Building boodler-1.5.3_3.txz (origin /buildshare/ports/355755/audio/boodler) for powerpc-10-0 on XXX slot1: created x distfiles/ x distfiles/boodler-153.tar.gz x distfiles/boodler-snd-021902.tar.gz x packages/ x packages/python27-2.7.6_4.txz x packages/gettext-0.18.3.1_1.txz x packages/pkg-1.2.7_2.txz x packages/python2-2_2.txz x packages/gmake-3.82_1.txz ELF ldconfig path: /lib /usr/lib /usr/lib/compat Make depends ===> boodler-1.5.3_3 depends on file: /usr/local/sbin/pkg - not found ===> Verifying install for /usr/local/sbin/pkg in /buildshare/ports/355755/ports-mgmt/pkg ===> Installing existing package /packages/pkg-1.2.7_2.txz Installing pkg-1.2.7_2... done If you are upgrading from the old package format, first run: # pkg2ng ===> Returning to build of boodler-1.5.3_3 ===> boodler-1.5.3_3 depends on file: /usr/local/bin/python2.7 - not found ===> Verifying install for /usr/local/bin/python2.7 in /buildshare/ports/355755/lang/python27 ===> Installing existing package /packages/python27-2.7.6_4.txz Installing python27-2.7.6_4...Installing gettext-0.18.3.1_1... done done ==== Note that some of the standard modules are provided as separate ports since they require extra dependencies: bsddb databases/py-bsddb gdbm databases/py-gdbm sqlite3 databases/py-sqlite3 tkinter x11-toolkits/py-tkinter Install them as needed. ==== ===> Returning to build of boodler-1.5.3_3 ===> boodler-1.5.3_3 depends on executable: python2 - not found ===> Verifying install for python2 in /buildshare/ports/355755/lang/python2 ===> Installing existing package /packages/python2-2_2.txz Installing python2-2_2... done ===> Returning to build of boodler-1.5.3_3 ===> boodler-1.5.3_3 depends on executable: gmake - not found ===> Verifying install for gmake in /buildshare/ports/355755/devel/gmake ===> Installing existing package /packages/gmake-3.82_1.txz Installing gmake-3.82_1... done ===> Returning to build of boodler-1.5.3_3 ===> boodler-1.5.3_3 depends on file: /usr/local/bin/python2.7 - found ===> boodler-1.5.3_3 depends on executable: python2 - found Make install The following build options are available for Boodler: DRIVER=OSS Configure to use /dev/dsp. DRIVER=ESD Configure to use EsounD. DRIVER=FILE Configure to write raw PCM data to a file. Boodler can only be configured to use one of these interfaces. The default is to use OSS. ===> boodler-1.5.3_3 depends on file: /usr/local/sbin/pkg - found ===> Fetching all distfiles required by boodler-1.5.3_3 for building ===> Extracting for boodler-1.5.3_3 => SHA256 Checksum OK for boodler-153.tar.gz. => SHA256 Checksum OK for boodler-snd-021902.tar.gz. ===> Patching for boodler-1.5.3_3 ===> Applying FreeBSD patches for boodler-1.5.3_3 /usr/bin/sed -i.bak -e "s|python|/usr/local/bin/python2.7|" /obj/buildshare/ports/355755/audio/boodler/work/boodler/Makefile /usr/bin/sed -i.bak -e "s|^booroot=.*|booroot=/usr/local/share/boodler|" /obj/buildshare/ports/355755/audio/boodler/work/boodler/wrapper/boodler ===> boodler-1.5.3_3 depends on file: /usr/local/bin/python2.7 - found ===> boodler-1.5.3_3 depends on executable: python2 - found ===> boodler-1.5.3_3 depends on executable: gmake - found ===> Configuring for boodler-1.5.3_3 ===> Building for boodler-1.5.3_3 (cd /obj/buildshare/ports/355755/audio/boodler/work/boodler && /usr/local/bin/python2.7 configure.py --driver oss --PIC --include /usr/local/include --lib /usr/local/lib && make) Configuring Boodler for oss: Open Sound System sound driver (cd cboodle; make cboodle.so) cc -O2 -fPIC -I/usr/local/include/python2.7 -I/usr/local/include -Wall -Wmissing-prototypes -Wstrict-prototypes -Wno-unused -c cboodle.c cc -O2 -fPIC -I/usr/local/include/python2.7 -I/usr/local/include -Wall -Wmissing-prototypes -Wstrict-prototypes -Wno-unused -c audev-oss.c cc -O2 -fPIC -I/usr/local/include/python2.7 -I/usr/local/include -Wall -Wmissing-prototypes -Wstrict-prototypes -Wno-unused -c sample.c cc -O2 -fPIC -I/usr/local/include/python2.7 -I/usr/local/include -Wall -Wmissing-prototypes -Wstrict-prototypes -Wno-unused -c noteq.c ld -Bshareable -o cboodle.so cboodle.o audev-oss.o sample.o noteq.o -L/usr/local/lib cp cboodle/cboodle.so boodle/cboodle.so /usr/local/bin/python2.7 -c 'from boodle import *' touch boodle/__init__.pyc Listing /obj/buildshare/ports/355755/audio/boodler/work/boodler/effects ... Compiling /obj/buildshare/ports/355755/audio/boodler/work/boodler/effects/blop.py ... Compiling /obj/buildshare/ports/355755/audio/boodler/work/boodler/effects/cavepool.py ... Compiling /obj/buildshare/ports/355755/audio/boodler/work/boodler/effects/clock.py ... Compiling /obj/buildshare/ports/355755/audio/boodler/work/boodler/effects/cricket.py ... Compiling /obj/buildshare/ports/355755/audio/boodler/work/boodler/effects/crows.py ... Compiling /obj/buildshare/ports/355755/audio/boodler/work/boodler/effects/drumbeat.py ... Compiling /obj/buildshare/ports/355755/audio/boodler/work/boodler/effects/endless.py ... Compiling /obj/buildshare/ports/355755/audio/boodler/work/boodler/effects/fire.py ... Compiling /obj/buildshare/ports/355755/audio/boodler/work/boodler/effects/frogs.py ... Compiling /obj/buildshare/ports/355755/audio/boodler/work/boodler/effects/gregor.py ... Compiling /obj/buildshare/ports/355755/audio/boodler/work/boodler/effects/hardhat.py ... Compiling /obj/buildshare/ports/355755/audio/boodler/work/boodler/effects/heartbeat.py ... Compiling /obj/buildshare/ports/355755/audio/boodler/work/boodler/effects/journey.py ... Compiling /obj/buildshare/ports/355755/audio/boodler/work/boodler/effects/listen.py ... Compiling /obj/buildshare/ports/355755/audio/boodler/work/boodler/effects/manager.py ... Compiling /obj/buildshare/ports/355755/audio/boodler/work/boodler/effects/office.py ... Compiling /obj/buildshare/ports/355755/audio/boodler/work/boodler/effects/owstorm.py ... Compiling /obj/buildshare/ports/355755/audio/boodler/work/boodler/effects/play.py ... Compiling /obj/buildshare/ports/355755/audio/boodler/work/boodler/effects/pwrain.py ... Compiling /obj/buildshare/ports/355755/audio/boodler/work/boodler/effects/snazz.py ... Compiling /obj/buildshare/ports/355755/audio/boodler/work/boodler/effects/stoner.py ... Compiling /obj/buildshare/ports/355755/audio/boodler/work/boodler/effects/timespeak.py ... Compiling /obj/buildshare/ports/355755/audio/boodler/work/boodler/effects/wind.py ... Listing /obj/buildshare/ports/355755/audio/boodler/work/boodler/boodle/ ... ===> Staging for boodler-1.5.3_3 ===> boodler-1.5.3_3 depends on file: /usr/local/bin/python2.7 - found ===> boodler-1.5.3_3 depends on executable: python2 - found ===> Generating temporary packing list ====> Compressing man pages (compress-man) ===> Installing for boodler-1.5.3_3 ===> Checking if audio/boodler already installed ===> Registering installation for boodler-1.5.3_3 Installing boodler-1.5.3_3... done The wrapper "boodler" has been installed. Use it to create soundscapes. Wherever the boodler documentation says you should run: python boodler.py module.ClassName You can instead run: boodler module.ClassName Make package ===> Building package for boodler-1.5.3_3 slot1: removed