Results for spec@glsl-es-1.00@compiler@global-initializer@from-uniform.frag

Overview

Result: crash

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Details

Detail Value
Returncode -11
Time 0:00:00.120839
Stdout
Shader source:
#version 100

/* [config]
 * expect_result: fail
 * glsl_version: 1.00
 * [end config]
 *
 * Section 4.3 (Storage Qualifiers) of the OpenGL ES 1.00.17 spec says:
 *
 *     "Declarations of globals without a storage qualifier, or with just the
 *     const qualifier, may include initializers, in which case they will be
 *     initialized before the first line of main() is executed.  Such
 *     initializers must be a constant expression."
 *
 * This differs from desktop GLSL.  A compiler that only has to support GLSL
 * ES could possibly be some amount smaller due to this restriction.
 */

precision mediump float;

uniform float uf;
float gf1 = 1.0;
float gf2 = uf;

void main()
{
    gl_FragData[0] = vec4(gf1, gf2, uf, 1.0);
}

Stderr
Successfully compiled fragment shader /usr/local/lib/piglit/tests/spec/glsl-es-1.00/compiler/global-initializer/from-uniform.frag: 
Environment
PIGLIT_SOURCE_DIR="/usr/local/lib/piglit" PIGLIT_PLATFORM="mixed_glx_egl"
Command /usr/local/lib/piglit/bin/glslparsertest_gles2 /usr/local/lib/piglit/tests/spec/glsl-es-1.00/compiler/global-initializer/from-uniform.frag fail 1.00
dmesg

        

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