Building shootingstar-1.2.0_9.txz (origin /buildshare/ports/355755/games/shootingstar) for powerpc-10-0 on XXX slot2: created x distfiles/ x distfiles/shootingstar-1.2.0.tar.gz x packages/ x packages/libXext-1.3.2_2,1.txz x packages/xproto-7.0.25.txz x packages/libpciaccess-0.13.2_2.txz x packages/expat-2.1.0.txz x packages/gettext-0.18.3.1_1.txz x packages/aalib-1.4.r5_10.txz x packages/libXrandr-1.4.2_2.txz x packages/libtool-2.4.2_3.txz x packages/libogg-1.3.2,4.txz x packages/gmake-3.82_1.txz x packages/pciids-20140526.txz x packages/libXdmcp-1.1.1_2.txz x packages/webp-0.4.0.txz x packages/libcheck-0.9.12.txz x packages/inputproto-2.3.txz x packages/xf86bigfontproto-1.2.0.txz x packages/libxslt-1.1.28_3.txz x packages/python2-2_2.txz x packages/jpeg-8_5.txz x packages/cmake-2.8.12.1_4.txz x packages/jbigkit-1.6.txz x packages/py27-libxml2-2.9.1.txz x packages/libXxf86vm-1.1.3_2.txz x packages/sdl_image-1.2.12_5.txz x packages/python27-2.7.6_4.txz x packages/libdrm-2.4.17_1.txz x packages/py27-setuptools27-2.0.1.txz x packages/libXau-1.0.8_2.txz x packages/kbproto-1.0.6.txz x packages/libXdamage-1.1.4_2.txz x packages/png-1.5.18.txz x packages/libxcb-1.10_2.txz x packages/xtrans-1.3.4_1.txz x packages/libICE-1.0.8_2,1.txz x packages/libmikmod-3.3.6_1.txz x packages/fixesproto-5.0.txz x packages/libgpg-error-1.13.txz x packages/timidity-0.2i_1.txz x packages/libpthread-stubs-0.3_4.txz x packages/sdl_mixer-1.2.12_7.txz x packages/flac-1.3.0_2.txz x packages/libvorbis-1.3.4_1,3.txz x packages/libXi-1.7.2_2,1.txz x packages/bigreqsproto-1.1.2.txz x packages/nasm-2.10.09,1.txz x packages/renderproto-0.11.1.txz x packages/libXt-1.1.4_2,1.txz x packages/glproto-1.4.17.txz x packages/randrproto-1.4.0.txz x packages/xf86vidmodeproto-2.3.1.txz x packages/tiff-4.0.3_2.txz x packages/smpeg-0.4.4_11.txz x packages/libXfixes-5.0.1_2.txz x packages/libX11-1.6.2_2,1.txz x packages/libXrender-0.9.8_2.txz x packages/dri2proto-2.8.txz x packages/pkg-1.2.7_2.txz x packages/libGL-7.6.1_4.txz x packages/xextproto-7.3.0.txz x packages/libSM-1.2.2_2,1.txz x packages/xcmiscproto-1.2.2.txz x packages/makedepend-1.0.5,1.txz x packages/libgcrypt-1.5.3_2.txz x packages/damageproto-1.2.1.txz x packages/xorg-macros-1.19.0.txz x packages/bison-2.7.1,1.txz x packages/libXmu-1.1.2_2,1.txz x packages/cmake-modules-2.8.12.1_1.txz x packages/giflib-nox11-4.2.3_2.txz x packages/libxml2-2.9.1_1.txz x packages/m4-1.4.17_1,1.txz x packages/perl5-5.16.3_10.txz x packages/pkgconf-0.9.5.txz x packages/sdl-1.2.15_4,2.txz x packages/libGLU-9.0.0.txz x packages/freeglut-2.8.1_2.txz x packages/xcb-proto-1.10_1.txz ELF ldconfig path: /lib /usr/lib /usr/lib/compat Make depends ===> shootingstar-1.2.0_9 depends on file: /usr/local/sbin/pkg - not found ===> Verifying install for /usr/local/sbin/pkg in /buildshare/ports/355755/ports-mgmt/pkg ===> Installing existing package /packages/pkg-1.2.7_2.txz Installing pkg-1.2.7_2... done If you are upgrading from the old package format, first run: # pkg2ng ===> Returning to build of shootingstar-1.2.0_9 ===> shootingstar-1.2.0_9 depends on shared library: libSDL.so - not found ===> Verifying for libSDL.so in /buildshare/ports/355755/devel/sdl12 ===> Installing existing package /packages/sdl-1.2.15_4,2.txz Installing sdl-1.2.15_4,2...Installing aalib-1.4.r5_10... done Installing libGLU-9.0.0...Installing libGL-7.6.1_4...Installing dri2proto-2.8... done Installing expat-2.1.0... done Installing libX11-1.6.2_2,1...Installing kbproto-1.0.6... done Installing libXau-1.0.8_2...Installing xproto-7.0.25... done done Installing libXdmcp-1.1.1_2... done Installing libxcb-1.10_2...Installing libpthread-stubs-0.3_4... done Installing libxml2-2.9.1_1... done done done Installing libXdamage-1.1.4_2...Installing damageproto-1.2.1... done Installing libXfixes-5.0.1_2...Installing fixesproto-5.0... done done done Installing libXext-1.3.2_2,1...Installing xextproto-7.3.0... done done Installing libXxf86vm-1.1.3_2...Installing xf86vidmodeproto-2.3.1... done done Installing libdrm-2.4.17_1...Installing libpciaccess-0.13.2_2...Installing pciids-20140526... done done done done done Installing libXrandr-1.4.2_2...Installing libXrender-0.9.8_2...Installing renderproto-0.11.1... done done Installing randrproto-1.4.0... done done done ===> Returning to build of shootingstar-1.2.0_9 ===> shootingstar-1.2.0_9 depends on shared library: libSDL_mixer.so - not found ===> Verifying for libSDL_mixer.so in /buildshare/ports/355755/audio/sdl_mixer ===> Installing existing package /packages/sdl_mixer-1.2.12_7.txz Installing sdl_mixer-1.2.12_7...Installing flac-1.3.0_2...Installing libogg-1.3.2,4... done done Installing libmikmod-3.3.6_1... done Installing libvorbis-1.3.4_1,3... done Installing smpeg-0.4.4_11... done Installing timidity-0.2i_1... done done ===> Returning to build of shootingstar-1.2.0_9 ===> shootingstar-1.2.0_9 depends on shared library: libSDL_image.so - not found ===> Verifying for libSDL_image.so in /buildshare/ports/355755/graphics/sdl_image ===> Installing existing package /packages/sdl_image-1.2.12_5.txz Installing sdl_image-1.2.12_5...Installing jpeg-8_5... done Installing png-1.5.18... done Installing tiff-4.0.3_2...Installing freeglut-2.8.1_2...Installing libICE-1.0.8_2,1... done Installing libXi-1.7.2_2,1...Installing inputproto-2.3... done done done Installing jbigkit-1.6... done Installing libSM-1.2.2_2,1... done Installing libXmu-1.1.2_2,1...Installing libXt-1.1.4_2,1... done done done Installing webp-0.4.0...Installing giflib-nox11-4.2.3_2... done done done Since FreeBSD has new USB stack, freeglut normally doesn't build on FreeBSD 8 (yet). To workaround this a small patch adds one include file and comments out content of one function (only leaves return NULL). This might cause side effects. Joysticks do not work, and there might be ports that do not compile or applications that crash because of this. Do not hesitate to contact x11@FreeBSD.org if there are any issues and side effects because of this. ===> Returning to build of shootingstar-1.2.0_9 ===> shootingstar-1.2.0_9 depends on shared library: libGL.so - found (/usr/local/lib/libGL.so) ===> shootingstar-1.2.0_9 depends on file: /usr/local/bin/sdl-config - found ===> shootingstar-1.2.0_9 depends on executable: gmake - not found ===> Verifying install for gmake in /buildshare/ports/355755/devel/gmake ===> Installing existing package /packages/gmake-3.82_1.txz Installing gmake-3.82_1...Installing gettext-0.18.3.1_1... done done ===> Returning to build of shootingstar-1.2.0_9 ===> shootingstar-1.2.0_9 depends on file: /usr/local/libdata/pkgconfig/glproto.pc - not found ===> Verifying install for /usr/local/libdata/pkgconfig/glproto.pc in /buildshare/ports/355755/x11/glproto ===> Installing existing package /packages/glproto-1.4.17.txz Installing glproto-1.4.17... done ===> Returning to build of shootingstar-1.2.0_9 ===> shootingstar-1.2.0_9 depends on file: /usr/local/libdata/pkgconfig/dri2proto.pc - found Make install ===> shootingstar-1.2.0_9 depends on file: /usr/local/sbin/pkg - found ===> Fetching all distfiles required by shootingstar-1.2.0_9 for building ===> Extracting for shootingstar-1.2.0_9 => SHA256 Checksum OK for shootingstar-1.2.0.tar.gz. ===> Patching for shootingstar-1.2.0_9 ===> Applying FreeBSD patches for shootingstar-1.2.0_9 ===> shootingstar-1.2.0_9 depends on file: /usr/local/bin/sdl-config - found ===> shootingstar-1.2.0_9 depends on executable: gmake - found ===> shootingstar-1.2.0_9 depends on file: /usr/local/libdata/pkgconfig/glproto.pc - found ===> shootingstar-1.2.0_9 depends on file: /usr/local/libdata/pkgconfig/dri2proto.pc - found ===> shootingstar-1.2.0_9 depends on shared library: libSDL.so - found (/usr/local/lib/libSDL-1.2.so.11) ===> shootingstar-1.2.0_9 depends on shared library: libSDL_mixer.so - found (/usr/local/lib/libSDL_mixer-1.2.so.12) ===> shootingstar-1.2.0_9 depends on shared library: libSDL_image.so - found (/usr/local/lib/libSDL_image-1.2.so.8) ===> shootingstar-1.2.0_9 depends on shared library: libGL.so - found (/usr/local/lib/libGL.so) ===> Configuring for shootingstar-1.2.0_9 ===> FreeBSD 10 autotools fix applied to /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/aclocal.m4 ===> FreeBSD 10 autotools fix applied to /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/configure configure: loading site script /buildshare/ports/355755/Templates/config.site checking for a BSD-compatible install... /usr/bin/install -c -o root -g wheel checking whether build environment is sane... yes checking for gawk... (cached) /usr/bin/awk checking whether gmake sets $(MAKE)... yes checking build system type... powerpc-portbld-freebsd10.0 checking host system type... powerpc-portbld-freebsd10.0 checking for a BSD-compatible install... /usr/bin/install -c -o root -g wheel checking for ranlib... ranlib checking for gcc... cc checking for C compiler default output file name... a.out checking whether the C compiler works... yes checking whether we are cross compiling... no checking for suffix of executables... checking for suffix of object files... o checking whether we are using the GNU C compiler... yes checking whether cc accepts -g... yes checking for cc option to accept ANSI C... none needed checking for style of include used by gmake... GNU checking dependency style of cc... gcc3 checking whether we are using the GNU C++ compiler... yes checking whether c++ accepts -g... yes checking dependency style of c++... gcc3 checking target system type... powerpc-portbld-freebsd10.0 checking for sdl-config... /usr/local/bin/sdl-config checking for SDL - version >= 1.2.0... yes checking for IMG_Load in -lSDL_image... yes checking for Mix_OpenAudio in -lSDL_mixer... yes checking for glBegin in -lGL... yes checking for gluLookAt in -lGLU... yes checking whether to enable debugging... yes configure: creating ./config.status config.status: creating Makefile config.status: creating data/Makefile config.status: creating doc/Makefile config.status: creating src/Makefile config.status: creating src/engine/Makefile config.status: creating src/game/Makefile config.status: creating config.h config.status: executing depfiles commands ===> Building for shootingstar-1.2.0_9 gmake[1]: Entering directory `/obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0' gmake all-recursive gmake[2]: Entering directory `/obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0' Making all in data gmake[3]: Entering directory `/obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/data' gmake[3]: Nothing to be done for `all'. gmake[3]: Leaving directory `/obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/data' Making all in doc gmake[3]: Entering directory `/obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/doc' gmake[3]: Nothing to be done for `all'. gmake[3]: Leaving directory `/obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/doc' Making all in src gmake[3]: Entering directory `/obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/src' Making all in engine gmake[4]: Entering directory `/obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/src/engine' if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_GNU_SOURCE=1 -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fno-strict-aliasing -MT dbg.o -MD -MP -MF ".deps/dbg.Tpo" \ -c -o dbg.o `test -f 'dbg.cpp' || echo './'`dbg.cpp; \ then mv -f ".deps/dbg.Tpo" ".deps/dbg.Po"; \ else rm -f ".deps/dbg.Tpo"; exit 1; \ fi dbg.cpp: In function 'void dbg::set_assertion_period(dbg::dbgclock_t)': dbg.cpp:894: warning: comparison between signed and unsigned integer expressions if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_GNU_SOURCE=1 -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fno-strict-aliasing -MT cMap.o -MD -MP -MF ".deps/cMap.Tpo" \ -c -o cMap.o `test -f 'cMap.cpp' || echo './'`cMap.cpp; \ then mv -f ".deps/cMap.Tpo" ".deps/cMap.Po"; \ else rm -f ".deps/cMap.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_GNU_SOURCE=1 -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fno-strict-aliasing -MT cTextureManager.o -MD -MP -MF ".deps/cTextureManager.Tpo" \ -c -o cTextureManager.o `test -f 'cTextureManager.cpp' || echo './'`cTextureManager.cpp; \ then mv -f ".deps/cTextureManager.Tpo" ".deps/cTextureManager.Po"; \ else rm -f ".deps/cTextureManager.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_GNU_SOURCE=1 -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fno-strict-aliasing -MT cObject.o -MD -MP -MF ".deps/cObject.Tpo" \ -c -o cObject.o `test -f 'cObject.cpp' || echo './'`cObject.cpp; \ then mv -f ".deps/cObject.Tpo" ".deps/cObject.Po"; \ else rm -f ".deps/cObject.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_GNU_SOURCE=1 -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fno-strict-aliasing -MT cVector2f.o -MD -MP -MF ".deps/cVector2f.Tpo" \ -c -o cVector2f.o `test -f 'cVector2f.cpp' || echo './'`cVector2f.cpp; \ then mv -f ".deps/cVector2f.Tpo" ".deps/cVector2f.Po"; \ else rm -f ".deps/cVector2f.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_GNU_SOURCE=1 -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fno-strict-aliasing -MT cWorld.o -MD -MP -MF ".deps/cWorld.Tpo" \ -c -o cWorld.o `test -f 'cWorld.cpp' || echo './'`cWorld.cpp; \ then mv -f ".deps/cWorld.Tpo" ".deps/cWorld.Po"; \ else rm -f ".deps/cWorld.Tpo"; exit 1; \ fi cWorld.cpp: In member function 'void ShootingStar::cWorld::MoveObject(ShootingStar::cCollidable*, std::_List_iterator, Uint32)': cWorld.cpp:311: warning: 'info.tCollisionInfo::wall' may be used uninitialized in this function if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_GNU_SOURCE=1 -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fno-strict-aliasing -MT cAnimation.o -MD -MP -MF ".deps/cAnimation.Tpo" \ -c -o cAnimation.o `test -f 'cAnimation.cpp' || echo './'`cAnimation.cpp; \ then mv -f ".deps/cAnimation.Tpo" ".deps/cAnimation.Po"; \ else rm -f ".deps/cAnimation.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_GNU_SOURCE=1 -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fno-strict-aliasing -MT cAnimationHandle.o -MD -MP -MF ".deps/cAnimationHandle.Tpo" \ -c -o cAnimationHandle.o `test -f 'cAnimationHandle.cpp' || echo './'`cAnimationHandle.cpp; \ then mv -f ".deps/cAnimationHandle.Tpo" ".deps/cAnimationHandle.Po"; \ else rm -f ".deps/cAnimationHandle.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_GNU_SOURCE=1 -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fno-strict-aliasing -MT cAnimationManager.o -MD -MP -MF ".deps/cAnimationManager.Tpo" \ -c -o cAnimationManager.o `test -f 'cAnimationManager.cpp' || echo './'`cAnimationManager.cpp; \ then mv -f ".deps/cAnimationManager.Tpo" ".deps/cAnimationManager.Po"; \ else rm -f ".deps/cAnimationManager.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_GNU_SOURCE=1 -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fno-strict-aliasing -MT cSprite.o -MD -MP -MF ".deps/cSprite.Tpo" \ -c -o cSprite.o `test -f 'cSprite.cpp' || echo './'`cSprite.cpp; \ then mv -f ".deps/cSprite.Tpo" ".deps/cSprite.Po"; \ else rm -f ".deps/cSprite.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_GNU_SOURCE=1 -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fno-strict-aliasing -MT cFont.o -MD -MP -MF ".deps/cFont.Tpo" \ -c -o cFont.o `test -f 'cFont.cpp' || echo './'`cFont.cpp; \ then mv -f ".deps/cFont.Tpo" ".deps/cFont.Po"; \ else rm -f ".deps/cFont.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_GNU_SOURCE=1 -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fno-strict-aliasing -MT cIdentifiable.o -MD -MP -MF ".deps/cIdentifiable.Tpo" \ -c -o cIdentifiable.o `test -f 'cIdentifiable.cpp' || echo './'`cIdentifiable.cpp; \ then mv -f ".deps/cIdentifiable.Tpo" ".deps/cIdentifiable.Po"; \ else rm -f ".deps/cIdentifiable.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_GNU_SOURCE=1 -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fno-strict-aliasing -MT cOwnable.o -MD -MP -MF ".deps/cOwnable.Tpo" \ -c -o cOwnable.o `test -f 'cOwnable.cpp' || echo './'`cOwnable.cpp; \ then mv -f ".deps/cOwnable.Tpo" ".deps/cOwnable.Po"; \ else rm -f ".deps/cOwnable.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_GNU_SOURCE=1 -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fno-strict-aliasing -MT cPositionable.o -MD -MP -MF ".deps/cPositionable.Tpo" \ -c -o cPositionable.o `test -f 'cPositionable.cpp' || echo './'`cPositionable.cpp; \ then mv -f ".deps/cPositionable.Tpo" ".deps/cPositionable.Po"; \ else rm -f ".deps/cPositionable.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_GNU_SOURCE=1 -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fno-strict-aliasing -MT cRenderable.o -MD -MP -MF ".deps/cRenderable.Tpo" \ -c -o cRenderable.o `test -f 'cRenderable.cpp' || echo './'`cRenderable.cpp; \ then mv -f ".deps/cRenderable.Tpo" ".deps/cRenderable.Po"; \ else rm -f ".deps/cRenderable.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_GNU_SOURCE=1 -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fno-strict-aliasing -MT cCollidable.o -MD -MP -MF ".deps/cCollidable.Tpo" \ -c -o cCollidable.o `test -f 'cCollidable.cpp' || echo './'`cCollidable.cpp; \ then mv -f ".deps/cCollidable.Tpo" ".deps/cCollidable.Po"; \ else rm -f ".deps/cCollidable.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_GNU_SOURCE=1 -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fno-strict-aliasing -MT cHurtable.o -MD -MP -MF ".deps/cHurtable.Tpo" \ -c -o cHurtable.o `test -f 'cHurtable.cpp' || echo './'`cHurtable.cpp; \ then mv -f ".deps/cHurtable.Tpo" ".deps/cHurtable.Po"; \ else rm -f ".deps/cHurtable.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_GNU_SOURCE=1 -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fno-strict-aliasing -MT cHarmful.o -MD -MP -MF ".deps/cHarmful.Tpo" \ -c -o cHarmful.o `test -f 'cHarmful.cpp' || echo './'`cHarmful.cpp; \ then mv -f ".deps/cHarmful.Tpo" ".deps/cHarmful.Po"; \ else rm -f ".deps/cHarmful.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_GNU_SOURCE=1 -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fno-strict-aliasing -MT cParticleSystem.o -MD -MP -MF ".deps/cParticleSystem.Tpo" \ -c -o cParticleSystem.o `test -f 'cParticleSystem.cpp' || echo './'`cParticleSystem.cpp; \ then mv -f ".deps/cParticleSystem.Tpo" ".deps/cParticleSystem.Po"; \ else rm -f ".deps/cParticleSystem.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_GNU_SOURCE=1 -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fno-strict-aliasing -MT cParticleEmitter.o -MD -MP -MF ".deps/cParticleEmitter.Tpo" \ -c -o cParticleEmitter.o `test -f 'cParticleEmitter.cpp' || echo './'`cParticleEmitter.cpp; \ then mv -f ".deps/cParticleEmitter.Tpo" ".deps/cParticleEmitter.Po"; \ else rm -f ".deps/cParticleEmitter.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_GNU_SOURCE=1 -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fno-strict-aliasing -MT cDisplayManager.o -MD -MP -MF ".deps/cDisplayManager.Tpo" \ -c -o cDisplayManager.o `test -f 'cDisplayManager.cpp' || echo './'`cDisplayManager.cpp; \ then mv -f ".deps/cDisplayManager.Tpo" ".deps/cDisplayManager.Po"; \ else rm -f ".deps/cDisplayManager.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_GNU_SOURCE=1 -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fno-strict-aliasing -MT cMixer.o -MD -MP -MF ".deps/cMixer.Tpo" \ -c -o cMixer.o `test -f 'cMixer.cpp' || echo './'`cMixer.cpp; \ then mv -f ".deps/cMixer.Tpo" ".deps/cMixer.Po"; \ else rm -f ".deps/cMixer.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_GNU_SOURCE=1 -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fno-strict-aliasing -MT cTextureFont.o -MD -MP -MF ".deps/cTextureFont.Tpo" \ -c -o cTextureFont.o `test -f 'cTextureFont.cpp' || echo './'`cTextureFont.cpp; \ then mv -f ".deps/cTextureFont.Tpo" ".deps/cTextureFont.Po"; \ else rm -f ".deps/cTextureFont.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_GNU_SOURCE=1 -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fno-strict-aliasing -MT cPointer.o -MD -MP -MF ".deps/cPointer.Tpo" \ -c -o cPointer.o `test -f 'cPointer.cpp' || echo './'`cPointer.cpp; \ then mv -f ".deps/cPointer.Tpo" ".deps/cPointer.Po"; \ else rm -f ".deps/cPointer.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_GNU_SOURCE=1 -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fno-strict-aliasing -MT cActionMapper.o -MD -MP -MF ".deps/cActionMapper.Tpo" \ -c -o cActionMapper.o `test -f 'cActionMapper.cpp' || echo './'`cActionMapper.cpp; \ then mv -f ".deps/cActionMapper.Tpo" ".deps/cActionMapper.Po"; \ else rm -f ".deps/cActionMapper.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_GNU_SOURCE=1 -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fno-strict-aliasing -MT cRandomND.o -MD -MP -MF ".deps/cRandomND.Tpo" \ -c -o cRandomND.o `test -f 'cRandomND.cpp' || echo './'`cRandomND.cpp; \ then mv -f ".deps/cRandomND.Tpo" ".deps/cRandomND.Po"; \ else rm -f ".deps/cRandomND.Tpo"; exit 1; \ fi rm -f libEngine.a ar cru libEngine.a dbg.o cMap.o cTextureManager.o cObject.o cVector2f.o cWorld.o cAnimation.o cAnimationHandle.o cAnimationManager.o cSprite.o cFont.o cIdentifiable.o cOwnable.o cPositionable.o cRenderable.o cCollidable.o cHurtable.o cHarmful.o cParticleSystem.o cParticleEmitter.o cDisplayManager.o cMixer.o cTextureFont.o cPointer.o cActionMapper.o cRandomND.o ranlib libEngine.a gmake[4]: Leaving directory `/obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/src/engine' Making all in game gmake[4]: Entering directory `/obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/src/game' if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_GNU_SOURCE=1 -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fno-strict-aliasing -MT Main.o -MD -MP -MF ".deps/Main.Tpo" \ -c -o Main.o `test -f 'Main.cpp' || echo './'`Main.cpp; \ then mv -f ".deps/Main.Tpo" ".deps/Main.Po"; \ else rm -f ".deps/Main.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_GNU_SOURCE=1 -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fno-strict-aliasing -MT cGameCore.o -MD -MP -MF ".deps/cGameCore.Tpo" \ -c -o cGameCore.o `test -f 'cGameCore.cpp' || echo './'`cGameCore.cpp; \ then mv -f ".deps/cGameCore.Tpo" ".deps/cGameCore.Po"; \ else rm -f ".deps/cGameCore.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_GNU_SOURCE=1 -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fno-strict-aliasing -MT cMainMenu.o -MD -MP -MF ".deps/cMainMenu.Tpo" \ -c -o cMainMenu.o `test -f 'cMainMenu.cpp' || echo './'`cMainMenu.cpp; \ then mv -f ".deps/cMainMenu.Tpo" ".deps/cMainMenu.Po"; \ else rm -f ".deps/cMainMenu.Tpo"; exit 1; \ fi cMainMenu.cpp: In member function 'void ShootingStar::cMainMenu::MoveSelectionUp()': cMainMenu.cpp:238: warning: comparison between signed and unsigned integer expressions cMainMenu.cpp: In member function 'void ShootingStar::cMainMenu::MoveSelectionDown()': cMainMenu.cpp:279: warning: comparison between signed and unsigned integer expressions cMainMenu.cpp: In member function 'void ShootingStar::cMainMenu::RenderDemo()': cMainMenu.cpp:406: warning: comparison between signed and unsigned integer expressions cMainMenu.cpp: In member function 'void ShootingStar::cMainMenu::RenderOptions()': cMainMenu.cpp:475: warning: comparison between signed and unsigned integer expressions cMainMenu.cpp: In member function 'void ShootingStar::cMainMenu::Options()': cMainMenu.cpp:726: warning: comparison is always true due to limited range of data type if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_GNU_SOURCE=1 -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fno-strict-aliasing -MT cBullet.o -MD -MP -MF ".deps/cBullet.Tpo" \ -c -o cBullet.o `test -f 'cBullet.cpp' || echo './'`cBullet.cpp; \ then mv -f ".deps/cBullet.Tpo" ".deps/cBullet.Po"; \ else rm -f ".deps/cBullet.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_GNU_SOURCE=1 -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fno-strict-aliasing -MT cSoldier.o -MD -MP -MF ".deps/cSoldier.Tpo" \ -c -o cSoldier.o `test -f 'cSoldier.cpp' || echo './'`cSoldier.cpp; \ then mv -f ".deps/cSoldier.Tpo" ".deps/cSoldier.Po"; \ else rm -f ".deps/cSoldier.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_GNU_SOURCE=1 -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fno-strict-aliasing -MT cComputerSoldier.o -MD -MP -MF ".deps/cComputerSoldier.Tpo" \ -c -o cComputerSoldier.o `test -f 'cComputerSoldier.cpp' || echo './'`cComputerSoldier.cpp; \ then mv -f ".deps/cComputerSoldier.Tpo" ".deps/cComputerSoldier.Po"; \ else rm -f ".deps/cComputerSoldier.Tpo"; exit 1; \ fi cComputerSoldier.cpp: In member function 'virtual void ShootingStar::cComputerSoldier::Update(Uint32)': cComputerSoldier.cpp:63: warning: unused variable 'report' if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_GNU_SOURCE=1 -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fno-strict-aliasing -MT cWeapon.o -MD -MP -MF ".deps/cWeapon.Tpo" \ -c -o cWeapon.o `test -f 'cWeapon.cpp' || echo './'`cWeapon.cpp; \ then mv -f ".deps/cWeapon.Tpo" ".deps/cWeapon.Po"; \ else rm -f ".deps/cWeapon.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_GNU_SOURCE=1 -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fno-strict-aliasing -MT cPistol.o -MD -MP -MF ".deps/cPistol.Tpo" \ -c -o cPistol.o `test -f 'cPistol.cpp' || echo './'`cPistol.cpp; \ then mv -f ".deps/cPistol.Tpo" ".deps/cPistol.Po"; \ else rm -f ".deps/cPistol.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_GNU_SOURCE=1 -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fno-strict-aliasing -MT cShotgun.o -MD -MP -MF ".deps/cShotgun.Tpo" \ -c -o cShotgun.o `test -f 'cShotgun.cpp' || echo './'`cShotgun.cpp; \ then mv -f ".deps/cShotgun.Tpo" ".deps/cShotgun.Po"; \ else rm -f ".deps/cShotgun.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_GNU_SOURCE=1 -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fno-strict-aliasing -MT cGameMode.o -MD -MP -MF ".deps/cGameMode.Tpo" \ -c -o cGameMode.o `test -f 'cGameMode.cpp' || echo './'`cGameMode.cpp; \ then mv -f ".deps/cGameMode.Tpo" ".deps/cGameMode.Po"; \ else rm -f ".deps/cGameMode.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_GNU_SOURCE=1 -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fno-strict-aliasing -MT cMedPack.o -MD -MP -MF ".deps/cMedPack.Tpo" \ -c -o cMedPack.o `test -f 'cMedPack.cpp' || echo './'`cMedPack.cpp; \ then mv -f ".deps/cMedPack.Tpo" ".deps/cMedPack.Po"; \ else rm -f ".deps/cMedPack.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_GNU_SOURCE=1 -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fno-strict-aliasing -MT cWeaponBox.o -MD -MP -MF ".deps/cWeaponBox.Tpo" \ -c -o cWeaponBox.o `test -f 'cWeaponBox.cpp' || echo './'`cWeaponBox.cpp; \ then mv -f ".deps/cWeaponBox.Tpo" ".deps/cWeaponBox.Po"; \ else rm -f ".deps/cWeaponBox.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_GNU_SOURCE=1 -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fno-strict-aliasing -MT cHud.o -MD -MP -MF ".deps/cHud.Tpo" \ -c -o cHud.o `test -f 'cHud.cpp' || echo './'`cHud.cpp; \ then mv -f ".deps/cHud.Tpo" ".deps/cHud.Po"; \ else rm -f ".deps/cHud.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_GNU_SOURCE=1 -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fno-strict-aliasing -MT cRocketLauncher.o -MD -MP -MF ".deps/cRocketLauncher.Tpo" \ -c -o cRocketLauncher.o `test -f 'cRocketLauncher.cpp' || echo './'`cRocketLauncher.cpp; \ then mv -f ".deps/cRocketLauncher.Tpo" ".deps/cRocketLauncher.Po"; \ else rm -f ".deps/cRocketLauncher.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_GNU_SOURCE=1 -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fno-strict-aliasing -MT cRocket.o -MD -MP -MF ".deps/cRocket.Tpo" \ -c -o cRocket.o `test -f 'cRocket.cpp' || echo './'`cRocket.cpp; \ then mv -f ".deps/cRocket.Tpo" ".deps/cRocket.Po"; \ else rm -f ".deps/cRocket.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_GNU_SOURCE=1 -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fno-strict-aliasing -MT cFlamer.o -MD -MP -MF ".deps/cFlamer.Tpo" \ -c -o cFlamer.o `test -f 'cFlamer.cpp' || echo './'`cFlamer.cpp; \ then mv -f ".deps/cFlamer.Tpo" ".deps/cFlamer.Po"; \ else rm -f ".deps/cFlamer.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_GNU_SOURCE=1 -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fno-strict-aliasing -MT cExplosionSystem.o -MD -MP -MF ".deps/cExplosionSystem.Tpo" \ -c -o cExplosionSystem.o `test -f 'cExplosionSystem.cpp' || echo './'`cExplosionSystem.cpp; \ then mv -f ".deps/cExplosionSystem.Tpo" ".deps/cExplosionSystem.Po"; \ else rm -f ".deps/cExplosionSystem.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_GNU_SOURCE=1 -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fno-strict-aliasing -MT cFlameSystem.o -MD -MP -MF ".deps/cFlameSystem.Tpo" \ -c -o cFlameSystem.o `test -f 'cFlameSystem.cpp' || echo './'`cFlameSystem.cpp; \ then mv -f ".deps/cFlameSystem.Tpo" ".deps/cFlameSystem.Po"; \ else rm -f ".deps/cFlameSystem.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_GNU_SOURCE=1 -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fno-strict-aliasing -MT cPlayer.o -MD -MP -MF ".deps/cPlayer.Tpo" \ -c -o cPlayer.o `test -f 'cPlayer.cpp' || echo './'`cPlayer.cpp; \ then mv -f ".deps/cPlayer.Tpo" ".deps/cPlayer.Po"; \ else rm -f ".deps/cPlayer.Tpo"; exit 1; \ fi cPlayer.cpp: In member function 'void ShootingStar::cPlayer::RestoreWeapons()': cPlayer.cpp:232: warning: unused variable 'remove' if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_GNU_SOURCE=1 -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fno-strict-aliasing -MT cGib.o -MD -MP -MF ".deps/cGib.Tpo" \ -c -o cGib.o `test -f 'cGib.cpp' || echo './'`cGib.cpp; \ then mv -f ".deps/cGib.Tpo" ".deps/cGib.Po"; \ else rm -f ".deps/cGib.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_GNU_SOURCE=1 -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fno-strict-aliasing -MT cGameView.o -MD -MP -MF ".deps/cGameView.Tpo" \ -c -o cGameView.o `test -f 'cGameView.cpp' || echo './'`cGameView.cpp; \ then mv -f ".deps/cGameView.Tpo" ".deps/cGameView.Po"; \ else rm -f ".deps/cGameView.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_GNU_SOURCE=1 -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fno-strict-aliasing -MT cMachineGun.o -MD -MP -MF ".deps/cMachineGun.Tpo" \ -c -o cMachineGun.o `test -f 'cMachineGun.cpp' || echo './'`cMachineGun.cpp; \ then mv -f ".deps/cMachineGun.Tpo" ".deps/cMachineGun.Po"; \ else rm -f ".deps/cMachineGun.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_GNU_SOURCE=1 -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fno-strict-aliasing -MT cBurningEffect.o -MD -MP -MF ".deps/cBurningEffect.Tpo" \ -c -o cBurningEffect.o `test -f 'cBurningEffect.cpp' || echo './'`cBurningEffect.cpp; \ then mv -f ".deps/cBurningEffect.Tpo" ".deps/cBurningEffect.Po"; \ else rm -f ".deps/cBurningEffect.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_GNU_SOURCE=1 -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fno-strict-aliasing -MT cBurnable.o -MD -MP -MF ".deps/cBurnable.Tpo" \ -c -o cBurnable.o `test -f 'cBurnable.cpp' || echo './'`cBurnable.cpp; \ then mv -f ".deps/cBurnable.Tpo" ".deps/cBurnable.Po"; \ else rm -f ".deps/cBurnable.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_GNU_SOURCE=1 -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fno-strict-aliasing -MT cOptions.o -MD -MP -MF ".deps/cOptions.Tpo" \ -c -o cOptions.o `test -f 'cOptions.cpp' || echo './'`cOptions.cpp; \ then mv -f ".deps/cOptions.Tpo" ".deps/cOptions.Po"; \ else rm -f ".deps/cOptions.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_GNU_SOURCE=1 -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fno-strict-aliasing -MT cBloodPool.o -MD -MP -MF ".deps/cBloodPool.Tpo" \ -c -o cBloodPool.o `test -f 'cBloodPool.cpp' || echo './'`cBloodPool.cpp; \ then mv -f ".deps/cBloodPool.Tpo" ".deps/cBloodPool.Po"; \ else rm -f ".deps/cBloodPool.Tpo"; exit 1; \ fi c++ -O2 -pipe -fno-strict-aliasing -L/usr/local/lib -o shootingstar Main.o cGameCore.o cMainMenu.o cBullet.o cSoldier.o cComputerSoldier.o cWeapon.o cPistol.o cShotgun.o cGameMode.o cMedPack.o cWeaponBox.o cHud.o cRocketLauncher.o cRocket.o cFlamer.o cExplosionSystem.o cFlameSystem.o cPlayer.o cGib.o cGameView.o cMachineGun.o cBurningEffect.o cBurnable.o cOptions.o cBloodPool.o ../engine/libEngine.a -L/usr/local/lib -Wl,-rpath,/usr/local/lib -lSDL -pthread -lGL -lGLU -lSDL_image -lSDL_mixer -lGL -lGLU gmake[4]: Leaving directory `/obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/src/game' gmake[4]: Entering directory `/obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/src' gmake[4]: Nothing to be done for `all-am'. gmake[4]: Leaving directory `/obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/src' gmake[3]: Leaving directory `/obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/src' gmake[3]: Entering directory `/obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0' gmake[3]: Nothing to be done for `all-am'. gmake[3]: Leaving directory `/obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0' gmake[2]: Leaving directory `/obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0' gmake[1]: Leaving directory `/obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0' ===> Staging for shootingstar-1.2.0_9 ===> Generating temporary packing list gmake[1]: Entering directory `/obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0' Making install in data gmake[2]: Entering directory `/obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/data' gmake[3]: Entering directory `/obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/data' gmake[3]: Nothing to be done for `install-exec-am'. /bin/sh ../mkinstalldirs /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar mkdir -p -- /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 maps/highway.map /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/maps/highway.map /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 maps/highway.obj /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/maps/highway.obj /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 maps/village.map /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/maps/village.map /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 maps/village.obj /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/maps/village.obj /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 maps/test.map /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/maps/test.map /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 maps/test.obj /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/maps/test.obj /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 maps/park.map /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/maps/park.map /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 maps/park.obj /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/maps/park.obj /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 maps/warehouse.map /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/maps/warehouse.map /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 maps/warehouse.obj /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/maps/warehouse.obj /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 maps/levels /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/maps/levels /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 maps/factory.map /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/maps/factory.map /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 maps/factory.obj /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/maps/factory.obj /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 maps/city.map /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/maps/city.map /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 maps/city.obj /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/maps/city.obj /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 maps/office.map /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/maps/office.map /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 maps/office.obj /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/maps/office.obj /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 shootingstar.cfg /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/shootingstar.cfg /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 animations/gibs /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/animations/gibs /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 animations/player1_wshoot /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/animations/player1_wshoot /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 animations/enemy_wshoot /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/animations/enemy_wshoot /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 animations/bloodpool /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/animations/bloodpool /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 animations/enemy_shoot /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/animations/enemy_shoot /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 animations/enemy_stand /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/animations/enemy_stand /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 animations/enemy_walk /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/animations/enemy_walk /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 animations/medpack /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/animations/medpack /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 animations/player2_wshoot /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/animations/player2_wshoot /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 animations/rocket /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/animations/rocket /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 animations/player1_shoot /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/animations/player1_shoot /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 animations/player1_stand /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/animations/player1_stand /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 animations/player2_shoot /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/animations/player2_shoot /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 animations/player2_stand /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/animations/player2_stand /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 animations/weaponbox /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/animations/weaponbox /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 animations/player1_walk /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/animations/player1_walk /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 animations/player2_walk /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/animations/player2_walk /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/warning.png /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/warning.png /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/ground.png /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/ground.png /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/bitmaps.png /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/bitmaps.png /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/toilet_dirty.png /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/toilet_dirty.png /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/font_11x20.png /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/font_11x20.png /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/archive.png /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/archive.png /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/toilet_clean.png /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/toilet_clean.png /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/hud_p1.png /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/hud_p1.png /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/hud_p2.png /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/hud_p2.png /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/blood1.png /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/blood1.png /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/blood2.png /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/blood2.png /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/blood3.png /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/blood3.png /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/blood4.png /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/blood4.png /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/laatikko4_p.png /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/laatikko4_p.png /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/poyta2.png /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/poyta2.png /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/wcfloor.png /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/wcfloor.png /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/tuli2.png /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/tuli2.png /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/road.png /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/road.png /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/body1.png /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/body1.png /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/body2.png /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/body2.png /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/barrel.png /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/barrel.png /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/smoke.png /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/smoke.png /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/floor1.png /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/floor1.png /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/floor2.png /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/floor2.png /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/mainmenu.png /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/mainmenu.png /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/barrel1.png /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/barrel1.png /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/barrel2.png /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/barrel2.png /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/poyta.png /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/poyta.png /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/stones1.png /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/stones1.png /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/stones2.png /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/stones2.png /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/stones3.png /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/stones3.png /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/pipe.png /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/pipe.png /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/logo_left.png /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/logo_left.png /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/enemy.png /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/enemy.png /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/ammobox.png /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/ammobox.png /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/stonefloor.png /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/stonefloor.png /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/logo_right.png /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/logo_right.png /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/medpak.png /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/medpak.png /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/treetop1.png /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/treetop1.png /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/weaponlogos.png /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/weaponlogos.png /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/grass.png /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/grass.png /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/blood_big1.png /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/blood_big1.png /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/blood_big2.png /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/blood_big2.png /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/laatikko_p.png /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/laatikko_p.png /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/concrete.png /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/concrete.png /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/archive_open.png /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/archive_open.png /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/gibs.png /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/gibs.png /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/hear.png /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/hear.png /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/tuoli.png /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/tuoli.png /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/weam.png /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/weam.png /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/suer.png /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/suer.png /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/player1.png /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/player1.png /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/player2.png /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/player2.png /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/laatikko1.png /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/laatikko1.png /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/laatikko2.png /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/laatikko2.png /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/laatikko3.png /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/laatikko3.png /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/laatikko4.png /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/laatikko4.png /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/menu_selector.png /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/menu_selector.png /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/track.png /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/track.png /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/woodfloor.png /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/woodfloor.png /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/wall_32.png /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/wall_32.png /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 sounds/menu.ogg /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/sounds/menu.ogg /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 sounds/death.wav /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/sounds/death.wav /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 sounds/explosion.wav /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/sounds/explosion.wav /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 sounds/shotgunreload.wav /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/sounds/shotgunreload.wav /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 sounds/machinegun.wav /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/sounds/machinegun.wav /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 sounds/rocket.wav /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/sounds/rocket.wav /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 sounds/hurt.wav /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/sounds/hurt.wav /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 sounds/dead.ogg /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/sounds/dead.ogg /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 sounds/shotgun.wav /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/sounds/shotgun.wav /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 sounds/bazookareload.wav /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/sounds/bazookareload.wav /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 sounds/pistol.wav /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/sounds/pistol.wav /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 sounds/reload.wav /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/sounds/reload.wav /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 sounds/pickup.wav /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/sounds/pickup.wav /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 sounds/empty.wav /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/sounds/empty.wav /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 sounds/flamer.wav /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/sounds/flamer.wav /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 sounds/hit.wav /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/sounds/hit.wav /obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 sounds/burning.wav /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/share/shootingstar/sounds/burning.wav gmake[3]: Leaving directory `/obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/data' gmake[2]: Leaving directory `/obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/data' Making install in doc gmake[2]: Entering directory `/obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/doc' gmake[3]: Entering directory `/obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/doc' gmake[3]: Nothing to be done for `install-exec-am'. gmake[3]: Nothing to be done for `install-data-am'. gmake[3]: Leaving directory `/obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/doc' gmake[2]: Leaving directory `/obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/doc' Making install in src gmake[2]: Entering directory `/obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/src' Making install in engine gmake[3]: Entering directory `/obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/src/engine' gmake[4]: Entering directory `/obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/src/engine' gmake[4]: Nothing to be done for `install-exec-am'. gmake[4]: Nothing to be done for `install-data-am'. gmake[4]: Leaving directory `/obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/src/engine' gmake[3]: Leaving directory `/obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/src/engine' Making install in game gmake[3]: Entering directory `/obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/src/game' gmake[4]: Entering directory `/obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/src/game' /bin/sh ../../mkinstalldirs /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/bin install -s -o root -g wheel -m 555 shootingstar /obj/buildshare/ports/355755/games/shootingstar/work/stage/usr/local/bin/shootingstar gmake[4]: Nothing to be done for `install-data-am'. gmake[4]: Leaving directory `/obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/src/game' gmake[3]: Leaving directory `/obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/src/game' gmake[3]: Entering directory `/obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/src' gmake[4]: Entering directory `/obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/src' gmake[4]: Nothing to be done for `install-exec-am'. gmake[4]: Nothing to be done for `install-data-am'. gmake[4]: Leaving directory `/obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/src' gmake[3]: Leaving directory `/obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/src' gmake[2]: Leaving directory `/obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0/src' gmake[2]: Entering directory `/obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0' gmake[3]: Entering directory `/obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0' gmake[3]: Nothing to be done for `install-exec-am'. gmake[3]: Nothing to be done for `install-data-am'. gmake[3]: Leaving directory `/obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0' gmake[2]: Leaving directory `/obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0' gmake[1]: Leaving directory `/obj/buildshare/ports/355755/games/shootingstar/work/shootingstar-1.2.0' ====> Compressing man pages (compress-man) ===> Installing for shootingstar-1.2.0_9 ===> Checking if games/shootingstar already installed ===> Registering installation for shootingstar-1.2.0_9 Installing shootingstar-1.2.0_9... done Make package ===> Building package for shootingstar-1.2.0_9 slot2: removed