/* $OpenBSD: creatorreg.h,v 1.5 2002/07/29 06:21:45 jason Exp $ */ /* * Copyright (c) 2002 Jason L. Wright (jason@thought.net) * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. All advertising materials mentioning features or use of this software * must display the following acknowledgement: * This product includes software developed by Jason L. Wright * 4. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * * $FreeBSD$ */ /* Number of register sets */ #define FFB_NREG 24 /* Register set numbers */ #define FFB_REG_PROM 0 #define FFB_REG_DAC 1 #define FFB_REG_FBC 2 #define FFB_REG_DFB8R 3 #define FFB_REG_DFB8G 4 #define FFB_REG_DFB8B 5 #define FFB_REG_DFB8X 6 #define FFB_REG_DFB24 7 #define FFB_REG_DFB32 8 #define FFB_REG_SFB8R 9 #define FFB_REG_SFB8G 10 #define FFB_REG_SFB8B 11 #define FFB_REG_SFB8X 12 #define FFB_REG_SFB32 13 #define FFB_REG_SFB64 14 #define FFB_REG_DFB422A 15 #define FFB_DAC_TYPE 0x0 #define FFB_DAC_VALUE 0x4 #define FFB_DAC_TYPE2 0x8 #define FFB_DAC_VALUE2 0xc #define FFB_FBC_ALPHA 0x00c #define FFB_FBC_RED 0x010 #define FFB_FBC_GREEN 0x014 #define FFB_FBC_BLUE 0x018 #define FFB_FBC_DEPTH 0x01c #define FFB_FBC_Y 0x020 #define FFB_FBC_X 0x024 #define FFB_FBC_RYF 0x030 #define FFB_FBC_RXF 0x034 #define FFB_FBC_DMYF 0x040 #define FFB_FBC_DMXF 0x044 #define FFB_FBC_EBYI 0x050 #define FFB_FBC_EBXI 0x054 #define FFB_FBC_BY 0x060 #define FFB_FBC_BX 0x064 #define FFB_FBC_DY 0x068 #define FFB_FBC_DX 0x06c #define FFB_FBC_BH 0x070 #define FFB_FBC_BW 0x074 #define FFB_FBC_SUVTX 0x100 #define FFB_FBC_PPC 0x200 /* pixel processor control */ #define FFB_FBC_WID 0x204 #define FFB_FBC_FG 0x208 #define FFB_FBC_BG 0x20c #define FFB_FBC_CONSTY 0x210 #define FFB_FBC_CONSTZ 0x214 #define FFB_FBC_XCLIP 0x218 #define FFB_FBC_DCSS 0x21c #define FFB_FBC_VCLIPMIN 0x220 #define FFB_FBC_VCLIPMAX 0x224 #define FFB_FBC_VCLIPZMIN 0x228 #define FFB_FBC_VCLIPZMAX 0x22c #define FFB_FBC_DCSF 0x230 #define FFB_FBC_DCSB 0x234 #define FFB_FBC_DCZF 0x238 #define FFB_FBC_DCZB 0x23c #define FFB_FBC_BLENDC 0x244 #define FFB_FBC_BLENDC1 0x248 #define FFB_FBC_BLENDC2 0x24c #define FFB_FBC_FBRAMITC 0x250 #define FFB_FBC_FBC 0x254 /* Frame Buffer Control */ #define FFB_FBC_ROP 0x258 /* Raster OPeration */ #define FFB_FBC_CMP 0x25c /* Frame Buffer Compare */ #define FFB_FBC_MATCHAB 0x260 /* Buffer AB Match Mask */ #define FFB_FBC_MATCHC 0x264 #define FFB_FBC_MAGNAB 0x268 /* Buffer AB Magnitude Mask */ #define FFB_FBC_MAGNC 0x26c #define FFB_FBC_FBCFG0 0x270 #define FFB_FBC_FBCFG1 0x274 #define FFB_FBC_FBCFG2 0x278 #define FFB_FBC_FBCFG3 0x27c #define FFB_FBC_PPCFG 0x280 #define FFB_FBC_PICK 0x284 #define FFB_FBC_FILLMODE 0x288 #define FFB_FBC_FBRAMWAC 0x28c #define FFB_FBC_PMASK 0x290 /* RGB Plane Mask */ #define FFB_FBC_XPMASK 0x294 /* X PlaneMask */ #define FFB_FBC_YPMASK 0x298 #define FFB_FBC_ZPMASK 0x29c #define FFB_FBC_CLIP0MIN 0x2a0 #define FFB_FBC_CLIP0MAX 0x2a4 #define FFB_FBC_CLIP1MIN 0x2a8 #define FFB_FBC_CLIP1MAX 0x2ac #define FFB_FBC_CLIP2MIN 0x2b0 #define FFB_FBC_CLIP2MAX 0x2b4 #define FFB_FBC_CLIP3MIN 0x2b8 #define FFB_FBC_CLIP3MAX 0x2bc #define FFB_FBC_RAWBLEND2 0x2c0 #define FFB_FBC_RAWPREBLEND 0x2c4 #define FFB_FBC_RAWSTENCIL 0x2c8 #define FFB_FBC_RAWSTENCILCTL 0x2cc #define FFB_FBC_THREEDRAM1 0x2d0 #define FFB_FBC_THREEDRAM2 0x2d4 #define FFB_FBC_PASSIN 0x2d8 #define FFB_FBC_RAWCLRDEPTH 0x2dc #define FFB_FBC_RAWPMASK 0x2e0 #define FFB_FBC_RAWCSRC 0x2e4 #define FFB_FBC_RAWMATCH 0x2e8 #define FFB_FBC_RAWMAGN 0x2ec #define FFB_FBC_RAWROPBLEND 0x2f0 #define FFB_FBC_RAWCMP 0x2f4 #define FFB_FBC_RAWWAC 0x2f8 #define FFB_FBC_FBRAMID 0x2fc #define FFB_FBC_DRAWOP 0x300 /* Draw OPeration */ #define FFB_FBC_FONTLPAT 0x30c #define FFB_FBC_FONTXY 0x314 #define FFB_FBC_FONTW 0x318 /* Font Width */ #define FFB_FBC_FONTINC 0x31c /* Font Increment */ #define FFB_FBC_FONT 0x320 #define FFB_FBC_BLEND2 0x330 #define FFB_FBC_PREBLEND 0x334 #define FFB_FBC_STENCIL 0x338 #define FFB_FBC_STENCILCTL 0x33c #define FFB_FBC_DCSS1 0x350 #define FFB_FBC_DCSS2 0x354 #define FFB_FBC_DCSS3 0x358 #define FFB_FBC_WIDPMASK 0x35c #define FFB_FBC_DCS2 0x360 #define FFB_FBC_DCS3 0x364 #define FFB_FBC_DCS4 0x368 #define FFB_FBC_DCD2 0x370 #define FFB_FBC_DCD3 0x374 #define FFB_FBC_DCD4 0x378 #define FFB_FBC_PATTERN 0x380 #define FFB_FBC_DEVID 0x800 #define FFB_FBC_UCSR 0x900 /* User Control & Status */ #define FFB_FBC_MER 0x980 #define FFB_FBC_WB_A 0x20000000 #define FFB_FBC_WM_COMBINED 0x00080000 #define FFB_FBC_RB_A 0x00004000 #define FFB_FBC_SB_BOTH 0x00003000 #define FFB_FBC_ZE_OFF 0x00000400 #define FFB_FBC_YE_OFF 0x00000100 #define FFB_FBC_XE_ON 0x00000080 #define FFB_FBC_XE_OFF 0x00000040 #define FFB_FBC_RGBE_ON 0x0000002a #define FFB_FBC_RGBE_MASK 0x0000003f #define FBC_PPC_FW_DIS 0x00800000 /* force wid disable */ #define FBC_PPC_FW_ENA 0x00c00000 /* force wid enable */ #define FBC_PPC_ACE_DIS 0x00040000 /* aux clip disable */ #define FBC_PPC_ACE_AUXSUB 0x00080000 /* aux clip add */ #define FBC_PPC_ACE_AUXADD 0x000c0000 /* aux clip subtract */ #define FBC_PPC_DCE_DIS 0x00020000 /* depth cue disable */ #define FBC_PPC_DCE_ENA 0x00020000 /* depth cue enable */ #define FBC_PPC_ABE_DIS 0x00008000 /* alpha blend disable */ #define FBC_PPC_ABE_ENA 0x0000c000 /* alpha blend enable */ #define FBC_PPC_VCE_DIS 0x00001000 /* view clip disable */ #define FBC_PPC_VCE_2D 0x00002000 /* view clip 2d */ #define FBC_PPC_VCE_3D 0x00003000 /* view clip 3d */ #define FBC_PPC_APE_DIS 0x00000800 /* area pattern disable */ #define FBC_PPC_APE_ENA 0x00000c00 /* area pattern enable */ #define FBC_PPC_TBE_OPAQUE 0x00000200 /* opaque background */ #define FBC_PPC_TBE_TRANSPAR 0x00000300 /* transparent background */ #define FBC_PPC_ZS_VAR 0x00000080 /* z source ??? */ #define FBC_PPC_ZS_CONST 0x000000c0 /* z source ??? */ #define FBC_PPC_YS_VAR 0x00000020 /* y source ??? */ #define FBC_PPC_YS_CONST 0x00000030 /* y source ??? */ #define FBC_PPC_XS_WID 0x00000004 /* x source ??? */ #define FBC_PPC_XS_VAR 0x00000008 /* x source ??? */ #define FBC_PPC_XS_CONST 0x0000000c /* x source ??? */ #define FBC_PPC_CS_VAR 0x00000002 /* color source ??? */ #define FBC_PPC_CS_CONST 0x00000003 /* color source ??? */ #define FBC_ROP_NEW 0x83 #define FBC_ROP_OLD 0x85 #define FBC_UCSR_FIFO_MASK 0x00000fff #define FBC_UCSR_FB_BUSY 0x01000000 #define FBC_UCSR_RP_BUSY 0x02000000 #define FBC_UCSR_READ_ERR 0x40000000 #define FBC_UCSR_FIFO_OVFL 0x80000000 #define FBC_DRAWOP_DOT 0x00 #define FBC_DRAWOP_AADOT 0x01 #define FBC_DRAWOP_BRLINECAP 0x02 #define FBC_DRAWOP_BRLINEOPEN 0x03 #define FBC_DRAWOP_DDLINE 0x04 #define FBC_DRAWOP_AALINE 0x05 #define FBC_DRAWOP_TRIANGLE 0x06 #define FBC_DRAWOP_POLYGON 0x07 #define FBC_DRAWOP_RECTANGLE 0x08 #define FBC_DRAWOP_FASTFILL 0x09 #define FBC_DRAWOP_BCOPY 0x0a /* block copy: not implemented */ #define FBC_DRAWOP_VSCROLL 0x0b /* vertical scroll */