Building nehquake-1.0_5.txz (origin /buildshare/ports/355755/games/nehquake) for powerpc-10-0 on XXX slot1: created x distfiles/ x distfiles/NehQuake-bjp-bin-src.linux.tar.bz2 x packages/ x packages/libXfixes-5.0.1_2.txz x packages/python27-2.7.6_4.txz x packages/nasm-2.10.09,1.txz x packages/glproto-1.4.17.txz x packages/xorg-macros-1.19.0.txz x packages/xextproto-7.3.0.txz x packages/makedepend-1.0.5,1.txz x packages/bison-2.7.1,1.txz x packages/m4-1.4.17_1,1.txz x packages/xf86vidmodeproto-2.3.1.txz x packages/libGLU-9.0.0.txz x packages/pkgconf-0.9.5.txz x packages/renderproto-0.11.1.txz x packages/bigreqsproto-1.1.2.txz x packages/expat-2.1.0.txz x packages/libxml2-2.9.1_1.txz x packages/xf86dgaproto-2.1.txz x packages/perl5-5.16.3_10.txz x packages/libXdmcp-1.1.1_2.txz x packages/damageproto-1.2.1.txz x packages/py27-setuptools27-2.0.1.txz x packages/sdl-1.2.15_4,2.txz x packages/python2-2_2.txz x packages/libgcrypt-1.5.3_2.txz x packages/xcmiscproto-1.2.2.txz x packages/quake-data-1.0.6_2.txz x packages/libxslt-1.1.28_3.txz x packages/libGL-7.6.1_4.txz x packages/libXrender-0.9.8_2.txz x packages/dri2proto-2.8.txz x packages/libpciaccess-0.13.2_2.txz x packages/pciids-20140526.txz x packages/kbproto-1.0.6.txz x packages/libXxf86vm-1.1.3_2.txz x packages/libcheck-0.9.12.txz x packages/py27-libxml2-2.9.1.txz x packages/libxcb-1.10_2.txz x packages/inputproto-2.3.txz x packages/libXext-1.3.2_2,1.txz x packages/libXdamage-1.1.4_2.txz x packages/libtool-2.4.2_3.txz x packages/xcb-proto-1.10_1.txz x packages/aalib-1.4.r5_10.txz x packages/libXrandr-1.4.2_2.txz x packages/xf86bigfontproto-1.2.0.txz x packages/libXau-1.0.8_2.txz x packages/xproto-7.0.25.txz x packages/gettext-0.18.3.1_1.txz x packages/libgpg-error-1.13.txz x packages/xtrans-1.3.4_1.txz x packages/libX11-1.6.2_2,1.txz x packages/fixesproto-5.0.txz x packages/libdrm-2.4.17_1.txz x packages/pkg-1.2.7_2.txz x packages/randrproto-1.4.0.txz x packages/libXxf86dga-1.1.4_2.txz x packages/libpthread-stubs-0.3_4.txz x packages/gmake-3.82_1.txz ELF ldconfig path: /lib /usr/lib /usr/lib/compat Make depends ===> nehquake-1.0_5 depends on file: /usr/local/sbin/pkg - not found ===> Verifying install for /usr/local/sbin/pkg in /buildshare/ports/355755/ports-mgmt/pkg ===> Installing existing package /packages/pkg-1.2.7_2.txz Installing pkg-1.2.7_2... done If you are upgrading from the old package format, first run: # pkg2ng ===> Returning to build of nehquake-1.0_5 ===> nehquake-1.0_5 depends on shared library: libSDL.so - not found ===> Verifying for libSDL.so in /buildshare/ports/355755/devel/sdl12 ===> Installing existing package /packages/sdl-1.2.15_4,2.txz Installing sdl-1.2.15_4,2...Installing aalib-1.4.r5_10... done Installing libGLU-9.0.0...Installing libGL-7.6.1_4...Installing dri2proto-2.8... done Installing expat-2.1.0... done Installing libX11-1.6.2_2,1...Installing kbproto-1.0.6... done Installing libXau-1.0.8_2...Installing xproto-7.0.25... done done Installing libXdmcp-1.1.1_2... done Installing libxcb-1.10_2...Installing libpthread-stubs-0.3_4... done Installing libxml2-2.9.1_1... done done done Installing libXdamage-1.1.4_2...Installing damageproto-1.2.1... done Installing libXfixes-5.0.1_2...Installing fixesproto-5.0... done done done Installing libXext-1.3.2_2,1...Installing xextproto-7.3.0... done done Installing libXxf86vm-1.1.3_2...Installing xf86vidmodeproto-2.3.1... done done Installing libdrm-2.4.17_1...Installing libpciaccess-0.13.2_2...Installing pciids-20140526... done done done done done Installing libXrandr-1.4.2_2...Installing libXrender-0.9.8_2...Installing renderproto-0.11.1... done done Installing randrproto-1.4.0... done done done ===> Returning to build of nehquake-1.0_5 ===> nehquake-1.0_5 depends on shared library: libGL.so - found (/usr/local/lib/libGL.so) ===> nehquake-1.0_5 depends on file: /usr/local/bin/sdl-config - found ===> nehquake-1.0_5 depends on executable: gmake - not found ===> Verifying install for gmake in /buildshare/ports/355755/devel/gmake ===> Installing existing package /packages/gmake-3.82_1.txz Installing gmake-3.82_1...Installing gettext-0.18.3.1_1... done done ===> Returning to build of nehquake-1.0_5 ===> nehquake-1.0_5 depends on file: /usr/local/libdata/pkgconfig/glproto.pc - not found ===> Verifying install for /usr/local/libdata/pkgconfig/glproto.pc in /buildshare/ports/355755/x11/glproto ===> Installing existing package /packages/glproto-1.4.17.txz Installing glproto-1.4.17... done ===> Returning to build of nehquake-1.0_5 ===> nehquake-1.0_5 depends on file: /usr/local/libdata/pkgconfig/dri2proto.pc - found ===> nehquake-1.0_5 depends on file: /usr/local/libdata/pkgconfig/xxf86dga.pc - not found ===> Verifying install for /usr/local/libdata/pkgconfig/xxf86dga.pc in /buildshare/ports/355755/x11/libXxf86dga ===> Installing existing package /packages/libXxf86dga-1.1.4_2.txz Installing libXxf86dga-1.1.4_2...Installing xf86dgaproto-2.1... done done ===> Returning to build of nehquake-1.0_5 ===> nehquake-1.0_5 depends on file: /usr/local/share/quake/id1/pak0.pak - not found ===> Verifying install for /usr/local/share/quake/id1/pak0.pak in /buildshare/ports/355755/games/quake-data ===> Installing existing package /packages/quake-data-1.0.6_2.txz Installing quake-data-1.0.6_2... done ===> Returning to build of nehquake-1.0_5 ===> nehquake-1.0_5 depends on file: /usr/local/libdata/pkgconfig/xxf86dga.pc - found Make install ===> nehquake-1.0_5 depends on file: /usr/local/sbin/pkg - found ===> Fetching all distfiles required by nehquake-1.0_5 for building ===> Extracting for nehquake-1.0_5 => SHA256 Checksum OK for NehQuake-bjp-bin-src.linux.tar.bz2. ===> Patching for nehquake-1.0_5 ===> Converting DOS text files to UNIX text files ===> Applying FreeBSD patches for nehquake-1.0_5 ===> nehquake-1.0_5 depends on file: /usr/local/bin/sdl-config - found ===> nehquake-1.0_5 depends on executable: gmake - found ===> nehquake-1.0_5 depends on file: /usr/local/libdata/pkgconfig/glproto.pc - found ===> nehquake-1.0_5 depends on file: /usr/local/libdata/pkgconfig/dri2proto.pc - found ===> nehquake-1.0_5 depends on file: /usr/local/libdata/pkgconfig/xxf86dga.pc - found ===> nehquake-1.0_5 depends on shared library: libSDL.so - found (/usr/local/lib/libSDL-1.2.so.11) ===> nehquake-1.0_5 depends on shared library: libGL.so - found (/usr/local/lib/libGL.so) ===> Configuring for nehquake-1.0_5 ===> Building for nehquake-1.0_5 gmake[1]: Entering directory `/obj/buildshare/ports/355755/games/nehquake/work/NehQuake-bjp-bin-src.linux' gmake targets BUILDDIR=release CFLAGS="-O2 -pipe -fno-strict-aliasing -Dstricmp=strcasecmp -D_SDL_BIN -O2 -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations -fno-strict-aliasing" gmake[2]: Entering directory `/obj/buildshare/ports/355755/games/nehquake/work/NehQuake-bjp-bin-src.linux' cc -O2 -pipe -fno-strict-aliasing -Dstricmp=strcasecmp -D_SDL_BIN -O2 -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations -fno-strict-aliasing -DGLQUAKE -I/usr/local/include -o release/glquake/cl_demo.o -c src/cl_demo.c cc -O2 -pipe -fno-strict-aliasing -Dstricmp=strcasecmp -D_SDL_BIN -O2 -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations -fno-strict-aliasing -DGLQUAKE -I/usr/local/include -o release/glquake/cl_input.o -c src/cl_input.c cc -O2 -pipe -fno-strict-aliasing -Dstricmp=strcasecmp -D_SDL_BIN -O2 -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations -fno-strict-aliasing -DGLQUAKE -I/usr/local/include -o release/glquake/cl_main.o -c src/cl_main.c cc -O2 -pipe -fno-strict-aliasing -Dstricmp=strcasecmp -D_SDL_BIN -O2 -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations -fno-strict-aliasing -DGLQUAKE -I/usr/local/include -o release/glquake/cl_parse.o -c src/cl_parse.c cc -O2 -pipe -fno-strict-aliasing -Dstricmp=strcasecmp -D_SDL_BIN -O2 -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations -fno-strict-aliasing -DGLQUAKE -I/usr/local/include -o release/glquake/cl_tent.o -c src/cl_tent.c cc -O2 -pipe -fno-strict-aliasing -Dstricmp=strcasecmp -D_SDL_BIN -O2 -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations -fno-strict-aliasing -DGLQUAKE -I/usr/local/include -o release/glquake/chase.o -c src/chase.c cc -O2 -pipe -fno-strict-aliasing -Dstricmp=strcasecmp -D_SDL_BIN -O2 -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations -fno-strict-aliasing -DGLQUAKE -I/usr/local/include -o release/glquake/cmd.o -c src/cmd.c cc -O2 -pipe -fno-strict-aliasing -Dstricmp=strcasecmp -D_SDL_BIN -O2 -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations -fno-strict-aliasing -Dstricmp=strcasecmp -D_SDL_BIN -g -DGLQUAKE -I/usr/local/include -o release/glquake/common.o -c src/common.c cc -O2 -pipe -fno-strict-aliasing -Dstricmp=strcasecmp -D_SDL_BIN -O2 -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations -fno-strict-aliasing -DGLQUAKE -I/usr/local/include -o release/glquake/console.o -c src/console.c cc -O2 -pipe -fno-strict-aliasing -Dstricmp=strcasecmp -D_SDL_BIN -O2 -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations -fno-strict-aliasing -DGLQUAKE -I/usr/local/include -o release/glquake/crc.o -c src/crc.c cc -O2 -pipe -fno-strict-aliasing -Dstricmp=strcasecmp -D_SDL_BIN -O2 -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations -fno-strict-aliasing -DGLQUAKE -I/usr/local/include -o release/glquake/cvar.o -c src/cvar.c cc -O2 -pipe -fno-strict-aliasing -Dstricmp=strcasecmp -D_SDL_BIN -O2 -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations -fno-strict-aliasing -DGLQUAKE -I/usr/local/include -o release/glquake/d_vars.o -c src/d_vars.c cc -O2 -pipe -fno-strict-aliasing -Dstricmp=strcasecmp -D_SDL_BIN -O2 -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations -fno-strict-aliasing -DGLQUAKE -I/usr/local/include -o release/glquake/dzipcrc.o -c src/dzipcrc.c cc -O2 -pipe -fno-strict-aliasing -Dstricmp=strcasecmp -D_SDL_BIN -O2 -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations -fno-strict-aliasing -DGLQUAKE -I/usr/local/include -o release/glquake/dzipdecode.o -c src/dzipdecode.c cc -O2 -pipe -fno-strict-aliasing -Dstricmp=strcasecmp -D_SDL_BIN -O2 -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations -fno-strict-aliasing -DGLQUAKE -I/usr/local/include -o release/glquake/dzipun.o -c src/dzipun.c cc -O2 -pipe -fno-strict-aliasing -Dstricmp=strcasecmp -D_SDL_BIN -O2 -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations -fno-strict-aliasing -DGLQUAKE -I/usr/local/include -o release/glquake/dzipmain.o -c src/dzipmain.c cc -O2 -pipe -fno-strict-aliasing -Dstricmp=strcasecmp -D_SDL_BIN -O2 -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations -fno-strict-aliasing -DGLQUAKE -I/usr/local/include -o release/glquake/gl_draw.o -c src/gl_draw.c cc -O2 -pipe -fno-strict-aliasing -Dstricmp=strcasecmp -D_SDL_BIN -O2 -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations -fno-strict-aliasing -DGLQUAKE -I/usr/local/include -o release/glquake/gl_mesh.o -c src/gl_mesh.c cc -O2 -pipe -fno-strict-aliasing -Dstricmp=strcasecmp -D_SDL_BIN -O2 -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations -fno-strict-aliasing -DGLQUAKE -I/usr/local/include -o release/glquake/gl_model.o -c src/gl_model.c cc -O2 -pipe -fno-strict-aliasing -Dstricmp=strcasecmp -D_SDL_BIN -O2 -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations -fno-strict-aliasing -DGLQUAKE -I/usr/local/include -o release/glquake/gl_refrag.o -c src/gl_refrag.c cc -O2 -pipe -fno-strict-aliasing -Dstricmp=strcasecmp -D_SDL_BIN -O2 -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations -fno-strict-aliasing -DGLQUAKE -I/usr/local/include -o release/glquake/gl_rlight.o -c src/gl_rlight.c cc -O2 -pipe -fno-strict-aliasing -Dstricmp=strcasecmp -D_SDL_BIN -O2 -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations -fno-strict-aliasing -DGLQUAKE -I/usr/local/include -o release/glquake/gl_rmain.o -c src/gl_rmain.c cc -O2 -pipe -fno-strict-aliasing -Dstricmp=strcasecmp -D_SDL_BIN -O2 -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations -fno-strict-aliasing -DGLQUAKE -I/usr/local/include -o release/glquake/gl_rmisc.o -c src/gl_rmisc.c cc -O2 -pipe -fno-strict-aliasing -Dstricmp=strcasecmp -D_SDL_BIN -O2 -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations -fno-strict-aliasing -DGLQUAKE -I/usr/local/include -o release/glquake/gl_rsurf.o -c src/gl_rsurf.c cc -O2 -pipe -fno-strict-aliasing -Dstricmp=strcasecmp -D_SDL_BIN -O2 -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations -fno-strict-aliasing -DGLQUAKE -I/usr/local/include -o release/glquake/gl_screen.o -c src/gl_screen.c cc -O2 -pipe -fno-strict-aliasing -Dstricmp=strcasecmp -D_SDL_BIN -O2 -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations -fno-strict-aliasing -DGLQUAKE -I/usr/local/include -o release/glquake/gl_warp.o -c src/gl_warp.c cc -O2 -pipe -fno-strict-aliasing -Dstricmp=strcasecmp -D_SDL_BIN -O2 -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations -fno-strict-aliasing -DGLQUAKE -I/usr/local/include -o release/glquake/host.o -c src/host.c cc -O2 -pipe -fno-strict-aliasing -Dstricmp=strcasecmp -D_SDL_BIN -O2 -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations -fno-strict-aliasing -DGLQUAKE -I/usr/local/include -o release/glquake/host_cmd.o -c src/host_cmd.c cc -O2 -pipe -fno-strict-aliasing -Dstricmp=strcasecmp -D_SDL_BIN -O2 -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations -fno-strict-aliasing -DGLQUAKE -I/usr/local/include -o release/glquake/keys.o -c src/keys.c cc -O2 -pipe -fno-strict-aliasing -Dstricmp=strcasecmp -D_SDL_BIN -O2 -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations -fno-strict-aliasing -DGLQUAKE -I/usr/local/include -o release/glquake/menu.o -c src/menu.c cc -O2 -pipe -fno-strict-aliasing -Dstricmp=strcasecmp -D_SDL_BIN -O2 -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations -fno-strict-aliasing -DGLQUAKE -I/usr/local/include -o release/glquake/mathlib.o -c src/mathlib.c cc -O2 -pipe -fno-strict-aliasing -Dstricmp=strcasecmp -D_SDL_BIN -O2 -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations -fno-strict-aliasing -DGLQUAKE -I/usr/local/include -o release/glquake/neh.o -c src/neh.c cc -O2 -pipe -fno-strict-aliasing -Dstricmp=strcasecmp -D_SDL_BIN -O2 -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations -fno-strict-aliasing -DGLQUAKE -I/usr/local/include -o release/glquake/net_dgrm.o -c src/net_dgrm.c cc -O2 -pipe -fno-strict-aliasing -Dstricmp=strcasecmp -D_SDL_BIN -O2 -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations -fno-strict-aliasing -DGLQUAKE -I/usr/local/include -o release/glquake/net_loop.o -c src/net_loop.c cc -O2 -pipe -fno-strict-aliasing -Dstricmp=strcasecmp -D_SDL_BIN -O2 -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations -fno-strict-aliasing -DGLQUAKE -I/usr/local/include -o release/glquake/net_main.o -c src/net_main.c cc -O2 -pipe -fno-strict-aliasing -Dstricmp=strcasecmp -D_SDL_BIN -O2 -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations -fno-strict-aliasing -DGLQUAKE -I/usr/local/include -o release/glquake/net_vcr.o -c src/net_vcr.c cc -O2 -pipe -fno-strict-aliasing -Dstricmp=strcasecmp -D_SDL_BIN -O2 -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations -fno-strict-aliasing -DGLQUAKE -I/usr/local/include -o release/glquake/net_udp.o -c src/net_udp.c cc -O2 -pipe -fno-strict-aliasing -Dstricmp=strcasecmp -D_SDL_BIN -O2 -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations -fno-strict-aliasing -DGLQUAKE -I/usr/local/include -o release/glquake/net_bsd.o -c src/net_bsd.c cc -O2 -pipe -fno-strict-aliasing -Dstricmp=strcasecmp -D_SDL_BIN -O2 -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations -fno-strict-aliasing -DGLQUAKE -I/usr/local/include -o release/glquake/pr_cmds.o -c src/pr_cmds.c cc -O2 -pipe -fno-strict-aliasing -Dstricmp=strcasecmp -D_SDL_BIN -O2 -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations -fno-strict-aliasing -DGLQUAKE -I/usr/local/include -o release/glquake/pr_edict.o -c src/pr_edict.c cc -O2 -pipe -fno-strict-aliasing -Dstricmp=strcasecmp -D_SDL_BIN -O2 -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations -fno-strict-aliasing -DGLQUAKE -I/usr/local/include -o release/glquake/pr_exec.o -c src/pr_exec.c cc -O2 -pipe -fno-strict-aliasing -Dstricmp=strcasecmp -D_SDL_BIN -O2 -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations -fno-strict-aliasing -DGLQUAKE -I/usr/local/include -o release/glquake/r_part.o -c src/r_part.c cc -O2 -pipe -fno-strict-aliasing -Dstricmp=strcasecmp -D_SDL_BIN -O2 -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations -fno-strict-aliasing -DGLQUAKE -I/usr/local/include -o release/glquake/r_vars.o -c src/r_vars.c cc -O2 -pipe -fno-strict-aliasing -Dstricmp=strcasecmp -D_SDL_BIN -O2 -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations -fno-strict-aliasing -DGLQUAKE -I/usr/local/include -o release/glquake/sbar.o -c src/sbar.c cc -O2 -pipe -fno-strict-aliasing -Dstricmp=strcasecmp -D_SDL_BIN -O2 -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations -fno-strict-aliasing -DGLQUAKE -I/usr/local/include -o release/glquake/sv_main.o -c src/sv_main.c cc -O2 -pipe -fno-strict-aliasing -Dstricmp=strcasecmp -D_SDL_BIN -O2 -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations -fno-strict-aliasing -DGLQUAKE -I/usr/local/include -o release/glquake/sv_phys.o -c src/sv_phys.c cc -O2 -pipe -fno-strict-aliasing -Dstricmp=strcasecmp -D_SDL_BIN -O2 -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations -fno-strict-aliasing -DGLQUAKE -I/usr/local/include -o release/glquake/sv_move.o -c src/sv_move.c cc -O2 -pipe -fno-strict-aliasing -Dstricmp=strcasecmp -D_SDL_BIN -O2 -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations -fno-strict-aliasing -DGLQUAKE -I/usr/local/include -o release/glquake/sv_user.o -c src/sv_user.c cc -O2 -pipe -fno-strict-aliasing -Dstricmp=strcasecmp -D_SDL_BIN -O2 -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations -fno-strict-aliasing -DGLQUAKE -I/usr/local/include -o release/glquake/zone.o -c src/zone.c cc -O2 -pipe -fno-strict-aliasing -Dstricmp=strcasecmp -D_SDL_BIN -O2 -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations -fno-strict-aliasing -DGLQUAKE -I/usr/local/include -o release/glquake/view.o -c src/view.c cc -O2 -pipe -fno-strict-aliasing -Dstricmp=strcasecmp -D_SDL_BIN -O2 -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations -fno-strict-aliasing -DGLQUAKE -I/usr/local/include -o release/glquake/wad.o -c src/wad.c cc -O2 -pipe -fno-strict-aliasing -Dstricmp=strcasecmp -D_SDL_BIN -O2 -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations -fno-strict-aliasing -DGLQUAKE -I/usr/local/include -o release/glquake/world.o -c src/world.c cc -O2 -pipe -fno-strict-aliasing -Dstricmp=strcasecmp -D_SDL_BIN -O2 -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations -fno-strict-aliasing -DGLQUAKE -I/usr/local/include -o release/glquake/sys_linux.o -c src/sys_linux.c cc -O2 -pipe -fno-strict-aliasing -Dstricmp=strcasecmp -D_SDL_BIN -O2 -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations -fno-strict-aliasing -DGLQUAKE -I/usr/local/include -o release/glquake/snd_dma.o -c src/snd_dma.c cc -O2 -pipe -fno-strict-aliasing -Dstricmp=strcasecmp -D_SDL_BIN -O2 -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations -fno-strict-aliasing -DGLQUAKE -I/usr/local/include -o release/glquake/snd_mem.o -c src/snd_mem.c cc -O2 -pipe -fno-strict-aliasing -Dstricmp=strcasecmp -D_SDL_BIN -O2 -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations -fno-strict-aliasing -DGLQUAKE -I/usr/local/include -o release/glquake/snd_mix.o -c src/snd_mix.c cc -O2 -pipe -fno-strict-aliasing -Dstricmp=strcasecmp -D_SDL_BIN -O2 -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations -fno-strict-aliasing -DGLQUAKE -I/usr/local/include -o release/glquake/cd_linux.o -c src/cd_linux.c cc -O2 -pipe -fno-strict-aliasing -Dstricmp=strcasecmp -D_SDL_BIN -O2 -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations -fno-strict-aliasing -DGLQUAKE -I/usr/local/include -o release/glquake/snd_linux.o -c src/snd_linux.c cc -O2 -pipe -fno-strict-aliasing -Dstricmp=strcasecmp -D_SDL_BIN -O2 -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations -fno-strict-aliasing -DGLQUAKE -I/usr/local/include -o release/glquake/gl_vidlinuxglx.o -c src/gl_vidlinuxglx.c In file included from src/gl_vidlinuxglx.c:42: /usr/local/include/X11/extensions/xf86dga.h:9:2: warning: #warning "xf86dga.h is obsolete and may be removed in the future." /usr/local/include/X11/extensions/xf86dga.h:10:2: warning: #warning "include instead." cc -O2 -pipe -fno-strict-aliasing -Dstricmp=strcasecmp -D_SDL_BIN -O2 -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations -fno-strict-aliasing -o release/nehahra release/glquake/cl_demo.o release/glquake/cl_input.o release/glquake/cl_main.o release/glquake/cl_parse.o release/glquake/cl_tent.o release/glquake/chase.o release/glquake/cmd.o release/glquake/common.o release/glquake/console.o release/glquake/crc.o release/glquake/cvar.o release/glquake/d_vars.o release/glquake/dzipcrc.o release/glquake/dzipdecode.o release/glquake/dzipun.o release/glquake/dzipmain.o release/glquake/gl_draw.o release/glquake/gl_mesh.o release/glquake/gl_model.o release/glquake/gl_refrag.o release/glquake/gl_rlight.o release/glquake/gl_rmain.o release/glquake/gl_rmisc.o release/glquake/gl_rsurf.o release/glquake/gl_screen.o release/glquake/gl_warp.o release/glquake/host.o release/glquake/host_cmd.o release/glquake/keys.o release/glquake/menu.o release/glquake/mathlib.o release/glquake/neh.o release/glquake/net_dgrm.o release/glquake/net_loop.o release/glquake/net_main.o release/glquake/net_vcr.o release/glquake/net_udp.o release/glquake/net_bsd.o release/glquake/pr_cmds.o release/glquake/pr_edict.o release/glquake/pr_exec.o release/glquake/r_part.o release/glquake/r_vars.o release/glquake/sbar.o release/glquake/sv_main.o release/glquake/sv_phys.o release/glquake/sv_move.o release/glquake/sv_user.o release/glquake/zone.o release/glquake/view.o release/glquake/wad.o release/glquake/world.o release/glquake/sys_linux.o release/glquake/snd_dma.o release/glquake/snd_mem.o release/glquake/snd_mix.o release/glquake/gl_vidlinuxglx.o release/glquake/cd_linux.o release/glquake/snd_linux.o -L/usr/local/lib -lGL -lX11 -lXext -lXxf86dga -lXxf86vm -lm -lz -lm -lz cc -O2 -pipe -fno-strict-aliasing -Dstricmp=strcasecmp -D_SDL_BIN -O2 -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations -fno-strict-aliasing -DGLQUAKE -I/usr/local/include -o release/glquake/cd_sdl.o -c src/cd_sdl.c -I/usr/local/include/SDL -I/usr/local/include -D_GNU_SOURCE=1 -D_REENTRANT -D_THREAD_SAFE cc -O2 -pipe -fno-strict-aliasing -Dstricmp=strcasecmp -D_SDL_BIN -O2 -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations -fno-strict-aliasing -DGLQUAKE -I/usr/local/include -o release/glquake/snd_linux_sdl.o -c src/snd_linux_sdl.c -I/usr/local/include/SDL -I/usr/local/include -D_GNU_SOURCE=1 -D_REENTRANT -D_THREAD_SAFE cc -O2 -pipe -fno-strict-aliasing -Dstricmp=strcasecmp -D_SDL_BIN -O2 -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations -fno-strict-aliasing -o release/nehahra-sdl release/glquake/cl_demo.o release/glquake/cl_input.o release/glquake/cl_main.o release/glquake/cl_parse.o release/glquake/cl_tent.o release/glquake/chase.o release/glquake/cmd.o release/glquake/common.o release/glquake/console.o release/glquake/crc.o release/glquake/cvar.o release/glquake/d_vars.o release/glquake/dzipcrc.o release/glquake/dzipdecode.o release/glquake/dzipun.o release/glquake/dzipmain.o release/glquake/gl_draw.o release/glquake/gl_mesh.o release/glquake/gl_model.o release/glquake/gl_refrag.o release/glquake/gl_rlight.o release/glquake/gl_rmain.o release/glquake/gl_rmisc.o release/glquake/gl_rsurf.o release/glquake/gl_screen.o release/glquake/gl_warp.o release/glquake/host.o release/glquake/host_cmd.o release/glquake/keys.o release/glquake/menu.o release/glquake/mathlib.o release/glquake/neh.o release/glquake/net_dgrm.o release/glquake/net_loop.o release/glquake/net_main.o release/glquake/net_vcr.o release/glquake/net_udp.o release/glquake/net_bsd.o release/glquake/pr_cmds.o release/glquake/pr_edict.o release/glquake/pr_exec.o release/glquake/r_part.o release/glquake/r_vars.o release/glquake/sbar.o release/glquake/sv_main.o release/glquake/sv_phys.o release/glquake/sv_move.o release/glquake/sv_user.o release/glquake/zone.o release/glquake/view.o release/glquake/wad.o release/glquake/world.o release/glquake/sys_linux.o release/glquake/snd_dma.o release/glquake/snd_mem.o release/glquake/snd_mix.o release/glquake/gl_vidlinuxglx.o release/glquake/cd_sdl.o release/glquake/snd_linux_sdl.o -L/usr/local/lib -lGL -lX11 -lXext -lXxf86dga -lXxf86vm -lm -lz -lm -lz -L/usr/local/lib -Wl,-rpath,/usr/local/lib -lSDL -pthread gmake[2]: Leaving directory `/obj/buildshare/ports/355755/games/nehquake/work/NehQuake-bjp-bin-src.linux' gmake[1]: Leaving directory `/obj/buildshare/ports/355755/games/nehquake/work/NehQuake-bjp-bin-src.linux' ===> Staging for nehquake-1.0_5 ===> nehquake-1.0_5 depends on file: /usr/local/share/quake/id1/pak0.pak - found ===> nehquake-1.0_5 depends on file: /usr/local/libdata/pkgconfig/xxf86dga.pc - found ===> Generating temporary packing list install -s -o root -g wheel -m 555 /obj/buildshare/ports/355755/games/nehquake/work/NehQuake-bjp-bin-src.linux/release/nehahra /obj/buildshare/ports/355755/games/nehquake/work/stage/usr/local/bin install -s -o root -g wheel -m 555 /obj/buildshare/ports/355755/games/nehquake/work/NehQuake-bjp-bin-src.linux/release/nehahra-sdl /obj/buildshare/ports/355755/games/nehquake/work/stage/usr/local/bin ====> Compressing man pages (compress-man) ===> Installing for nehquake-1.0_5 ===> Checking if games/nehquake already installed ===> Registering installation for nehquake-1.0_5 Installing nehquake-1.0_5... done ============================================================================== NehQuake has been installed. To complete the instalation of this port you have download the Nehahra data files from "http://planetquake.com/nehahra/" and extract them to "/usr/local/share/quake/nehahra". ============================================================================== ===> SECURITY REPORT: This port has installed the following files which may act as network servers and may therefore pose a remote security risk to the system. /usr/local/bin/nehahra-sdl /usr/local/bin/nehahra If there are vulnerabilities in these programs there may be a security risk to the system. FreeBSD makes no guarantee about the security of ports included in the Ports Collection. Please type 'make deinstall' to deinstall the port if this is a concern. For more information, and contact details about the security status of this software, see the following webpage: http://planetquake.com/nehahra/ Make package ===> Building package for nehquake-1.0_5 slot1: removed