Result: fail
Detail | Value |
---|---|
Returncode | 1 |
Time | 0:00:00.172450 |
Stdout |
Shader source: // [config] // expect_result: pass // glsl_version: 1.20 // check_link: true // [end config] // // GLSLangSpec.1.20.8, 4.2 Scoping: // // "If a nested scope redeclares a name used in an outer scope, it hides all // existing uses of that name. There is no way to access the hidden name or // make it unhidden, without exiting the scope that hid it." #version 120 struct Name { float a; }; void main() { vec4 Name = vec4(1.0); gl_Position = Name; } |
Stderr |
Failed to compile vertex shader /usr/local/lib/piglit/tests/spec/glsl-1.20/compiler/scoping-struct-vs-variable.vert: 0:22(20): error: syntax error, unexpected ';', expecting '(' |
Environment |
PIGLIT_SOURCE_DIR="/usr/local/lib/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
Command | /usr/local/lib/piglit/bin/glslparsertest /usr/local/lib/piglit/tests/spec/glsl-1.20/compiler/scoping-struct-vs-variable.vert pass 1.20 --check-link |
dmesg |