Warlord Arkane Maithal, an ex-Imperial admiral has united other warlords
and fringe leaders. Together, trained with discipline and brainwashed with
propaganda, a New Empire has formed. Lord Arkane Maithal, with his studies in
the Dark Side, has proclaimed himself as the new Dark Emperor.
 
Other factions lie in hiding. An obsessive, insane dark Jedi master seems to
have formed a group to crush the New Empire, yet only clashes with the
Republic. And another powerful warlord rivals for power with the Dark Emperor.
 
The times are troubled. Perhaps you, a mortal traveler of the galaxy, can join
these shifts of balance. Perhaps you can tip the balance by joining the Empire
and crush the Republic. Or perhaps you can join the Republic and save it from
crumbling. Maybe you can seek your own selfish pleasures, and become a
bounty-hunter or smuggler. Your destiny awaits, traveler...as do dark forces.   
 
                ----------------------------------------------- 

Mud         : Star Wars: Dark Horizon
Code Base   : [SWR] Beta 1
Telnet      : swr-darkhorizon.org 5551 [208.161.37.199]
WWW         : http://www.swr-darkhorizon.org/
Description : 

 While peace is now very common in most sectors, a large
fleet has decended on the outer planets, the planets not
under Republic control.  These planets had opted out of
the New Republic,  in hopes of controlling their own
destiny.  But an Imperial Fleet took over their systems. 
When the New Republic moved to act, the systems leaders
responded saying they were happy under Imperial control.
The New Republic had no choice but to allow the Empire to
rule those systems.

Now, the Empire has asked to be a part of the New Republic
Senate and Organa-Solo has no choice but to allow them to
join. Most politicians and military leaders believe that
the Empire is just another nuisance, to be put up with
until they have outstayed their welcome in their fledgling
sectors.

But Organa-Solo and Luke Skywalker, Jedi Master, know better
and wait...                        
 
                ----------------------------------------------- 

Mud         : Star Wars: Dawn of Evil
Code Base   : [SWR] Modified SWR 1.0 
Telnet      : rjrberri.xnet.com 7777 [205.243.139.51]
WWW         : http://rjrberri.xnet.com/~swdoe/
Description : 

Star Wars: Dawn of Evil.

This Star Wars mud is based in the time around Star Wars: A  New Hope 
(Episode IV).  The Empire is in it's prime while the Rebellion is striving 
to survive.  The Jedi do not seem to be around that often due to the Empire's 
purges by Darth Vader. 

Names of movie/book characters are not allowed.

We Are Now OPEN!!!!!!!!  And we just moved due to Server Problems.
 
                ----------------------------------------------- 

Mud         : Star Wars: Direct Vector
Code Base   : [SWR] Extended Character Info, Cargo Transport Code, Slicers Class
Telnet      : bb13.betterbox.net 3333 [216.178.14.90]
WWW         : http://dvector.hypermart.net/
Description : 

  Direct Vector is currently open for beta testing. Some of
the things already complete include flight simulators,
modified combat system, new engineering skills, a slicer
class, several new races, improved character creation, and
cargo transport.

Some things expected in the near future are planet bombing,
ground vehicle combat, planitary defenses, planitary ion
cannons.

The little bit of building done is all original. You will
not find any of the stock areas on this mud. So if you 
want to come help out Then please feel free to.
 
                ----------------------------------------------- 

Mud         : Star Wars: Episode VII
Code Base   : [SWR] Heavily modified
Telnet      : ep7.dhs.org 7777
WWW         : None
Description : 

Star Wars: Episode VII is set in the time past the Emperor,
past Darth Vader, it is set in a time right after the last
Death Star was destroyed. The Empire still holds much power
over the galaxy, the Rebel Alliance is still fighting for
freedom, and the Bounty Hunters Guild is fighting for the
highest bidder. 

We are hiring builders in mass, if you wish to build send
applications to talon220@hotmail.com, send all past 
building experience including names and addresses of muds 
you have been on before, and then log on the mud and talk 
to me, Thwei (aka Warlock).
 
                ----------------------------------------------- 

Mud         : Star Wars: Galactic Troubles
Code Base   : [MUSH] PennMUSH with Hspace
Telnet      : thetrap.net 1138 [24.95.103.185]
WWW         : http://thetrap.net/swgt/
Description : 

  Based 50 years after the battle of Endor, this mush will
follow the timeline of Leia's children. It also follows a
timeline before Leia was born. Time rifts have opened in
the fabric of the universe, leading to the time of Amidala
and Anakin Skywalker. Players can exist and RP in both
timelines. Travel between the timelines is easy due to the
rifts in space.
 
                ----------------------------------------------- 

Mud         : Star Wars: Imperial Dominion MUSH
Code Base   : [MUSH] PennMush version 1.7.3 p11
Telnet      : hfs.dhs.org 9999 [24.7.138.224]
WWW         : None
Description : 

  Star Wars: Imperial Dominion MUSH is set in the time close
before Star Wars Episode 4: A New Hope, when the Empire is
at its peak. The Rebellion is rare and scattered, and word
of the New Order's atrocities is only beginning to spread.
The scattered resistences have no hope against the Empire,
but soon that may change...

Specifically, the planet of Calamari and its inhabitants
have recently been discovered by the Empire. The Senate
still exists, but several senators have already resigned to
help the rebel cause. Specifically, Bail Organa of Alderaan
and Garm Bel Iblis of Corellia already lead the resistence
for their homeworld, and Mon Mothma of Chandrila (though she
is still a senator) has secretly shown support towards these
resistences.

Will the Empire continue its reign of terror, powered by
Tarkin's doctrine 'Rule by fear'? Or will a Rebellion to
Restore the Republic be formed to crush the tyrannical
Empire beneath its heel? Only time - and you, the players -
will decide.

(SWID is currently under construction, so there is not much
for a player to do. However, builders and coders are needed,
and the more we get, the sooner we can go IC)
 
                ----------------------------------------------- 

Mud         : Star Wars: Legend of the Jedi
Code Base   : [SWR] GOLD
Telnet      : proserve.archsysinc.com 5555 [206.163.205.6]
WWW         : None
Description : 

     Legend of the Jedi is completely RP enforced. We have 
a number of completely new classes, slicer, espionage and
a new skill class called general which every player has the
capability of reaching avatarhood in. We have functional clans,
plenty of ships, and good Role Players. We do require a biography
and description, for RP reasons. Our great coder Ghost specializes
in new ship systems. Installed are gravity wells, cloaking devices,
ship docking systems, enhanced piloting commands, ejector seats,
self destruct systems, and much more. We add a new skill or command
at least once every 3 days.
     Come, and join the Legend...
 
                ----------------------------------------------- 

Mud         : Star Wars: RebellionMud
Code Base   : [Circlemud] Circle3.0Bpl15, constantly modified
Telnet      : rebellion.digital-genesis.com 5775 [169.207.182.234]
WWW         : http://www.geocities.com/dekul34/sw.html
Description : 

The time is thirty five years after the Death of Emperor Palpatine on
Endor. The Republic has passed its climax, and is slowly crumbling.
Corruption, racism, and confrontation has resulted in its slow decay.
Loyal and honest leaders of the Republic still strive to save and hold
it together. The wise Jedi Master Rob Matris and the Jedi Council tries 
to keep it alive, struggling to keep peace.

It has been years since the final breath of the Empire. It is dead now.
The only remnants of it are the hundreds of warlords and ex-Imperial
leaders throughout the galaxy, most living a fringe life. Ex-Admiral
J'Lek Arcanos, a Grand Warlord, has united all the warlords, forming a
new alliance against the Republic. He has self-proclaimed himself the Dark
Emperor, being adept in the Dark Force. He has adopted the insignia of the
original Empire, calling his order the New Empire.

Planets leave the Republic each day to join the expanding New Empire. The
Republic is dying. You are a traveler of the galaxy. Who will you join?
Choose your destiny...will you save the crumbling Republic? Or will you
join the New Empire? It is now the Dark Side which is the Rebellion....
 
                ----------------------------------------------- 

Mud         : Star Wars: Revenge of the Jedi
Code Base   : Circle
Telnet      : jedi.betterbox.net 9400 [209.83.132.70]
WWW         : http://jedi.betterbox.net/
Description : 

   Back up, and better than ever! Revenge of the Jedi is one of the most
popular Star Wars muds of all time. Join us as you explore new zones
and experience whole new dimensions to the game! Improvements have
been made to a lot of our code, including personal weapon
construction, space combat, clan systems, level advancement, skills,
channels, mobs, and race/class abilities.

So come see why our mud is as good as everyone says it is.  Adventure,
excitement... a Jedi DOES crave these things! And the MUD that has it

- Revenge of the Jedi.
 
                ----------------------------------------------- 

Mud         : Star Wars: Rise in Power
Code Base   : [SWR] SWReality 1.0
Telnet      : swrip.betterbox.net 7000 [209.83.132.87]
WWW         : http://swrip.betterbox.net/
Description : 

   Star Wars: Rise in Power is set around the time of Shadows of
the Empire which is, as many of you will already know, the time
between Empire Strikes Back and Return of the Jedi.

After playing a few SWReality MUDs, a friend and I decided we
should have a crack at it. Getting together with builders over
the net, we have built new areas, as well as modifying other
areas, to make this MUD fit the S.O.T.E. theme.
We have a friendly immortal policy and suggestions on ways of
improving the game for a greater playing experience are more
than welcome.

Our player base has grown considerably in size since the MUD
began, and continues steadily to expand. We are also adding code
improvements, such as bay doors for capital ships, tractor beams
and ship docking.
So come and check us out!
 
                ----------------------------------------------- 

Mud         : Star Wars: Shadows of the Past
Code Base   : [SWR] Heavily modified, in development for over a year
Telnet      : 65.2.34.20 6666
WWW         : http://shadowpast.hypermart.net/
Description : 

   SotP has been in development for over a year now, with too many
modifications to list, and unlike most people you can come on and see them.
Our immstaff is very limited and helpful.  The mud is never down unless there
is shell problems, and almost all the worlds have a variety of different
things to do from our trigger man creating new dimensions in MUDing.  The
source is constantly being modified by a highly skilled coder, and sometimes
a professional will code in things.  We have a few veterans to the mud, who
have been with it during thick and thin, helping out all new players in
attempt to grow a bigger player base(They are noted as Avatars).  Since the
MUD recently restarted clans have been redone, and everybody was pwiped.  You
can join the New Republic, the Empire, or even join a band of pirates.  If
you would like, you could even start your own trader family, transporting
cargo to different places who have different supply and demands.  Or even be
a governor of one of the many planets we have!  The oppertunities are
endless, it may seem hard at first, but you will catch on very quick!  Have
fun!
 
                ----------------------------------------------- 

Mud         : Star Wars: Shattered Empire MUSH
Code Base   : [MUSH] PennMUSH
Telnet      : swse.spodzone.com 2001 [206.245.140.175]
WWW         : http://swse.pennmush.org/
Description : 

   Announcing the the grand opening of the brand-spankin'
-new Star Wars: Shattered Empire MUSH! What's that, you 
say? Another Star Wars MUSH? Well, this one is a bit 
different. 

   We know that there are a bunch of people out there that 
love Star Wars, but can't stand any of the current SW MU*s. 
Well, that's out philosophy. We don't suck. No stupid 
remote sectors, no wussy alternate realities, with a small 
enough IC environment to promote roleplay, and more TIEs 
than you can shake a stick at!
 
                ----------------------------------------------- 

Mud         : Star Wars: The Minos Cluster
Code Base   : PennMUSH
Telnet      : imperial.palace.net 1138 [205.231.120.5]
WWW         : None
Description : 

   Set in the Minos Cluster, a backwater region of the Star
Wars universe created by George Lucas and expanded by West
End Games, SW:MC is set just before the trilogy of books by
Timothy Zahn.  The New Republic has established itself, and
the Empire struggles to retain control of the galaxy.

The MUSH features a wide selection of factions (civilian,
military and criminal), coded languages, personal combat, 
space travel and combat, and more. Personal combat will be
as soon as we are fully re-established at our new site.
 
                ----------------------------------------------- 

Mud         : Star Wars: TrilliumMud
Code Base   : [LP] Driver Version: 03.02.01@141
Telnet      : trillium.hotcity.com 8888 [207.20.68.5]
WWW         : http://www.got.net/~jester/trill/
Description : 

   Star Wars Trillium Mud is a couple of years old. We 
allow players to buy their own ships. These ships can be
used to visit our numerous planets. Even some from the 
movies! Any newbie who mentions this ad will be given 1000
credits! So come visit us and experience the world of star wars!!
 
                ----------------------------------------------- 

Mud         : Star Wars: Unknown Menace
Code Base   : [SWR] none
Telnet      : cleancoinc.com 5555 [64.148.10.40]
WWW         : None
Description : 

  Have you ever dreamed of racing podracers, flying through space, shooting
down Imperial starfighters?  You can do all this and more at Star Wars:
Unknown Menace.  We are constantly changeing, adding new skills, and
hopefully soon adding new classes too.  Roleplaying is optional, which
leaves alot of room for playes to do just about anything.  One of our best
features is podracing. If you want a fast-paced mud with all the basic
features, plus some new ones, then Star Wars: Unknown Menace is for you.
 
                ----------------------------------------------- 

Mud         : Star Wars: Unknown Regions
Code Base   : [SWR] Modified
Telnet      : ur.lynker.com 5555 [216.186.233.87]
WWW         : http://swruk.cjb.net/
Description : 

  Star Wars: The Unknown Regions adds a new twist to the old universe.
The stock worlds have been replaced with new areas, increasing the
adventure, both for novices and for experienced players. The dark of
the unknown has never been so exciting or intriguing.

The amount of change has not stopped at just the planets. There is a
much more elaborate system of quests, both interactive immortal
quests and computer generated ones. The whole 'illusion' of being in
the Star Wars universe is complete, right down to the actions and
behavior of players.

Try us out and you'll be amazed to find a whole new adventure awaiting for
you.

 Some New Features:
 *Ship Docking
 *Mud Marriages
 *Open Bay Door
 *More Engineering Skills
 *Lots More But I forgot.
 
                ----------------------------------------------- 

Mud         : Star Wars: Uprising
Code Base   : [MUSH] PennMUSH
Telnet      : swu.xidus.net 1138 [216.103.211.230]
WWW         : None
Description : 

  Our epic journey begins two years prior to the events of 
Star Wars: A New Hope. The Empire is alive, as is the 
Senate. Although the senate has no real power over the 
military, it is an important symbol to the galaxy at large. 
Palpatine has been proclaimed Emperor, and the Rebel 
Alliance is in it's fledgling stages. Join the mighty 
Empire as it seeks out the threat of Rebellion and 
eliminates it. Or sign on with the heroic Rebel Alliance, 
engaging the Empire in hit-and-run battles. Don't really 
care who wins? Then create an independant character, and 
delve into this fantastic galaxy on your own. No matter 
which path you choose, enjoy the galaxy and storyline, that 
is the Star Wars universe...
 
                ----------------------------------------------- 

Mud         : Star Wars: Ways of the Force MUSH
Code Base   : [MUSH] pennmush.1.7.2.p34
Telnet      : box1.microgate.net 4201 [209.222.110.9]
WWW         : http://homepages.go.com/~swwfmush/index.htm
Description : 

The date is approximately 5,000 years prior to the Battle
of Yavin, it is a time of struggle, exploration, and hope
as the newly formed Republic grows with the aid from the
Jedi Order. However, as in most cases, corruption begins
out of good intent and the balance of the galaxy's opposing
good and evil forces is once again put into play. Along
with the struggle and hope, comes chaos and strife with the
emergence of the Sith. It is a time of building, a time of
subtleties, and a time of silence just before the storm. A
thin line is walked between calm and chaos, but stretches
tighter with each passing day.

All Beta Testers are welcomed, please log in as Guest and 
either page Deus requesting a new character, if she's online,
or you can use the +register command to request a character.
 
                ----------------------------------------------- 

Mud         : Starcraft Extreme
Code Base   : [Circle] LexiMUD
Telnet      : bucket.crimebucket.com 4050 [208.231.31.41]
WWW         : None
Description : 

StarCraft Extreme welcomes you to the exciting world of
Starcraft, right now we have 3 races,
Protoss, Terran and Zerg, (Dark Templar may come later). 
We have an extremely friendly staff and a wonderful group 
of players. Right now we are hiring with 
various posistions open. If your looking 
for fun and  fast paced action,
this is place to be!

(not affiliated with Blizzard Entertainment. StarCraft, and
StarCraft Brood Wars and all related material are copyrights
of Blizzard Entertainment.)
 
                ----------------------------------------------- 

Mud         : StarCraft MUD
Code Base   : [Circlemud] SCMud 1.0 
Telnet      : scmud.dhs.org 3030 [208.28.187.132]
WWW         : http://scmud.dhs.org/
Description : 

   StarCraft: The MUD is set in the StarCraft/StarCraft Brood Wars
universe created by the masters at Blizzard Entertainment.

SCMud is a RP/PK (RolePlay/PlayerKill) MUD featuring a 100% original
world (no stock), 5 detailed races, detailed equipment including but
not limited to guns, explosives, special armor and more, plus player
controlled clans, race wars, vehicles, ranged combat, and many special
skills that are unique to each race. The action is quick and exciting
as each race battles to lay claim to it's own small corner of the
Galactic Rim.

The MUD Features 5 unique races which battle accross the many worlds
they are the Terrans, Protoss, Dark Templar, and the ravenous Zerg.
Recently the Xel'Naga have steped into the war.
Which will claim victory of the universe? Come find out!

(SCMud not affiliated with Blizzard Entertainment.
StarCraft, and StarCraft Brood Wars and all related material
are copyrights of Blizzard Entertainment.)
 
                ----------------------------------------------- 

Mud         : Stargate
Code Base   : Aber
Telnet      : stargate.mine.nu 6715 [24.28.198.132]
WWW         : None
Description : 

   Stargate is an older style Abermud ready for change.  Anyone 
who feels they can handle C code fairly well is welcome to apply 
with Grond to take on coding duties.
 
                ----------------------------------------------- 

Mud         : Stargate SG-1
Code Base   : [MUSH] PennMush 1.7.3
Telnet      : eotp.wolfpaw.net 4550 [216.18.90.2]
WWW         : http://www.eotp.org/
Description : 

  Welcome to Echoes of the Past...Visions of the Future'
MUSH. EOTP is based on the movie StarGate, and the series StarGate SG1.
It offers an original theme, outstanding RP, HSpace and Economy support,
and the White Wolf IC judging system. For more information, please
explore our website at www.eotp.org, or log in and talk to a admin or
storyteller.
 
                ----------------------------------------------- 

Mud         : Starlane: The Arcturus Game
Code Base   : [Custom] Requires custom Java client
Telnet      : Use Homepage
WWW         : http://hexehyl.snt.utwente.nl/starlane/
Description : 

   Starlane is an abstract, multi-player, network, real-time,
persistent-world strategy game of intersteller empire-building and
diplomacy. Starlane players take on the role of leaders of a galactic
power group, issuing commands to units such as starships, bases and
armies in order to achive their chosen goals; be they survial,
prosperity or galactic domination.

While player's orders are processed in real time and take effect
immediately, Starlane was designed to be played over an extended period
of time, with negotiations between players occuring through e-mail. The
ideal Starlane game would involve tens (or hundreds) of players,
thousands of star systems, and the kind of Byzantine diplomacy that
would make Kofi Annan want to curl up and die.

Starlane requires the download of a custom Java client.
 
                ----------------------------------------------- 

Mud         : StarMUCK
Code Base   : TinyMUCK 5.63
Telnet      : hfs.dhs.org 1234 [24.7.138.224]
WWW         : None
Description : 

   We are not a Star Wars MU*.

   It is a general requirement that you are either up to chapter 4 in the 
Starcraft series (finished the first chapter of Brood War and all of the 
original Starcraft) or are willing for us to spoil the plot for you, so you 
can be caught up.  If you don't want spoilers and haven't played that far, 
stop reading.

   Shakuras has been purged of the Zerg menace.  The Overmind is presumed 
dead.  Raynor's corps are reforming under his command and are preparing to 
make a name for themselves.  UED remains quietly vigilant, on the verge of 
capturing a rumored new Overmind.  And all the while, a self-proclaimed 
Queen of the Blades waits for the perfect time to smite the Terrans and 
Protoss.

   Pick your race, pick your alliegance, and pick your profession, because 
things are about to heat up and you could make the difference between an 
unstoppable UED force with the Zerg as a biological weapon, a peaceful and 
benign joint leadership by the Terrans and the Protoss, the revival of the 
Protoss Conclave and end of the rebellious Dark Templar, or Zerg domination 
throughout the universe.
 
                ----------------------------------------------- 

Mud         : StarMud
Code Base   : Custom (MudOS 21, StarLib 2.5)
Telnet      : home.starmud.org 4000 [207.55.202.121]
WWW         : http://www.starmud.org/
Description : 

   StarMUD is nearly a decade old and is completely original. 
The only way to describe StarMUD is to try it for yourself.
Although primarily scifi in nature, StarMUD will quench your 
thirst for fantasy and satiate your desire for adventure.
 
                ----------------------------------------------- 

Mud         : StarQuest
Code Base   : PennMush
Telnet      : bb3.betterbox.net 1300 [209.83.132.69]
WWW         : http://bb3.betterbox.net/~starques/index.html
Description : 

   Our goal is to provide a virtual environment that promotes a creative and
fun science fiction role play community. We are Newbie friendly and
StarQuest is committed to an environment where respect and politeness is
affirmed! A place where anyone who chooses to join is welcomed. StarQuest 
protects and defends freedom of expression but in a manner that is 
respectful and open to all. Our Theme is original and appeals to those 
who do not wish to be restricted to following a path already estbalished
by TV/Movies/Novels. SQ players make their own history and create a 
universe based on their RP and involvment. SQ starts in 2179 after a the
world has finished destroying itself in a bloody World War that pit
Governments against Mega Corporations for control. Due to this war, 
Earth's resources were used up and man had approx. 60 years to find 
resources and colonies to save our world. World unites, after the 
Governments won, to build a vessel to search the stars for Earth's 
salvation. This first vessel, the StarQuest, mysteriously vanishes and 
the game starts with the building of the second to solve this mystery. 
We are brand new, many positions icly are open. If your looking to help
start a new idea and be one of the pc leaders, we are the MU** for you.
 
                ----------------------------------------------- 

Mud         : StarTrek: The Next Chapter
Code Base   : [MUSH] Pennmush
Telnet      : bb6.betterbox.net 3334 [216.178.14.78]
WWW         : http://www.mux.cx/~tnc
Description : 

   StarTrek: The Next Chapter will be fully IC on Feb 1, 2000.
Players are welcome to create a character at the opening screen. 
Roleplaying is available at this time.
If you are interested in helping out, please contact the Admin. 
The timeline is 5 years after the final season of DS9. 
We hope to have a place where the players can enjoy their RP.
This game is for the players, not the Admin. 
However, players must respect the rules, and respect each other.
We are trying to offer a place for fun and enjoyment.
We believe every player is equal to each other.
We do not show favorites towards anyone.
We ask that you respect each other, and simply have fun.
If you are interested, and we hope you are, come join us.
We promise to treat each player fairly, and listen to their needs.
All suggestions, and comments are welcome.
After all, this is a game for the players.
 
                ----------------------------------------------- 

Mud         : Station Gamma
Code Base   : [MUSH] 2.5 with minor mods
Telnet      : stationgamma.godlike.com 7561 [216.218.255.245]
WWW         : http://www.stationgamma.godlike.com/
Description : 

  Space themed with a full economy. Gain a corporation,
then research and build your way to your own planet.
Conquer other worlds and let them pay you tribute with
the armada you have built. Trade the exchanges with 
different commodities to raise cash. Navigate space in
your own ship, build your own world and get it linked
right into the game for others to explore.
The game is under development at this time but the 
creators value your input! Post your suggestions on the
BBS in the game. Full +help for game commands...
 
                ----------------------------------------------- 

Mud         : Stick in the MUD
Code Base   : [Rom] ROM 2.3
Telnet      : mud.stick.org 9000 [209.83.132.84]
WWW         : http://bb7.betterbox.net/~stick/
Description : 

  Stick in the MUD, founded in February 1994, was one of
the first ROM-based MUDs online.  Originally a hangout
for displaced ROM players and University of Toronto
engineering students, it quickly became populated with
new mudders and evolved its own identity.

Stick attracts beginning and experienced mudders who are
looking for a simple, friendly, relatively clean ROM-based
mud to explore.  It retains mudders who enjoy the diversity
and spirit of community that endure year after year -- and
it retains mudders who just... can't... resist... the urge
to log on....

As a game, Stick in the MUD is much like its name.  It
doesn't change quickly.  This is not a 1000-area 80-race
MUD with 100 people on at all times.  The implementors
are a couple of boring ol' computer professionals who
try hard not to take the game, their roles, or themselves
too seriously.  They keep good backups, fix bugs, and
otherwise sit around and socialize like most everyone else.

For the player who prefers to keep running around killing
monsters after reaching immortality, Stick offers a
reincarnation option with expanded race/class selections.
 
                ----------------------------------------------- 

Mud         : StickMUD
Code Base   : LPMud
Telnet      : stickmud.org 7680 [130.234.16.21]
WWW         : http://www.stickmud.org/
Description : 

  StickMUD has been online from June 17th, 1991. We have over 50 player levels, 
and the main reason for playing is to have fun and keep playing, since we don't 
have automagic coderhood. Actually we were one of the very first to introduce 
continued player levels, we started it in about August, 1991. We have many 
non-standard (in LPMUDs) features:

* Sitting and resting heal you like in DikuMUDS.
* Except for the main city and some sanctuaries the whole mud is a player 
  killing area. If killed by a player, one loses only a fraction of experience 
  compared to monster kills and no stats.
* We have some minor quests that players have to complete before advancing to 
   certain levels. Typically these are far more easier than normal quests and 
  may have some 'mud educational' purposes like introducing areas etc.

There are many more features that differ StickMUD from other muds. Perhaps 
the biggest difference is that we have very 'old' players, so that players  
that have been over 50 days logged in are not rare. Players do enjoy playing 
StickMUD.

At the moment we have six guilds: Fighters, Thieves, Priests, Mages, 
Necromancers and Ninjas.
 
                ----------------------------------------------- 

Mud         : StockMUD
Code Base   : [DaleMud] Silly variant
Telnet      : pagan.dyndns.org 7777
WWW         : http://pagan.dyndns.org/
Description : 

  StockMUD was born only recently as a server test but has quickly
evolved into a serious project.  I've been putting hours upon
hours into the code and will continue to do so for the forseeable
future.  Many bugs have been worked out and stuff has been
changed or replaced for efficiency reasons, but we're trying to
make the changes as transparent to the players as possible.
 
Our goal at StockMUD is to create an enjoyable playing
experience for people who're already familier with Silly and
DaleMUD.  I know sometimes you just want to play somewhere
familier, where you don't feel lost all the time, and where the
admin aren't constantly changing everything and throwing off the
balance (or lack thereof) that you're used to.
 
We try to be newbie friendly, I just don't want to list that as a
feature until we have enough staff for someone to be on virtually
all of the time to help newcomers out.
 
Mainly for this reason we are hiring staff (not necessarily
builders).  I'm first and foremost interested in mature, good-
hearted people.  That is much more important to me than someone
who can churn out an area a week.  If you're both, then that's
wonderful!  *Note: There are no level diferences amongst our
staff, we're all equal to one another when on the MUD.
 
If you're looking for a MUD with a casual-but-mature atmosphere,
where you can go slay baddies with your buddies, or where you can
just chat--we might have just what you're looking for.                          
 
                ----------------------------------------------- 

Mud         : Stonia (The Cruel and Lost World of Stonia)
Code Base   : [Dikumud] Bases on Diku, ROM 2.3; about 70-80% recodings, 90% new areas
Telnet      : stonia.ut.ee 4000 [193.40.5.125]
WWW         : http://www.ut.ee/~mud/
Description : 

  This mud has different races, all fighting for their future - The Black
versus White, Dark against the Light. There are many interesting things in this
mud: you can ride with horses; playerkillings are saved in your own trophy
list; you can gain these skills and spells what you want; on level 40 (52
mortal levels and 8 immortal levels) you must choose, do you want to be
an immortal or a legelnd player; and many other things...
 
  Just now the mud bases on J.R.R.Tolkien's books, but in nearest future
there'll be new version of code: Stonia v2.0, totally new world and Stonia will
be rest on new story:
 
'The Story of Ilmarine': http://www.ut.ee/~mud/text/ilmarine.txt
 
                ----------------------------------------------- 

Mud         : Stories of the Apocalypse
Code Base   : [MUSH] TinyMUSH 3.0
Telnet      : mushhaven.net 9000 [63.75.111.197]
WWW         : None
Description : 

You are invited to Stories of the Apocalypse MUSH 
(SofaMUSH). Here, two factions have come together driven by
Fate, who always did have a weird sense of humor, to try to
take over a town putting all its citizens in the middle of
the struggle.

We're looking for people to come alpha test the mush which
will be constantly in the works and we are adding new 
things all the time. SofaMUSH is a non-consentual mush 
where the characters are chosen off a roster of created
characters.

If you do not find a character to your liking, we are still
taking suggestions for new characters, so you can have a 
hand in creating your own character.

Please come by to mushhaven.net port:9000 and see what 
we're all about.
 
                ----------------------------------------------- 

Mud         : Storm Over Krynn
Code Base   : [Rom] Mudified
Telnet      : krynnstorm.mudservices.com 4004 [206.245.158.195]
WWW         : http://www.krynnstorm.mudservices.com/
Description : 

   Welcome to the world of Krynn, a world of dragons and elves, mages
and warriors.  Come and experience your brightest dreams and your
darkest nightmares.  Join us in the world of Dragonlance.

--------------------------------------------------------------------
   --------------------------------------------------------------
 
                ----------------------------------------------- 

Mud         : Storm: Call of the Knight (SCK)
Code Base   : [Smaug] Storm2.0
Telnet      : storm.org 4000 [207.126.70.13]
WWW         : http://www.storm.org/
Description : 

Storm is a medieval roleplaying world, created with the help from
mortals,overflowing with deadly creatures. With 400+ spells and
skills and new codes added on a daily basis.  Text based with
additional MXP graphics implementation in the works.  Storm is
a mud that has been in the works for several years in order to
achieve a place where the mortals of the land help create the
world that surrounds them.  We thrive on the suggestions and
ideas that the mortals give.  As the mortals and Immortals
build the world of Storm, many code changes and area changes
will allows us to stand out from the other muds. In friendliness,
original ideas and creativity.
 
Can you answer: The Call of the Knight?                                         
 
                ----------------------------------------------- 

Mud         : A Stormbringer Based Mud
Code Base   : Rom2.4
Telnet      : stormbringer.kurly.com 9000 [207.30.253.254]
WWW         : http://www.multiverse.org/games/mud/
Description : 

   Stormbringer is a mud based on the saga of Elric by
Micheal Moorcock.  We are trying to develop a strong
roleplay atmosphere and hope to recruit some users to
help us accomplish this.  The mud is undergoing some
changes and we are constantly working on new things.  We
hope to provide a unique mud that everyone can enjoy.
Roleplayers with Elric knowledge, please visit us, we
need you.
 
                ----------------------------------------------- 

Mud         : Stormclouds
Code Base   : [Aber] iDirt 1.82+
Telnet      : stormclouds.daestroke.com 6715 [216.254.84.189]
WWW         : http://stormclouds.daestroke.com/
Description : 

Stormclouds is an enhanced iDirt (an Aber style MUD) with 
a fantasy theme. Role-playing is not enforced but it always 
add a nice touch of flavour. We have 22 quests to perform to 
gain Wizard status with more on the way. We currently have
2 new zones and quests not found anywhere else with some
new zones under contruction as well. The game supports
realistic outdoor lighting (it gets dark out at night),
replenishing mobiles to do battle with, a hint helpful 
bard, and newbie-friendly admins who are often present.
 
                ----------------------------------------------- 

Mud         : Strange Dreams
Code Base   : [GodWars] Slightly Modified
Telnet      : sd.inetsolve.com 7777 [198.94.137.24]
WWW         : None
Description : 

Welcome to Strange Dreams, this is a mud we hope you will enjoy.
We offer many unique things, and the upgrades are less than most 
dystopia muds. So you can come in, and actually become upgrade.
We're growing and hope to be a fun expierence in your mudding.

-The Strange Dreams Immortals
 
                ----------------------------------------------- 

Mud         : Strange New Worlds TrekMUSH
Code Base   : PennMUSH 1.50 p18
Telnet      : snw.inet-images.com 4201 [209.125.67.5]
WWW         : http://snw.inet-images.com/snw/
Description : 

   Strange New World TrekMUSH picks up where the original Star Trek
movies left off.  Here, in the gap between the Star Trek Movies
and Star Trek:The Next Generation, empires struggle to
enhance their position by intelligence, deceit, and out-right
violence.

   This MUSH boasts ANSI color and a very RP oriented atmosphere.
Bloodletting P-killers need not bother.

   Now in our 3rd year of providing the best Star Trek roleplaying
experience on the internet, SNWTrek will provide ya with what can 
only be described as the most intense, fun, and sexiest Star Trek
rp on the net.  Don't take my word for it, come on in and see for
yourself.  Just tell em Anna sent ya. ;)
 
                ----------------------------------------------- 

Mud         : StrangeMUD
Code Base   : Circle 2.2
Telnet      : strangemud.net 9332
WWW         : http://www.strangemud.net/
Description : 

StrangeMUD - where thinking might become a prerequisite(tm).

StrangeMUD is a dynamic, growing mud that's been up for approximately two 
years now, and is constantly adding players, areas, skills, and nifty new 
code.  Our theme is 'Anything Goes'.  We're wacky and zany, and have the 
mobs to prove it - from Elvira, who gets _really_ peeved if you pinch her 
tush, to Bill Clinton, who wanders around town cleaning up the Whitewater 
affair.  Most, if not all of our areas have 'interesting' mobs - that is, 
those who don't just sit there while you kill them.  Mob progs and spec 
procs were added to tons and tons of mobs to make playing here a more 
remarkable experience than it already is.

It should be pretty clear that we're proud of our mud, with good reason.  
Years of work have gone into it, and it's a damn fine mud, with great 
gods and players.
 
                ----------------------------------------------- 

Mud         : A Struggle for Hope
Code Base   : [MUCK] GlowMUCK
Telnet      : riftsmux.dhs.org 3201 [63.105.19.135]
WWW         : http://www.geocities.com/strugglemuck/
Description : 

This MUCK is based upon the SatAM Sonic the
Hedgehog cartoon series as well as the SEGA
video games.  The MUCK takes place in the
familiar setting of the Freedom Fighters
trying to free Mobius from the steel grip
of Dr. Robotnik.

Builders are welcome to build within-theme
areas, and canons are available.
 
                ----------------------------------------------- 

Mud         : Struggle for Nyrilis
Code Base   : [Circle] LexiMUD variant, highly customized.
Telnet      : sfn.zenonline.com 7777 [24.4.155.122]
WWW         : http://sfn.zenonline.com/
Description : 

 Struggle for Nyrilis builds upon years' worth of work, extensively revamping
the CircleMUD base into a clean, coherent C++ implementation.  This has given
us the ability to implement an advanced form of the DeathGate scripting
language, a highly advanced Oasis-like OLC, complex combat forms and postures,
spells with concentration, and too many other features to list.

 We're in beta now, finishing up the last of our major rewrites before we are
open for general play.  Our most urgent need is for more zones of high quality
consistent with the theme.

 Struggle for Nyrilis is a rich, highly-developed MUD for the experienced
role-playing enthusiast.  Check it out. :)
 
                ----------------------------------------------- 

Mud         : STYX
Code Base   : LP
Telnet      : styx.daimi.aau.dk 3000 [130.225.18.156]
WWW         : http://www.daimi.aau.dk/~clemen/styx/styx.html
Description : 

   Styx is a fantasy based LP mud. It is one of the oldest
games around -- Our areas are large (5 continents) and we
have a solid player base. The realm is based on a feudal
system of government with players as rulers of continents
with control of taxes, courts, castles, intercontinental
relations and much more. We have 7 unique classes - each
with their own skill set, no surrogate guilds.

You can have as many chars as you like and you can roll
your stats as many times as you want. We also maintain an
anti-censorship policy. The administration does not go
around telling you what you can or cannot do. (Due to this
we have rated the mud R :-) We are instead busy
making the mud a better place for you. A versatile
and hard working coder staff changes and improves Styx on a
day to day basis. We place great importance on presentation
and if you have color capabilities you will be pleasantly
surprised over our user-friendly color system that lets you
set different colors for almost every conceivable type
of message. Check out our homepage where can download color
terminals and other tools while reading more about the game.
 
                ----------------------------------------------- 

Mud         : Sudika Sabre
Code Base   : [Rom] SAGE 1.0
Telnet      : sudika.net 1999 [216.178.14.86]
WWW         : http://sudika.net/
Description : 

  Sudika Saber is a new MUD created by Sonic Afterglow Entertainment.  The
story is based in the future, where due to another World war, our planet,
now finds itself in another depression.  Technology becomes less common, and
tools of many years ago, become more common.  Due to changes in the
environment, and radioactivity (nuclear warfare) new creatures (races) are
born.  Sudika Saber is the fight for life, in where we finally see, how much
we take for granted...

Come and join the adventure!
 
                ----------------------------------------------- 

Mud         : Suikoden MUX
Code Base   : [MUX] Tiny MUX 2.0
Telnet      : suikoden.seiryuu.org 4145 [216.173.103.155]
WWW         : http://suikoden.go.to/
Description : 

The lands of Jowston and Highland have known incessant
warfare for the past few decades. At last, there is the
chance of a lasting peace as King Agares Blight of 
Highland prepares to sign a peace treaty with the leaders
of the Jowston City-States.

In the skies high above, the Tenkai Star shines a lurid
crimson, heralding portents of yet another war somewhere
in the lands. The lurid red light call to the others of
the 108 stars of destiny.

Suikoden MUX is a RP oriented site, with a timeline
starting just before the Suikoden II game and is expected
to deviate from the events in the game. Features are 
first come-first serve, although staff reserves the 
right to reject an application if it does not comform to
skills/knowledges of the characters in any of the games.
 
                ----------------------------------------------- 

Mud         : The Summers of Faldyor
Code Base   : [Custom] Tfe-Based Mud
Telnet      : sof.homeip.net 4000 [216.18.90.6]
WWW         : None
Description : 

  This mud is based on The Forest's Edge code, written 
by Greyclaw.  The mud is designed to appeal to both
roleplayers and hack-and-slash players.  Air, Sea, and Land
travel make the world a sight to see.  Zones range from
classic TFE zones to brand new zones designed specifically
for the mud.  The races and classes are unique to the
codebase, although having their roots in Dungeons and
Dragons, and other roleplaying games.  Id like to invite
you to The Summers of Faldyor.
 
                ----------------------------------------------- 

Mud         : SumuMud
Code Base   : [LP] MudOS
Telnet      : sumu.org 3000 [194.100.160.11]
WWW         : http://www.sumu.org/
Description : 

   SumuMUD is a relatively new mud, founded 1996 and based 
on fantasy genre, on a structure of multiguild, universal 
skill & spell system and multiple races. SumuMUD is an 
equipment mud, where one of the goals of the game is to 
gain good equipment, that can be saved through reboots in 
rental lockers or in castles. 

Players cannot solo tough monsters, but need an organized 
party to slay the monster. Players can build castles where 
to store equipment and customize their castles by adding 
castle guards, traps, doors and other items. Examples of 
guilds players can join are fighters, berserkers, priests, 
magicians, sorcerers, merchants, necromancers, abjurers and 
many others. Some can be founded inside the city, some 
outside.

Player killing is allowed for certain limits if the killer 
has a valid reason. Generally, the world of SumuMUD is is a 
complex place where you act as you would act in real life 
in similar environment.
 
                ----------------------------------------------- 

Mud         : Sundered
Code Base   : [Envy] Heavily Modified UltraEnvy
Telnet      : thewolvesden.net 9696 [139.142.233.42]
WWW         : http://www.thewolvesden.net/sundered/
Description : 

  Sundered is a mud heavily based on TSR's Advanced
Dungeons & Dragons fantasy roleplaying system.  We have
tried to stay true to the feeling of the AD&D system to
give others who love the game a place to have fun, as well
as create a very fun mud.

  If you are a fan of AD&D or even if you just enjoy
quality muds, you're sure to love Sundered.

  It is a land where warriors skilled in their art become
nearly unmatched in melee while wizards wield the arcane
powers to smite nearly any foe.  Clerics have the power to
undo Death's dealings and the rogues of the land slip away
unnoticed with your purse, and perhaps your life.

  We are currently nearing the transition into alpha
testing.  Sundered's code is very nearly complete and all
that remains is to add a few more areas to accomodate
alpha testing.  We welcome players to log in and play
despite us not even being in alpha yet, as Sundered is
more than complete enough to be thoroughly enjoyable.

  If all this sounds like a good time to you, then please
drop in and help us make a great mud. 
 
                ----------------------------------------------- 

Mud         : The Sundered Realms
Code Base   : [Merc] Godwars
Telnet      : sunder.unf.net 7000 [24.64.240.165]
WWW         : None
Description : 

 Well almost a year is rolling up on us and we're still around
At first it was a learn to code project meant to prove that
I could do better... I accomplished this in about 5 months
and in the end have a stable semi-balanced fun and as
a few of the players and imms have said as per reviews it is
quite simply the best godwars on the planet.

 Whether this is true or not remains to be seen. But we've
got alot planned. Currently working on an Arena that will allow
players to mass gather in for fun and prizes.

 Current Classes as per norm: Vampire Werewolf Kensai Monks
Mages Ninjas Drows Arch-Angels and Dragons.

 Minotaurs are still in the works as i got side tracked with
other additions.

 Many new things are progressing nicely.
Master-Classing is in the works that will elevate the
killing and fun to a new level without dumbass multi-classing.

  So it appears we're gonna be here for a while. Feel free
to stop by and check it out. The player base grows everyday
and we now have Keiji as a fulltime builder and she rocks!
                                        Artemis
 
                ----------------------------------------------- 

Mud         : SuperMegaTopia MUCK
Code Base   : [MUCK] Glow 3.1.4
Telnet      : supermegatopia.dyndns.org 8888 [24.29.88.126]
WWW         : None
Description : 

  SuperMegaTopia is based on the popular Furry-style superhero
comics at http://www.supermegatopia.com created by Brian and
Stuart Burke. We put great stress on roleplay, and all characters are
required to speak with a Play Relations staffer regarding either how
to play a well-developed character from the comics, or how to adapt
an original character to fit into the genre more effectively. We keep
our public areas clear of sex-related plots but by no means
discourage relationships, as long as they keep it clean in public.
We also require anyone applying to read the comics that the muck
is based on, as a player would be lost without the plots and
information contained within.
 
                ----------------------------------------------- 

Mud         : SuperPerils MUSH
Code Base   : [MUSH] TinyMUSH 3.0
Telnet      : superperils.tales.net 6969 [63.243.53.79]
WWW         : http://superperils.net/
Description : 

     What would happen if a psychopath megalomanic criminal
had been hounded, and harassed for years by a buxom
superheroine in a skin-tight costume, and finally managed
to defeat her? Would he leave her to die while he went off
to conquer the world? We don't think so. We think that he
would have some other ideas... Here at SuperPerils MUSH you
can find out what those ideas might be.

     We are a MUSH devoted to adult superhero fun. However,
we should mention that we ARE a roleplaying MUSH. This is
not a talker or social MUSH. If you are only interested in
finding a MUSh for TS, this is not the place for you.

     Non-super characters can go IC as soon as they are
complete, but supers must be applied for and approved
before they can. ALL players on the MUSH will be required 
to create a non-super character before they can apply for 
a super. We generally require new players to play their 
normal character for one week before applying for a super 
character.
 
                ----------------------------------------------- 

Mud         : Survivors
Code Base   : [Custom] This is a WAP MUD, you can play it using your WAP enabled mobile phone
Telnet      : Use Homepage
WWW         : http://www.m-toyz.com/
Description : 

  Survivors is the first WAP MUD. You can play this MUD when 
waiting for the bus, or the dentist... All you need is a WAP 
enabled mobile phone.

WEB URL:
http://www.m-toyz.com
WAP URL:
http://www.m-toyz.com/index.wml
 
                ----------------------------------------------- 

Mud         : Sushi
Code Base   : lp
Telnet      : rsushi.swan.ac.uk 5500 [137.44.102.20]
WWW         : http://rsazure.swan.ac.uk/~rsjames/sushi/sushi.html
Description : 

  Sushi is a mulit-realm/time based mud which has been
running for the last 6 years. At present the realms are
Stone, Fantasy, Modern, Cyberpunk, Sci-Fi and Newbie.
Each realm has it's own time-frame and characteristics,
so if you want to buy a spaceship and fly to different
planets, no problem, just make sure you have enough money!

  Anyway.. Enough of the sales pitch.. Feel free to pop in
and have a look around, most of the current players are
friendly(ish) and would be glad of an new victim.. I mean
face!

Regards
Alvin 
 
                ----------------------------------------------- 

Mud         : Sword Of Shannara
Code Base   : [Smaug] 
Telnet      : shannara.wolfpaw.net 7000 [216.18.90.20]
WWW         : None
Description : 

 Welcome to Sword Of Shannara, a newbie friendly SMAUG. 
This is a large world mostly stock, but is under
constructon. We are currently hiring builders and coders,
and are hoping to be online for play testing in a few
months. We are a mutli-class, restricted multi-playing
SMAUG. With a system that saves your eq for you when you
return. We welcome you ahead of time to the Fourlands
of Shannara.
 
                ----------------------------------------------- 

Mud         : Swords and Sorcery
Code Base   : [Aber] AberMUD 5
Telnet      : cus.org.uk 6789 [212.1.130.85]
WWW         : None
Description : 

Swords and Sorcery is back. Fighting, stealing you name it
- we have it. Being an AberMUD 5, it is quite different 
to MERC/DIKU muds, or LpMUDs, but that's not to say you
shouldn't give it a try.

We offer:
1) guilds (or character classes, if you prefer)
2) a detailed magic system
3) a sophisticated combat system
4) plenty of quests
5) lots of fun

Although Swords and Sorcery allows combat, there are
very many puzzles and quests which a player can opt to
do. Often these lead to valuable treasures, weapons,
or magical items.

We are a very newbie-friendly MUD, so take the time to
stop over. We guarantee you won't regret it!
 

o=======================================================================o
                        Muds Beginning With: T
o=======================================================================o


Mud         : Tajana
Code Base   : [Smaug] Smaug1.4a and Circle 3.0 mixed base
Telnet      : tajana.seventh.net 7070 [207.7.10.253]
WWW         : http://www.seventh.net/tajana/
Description : 

  Tajana has risen, taking the place of a mud once called 
Tazmania. We are under construction right now and not open 
to the public.

Tajana is being developed to become a highly involved RPing 
game.. but simple enough for a new player to grasp.

It will feature clans, swordplay, multiroom combat (spells, 
bows), player to player learning (teaching), extra 
dimensions, and lots of fun!
 
                ----------------------------------------------- 

Mud         : Tales of Ta'veren MUSH
Code Base   : [MUSH] TinyMUSH 2.2
Telnet      : tales.ta-veren.org 1998 [216.122.4.128]
WWW         : http://www.ta-veren.org/
Description : 

Tales of Ta'veren is a role-playing MUSH based on the Wheel of Time series
created by Robert Jordan. The first novel in this series is 'The Eye of
the World'. The setting of the MUSH is faithful to the novels, but we
create and explore our own unique characters and plotlines. 

The MUSH originally opened in January, 1995 and ran until October, 1996.
At that time it closed for redevelopment. The redevelopment is now
complete and Tales reopened in November, 1998.

Learning materials are provided on our Web pages and on the MUSH itself to
help those unfamiliar with MUSH learn how to use the game. Extensive 
information on the setting is also available. Please log on as Guest to
have a look around, or email to: saidar@tales.ccs.yorku.ca for a permanent
character. New characters are normally created within 24 hours.

Tales of Ta'veren is NOT a MUD, it is an intensive role-play environment.
People who prefer adventure/hack-n-slash gaming can find other Wheel of
Time MUDs here on the Connector.
 
                ----------------------------------------------- 

Mud         : Tales of the Silver Lantern
Code Base   : [Rom] modified 2.4b6 version
Telnet      : totsl.dune.net 4000 [206.168.137.34]
WWW         : http://totsl.bizland.com
Description : 

 Tales of the Silver Lantern is an up-and-coming ROM-based Medieval fantasy 
adventure.  We are brand new, and not many improvements beyond stock areas 
have been made as of yet.  

We have many things planned for Tales of the Silver Lantern, including many 
more races, classes, spells and skills, most of them our coder's original 
concoctions.  Some of the future classes we plan to implement include Gypsy, 
Ninja, Gladiator, Geomancer, and VortexMage.  We also plan to have an 
extensive remort system, as well as offer both mud-generated quests and 
immortal-ran quests.  

There's sure to be something at Tales of the Silver Lantern that will entice 
you to become part of tales yet 
to be told!

TALES OF THE SILVER LANTERN IS NOW OPEN!
 
                ----------------------------------------------- 

Mud         : TalesMUSH
Code Base   : TinyMUSH
Telnet      : tales.net 6666 [205.246.41.66]
WWW         : None
Description : 

   Welcome to a world of surrealism and fantasy, where     
dream and reality mix.. A land of myth and mystery. A land
of druids, fae, and ancient magic.

   Deep within a mountain range known only as HellGate, a   
paradise lies. It is this womb of nature where the lost  
races of the world, the faerie, came to live.. away from the
meddlings of mankind. But it was 500 years past when one man
came, and with him, a kindgom.
   
   As a citizen of this kingdom you find yourself 
surrounded by a land holding onto its natural magick and
beauty despite the influences of man. Over generations past..
from interactions with the magick and the fae... humans have
gained an inherent magick of their own.. many displaying
minor powers of psionic or elemental magicks. There are  
rumors of some who have grown even more powerful than the
Fae themselves.
 
                ----------------------------------------------- 

Mud         : Tangled Web
Code Base   : [MUSH] TinyMUSH 3.0
Telnet      : mux.net 9876 [151.200.144.80]
WWW         : http://www.mux.net/~wayne/
Description : 

  Tangled Web MUSH is a multi-theme MUSH. We encourage multi-characters to
RP in any of the themes of the players choice. Our themes are Camelot,
Middle-Earth and an original fantasy-based theme. We have extensive local help
files as well as global. We have local admin and a Wizards Council. Come check
us out!
 
                ----------------------------------------------- 

Mud         : Tangled Webs
Code Base   : [MUSH] Pennmush Patch Level 37
Telnet      : bb4b.betterbox.net 3333 [216.178.14.79]
WWW         : http://www.tangledwebs.20m.com/
Description : 

   Tangled Webs is a World Of Darkness Role playing 
environment for those that seek supernatrual role play with 
other adult players. Being a MUSH vrs a MUD, role play over 
over combat is paramount. If you like the idea of playing a 
vampire in a multi super race environment, we would love to 
see you at tangled webs, want to play a Garou? come on 
over, Mages and Fae, will be added as soon as we get a 
player base of Vampires, Garou and mortals. We hope to grow 
rapidly as our Staff polocies are posted and staff behavior 
is not only monitored but strict guidlines for behavior are 
being enforced.

Merlin and Valeria Invite you to come give us a try and be 
part of bringing to gether a fun role play environment 
where the lives, plots and schemes of the players form a 
Tangled Web of intrigue and rp.
 
                ----------------------------------------------- 

Mud         : TAPPED IN
Code Base   : LambdaMOO
Telnet      : moo.tappedin.sri.com 7777 [128.18.101.99]
WWW         : http://www.tappedin.sri.com/
Description : 

TAPPED IN is a professional community of K-12 teacher
   professional development providers, schools, teachers, and
researchers committed to education reform. It is patterned
after a real world conference center. Teachers with diverse
interests, backgrounds, and skills can share experiences,
engage in mentoring and collaborative work, or simply meet
their colleagues. TPD organizations can maintain their own
agendas (e.g., institutes and workshops), while enabling
their teachers to benefit from a range of expertise, ideas,
and resources that no one organization could provide by itself.
 
                ----------------------------------------------- 

Mud         : TAPPMud
Code Base   : LPMud
Telnet      : tapp.mud.de 23 [131.246.89.23]
WWW         : http://tapp.mud.de:8080/
Description : 

   TAPPMud is one of the oldest english speaking muds in germany. Player 
characters start as members of one of eleven races, some with subraces, 
and choose from about ten guilds (also some of these have subguilds). 
Every combination gives a unique set of abilities, which may be used to 
gain experience and levels by exploring our large world, divided into seven
different domains. During your exploration you will be asked to solve 
quests, which depend on the guild you chose. Once you reach a certain level,
you might select a second guild, adding its powers to those granted by your
first one.
 
TAPPMud is a communicative world, we have a lot of channels to talk on 
(without costs), and a news system to discuss all kinds of topics. 
 
Further descriptions of our races, guilds, and a lot of other topics are 
available at our homepage. Feel free to look there, or simply enter the game.
 
                ----------------------------------------------- 

Mud         : Tarmon Gai'don
Code Base   : [Rom] WoT 0.2b (Based on Merc/Diku/Rom)
Telnet      : wotmud.tarmongaidon.org 5000 [64.34.42.213]
WWW         : http://wotmud.tarmongaidon.org/
Description : 

Tarmon Gai'don is the home of a new Wheel of Time Mud code base,
'WoT' based on ROM2.4b6 and offers the following:

. All-new, 100% original areas designed exclusively to fit the Wheel of Time
  world.  Possibly the most book-accurate on the net.  Desc's 5-15 lines long.
. All 'Wheel of Time' races are supported. You won't find any elves or dwarves 
  here.  Humans and Ogier are open, with Fades, Trollocs and Draghkar slated 
  for the future.
  Character Generation support: 3 classes, 20+ sub-classes & talents and over
  100  homelands/clans/steddings to optimize individual and unique characters.
. Completely original guild system, featuring potential for over 2 dozen
  playable guilds.  Guilding is not mandated to role-play.
. Role-play environments ranging from 100% IC areas, quests, faires, and other
  events.
. A completely IC channeling system, designed to follow the Wheel of Time 
  One Power as close as possible.  Weaves and flows are dependent upon your
  strength in the power. Overchanneling can lead to burning out.
. Realistic submission/ player death code (PK death) to disuade useless PK. 
. an intriguing `introduction` system, so if you have never met someone, you
  truly don`t know them. Players appear as `An Andoran`, etc. until Greeted. 
. A completely original and amusing optional WoT newbie area,
  along with newbie friendly players and immortals.                               
 
                ----------------------------------------------- 

Mud         : Tassaria
Code Base   : [Rom] Rom 2.4
Telnet      : tassaria.com 4000 [63.110.160.102]
WWW         : http://www.tassaria.com/
Description : 

  Tassaria has been through several stages of creation, but the game is mainly
inspired by the older versions of Medievia. Players have a great deal of
control over several aspects of the game, including clans, economy, quests 
and PK.

  The game has a definate 'hack n slash' slant to it, but not to the point to
remove
role play from the game.

  Tassaria is also the home to a new mud related news site, and a mud hosting
company that are both sure to increase the popularity of the game.

  Stop in today!                                                                
 
                ----------------------------------------------- 

Mud         : Tauros
Code Base   : [LP] LDMud 3.2.8 Development
Telnet      : tauros.locallink.net 5000 [204.71.157.205]
WWW         : http://tauros.locallink.net/
Description : 

  Time passes. Old worlds die and new worlds arise to take
their place in the Universe. The Tauros that was is gone
forever. Now a new era is upon us. The Rebirth of Tauros
has begun. Join us and be welcome.

  Some people may remember Old Tauros. A great cataclysm
befell us and everything was reduced to ashes. From the
ashes, however, a new MUD is rising. Built from scratch on
a strong medieval fantasy theme, Tauros is a place where
great adventures await you.

  As a MUD in development, there is a lot left to be done,
so be patient. Stop by every once in a while and see how
things are going. We would love to see you there.

  If you are interesting in coding or building on a
(heavily) modified 2.4.5 codebase, send some email to
daryth@usa.net for more information.

    --Daryth
 
                ----------------------------------------------- 

Mud         : Teenagers From Outer Space MUX (TFOS)
Code Base   : [MUX] MUX
Telnet      : www.tfos.org 2511 [216.80.18.105]
WWW         : http://www.tfos.org
Description : 

   Alien Contact...something Humans have dreamed about for centuries.
The knowledge that we are no longer alone in this great big universe.
The ability to communicate with species so much more advanced
then us, exchange ideas, and live in harmony with the Universe.

This MUX has nothing to do with that.

WAKE UP!  Earth has been discovered by Aliens and they invaded
with a passion!  Their teenagers are enrolled in our schools,  shopping
in our malls, and eating the same fast food as we are!  High School is
never going to be the same again.  Tribbles are going to date your
kid sister and silicon based life forms are going to poke at the lunch
in the caf and wonder exactly what the heck it is.  Wait a sec...
perhaps it won't be so different after all.

You'll find yourself partying down with Near Humans & Real
Weirdies & have epic adventures battling the Alien Control
Officers & defeating the Xerox copies from Neptune while
finishing your homework on time so you can go out Friday
night!  You thought dragons were tough?  Wait'll you meet the
Vice Principal!

Teenagers From Outer Space MUX, based on the popular
Anime/Silly RPG by R. Talsorian Games. It is a pure ROLEPLAYING
Mux where RP is enforced.
 
                ----------------------------------------------- 

Mud         : Tempered Steel
Code Base   : Derived CircleMUD
Telnet      : newton.whit.org 7000 [205.238.84.11]
WWW         : http://www.creativevision.com/users/tsteel/
Description : 

   Tempered Steel is set in medieval times. All unique areas
and no smurf village :). Role playing mud with features such
as no-tank combat, 100 levels, all attributes have an affect
in the game, town healer (for a price), enhanced mobprogs,
weapon proficiencies, new spells, new skills, 5 basic races,
fully automated auction system, designated player killing
areas, and much more. Tempered Steel strives to be less
hack and slash and more interactive where roleplaying is
encouraged. Friendly Gods and Players.
 
                ----------------------------------------------- 

Mud         : Tempered Weaves
Code Base   : [Circlemud] Heavily Modified CircleMud 3.0 bpl 14
Telnet      : fryed.net 4000 [208.138.199.91]
WWW         : http://www.fryed.net/
Description : 

  We are a Wheel of Time mud, newly opened to the public.  We are
about 1500 rooms large at the moment and growing rapidly every day.
We have full OLC support plus many added options for builders.  Mortal
builder status available that allows the builder some immortal commands
while creating their zone and restoration of their mortal character when
the zone is complete.

We offer no equipment max and a unique tweaking system (allows objects to
load above or minus their normal stats), clans including levels withing the
clans and clan wars, autoauction, deity choices and holy wars, quite a
few unique mobscripts and progs that allow for an interesting interactive
environment.

We welcome ideas and suggestions, and are currently hiring for coders/
builders/immortals to help run the day-to-day operations of the mud.  So
stop by and enjoy.
 
                ----------------------------------------------- 

Mud         : The Temporal Storm
Code Base   : [Smaug] Smaug 1.4
Telnet      : mud.friendstation.com 5000 [216.254.5.26]
WWW         : None
Description : 

 The Temporal Storm is a rpg with 8 classes, and 14 races.
It has several different options for all players.  It has a
friendly environment, and newbies to muds are welcome.  We
are running a fairly new code, and have several admins
working hard to make new, interesting changes.  It has a
max level of 100, so there is plenty of room for
advacement.  It supports many classes, including, Mage,
Cleric, Thief, Warrior, Druid, Ranger, Paladin, and
Psionist and the following races, Human, Elf, Dwarf,
Halfling, Pixie, Half-Ogre, Half-Orc, Half-Troll, Half-Elf,
Githezai, Drow, Sea-Elf, Lizardman, and Gnome.  Each race 
having something to make it different from the rest.

 We have a very large world, 30000+ rooms, and are adding 
more zones weekly. We also have a well built clan system 
and pkill system.
 
                ----------------------------------------------- 

Mud         : Tempus
Code Base   : Circle (modified)
Telnet      : tempusmud.com 2020 [129.59.116.84]
WWW         : http://tempusmud.com/
Description : 

   The age of Magic is at its height, and powerful beings walk
freely the planes of existence.  Astral travelers venture
deeper and farther into the Outer Planes, new gateways are
found, forged, and explored.

Suddenly, an unprecedented rift appears in the fabric of
time.  Strange beings begin to venture through from the
distant future.  The Outer Planes become a common ground
for travellers between times.

This interaction between Magic and Technology is one of the
central themes that permeate the world of Tempus.  The rich
environment and fantastic locations combine with great
depth and complexity of the characters involved to make
the game an unforgettable experience.
 
                ----------------------------------------------- 

Mud         : The Ten Nations
Code Base   : [Rom] Rom2.4b
Telnet      : ten-nations.net 3101 [209.83.132.90]
WWW         : http://www.ten-nations.net/
Description : 

  Ages come and go. The Wheel turns and the Pattern 
weaves the lives of Thousands. The seals grow weaker, 
more and more turn from the Light, seeking the Shadow.

Male channelers run loose and the White Tower is 
divided.  Can you survive and make something of 
yourself as a Member of the Ten Nations?

The Ten Nations is a WoT based MUD. We offer
50 mortal levels, with a remort option for advanced 
races. Numerous guilds ranging from Asha'man
to Dreadlord, including two elite guilds: Forsaken &
Heros.  Also included is a new novel pk ranking system
that measures skill, not kill ratio. There is an
autoquest system providing better eq that supplements 
immortal quests.  There are areas such as:  Amador, 
Caemlyn, Amadicia, & other non-stock creations.  With 
The Aiel Waste & Tear soon to be added.  There are a 
lot of original ideas & thoughts implemented at Wheel 
of Temptations.  Why don't you stop by...broaden your 
horizons and join us in the quest to save the world!

Check out our Homepage for the 'story' behind the mud!
 
                ----------------------------------------------- 

Mud         : The Ten Towers
Code Base   : [Rom] ROM 2.4
Telnet      : 10t.kaos.nu 4000 [129.125.35.145]
WWW         : http://www.djo.nl/~tentowers/
Description : 

We are a mud always in development to further your playing experience and
welcome everyone to come and play.  Guilds, clans, olc, scripting, revised mana
system, and other standard stuff are available.  We also added some features
for players without a mud client, like command history, better aliases, and
autoeat/autodrink (hunger and thirst are lethal).  Immortals are friendly and
helpful, like they should be :-).

All new and original areas are being added as they are completed.  New
classes and races are being implemented into the mud as quickly as we 
can so that we have a larger race and class selection to choose from. Some
of the newest races online are Dragonman, Avian, and Pixie.  Clans and
guilds are growing larger and larger as more players are experiencing the joy
of  becoming part of 10T.

Quests are run on a very regularly basis so come and enjoy a place full of
different and interesting lands and interact with the players here who come
from all over world.  We extend completely around the world with our player
base, USA, Netherlands, and Australia just to name a few places where our
players and immortals are located.
 
                ----------------------------------------------- 

Mud         : Tera Mud
Code Base   : [Dikumud] v 5.2.8
Telnet      : tera.teralink.com 4000 [199.199.122.9]
WWW         : http://tera.teralink.com/~mud/
Description : 

  A land of long forgotten histories, Tera now holds 
adventures for powerful warriors and casters of magic--both
honorable and dastardly.  Tera's magics are based on runes
which the caster must piece together.  Clans prove
themselves before the gods in great arena battles.  Many
seek out power and riches, hunting in the lands known to
all.  Explorers stumble across strange artifacts and old
legends.  Equipment, both rare and common, is scattered
throughout the land.  Each adventurer strives to become
better than he was the day before - sometimes proving his
worth before the gods in customized quests where successes
are rewarded and failures sent back for another day.

*Most clans pride themselves on helping newbies*
*friendly atmosphere - complete with friendly bantor*
*completed help files*
*active immortal staff*
 
                ----------------------------------------------- 

Mud         : Terra Effera
Code Base   : [MUSH] TinyMUSH Beta version 3.0b19, lightly modified
Telnet      : terra.xidus.net 7000 [216.103.211.230]
WWW         : http://terra.xidus.net/
Description : 

    Light years away, a small rock known as Terra Effera
circles a burning sun. Her surface is covered with oceans,
dotted occassionaly with several landmasses, compossed
mainly of 7 island-continents. For eons, the population of
each continent went on with it's history, totally unaware
of the other six civilizations just over the horizon.

    Twenty years ago, this all changed. An expeditionary
fleet of the Neapolitian Royal Navy set out to explore the
oceans, and in the process found the six other islands and
their people. Today, a shakey peace exists between the
seven nations as they vie for control of the planet.
Countries that had barely advanced out of Earth middle-aged
technology are now purchasing advanced equipment, while
industrial and technological powerhouses struggle to bring
in the natural resources they so desperately need. In the
middle lie the entrepenuers and activists, lining their own
pockets and pressing their own agendas. You have a place in
it all; become a political leader, and strengthen your
country's power, or just your own. Join the military, and
fight for freedom or control. Or play the markets to your
needs, influencing policy with your wealth.

    Terra Effera is fully playable but in Beta Testing;
several features are slated for installation as soon as
possible, and several large locations still need
constructing, so builders and players are both welcome.
 
                ----------------------------------------------- 

Mud         : TerraFirmA
Code Base   : [Aber] TerraCode (Aber)
Telnet      : terrafirma.terra.mud.org 2222 [195.166.28.7]
WWW         : http://terrafirma.terra.mud.org
Description : 

   TerraFirmA is a complete world inhabited by many strange and fascinating 
people and creatures. Its wide and varied landscape ranges from burning 
deserts to frozen wastes, from violent seas to thriving settlements of 
every size. The world is filled with quests for you to solve in your 
journey to the highest levels of the game; a journey that will bring you 
excitement and fun and challenge you in every way. Can you battle through 
ancient Rome? Can you find the lost children of Hamelin, or steal a pirate 
ship and sail it across a dangerous sea? Do you dare journey alone through 
dark and ancient tunnels, stirring up the dust of centuries and risking the 
traps and plots of cunning minds whose maniacal laughter echoes all around 
you? Somewhere, deep inside all of us is a little bit of magic. You just 
have to know how to use it. TerraFirmA lets you make the most of it. With 4 
spheres and 5 levels of magic, ranging from Gerald's Dimishing Dimmer to 
Sensation Shining Spark we have it all.

   TerraFirmA offers a unique experience in the Aber community. A heavily
re-written code engine offers a substantial set of unique features. These
include : a full monetary system (banks, stores, pubs, + more), mobiles with
intelligence, substantial interaction, newbie friendly admin with a custom
written newbie area, over 25 unique quests found nowhere else, degradable
equipment, sliding attitude scales, plus plenty more!! Drop by and enjoy!
 
                ----------------------------------------------- 

Mud         : TerraFrore
Code Base   : MUCK
Telnet      : tf.muck.limitless.org 8765 [206.63.100.51]
WWW         : http://www.otterspace.com/~tf/
Description : 

   Take on the persona of a powerful lone feline hunter or join the ranks
of a wolfpack or soar free on the wings of a great bird of prey in the
fully working skies of Terra Frore.

TerraFrore is a FuzzBall MUCK in which the characters are 'real' animals
living in what is roughly the continent of Asia.  Any animal that lives
there is allowed, but no humans or human interactions.  These animals
are not entirely real, of course...they can communicate with each other
and different species, though some of the more common species do have
their own language in addition to the universal one. The terrain is vast
and varried.  There are mountains, forests and meadows, something to
suit everyone's liking.
 
                ----------------------------------------------- 

Mud         : TF-Nexus
Code Base   : [MUSH] Pennmush
Telnet      : Deepfire.net 6000 [63.224.2.34]
WWW         : http://homepages.poptel.org.uk/gareth.jones/
Description : 

The address is WWW.Tf-Nexus.co.uk port 4000. You can see it on MNWORLDS
that we are there, If I'm there come and have a chat and I'll tell you the
theme, And perhaps offer you a job as an adminly type as well. I'm looking
for any adminly type people, I'm also looking for anyone who can code
Pennmush. IF your intrested come along and ask for Overlord. :)
 
                ----------------------------------------------- 

Mud         : TFN MOO
Code Base   : LambdaMOO/enCore
Telnet      : moo.tfn.net 6666 [207.156.5.153]
WWW         : http://moo.tfn.net/
Description : 

A social / educational MOO hosted and ran by Tallahassee Freenet a community 
based network in florida.

Tallahassee Freenet is a non-profit educational organization.  We
have ongoing relationships with local k-12 schools Florida State
university and the area libraries.  The MOO is the newest service that 
we make available for them.

The MOO has a near future sci-fi theme.  A sky-stalk leading into orbit. has
been built. The moon and several planets have been settled.
  
The existing areas cluster around the sky-stalk and include a tropical island 
with a resort and an underwater habitat.

Players can connect via a telnet/mud client or connect using an integrated
web/java client.  This client gives a web based interface to create objects,
dig rooms and program.

TFN MOO has not been officially announced to TFN's more than 17,000 users,
programmers and those that would like to build high quality creative areas
will find an opportunity to get in on the ground floor.
 
                ----------------------------------------------- 

Mud         : Thanatos
Code Base   : [Rom] Rom
Telnet      : thanatos.moonblade.com 8686 [204.203.65.91]
WWW         : http://thanatos.moonblade.com/
Description : 

   We alone are the last legacy of Thanatos. We have been forged in
remembrace of all those who have passed before as and all that will
come after we've gone.  It is a Rom 2.4 mud with normal stock areas,
six current classes, a variety of races, and a remort option for heroes.  
The Imm staff really cares for this mud, and has lots of experience. 
There are also some very experienced players as well. We also have a 
variety of clans, which when entered, enable you to Player Kill within 
7 levels of your your character. Thanatos is a relatively old mud, with 
new concepts and ideas being implemented daily, all ideas are considered 
and most are implemented soon thereafter. If you wish to try an old mud 
with a new attitude, we are sure you will not be disappointed. 

 
                ----------------------------------------------- 

Mud         : Tharsis Gate
Code Base   : [LP] Modified LP Mud 2.4.6
Telnet      : shiok.alamak.com 8765 [206.159.58.4]
WWW         : http://www.alamak.com/Tharsis/
Description : 

   Tharsis Gate is a medieval mud, devoted mainly towards
providing its players with an opportunity to stick a sharp
pointy object into horrible monster.  It incorporates a 
very extensive skill/stat system which allows players to 
improve indefinitely with no maximum level.

Races, guilds and cross-guild training allow players to 
become whatever type of character they wish, specialising
in any or all disciplines.

Our web pages provide extensive help for getting new 
players started as well as offering tips for older players.

Tharsis Gate is actively seeking new coders and world 
builders and will give almost anyone a chance to prove 
themselves.
 
                ----------------------------------------------- 

Mud         : Thera Remade
Code Base   : [Rom] Poorly Hacked
Telnet      : 63.193.250.174 4000
WWW         : None
Description : 

Years ago the world of Thera was attacked.
The war raged and the new pantheon emerged from the dust.
Now Thera is run by a complex system of deities and mortals.
War rages across the land, and no one is safe.  We are a
Role Play encouraged mud where Rol Playing is rewarded,
and gods are people too. We are currently looking for
dedicated builders and coders.  Experience not required,
only imagination and the urge to role play.
 
                ----------------------------------------------- 

Mud         : Thieves World
Code Base   : [Circlemud] Diku
Telnet      : tw.imaxx.net 5000 [208.195.84.31]
WWW         : http://tw.imaxx.net
Description : 

   You walk out of the inn, down the tower stairs and north
through town, wandering among the people of Sanctuary.
There is a buzz of activity around the center square,
drawing your attention and creating a tickle of excitement
in you.  There is a crowd around the fountain.  Some seem
no more than youth, while others proudly show their battle
scars.  The assortment of people is about a varied as the
cloths they wear.  Some are covered in the arms of the
Alkian race.  You catch a glimps of the rumored 'Rival, The
Grey Blade' the sword so many dream of possessing and
controlling.  Others, whos faces are hidden in the shadows
of their hoods are dressed in long flowing robes.  As you
try and pier through the shadows a feeling of amazing power
overcomes you, forcing you to look away.  

What is this world you have stumbled into?  How did these
people learn to control such power or find such treasure?
All of this and more can be found in Thieves World, a land
of mystery and adventure.  Come and join us.  Become a
legend.  
 
                ----------------------------------------------- 

Mud         : Thoth
Code Base   : [Smaug] Modified
Telnet      : thoth.smartserv.net 3000 [216.99.211.37]
WWW         : http://thoth.smartserv.net
Description : 

Welcome to Thoth the land filled with many adventures and
perils. We are mostly stock right now which allows players
to advance characters easily as we transition to a completely
original world. If you are interested in helping us build or
code for this world come and visit our webpage at Http://thoth.smartserv.net
 
We are currently in Beta phase testing which means player
suggestions and comments are more than welcome. An occasional
reboot/crash can be expected while implementing player suggested
ideas. There is a fair number of mortals playing more than
willing to give a newbie a step up in Thoth. We have nineteen
races and seven classes with two more classes in the works.
 
Assassins and a new spell class called Gypsy. Clans are on the
way and new areas are sprouting up everywhere. You think you
have explored it all-think again. We have a very active
Immortal staff which are all talented and friendly. Haven't
you always wanted to be one of the original players of a great mud.
Well, search no longer, Thoth is the answer. TRY US!
 
See you soon!
 
                ----------------------------------------------- 

Mud         : Thousand Souls
Code Base   : [Rot] 1.4 Heavily modified
Telnet      : stormbringer.sysconn.com 4444 [209.4.217.4]
WWW         : http://stormbringer.sysconn.com/~shlac/
Description : 

  Thousand Souls is not a new mud. We've been around 
since August of '99. Our ad got lost in our server moves.
We recently did a p-wipe to put in some major code 
changes such as reincarnation (For those of you
familiar with rot muds it's a racial reroll). We currently
have three tiers, and new skills and spells are added
daily.  We have an excellent team of immortals, and
some players that have been with us since the beginning.

  We see ourselves as newbie friendly, and
we hope that you will find it that way also. We love 
a good roleplay, but Thousand Souls isn't, and will 
never be a strict roleplaying mud. We have two types 
of clans. We have PK clans and non-PK clans
(For those who wish tobe a group but do not have 
that killer instinct).

Since this is getting rather long I will close now, and 
we hope that you'll consider joining us.

-Kyla, Leblin, Rheia, Treack, Carrie, Reilly, and Arcaris
 
                ----------------------------------------------- 

Mud         : Thranduil
Code Base   : [LP] TMI-2
Telnet      : thranduil.org 5560 [24.17.171.96]
WWW         : http://www.thranduil.org/
Description : 

  Thranduil is a fantasy-based, medieval roleplaying mud 
that offers a unique skill set to the player bored with the
same old thief, cleric, mage options. Acquiring skills and
spells are xp based, and not guild based. We offer a very
devoloped religous system with ten dietys, all with fantastic
temples where storage, features and boards are available.
Very newbie friendly with a staff of admin and wizs who are
devoted to making your time here fun! Vaults for storing gear
are available, unique weapons, very detailed quests, and a
trainer based system make for an interesting enviorment.
We are TM2 based, heavily modified with all areas hand-coded.
There is nothing stock about Thranduil! The wizards are
dedicated to not only providing solid coding for a stable
system, but are also dedicated to the little things that 
make life rich. Player owned houses, clans with customizable
abodes that are raidable (guards can be purchased for protection),
rooms for rent, theaters and a no-penalty arena, the list
goes on and on. In Thranduil, we offer a rich, vibrant
world that is not only challenging, but allows you to 
develop your character according to your tastes. Stores
stocked with lovely clothes, fantastical gifts, toys and
other amusing, useless things assures even the most bored
borger has SOMETHING to do after killing that 90th dragon!
Come. Step inside. We dare you.
 
                ----------------------------------------------- 

Mud         : Threadfall
Code Base   : [MUSH] TinyMUSH Beta 3.0b19
Telnet      : mush1.nis4u.com 4201 [205.216.140.17]
WWW         : http://www.nmt.edu/~refund/tf/index.html
Description : 

  Set on Pern's Ista Island with roleplay centered around Ista Weyr,
Threadfall anticipates the first on-camera Threadfall in early 2001.
Currently set at the very end of the 10th Interval, we are avidly seeking
new players to fill any and every kind of role from Crafter to weyrfolk. A
streamlined staff who are more than willing to work with new players, we
hope to see you there!
 
                ----------------------------------------------- 

Mud         : Threshold
Code Base   : MudOS - Custom Mudlib
Telnet      : threshold-rpg.com 23 [205.244.188.120]
WWW         : http://www.threshold-rpg.com/
Description : 

* THEME: High Fantasy ROLE PLAYING (5 years of development, 3 years of play)
* 9 GUILDS: fighter/mage/cleric/thief/psion/bard/alchemist/ranger/necromancer
* 10 RACES: human/dwarf/elf/gnome/catfolk/scorpien/dryad/canis/kestrel/salamae
* 13 DEITIES and RELIGIONS: Each with its own specific theme, goals, and
  beliefs. Clerics and followers run the religions. The religions are all VERY
  detailed and they play a major role in Threshold.
* LEGAL/JUSTICE system: Completely player run and extremely advanced.
* ECONOMY: Player owned and run businesses and economy.
* CLANS: Complex, highly developed, player formed and run. Rich in theme.
* NOBILITY: Players can become nobles, run their house, build armies, etc.
* COMBAT: Over 20 detailed combat styles you can learn, teach, and train in.
* Missile/ranged combat, advanced mounts and other vehicles.
* GAMES: There are many games within Threshold. There is a Chess League (with
  ascii/ansi chess boards), a dart league, poker, Trial Arcanus, *very*
  advanced dueling, Quail Hunt, The Shell Game, arm wrestling, and many more.
* ALL areas and quests are UNIQUE to this game. They are developed to fit into
  a consistent theme and many are linked in plot.
* OPTIONAL quests provided for intellectual challenge and fun.
* Dedicated site and machine (K-6 233, 128megs RAM)
* LONG uptimes. 100-200 days between reboots, Yes, 100-200 days =).
 
                ----------------------------------------------- 

Mud         : ThunderDome
Code Base   : [Custom] tdome v.2
Telnet      : tdome.net 5555 [199.2.139.13]
WWW         : http://tdome.teknotika.com
Description : 

  Entering its 8th year of existence, ThunderDome can now boast of being one
of the longest running MUDs in the history of the internet.  In those years,
ThunderDome has done much to advance the quality of game play, while adding
much to the notions of what a diku-style mud should be. Tdome offers a dark,
and at times, humorous perspective on a futuristic world set sometime after
the earth's destruction. Human society,  formed mostly of roughly governed
gangs, must now contend with aliens and mutated beasts for control of tdome's
12k rooms. Toward that end, players can choose between 13 different classes,
and are allowed to log 3 of these characters on at once.

Guns (over a dozen are offered) and magic vie for superiority in the tdome
world, while biological implants and learned skills offer additional methods
by which a character might improve his lot in a life filled to the brim with
danger and adventure. Inexperienced players soon learn that the inherent
danger can be tempered by joining one of tdome's many gangs which offer a
variety of advantages. Sanctioned gangs have their own bunkers from which
to operate, and which offer cut rate rent costs and equipment repair.

If you are the sort that enjoys walking on the wild side, come seek the
challenge of survival in a world gone mad. There should be plenty of room
to accommodate you...Hell ain't half full yet. :)
 
                ----------------------------------------------- 

Mud         : Tides of Darkness
Code Base   : [LP] Heaven 7 base - heavily modified
Telnet      : ion.axg.net 3000 [203.33.253.210]
WWW         : http://www.omen.net.au/~tides/
Description : 

Tides of Darkness is an LPMud based in Perth, Australia.  We currently
have a fairly small player base, and are looking to increase this as
much as we possibly can.  The mud itself is very easy to learn to play,
and we have many players and immortals around who are more than happy
to help out new players in their quest for glory.  We have been open
for about two years now, and the site we have is pretty stable (mostly!!).

When you first enter the realm, make sure you 'help newbie' and 'help rules'.
These are the most important help files for you to read first up.

For more information, please visit our website at http://www.omen.net.au/~tides
or just log in as a guest and look around.

If you see me on there, please say hello and tell me you saw this on The Mud
Connector!

Hope to see you on there soon!!
Psychoman (and the Tides Immortals)
 
                ----------------------------------------------- 

Mud         : Tides of Time
Code Base   : [Rot] Rot 1.4
Telnet      : bb11.betterbox.net 6000 [216.178.14.83]
WWW         : http://tides.faithweb.com/
Description : 

*From Chaos was born the universe. And the planets were formed, and given
gods. The gods became bored, and created mortals. Then the gods waged war,
and mortals waged war in the name of their god. Then in the name of the
land. And then in their name...

So the gods came together and created a glass scepter that would keep  the
balance. For it to work they placed it in the center of what is now known as
the country of Zerlinda and placed a condition on it. As long as the scepter
remained where the gods placed it the world of Gaias would forever thrive
without prejudice, the root of all evil.

Yet, even with such restrictions placed upon it, the scepter is now lost,
and chaos begins again. Though to this day many have spent their lives in
search, the scepter of the gods is yet to be found...*

We welcome any who wish to join us at Tides and play, though we'll admit
that there is still plenty of work that needs to be done. Your input is
greatly appreciated. We ask only that should you try us out you give the
imms and the players the same type respect that you expect to receive.
Roleplay is encouraged. We look forward to meeting you!
 
                ----------------------------------------------- 

Mud         : Time of Darkness
Code Base   : [Rot] Rot 1.4
Telnet      : dungeon.mudservices.com 7700 [206.245.165.71]
WWW         : http://angelfire.com/yt/darkness/index.html
Description : 

Venture forth into the Time of Darkness.  Here, the eternal
struggle between chaos and good is entangled with the human
struggle as well.  Here the Gods know They too can fall and 
the mortals are treated with respect.

The Darkness offers you a large world to explore with
many original spots, 3 tiers, 24 classes, stances, high
spirited PK, a vast array of spells and skills and a
leveling system that will not fray your sanity.

Darkness is a people world.  RP is strongly encouraged
but not enforced. The Immortals have risen from the ranks
and are fair, friendly and visible. The player base is 
still growing and truly what makes this world unique.

So take a moment and visit the Darkness and say hello
to Kali, Kitten Goddess of the Realms. You will soon
feel the magick and that special feeling of coming home.
     Welcome to the Time of Darkness.  Meow.
 
                ----------------------------------------------- 

Mud         : Time Of Sands
Code Base   : [LP] Heavily modified Heaven7 mudlin
Telnet      : tos.dhs.org 6666 [212.90.72.231]
WWW         : None
Description : 

 This mud is made with pain and suffering, but as
a child grows with these pains. The muds grow
also. This mud came up with the idea of making a
better 'clone' of BatMUD, but still trying to be
better than it's 'grandfather'. It has been
quite slow lately, but we have been managing
to keep it up and running decently. Lately we
have gotten players without inviting them and
they _actually liked_ the mud and they have been
making exp in there since then... ;) So if you
are looking for a new mud with awesome playability
and friendly immortals / mortals, come over
and start making this mud more popular. ;) And
due we are still on the test phase. Lots of free
exp and other nice stuff are given away just by
helping us with a little things... ;)
Thank you. -Gheldor                                                           
 
                ----------------------------------------------- 

Mud         : Time of the Shadows
Code Base   : Circle 3.0
Telnet      : shadow.csc.edu 4000 [160.102.2.13]
WWW         : http://shadow.csc.edu/shadows/
Description : 

   The Time of the Shadows is based on Circle 3.0, but it has been 
heavily modified.  We offer quests which require role-playing, over a
dozen races, a dozen classes, remort classes, and a large number of original
areas. An Emperor from the world of Zandor has begun overthrowing the
lands, spreading his dark influence even through Midgaard.  The power
of the shadows has grown in strength, and chaos seems to have become
the law.  Whispers are heard of 'wild surges' and 'wild magic'. Users
of the Arcane Arts are hunted throughout many parts of the world.  Come
join us in the Time of the Shadows.
 
                ----------------------------------------------- 

Mud         : Time Warp
Code Base   : [Circlemud] Circle 3.0 bpl 17, Oasis OLC 2.0, DG_Scripts 0.99 
Telnet      : rot.digital-genesis.com 4000 [169.207.182.234]
WWW         : http://www.timewarpmud.com/
Description : 

In the beginning there was balance, the type of balance
that can only occur naturally. As time progressed evolution
gave birth to the human race. Other races evolved and were
spread across the universe as technologies were born, died,
and born again. Through all of this, balance remained. But
all things change. The races evolved until their intellects 
surpassed anything that had come before. Some of these 
mortals unlocked hidden secrets to life and the universe 
around them. These newfound abilities gave them god-like 
powers. As with all power, some sought to abuse it. 
Foremost among them was a man known as Drakkar. He began 
experimenting in forbidden areas such as time, space, and 
the creation of life. He shredded the fabric of time and 
normal space. The universe plunged into disorder. Portals 
between worlds began opening that could lead to anywhere 
and anytime. Entire worlds were destroyed. The strong 
preyed on the weak. Civilizations crumbled, technologies 
were forgotten. Chaos ruled. Balance was lost. Come join 
the chaos we now call Time Warp.
 
                ----------------------------------------------- 

Mud         : TimeScape Muck
Code Base   : Fuzzball 5.45
Telnet      : mserv1.wizvax.net 6300 [199.181.141.2]
WWW         : http://www.zap-net.com/timescape/
Description : 

   The TimeScape is a sort of meeting-point of the dimensions...
a safety valve where there is crossover between millions of worlds
and times. Long ago, a few adventurous souls discovered a 'rift' in
the fabric of space-time and entered it... and found a fair-sized
meadow with more portals to the past, present, and future. The fourth
portal confused them for a time, until they realized that it lead to       
all of the worlds dreamt-up by fiction-authors, daydreams and the
musings of poets.This they labelled the Realm of fantasy... and built
a hotel of sorts, for those who would surely follow.
 
                ----------------------------------------------- 

Mud         : TimeTraveller
Code Base   : [Circlemud] CircleMUD
Telnet      : timetraveller.digital-genesis.com 3000 [206.230.220.4]
WWW         : http://www.uasoft.com/
Description : 

 Tired of the boring old stock MUDs?  Enter TimeTraveller.
A world of intrigue, discovery, mystery, magic, and
wealth.  Journey from time to time, from an orbiting space
station to a historically accurate English Manor.
Advance in a distinctly different economy and social
system: start as a peasant and work your way up to
legionnaire, and then forward to Lord!  Purchase your own
Dimension and design your own town, managing economy,
trade, and defense.  Or trade from player-designed-town to
town, remembering to buy low and sell high.

Use your sleuthing abilities to solve a mystery, or join in
a game of paintball or Capture the Flag.  Find special
equipment to protect yourself, or attack your victims with
dazzling magic.  Forget about corpses - with our hospital
code, you never have to search for another corpse!  We
feature 12 classes currently - you select 3 of them.  Since
we can't possibly list everything in TT here, read more
about use at www.uasoft.com/about.html, and join the many
others who have become Lost in Time, and Loving it!
 
                ----------------------------------------------- 

Mud         : Timewarp
Code Base   : [LP] amylaars 3.2.1@140mp driver
Telnet      : timewarp.lpmud.com 5150
WWW         : http://lpmud.com/~twr/
Description : 

  Timewarp-Renegade is a medium sized LPMud with a long pedigree
and a great deal to offer. Each Tw-R character is unique as
only a few of the 200+ skills and spells are class specific
allowing you to tailor your character to do whatever you like.

  Although Tw-R uses levels it is your choice of skills that
determines the strengths of your character. Although you may
lose xp and levels by dying your skills always stay with you
and train as you play. The control system is extremely easy to
learn and easy to use making the mud very accessible for
newbies. Even learning your way around is easy due to the
miniature maps that even help the experienced players zoom
around the mud. Comprehensive help files and a friendly
atmosphere also help the newbies. For the experienced player
Tw-R offers optional playerkilling, 25 quests and Unique
weapons and armour that give special abilities to the user.
Uniques are available to the beginner as well as the higher
levels though sometimes only by completing quests. The areas
in Tw-R are detailed and themed, many of them containing quests
or challenging monsties with special weapons  or armour. Most
are coded with a sense of humour too! Even death is entertaining
on Timewarp-Renegade!.....

  Come to play Tw-R and you'll understand why we have a loyal
fanbase with players from all over the world (with language
channels to help people fit in). Once you start I guarantee you
wont want to stop till you've defeated Saruman!!
 
                ----------------------------------------------- 

Mud         : TinyCWRU
Code Base   : [MUSH] TinyMUSH version 2.2.3 patchlevel 1 #7 [4/12/97]
Telnet      : tinycwru.tinymush.org 4201 [207.181.251.5]
WWW         : None
Description : 

  One of the oldest MUSHes, founded by one of the original
programmers of TinyMUSH 2.0.  Goals of this MUSH include
preserving players' work permanently (If you built an area
ten years ago, chances are it is still there!), providing a
free atmosphere where players are free to do what they want:
Build, chat, explore.  There is an EXTENSIVE area to explore
consisting of the works of over a decade of random/bizarre
building.  A good hub to visit is #29180, a lot of the best
areas including a very humerous rendition of Moscow and a
number of puzzles are off this room.  One of the original
Pern worlds still resides here.

Roleplaying is encouraged just like other activities.  This
MUSH is currently under-utilized and has a lot of resources
waiting to be used.
 
                ----------------------------------------------- 

Mud         : TinyTIM
Code Base   : TIM MUSH Code
Telnet      : yay.tim.org 5440 [155.37.1.251]
WWW         : http://www.tim.org/
Description : 

   TinyTIM is the world's oldest continual MU* in existance. We have a
blistering social scene with frequent headache-producing events and various
other things that make your stomach hurt. Most people never live through
the experience, but that doesn't stop them. Our wizards are utterly arbitrary,
and we've been known to turn people into lawn chairs for using the letter
'o' in their name.
   
   We have a Pern Weyr that's really nice, except the carpeting is very ugly.
Come on down and hang out in the TinyTIM Main Area Place (the Nexus), which
we stole from TinyHell and they can't have it back, the bastards. It likes
us better anyhow.

   We're run by a cow and a fish and some Klingons and a few dragonriders and an
ancient Native American god and a guy who's really both a guy and a girl, plus
some others. Sometimes it gets confusing, and often frightening. But hey, you
only live once. Oh! Nearly forgot. We're not just a big game; we're a REALLY
big game.
 
                ----------------------------------------------- 

Mud         : TinyWorld
Code Base   : MiniMud 1.0
Telnet      : rillonia.org 8888 [24.1.76.124]
WWW         : None
Description : 

   Explore England, Australia, USA, other worlds, or build your own. 
Meet humans, furys, dragons etc. Free characters, no building limits.
Based on TinyMud with most standard MUCK enhancements. No MUF! And
very anti-spam. High security. Started in 1990, back for your enjoyment.
 
                ----------------------------------------------- 

Mud         : Tirn Aill
Code Base   : Circle3
Telnet      : TirnAill.org 4000 [206.28.15.2]
WWW         : http://www.TirnAill.org/
Description : 

   Tirn Aill is a small MUD with many big-game features and
an emphasis on 'realism'.  A virtual worldmap connects zones
and adds a sense of distance.  Additional features include
an improved spell-casting system (that is soon to include
components), an extensive help database, and an extensive
set of skills/spells.  Players have the option of camping
in the wilderness to avoid tedious trips to town.  As Tirn
Aill grows, one can look forward to new spells and skills
to encourage group adventuring, more intelligent mobs,
increased quests, and many other improvements.

   We are currently in a non-testing status, however, there
are frequent modifications with minimal negative impact on
players (no player-file purges.... EVER). Come by and check 
us out!
 
                ----------------------------------------------- 

Mud         : To Banished Grounds
Code Base   : [Circlemud] TBGMUD 2.4 Format, Circle-Derived
Telnet      : tbg.mgon.com 4321 [209.35.188.16]
WWW         : http://tbg.mgon.com/
Description : 

   To Banished Grounds MUD is a friendly environment with a 
deep storyline.  We encourage role-playing and most of the 
code is written to help that.  We have a wide range of 
races (including fully custom) and an unprecedented set of 
classes (custom class creation is also available).  The 
class selection is simple and allows multiclassing and 
'upgrading' later.  We have created a conflict between two 
forces: Vampires and Werewolves.  Characters are not 
required to join either side and can play very well without 
doing so.  If they do; however, they gain new powers and 
abilities.

   I have written 'morphing' code which allows you to 
become an animal or other creature.  It is completely 
original and allows role-playing trickery and new 
adventuring.  The combat system is completely original 
with fresh new ideas that you won't find anywhere else.

   Two departments now under new management.
                                 - Gideon Six ~ Owner/Coder
 
                ----------------------------------------------- 

Mud         : Tokyo By Night MUX
Code Base   : [MUX] TinyMux
Telnet      : tokyo.mybis.com 1801 [12.13.136.133]
WWW         : None
Description : 

 Tokyo By Night (TbN) is a futuristic MUX using White Wolf's  WOD setting.
The current races we allow are Mortal, Mortal+, Vampire The Masquerade ,
Kindred of the East,  Werewolf The Apocaplypse,  Hengeyokai, Mage the
Ascension, and many Bete. We currently have many slots open for all types of
characters and offer a unique role play experience in the land of the rising
/yen/. 
 
                ----------------------------------------------- 

Mud         : TooMUSH
Code Base   : Circle 3.0bpl11
Telnet      : cesium.clock.org 6666
WWW         : http://www.clock.org/too/
Description : 

   TooMUSH is a small social MUD. Most of the residents are
professionals rather than students. People looking for
engaging talk with interesting people are encouraged to
visit. To acquire a character on TooMUSH, simply send email
to: edmond@cmf.nrl.navy.mil.
 
                ----------------------------------------------- 

Mud         : Top Mud
Code Base   : LPMud / Shattered World driver
Telnet      : mobius.mobius-soft.com 3003 [206.81.245.49]
WWW         : http://www.mobius-soft.com/topmud.htm
Description : 

   Top Mud is an LPMud using a Shattered World game driver.
It was established around 1992 at UTSA and has survived
with many of the original castles and mudlib components.

Top Mud will challenge you with interesting, unique
quests.  You can join guilds to get extra powers.  Special
attributes (strength, toughness, spell skill) improve your
character.  Weather, time, and food/hunger are part of the
game.  There are lockers for rent to store your equipment
when you quit, and there is a credit union (with ATM) to
save your money.

In addition to the traditional medieval/fantasy flavor,
there are creative areas and monsters, such as: Camelot and
Sherwood Forest; Nolan Ryan and baseball trading cards;
Mervyn the Apothecary and his green cheese; cartoon, comic
book, and story book monsters; Aquarena Springs' Ralph the
Swimming Pig; Lonestar, the IRIX computer at UTSA; Ahab the
Arab; Elvis and the Japanese Tourist; Vampire of the Sacred
Blood; the highlander immortal Rameriez; and sand goblins.
 
                ----------------------------------------------- 

Mud         : TormentMUD
Code Base   : [Circlemud] VisionMUD Enhanced + Intense Customization
Telnet      : gamersp.com 6669 [207.7.10.253]
WWW         : None
Description : 

  Are you looking for a mud with intelligent design; a mud
where features and zones aren't strewn together haphazard
and with no foresight?  So were we.  Welcome, travellers 
to a new outpost for serious mudders.  Our world is 
intense, it's large and it's made by design.  Our code is 
intelligent, complex yet undaunting and very usable with
features that work well together, not against each other.  
More importantly, it's orginal.  We're looking for mudders 
who want to experiance gaming at another level - with people
who understand design and construction and we want to hear 
what you have to say about it.

So if you're ready to survive, join us in a strange world
where the lines between the realms of sanity and madness
are thin and imperceptible.  Where the dead walks and the 
gypsy mystics forsee only darkness and Torment. 

Come join us at TormentMUD.  You won't come out the same.
 
                ----------------------------------------------- 

Mud         : Torn into Darkness
Code Base   : [GodWars] Dystopia Modified
Telnet      : tid.orisis.net 7770 [216.181.167.8]
WWW         : http://www.dreamwater.net/tid/
Description : 

 Welcome to Torn into Darkness! This GW MUD is going under
changes throughout the world and will enjoy any ideas you have. 
So enjoy and remember its KILL or get KILLED! =) but most of 
all have fun              
Torn into Darkness staff:

Wurmknight
Genek
Flash
 
                ----------------------------------------------- 

Mud         : TOS TrekMUSE
Code Base   : TOS Trek 3.1
Telnet      : tos.tos.net 1701
WWW         : http://www.tos.net/
Description : 

   TOS TrekMUSE is a Star Trek-based environment set just
after Star Trek VI the Undiscovered Country.  After more
than five years of player-driven development, TOS TrekMUSE
(TOS) has become the premier Star Trek simulation
environment in the world and the model for other Star Trek
MUDs and computer games.

Apart from being the only Star Trek environment to be
acknowledged by Paramount Pictures, TOS TrekMUSE has made a
name for itself by attracting a staff of professionals from
around the globe who donate their time and their expert
skills to help TOS grow in the direction that its players
want.  This dedication has even attracted William Shatner
(Captain Kirk), Leonard Nimoy (Mr. Spock) and DeForest
Kelley (Dr. McCoy) for on-line interviews!  (Transcripts
available on our website.)

With this in mind, please visit our web site at
http://www.tos.net and visit us at TOS TrekMUSE itself
(tos.tos.net 1701) as our guest.
 
                ----------------------------------------------- 

Mud         : TowerMUSH
Code Base   : [MUSH] TinyMUSH 2.2.3 modified
Telnet      : tower.lightbearer.com 5555 [205.185.193.4]
WWW         : None
Description : 

      TowerMUSH is a MUSH based on Anne McCaffrey's _The Tower
and The Hive_ series (Damia, the Rowan, etc). It features a set
of fully operational talents, and there are lots of positions
open.  Talents available include telepathy, teleportation,
empathy, micro-kinesis, clairvoyance and clairaudience.  Talents
are on an application system, with backgrounds subject to
approval by staff.  The timeline is set half-way through Damia,
so while the Hivers exist, there is (and will be) no contact with
the MrDini.

       All roleplay is currently based around Earth, with the
other planets of the Nine Star League ready to be opened as and
when the player-base can support them. Positions available
currently range from vital Tower personnel through to unTalented
politicians, entrepeneurs or students, whatever your imagination
can come up with.  We hope to see you at Tower soon!
 
                ----------------------------------------------- 

Mud         : The Towers of Jadri
Code Base   : [Rom] Completely recoded
Telnet      : c13002-a.bllvu1.wa.home.com 4000 [65.0.110.235]
WWW         : http://jadri.org/
Description : 

   The Towers of Jadri is an original world, based on a series of books
currently being created by the Mud's implementor.

   In this world, you will find a diverse assortment of culture, class,
and religious beliefs and organizations. The world is composed of a
variety of races and a unique character creation process allowing for an
extremely large variety of professions, skill, and personalities. No
two characters are alike.

   There are no levels on the mud. It is an environment centered around
roleplay. There is a wealth of information, skills, and talents
available to players, each one aiding in various aspects of roleplay.
This environment is ideal for roleplay; skills, the ability to rename
equipment to suit your needs, and an extensive guild system all aid in
the personal developement of characters. You can survive in this world
without combat!

   That does not, however, mean that there is no combat. The mud supports
various professions; soldiers, adventurers, rogues, Seers and Callers,
historians, bards and poets, leather workers, gem workers, healers,
sailors, merchants and more. Each profession has a unique aspect to
offer to the roleplaying environment.
 
                ----------------------------------------------- 

Mud         : TradeWars 2002
Code Base   : [Unknown] TradeWars 2002
Telnet      : Use Homepage
WWW         : http://www.goosemoose.com/
Description : 

Did you play TradeWars in your BBS days? Never played before?? Check out 
this awsome multiplayer game. 

Take over a univers of 10k sectors. Rule the galaxy. Compete with other 
corporations. Build up planets with cannons and blast your oponents!

Check out this real time TradeWars game. Over 100 people can be online at 
one time. Many custom and unique ships, planets, and alien races!

Go to http://www.goosemoose.com and click on games.
This mud is entirely free.

Take over the Galaxy today!!!

Goosemoose

webmaster@goosemoose.com
 
                ----------------------------------------------- 

Mud         : Transformers 2005
Code Base   : PennMUSH
Telnet      : joshua.dnaco.net 5555 [207.238.206.52]
WWW         : http://aptlabta.wpi.edu/~tf2005/
Description : 

   Transformers 2005 is a faction-based roleplaying MUSH set in a
fictional universe derived from the cartoons/movie/comics created
around the Transformers robot toy line.

   The MUSH timeline begins in the year 2005, after the events of
Transformers: The Movie have taken place. Players take on the
roles of established feature characters or original characters
within several different factions and species.

   The MUSH policies emphasize cooperative storytelling and
consensual RP in a friendly social environment. We've got nifty
coded systems *:), but they're just enhancements to RP, not
substitues for it. We're currently a mid-sized MUSH, with average
nightly attendance of 40-50 people. Drop by and take a look! 
 
                ----------------------------------------------- 

Mud         : Transformers II MUSH
Code Base   : PennMUSH
Telnet      : tf2.wyldware.com 1984 [207.205.120.35]
WWW         : None
Description : 

   Based on the 1985 'Transformers' series, this MUSH is set
in current times before the Transformers Movie. It is a
nice role-play environment for all ages and emphasizes
role-play over continuous combat, though a combat system is
availible. You may choose one of several different
factions, Autobot, Decepticon, Human and an original
Faction called the Consortium. 'Feature' Characters from
the pre-movie show, the toy line, some from the comics and
those introduced in the beginning of the movie are
availible. No post movie characters are availible. Players
are encouraged to create their own original characters
within the Character Guidelines set up in our 'News' files.
The availible number of characters are 3; one Feature and
two original characters in different factions. Tiny Plots
are run by TP Staff, but players are encouraged to create
their own. We welcome veterans and newbies! We will even
teach coding, building and RP Combat!!! Come and join us!!!
@=)
 
                ----------------------------------------------- 

Mud         : Transformers: Altered Horizons
Code Base   : [MUSH] PennMUSH
Telnet      : deepfire.net 4242 [24.26.182.165]
WWW         : http://members.spree.com/sip/trishg/crossroads.html
Description : 

 Altered Horizons, A New TF Theme wrapped in a strange new world. A world
where things are not as you knew them to be.

 Altered by their future cousins the Autobots and Decepticons would change
places in the world of good and evil. The Autobots corrupted by the forces
of evil, and The Decepticon's warrior's edge filled with the morals of good.
The Maximals working at the side of the Decepticons, work to either bring
light back into their very own existance before they too become corrupted.      
 
                ----------------------------------------------- 

Mud         : Transformers: Robots in Disguise
Code Base   : [MUSH] None.
Telnet      : tfrid.pennmush.org 4455 [63.122.89.130]
WWW         : None
Description : 

  Transformers: Robots in Disguise MUSH is based entirely on the original
Transformers show produced by Marvel Entertainment back in 1984. The events
that take place are based on the first three episodes that comprised the
'More Than Meets The Eye' storyline.  Anything that happened in those three
shows, as well as those mentioned in the timeline (NEWS TIMELINE) is canon. 
We'll consider topics for themeliness as they arise, as there are certain
ideas in the show that we do not really agree with, hence why some episodes
in the timeline were altered, or omitted completely.  This is an obvious
example that things continue to change, or they die. :)

Due to the fact that most of our players probably weren't old enough to
remember the 1980s exactly, we have stepped up the timeline. While the
Transformers still awakened in 1984, our current setting (Our opening
setting) is the year 2000. Even though the MUSH begins in the year 2000, the
futuristic look and feel of Transformers: The Movie and the shows that
followed will not be present here. We have decided to keep human and
Transformer advances realistic, in an attempt to hold the feel of the
original show. This will also allow people to pick alternate forms in the
current era, and allow them to be familiar with what is happening in the
world around them.  We hope this doesn't disappoint our players in the
authenticity of the Transformers atmosphere that we are trying to recreate.
:) 
 
                ----------------------------------------------- 

Mud         : Transformers: The Lost Years
Code Base   : PennMUSH
Telnet      : ly.pennmush.org 5000 [206.245.158.131]
WWW         : None
Description : 

   Transformers: The Lost years centers around the Transformers
that were left behind on Cybertron after Optimus Prime and
Megatron left for Earth. The MUSH, unlike other TF Mushes,
focuses on Player-Created Characters instead of the TV/Comic
Features..and while there are a few Feature Characters, there
are not that many - we prefer to let players exercsise their
creativity.

The admin are friendly and helpful. The combat system is 
completely coded and Cybertron as an RP area is large and
complex.  There is never a shortage of role playing oppor-
tunity.

Come see us soon!
Scaype
 
                ----------------------------------------------- 

Mud         : Transformers: War Without End
Code Base   : [MUSH] PennMUSH
Telnet      : deepfire.net 7878 [199.176.228.114]
WWW         : http://www.deepfire.net/~tfwar/
Description : 

  Transformers: War Without End (Or TFWar as we like to 
call it) is an attempt at making a TF MU* with a broad 
scope and comprehensive theme.  It was primarily designed 
to allow players great freedoms in creating original 
characters as well as modifying pre-existing characters 
that were over done on other Transformer MU*s.
While we are not officially open, we are doing 
character applications.  Staff positions are open,
so email for an appointment so we can interview you.
 
                ----------------------------------------------- 

Mud         : Traveller's Mud (Trav)
Code Base   : Amylaar's 3.2@286 driver, LPMud 2.4.5-tec LIB
Telnet      : trav.cvconline.com 2418 [207.213.79.135]
WWW         : http://trav.cvconline.com/~lpmud/
Description : 

   TravMud has been around since fall 1991 and is a long-running,
stable environment.  Using a highly modified 2.4.5 mudlib,
we have created a fun environment without the complexities
involved with many of today's newer systems.  Though an older
system, we offer many features to increase a player's fun.
A guild system exists that allows players to specialize
their character's abilities, as they explore the world of
TravMud through our many areas.  These areas span from
medieval fantasy to science fiction, but still manage to
keep those areas seperate.  We have a few, very challenging
quests which are only required for advancement to creator
status.  Player Killing is by registration only, with registered
players fighting amongth themselves without limit.  Finally, we
have a responsive wizard staff who are open to suggestions
for improvement, and are currently working on cleaning up some
of the more pernicious bugs, and making the MUD more navigable.
Come by and see TravMud.  See how much fun simplicity can be
for a change.
 
                ----------------------------------------------- 

Mud         : Treasure Island
Code Base   : Nuts333
Telnet      : talker.com 8089 [208.220.34.34]
WWW         : http://total.flirt.org/treasure_island/
Description : 

   One Sunday Lunch time just after stuffing your face with the most 
delicious meal you fall asleep on a towel by your picnic basket on the 
beach by Brighton Pier.

That's the last you remember, as you wake up you find yourself
washed up in a wooden box on a tropical treasure island, your spine hurts
after being cooped up in the box for two weeks. The sand at your feet is a
beautiful white colour, the sun beats down its warm rays on the beach and 
the miscellaneous items from a long forgotten shipwreck.
 
                ----------------------------------------------- 

Mud         : TrekMUSH - Among The Stars
Code Base   : PennMUSH 1.7.0
Telnet      : ats.trekmush.org 1701 [209.83.128.18]
WWW         : None
Description : 

   ATS is set 20 years past DS9 way of the warrior episode.

The mush has over 12 active factions and a couple of NPC faction. 
From the 12 active factions we find the following: UFP, Cardassian, 
Dominion, Pryans (Maquis), Borgs, Bajorans, Gorns, Independents.

We have a complete Space, Economy system, Combat system with new 
systems being added on a regular basis.

We have well over 500 space objects in our space ranging from ships, 
planets, anomalies, nebula. And a wide variety of ships.

Be warned we are not a mud, but a RolePlaying MUSH. One will have to 
RolePlay to get access to ships or get better rank in the game. Nothing 
is freely given, and there's other people RolePlaying to get ahead of you. 
But then again that's the fun of a RolePlaying game isn't it :)
 
                ----------------------------------------------- 

Mud         : TrekWars
Code Base   : [MUSH] PennMUSH 1.7.3 p7
Telnet      : bb6.betterbox.net 3335 [209.83.132.78]
WWW         : http://www.trekwars.b0x.com/
Description : 

Builders: No Builders at this time.

Coders: New coders are welcome to try their skills here
and learn more about code. But do not apply for a coding
position unless you are experienced enough to code systems
such as Combat or Econ <I'm not asking you to code combat
or Econ but have the ability to do so.>

We have a very dedicated Staff and this will be the future
of Sci-fi MUSHes.

Any Questions/comment/suggestions log on or Email.

All are welcome.

As for the 'Sexually-Oriented and Adult-Level Violence'
we are not a porn mush or killing spree mush be we do
not limit players to what they do with each other. This
is just a warning to those who log in.
 
                ----------------------------------------------- 

Mud         : Treyvan - 3e Dungeons and Dragons MUX
Code Base   : [MUX] TinyMUX 2.0
Telnet      : treyvan.com 4999 [216.233.104.194]
WWW         : http://www.treyvan.com
Description : 

UPDATE: Dec 23rd, 2000.

 Treyvan is a Dungeons and Dragons 3rd edition creation.  A completely
original world designed by the people working on the game.

 We are currently in alphatesting and have reached our 75 player
capacity.  Alphatesting has registered 250 bugs thus far that have been
resolved.  In Alphatesting, we will be expanding our theme, adding to
the code, and generally making the game better for the public Beta
testing phase.

 Currently we expect Beta to occur sometime end March, 2001.  The
announcements mailing list is located at http://www.treyvan.com/ .  This
is a low traffic mailing list.

 Please let us know if you have any questions. Our email address is
treyvan@treyvan.com.
                                 - The staff of Treyvan                        
 
                ----------------------------------------------- 

Mud         : The Tribe MUD
Code Base   : [Circlemud] Enhanced CircleMUD code, called Elite MUD
Telnet      : 200.190.165.26 4000
WWW         : None
Description : 

  This is the MUD where you'll find LOTS of areas, skills,
spells and so on. The MUD is usually played by Brazilian
people, speaking Portuguese, but everybody knows how
to speak english as well. Everybody will do  their most to
get you envolved with the medieval atmosphere provided.
There are many new features available, like abbreviated
commands (so, if you want to kill a dog, you may just
type k d <enter>); the mud will automatically search within
your room and start the combat with the dog. Also we have
friendly areas to newbies, special mobs, remort system
(with the remort system you may experiment a new mortal
life when you reach level 109. Then you may choose new
races, classes, spells and skills made expecially for
remorters can be bought from a shop, and so on). 

We have an Arena system that allows players to make combats
without loosing experience, and equipment, so that they
become famous, and even the mobs recognizes them as 
champions, or gladiators... there are special prizes made 
for the arena fight. Also, we have a PKOK zone, where 
playerkilling is allowed. Almost everytime there is an 
Immortal (or even an Implementor) online to help you out.

We hope you enjoy playing it as much as we enjoy coding it 
for you! :)
 
                ----------------------------------------------- 

Mud         : TriForce MUCK
Code Base   : [MUCK] ...
Telnet      : thewolvesden.net 6118 [24.68.194.11]
WWW         : http://www.thewolvesden.net/~TriForce/MUCK.htm
Description : 

This muck is broadly based
on the 64 game Zelda.  You are free to apply for a character and set
it up as you wish, keeping in mind that it should stay within the parameters
of at least one of the Zelda games.  To let everyone know, we are not
at the moment giving out any of the lead characters such as Link or Zelda
at the moment.  There will be RPing tests and auditions for them at a
later date and when everything is up and ready.  Meanwhile, you can be
a wide variety of characters ranging from hylians, to kokiri, to faries,
zoras, gorons, Gerudo's etc, with various jobs that are in the game,
or even a lone warrior if you wish.  The worlds are still being built,
please be patient with us. 
 
                ----------------------------------------------- 

Mud         : Trimere MUCK
Code Base   : [MUCK] TinyMUCK 2.2fb5.64
Telnet      : alpha.thewolvesden.net 3836 [139.142.233.42]
WWW         : http://www.thewolvesden.net/trimere/
Description : 

 Trimere is a MUCK, not a MUD or MUSH.. we do not have a system of
attributes, or game mechanics. Is *all* freeform RPing. We are a
furry-primary MUCK, building is encouraged with no quota. We've been open
almost a year, but are having a slow time getting things going, we are
looking for people willing to come and Role-Play, on a somewhat consistant
basis.
 
                ----------------------------------------------- 

Mud         : TrinityMUD
Code Base   : [Circlemud] modified CircleMUD base with OasiOLC/DG Scripts
Telnet      : trinity.thepies.com 4000 [63.193.129.58]
WWW         : http://www.thepies.com/~pmud/
Description : 

  Necromancers, samurais, thieves, clerics, warriors, magic-
users, oh my!  TrinityMUD is geared to the body politic, with
an active staff that actually takes suggestions and feedback
from its players (instead of the usual administrative mumbo-
jumbo).  We eat our own cooking (we play our MUD), and 
encourage innovative, mature builders to join us!   
 
                ----------------------------------------------- 

Mud         : Tron
Code Base   : [LP] Heavily modified LPC - (Amylar derivative)
Telnet      : polaris.king.ac.uk 3000 [141.241.84.65]
WWW         : http://polaris.king.ac.uk/tron/
Description : 

This MUD is based on the film of the same name - Tron.  
Using all the weapons from the film (and many more besides), 
players are dropped into a randomly generated Game Grid to 
fight it out - only the strongest will survive!

There are 14 different war-types in all - the players 
voting to play either various team or solo wars.  All tastes 
are catered for: you can be a hero flying around the Grid in 
a Guardian Patrol Ship, or you can keep ahead of the deadly 
Tank Drivers in your nippy Light Cycle!

Of course you may prefer to see your enemy die up close and 
personal, so numerous hand-to-hand weapons are also 
included.  Among these is the legendary ID-Disc!

A player's skill is determined by their own actual ability 
to play the game.  This means that a Level 1 player could 
beat a Level 45 player (very unlikely but possible)!  So if 
you want a quick blast to pick you up, Tron is definitely 
the MUD for you!!
 
                ----------------------------------------------- 

Mud         : Troubled Water
Code Base   : [Unknown] HC5.8Beta
Telnet      : troubledwater.imshosting.nl 9999 [195.38.213.121]
WWW         : None
Description : 

  This is not a mud but a talker based upon the original Hotel California 
coding with modifications made by Kazi among others. This is a newbie 
friendly talker which hopes to fill the void left by Hotel California and 
Opium Den.
 
                ----------------------------------------------- 

Mud         : The True Source LIFE
Code Base   : [MUX] MUX 2.0
Telnet      : thetruesource.com 6060 [216.18.90.3]
WWW         : http://thetruesource.com/
Description : 

  The True Source LIFE is a MUX which has been created to bring
the Wheel of Time world to life. Its premise lies in the mirror
of the wheel concept, and does not intend to be a re-creation
of the characters and story written by the Wheel of Time's
creator, Robert Jordan. It does, however, utilize the beautiful
and ever-changing world of power, intrigue, danger, deception,
mystery, and romance created in the Wheel of Time series. Our
website is the primary resource to gain more information about
our project.
 
House Staff Positions are available to qualified applicants,
and we are quite eager to have our staff grow with people who
are excited and enthusiastic about this project. The House
Staff Positions we have available presently are both Builders
(familiarity with MUSH/MUX building is a bonus, though not a
requirement) and Player Assistants. Previous Staff/Imm
experience is not required, though we do need people who are
highly familiar with the book series, willing to devote some
time to this project, and are mature adults. It should also
be noted that The True Source LIFE is an East Coast MUX (EST).
 
     We invite you to play a role in the world of
     The True Source LIFE...Welcome to the avalanche. 
 
                ----------------------------------------------- 

Mud         : TSC-II
Code Base   : Rom 2.4
Telnet      : softcon.com 4000 [151.197.73.12]
WWW         : None
Description : 

   We're a friendly mud, and we're currently looking for builders,
players, and of course, new ideas.  We've made extensive changes to 
the stock rom base, and have many more planned.  Join us now, and be
part of it all.  If you like watching a system grow, then here's your 
chance to get in on the ground floor. :)

We plan to have 100% original areas before too long, so those old timers
will have new things to explore, and those new mudders won't be bored by
seeing the same areas on every mud either.  We're always looking for ideas,
suggestions, and feedback on the system, so feel free to drop a line
after you log in to check us out.  There's currently few players, but
We're hoping that with this post, that'll change. :)
 
                ----------------------------------------------- 

Mud         : Tsunami
Code Base   : LPMud Custom Lib
Telnet      : tsunami.thebigwave.net 23 [63.199.10.52]
WWW         : http://www.thebigwave.net/index.html
Description : 

   Tsunami is one of the oldest LP-MUDs still in existence.  And
constantly we've been the innovators of the genre.  The first
to bring you the PKing war system, the first to bring you an
arena.  Come visit what others try to immitate but pale in
comparison to.
 
                ----------------------------------------------- 

Mud         : TubMud
Code Base   : LPMud
Telnet      : morgen.cs.tu-berlin.de 7680 [130.149.19.20]
WWW         : http://autos.cs.tu-berlin.de/~tubmud/
Description : 

   TubMud is Germany's first (and thus the oldest) MUD. Its
main aspect is the social interactivity among the
community's members.

For playing TubMud offers some dozen quests and scenarios,
an exploring system, but up to now no distinguished
character design. No guilds either. We are working on this.

The setting is placed in the long distant past (whatever
this means). No technical stuff available, rather dragons
and magicians.

Its language is English though many players and wizards are
from Germany and speak German.

For people who do not want to become wizards when they
have reached the final level, a Peerage system exists
which allows to take a leading role in a clan comprised
of players, or they can stay normal players.  
 
                ----------------------------------------------- 

Mud         : Turf
Code Base   : [Merc] Heavily modified: http://www.turf.org/MercComparison.html
Telnet      : turf.org 4000 [212.87.84.207]
WWW         : http://www.turf.org
Description : 

  Turf is a multi-themed MUD with entirely unique areas ranging from
'Two-Tier Britain', a then-and-now look at the UK, to future-oriented
areas such as Space Station Krios and Star Wars, Star Trek, and
Babylon 5 areas, with everything in between from gothic horror to Monty
Python's Flying Circus, and several areas too unique to even describe
in under twenty lines.  65 areas in total, all of which have been carefully
checked for interesting content rather than sheer size.

PK is restricted to members of clans who have voted to be involved in
player-killing.  Player stealing is regulated in the same way.

Turf began as a Merc 2.2 in 1994 and has had an evolving code base
since, with a bent on stability as well as features.  In addition to the flashy
features found on all quality MUDs Turf adds stability, averaging under four
crashes in a year.  Turf is rebooted approximately once a month for code
and area file updates, so there is always something new to play with.
 
                ----------------------------------------------- 

Mud         : Turmoil in the Systems
Code Base   : [SWR] Fast system
Telnet      : bb13.betterbox.net 7777 [209.83.132.90]
WWW         : None
Description : 

   Fairly new mud. We have many modifications to the code... And we've 
got some to the areas, however, we are trying to make the number of 
modifications to the world much larger. 

Come enjoy our mud. It allows raising a players max stats above his race's 
and class's limits. Natural forcers can raise their max force and force 
affects other class'. Some new skills were also added to the code along 
with new races.
 
                ----------------------------------------------- 

Mud         : The Turning Point
Code Base   : [Rom] 2.3, Modified
Telnet      : tp.org 9999 [206.245.165.47]
WWW         : http://www.tp.org/mud
Description : 

   The Turning Point is a Roleplaying MUD which incorporates logical 
player killing into the roleplaying atmosophere.  We offer 9 different
organizations that mortals can join for protection and more in-depth 
character development.  Each organization has different skills/spells 
that joining will give you, and each with has its own philosophy.  The 
Turning Point also offers many different religions a mortal can follow, 
each led by a different god.  By joining a religion/following a god, 
one is marked by their god and proclaims to all their devotion.  Both 
religions and organizations are incorporated into the roleplaying 
experience which is highly stressed at The Turning Point.  If you are
new to the world of roleplaying and are used to a PK type of mud, it
would be recommended to get some roleplaying experience before
 joining us at TP.

   The Turning Point offers 26 races, 19 classes, and many new areas 
that mesh together to form the world of Tarn.  The goverments on Tarn 
range from the fair and gracious to the tyrannical and worrisome.  Each 
player has the opportunity to spin their own story of their legendary 
deeds as they face the journies that are set before them.  Join us at 
The Turning Point and live your dreams!
 
                ----------------------------------------------- 

Mud         : Twilight
Code Base   : MUCK
Telnet      : twilight.tigerden.com 6010 [198.30.162.10]
WWW         : http://www.tigerden.com/~twilight/
Description : 

   Twilight is a roleplay-intensive environment, whose pivotal
element is that of the myths and legends of creatures and
beings hidden from the human world but very much part of
it. Players should either make their characters into beings
that can appear as human, or at least as a normal animal
(such as a domestic dog or a sewer rat) in public, and
have a true nature somewhat more paranormal (ie: Vampire,
Werewolf, Mage, Faerie, etc.). Alternately, players can
also play true humans, who may or may not have some kind of
education in this strange world going on right beneath
their noses. The city is dark, techno-gothic, and should
have plenty of mystery.

To get a better feel for the MUCK, we recommend visiting
Twilight as a guest before you send email for a character.
Innovation and creativity are encouraged in both character
creation and tinyplot development! Players are allowed to
make up their own 'race' to accomodate their needs, so long
as it remains in theme and not overly powerful.
 
                ----------------------------------------------- 

Mud         : Twilight LPMUD
Code Base   : MudOS v22pre8 Nightmare MudLib
Telnet      : twilight.s-one.net.sg 9999 [203.120.47.4]
WWW         : http://twilight.s-one.net.sg/
Description : 

   Twilight MUD. We have 8 guilds, 14 races, 36 subclasses
and lots of original and exciting areas.  We are constantly 
expanding with many new areas and new subclasses in the 
process of being coded.

Players can own their own houses and pubs. We offer cabals
where a cabal can rise from a Cabal Camp to a Cabal Kingdom
complete with its own currency! And if you get tired of 
mudding, we have games coded in the game itself, like poker,
blackjack! 

Every 2 1/2 hours players get to vote for war.  The wizards 
are a friendly and cheerful lot and are always available
to answer any questions. We have MUD gatherings once in a 
while where players and wizards gather to eat, drink and 
talk about mud. So feel free to drop by our mud and have 
a look. 
 
                ----------------------------------------------- 

Mud         : Twilight MUX
Code Base   : [MUX] N/A
Telnet      : Twilight.Mybis.com 9999 [12.13.136.133]
WWW         : None
Description : 

 Twilight is a very losely based WoD MUX. We do not use the
systems presented in the White Wolf books, rather we are a
free form based system. Characters are generated with a 
combination of text entries and dot descriptions. We allow 
both Feature Characters and Original Characters from a 
variety of sources. Including but not limited to: TV shows,
Movies, Books, Internet resources, and naturally all of 
the WoD races with some minor limitations. We are set in 
current day on a grid that extends over a wide area of 
Georgia and Alabama. The grid is rather large and still 
growing allowing for a variety of interesting locales to RP
in. The address is Twilight.Mybis.com 9999. If Twilight 
piques your curiosity sign on and speak to a staff member. 
We are currently open for beta testing as well as looking 
for several important staff positions that aren't yet 
filled in. Drop by and say hello sometime soon.
 
                ----------------------------------------------- 

Mud         : Twilight of the Gods
Code Base   : [Envy] Envy 2.2, Merc, Diku.
Telnet      : newhaven.orisis.net 3333 [216.181.167.7]
WWW         : http://tgods.orisis.net
Description : 

The spiritual predecessor of MillenMUD, Twilight of the Gods
in every way attempts to be the 'MUD for the people'. Yeah,
that sounds all corny and crap but we strive to make Tgods
a place where you can have fun and enjoy what MUDding is all
about -- fun, relaxation, and an escape from reality! Did
you ever have an idea for a MUD and the imms just wouldn't
take you seriously or listen to you? On Tgods every idea is
taken into consideration and MOST *ARE* implemented - and we
give YOU credit for the idea in the help and changes files! If
it wasn't for the players MUDs wouldn't exist and we want you to
have a great time! Come check out all of our changes - login and
type 'help totg'; you won't be disappointed! You may never want
to leave!
 
                ----------------------------------------------- 

Mud         : Twilight of the Soul
Code Base   : [Circlemud] Circlemud with many Godwars style additions
Telnet      : bb11.betterbox.net 4000 [216.178.14.83]
WWW         : http://bb11.betterbox.net/~twilight/
Description : 

Twilight of the Soul  (PC-MA)

With a few GodWars style enhancements, plenty of
original areas and code upgrades being added regularly,
Twilight of the Soul can keep you occupied for many an hour.
TotS has been in-play for nearly three years now, so you
can be sure we are available to satisfy your fits of
MUD-withdrawal anytime, day or night. We do not use player
classes here, so you can train any skill or spell that you
wish and customize your character however you like. All
players start as human. You may later choose to become
a werewolf, dragon, vampire or gargoyle each race having
its own advantages and disadvantages. We also have a nice
questing system where players earn quest points to
use on improving their equipment.

Darius: (Coder)     danielg@wa.freei.net
Timmie: (Builder)   Timmie@wa.freei.net  
Claxon: (Web Stuff) claxon69@wa.freei.net
 
                ----------------------------------------------- 

Mud         : Twilight: Dragonlance
Code Base   : [MUSH] PennMUSH
Telnet      : twilight.pennmush.org 4201 [209.83.132.69]
WWW         : http://tdl.betterbox.net
Description : 

  Twilight: Dragonlance is an experiment in epic storytelling, set in Margaret
Weis and Tracy Hickman's Dragonlance(tm) saga. The theme is a combination of
Canon Dragonlance and Medieval 14th century Europe. Players are encouraged to
develop interesting characters for the purpose of drama and storytelling,
rather than 'winning;' Twilight is /not/ a CRPG, but more like an online,
interactive book. We encourage consent-based conflict resolution, but also
provide a newly-coded RPG system when necessary, with roots in Amber's diceless
RPG as well as White Wolf's World of Darkness.

Twilight is a world of feudal lords, epic wars, mages, priests, and rogues.
Design a wholly new character to become part of our story (a wholly original
work written by the staff, or DMs) and watch your character grow and mature in
the dramatic 'world' that is Twilight!
 
                ----------------------------------------------- 

Mud         : Twisted Prophecy
Code Base   : [Rot] RoT 1.4
Telnet      : aegis.2mud.net 8500 [208.28.187.129]
WWW         : None
Description : 

 Twisted Prophecy has re-opened.  If you've been here before, you know what
to expect.  This MUD has re-opened under a somewhat modified RoT 2.0 basis.
The basis of the MUD could offend some overly-religious types so if you come
on in, come in with an open mind.  There are currently 6 clans available, 5
of which still need just the right person to head them up.  The areas are
still stock because.. well.. we need some builders to help retheme existing
ones and make new areas.  Don't like MUDs with a million IMMs falling all
over each other?  Good, because we're not one of them, nor will we ever be.
Don't like MUDs ran by some 15 year old who doesn't know anything about C?
Good, because we're not.  So drop on in and say hi!  We need features
tested, bugs located, and players to start their wars!
 
                ----------------------------------------------- 

Mud         : Twisted Reality
Code Base   : [LP] Torn to shreds (only about %5 original)
Telnet      : realmsotime.dhs.org 5070 [209.61.158.89]
WWW         : http://www.mistcastle.com/~rip/
Description : 

Welcome to Twisted Reality.
   This mud is a mud where anything and everything can
happen. With a huge varity of monsters and equipment
balanced enough for the weak players to be able to learn
the mud and the ability to challenge high level players.  
This mud is about 1 year old and when we started we 
trashed all the of stock mud and created our world(s) from 
scratch.  There is no one time period you can go from 
fighting a dragon with a sword and a shield to fighting a 
gang in modern day Japan to a star ship battle in space. 
Anything is posible when the creators are given no bounds 
that can restrict their imagination.  We are still looking 
for CAPABLE CODERS and BUILDERS just answer a few short 
questions on our webpage.
 
                ----------------------------------------------- 

Mud         : Two Moons Mush
Code Base   : [MUSH] TinyMush version 3.0
Telnet      : mush.twomoons.org 4201 [24.22.118.46]
WWW         : http://www.twomoons.org/
Description : 

  Two Moons Mush is the longest-running mush based on 
the Elfquest comics by Richard and Wendy Pini.

The timeline of the mush deviated from that of the comic
during the events of Kings of the Broken Wheel (the fall
of Blue Mountain, which did not occur on the mush).

Events in the mush occur approximately 100 years after KoBW.
Two Moons Mush prides itself on being newbie-friendly and
easily accessible. Available races at start are human, elf
and troll, preservers through application only. Book chars
are available.

The mush moved to a new site Aug 1 2000, and has a new
address from that date.
 
                ----------------------------------------------- 

Mud         : The Two Towers
Code Base   : Highly customized TMI-2 1.1.1 mudlib on MudOS v22
Telnet      : towers.angband.com 9999 [206.127.213.173]
WWW         : http://www.angband.com/towers/
Description : 

   The Two Towers is the only full featured LPmud based upon the works of
J.R.R. Tolkien.  Dedicated to an exciting and challenging roleplaying
experience for the discriminating mudder and Tolkien afficianado, The
Two Towers offers adventure, excitement, dangerous foes and rich rewards.

   With over 30,000 rooms, The Two Towers is massive in size and rich in
content.  A dynamic skill/profession system, along with  6 races, languages,
guilds, and unique abilities, allows the  player plenty of room for
self-expression and variation. Do stop in and give us a try!
 
                ----------------------------------------------- 

Mud         : Tze`Vaer
Code Base   : [Rom] Rom24 slight mods
Telnet      : mud.starfyre.net 4000 [64.248.61.2]
WWW         : http://www.starfyre.net/mud/
Description : 

  Tze`Vaer is an ever shifting world, we went offline for a long 
time for building, and came back with practically nothing changed.. 

We're coding and building as fast as we can.. anyone who would like 
to make suggestions or donations should email the staff - mud@starfyre.net
 

o=======================================================================o
                        Muds Beginning With: U
o=======================================================================o


Mud         : UglyMug
Code Base   : Heavily customised Tiny
Telnet      : uglymug.org.uk 6239 [192.84.78.147]
WWW         : http://mrbounce.compsoc.man.ac.uk/~alluveai/ugly/index.html
Description : 

   UglyMUG is one of the longest-established talkers in the
UK (up since 1990). It's seen thousands of players over the
years, and much building. The structure is free-form: no
role-playing is required and anyone is allowed to build.
We have large adventuring areas available, created and
extended over many years, and everyone is free to extend them
further.

No registration is required: simply connect and create a new
character. We have several friendly admin who are on
throughout the day to help newcomers, and full online
documentation for all the game commands and areas,
including many programming examples.
 
                ----------------------------------------------- 

Mud         : Unbliss
Code Base   : [Circlemud] Heavy Modified, UnblissMud derivative of CircleMud 3.0 bpl17, UnblissMud-2.4
Telnet      : Mystikarc.dhs.org 6070 [24.179.62.226]
WWW         : None
Description : 

 Unbliss is an old Mud that is Finally back!

 One of the few Muds Created as a derivative only for Windows 95/98 (2000?)
platform. Running Circle as its base it supports many options. We have Native
Regions, Professions (being worked on), and much more. Currently much is being
done in the terms of coding, so don't expect an eye popper yet. Because of a
hard drive crash we are currently rebuilding alot. This is a futuristic mud
that calls people to join together and have fun. Remember, we are still in the
pre-release stages, and fixing bugs. Come by and visit, post a message if you
would like to help build. This is all original, however we have not unlinked
(removed) one zone to make it easy for people to post messages and get
together.
 
                ----------------------------------------------- 

Mud         : Under Zenith
Code Base   : [Smaug] Modified
Telnet      : zen.mudservices.com 6500 [206.245.158.14]
WWW         : None
Description : 

  Under Zenith is currently under construction and will be getting 
many new features. We are currently looking for administrators, 
builders, play testers, and more! Visit today!
 
                ----------------------------------------------- 

Mud         : The Underworld
Code Base   : [Silly] Highly customized
Telnet      : mud.theuw.net 5000 [204.97.156.8]
WWW         : http://www.theuw.net
Description : 

An invitation to explore the Underworld....
Since 1988 the Underworld has been providing a unique mudding experience for
mudders of all levels.  With over 10000 rooms and growing, there is always
something new and exciting to explore!

    *8 Classes (including multiclassing) and 10 races 
    *65 Levels of Mortal play and 10 active Immortal levels
    *Automated Auction system 
    *Active clans
    *Over 120 Zones, 3400 Distinct Mobs, and 3700 Objects 
    *Quests and Chaos Nights 
    *Hospital where you can buy things with money and experience 
          Freedom from hunger and thirst 
          Hitpoints and mana for single class characters 
          Increases in str/int/wis/dex/con/cha for any player 
    *Optional Player Killing 

Based on sillymud, the code is very stable and has been majorly reworked for optimum
performance and enjoyment.  Lag is non-existant, as the Underworld is running on an
dedicate pentium server which is connected to the net on two very lightly used T3s.
 
                ----------------------------------------------- 

Mud         : The Undying Lands
Code Base   : [Circlemud] slightly modified
Telnet      : undying.bios.net 4000 [209.31.146.66]
WWW         : http://home.wirefire.com/djake/undyinglands/
Description : 

  Undying Lands has been around forapproximately 4 years now.
A newstaff has been involved with revamping theold world. New 
zones are being implemented regularly, yet we areseekingthe 
help of more builders. Our mud is player friendly and our staff
isquite helpful. 

  Some of the unique details of the mud are mobs that dont quite 
die,you may kill them but they may come back to haunt you. 
Whether it be the powerful samurai or the meek healing cleric,
the player has the choicetobe both with our remorting system. 
You have the choice of become 4different classes. Try us you'll
like us. As i said we are revamping so dont be turned off by the
lack of players you see at this time, or dontsee. Any requests
feel free to mail me at djake@wirefire.com.
  
           Lasin
 
                ----------------------------------------------- 

Mud         : Unexplored Realms
Code Base   : [Circlemud] 3.0 bpl11 heavily modified (includes Oasis OLC)
Telnet      : gigacluster.net 4321 [216.118.4.226]
WWW         : http://www.gigacluster.net/urealms/
Description : 

  'Unexplored Realms' is a relatively new but heavily modified
CircleMUD 3.0 that is currenly looking for players, but
builders are also welcome. It has many, many new features
and differences from the original stock CircleMUD 3.0 bpl11,
including 60 mortal and 5 immortal levels, very many new and
original areas, weapons, armor, and monsters, well-used ANSI
color and flexible immortal privileges, and it is constantly
enhanced and expanded. Builders that would like to build
their own area using Oasis OLC are invited to contribute
their imagination to 'Unexplored Realms,' therefore making
it better and more enjoyable for players. Those who would
like to play are very welcome.  =)
 
                ----------------------------------------------- 

Mud         : Unholy Lands
Code Base   : [LP] LDMud 3.2.9
Telnet      : klein.htu.tuwien.ac.at 2010 [128.130.87.98]
WWW         : None
Description : 

   Welcome to a planet of terror. Two realms fighting against each other to
rule the world. Join one of them and help to grow your realm in strength and 
fight against the evil other one. Humans, dwarfs and others are fighting
against the powerful trolls and their helpers. Start your carieer as a fighter,
a magic-user a priest or a rogue and join powerful guilds later. Discover the
secrets of the ancient ones and learn to use their forgotten equipment. Learn to
ride flying creatures and become the ruler of your race and/or your class.
Have fun :)
 
We are in need of coders, so its easy to get the wizard status.
 
                ----------------------------------------------- 

Mud         : Unicorn Point MUSH
Code Base   : PennMUSH
Telnet      : mux.net 4201 [207.96.40.62]
WWW         : http://www.mux.net/~unicornpoint/index.html
Description : 

   The World of Caltar lies far distant from planet Earth, but in many ways it  
is very similar. The Caltar is at an age similar to Earth's medieval time, with
peasants, knights, lords, and kings. The men and women of Caltar have lived
their lives spread out over the vast continent of Eastland that has been divided
into several nations. Just recently, however, four ships set out in a voyage,
fleeing the oppression that they could see was beginning to develop at home.

During the trip across the ocean, the ships got separated, but one of them as
discovered a new continent to the west through sheer luck, a continent that is
large, or possibly larger than the Eastland. The people got out and began to   
explore, discovering the other half of the world that they barely knew. What
they have found, is a whole lot of surprises. For one thing, magic, long        
scoffed at by men as something that can only exists in a dreamer's fantasy,
has been found to exist, albeit in small occurrences, on the Western
Continent.

Floating on Caltar's blue oceans, the discovery of the Western Continent will
prove pivotal in the development of the men and women of the world, and a great
many stories will be created there. These are the stories of those people...
 
                ----------------------------------------------- 

Mud         : Unicorn Valley
Code Base   : [Smaug] Smaug
Telnet      : unicornvalley.wolfpaw.net 2500 [216.18.90.4]
WWW         : http://unicornvalley.wolfpaw.net/
Description : 

   Welcome to Unicorn Valley.  Here it is possible to become a number 
of different things.   Become a warrior, wizard, gypsy, swashbuckler,
just to name a few.  As for race, try life as a Dragonkin, Svirfneblin
Tabaxi, or the traditional Elf, Dwarf, etc.  Explore vast new areas,
encounter large imposing monsters, greet friends and enjoy the amiable
atmosphere.  Pkill and peaceful roam the lands together, peaceful
multying is allowed. The immortal staff are here to make your life in
the Valley enjoyable.  Come and explore the Valley.
 
                ----------------------------------------------- 

Mud         : United Dreams III
Code Base   : [LP] Heavily modified amylaar
Telnet      : mud.united-dreams.com 2000 [24.132.94.208]
WWW         : http://www.united-dreams.com/
Description : 

  United Dreams III is the third version of the dream of a
few college friends, who wanted to start a mud of their 
own. We are currently working on implementing the entire
system, and are almost finished. All we need now is more 
good areas, and a lot of players who enjoy the original
lpmud game.
 
                ----------------------------------------------- 

Mud         : United Federation of Planets
Code Base   : Rom2.4
Telnet      : ufpmud.sunfire.org 7779 [198.247.239.113]
WWW         : http://ufpmud.sunfire.org/~ufp/
Description : 

   United Federation of Planets started out as a small mud and
has grown in size and features... We are well known for our 
work at helping new mud players.  We have had U.F.P. mud since
back in 1994 and are still growing. Some of the original players
still play the same characters they started back when we
were just beginning. We encourgage new players as well as
players that have been to many muds to give us a try. Our 
mud environment is newbie-friendly and there is a great spirit
of helping and caring among those of us here. It is a great 
place to come and be with friends and kick back and relax.

   We are adding new areas and themes which are unique and
fun for players. Player ideas are encouraged and often added
to our world, including ideas for new areas.Some are quite
challenging and keep even the high level players on their 
toes. 
 
                ----------------------------------------------- 

Mud         : UNItopia
Code Base   : lpmud amylaar 3.2.1 unilib
Telnet      : unitopia.uni-stuttgart.de 3333 [129.69.221.130]
WWW         : http://unitopia.uni-stuttgart.de/
Description : 

   UNItopia is the first german native language,
multi-genre fantasy mud, located in Stuttgart, Germany.

   UNItopia consists of two parts, a virtual implementation
of the University of Stuttgart campus, the serious part
and the fantasy world Magyra, the fun part.
Magyra itself consists of many different continents,
featuring different genres: Tolkien's Middle-Earth,
antique Celts, Greek mythology...
Between these continents players may travel with own,
self designed vessels or be transported by said so reliable
ferry crafts. Long playing species may ascend to angel or
god status, to add to our dimensions, to be Lord of stormy
waters and harsh lands... Come and have fun.
 
                ----------------------------------------------- 

Mud         : The Universe
Code Base   : [Smaug] Modified
Telnet      : universemud.org 5000 [206.130.238.75]
WWW         : http://www.universemud.org/
Description : 

  In the year 2068 global war erupted, the third in Earth's history.
Unlike the previous two world wars, there were many different forces
battling on several fronts.  Each had their own allies and foes, and
each had their own agenda.

   The war raged on for fifteen years.  Conventional warfare had
solved nothing.  On February 13, 2083, the inevitable happened.  The
first nuclear weapon was dropped in the war.  Chaos and confusion
followed, each participant launching their full nuclear arsenal.
Enough firepower had been launched to annihilate the earth several
times over.  But on February 14th, Valentine's Day, the sun rose
over a now desolate nuclear wasteland.

   What occured after the nuclear halocaust was never considered by
any theorists of the time.  All the timelines of Earth: past, present
and future were merged into one.  Medevial knights looked skyward as
jet fighters streaked overhead; enormous robots fought side by side
with aged magicians.  Several mutations also occured, creating new
intelligent life forms.  Creatures of fantasy became reality.  This
new world, forged from all the old ones, was known simply as 'The
Universe'. 
 
                ----------------------------------------------- 

Mud         : The Unofficial SquareSoft MUD
Code Base   : [LP] (Lima)
Telnet      : uossmud.weyland-yutani.net 5000 [64.69.69.113]
WWW         : http://uossmud.8m.com/
Description : 

We are back.

The UnOfficial Squaresoft MUD has returned after a month
with no site.  Some of our features include a job system
as seen in Final Fantasy Tactics, and a fair sized player
base.  If you have never been on UOSSMUD, give us a try.
If you are a veteran player that was looking for our return,
look no further.

-The Admin of the UnOfficial Squaresoft MUD
 
                ----------------------------------------------- 

Mud         : The UnWanted
Code Base   : [GodWars] Midnight Dreams
Telnet      : 208.139.203.146 5600
WWW         : None
Description : 

  The UnWanted is new and still under construction. The 
immortals are nice and helpful. There are many classes to 
choose from. Special thanks to the Midnight Dreams crew. We 
are a newbie friendly mud so log on and feel free to leave 
comments.
 
                ----------------------------------------------- 

Mud         : Upon Cold Stones
Code Base   : [MUX] None
Telnet      : darkearth.campus.luth.se 2222 [130.240.193.57]
WWW         : None
Description : 

        The easternmost reaches of Hungary are known as Transylvania. Between
the Prut River to the east, the Tisza River to the west and the Danube to the
south lie over 39,000 square miles of land. In this region are lush sylvan
forests, majestic mountain ranges, and the many tirsas, knezates and domains of
Transylvania. Many cultures have prospered and died in this region, redefining
the boundaries of the land in the process, but Transylvania's dark beauty
endures.

         Welcome to 'Upon Cold Stones', a MUX that will, upon its opening,
provide a unique roleplaying experience. At the moment, builders and coders are
heavily needed, as are storytellers and judges. Eventually, Vampires, Shifters,
fae and mabye more races will be open for play, and who knows what more lies
behind the cracked and decaying castle walls of Transylvania? Nobody. Not even
the shadows themselves. 
 
                ----------------------------------------------- 

Mud         : Urath
Code Base   : Circle 3.0/Smaug 1.4 Custom Mix
Telnet      : urath.razors-edge.net 4000 [209.190.96.34]
WWW         : http://www.razors-edge.net/urath/
Description : 

   With a HEAVILY modified code base which combines code from Circle 3.0 
and SMAUG 1.4, Urath is a dynamic mud.  We have worked hard to implement the 
things players want: custom Dual Wield code, 2nd and 3rd attacks, completely 
configurable stats, new skills and spells, highly interactive mobs, clans, 
and more.  We have even added custom ARENA code recently. 

   The world is all original, with NO stock zones, mobs, or items.  Our focus is 
originality and configurability.  Urath is an original mud and is growing fast.
We have some of the best coders and builders around.  In addition, we are serious
about making this mud fit its theme.  You won't find coke machines and cars 
here.  You will also only find original zones: no Robert Jordan(Wheel of Time), 
JRR Tolkien(Lord of the Rings), or King Arthur here. We're serious about making 
this mud original, so we're looking for serious players.  See you on Urath.
 
                ----------------------------------------------- 

Mud         : UrMud
Code Base   : [Custom] java-based
Telnet      : Use Homepage
WWW         : http://www.urmud.com/
Description : 

We're just starting out, so while the UrMud is quite good, there's plenty 
more coming.

Here's what we have so far:
o huge self-growing world, over a billion tiles... in any direction
o houses and clan halls are cheap (lots of room, right?)
o advanced combat system, including ranged combat
o real economy and ecology ( carvers need more wood? price goes up. - 
  wolves eat sheep, which eat grass )
o smart AI NPCs that go about their business

Coming Soon:
o build houses, shops, farms, mines, castles - and hire NPC farmers, 
  crafters, shopkeepers, guards, ...
o skill system - time+money based, not exp based
o complex and variable magic system

Many seem to like the non-combat options, such as gathering and woodcutting.
Roleplaying is encouraged and rewarded, but not enforced. No powertripping 
imms here.

There's plenty of room for everyone, so come over and join the fun!
 
                ----------------------------------------------- 

Mud         : Utopia
Code Base   : AberMUD
Telnet      : utopia.mudservices.com 6789 [206.245.158.12]
WWW         : http://www.utopia.mudservices.com/
Description : 

   Come to our Utopia! Extremely helpful players and powers abound
in this huge virtual world built from a blend of Aber, Dyrt, and
Dirt codes.

Utopia is a friendly place of fellowship, but beware!  There are 
evil wizards, Gods, and worse that try to rip our delicate balance 
(and you) to shreds! Come fast, and quiet that everbabbling dragon 
Puff with one fell THUD from Thor's mjolnir!

Team up with your fellow adventurers to rid the ancient cathedral from its
vampyric taint. (and those were only 2 of our over 100 zones!)
 
                ----------------------------------------------- 

Mud         : UtopiaMOO
Code Base   : [MOO] LamdaMOO, builtin ANSI support /other patches
Telnet      : donald-duck.ele.tue.nl 1111 [131.155.192.220]
WWW         : http://donald-duck.ele.tue.nl/utopia/
Description : 

Utopia is the wonderful world of fairytales, magic and joy. It is a parallel
world created for everyone to escape from the Chaos that rules the earth
nowadays.

Everyone is happy to see new habitants come and settle in the villages, cities,
woods and hills. We welcome you to come, live here, have fun and escape
from the Chaos that lies behind you.

RPG is under construction!
 

o=======================================================================o
                        Muds Beginning With: V
o=======================================================================o


Mud         : Valdaraan MUSH
Code Base   : PennMUSH
Telnet      : mud.vic.com 4201 [206.31.139.11]
WWW         : None
Description : 

ValdaraanMUSH is a fantasy-themed game based on the world of Valdaraan and 
created by Debbie Bender, it is used with her permission. 

   Valdaraan is similar to Earth during a pre-industrial period of 
technology. Its people the Valdarani and the Baldoro, are humanlike, the 
world is also shared with other sentient races: the Shamali, only recently 
gifted with sentience have strong ties to the land; the powerful and 
unpredictable Dragons who watch over the lands they live in, manipulating 
them to suit their tastes and protecting them fiercely. The Baldoro are 
somewhat stockier and physically stronger than the Valdarani; however, the 
Valdarani have gift of magic while the Baldoro do not. The Baldoro are 
latecomers to Valdaraan, appearing one day during a period of tumultuous 
magical storms, along with a variety of animals from another world, this was
a thousand years ago. The consequences of this mass migration were varied. 
The Valdarani were widespread; however, there was a split among their council
as some saught to enslave the Baldoro and others opposed this wanting to live
equally. Inevitably there was a war between the split parties, especially the
Chaongeur mages and the Baldoro.The main plot of the game is the resettling of
life after the Mage War, and the rise once again of the Chaongeur's power. 
It's been a century since the militant mages last tried to retake the continent,
life goes on but many fear they are gathering strength to strike again.
 
                ----------------------------------------------- 

Mud         : Valhalla MUD
Code Base   : Diku II
Telnet      : valhalla.com 4242 [208.219.30.9]
WWW         : http://www.valhalla.com/
Description : 

   Valhalla-USA, a VME (dikuII) mud, is one of the most 
advanced muds on the internet, and was created by the
original Diku coders.  
   
The mud has too many features to list here, but includes
such things as unlimited leveling, rstricted PK, familiars,
friendly players and immortals. As well as an animated newbie 
guide that walks new mudders, or those wanting a touch up on 
skills through an indepth tutorial.

There are hundreds of NPC run quests that require from a few
minutes to several months to complete, each with a special
prize for your effort. 

Customize your own communication channels or join one of those 
already made. Mud Color and player prompts are fully customizable.

Drop in and try us, we are sure you wont go to another mud.
 
                ----------------------------------------------- 

Mud         : Valheru Mud
Code Base   : Valhalla / Diku II
Telnet      : mud.valheru.com 4242 [194.234.168.41]
WWW         : http://www.valheru.com/mud/
Description : 

   Valheru - the next step in Dikumuds created by the team who brought you
the original Dikumud and DikuII (Valhalla). Among our many feature we offer:

 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
 * A richly defined world which is constantly growing
 * Extensive class system consisting of over a dozen guilds and
   flexible multi-classing capabilities.
 * AI-driven world allows interaction with mobiles, objects and the
   world around you. You'll end up in conversation with some of our
   mobiles unwittingly!
 * The friendliest immortals you will find, helping to make your
   stay a truly warm experience. You will feel welcome here immediately!
 * Completely automated newbie guide to help introduce you to the
   game and take you on a tour through your hometown.
 * Online (real-time) and automated quests to challenge your skill and
   ingenuity.
 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

If there is one mud you visit make it Valheru, you will be thoroughly
entertained!
 
                ----------------------------------------------- 

Mud         : Valley of Shadows
Code Base   : [Smaug] 1.4a
Telnet      : muds.digitalmayhem.net 6250 [216.181.114.82]
WWW         : None
Description : 

HomePage: www.vos.8k.com/ValleyOfShadows.html
  Despite a very small playerbase, we hope to grow in the
next few months. We are in the process of adding 8 or 9 new
areas as well as several new races. We have no single
major theme because we are trying to create a world.
Differant areas have differant backgrounds, differant types
of people, and differant stories to tell.

Currently in the works and newly completed areas include
islands and a city that is only 250 rooms right now, but
when completed will be over a thousand. With more players
will come more roleplay and with more roleplay will come a
greater amount of culture in differant areas of the world,
setting them apart more from eachother. The original idea
was all going to take place in the Valley, but unfortunatly
the rest of our world decided they didn't like being
upstaged by one small valley. Elders from all areas have
requested to be part of the game, and we are constantly
swamped by their demands to add their towns or villages.
The Valley is real, we are merely a reflection...dare you
visit?   
 
                ----------------------------------------------- 

Mud         : Valley of the Nile
Code Base   : DHTML and Cold Fusion
Telnet      : Use Homepage
WWW         : http://worldwideworlds.com/
Description : 

   Valley of the Nile is a 2.5D graphical chat environment built entirely 
with DHTML and Cold Fusion. You can participate using any 4.0 or higher 
web browser--without downloading any kind of software or plug-in. The site
is free and people interested in building their own rooms may request a 
web-based tool for doing so. The interface is entirely free of controls or
other clutter. Visitors simply click where they want their avatar to go and 
type to communicate.
 
                ----------------------------------------------- 

Mud         : Valor Quest
Code Base   : [Ack!mud] Kaos!Mud 1.0 (Derivative of Ack!Mud 4.3)
Telnet      : valorquest.org 8681 [24.69.47.11]
WWW         : http://www.valorquest.org/
Description : 

 Valor Quest runs on the new Kaos!Mud 1.0 codebase
(Kaos!Mud is a derivative of Ack!Mud 4.3).
The 'theme' of the mud is basically a Post-futuristic
timeline (4000+ AD Earth-time?) where a massive inter-
galactic war has destroyed nearly all technology, propelling
all intelligent life back into medievil life. At current
Mud-time, the civilization on our world has started over,
with races from all over the galaxy stranded together,
and formed into a sort of Rennesaince-like society.
Many legends and creatures are based on Celtic lore and
myth, while some are entirely new! (If you're still lost
as to what Valor Quest is like, picture a feudal system
with swords and magic, but a few rusted pieces of 'old'
technology here and there, some of which may still work!)

 We are currently still in heavy code development, but are
willing to hire interested builders so we can get up and
running as soon as we can (Interested parties should
contact the Head Builder at headbuilder@valorquest.org).
 
                ----------------------------------------------- 

Mud         : Vampire Wars
Code Base   : [GodWars] heavily modified
Telnet      : new.vampire-wars.com 6666 [209.83.132.90]
WWW         : http://www.vampire-wars.com/
Description : 

   Vampire Wars was previously featured in the top ten list until we experienced
server problems and were forced to move to this new address. 

   Vampire Wars is purely a vampire mud, it has no werewolves, demons or mages,
as such it has allowed us to concentrate on vampires.  We are developing a
disciplin and powers system based on White Wolfs RPG books. We currently have
8 vampire clans and mortals.

   Vampire Wars is based closely on Vampire Dark Ages, it is World of Darkness
style MUD in which the Vampire clans battle for domination of the realm, each
clan pitting its skills and its cunning against the others in a struggle for
survival of the toughest! Each clan has one or two leaders, and there is a
status system within each clan allowing members to gain additional power within
their preferred clan.

   Status can be gained outside of the clan by player killing. We are currently
developing a new generation , disciplin and powers system for the MUD, the
game has a lot of features, far more than one could do justice to in a brief
description,come take a look for yourself!

   Vampire Wars is a pretty friendly sort of MUD, it is NOT a vicious murder
hole like some PK muds. We have strict policy on cheating. This Mud is 
constantly being developed, it will never be stagnant, its ALIVE!
 
                ----------------------------------------------- 

Mud         : Vampiria
Code Base   : [Rot] Heavy Mod 1.4 (Vamp 1.2)
Telnet      : vampiria.orisis.net 4554 [216.181.167.8]
WWW         : http://vampiria.orisis.net/~amos/
Description : 

  Vampiria, Where the dead walk among the living.
Constant clan wars and Immortal fights make this place fun to be
when you are drunk.. (not advocating drunken play) Come watch
people get randomly decapitated and thier heads put into a stew.
Come if you dare.

We are Undergoing massive changes so please be patient.
Currently we need some good builders and coders so those
interested please email Amos at amos@notme.com or note Amos
in the mud with your resume and application.                                
 
                ----------------------------------------------- 

Mud         : Vanderbilt Hills Muck
Code Base   : NeonMuck 2.16.1b
Telnet      : mudz.org 8081 [24.4.115.104]
WWW         : http://mudz.org:8080/
Description : 

   Ok, once and for all the VHM is here to stay! We are now 
running on a Pentium II 333 with 192 megs of ram, static IP,
and working on getting an original domain name (waiting on
Internic to confirm) We offer a variety of games, like poker, 
slots, roulette, yahtzee(real good version), awesome ansi color
Pueblo support (port 8081) which offers sound and images, along
with mouse support. Trying to get back on our feet, getting rid
of those 2 year old characters, looking for new ones who actually
want to help out and most of all, we want everyone to HAVE FUN!
Anyone can build, and most anyone can program if they want to.
See you at the VHM soon!!!

    Your friendly wiz staff.
 
                ----------------------------------------------- 

Mud         : VargonMUD
Code Base   : MudOS
Telnet      : mud.vargon.com 4444 [204.17.47.18]
WWW         : http://www.vargon.com/
Description : 

   VargonMUD is a genre-less, ofttimes funny MUD that would
appeal to a person with a sense of humor, who is not easily
offended and who enjoys the occasional monster killing.

We have several unique areas and guilds scattered throughout
our realm and are adding more and more everyday.

Our themes cover the range of human experience from the
sublime to the absurd (emphasis on the absurd).

VargonMUD is an older MUD that has undergone serious renovation
and improvement over the past few years.  We have a
committed team of coders and admins striving to create
the most unique and sometimes outlandish MUDding experience
around.

So, come join our particular brand of insanity. :)
 
                ----------------------------------------------- 

Mud         : Vega4
Code Base   : [MUSH] Pennmush 1.7.3
Telnet      : 65.33.238.60 2054
WWW         : http://vega4.homestead.com/vega4.html
Description : 

  The year is 2054, and a chancellor's ship of the 'Grand 
Warrior Family' race on a classified mission has been 
destroyed.  The alien race claimed the human Republic Armed 
Forces are to blame, and have once again declared war on 
the humans.  The President, caught in this morass, is 
calling on the help of the Ingonar and the Serl, two other 
races in the sector, to keep the aggressors at bay.  Susan 
Crosby, the President, is at a loss--the only ship in the 
alien sector was a scout that was nowheres near capable of 
the kind of destruction the aliens blame the humans for.

So who did it?

Humans, 'mystery' aliens, Ingonar, Serl--all will decide 
the fate of the quadrant.  And a mysterious fifth race--the 
Gammarians, a race from another galaxy--watches and waits 
to see which race will prove worthy to be the next race to 
carry the Torch:  the symbol of guardianship of the cosmos.
 
                ----------------------------------------------- 

Mud         : Vendain
Code Base   : [LP] MudOS v22pre8 Server, Vendain Library
Telnet      : vendain.com 2002 [209.83.132.88]
WWW         : http://www.vendain.com
Description : 

  Vendain is a world of high fantasy. Our ever-evolving world offers many
paths of life: the studied magics of the elementalist, necromancer or
sorceror, the mind-probing psionics of the focus, the divining wisdom of the
prophet, the ferocious combat of the fighters and samurai, the stealthy life
of a rogue or ninja, or the peaceful trade of a fishing, crafting, sailing,
forging or trading merchant. We offer several unique classes and various
multiclasses, nearly 300 spells and growing (some hidden), an abundance of
quests and combat verbs, and much more on the way. We offer very detailed
combat using stances, verbs, moves, styles and targetting (to name a few)
giving you the option of highly customized combat or automated. For those
not interested in violence, we offer many alternatives. We provide an
enforced roleplaying environment to the best that we can for the roleplayer
in all of us. We strive on being newbie friendly and kind to our players,
hearing their input with much value to us. We're constantly working on new 
and better features, so you can expect us to be there making your playing
experience better each day.
 
                ----------------------------------------------- 

Mud         : Venus Isle
Code Base   : LPmud
Telnet      : shell.chaven.com 9999 [207.238.162.18]
WWW         : http://members.tripod.com/~VenusIsle/index.html
Description : 

   Venus Isle is a (relatively) new LPmud, which has been up
since christmas of 1996. Much care has been taken to create
a game which is fun for everyone, whether what you enjoy is
just popping in to kill a few orcs (or priests >:) or racking
your brain on a tough quest... or just lounging around talking,
there is probably something here for you.

We try to keep the atmosphere as friendly as possible, but
due to demand from the players, limited player killing is
allowed, providing both parties consent beforehand.
We invite you all to come on over and give it a try. You
won't be disappointed.
 
                ----------------------------------------------- 

Mud         : Verge of Reality
Code Base   : [Rom] rom24
Telnet      : mud.svconsult.com 9000 [206.161.245.92]
WWW         : http://mud.svconsult.com/
Description : 

  Right now we have wizlocked the mud until we open which
should be by the end of the month.

Please check back here in about 2 weeks we should be open.
Looking for ALOT of players to start us off.

Please come and visit us every one. Many welcome!!!!
-Yawgmoth-
 
                ----------------------------------------------- 

Mud         : VerminMud
Code Base   : [Envy] Envy 2.2
Telnet      : shiny.nerp.net 9000 [131.212.94.104]
WWW         : None
Description : 

   VerminMud, where anything at all can happen.  You're minding your own 
business, applying indiscrimate violence to hapless computer-generated
mobiles, when all of a sudden the sun explodes, or a Legend steps out of
thin air and polymorphs you.  Yes, this is VerminMud.  It is based on
Envy 2.2 code, but it is heavily modified to allow multi-classing, clans, 
and all sorts of shiny new things you're bound to enjoy.  If you're 
browsing this list, you might as well check it out.

VerminMud has been around for approximately four years, evolving toward a 
state of greater perfection, and it will continue to do so until it
becomes conscious and takes over the world.  Or something like that.
We are currently looking for builders, as we always are.  If you're 
talented and inclined, ask a god about it.  Or even if you just think it 
would be fun to do.

So basically, check us out if you're bored.  We'd appreciate the company, 
and you just might decide to stay.
 
                ----------------------------------------------- 

Mud         : VieMud
Code Base   : [Dikumud] VieMud 5.5 (was NaVie)
Telnet      : viemud.inetsolve.com 2500 [198.94.137.23]
WWW         : http://viemud.inetsolve.com/
Description : 

VieMud is a mud with a philosophy: we try to be quietly different.  We try
very hard not to be 'in your face' with thousands of bells, whistles, or 
the same old mobs and objects with new names.  Instead, we've taken the old
DikuMud source (over 8 years ago) and tried to do something totally new:
a new combat system not based on 'rounds' or 'armour deflection', a new
magic system, a new statistics systems, a new class/profession/skill system.
In other words, we're trying to create an entirely new type of mud.  Some
of the old 'stock' areas are here, but have all had major facelifts and
changes to fit into our perfectionist view of how a mud should look and feel.
There are lots of new areas here too; original areas you won't see anywhere
else.  'Creativity' and 'coherance' are our main watchwords.
VieMud will take you a while to learn how to play, but we hope that you
have the moxie it takes to stick around and let this mud ruin you for other
muds for life.

VieMud is run by a past member of the Curious Areas Workshop and a
published author of fantasy novels.
 
                ----------------------------------------------- 

Mud         : VikingMUD
Code Base   : MudOS
Telnet      : connect.vikingmud.org 2001 [129.240.12.25]
WWW         : None
Description : 

   Viking runs on MudOS and offers several guilds for         
players, including for example Samurai, Monks, Frog (an
easy-to-learn guild mainly for newbies), Frost
(cold-hearted mages), and others. It is based in Norway,
and usually yields an average of 50 players connected at
a time. Players are separated into three main classes.

From lowest to highest, they are: mortals, eternals, and
wizards. Mortals are the newbies, eternals are more  
experienced players, and wizards are those who choose  
wizardry instead of becoming an eternal. Wizards cannot
interfere with game play, but are granted more sys
privileges and have the ability to code new areas for the
mud. It's a very structurally organized mud with friendly
people, and any user would enjoy it.
 
                ----------------------------------------------- 

Mud         : The Village Green
Code Base   : [Custom] Coronoa
Telnet      : villagegreen.ch 2323 [195.264.71.210]
WWW         : http://www.villagegreen.ch/
Description : 

The Village Green is an all original MUD striving to translate the Wheel of Time
series written by Robert Jordan into an interactive world that closely resembles
the one described in the books. We are a creative bunch of communicative people,
and our goal is to create a world that fascinates by its richness and the many 
different ways to play a role in it. We heavily encourage roleplaying and intend
to shape the world in a way that seduces players to immerse into their role. 
Associations with different interests keep the world in constant movement, cause
clashes and put the spice into the game, however, our future players won't 
necessarely have to take part in those political struggles, but can as well lead
a carefree life, carrying one of the numerous professions.

Our MUD runs on Corona, an all new server started from scratch in July 1999. 
After one year of heavy development, the Village Green is now a functional MUD. 
Online building is almost entirely implemented, only a few extras are still 
missing. Now is the time for us to recruit our future core staff. If you like a 
challenge and have time and will to help in creating a unique online community, 
please join us now and learn about the exciting possibilities of the Village 
Green. You needn't know anything technical about building as most things are 
different anyway.

We are looking forward to your application. Thank you for your time!
 
                ----------------------------------------------- 

Mud         : Village Rivals
Code Base   : [LP] TMI
Telnet      : vr.mudhost.net 6000 [209.67.233.185]
WWW         : http://www.vr.mudhost.net
Description : 

*** Village Rivals is re-opening January 19th 2001. Come check us out. *** 

The war of the villages has stuck again. People unite to fight not dragons
and other creatures from the dark. But each other. While you can sit on the
side, and watch these battles, fighting those creatures, exploring the all
original areas, it's not the same as defending your clan.

 We offer all original areas, a new war system, currently 5 guilds (with 3
more in the works) and the most advanced Adventurers guild around. This is
the same Village Rivals that was at playtime, though we have recoded most of
the mud. (This includes guilds, characters, areas and quests.)
 
                ----------------------------------------------- 

Mud         : Vincent's Hollow
Code Base   : [LP] MudOS v21.7-VH-980915
Telnet      : mud.vhdev.com 1991 [207.177.79.61]
WWW         : http://www.vhdev.com/
Description : 

 Vincent's Hollow LPMUD, established on April 28, 1991, is one of the older
LPMUDs on the Internet.  Its founders come from the classic LPMUDs of the
1990-1991, such as SunMUD, SherlockMUD, GraniteMUD, Darker Realms, and
Shattered World.
 
 VH, as it is affectionately called by its players and  wizards, was
established with the simple principle of being different, at a time when a lot
of LPMUDs were constructed of the same stock world with a church, a humpedback
bridge, an orcs' cave, and Leo the Lion.  It was one of the first LPMUDs to
install a player-operated guild system, multi-class and skill system, and
advanced magic casting.  VH also focuses on other 'fun' factors other than your 
everyday 'role-playing'.  We have various on-line games you can play with your
fellow adventurers.  We also sponsor real life parties (most of them in Iowa)
where players and wizards from around the country come and join us couple times
a year to have real life fun (usually for Halloween and New Year).
 
                ----------------------------------------------- 

Mud         : Vineyard
Code Base   : Ew-Too
Telnet      : thevineyard.org 4242 [209.137.74.151]
WWW         : http://www.thevineyard.org/
Description : 

   Vineyard is an online community which has over 5,000 residents.
We offer a relaxed, fun, and intellectually stimulating environment. 
If you are looking for friendly, helpful, and bizzare people please
do stop by!       

Vineyard's community is unique in that our residents tend
to form very close bonds with others.  So if you are looking 
for a place to make long-lasting friendships, give Vineyard a
try!

We also sponsor a yearly fest in Cincinnati, OH. We play well
with others and tend not to run with scissors!
 
                ----------------------------------------------- 

Mud         : Virtual Realities
Code Base   : MudOs
Telnet      : vr.frostbite.org 3019 [24.0.70.88]
WWW         : http://cc.usu.edu/~aarona/vr.html
Description : 

Virtual Realities -- a long time home to many people.

Virtual Realities has undergone major changes in the past
couple years, from rebuilding the entire city to changing
locations.  Stop by, have a beer, socialize with the 
wizards.  We even have Uno!
 
                ----------------------------------------------- 

Mud         : Virtual Writing Center MOO (VWCMOO)
Code Base   : LambdaMOO 1.8.0p6
Telnet      : bessie.englab.slcc.edu 7777 [144.35.100.250]
WWW         : http://bessie.englab.slcc.edu:7777/
Description : 

   The Virtual Writing Center is an educational environment
where people can gather and

 1. Take college composition courses  
 2. Discuss their writing with writing tutors  
 3. Gather with colleagues and talk about writing, teaching,   
    distance education, and educational uses of MOO's.
 4. Discuss the social constructions of language.
 
                ----------------------------------------------- 

Mud         : VirtualChicago
Code Base   : [MUSH] TinySEUSS
Telnet      : vchicago.org 4201 [216.233.79.165]
WWW         : http://www.vchicago.org/
Description : 

 VirtualChicago, Mud of the Month for June 1998, is one of the earliest
virtual worlds to feature full ansi color.  Although a gaming system is
being implemented, our focus is the creation and maintenance of a
professional, elegant environment in which all people may hold intelligent
conversation.  We encourage our citizens to help each other and have plenty
of resources for projects of all kinds.  VirtualChicago is also the test
site for Vertigo, a java client designed for text-based virtual worlds.  We
strongly believe that our community is an enjoyable place that helps people
learn from one another.  If you are interested in helping out in any way,
please contact our administration.  Otherwise, please check us out by
connecting and see for yourself why nearly ten thousand people have passed
through our virtual city since 1994.  We'd love to have you!

Note: VirtualChicago is and has been free from all user fees and
advertisements.                                                               
 
                ----------------------------------------------- 

Mud         : VirtuaPern
Code Base   : MOO
Telnet      : moo.virtuapern.com 9999 [193.216.115.160]
WWW         : http://www.virtuapern.com/
Description : 

   VirtuaPern takes up roughly 700 turns after the events in
_All the Weyrs of Pern_ .. but with a few twists.  Imagine
if you will, what if Jaxom was wrong?  What if the Red
Star didn't escape from Rukbat's gravitational pull?  What
if all that truly happened was a 'double' interval?  What
if maybe.. just maybe the Red Star could come back?
  
Currently, ViPern is a thread-less game, though we're not
talking about what may come to Pass (excuse the pun) in
the future.  

Currently we support both Fort and Xanadu Holds and Weyrs
as well as Harper, Healer, Smith, Herder and Weaver 
Crafthalls.  As the playerbase grows, we're looking to 
potentially open another Weyr and Hold.  We are an 
established game having been online for well over 3 years 
with a solid staff and a wonderfully loyal and newbie-
friendly playerbase.  Join us!
 
                ----------------------------------------------- 

Mud         : VisionMUD IX
Code Base   : [Circlemud] Modified
Telnet      : 63.193.160.7 4000
WWW         : http://www.visionmud.com/
Description : 

   VisionMUD has been evolving for over 8 years now and we have added
substantial modifications to the mud through what we call 'revisions',
and we are currently at VisionMUD IX. We run a beta TEST mud to prevent
unstable conditions, and transfer working code when appropriate. We
consider our MUD to be Newbie Friendly as well as set for the Advanced
Player and will try to help in any way we can. For those that need some
extra help after signing on, you can type 'Help Newbie' and 'Info'
 
The MUD is full of special_procedures that make the mud more interactive
with the player and can make it more rewarding! We now have good working
Clan Code and special Skill Training that have been added to all of the
available classes. VisionMUD is run on its own server, so any down time is
minimal. We also have 'visionmud.com' as our domain name!
 
Telnet: 63.193.160.7 4000
HomePg: http://www.visionmud.com 4000
 
Lordcam, Tempest & Marcus

 
                ----------------------------------------------- 

Mud         : Void of Reality 3
Code Base   : [Emlenmud] Modified Old MPV Emlen
Telnet      : tamarisk.ab.ca 8888 [216.18.90.6]
WWW         : None
Description : 

  Void of Reality has been a Emlen that has been around on
and off throughout the years, which originated from the old
Midpoint Void which has now started up once again under new
administration. Altho similiar to Midpoint Void, we offer a 
updated map, a different variety of races, stats, over 21 
thousand rooms to explore, and a wide range of equipment 
and other interesting things to occupy players both old and 
new. Administration is minimal, altho there are times when 
players require one thing or another. But basically this 
place is a as is environment for people to roam freely,
explore, and pkill one another. The objective of this mud is
to aquire levels to advance your characters status, while 
your opposing alignment does the same, giving you the option
to hunt one another to hinder each others progress. Hunting
each other brings fame through warpoints, and the ability
to advance your character further after enough is aquired.
After achieving required points from doing various tasks 
you have the option to increase your status as a mortal by 
remorting to become more powerful. Altho there are both 
hardships and incentives to doing so, making that decision 
is up to you, and you alone.

We hope to see you soon.
 
                ----------------------------------------------- 

Mud         : Vortex
Code Base   : [GodWars] Godwars
Telnet      : shadowstream.net 5001 [24.180.234.76]
WWW         : http://business.dencity.com/_vortex/
Description : 

  Welcome to the Vortex.  I am Caimen Creator of Vortex.
We are currently open for leaders, we need leaders.

So if you know how to play come here. We are newbie friendly. 
We hope to see you soon. Immortals are friendly also.
 
                ----------------------------------------------- 

Mud         : Voyages of the Space Barrel
Code Base   : LambdaMOO
Telnet      : forum2.org 7777 [192.41.15.134]
WWW         : http://www.forum2.org/forumoo/
Description : 

   Voyages of the Space Barrel - The Forum 2 online
community.    

VotSB is a social experiment conducted by Forum 2
(http://www.forum2.org).

It is public, free, social, friendly, and encourages
new builders and programmers.

No hard themes are enforced.

For more details see http://www.forum2.org/forumoo/
 

o=======================================================================o
                        Muds Beginning With: W
o=======================================================================o


Mud         : Wallowing
Code Base   : [LP] LDMud 3.2.8-dev.190
Telnet      : wallowing.whatever.net.au 2000 [216.103.105.70]
WWW         : http://wallowing.whatever.net.au/
Description : 

Wallowing MUD is quite an old MUD that never really had a lot of players.
It's still there for two reasons:
 
1) So the owner (Stormdragon) can write LPC as a hobby.
2) So old players/wizards can drop by and say hello.
 
The mudlib is sort of based on LPC 2.4.5 with a rather lot of
modifications.  (Want to drop by and say hello to Leo?  He's still there)
 
There are some fairly interesting things in the mudlib, for
example, programmable npcs(stack based programming language, oddly
enough ;]) and map based virtual areas.  There has been a
lot of work done on wizard commands to make them both intelligent and
powerful.
 
So, if you're interested in writing interesting objects/commands, drop by
and say hello.  Hell, if you're interested in playing - you can do that
too. (Hopefully - it's been a while since actual playing was tested)             
 
                ----------------------------------------------- 

Mud         : War of Gods
Code Base   : [LP] LP Mud
Telnet      : service.pubnet.sk 9990 [198.95.10.52]
WWW         : http://mud.pubnet.sk/~pales/
Description : 

   The land Kellwar is very detailed and a consistent world with
rich history. Lands of light and lands of shadow lie within
reach of all. A world awaits, a land where the craft of magic
and the skill of the blade forge alliances, create legends,
and write history. A continent of legends, both of the past
and in the making, where also you can become part of an 
endlessly unfolding tale. You may build your reputation and
become a respected or feared member of society. All the while
you are part of the unfolding history of a world in which you
can play a major or even guiding part. Choose between playing
good or evil and join neverending war between light and 
darkness.

War of Gods has many features to make the game more enjoyable.
Ansi color support, ansi graphical overland map connecting the
zones, ability to party with other players, many original 
features including spells, skills and abilities, learning
through use, huge manuals and help files and balanced races 
and classes
 
                ----------------------------------------------- 

Mud         : The War of the Lance
Code Base   : [Rom] Modified ROM2.4b6
Telnet      : lance.planetmud.com 9999 [206.245.140.169]
WWW         : http://www.lancemud.org/
Description : 

   Years after the first Cataclysm, Krynn is in chaos. The races are separated,
and blame each other for the 'disappearance' of the gods. The elves are hidden 
away in their secretive homes, Silvanesti and Qualinhost, and shun all others 
of the world. The other people of Krynn have begun to worship new gods, and a 
new class of 'clerics' has emerged, The Highseekers. In the Northern outskirts 
of the world of Krynn, a huge army is forming, including Dragons and a race 
never before seen by mortal eyes. In the sky, two of the age old constellations,
the Dark Queen, Takhisis, and the Dragon's Lord, Paladine have disappeared.

This is the beginning of... 

The War of the Lance.

Random legal stuff: DragonLance, Advanced Dungeons and Dragons and the realted
characters and locations are TSR inc.
 
                ----------------------------------------------- 

Mud         : Warcraft 2.1b
Code Base   : [Rom] Derived from Warcraft 2.0b1 Based on Rom2.4b6
Telnet      : warcraft.biofarm.ro 23 [212.93.157.201]
WWW         : None
Description : 

  Warcraft is the War Machine and the Art of War.
We are continuously improving the code of the mud,
and the theme is very diverse: we have 26 classes,
and 93 races grouped in 13 race classes.

Old Features: Arena fights, Tops, Auto-Quests and Grenades.
New Features: Level Quests, Upgradable Quest Items.
Our PK system is clan based and arena based.
You are welcome to try it, you might be amazed,
and we want to be friendly immortals.... But if you plan
to try new cheating methods, you better stay home :)
 
                ----------------------------------------------- 

Mud         : Wardome
Code Base   : [Circlemud] modified
Telnet      : wardome.wolfpaw.net 2022 [200.248.120.1]
WWW         : http://wardome.wolfpaw.net/
Description : 

Welcome to wardome mud, a medium size MUD with a hundred spells and skills
to you to have fun.

A Pk or NOPK Mud, where you can choose that during your character creation.
You can Choose race and class, new body parts implemented, full OLC, a
diferent world that you ever seen before, implemented day after day, this is
certainly the future of MUDs, Wardome Mud, Prepare Yourself For The Battle.     
 
                ----------------------------------------------- 

Mud         : Warmud
Code Base   : [Merc] Warcode
Telnet      : bb6.betterbox.net 4555 [209.83.132.78]
WWW         : http://bb6.betterbox.net/~borlak/
Description : 

   Based off Robert Peckham's PKmud, Warmud is totally PK
oriented.  There are many (over 10) types of wars, and just
as many different flags for each war.  

   Here is a listing of some wars: pit, team war, capture 
the flag, borg, artifact, and more...  Some flags that
are available: loadall, no mobs, random equip, special 
classes, and more...

   It is a class based mud where everyone is equal.  You
choose a class and get all the skills and spells available
to it.  The only thing that makes you better than your 
opponent is your knowledge of the mud and your player 
killing skill.

   Currently there are 20 classes, and we try to keep them
as unique as possible.  Where thieves can pick lock,
assassins have the deadliest backstab, and ninjas the best
sneak and hide ability.
 
                ----------------------------------------------- 

Mud         : Waste Lands
Code Base   : own Delphi code
Telnet      : wl.gamepoint.net 23 [195.193.163.100]
WWW         : http://wastelands.gamepoint.net/
Description : 

   Waste Lands is mainly a talker. The fighting is not very advanced. Most
people like it for chatting and killing someone when he/she's not being nice
;-)

We have about 1100 rooms which some people consider not much. I think it is
more than enough to wander around a bit and meet people. The user database
mainly consists of dutch people, but we have a rule that the main language
is english. During evenings (local time: gmt +1) we have an average of 10
persons online. We hope to get more not-dutch users!
 
                ----------------------------------------------- 

Mud         : Waterdeep
Code Base   : [Rot] Waterdeep V1.9 with OLC
Telnet      : Waterdeep.MudsRus.Com 6660 [209.123.14.12]
WWW         : http://www.slic.com/punk/
Description : 

   When Ao created the world of Toril (The Forgotten Realms), he
also created a second world, which was nothing but a gray mass,
floating in the vast universe. Only eons later, would two native
Torils would set foot on it, and die, spreading some seeds, which
would in fact bring life to the world. Thus, the Great Realms was
born. The year is now 1267, a major war between three vast empires
has been put on hold, because of one threat, RagNaRok, a large
meteor heading towards the world, threatening total destruction,
and told to be sent by Ao himself, as a self-destruct plan. Now
the race is on, all three empires express an interest in the 4
swords of RagNaRok, rumored when placed together, the power the
swords give off, would be more than enough to destroy the Rok.
The three empires, plus varies gods want these swords, and use
there great power, for there own use. The time has come, the era
of war is over, and now, the Year Of RagNaRok is apon us.

Waterdeep was founded in August 12th 1997, and has improved from
day one. We offer new features, a fun atmosphere, and good role-
playing. The world is based on Final Fantasy and the Forgotten
Realms, placed in a dual world setup. We offer new features,
many races, average classes, and major player killing, even
though we are not a full PK mud. Grab a beer, and come on in.
 
                ----------------------------------------------- 

Mud         : The Weave
Code Base   : ROM 2.3/2.4
Telnet      : bb1.betterbox.net 6060 [209.83.132.66]
WWW         : http://bb1.betterbox.net/~weave/
Description : 

   The Wheel of Time turns, and Ages come and pass, leaving memories that
become legend.  Legend fades to myth, and even myth is long forgotten when
the Age that gave it birth comes again.  In one Age, called the Third Age
by some, an Age yet to come, an Age long past, a mud rose on the internet.
The mud was not the beginning.  There are neither beginnings nor endings
to the turning of the Wheel of Time.  But it was a beginning.

   We are an rp mud based on the Wheel of Time series written by Robert
Jordan. Some of our features include:

 * We are an rp mud, but offer hack and slash for those who still wish to
   do so.
 * All Wheel of Time zones, no stock ones
 * A realistic spell system based on the books, magic is powerfull
 * Coded insanities for male channelers, you will really start going nuts
 * An innovative fight system based on time, faster people get more attacks.
 * Playability of book characters, many are open and more become open all
   the time.
 * Random talents and channeling strengths so no two characters are the same.
 * Coded linking of channelers, leashing of damane, capturing of darkfriends.
 * Future plans: traveling the ways, dreamwalking, and moving to the SMAUG 
   code base.

If you like the Wheel of Time series as much as we do, stop by today.
 
                ----------------------------------------------- 

Mud         : Weaves of Darkness
Code Base   : [GodWars] PoH Heavily Modified
Telnet      : TheWolvesDen.net 9090 [24.68.194.11]
WWW         : None
Description : 

  Weaves of Darkness is a highly modified version of PoH, we offer
balanced classes, a harder questing system, and lots of friendly
people. But we dont let that get in the way of our pure PK nature. Our
main goal is to let the players have fun, meaning most of the muds new
ideas come from players themselves. A combination of friendly
imms/players and a fun time killing each other make this MUD a fun
place to be.  We are a very stable MUD so we wont be constantly
crashing making it an unfun experience.

So come in, play, have fun...AND KILL!!
                                        -Nimbus/Ailen 
 
                ----------------------------------------------- 

Mud         : Web of Destiny
Code Base   : [Merc] Heavily modified code, custom areas, 
Telnet      : destiny.betterbox.net 9000 [216.178.14.68]
WWW         : http://destiny.betterbox.net/~destiny/
Description : 

 Web of Destiny is a role-play oriented mud with heavily
modified code derived from merc and icenix codes with many 
enhancements. All areas are original to Web of Destiny. We 
are currently playing turn 13 of Web of Destiny and 
rebuilding a playerbase after a lengthy downtime. Many 
guild positions are open and we encourage new players. 
Players have many choices in creation including class, 
race, skills, weapons, spells, etc.

 A few of our newer enhancements are: portalling from 
portalstones with the travel talent, fireworks for 
illuminators, unique bond code for sedai & warders, special 
class skills for tinkers, seafolk, darkhounds and trollocs.

Soon to be available is the ability to sail ships between 
ports as opposed to running the roads between cities.  
Trollocs will be able to select an animal attribute at char 
creation which will modify stats.  Also, the beginnings of 
the Seanchan Empire is in the works and will be available 
by ship.
 
                ----------------------------------------------- 

Mud         : Web of Destiny - Ta'Maral'Ailen
Code Base   : [Rom] -
Telnet      : wod.wolfpaw.net 5100 [216.18.90.3]
WWW         : http://wod.mythed.com/
Description : 

 The Wheel of Time turns, and the ages come and go... In this
turning of the Wheel, the Dark One is straining against the
walls of his prison, and the world is shaking as he begins to
reach out his hands once again. Rumors of battles in the sky
between a mighty warrior and Shai'tan himself are beginning to
spread through the land; yet, in spite of the faint hope this
offers, darkness still continues to advance. Step into this
world, and become one of the heroes it calls for.

While Web of Destiny is a ROM-based game, leveling here is
secondary to the roleplaying aspect of the game. Levels are not
necessary for any part of roleplaying, but we do offer several
ways to advance your level through RP. All advancement in
organizations is dependant solely on roleplaying.

So weave yourself into the Web of Destiny.
Come take a look today!    
 
                ----------------------------------------------- 

Mud         : Wee Hours
Code Base   : [LP] 2.4.5 LPmud...
Telnet      : mud.slowass.net 2000 [24.1.205.71]
WWW         : http://www.slowass.net/wee/
Description : 

  Wee Hours is a historic (cough, antique, cough) version of 
the once popular After Hours MUD (which another version of 
is also currently running). Wee Hours aims at preserving the
early AfterHours feel - easy going, silly, friendly, intoxicated,
cooperative atmosphere. The game itself is a bug fixed
copy of AfterHours from 1992. We are slowly evolving along
different lines then the present AfterHours. Combat is
simple enough that the average person, with some thought,
can figure out how things work. The game isn't so complex
that it is impossible to understand. Most of the players
started as newbies on AfterHours, and continued to play
because they were taken care of and thus strive to do 
the same. 
Cheers!
-phaedrus
 
                ----------------------------------------------- 

Mud         : WELLmuse
Code Base   : Circle 3.0bpl11
Telnet      : well.com 4201
WWW         : http://www.well.com/conf/musers/
Description : 

   The WELLmuse serves the subscribers to The WELL (The Whole
Earth 'Lectronic Link). If you are interested in meeting many
of the interesting artists, writers and professionals on The
WELL, drop by the WELLmuse, introduce yourself, and take a look
at what they've built. You need not become a subscriber to The
WELL to participate in the WELLmuse.
 
                ----------------------------------------------- 

Mud         : Weyrmount II
Code Base   : [MOO] LambdaMOO 1.8.1 / High Wired enCore 1.1 / FUP 1.8 
Telnet      : moo.weyrmount.org 8000 [207.238.0.11]
WWW         : http://www.weyrmount.org/
Description : 

This new Weyrmount is the virtual home of members of the Ultima Dragons-
Internet Chapter. It is modeled after the ideal world of a host of
turmoil-sick dragons -- intelligent dragons, with the knowledge and power
to build beautiful cities in the mountains and wonderous tools and works
of art.  Most Dragons hold close kinship with the mystical land of
Britannia (the land in the majority of Origin's Ultima series) but, as the
concept is of dragons who have fled terrible catastrophy on Britannia
through a magical portal, this new land is -not- Britannia. Perhaps it is
one of the other lost continents of that world; perhaps it is an entirely
new world altogether. There are still two moons in the sky (Trammel and
Felucca, by observation) and much of the wildlife is the same, but there
the similarities end. The Dragons are all pioneers here, out to explore
and tame this fabulous new world, and make it their new home.
 
                ----------------------------------------------- 

Mud         : Wheel of Temptations
Code Base   : [Rom] Heavily Modified Rom2.4
Telnet      : wot.gamersp.com 3100 [207.7.10.253]
WWW         : http://www.wheeloftemptations.com/
Description : 

  Ages come and go. The Wheel turns and the Pattern 
weaves the lives of Thousands. The seals grow weaker, 
more and more turn from the Light, seeking the Shadow.

Male channelers run loose and the White Tower is 
divided.  Can you survive and make something of 
yourself on the Wheel of Temptations?

Wheel of Temptations is a WoT based MUD. We offer
150 mortal levels, with a remort option for advanced 
races. Numerous guilds ranging from Asha'man
to Dreadlord, including two elite guilds: Forsaken &
Heros.  Also included is a new novel pk ranking system
that measures skill, not kill ratio. There is an
autoquest system providing better eq that supplements 
immortal quests.  There are areas such as:  Amador, 
Caemlyn, Amadicia, & other non-stock creations.  With 
The Aiel Waste & Tear soon to be added.  There are a 
lot of original ideas & thoughts implemented at Wheel 
of Temptations.  Why don't you stop by...broaden your 
horizons and join us in the quest to save the world!
 
                ----------------------------------------------- 

Mud         : Wheel of Time
Code Base   : [Circlemud] Diku/Circle
Telnet      : wotmud.org 2222 [12.14.84.254]
WWW         : http://www.wotmud.org/index.html
Description : 

Open since 1993, WoTMUD IV, The Wheel of Time MUD is the
oldest MUD based on the series of the same name by Robert
Jordan. You'll find no stock in any of the muds 200 zones.

If you're looking for a MUD where you can roleplay, PK,
join quests and work with characters from the books,
explore the world or do whatever YOU choose to do... then
look no further. Whether you decide to become a Warder and
work with Aes Sedai to destroy Shadowspawn, or be one of
the Shadowspawn wreaking havoc throughout the world, this
is the place. Come match your skills against Robert
Jordan's world, as well as against your friends and foes.
WoTMUD is definitely a mud for the player who wants to put
their skills to the test, not for those who want their hand
held. No mudschool here =).

WoTMUD IV was chosen as the Mud Connector's 'Mud of the
Month' in June 1999. In the words of other online
critics: 'The Bee's Knees' (games.com), 'A Killer World'
(about.com), and 'The Internet at it's
best'(freelaunch.com). At the time of writing (Sept 2000),
we have approx 120 people online at peak times.
 
                ----------------------------------------------- 

Mud         : Wheel of Time: Winds of Change
Code Base   : [Rom] 2.4b6, heavily modified.
Telnet      : windsofchange.2y.net 4000 [195.114.238.164]
WWW         : http://www.zalava.com/
Description : 

362 years after a final battle, which turned out not to be very final
rumours about a group of people who can tap into the True Power at will are
spreading...

Winds of Change has an intriguing setting after the books by Robert Jordan,
where Saidin is no longer tainted and the True Power is accesible by some
individuals without going through the Dark One, but at a heavy cost.
We are trying to create a unique code setting, where a real channeling
system, form combat, mob factions and advanced skill code are just a
few of them.

The mud is still very much in its development stages and suffered from
a few heavy setbacks, but we aren't willing to give up. We're looking
for some mature and talented coders/builders who are interrested in 
dedicating their time to create this as much as we are. We have a user
friendly OLC for building and will be happy to teach you everything you
need to know to use it.

Feel free to drop by for a chat, everyone is welcome!
 
                ----------------------------------------------- 

Mud         : Where No One Has Gone Before
Code Base   : [MOO] LambdaRogue-WNO Server (1.8.0r8WNO1)
Telnet      : wnohgb.org 1701 [208.184.147.140]
WWW         : http://www.wnohgb.org
Description : 

Stardate 49601: After the loss of Terok Nor in the Bajor Sector only weeks ago,
the fleet of Starfleet vessels confronted the last remnants of the Borg forces
in Sector 001, and ended the war decisively.  The only downside to the victory
was the loss of the planet Vulcan, and that Andor and Earth were both
environmentally unsound.  With the war over, Starfleet, under the guidance of
the Galaxy Alliance, has begun to return to the ways of old, with the
exploration and patrol programs mandated.  The moment of pause requires the
galaxy to take a moment to celebrate the victory of the might of the Alliance
members to pull together and overcome an obstacle like the Borg.  However, now
the Alliance has begun to fight amongst themselves as before... and perhaps it
is only time before the next big conflict: Civil War.

-----
 
Where No One Has Gone Before is a Star Trek-based game which is set in an
alternative universe where the Enterprise-D failed to rescue Earth from the
Borg in the TNG episode 'Best of Both Worlds, Part II'.  With the Borg War
over, and the fractioning Alliance held between all the surviving races, civil
war is at hand!  We offer a real-time space system (originally coded), as well
as a large playerbase where role-play flourishes and tinyplots are plenty.
Join Starfleet, or be an independant, or even join the seceeding powers
(Cardassia/Romulan) and help add your own story to the tapesty that is Where No
One Has Gone Before.
 
                ----------------------------------------------- 

Mud         : Whitesands MUD
Code Base   : [Merc] Merc2.2 (modified)
Telnet      : whitesands.net 4000 [209.209.9.6]
WWW         : http://www.whitesands.net/
Description : 

   Whitesands MUD is a gothic/medieval/fantasy realm, where
you won't find modern characters or references in our many unique
and original areas to explore. We have an original oceanside
seaport and an academy for new players to learn the ropes
and gain experience. Currently we feature:

 * no rent
 * 9 races & 7 classes (including paladin, monk & ranger)
 * dozens of unique spell affects on equipment/armor/weapons
 * guild rooms and channels for each class
 * automated auction with complete equipment stats
 * multi-characters are permitted
 * automated corpse retrieval
 * private notes to other players
 * our own dedicated host server on a T3 with 512MB memory

We add 1-2 new, quality, original areas every month and
our base code is quite stable with tasteful ansi color.
 
                ----------------------------------------------- 

Mud         : Winds of Change
Code Base   : Rom 2.4 (modified)
Telnet      : wocmud.org 9001 [12.27.112.27]
WWW         : http://www.wocmud.org/
Description : 

   Winds of Change is an exciting adventure where
Role-playing is encouraged, and rewarded. Visit one
of the more friendly muds on the net. We have 
dedicated builders that are constantly expanding
and changing the world. There are currently 8 races
and 4 classes (more are underconstruction though).
We are still starting out, but you are welcome to
come in and check things out.

Features:
 * 11 Mortal clans
 * Automated auction system
 * New skills and spells available (and in the works)
 * No loss PK arena
 * Player usable ansi color
 * Players may dream while they sleep
 * 151 Mortal levels
 
                ----------------------------------------------- 

Mud         : Wing Commander: Red Horizon
Code Base   : [MUSH] PennMUSH
Telnet      : redhorizon.seul.org 2197 [18.244.0.114]
WWW         : http://www.seul.org/~red/
Description : 

    With the fall of the Confederation during the final
days of the heated Earth Conflict, the Empire of Kilrah 
stormed the inner Sol systems. Humanity was sent into
disarray and went fleeing into the night.

    All around, the Union of Border Worlds have taken up
the new chain of the human front to retake the systems from
Earth, while the rebel Confederation and Black Lance forces
have layed claim to the outer rim planet of Hades near the
peaceful colony of the Terran Alliance on New Pacifica.

    Meanwhile, the Emperor, Thrakhath nar Caxki, watches
and rules over all terran happenings. The slaves controlled
to the rebels still trying to fight his impossible fleets.

From the backwaters to the forefronts of society on Kilrah
to Russ' Rock, the Wing Commander Universe has never been
so dark and forboding. Death lurks around every corner, or
opportunity for the canny privateer or the dutiful servant
of a nation; good or evil.
 
                ----------------------------------------------- 

Mud         : Winter Moon
Code Base   : [Rom] OLC [Modified Code]
Telnet      : moon.icebound.net 9000 [209.70.7.3]
WWW         : None
Description : 

  Winter Moon is a new mud in the process of some 
major updates.  All of the Immortals are working hard
on many projects which include a new world layout.  
Roleplay is very much encouraged here, but not enforced.  
However, if you wish to join a clan, roleplaying is 
required.  Pk is allowed to everyone in clans within 5
levels of each other.  We have a very dedicated imm 
staff that is available to answer any questions you might 
have.  Feel free to drop in and tell us what you think!

               ~The Gods of Winter Moon
 
                ----------------------------------------------- 

Mud         : Winterkill
Code Base   : LPC
Telnet      : wk.tuug.fi 4000 [130.232.72.30]
WWW         : http://wk.tuug.fi/
Description : 

   Winterkill is still quite a young mud as it has only been
up for 3 years or so. It's constantly evolving as new areas,
quests, features etc. are added to the game perpetually.
Winterkill offers you lots of races/guilds to choose from.
Guilds that are open at the moment: Fighters, Healers, Ninjas,
Clerics, Abjurers, Sorcerers, Mystics, Grolims and Herbalists.
We also have a great variety of different races with different
features such as different skill/spell costs/max%'s, exprates,
some races can't eat normal food, must eat corpses to live etc.
One of the goals in Winterkill is to pile up a good set of
equipment, that isn't always that easy, players must organize
a party to slay bigger monsters so it's not possible to solo
the toughest monsters with valuable items. Items can be stored
over reboots in free lockers (the quantity is limited) or in
customable castles (you can buy guards, chests etc. and build a 
castle of your dreams;). The world consists of 5 islands, only
one in use but we're glad to hear ideas how to use those other
ones (btw. our outerworld consists of 250,000 rooms, so if we
were using all the islands, it'd take a bunch of time to explore all
the world ;). Well, we'd be glad to see you in Winterkill, have fun ! =]
 
                ----------------------------------------------- 

Mud         : Wintermute
Code Base   : [Circlemud] CircleMUD 3.0bpl12
Telnet      : mute.aiko.org 6666 [208.176.81.155]
WWW         : http://mute.aiko.org/
Description : 

  Wintermute is a circle 3.0 pl 12 adaptation of a sillymud 1.2a. We have 
combined the best features of both code bases for your enjoyment. The liberal
policies have created a relaxed environment which has attracted mature players
(average 25-30 year old stable professionals). Web site is complete with a 
photo gallery, rendered images of the world, world maps, and code snippets 
for other circlemud admins. Wintermute was coded for ease of autoplay.

*  up since 1994              *  dedicated server
*  very stable code           *  clans (new)
*  250 mortal levels          *  21 classes
*  sillymud spells/skills     *  14,300 rooms, familiar areas revamped
*  healer spell vendor        *  metaphysician stat vendor
*  unlimited multiplaying     *  playerkilling zone restricted
*  autoplay allowed           *  autoplay friendly features 
*  no rent fees               *  no death traps
*  no scrapping               *  no pfile wipes

     ***  11/16/99 relocated to mute.aiko.org 6666  ***
 
                ----------------------------------------------- 

Mud         : Wisney World
Code Base   : Circle 3.0
Telnet      : wisney.cadvision.com 5000 [207.34.96.3]
WWW         : http://www.cadvision.com/wisney/
Description : 

   Wisney has been in existence for several years with
various code bases.  The current mud is a modified
(surprise) Circle 3.0.  The overall feel is that of a very
social mud although limited PK and Clans are available. The
player-base is divided between good and evil, each with
their own cities. There is a neutral 'non-rpg' social
area so everyone can mingle without any monsters or game
events intruding.

Wisney runs on its own machine with its own builder port
and administration.  The gods are helpful and the mud
continues to expand both in areas and game features.

See you there!
 
                ----------------------------------------------- 

Mud         : Wizards Realm
Code Base   : [Rom] ROM2.4b6a
Telnet      : bt5.iwvisp.com 6667 [198.77.196.136]
WWW         : http://bt5.iwvisp.com/
Description : 

 Welcome Traveler, to a land that as of yet, has been untouched in the
realms of mudding. Wizards realms is a pk/rp MUD based loosely on the 'The
Sword of Truth' series created by Terry Goodkind.  Wizards Realm (from here
on will be referred to as WR) has been in the making for several months now.
We are opening now, for play testing only.  Once the Player testing phase is
over there will be a pwipe. WR is home to 11 races and 10 classes. Features
including autoquest , with 16 quest item available and more on the way.
Supports playable levels up to 101. Auto auction system is in place along
with a bank code , custom clan code , plus many more features. We have a
large and friendly immortal staff , to help you with any problems. Please
stop by and check us out.
 
                ----------------------------------------------- 

Mud         : WolvesBane Rock
Code Base   : SillyMUD/Diku
Telnet      : wbr.tamarisk.ab.ca 6000 [207.229.21.162]
WWW         : http://www.tamarisk.ab.ca/~wbr/
Description : 

   The Rock is a relatively new mud, in existence for about 2years now. 
We have implemented lots of new areas and are always working on more,
with the goal of all original areas eventually. The Rock has a helpful and 
friendly admin staff willing to assist you in learning your way around,
whether you're new to mudding or an old hand. Our coders are always
working to improve the stability and implement new and interesting ideas.
We also have a 'deja community' where the players are informed of new
changes and ideas, and are encouraged to relay their opinions. Within the 
mud we also have a voting board where large changes are usually posted
for opinions to be had.

Wolvesbane Rock has 100 player levels, with multiclassing and multiplay. 
The option to remort will become available in time, the idea is on the list. :)
Thanks for your interest in the Rock and happy mudding!

- Cilissa and admin staff of Wolvesbane Rock
 
                ----------------------------------------------- 

Mud         : Wonderland
Code Base   : [LP] lpc 2.4.5 Heavily modified
Telnet      : mud.netpower.no 3287 [212.33.133.25]
WWW         : http://mud.netpower.no/
Description : 

    Wonderland has undergone lots of changes recently. Now
we are looking for new players!!! We would be pleased if
you came in, took a look, and tried a few levels...
We think you'd like what you see! Cool Wonderland data:

 * We are connected to the net by a T1 link (No lag!)
 * We have a NEW 2 MBit link to the US! (Even less lag!)
 * The MUD God owns the site (Big plus!)
 * Wizards have ftp access
 * Option to play unlimited eternal levels or wiz at lvl 20
 * 10+ original quests
 * Friendly and helpful wizards
 * Powerful and reliable server (30 days between reboots)
 * Good looking ANSI color schemes
 * MSP sounds under development.
 * Much much more!!!

Wizzing is somewhat easy for the time being, so if you are
interested in becoming a builder, and eventually an admin,
give it a try!
 
                ----------------------------------------------- 

Mud         : The World Called Hollow
Code Base   : [Custom] Perl 
Telnet      : Use Homepage
WWW         : http://hollow.hypermart.net/
Description : 

  Enter the world called Hollow.  From Xalious Mountains, 
home to the mages, to Cenril City, the major trade center.  
Including homelands for mages, rangers, and warriors.  
Offering an extensive battle system, and many more features 
included.
 
                ----------------------------------------------- 

Mud         : The World of Phoenix
Code Base   : [Rot] Rot 1.5 / Phoenix 1.2
Telnet      : worldofphoenix.mudservices.com 1234 [206.245.158.135]
WWW         : http://worldofphoenix.mudservices.com/
Description : 

 The World of Phoenix consists of 151 mortal levels.

 We have WAR, War Tournament and Arena for those interested in PK, without loss
of EQ. We have Clans for those who want real Pk action, and roleplay. Many newly
coded skills and spells. We have 36 races to choose from. 14 Classes are
availible with the a reroll code to a second tier. We also have OLC for those
who like to build, new areas are being added by Our fine staff of Builders. We
are a player friendly mud, I try to keep an Imm on line
as much as I and they can spare. So come visit us...

F'nor
 
                ----------------------------------------------- 

Mud         : Worldpool
Code Base   : [MUX] TinyMUX
Telnet      : mux.otaking.org 3000 [208.184.147]
WWW         : http://worldpool.freehosting.net/
Description : 

   A world developed from the ideas presented in ElfQuest (All 
copyright information displayed in news). Several different 
variations are offered, four races presented. Human, Elf(14+
 different tribes), Troll, Preserver. register a character, 
pick a race (and tribe) go through character generation and
notify the chief/leader of your application to their group.
Currently we're still growing, still building and expanding,
builders are sought as well as active players willing to help
further develop and expand the current tribes. 

   New characters are available via a webpage link, directly by
emailing aislinn1@unbounded.com (Subject: Character Request) 
please include at least 3 name options listed from most to 
least prefered. Characters can be temporarily created but you 
must contact a chief or wizard to have your character saved  
by providing a valid email address. Email lists are provided 
for each tribe as well as the game as a whole, a webring and 
several pages for tribes.
 
                ----------------------------------------------- 

Mud         : Worlds End
Code Base   : [Rom] ROM 2.3
Telnet      : cyberwizards.com 9000 [63.64.250.174]
WWW         : http://cyberwizards.com/~hub/
Description : 

Worlds End is based on Rom2.3 and is a mixture of fantasy and 
high tech. Role Play is REQUIRED and it is suggested that
you think up at least a basic character story before you
create a character. 
 
                ----------------------------------------------- 

Mud         : Worlds of Carnage
Code Base   : [Dikumud] Modified Code
Telnet      : carnage.labs.emich.edu 4000 [164.76.108.251]
WWW         : None
Description : 

Worlds of Carnage is a unique and challenging mud set in a fantasy style 
world.  

There is plenty to do in here.  Players spend their time looking for new 
items, spells/skills or exploring exciting new areas.  Players can go solo 
or work together to perform quests or just have plain hack and slash fun.  
Those looking for bit more excitement can join guilds where they can team 
up with allies to defeat their rivals. 

Immortals use a special programming language called EASY_ACTS which enable 
them to create realistic acting mobs, items, areas and quests.

Our main goal is for everyone to have fun. 
 
                ----------------------------------------------- 

Mud         : Worlds of Demise
Code Base   : Once Upon a time, it was circle..
Telnet      : ufp.tff.net 4000 [208.246.254.132]
WWW         : http://demise.tff.net/
Description : 

   Enter a world torn apart by war, traverse the last monument to 
all that is good, the city of Defiance. Join up with the dark army, 
bent on seeing the end of your world. Traverse the infinite planes 
in search of the lost hope your people once had. Journey to The Worlds 
of Demise and choose your destiny... fame and fortune await those who 
triumph in these lands,  and death to those who fail. Good Luck, and 
God speed to those who decide to take this journey.
 
                ----------------------------------------------- 

Mud         : Worlds of Wonder
Code Base   : DinoMud, MudOS
Telnet      : wow.dino.vg 3333 [218.64.228.18]
WWW         : http://wserv3.wineasy.se:3434/
Description : 

   Worlds of Wonder is a friendly mud that allows playerkilling for higher 
levels. It has a pure medieval theme, with the ability for players to buy 
their own houses and decorate as they please. There are 4 guilds to choose 
among, which are fighters, telepaths, summoners and werewolves. The mud is
constantly being developed and features added, and has far more rooms and 
monsters than needed for those who play. 
 
                ----------------------------------------------- 

Mud         : Wormhole MUD
Code Base   : [Circlemud] Circle (Very Heavily Modified)
Telnet      : moo.innotts.co.uk 3000 [212.56.32.30]
WWW         : http://www.whmud.co.uk
Description : 

Have you ever looked for a MUD that offers a vast, diverse selection 
of sci-fi themes, but never found one?    
The Wormhole MUD is here!

The Wormhole is based loosely on most of your favourite sci-fi 
shows & books, including Star Trek (TNG, DS9 & Voyager), Star Wars 
(prequels, sequels and follow-ups), Terminator and Bladerunner, 
as well as some of our own themes.

We currently have over 40 connected zones, including some
PK & quest zones, featuring 17 races, 17 classes, optional
multi-classes with 110 mortal levels plus 4 remort levels.

There are hundreds of unique enhancements, like houses,
random exits, vehicles, auctions, gambling tables, seven
communication channels and much more!

 * 110 mortal levels + 4 remort levels.
 * New 5th 'optional' remort level called 'Top Gun'
 * Good 'Automatic Remort System'.
 * Excellent experience system.
 * Off-line and On-line world builders.

Were a friendly MUD with lots to offer, Check us out!
 
                ----------------------------------------------- 

Mud         : Wunderland
Code Base   : LP-Mud
Telnet      : wunderland.mud.de 4711 [139.18.11.161]
WWW         : http://wunderland.mud.de/
Description : 

   Wunderland is a german mud on the University of Leipzig. Our
mud is based on several fantasy and fairy tale themes. The main theme
is based on 'Elli im Wunderland' from Alexander Wolkow, which is similar
to 'Wizard Of Oz' or 'Alice In Wonderland' from Lewis Carroll. Other themes
are for instance 'Indiana Jones' or the 'Wheel Of Time'. We offer you 4 
differnet races, 4 guilds and up to 18 quests or guild-quests. The mud is 
constantly crowing and we are always looking for new wizards. Our players 
and wizards are very beginners-friendly. The atmosphere is very familiar. 
Wunderland is up 24 hours the day and totally free. Try it out! See you
soon in Wunderland. ;-)
 

o=======================================================================o
                        Muds Beginning With: X
o=======================================================================o


Mud         : The X-Files MUCK
Code Base   : [MUCK] TinyMUCK 2.2
Telnet      : xfiles.critter.net 1912 [209.237.26.142]
WWW         : http://www.xfilesmuck.com/
Description : 

     The X-Files has been one of the top rated television shows ever created -
why not give X-philes the chance to play alongside Special Agents Fox Mulder
and Dana Scully?  Along with the villainous Syndicate, the double-crosser
Krycek, or the informant Marita Covarrubias, one could join in with the
phenomena as a special agent, one with the Syndicate, one with the United
Nations, or just a normal human - unknowing towards the Colonization plan of
the Syndicate; as well as the villains themselves.  Here is the chance for all
to fulfill their wishes - join The X-Files MUCK. Seek the truth.  Play the
game.

     ...And if you quit now, they win.

The X-Files and all Feature Characters are (C) 1992-2000 Twentieth-Century Fox
Productions. All Rights Reserved. This MUCK in no way challenges the above
copyright.                                                                      
 
                ----------------------------------------------- 

Mud         : X-Men: End Times
Code Base   : [MUSH] TinyMUSH 3.0
Telnet      : xet.vulpine.org 2104 [209.31.4.202]
WWW         : http://cyberlink.clo.com/~soth/xet.htm
Description : 

X-Men: End Times is a venture into a reality that combines
elements of Marvel Comics with the awful truths of H.P.
Lovecraft.  Strongly anchored in the traditions of
psychological horror and science-fiction, X-Men: End Times
presents an alternative to the traditional canon of the
comics.  

In the world of XET, as in the X-Men movie, mutants and
others with powers beyond that of humans are only now
becoming known to the public at large.  

Many canon characters are available for application, and
original characters are always welcome.
 
                ----------------------------------------------- 

Mud         : X-Men: Mythologies
Code Base   : [MUX] TinyMUX
Telnet      : beck.mudservices.com 8080 [206.245.158.19]
WWW         : http://www.crosswinds.net/~xmythos
Description : 

X-Men: Mythologies - beck.mudservices.com 8080

     X-Men Mythologies is a complete RolePlay environment based around 
Marvel Comics' X-Men, as they appear both in the Mainstream continuity, 
and in separate 'alterniverses'.  Mythologies Mux gives players the 
opportunities to fully explore their character on all levels imagineable, 
placing them in such notable genres as Age of Apocalypse and Days of 
Futures Past, and even a utopian society that lives in Medieval times.  
We feature an on-line application system for most characters, allowing 
players to log in and get playing as soon as they can set up their 
character.
   
     X-Men: Mythologies is an experiment, a new direction in on-line 
RolePlaying that we hope will give players extra avenues for RolePlay,
and better opportunies for the development of their characters.  Please 
stop by and take a look around, and if you have any questions, feel free 
to contact one of our helpful and friendly staff members.  We hope that 
you'll join us in our new venture, as we explore all the different 
mythologies that the X-Men have to offer.
 
                ----------------------------------------------- 

Mud         : Xania
Code Base   : [Rom] ROM 2.4 / Diku
Telnet      : xania.org 9000 [193.128.238.150]
WWW         : http://www.xania.org/~xania/
Description : 

   Xania...where it is recognised that shaking hands with Death brings
longevity and considerable kudos.

A PECULIARLY BRITISH MUD!

Let's forget all that marketing hype and get to the facts:

Xania is a fun-filled land that is re-establishing its roots after a period
of downtime.

You will find that Xania offers a wealth of exciting and original features,
ranging from player duelling and artificial intelligence to detailed clans
and vivid combat sequences.  And if you don't manage to survive your way
through Xania's original lands, the grim reaper itself will pay you a
visit as you breathe your last...
 
                ----------------------------------------------- 

Mud         : Xanth MUSH
Code Base   : [MUSH] TinyMUSH 3.0 b19
Telnet      : xanth.mushhaven.net 1999 [63.75.111.197]
WWW         : Http://xanth.mushhaven.net/
Description : 

Our game is intended for FREE entertainment only.
We offer the Land of Xanth as a backdrop in which
to roleplay or simply to log on and have fun with
your friends in this magical realm!

Features of this MUSH will include:
- Random magic talents
- Quests to see the Good Magician Humphrey
- A wide variety of races to choose from to play
- And much more!!

We are in the primary building phase right now, but 
keep watching this spot for more information!!
 
                ----------------------------------------------- 

Mud         : Xaos
Code Base   : [Dikumud] Extreme expansion of Codebase(Seriously)
Telnet      : xaos.slf.cx 5000 [24.108.37.152]
WWW         : Http://xaos.slf.cx/
Description : 

Quick features list:
 
     - 100 levels, at 50th level you subclass from your class
     - Unlimited hero level for your leveling freaks :P  (it
       has plenty of great rewards too)
     - 15 races selectable in starting right now, another 17
       have start locations under construction
     - 416 spells, 215 skills, with perhaps half available
       during creation, the rest are gained in game
     - Totally new world, 16K vnums, 7K is vMap
     - A vMap, walk anywhere, paths are for the unadventurous!
     - The mud uses 16-30% of a dual p3-450, the engine is amazing!
     - Languages, nations and animosities oh my!  humans and
       trolls do *not* start in the same place
     - Unrestricted Pk, but its gotta have RP reasons behind it
     - Mobs *think*, joy!  everything from yoinking a disarmed
       weapon to using portals to shorten thier travel time
     - Clans are not PK clubs, they are much differently used
 
For more details I emplore you to visit the webpage,
the text I *wanted* to put is there :)                                          
 
                ----------------------------------------------- 

Mud         : XenoMUCK
Code Base   : TinyMUCK
Telnet      : 24.114.64.40 4321
WWW         : http://rivendell.fortunecity.com/wanderers/555/
Description : 

This is the XenogearsMUCK (Multi User Chat Kingdom), based upon Squaresoft's 
Playstation video game 'Xenogears'.  Its completely RPing, or Role Playing, 
based, and, unlike many other MUCKs, has very few OOC, or Out of Character, 
sections.  So, fans of Xenogears, join up!  We offer Gears and tons of role 
playing opportunities in a MUCK version of the Xenogears world!
 
                ----------------------------------------------- 

Mud         : Xyllomer
Code Base   : lpmud / dgd / own
Telnet      : xyllomer.mud.de 3000 [131.234.38.60]
WWW         : http://www.xyllomer.de/
Description : 

   Xyllomer exists since 1991 and is run by a Club on an own dedicated
machine.

It offers a huge complex world in a fantasy setting, where roleplay
is strongly emphasized. We don't have any global channels or shouts, 
but a wide variety of guilds, player-owned houses and ships, and it 
is entirely up to you if you partake in the constant struggle of the 
'good' vs. the 'dark' side, thus risking your life in the hope your
god may protect you - or if you prefer to stand aside and dedicate 
your time to music and beer, peacefully study the arcane art of magic 
or train your mind until you are in perfect control of your body.

The world governs itself through the players, which elect judges, 
create the law and live the role. Xyllomer has a very active Wizard 
and Player community that meets frequently for real life parties.

Be a part of this! Join us on Xyllomer.
 

o=======================================================================o
                        Muds Beginning With: Y
o=======================================================================o


Mud         : YaftMuck
Code Base   : [MUCK] GlowMUCK 3.1.5
Telnet      : yaft.fanfic.com 1111 [63.216.198.158]
WWW         : None
Description : 

YaftMuck is a rustic, natural setting.  The core world is designed to resemble
a fantasy setting, and players are encouraged to continue this theme.  However,
since all kinds of roleplaying are also encouraged, high-tech characters are
melcomed as well.

YaftMuck does permit sexually-explicit roleplaying, and so all players are
required to be of legal age.
 

o=======================================================================o
                        Muds Beginning With: Z
o=======================================================================o


Mud         : Zebedee
Code Base   : [LP] 03.02@311 modified
Telnet      : zebedee.mono.org 7000 [195.217.251.84]
WWW         : http://www.mono.org/~zebedee/
Description : 

  Zebedee is a popular traditional LPMUD that has been running
in London for 10 years, but with an international user base.

Playing style is a mixture of hack and slash with questing.
We have four main classes with distinct playing styles and 150 skills.
Or if you like, just come on and chat :)
We have lots of areas with plenty of active Gods always adding new stuff.

Newbies receive a special help guide, to lead them through basic steps.
It can be set up to help on a room-by-room basis if required.

Playerkilling is allowed for all above level 1 but is carefully balanced
(and we find it makes the game much more of a challange!)

Players reaching level 20 can stay as a Legend and explore more areas.
They can gain more skills, build a Keep, run a pub, and control Legend armies.  

Other features include:
Multi-partying, secret classes, Guilds, lots of original items, ansi colour.

Zebedee is also the original home of 'Intermud', the popular
mud-to-mud communication system.
 
                ----------------------------------------------- 

Mud         : Zebesta
Code Base   : [Merc] Diku/Merc [8 years of modifications]
Telnet      : becker.u.washington.edu 7777 [140.142.12.68]
WWW         : None
Description : 

   Zebesta is an original world with a well-defined backstory.
It has a number of unique features that many players find
attractive.  Some examples:

o Skills and spells are divided into 14 groups that
  players can multiclass in.
o Most equipment is non-magical, but has a random chance
  of gaining effects when loaded.  Thus you might find
  a steel broadsword of potent slaying, or an iron
  breastplate of defense.
o Much more, of course.

Although coded by Kalgen, who also wrote most of Hidden
Worlds and a former incarnation of Vego, Zebesta represents
a departure from the diku norm with over 8 years of development. 
It is still in development, but the game is nevertheless open to
the public.
 
                ----------------------------------------------- 

Mud         : Zee MUD
Code Base   : Diku
Telnet      : mud.zeemud.org 4000 [140.174.164.51]
WWW         : http://www.zeemud.org/
Description : 

   Zee MUD is based on the old favorite 'Mudde Pathetique',and is run by 
old M.P. staff.  Our world is predominantly original sections, though we
do have some areas that are 'golden oldies'.  While many Dikumuds emphasize
the hack-and-slash approach to playing, many of our newer sections 
emphasize rich descriptions and puzzles to solve, that the careful,
observant player will enjoy.
 
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Mud         : Zelda MUSH
Code Base   : [MUSH] None
Telnet      : cr832829-a.slnt1.on.wave.home.com 4201 [24.42.110.105]
WWW         : http://www.zmush.net/
Description : 

  A twist on the Zelda games and Medieval world, Zelda MUSH is unlike any
other MUSH out there. Two castles at war while another tries to stop the
war, and Gannon lurks ready to pounce. Hyrule, Link, Zelda and all your 
favorites plus many many ones you never even heard of. Link is an adult
in this game and no he can't go back in time. Anyways, check out the
game if its open.
 
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Mud         : Zhing
Code Base   : LP, modified Zhing/Nightmare Classic mublib
Telnet      : zhing.com 4000 [198.68.156.50]
WWW         : http://www.zhing.com/
Description : 

   In the beginning there was no world. There was only the Darkness and the
Great Silence. Out of this Silence came the Whisper of The Great Mother...

So begins your adventures in the Zhing Universe, an original roleplaying 
mud, filled with fantasy, exploration, and combat.

Wind your way through 5 continents, complete with quests. Become one of 14 
races to inhabit this Universe. Do you like to hack and slash, weave magic, 
or participate in illegal activities?  Join one of 7 classes, each with 
unique abilities, that will fulfill your wishes.

Whether you are a novice adventurer (online help documents are available), 
or an experienced mudder, the Zhing Universe promises to give you 24-hour 
entertainment. The Zhing Universe is coded in color for added enjoyment. 
Playerkilling is allowed (at your own risk,of course).

Zhing! is sponsored by Harley Hahn, author of Harley Hahn's Internet and 
Web Yellow Pages.
 
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Mud         : Zombie MUD
Code Base   : [Circlemud] Heavily Modified Circle
Telnet      : terminal.org 2150 [199.34.35.8]
WWW         : http://zombie.terminal.org/
Description : 

   Zombie MUD has been up since 1995, and still undergoes 
constant improvement.  Character Creation allows for 
players to create unique characters, and it's possible to 
Reincarnate and redesign the character if the player 
desires (though it comes with a price).  The world is quite 
large and is constantly expanding, as a team of builders 
toil endlessly (really!  endlessly! we're serious!) to 
ensure that new and interesting things are always ready to 
be discovered.  Several immortals are available for helping 
new players with any questions or problems they might have, 
so even those new to MUDs in general should have minimal 
difficulty in getting started.  One of the key features of 
ZombieMUD is that upon dying, a player does not have to go 
back and hunt down their corpse to get their hard-earned 
equipment back.  Instead, they turn into zombies, who must 
locate the nearest temple to be returned to life.  To 
summarize, ZombieMUD is a unique and fascinating experience 
that's likely to leave you deprived of sleep and too busy 
playing to care, so why not try it out now?
 
                ----------------------------------------------- 

Mud         : ZombieMUD
Code Base   : LPMUD Driver, Zombie Lib
Telnet      : zombiemud.org 3000 [212.54.0.24]
WWW         : http://zombiemud.org/
Description : 

   ZombieMUD has been online since 1994.  It's pretty popular with 100+
users online most of the time. Don't  confuse this mud with the circle 
mud called Zombie!  

During these years we have been constantly evolving and gaining more
features. Today we have 16 main guilds with ~600 spells and ~400 skills.
There are almost none restrictions in guild joining so you can become 
for example fighter/mage or healer/fighter/mage or any other combo you
want. Other key features are equipment saving in player managed castles
which are either in spesific castle area or almost anywhere in the mud
worldmap. 

Our server machine is Dual Pentium Pro with 2 200Mhz CPUs dedicated
only for the mud. So we don't lag.
 
                ----------------------------------------------- 

Mud         : Zone Runner: TDome X
Code Base   : [Unknown] Zone Runner is based on TDome ][ and TDome 3.
Telnet      : tdome.net 3939 [199.2.139.13]
WWW         : None
Description : 

  You are a lowly outcast, seeking your fortune in the chaotic city known
as the Zone. Before the Great Wars, this was a magnificent city, the crown 
jewel of an advanced civilization. For hundreds of years the wastelands and
ruined cities have been the hunting grounds of savages and mutants. Now, 
the old technologies and cultures are again rising up to take back what they
once lost.

Zone Runner offers an incredibly unique game world with features unlike 
those found on any other mud. As a player, you will have the opportunity 
to mass wealth, to buy businesses and hire mercenaries and buy robots to 
literally take over the world. Enjoy spending quality time with a joint and a 
cheap prostitute. Drive around town in a Ferrari, or cruise the lake on a sleek 
waverunner.

With over 20,000 rooms and a whole host of skills and equipment needed to 
traverse the world, you will find plenty to do in this cold, cruel world. Who 
you are is up to you - would you rather be a muscle-bound brute, a skilled 
computer hacker, a shrewd businessman?... the choice is up to you.
 
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