Building quake2-lights-1.txz (origin /buildshare/ports/355755/games/quake2-lights) for powerpc-10-0 on XXX slot1: created x distfiles/ x distfiles/Lights.v1.Linux.tar.bz2 x distfiles/Lights-Bots.tar.bz2 x packages/ x packages/unzip-6.0_1.txz x packages/quake2-data-3.20_3.txz x packages/gettext-0.18.3.1_1.txz x packages/gmake-3.82_1.txz x packages/pkg-1.2.7_2.txz ELF ldconfig path: /lib /usr/lib /usr/lib/compat Make depends ===> quake2-lights-1 depends on file: /usr/local/sbin/pkg - not found ===> Verifying install for /usr/local/sbin/pkg in /buildshare/ports/355755/ports-mgmt/pkg ===> Installing existing package /packages/pkg-1.2.7_2.txz Installing pkg-1.2.7_2... done If you are upgrading from the old package format, first run: # pkg2ng ===> Returning to build of quake2-lights-1 ===> quake2-lights-1 depends on executable: gmake - not found ===> Verifying install for gmake in /buildshare/ports/355755/devel/gmake ===> Installing existing package /packages/gmake-3.82_1.txz Installing gmake-3.82_1...Installing gettext-0.18.3.1_1... done done ===> Returning to build of quake2-lights-1 ===> quake2-lights-1 depends on file: /usr/local/share/quake2 - not found ===> Verifying install for /usr/local/share/quake2 in /buildshare/ports/355755/games/quake2-data ===> Installing existing package /packages/quake2-data-3.20_3.txz Installing quake2-data-3.20_3... done ============================================================================== To complete the installation of this port you need to copy the file "baseq2/pak0.pak" from the original Quake II distribution to /usr/local/share/quake2/baseq2. ============================================================================== ===> Returning to build of quake2-lights-1 Make install ===> quake2-lights-1 depends on file: /usr/local/sbin/pkg - found ===> Fetching all distfiles required by quake2-lights-1 for building ===> Extracting for quake2-lights-1 => SHA256 Checksum OK for Lights.v1.Linux.tar.bz2. => SHA256 Checksum OK for Lights-Bots.tar.bz2. ===> Patching for quake2-lights-1 ===> Applying FreeBSD patches for quake2-lights-1 ===> quake2-lights-1 depends on executable: gmake - found ===> Configuring for quake2-lights-1 ===> Building for quake2-lights-1 gmake[1]: Entering directory `/obj/buildshare/ports/355755/games/quake2-lights/work/lights/src' gmake targets BUILDDIR=release CFLAGS+=" -O2 -fomit-frame-pointer -fexpensive-optimizations" gmake[2]: Entering directory `/obj/buildshare/ports/355755/games/quake2-lights/work/lights/src' cc -O2 -pipe -fno-strict-aliasing -O2 -fomit-frame-pointer -fexpensive-optimizations -fPIC -o release/acebot_ai.o -c ace/acebot_ai.c cc -O2 -pipe -fno-strict-aliasing -O2 -fomit-frame-pointer -fexpensive-optimizations -fPIC -o release/acebot_cmds.o -c ace/acebot_cmds.c cc -O2 -pipe -fno-strict-aliasing -O2 -fomit-frame-pointer -fexpensive-optimizations -fPIC -o release/acebot_compress.o -c ace/acebot_compress.c cc -O2 -pipe -fno-strict-aliasing -O2 -fomit-frame-pointer -fexpensive-optimizations -fPIC -o release/acebot_items.o -c ace/acebot_items.c cc -O2 -pipe -fno-strict-aliasing -O2 -fomit-frame-pointer -fexpensive-optimizations -fPIC -o release/acebot_movement.o -c ace/acebot_movement.c cc -O2 -pipe -fno-strict-aliasing -O2 -fomit-frame-pointer -fexpensive-optimizations -fPIC -o release/acebot_nodes.o -c ace/acebot_nodes.c cc -O2 -pipe -fno-strict-aliasing -O2 -fomit-frame-pointer -fexpensive-optimizations -fPIC -o release/acebot_spawn.o -c ace/acebot_spawn.c cc -O2 -pipe -fno-strict-aliasing -O2 -fomit-frame-pointer -fexpensive-optimizations -fPIC -o release/decoy.o -c decoy.c cc -O2 -pipe -fno-strict-aliasing -O2 -fomit-frame-pointer -fexpensive-optimizations -fPIC -o release/defense_laser.o -c defense_laser.c cc -O2 -pipe -fno-strict-aliasing -O2 -fomit-frame-pointer -fexpensive-optimizations -fPIC -o release/flashlight_shock_laser.o -c flashlight_shock_laser.c cc -O2 -pipe -fno-strict-aliasing -O2 -fomit-frame-pointer -fexpensive-optimizations -fPIC -o release/grapple.o -c grapple.c cc -O2 -pipe -fno-strict-aliasing -O2 -fomit-frame-pointer -fexpensive-optimizations -fPIC -o release/g_ai.o -c g_ai.c cc -O2 -pipe -fno-strict-aliasing -O2 -fomit-frame-pointer -fexpensive-optimizations -fPIC -o release/g_chase.o -c g_chase.c cc -O2 -pipe -fno-strict-aliasing -O2 -fomit-frame-pointer -fexpensive-optimizations -fPIC -o release/g_cmds.o -c g_cmds.c cc -O2 -pipe -fno-strict-aliasing -O2 -fomit-frame-pointer -fexpensive-optimizations -fPIC -o release/g_combat.o -c g_combat.c cc -O2 -pipe -fno-strict-aliasing -O2 -fomit-frame-pointer -fexpensive-optimizations -fPIC -o release/g_func.o -c g_func.c cc -O2 -pipe -fno-strict-aliasing -O2 -fomit-frame-pointer -fexpensive-optimizations -fPIC -o release/g_items.o -c g_items.c cc -O2 -pipe -fno-strict-aliasing -O2 -fomit-frame-pointer -fexpensive-optimizations -fPIC -o release/g_main.o -c g_main.c cc -O2 -pipe -fno-strict-aliasing -O2 -fomit-frame-pointer -fexpensive-optimizations -fPIC -o release/g_misc.o -c g_misc.c cc -O2 -pipe -fno-strict-aliasing -O2 -fomit-frame-pointer -fexpensive-optimizations -fPIC -o release/g_monster.o -c g_monster.c cc -O2 -pipe -fno-strict-aliasing -O2 -fomit-frame-pointer -fexpensive-optimizations -fPIC -o release/g_phys.o -c g_phys.c cc -O2 -pipe -fno-strict-aliasing -O2 -fomit-frame-pointer -fexpensive-optimizations -fPIC -o release/g_save.o -c g_save.c cc -O2 -pipe -fno-strict-aliasing -O2 -fomit-frame-pointer -fexpensive-optimizations -fPIC -o release/g_spawn.o -c g_spawn.c cc -O2 -pipe -fno-strict-aliasing -O2 -fomit-frame-pointer -fexpensive-optimizations -fPIC -o release/g_svcmds.o -c g_svcmds.c cc -O2 -pipe -fno-strict-aliasing -O2 -fomit-frame-pointer -fexpensive-optimizations -fPIC -o release/g_target.o -c g_target.c cc -O2 -pipe -fno-strict-aliasing -O2 -fomit-frame-pointer -fexpensive-optimizations -fPIC -o release/g_trigger.o -c g_trigger.c cc -O2 -pipe -fno-strict-aliasing -O2 -fomit-frame-pointer -fexpensive-optimizations -fPIC -o release/g_turret.o -c g_turret.c cc -O2 -pipe -fno-strict-aliasing -O2 -fomit-frame-pointer -fexpensive-optimizations -fPIC -o release/g_utils.o -c g_utils.c cc -O2 -pipe -fno-strict-aliasing -O2 -fomit-frame-pointer -fexpensive-optimizations -fPIC -o release/g_weapon.o -c g_weapon.c cc -O2 -pipe -fno-strict-aliasing -O2 -fomit-frame-pointer -fexpensive-optimizations -fPIC -o release/jet.o -c jet.c cc -O2 -pipe -fno-strict-aliasing -O2 -fomit-frame-pointer -fexpensive-optimizations -fPIC -o release/m_actor.o -c m_actor.c cc -O2 -pipe -fno-strict-aliasing -O2 -fomit-frame-pointer -fexpensive-optimizations -fPIC -o release/m_berserk.o -c m_berserk.c cc -O2 -pipe -fno-strict-aliasing -O2 -fomit-frame-pointer -fexpensive-optimizations -fPIC -o release/m_boss2.o -c m_boss2.c cc -O2 -pipe -fno-strict-aliasing -O2 -fomit-frame-pointer -fexpensive-optimizations -fPIC -o release/m_boss3.o -c m_boss3.c cc -O2 -pipe -fno-strict-aliasing -O2 -fomit-frame-pointer -fexpensive-optimizations -fPIC -o release/m_boss31.o -c m_boss31.c cc -O2 -pipe -fno-strict-aliasing -O2 -fomit-frame-pointer -fexpensive-optimizations -fPIC -o release/m_boss32.o -c m_boss32.c cc -O2 -pipe -fno-strict-aliasing -O2 -fomit-frame-pointer -fexpensive-optimizations -fPIC -o release/m_brain.o -c m_brain.c cc -O2 -pipe -fno-strict-aliasing -O2 -fomit-frame-pointer -fexpensive-optimizations -fPIC -o release/m_chick.o -c m_chick.c cc -O2 -pipe -fno-strict-aliasing -O2 -fomit-frame-pointer -fexpensive-optimizations -fPIC -o release/m_flash.o -c m_flash.c cc -O2 -pipe -fno-strict-aliasing -O2 -fomit-frame-pointer -fexpensive-optimizations -fPIC -o release/m_flipper.o -c m_flipper.c cc -O2 -pipe -fno-strict-aliasing -O2 -fomit-frame-pointer -fexpensive-optimizations -fPIC -o release/m_float.o -c m_float.c cc -O2 -pipe -fno-strict-aliasing -O2 -fomit-frame-pointer -fexpensive-optimizations -fPIC -o release/m_flyer.o -c m_flyer.c cc -O2 -pipe -fno-strict-aliasing -O2 -fomit-frame-pointer -fexpensive-optimizations -fPIC -o release/m_gladiator.o -c m_gladiator.c cc -O2 -pipe -fno-strict-aliasing -O2 -fomit-frame-pointer -fexpensive-optimizations -fPIC -o release/m_gunner.o -c m_gunner.c cc -O2 -pipe -fno-strict-aliasing -O2 -fomit-frame-pointer -fexpensive-optimizations -fPIC -o release/m_hover.o -c m_hover.c cc -O2 -pipe -fno-strict-aliasing -O2 -fomit-frame-pointer -fexpensive-optimizations -fPIC -o release/m_infantry.o -c m_infantry.c cc -O2 -pipe -fno-strict-aliasing -O2 -fomit-frame-pointer -fexpensive-optimizations -fPIC -o release/m_insane.o -c m_insane.c cc -O2 -pipe -fno-strict-aliasing -O2 -fomit-frame-pointer -fexpensive-optimizations -fPIC -o release/m_medic.o -c m_medic.c cc -O2 -pipe -fno-strict-aliasing -O2 -fomit-frame-pointer -fexpensive-optimizations -fPIC -o release/m_move.o -c m_move.c cc -O2 -pipe -fno-strict-aliasing -O2 -fomit-frame-pointer -fexpensive-optimizations -fPIC -o release/m_mutant.o -c m_mutant.c cc -O2 -pipe -fno-strict-aliasing -O2 -fomit-frame-pointer -fexpensive-optimizations -fPIC -o release/m_parasite.o -c m_parasite.c cc -O2 -pipe -fno-strict-aliasing -O2 -fomit-frame-pointer -fexpensive-optimizations -fPIC -o release/m_soldier.o -c m_soldier.c cc -O2 -pipe -fno-strict-aliasing -O2 -fomit-frame-pointer -fexpensive-optimizations -fPIC -o release/m_supertank.o -c m_supertank.c cc -O2 -pipe -fno-strict-aliasing -O2 -fomit-frame-pointer -fexpensive-optimizations -fPIC -o release/m_tank.o -c m_tank.c cc -O2 -pipe -fno-strict-aliasing -O2 -fomit-frame-pointer -fexpensive-optimizations -fPIC -o release/p_client.o -c p_client.c cc -O2 -pipe -fno-strict-aliasing -O2 -fomit-frame-pointer -fexpensive-optimizations -fPIC -o release/p_hud.o -c p_hud.c cc -O2 -pipe -fno-strict-aliasing -O2 -fomit-frame-pointer -fexpensive-optimizations -fPIC -o release/p_trail.o -c p_trail.c cc -O2 -pipe -fno-strict-aliasing -O2 -fomit-frame-pointer -fexpensive-optimizations -fPIC -o release/p_view.o -c p_view.c cc -O2 -pipe -fno-strict-aliasing -O2 -fomit-frame-pointer -fexpensive-optimizations -fPIC -o release/p_weapon.o -c p_weapon.c cc -O2 -pipe -fno-strict-aliasing -O2 -fomit-frame-pointer -fexpensive-optimizations -fPIC -o release/s_cam.o -c s_cam.c cc -O2 -pipe -fno-strict-aliasing -O2 -fomit-frame-pointer -fexpensive-optimizations -fPIC -o release/scanner.o -c scanner.c cc -O2 -pipe -fno-strict-aliasing -O2 -fomit-frame-pointer -fexpensive-optimizations -fPIC -o release/q_shared.o -c q_shared.c cc -O2 -pipe -fno-strict-aliasing -O2 -fomit-frame-pointer -fexpensive-optimizations -shared -o release/lights/game.so release/acebot_ai.o release/acebot_cmds.o release/acebot_compress.o release/acebot_items.o release/acebot_movement.o release/acebot_nodes.o release/acebot_spawn.o release/decoy.o release/defense_laser.o release/flashlight_shock_laser.o release/grapple.o release/g_ai.o release/g_chase.o release/g_cmds.o release/g_combat.o release/g_func.o release/g_items.o release/g_main.o release/g_misc.o release/g_monster.o release/g_phys.o release/g_save.o release/g_spawn.o release/g_svcmds.o release/g_target.o release/g_trigger.o release/g_turret.o release/g_utils.o release/g_weapon.o release/jet.o release/m_actor.o release/m_berserk.o release/m_boss2.o release/m_boss3.o release/m_boss31.o release/m_boss32.o release/m_brain.o release/m_chick.o release/m_flash.o release/m_flipper.o release/m_float.o release/m_flyer.o release/m_gladiator.o release/m_gunner.o release/m_hover.o release/m_infantry.o release/m_insane.o release/m_medic.o release/m_move.o release/m_mutant.o release/m_parasite.o release/m_soldier.o release/m_supertank.o release/m_tank.o release/p_client.o release/p_hud.o release/p_trail.o release/p_view.o release/p_weapon.o release/s_cam.o release/scanner.o release/q_shared.o gmake[2]: Leaving directory `/obj/buildshare/ports/355755/games/quake2-lights/work/lights/src' gmake[1]: Leaving directory `/obj/buildshare/ports/355755/games/quake2-lights/work/lights/src' ===> Installing for quake2-lights-1 ===> quake2-lights-1 depends on file: /usr/local/share/quake2 - found ===> Generating temporary packing list ===> Checking if games/quake2-lights already installed /bin/mkdir -p /usr/local/share/quake2/lights install -s -o root -g wheel -m 555 /obj/buildshare/ports/355755/games/quake2-lights/work/lights/src/release/lights/game.so /usr/local/share/quake2/lights install -o root -g wheel -m 444 /obj/buildshare/ports/355755/games/quake2-lights/work/lights/pak99.pak /usr/local/share/quake2/lights cd /obj/buildshare/ports/355755/games/quake2-lights/work/quake2/lights && /bin/cp -R autoexec.cfg demos pics sprites /usr/local/share/quake2/lights /bin/mkdir -p /usr/local/share/doc/quake2-lights install -o root -g wheel -m 444 /obj/buildshare/ports/355755/games/quake2-lights/work/quake2/lights/Readme. /usr/local/share/doc/quake2-lights/readme.txt ===> Registering installation for quake2-lights-1 Installing quake2-lights-1... done Make package ===> Building package for quake2-lights-1 Creating package for quake2-lights-1 slot1: removed