Results for spec@glsl-1.20@compiler@scoping-struct-vs-variable.vert

Overview

Result: fail

Back to summary

Details

Detail Value
Returncode 1
Time 0:00:00.172450
Stdout
Shader source:
// [config]
// expect_result: pass
// glsl_version: 1.20
// check_link: true
// [end config]
//
// GLSLangSpec.1.20.8, 4.2 Scoping:
//
// "If a nested scope redeclares a name used in an outer scope, it hides all
//  existing uses of that name. There is no way to access the hidden name or
//  make it unhidden, without exiting the scope that hid it."

#version 120

struct Name {
    float a;
};

void main()
{
    vec4 Name = vec4(1.0);
    gl_Position = Name;
}


Stderr
Failed to compile vertex shader /usr/local/lib/piglit/tests/spec/glsl-1.20/compiler/scoping-struct-vs-variable.vert: 0:22(20): error: syntax error, unexpected ';', expecting '('

Environment
PIGLIT_SOURCE_DIR="/usr/local/lib/piglit" PIGLIT_PLATFORM="mixed_glx_egl"
Command /usr/local/lib/piglit/bin/glslparsertest /usr/local/lib/piglit/tests/spec/glsl-1.20/compiler/scoping-struct-vs-variable.vert pass 1.20 --check-link
dmesg

        

Back to summary