Results for spec@glsl-1.30@compiler@fragment-outputs@write-gl_fragcolor-and-user-output-dead.frag

Overview

Result: pass

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Details

Detail Value
Returncode 0
Time 0:00:00.154027
Stdout
Failed to compile fragment shader /usr/local/lib/piglit/tests/spec/glsl-1.30/compiler/fragment-outputs/write-gl_FragColor-and-user-output-dead.frag: 0:0(0): error: fragment shader writes to both `gl_FragColor' and `frag_color'

Stderr

        
Environment
PIGLIT_SOURCE_DIR="/usr/local/lib/piglit" PIGLIT_PLATFORM="mixed_glx_egl"
Command /usr/local/lib/piglit/bin/glslparsertest /usr/local/lib/piglit/tests/spec/glsl-1.30/compiler/fragment-outputs/write-gl_FragColor-and-user-output-dead.frag fail 1.30
dmesg

        

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