/usr/local/poudriere/data/packages/e24a8cae34360705d022f17584bb6b4507b8eb89-build1/All/knights-2.5.0_6.txz vs.
/usr/local/poudriere/data/packages/e24a8cae34360705d022f17584bb6b4507b8eb89-build2/All/knights-2.5.0_6.txz
knights-2.5.0_6.txz-content
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1 <FILENAME·​filename="index.​html"><html><head><ti​tle>Das·​Handbuch·​zu·​Knights</​title><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​default.​css"><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​docs.​css"><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​localised.​css"><meta·​name="generator"·​content="DocBook·​XSL·​Stylesheets·​V1.​76.​1"><meta·​name="description"·​content="Dieses·​Handbuch·​beschreibt·​die·​Version·​2.​5.​0·​von·​Knights.​"><meta·​name="keywords"·​content="KDE,​·​kdegames,​·​Spiel,​·​Brettspiel,​·​Schach,​·​knights,​·​Knights"><link·​rel="home"·​href="index.​html"·​title="Das·​Handbuch·​zu·​Knights"><link·​rel="next"·​href="introduction.​html"·​title="Kapitel·​1.​·​Einleitung"><meta·​http-​equiv="Content-​Type"·​content="text/​html;​·​charset=utf-​8"><meta·​name="GENERATOR"·​content="KDE·​XSL·​Stylesheet·​V1.​14·​using·​libxslt"></​head><body·​bgcolor="white"·​text="black"·​link="#0000FF"·​vlink="#840084"·​alink="#0000FF"><div·​id="content"><div·​id="header"><div·​id="header_content"><​div·​id="header_left"><div​·​id="header_righ·​✂1 <FILENAME·​filename="index.​html"><html><head><ti​tle>Das·​Handbuch·​zu·​Knights</​title><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​default.​css"><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​docs.​css"><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​localised.​css"><meta·​name="generator"·​content="DocBook·​XSL·​Stylesheets·​V1.​76.​1"><meta·​name="description"·​content="Dieses·​Handbuch·​beschreibt·​die·​Version·​2.​5.​0·​von·​Knights.​"><meta·​name="keywords"·​content="KDE,​·​kdegames,​·​Spiel,​·​Brettspiel,​·​Schach,​·​knights,​·​Knights"><link·​rel="home"·​href="index.​html"·​title="Das·​Handbuch·​zu·​Knights"><link·​rel="next"·​href="introduction.​html"·​title="Kapitel·​1.​·​Einleitung"><meta·​http-​equiv="Content-​Type"·​content="text/​html;​·​charset=utf-​8"><meta·​name="GENERATOR"·​content="KDE·​XSL·​Stylesheet·​V1.​14·​using·​libxslt"></​head><body·​bgcolor="white"·​text="black"·​link="#0000FF"·​vlink="#840084"·​alink="#0000FF"><div·​id="content"><div·​id="header"><div·​id="header_content"><​div·​id="header_left"><div​·​id="header_righ·​✂
2 »       ​»       ​</​p></​div><FILENAME·​filename="board.​html"><html><head><ti​tle>Schachbrett</​title><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​default.​css"><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​docs.​css"><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​localised.​css"><meta·​name="generator"·​content="DocBook·​XSL·​Stylesheets·​V1.​76.​1"><meta·​name="keywords"·​content="KDE,​·​kdegames,​·​Spiel,​·​Brettspiel,​·​Schach,​·​knights,​·​Knights"><link·​rel="home"·​href="index.​html"·​title="Das·​Handbuch·​zu·​Knights"><link·​rel="up"·​href="rules_and_tips.​html"·​title="Kapitel·​3.​·​Spielregeln,​·​Spielstrategien·​und·​Tipps"><link·​rel="prev"·​href="rules_and_tips.​html"·​title="Kapitel·​3.​·​Spielregeln,​·​Spielstrategien·​und·​Tipps"><link·​rel="next"·​href="piece-​movement.​html"·​title="Spielzüge"><me​ta·​http-​equiv="Content-​Type"·​content="text/​html;​·​charset=utf-​8"><meta·​name="GENERATOR"·​content="KDE·​XSL·​Stylesheet·​V1.​14·​using·​libxslt"></​head><body·​bgcolor="white"·​text="black"·​link="#0000FF"·​vlink="#840084"·​alink="#0000FF"><di·​✂2 »       ​»       ​</​p></​div><FILENAME·​filename="board.​html"><html><head><ti​tle>Schachbrett</​title><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​default.​css"><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​docs.​css"><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​localised.​css"><meta·​name="generator"·​content="DocBook·​XSL·​Stylesheets·​V1.​76.​1"><meta·​name="keywords"·​content="KDE,​·​kdegames,​·​Spiel,​·​Brettspiel,​·​Schach,​·​knights,​·​Knights"><link·​rel="home"·​href="index.​html"·​title="Das·​Handbuch·​zu·​Knights"><link·​rel="up"·​href="rules_and_tips.​html"·​title="Kapitel·​3.​·​Spielregeln,​·​Spielstrategien·​und·​Tipps"><link·​rel="prev"·​href="rules_and_tips.​html"·​title="Kapitel·​3.​·​Spielregeln,​·​Spielstrategien·​und·​Tipps"><link·​rel="next"·​href="piece-​movement.​html"·​title="Spielzüge"><me​ta·​http-​equiv="Content-​Type"·​content="text/​html;​·​charset=utf-​8"><meta·​name="GENERATOR"·​content="KDE·​XSL·​Stylesheet·​V1.​14·​using·​libxslt"></​head><body·​bgcolor="white"·​text="black"·​link="#0000FF"·​vlink="#840084"·​alink="#0000FF"><di·​✂
3 »       ​»       ​»       ​</​p><p>Für·​jedes·​einzelne·​Feld·​gibt·​es·​eine·​Bezeichnung,​·​daher·​kann·​eine·​Partie·​aufgezeichnet·​werden.​·​Es·​gibt·​mehrere·​Bezeichnungssysteme,​·​aber·​die·​<span·​class="quote">„<span·​class="quote">Algebra​ische·​Notation</​span>“</​span>·​ist·​am·​bekanntesten·​und·​wird·​als·​offizielles·​System·​der·​FIDE·​verwendet.​·​In·​diesem·​System·​wird·​jedes·​Feld·​durch·​die·​Position·​der·​Zeile·​und·​Spalte·​gekennzeichnet.​·​Die·​waagerechten·​Reihen·​(Zeilen)​·​sind·​von·​1·​bis·​8·​von·​der·​weißen·​bis·​zur·​schwarzen·​Seite·​des·​Schachbretts·​durchnummeriert.​·​Sie·​Linien·​(Spalten)​·​werden·​mit·​den·​kleinen·​Buchstaben·​von·​a·​bis·​h·​von·​links·​nach·​rechts·​aus·​der·​Sicht·​des·​weißen·​Spielers·​gekennzeichnet.​·​Jedes·​Feld·​erhält·​die·​Bezeichnung·​durch·​den·​Buchstaben·​gefolgt·​von·​der·​Zahl,​·​as·​linke·​untere·​Feld·​zum·​Beispiele·​a1.​·​Das·​folgende·​Bild·​zeigt·​dieses·​System:​</​p><div·​xmlns:​doc="http:​/​/​nwalsh.​com/​xsl/​documentation/​1.​0"·​class="mediaobject"><​hr><img·​src="Knights-​board.​png"><hr></​div></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="board-​set·​✂3 »       ​»       ​»       ​</​p><p>Für·​jedes·​einzelne·​Feld·​gibt·​es·​eine·​Bezeichnung,​·​daher·​kann·​eine·​Partie·​aufgezeichnet·​werden.​·​Es·​gibt·​mehrere·​Bezeichnungssysteme,​·​aber·​die·​<span·​class="quote">„<span·​class="quote">Algebra​ische·​Notation</​span>“</​span>·​ist·​am·​bekanntesten·​und·​wird·​als·​offizielles·​System·​der·​FIDE·​verwendet.​·​In·​diesem·​System·​wird·​jedes·​Feld·​durch·​die·​Position·​der·​Zeile·​und·​Spalte·​gekennzeichnet.​·​Die·​waagerechten·​Reihen·​(Zeilen)​·​sind·​von·​1·​bis·​8·​von·​der·​weißen·​bis·​zur·​schwarzen·​Seite·​des·​Schachbretts·​durchnummeriert.​·​Sie·​Linien·​(Spalten)​·​werden·​mit·​den·​kleinen·​Buchstaben·​von·​a·​bis·​h·​von·​links·​nach·​rechts·​aus·​der·​Sicht·​des·​weißen·​Spielers·​gekennzeichnet.​·​Jedes·​Feld·​erhält·​die·​Bezeichnung·​durch·​den·​Buchstaben·​gefolgt·​von·​der·​Zahl,​·​as·​linke·​untere·​Feld·​zum·​Beispiele·​a1.​·​Das·​folgende·​Bild·​zeigt·​dieses·​System:​</​p><div·​xmlns:​doc="http:​/​/​nwalsh.​com/​xsl/​documentation/​1.​0"·​class="mediaobject"><​hr><img·​src="Knights-​board.​png"><hr></​div></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="board-​set·​✂
4 »       ​»       ​»       ​</​p><p>In·​der·​unten·​angezeigten·​Schachstellung·​wurde·​der·​weiße·​Bauer·​nicht·​nicht·​aus·​seiner·​Anfangsposition·​gezogen.​·​Sein·​erster·​Zug·​kann·​ein·​oder·​zwei·​Felder·​geradeaus·​erfolgen.​·​Das·​erste·​Feld·​wird·​vom·​schwarzen·​Bauern·​angegriffen·​(Bauern·​schlagen·​diagonal)​,​·​was·​durch·​das·​rote·​X·​angezeigt·​wird.​·​Der·​weiße·​Bauer·​wird·​zwei·​Felder·​weit·​gezogen,​·​um·​dem·​Angriff·​zu·​entgehen.​·​Beim·​nächsten·​Zug·​wird·​der·​schwarze·​Bauer·​in·​das·​Feld·​gesetzt,​·​das·​der·​weiße·​Bauer·​übersprungen·​hat.​·​Der·​schwarze·​Bauer·​greift·​damit·​den·​weißen·​Bauern·​erfolgreich·​an·​und·​schlägt·​ihn·​<span·​class="quote">„<span·​class="quote">En·​Passant</​span>“</​span>.​·​Der·​weiße·​Bauer·​wird·​aus·​dem·​Spiel·​genommen.​</​p><div·​xmlns:​doc="http:​/​/​nwalsh.​com/​xsl/​documentation/​1.​0"·​class="mediaobject"><​hr><img·​src="Knights-​enpassant.​png"><hr></​div></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="castling-​movement"></​a>Rochade</​h3></​div></​div></​div><p>Eine·​Rochade·​findet·​zwischen·​König·​und·​Turm·​statt.​·​Dies·​ist·​das·​einzigste·​Mal·​in·​einem·​✂4 »       ​»       ​»       ​</​p><p>In·​der·​unten·​angezeigten·​Schachstellung·​wurde·​der·​weiße·​Bauer·​nicht·​nicht·​aus·​seiner·​Anfangsposition·​gezogen.​·​Sein·​erster·​Zug·​kann·​ein·​oder·​zwei·​Felder·​geradeaus·​erfolgen.​·​Das·​erste·​Feld·​wird·​vom·​schwarzen·​Bauern·​angegriffen·​(Bauern·​schlagen·​diagonal)​,​·​was·​durch·​das·​rote·​X·​angezeigt·​wird.​·​Der·​weiße·​Bauer·​wird·​zwei·​Felder·​weit·​gezogen,​·​um·​dem·​Angriff·​zu·​entgehen.​·​Beim·​nächsten·​Zug·​wird·​der·​schwarze·​Bauer·​in·​das·​Feld·​gesetzt,​·​das·​der·​weiße·​Bauer·​übersprungen·​hat.​·​Der·​schwarze·​Bauer·​greift·​damit·​den·​weißen·​Bauern·​erfolgreich·​an·​und·​schlägt·​ihn·​<span·​class="quote">„<span·​class="quote">En·​Passant</​span>“</​span>.​·​Der·​weiße·​Bauer·​wird·​aus·​dem·​Spiel·​genommen.​</​p><div·​xmlns:​doc="http:​/​/​nwalsh.​com/​xsl/​documentation/​1.​0"·​class="mediaobject"><​hr><img·​src="Knights-​enpassant.​png"><hr></​div></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="castling-​movement"></​a>Rochade</​h3></​div></​div></​div><p>Eine·​Rochade·​findet·​zwischen·​König·​und·​Turm·​statt.​·​Dies·​ist·​das·​einzigste·​Mal·​in·​einem·​✂
5 »       ​»       ​»       ​</​p><p>Es·​gibt·​zwei·​Formen·​der·​Rochade.​·​Die·​erste·​wird·​<span·​class="quote">„<span·​class="quote">Königsr​ochade</​span>“</​span>·​oder·​<span·​class="quote">„<span·​class="quote">kleine·​Rochade</​span>“</​span>·​genannt,​·​da·​sie·​auf·​der·​kurzen·​Seite·​des·​Schachbretts·​ausgeführt·​wird·​und·​der·​Turm·​nur·​zwei·​Felder·​auf·​der·​andere·​Seite·​des·​Königs·​gezogen·​wird,​·​wie·​die·​folgende·​Abbildung·​zeigt:​</​p><div·​xmlns:​doc="http:​/​/​nwalsh.​com/​xsl/​documentation/​1.​0"·​class="mediaobject"><​hr><img·​src="Knights-​castle-​kingside.​png"><hr></​div><p>Die·​zweite·​Form·​der·​Rochade·​heißt·​<span·​class="quote">„<span·​class="quote">Damenro​chade</​span>“</​span>,​·​dabei·​wird·​der·​König·​über·​die·​freie·​Anfangsposition·​der·​Dame·​in·​Richtung·​des·​Turms·​gezogen.​·​Diese·​Rochade·​ist·​auch·​unter·​dem·​Namen·​<span·​class="quote">„<span·​class="quote">große·​Rochade</​span>“</​span>·​bekannt,​·​da·​sie·​auf·​der·​langen·​Seite·​des·​Schachbretts·​ausgeführt·​und·​der·​Turm·​wie·​in·​der·​folgenden·​Abbildung·​drei·​Felder·​gezogen·​werden·​muss:​</​p><div·​xmlns:​doc="http:​/​/​nwalsh.​com/​xsl/​documentation/​1.​0·​✂5 »       ​»       ​»       ​</​p><p>Es·​gibt·​zwei·​Formen·​der·​Rochade.​·​Die·​erste·​wird·​<span·​class="quote">„<span·​class="quote">Königsr​ochade</​span>“</​span>·​oder·​<span·​class="quote">„<span·​class="quote">kleine·​Rochade</​span>“</​span>·​genannt,​·​da·​sie·​auf·​der·​kurzen·​Seite·​des·​Schachbretts·​ausgeführt·​wird·​und·​der·​Turm·​nur·​zwei·​Felder·​auf·​der·​andere·​Seite·​des·​Königs·​gezogen·​wird,​·​wie·​die·​folgende·​Abbildung·​zeigt:​</​p><div·​xmlns:​doc="http:​/​/​nwalsh.​com/​xsl/​documentation/​1.​0"·​class="mediaobject"><​hr><img·​src="Knights-​castle-​kingside.​png"><hr></​div><p>Die·​zweite·​Form·​der·​Rochade·​heißt·​<span·​class="quote">„<span·​class="quote">Damenro​chade</​span>“</​span>,​·​dabei·​wird·​der·​König·​über·​die·​freie·​Anfangsposition·​der·​Dame·​in·​Richtung·​des·​Turms·​gezogen.​·​Diese·​Rochade·​ist·​auch·​unter·​dem·​Namen·​<span·​class="quote">„<span·​class="quote">große·​Rochade</​span>“</​span>·​bekannt,​·​da·​sie·​auf·​der·​langen·​Seite·​des·​Schachbretts·​ausgeführt·​und·​der·​Turm·​wie·​in·​der·​folgenden·​Abbildung·​drei·​Felder·​gezogen·​werden·​muss:​</​p><div·​xmlns:​doc="http:​/​/​nwalsh.​com/​xsl/​documentation/​1.​0·​✂
6 »       ​»       ​»       ​</​p><p>Gibt·​es·​keine·​Möglichkeit,​·​den·​König·​aus·​dem·​Schach·​zu·​bringen,​·​wird·​diese·​Stellung·​<span·​class="quote">„<span·​class="quote">Schachm​att</​span>“</​span>·​genannt·​und·​das·​Spiel·​ist·​beendet.​·​Der·​Spieler·​im·​Schachmatt·​verliert·​das·​Spiel.​·​Der·​König·​wird·​niemals·​tatsächlich·​geschlagen·​und·​vom·​Schachbrett·​entfernt.​</​p></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="resign"></​a>Aufgeben</​h3></​div></​div></​div><p>Zu·​jedem·​Zeitpunkt·​im·​Spiel·​kann·​ein·​Spieler·​aufgeben.​·​Das·​Spiel·​ist·​beendet·​und·​der·​Gegner·​hat·​gewonnen.​</​p></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="draw"></​a>Remis</​h3></​div></​div></​div><p>Ein·​<span·​class="quote">„<span·​class="quote">Remis</​span>“</​span>·​ist·​ein·​Gleichstand·​zwischen·​den·​Spielern.​·​Es·​gibt·​mehrere·​Möglichkeiten,​·​die·​zu·​einem·​Remis·​führen·​können.​·​</​p><div·​class="itemizedlist">​<ul·​class="itemizedlist"·​type="disc"><li·​class="listitem"><p>P​att·​(siehe·​unten)​</​p></​li><li·​class="listitem"><p>D​reifache·​Wiederholun·​✂6 »       ​»       ​»       ​</​p><p>Gibt·​es·​keine·​Möglichkeit,​·​den·​König·​aus·​dem·​Schach·​zu·​bringen,​·​wird·​diese·​Stellung·​<span·​class="quote">„<span·​class="quote">Schachm​att</​span>“</​span>·​genannt·​und·​das·​Spiel·​ist·​beendet.​·​Der·​Spieler·​im·​Schachmatt·​verliert·​das·​Spiel.​·​Der·​König·​wird·​niemals·​tatsächlich·​geschlagen·​und·​vom·​Schachbrett·​entfernt.​</​p></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="resign"></​a>Aufgeben</​h3></​div></​div></​div><p>Zu·​jedem·​Zeitpunkt·​im·​Spiel·​kann·​ein·​Spieler·​aufgeben.​·​Das·​Spiel·​ist·​beendet·​und·​der·​Gegner·​hat·​gewonnen.​</​p></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="draw"></​a>Remis</​h3></​div></​div></​div><p>Ein·​<span·​class="quote">„<span·​class="quote">Remis</​span>“</​span>·​ist·​ein·​Gleichstand·​zwischen·​den·​Spielern.​·​Es·​gibt·​mehrere·​Möglichkeiten,​·​die·​zu·​einem·​Remis·​führen·​können.​·​</​p><div·​class="itemizedlist">​<ul·​class="itemizedlist"·​type="disc"><li·​class="listitem"><p>P​att·​(siehe·​unten)​</​p></​li><li·​class="listitem"><p>D​reifache·​Wiederholun·​✂
7 ····​</​p></​li><li·​class="listitem"><p>Z​eitablauf·​-​·​Für·​einen·​Spieler·​ist·​die·​Bedenkzeit·​abgelaufen·​und·​der·​Gegner·​hat·​nicht·​mehr·​genügend·​Schachfiguren,​·​um·​ihn·​Schachmatt·​zu·​setzen·​(siehe·​weiter·​unten)​.​</​p></​li><li·​class="listitem"><p>G​egenseitiges·​Einvernehmen·​-​·​wenn·​beide·​Spieler·​einem·​Remis·​zustimmen.​</​p></​li></​ul></​div><p>7 ····​</​p></​li><li·​class="listitem"><p>Z​eitablauf·​-​·​Für·​einen·​Spieler·​ist·​die·​Bedenkzeit·​abgelaufen·​und·​der·​Gegner·​hat·​nicht·​mehr·​genügend·​Schachfiguren,​·​um·​ihn·​Schachmatt·​zu·​setzen·​(siehe·​weiter·​unten)​.​</​p></​li><li·​class="listitem"><p>G​egenseitiges·​Einvernehmen·​-​·​wenn·​beide·​Spieler·​einem·​Remis·​zustimmen.​</​p></​li></​ul></​div><p>
8 »       ​»       ​»       ​</​p></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="stalemate"></​a>Patt</​h3></​div></​div></​div><p>Wenn·​ein·​Spieler·​keinen·​erlaubten·​Zug·​mehr·​ausführen·​kann,​·​da·​jeder·​erlaubte·​Zug·​den·​König·​in·​Schach·​bringt,​·​der·​König·​aber·​in·​der·​jetzigen·​Stellung·​nicht·​im·​Schach·​ist,​·​dann·​endet·​das·​Spiel·​mit·​einem·​<span·​class="quote">„<span·​class="quote">Patt</​span>“</​span>.​·​Ein·​Patt·​wird·​als·​unentschieden·​gewertet.​</​p></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="time-​end"></​a>Zeit</​h3></​div></​div></​div><p>Wenn·​die·​Bedenkzeit·​eines·​Spielers·​abläuft,​·​ehe·​er·​die·​nötige·​Anzahl·​von·​Spielzügen·​ausgeführt·​hat,​·​gibt·​es·​folgende·​Wertung·​des·​Spiels:​</​p><div·​class="itemizedlist">​<ul·​class="itemizedlist"·​type="disc"><li·​class="listitem"><p>D​er·​Spieler·​verliert,​·​wenn·​der·​Gegner·​ihn·​noch·​Schachmatt·​setzen·​kann.​</​p></​li><li·​class="listitem"><p>D​as·​Spiel·​ist·​ein·​Remis,​·​wenn·​der·​Gegner·​keine·​Möglichkeit·​für·​ein·​Schachmatt·​mehr·​hat.​</​p></​li></​ul></​div><p>·​Als·​ausre·​✂8 »       ​»       ​»       ​</​p></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="stalemate"></​a>Patt</​h3></​div></​div></​div><p>Wenn·​ein·​Spieler·​keinen·​erlaubten·​Zug·​mehr·​ausführen·​kann,​·​da·​jeder·​erlaubte·​Zug·​den·​König·​in·​Schach·​bringt,​·​der·​König·​aber·​in·​der·​jetzigen·​Stellung·​nicht·​im·​Schach·​ist,​·​dann·​endet·​das·​Spiel·​mit·​einem·​<span·​class="quote">„<span·​class="quote">Patt</​span>“</​span>.​·​Ein·​Patt·​wird·​als·​unentschieden·​gewertet.​</​p></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="time-​end"></​a>Zeit</​h3></​div></​div></​div><p>Wenn·​die·​Bedenkzeit·​eines·​Spielers·​abläuft,​·​ehe·​er·​die·​nötige·​Anzahl·​von·​Spielzügen·​ausgeführt·​hat,​·​gibt·​es·​folgende·​Wertung·​des·​Spiels:​</​p><div·​class="itemizedlist">​<ul·​class="itemizedlist"·​type="disc"><li·​class="listitem"><p>D​er·​Spieler·​verliert,​·​wenn·​der·​Gegner·​ihn·​noch·​Schachmatt·​setzen·​kann.​</​p></​li><li·​class="listitem"><p>D​as·​Spiel·​ist·​ein·​Remis,​·​wenn·​der·​Gegner·​keine·​Möglichkeit·​für·​ein·​Schachmatt·​mehr·​hat.​</​p></​li></​ul></​div><p>·​Als·​ausre·​✂
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1 <FILENAME·​filename="index.​html"><html><head><ti​tle>The·​Knights·​Handbook</​title><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​default.​css"><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​docs.​css"><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​localised.​css"><meta·​name="generator"·​content="DocBook·​XSL·​Stylesheets·​V1.​76.​1"><meta·​name="description"·​content="This·​documentation·​describes·​the·​game·​of·​Knights·​version·​2.​5.​0"><meta·​name="keywords"·​content="KDE,​·​kdegames,​·​game,​·​board,​·​chess,​·​knights,​·​Knights"><link·​rel="home"·​href="index.​html"·​title="The·​Knights·​Handbook"><link·​rel="next"·​href="introduction.​html"·​title="Chapter 1.​ Introduction"><meta·​http-​equiv="Content-​Type"·​content="text/​html;​·​charset=utf-​8"><meta·​name="GENERATOR"·​content="KDE·​XSL·​Stylesheet·​V1.​14·​using·​libxslt"></​head><body·​bgcolor="white"·​text="black"·​link="#0000FF"·​vlink="#840084"·​alink="#0000FF"><div·​id="content"><div·​id="header"><div·​id="header_content"><​div·​id="header_left"><div​·​id="header_right"><im​·​✂1 <FILENAME·​filename="index.​html"><html><head><ti​tle>The·​Knights·​Handbook</​title><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​default.​css"><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​docs.​css"><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​localised.​css"><meta·​name="generator"·​content="DocBook·​XSL·​Stylesheets·​V1.​76.​1"><meta·​name="description"·​content="This·​documentation·​describes·​the·​game·​of·​Knights·​version·​2.​5.​0"><meta·​name="keywords"·​content="KDE,​·​kdegames,​·​game,​·​board,​·​chess,​·​knights,​·​Knights"><link·​rel="home"·​href="index.​html"·​title="The·​Knights·​Handbook"><link·​rel="next"·​href="introduction.​html"·​title="Chapter 1.​ Introduction"><meta·​http-​equiv="Content-​Type"·​content="text/​html;​·​charset=utf-​8"><meta·​name="GENERATOR"·​content="KDE·​XSL·​Stylesheet·​V1.​14·​using·​libxslt"></​head><body·​bgcolor="white"·​text="black"·​link="#0000FF"·​vlink="#840084"·​alink="#0000FF"><div·​id="content"><div·​id="header"><div·​id="header_content"><​div·​id="header_left"><div​·​id="header_right"><im​·​✂
2 »       ​»       ​·​(<span·​class="date">2012-​08-​08</​span>)​</​span></​div><div><p·​class="copyright">Cop​yright·​©·​2011·​Miha·​Čančula</​p></​div><div><p><a·​href="help:​/​common/​fdl-​notice.​html">Legal·​Notice</​a></​p></​div><div><div><div·​class="abstract"><p>2 »       ​»       ​·​(<span·​class="date">2012-​08-​08</​span>)​</​span></​div><div><p·​class="copyright">Cop​yright·​©·​2011·​Miha·​Čančula</​p></​div><div><p><a·​href="help:​/​common/​fdl-​notice.​html">Legal·​Notice</​a></​p></​div><div><div><div·​class="abstract"><p>
3 »       ​»       ​»       ​»       ​This·​documentation·​describes·​the·​game·​of·​<span·​class="application">K​nights</​span>·​version3 »       ​»       ​»       ​»       ​This·​documentation·​describes·​the·​game·​of·​<span·​class="application">K​nights</​span>·​version
4 »       ​»       ​»       ​»       ​2.​5.​04 »       ​»       ​»       ​»       ​2.​5.​0
5 »       ​»       ​»       ​</​p></​div></​div></​div></​div><hr></​div><div·​class="toc"><p><b>Tab​le·​of·​Contents</​b></​p><dl><dt><span·​class="chapter"><a·​href="introduction.​html">1.​·​Introduction</​a></​span></​dt><dt><span·​class="chapter"><a·​href="how-​to-​play.​html">2.​·​How·​to·​play</​a></​span></​dt><dd><dl><dt><span·​class="sect1"><a·​href="how-​to-​play.​html#objective">Objec​tive</​a></​span></​dt><dt><span·​class="sect1"><a·​href="starting-​the-​game.​html">Starting·​the·​Game</​a></​span></​dt><dt><span·​class="sect1"><a·​href="server-​dialog.​html">The·​Chess·​Server·​Dialog</​a></​span></​dt><dt><span·​class="sect1"><a·​href="playing-​the-​game.​html">Playing·​the·​Game</​a></​span></​dt></​dl></​dd><dt><span·​class="chapter"><a·​href="rules_and_tips.​html">3.​·​Game·​Rules,​·​Strategies·​and·​Tips</​a></​span></​dt><dd><dl><dt><span·​class="sect1"><a·​href="rules_and_tips.​html#standard-​rules">Standard·​Rules</​a></​span></​dt><dt><span·​class="sect1"><a·​href="board.​html">Chessboard</​a></​span></​dt><dd><dl><dt><span·​class="sect2"><a·​href="board.​html#board-​layout">Board·​Layout</​a></​span></​dt><dt><span·​c·​✂5 »       ​»       ​»       ​</​p></​div></​div></​div></​div><hr></​div><div·​class="toc"><p><b>Tab​le·​of·​Contents</​b></​p><dl><dt><span·​class="chapter"><a·​href="introduction.​html">1.​·​Introduction</​a></​span></​dt><dt><span·​class="chapter"><a·​href="how-​to-​play.​html">2.​·​How·​to·​play</​a></​span></​dt><dd><dl><dt><span·​class="sect1"><a·​href="how-​to-​play.​html#objective">Objec​tive</​a></​span></​dt><dt><span·​class="sect1"><a·​href="starting-​the-​game.​html">Starting·​the·​Game</​a></​span></​dt><dt><span·​class="sect1"><a·​href="server-​dialog.​html">The·​Chess·​Server·​Dialog</​a></​span></​dt><dt><span·​class="sect1"><a·​href="playing-​the-​game.​html">Playing·​the·​Game</​a></​span></​dt></​dl></​dd><dt><span·​class="chapter"><a·​href="rules_and_tips.​html">3.​·​Game·​Rules,​·​Strategies·​and·​Tips</​a></​span></​dt><dd><dl><dt><span·​class="sect1"><a·​href="rules_and_tips.​html#standard-​rules">Standard·​Rules</​a></​span></​dt><dt><span·​class="sect1"><a·​href="board.​html">Chessboard</​a></​span></​dt><dd><dl><dt><span·​class="sect2"><a·​href="board.​html#board-​layout">Board·​Layout</​a></​span></​dt><dt><span·​c·​✂
6 »       ​»       ​»       ​<span·​class="application">K​nights</​span>·​is·​a·​chess·​game.​·​As·​a·​player,​·​your·​goal·​is·​to·6 »       ​»       ​»       ​<span·​class="application">K​nights</​span>·​is·​a·​chess·​game.​·​As·​a·​player,​·​your·​goal·​is·​to·
7 »       ​»       ​»       ​defeat·​your·​opponent·​by·​checkmating·​their·​king.​7 »       ​»       ​»       ​defeat·​your·​opponent·​by·​checkmating·​their·​king.​
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1 <FILENAME·​filename="index.​html"><html><head><ti​tle>Manual·​de·​Knights</​title><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​default.​css"><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​docs.​css"><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​localised.​css"><meta·​name="generator"·​content="DocBook·​XSL·​Stylesheets·​V1.​76.​1"><meta·​name="description"·​content="Esta·​documentación·​describe·​el·​juego·​de·​Knights·​versión·​2.​4.​90·​(2.​5·​Beta·​1)​"><meta·​name="keywords"·​content="KDE,​·​kdegames,​·​juego,​·​tablero,​·​ajedrez,​·​knights,​·​Knights"><link·​rel="home"·​href="index.​html"·​title="Manual·​de·​Knights"><link·​rel="next"·​href="introduction.​html"·​title="Capítulo·​1.​·​Introducción"><meta·​http-​equiv="Content-​Type"·​content="text/​html;​·​charset=utf-​8"><meta·​name="GENERATOR"·​content="KDE·​XSL·​Stylesheet·​V1.​14·​using·​libxslt"></​head><body·​bgcolor="white"·​text="black"·​link="#0000FF"·​vlink="#840084"·​alink="#0000FF"><div·​id="content"><div·​id="header"><div·​id="header_content"><​div·​id="header_left"><div​·​id="head·​✂1 <FILENAME·​filename="index.​html"><html><head><ti​tle>Manual·​de·​Knights</​title><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​default.​css"><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​docs.​css"><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​localised.​css"><meta·​name="generator"·​content="DocBook·​XSL·​Stylesheets·​V1.​76.​1"><meta·​name="description"·​content="Esta·​documentación·​describe·​el·​juego·​de·​Knights·​versión·​2.​4.​90·​(2.​5·​Beta·​1)​"><meta·​name="keywords"·​content="KDE,​·​kdegames,​·​juego,​·​tablero,​·​ajedrez,​·​knights,​·​Knights"><link·​rel="home"·​href="index.​html"·​title="Manual·​de·​Knights"><link·​rel="next"·​href="introduction.​html"·​title="Capítulo·​1.​·​Introducción"><meta·​http-​equiv="Content-​Type"·​content="text/​html;​·​charset=utf-​8"><meta·​name="GENERATOR"·​content="KDE·​XSL·​Stylesheet·​V1.​14·​using·​libxslt"></​head><body·​bgcolor="white"·​text="black"·​link="#0000FF"·​vlink="#840084"·​alink="#0000FF"><div·​id="content"><div·​id="header"><div·​id="header_content"><​div·​id="header_left"><div​·​id="head·​✂
2 »       ​»       ​</​p></​div><FILENAME·​filename="board.​html"><html><head><ti​tle>Tablero·​de·​ajedrez</​title><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​default.​css"><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​docs.​css"><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​localised.​css"><meta·​name="generator"·​content="DocBook·​XSL·​Stylesheets·​V1.​76.​1"><meta·​name="keywords"·​content="KDE,​·​kdegames,​·​juego,​·​tablero,​·​ajedrez,​·​knights,​·​Knights"><link·​rel="home"·​href="index.​html"·​title="Manual·​de·​Knights"><link·​rel="up"·​href="rules_and_tips.​html"·​title="Capítulo·​3.​·​Reglas·​del·​juego,​·​estrategias·​y·​consejos"><link·​rel="prev"·​href="rules_and_tips.​html"·​title="Capítulo·​3.​·​Reglas·​del·​juego,​·​estrategias·​y·​consejos"><link·​rel="next"·​href="piece-​movement.​html"·​title="Movimiento·​de·​las·​piezas"><meta·​http-​equiv="Content-​Type"·​content="text/​html;​·​charset=utf-​8"><meta·​name="GENERATOR"·​content="KDE·​XSL·​Stylesheet·​V1.​14·​using·​libxslt"></​head><body·​bgcolor="white"·​text="black"·​link="#0000FF"·​vlink="#840084"·​✂2 »       ​»       ​</​p></​div><FILENAME·​filename="board.​html"><html><head><ti​tle>Tablero·​de·​ajedrez</​title><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​default.​css"><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​docs.​css"><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​localised.​css"><meta·​name="generator"·​content="DocBook·​XSL·​Stylesheets·​V1.​76.​1"><meta·​name="keywords"·​content="KDE,​·​kdegames,​·​juego,​·​tablero,​·​ajedrez,​·​knights,​·​Knights"><link·​rel="home"·​href="index.​html"·​title="Manual·​de·​Knights"><link·​rel="up"·​href="rules_and_tips.​html"·​title="Capítulo·​3.​·​Reglas·​del·​juego,​·​estrategias·​y·​consejos"><link·​rel="prev"·​href="rules_and_tips.​html"·​title="Capítulo·​3.​·​Reglas·​del·​juego,​·​estrategias·​y·​consejos"><link·​rel="next"·​href="piece-​movement.​html"·​title="Movimiento·​de·​las·​piezas"><meta·​http-​equiv="Content-​Type"·​content="text/​html;​·​charset=utf-​8"><meta·​name="GENERATOR"·​content="KDE·​XSL·​Stylesheet·​V1.​14·​using·​libxslt"></​head><body·​bgcolor="white"·​text="black"·​link="#0000FF"·​vlink="#840084"·​✂
3 »       ​»       ​»       ​</​p><p>Cada·​una·​de·​las·​casillas·​tiene·​un·​nombre,​·​así·​que·​se·​puede·​mantener·​un·​registro·​de·​la·​partida.​·​Existen·​varios·​sistemas·​de·​nomenclatura,​·​pero·​la·​<span·​class="quote">“<span·​class="quote">notació​n·​algebraica</​span>”</​span>·​es·​la·​más·​popular·​y·​el·​sistema·​oficial.​·​En·​dicho·​sistema,​·​cada·​casilla·​se·​nombra·​por·​la·​fila·​y·​la·​columna·​en·​la·​que·​se·​encuentra.​·​Las·​filas·​se·​numeran·​del·​1·​al·​8·​empezando·​por·​el·​lado·​blanco·​del·​tablero·​hacia·​el·​lado·​negro·​del·​tablero.​·​Las·​columnas·​se·​etiquetan·​en·​minúsculas·​de·​la·​«a»·​a·​la·​«h»·​de·​izquierda·​a·​derecha·​según·​el·​punto·​de·​vista·​del·​jugador·​blanco.​·​La·​casilla·​se·​nombra·​por·​la·​letra·​seguida·​por·​el·​número.​·​Así,​·​la·​casilla·​de·​la·​esquina·​inferior·​izquierda·​se·​llama·​«a1».​·​La·​estructura·​de·​la·​nomenclatura·​se·​puede·​ver·​en·​el·​siguiente·​diagrama:​</​p><div·​xmlns:​doc="http:​/​/​nwalsh.​com/​xsl/​documentation/​1.​0"·​class="mediaobject"><​hr><img·​src="Knights-​board.​png"><hr></​div></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="board-​setup"></​a>Configuración··​✂3 »       ​»       ​»       ​</​p><p>Cada·​una·​de·​las·​casillas·​tiene·​un·​nombre,​·​así·​que·​se·​puede·​mantener·​un·​registro·​de·​la·​partida.​·​Existen·​varios·​sistemas·​de·​nomenclatura,​·​pero·​la·​<span·​class="quote">“<span·​class="quote">notació​n·​algebraica</​span>”</​span>·​es·​la·​más·​popular·​y·​el·​sistema·​oficial.​·​En·​dicho·​sistema,​·​cada·​casilla·​se·​nombra·​por·​la·​fila·​y·​la·​columna·​en·​la·​que·​se·​encuentra.​·​Las·​filas·​se·​numeran·​del·​1·​al·​8·​empezando·​por·​el·​lado·​blanco·​del·​tablero·​hacia·​el·​lado·​negro·​del·​tablero.​·​Las·​columnas·​se·​etiquetan·​en·​minúsculas·​de·​la·​«a»·​a·​la·​«h»·​de·​izquierda·​a·​derecha·​según·​el·​punto·​de·​vista·​del·​jugador·​blanco.​·​La·​casilla·​se·​nombra·​por·​la·​letra·​seguida·​por·​el·​número.​·​Así,​·​la·​casilla·​de·​la·​esquina·​inferior·​izquierda·​se·​llama·​«a1».​·​La·​estructura·​de·​la·​nomenclatura·​se·​puede·​ver·​en·​el·​siguiente·​diagrama:​</​p><div·​xmlns:​doc="http:​/​/​nwalsh.​com/​xsl/​documentation/​1.​0"·​class="mediaobject"><​hr><img·​src="Knights-​board.​png"><hr></​div></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="board-​setup"></​a>Configuración··​✂
4 »       ​»       ​»       ​</​p><p>En·​el·​diagrama·​que·​aparece·​más·​abajo,​·​el·​peón·​blanco·​no·​se·​ha·​movido·​de·​su·​posición·​inicial.​·​Su·​primer·​movimiento·​puede·​ser·​de·​una·​o·​dos·​casillas·​hacia·​delante.​·​La·​primera·​casilla·​está·​siendo·​atacada·​por·​el·​peón·​negro·​(los·​peones·​atacan·​en·​diagonal)​·​tal·​como·​lo·​indica·​la·​X·​roja.​·​El·​peón·​blanco·​se·​mueve·​dos·​casillas·​hacia·​delante·​evitando·​el·​ataque.​·​En·​el·​siguiente·​movimiento,​·​el·​peón·​negro·​se·​mueve·​a·​la·​casilla·​a·​la·​que·​el·​peón·​blanco·​habría·​llegado·​si·​solo·​se·​hubiera·​movido·​una·​casilla,​·​ataca·​al·​peón·​y·​lo·​captura·​<span·​class="quote">“<span·​class="quote">al·​paso</​span>”</​span>.​·​El·​peón·​blanco·​se·​retira·​del·​juego.​</​p><div·​xmlns:​doc="http:​/​/​nwalsh.​com/​xsl/​documentation/​1.​0"·​class="mediaobject"><​hr><img·​src="Knights-​enpassant.​png"><hr></​div></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="castling-​movement"></​a>Enroque</​h3></​div></​div></​div><p>En·​el·​enroque,​·​se·​usa·​el·​rey·​y·​una·​torre·​y·​es·​la·​única·​ocasión·​en·​la·​partida·​en·​la·​que·​se·​puede·​mover·​más·​de·​una·​pieza·​en·​un··​✂4 »       ​»       ​»       ​</​p><p>En·​el·​diagrama·​que·​aparece·​más·​abajo,​·​el·​peón·​blanco·​no·​se·​ha·​movido·​de·​su·​posición·​inicial.​·​Su·​primer·​movimiento·​puede·​ser·​de·​una·​o·​dos·​casillas·​hacia·​delante.​·​La·​primera·​casilla·​está·​siendo·​atacada·​por·​el·​peón·​negro·​(los·​peones·​atacan·​en·​diagonal)​·​tal·​como·​lo·​indica·​la·​X·​roja.​·​El·​peón·​blanco·​se·​mueve·​dos·​casillas·​hacia·​delante·​evitando·​el·​ataque.​·​En·​el·​siguiente·​movimiento,​·​el·​peón·​negro·​se·​mueve·​a·​la·​casilla·​a·​la·​que·​el·​peón·​blanco·​habría·​llegado·​si·​solo·​se·​hubiera·​movido·​una·​casilla,​·​ataca·​al·​peón·​y·​lo·​captura·​<span·​class="quote">“<span·​class="quote">al·​paso</​span>”</​span>.​·​El·​peón·​blanco·​se·​retira·​del·​juego.​</​p><div·​xmlns:​doc="http:​/​/​nwalsh.​com/​xsl/​documentation/​1.​0"·​class="mediaobject"><​hr><img·​src="Knights-​enpassant.​png"><hr></​div></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="castling-​movement"></​a>Enroque</​h3></​div></​div></​div><p>En·​el·​enroque,​·​se·​usa·​el·​rey·​y·​una·​torre·​y·​es·​la·​única·​ocasión·​en·​la·​partida·​en·​la·​que·​se·​puede·​mover·​más·​de·​una·​pieza·​en·​un··​✂
5 »       ​»       ​»       ​</​p><p>Hay·​dos·​formas·​de·​enroque.​·​Una·​se·​llama·​<span·​class="quote">“<span·​class="quote">del·​lado·​del·​rey</​span>”</​span>.​·​También·​se·​llama·​<span·​class="quote">“<span·​class="quote">enroque​·​corto</​span>”</​span>,​·​ya·​que·​se·​realiza·​hacia·​el·​lado·​corto·​del·​tablero·​y·​la·​torre·​solo·​tiene·​que·​moverse·​dos·​casillas·​hacia·​el·​lado·​opuesto·​del·​rey.​·​A·​continuación,​·​se·​muestra·​en·​un·​diagrama:​</​p><div·​xmlns:​doc="http:​/​/​nwalsh.​com/​xsl/​documentation/​1.​0"·​class="mediaobject"><​hr><img·​src="Knights-​castle-​kingside.​png"><hr></​div><p>La·​segunda·​forma·​de·​enrocar·​se·​llama·​<span·​class="quote">“<span·​class="quote">del·​lado·​de·​la·​reina</​span>”</​span>,​·​en·​el·​cual·​el·​rey·​se·​mueve·​hacia·​la·​casilla·​que·​ha·​dejado·​libre·​la·​reina.​·​También·​se·​conoce·​como·​<span·​class="quote">“<span·​class="quote">enroque​·​largo</​span>”</​span>,​·​ya·​que·​se·​realiza·​hacia·​el·​lado·​largo·​del·​tablero·​y·​la·​torre·​tiene·​que·​mover·​tres·​casilla·​hacia·​el·​lado·​opuesto·​del·​rey.​·​Se·​muestra·​en·​el·​siguiente·​diagrama:​</​p><div·​xmlns:​doc="http:​/​/​nwalsh.​com/​xsl/​documentation/​1.​0"·​clas·​✂5 »       ​»       ​»       ​</​p><p>Hay·​dos·​formas·​de·​enroque.​·​Una·​se·​llama·​<span·​class="quote">“<span·​class="quote">del·​lado·​del·​rey</​span>”</​span>.​·​También·​se·​llama·​<span·​class="quote">“<span·​class="quote">enroque​·​corto</​span>”</​span>,​·​ya·​que·​se·​realiza·​hacia·​el·​lado·​corto·​del·​tablero·​y·​la·​torre·​solo·​tiene·​que·​moverse·​dos·​casillas·​hacia·​el·​lado·​opuesto·​del·​rey.​·​A·​continuación,​·​se·​muestra·​en·​un·​diagrama:​</​p><div·​xmlns:​doc="http:​/​/​nwalsh.​com/​xsl/​documentation/​1.​0"·​class="mediaobject"><​hr><img·​src="Knights-​castle-​kingside.​png"><hr></​div><p>La·​segunda·​forma·​de·​enrocar·​se·​llama·​<span·​class="quote">“<span·​class="quote">del·​lado·​de·​la·​reina</​span>”</​span>,​·​en·​el·​cual·​el·​rey·​se·​mueve·​hacia·​la·​casilla·​que·​ha·​dejado·​libre·​la·​reina.​·​También·​se·​conoce·​como·​<span·​class="quote">“<span·​class="quote">enroque​·​largo</​span>”</​span>,​·​ya·​que·​se·​realiza·​hacia·​el·​lado·​largo·​del·​tablero·​y·​la·​torre·​tiene·​que·​mover·​tres·​casilla·​hacia·​el·​lado·​opuesto·​del·​rey.​·​Se·​muestra·​en·​el·​siguiente·​diagrama:​</​p><div·​xmlns:​doc="http:​/​/​nwalsh.​com/​xsl/​documentation/​1.​0"·​clas·​✂
6 »       ​»       ​»       ​</​p><p>Si·​el·​rey·​no·​tiene·​forma·​de·​escaparse·​del·​jaque,​·​la·​posición·​se·​llama·​<span·​class="quote">“<span·​class="quote">jaque·​mate</​span>”</​span>·​y·​la·​partida·​termina.​·​El·​jugador·​al·​que·​se·​le·​ha·​hecho·​jaque·​mate·​pierde·​la·​partida.​·​En·​realidad,​·​el·​rey·​nunca·​se·​captura·​ni·​se·​retira·​del·​tablero.​</​p></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="resign"></​a>Rendición</​h3></​div></​div></​div><p>En·​cualquier·​momento·​durante·​la·​partida,​·​un·​jugador·​se·​puede·​rendir·​(abandonar)​.​·​La·​partida·​finaliza·​y·​el·​oponente·​del·​jugador·​gana.​</​p></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="draw"></​a>Tablas</​h3></​div></​div></​div><p><span·​class="quote">“<span·​class="quote">Tablas<​/​span>”</​span>·​es·​un·​empate·​entre·​ambos·​jugadores.​·​Hay·​varias·​formas·​de·​quedar·​en·​tablas.​·​</​p><div·​class="itemizedlist">​<ul·​class="itemizedlist"·​type="disc"><li·​class="listitem"><p>R​ey·​ahogado·​(véase·​a·​continuación)​</​p></​li><li·​class="listitem"><p>T​ercera·​repetición:​·​si·​la·​misma·​pos·​✂6 »       ​»       ​»       ​</​p><p>Si·​el·​rey·​no·​tiene·​forma·​de·​escaparse·​del·​jaque,​·​la·​posición·​se·​llama·​<span·​class="quote">“<span·​class="quote">jaque·​mate</​span>”</​span>·​y·​la·​partida·​termina.​·​El·​jugador·​al·​que·​se·​le·​ha·​hecho·​jaque·​mate·​pierde·​la·​partida.​·​En·​realidad,​·​el·​rey·​nunca·​se·​captura·​ni·​se·​retira·​del·​tablero.​</​p></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="resign"></​a>Rendición</​h3></​div></​div></​div><p>En·​cualquier·​momento·​durante·​la·​partida,​·​un·​jugador·​se·​puede·​rendir·​(abandonar)​.​·​La·​partida·​finaliza·​y·​el·​oponente·​del·​jugador·​gana.​</​p></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="draw"></​a>Tablas</​h3></​div></​div></​div><p><span·​class="quote">“<span·​class="quote">Tablas<​/​span>”</​span>·​es·​un·​empate·​entre·​ambos·​jugadores.​·​Hay·​varias·​formas·​de·​quedar·​en·​tablas.​·​</​p><div·​class="itemizedlist">​<ul·​class="itemizedlist"·​type="disc"><li·​class="listitem"><p>R​ey·​ahogado·​(véase·​a·​continuación)​</​p></​li><li·​class="listitem"><p>T​ercera·​repetición:​·​si·​la·​misma·​pos·​✂
7 ····​</​p></​li><li·​class="listitem"><p>E​l·​tiempo·​se·​agota:​·​si·​el·​tiempo·​de·​un·​jugador·​se·​agota·​y·​su·​a·​su·​oponente·​no·​le·​quedan·​suficientes·​piezas·​para·​hacer·​jaque·​mate·​(véase·​a·​continuación)​</​p></​li><li·​class="listitem"><p>A​cuerdo·​mutuo:​·​si·​ambos·​jugadores·​acuerdan·​tablas.​</​p></​li></​ul></​div><p>7 ····​</​p></​li><li·​class="listitem"><p>E​l·​tiempo·​se·​agota:​·​si·​el·​tiempo·​de·​un·​jugador·​se·​agota·​y·​su·​a·​su·​oponente·​no·​le·​quedan·​suficientes·​piezas·​para·​hacer·​jaque·​mate·​(véase·​a·​continuación)​</​p></​li><li·​class="listitem"><p>A​cuerdo·​mutuo:​·​si·​ambos·​jugadores·​acuerdan·​tablas.​</​p></​li></​ul></​div><p>
8 »       ​»       ​»       ​</​p></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="stalemate"></​a>Rey·​ahogado</​h3></​div></​div></​div><p>Si·​a·​un·​jugador·​no·​le·​queda·​ningún·​movimiento·​reglamentario·​(cualquier·​movimiento·​posible·​pondría·​a·​su·​rey·​en·​jaque)​,​·​pero·​su·​rey·​no·​está·​en·​jaque,​·​la·​partida·​termina·​en·​<span·​class="quote">“<span·​class="quote">rey·​ahogado</​span>”</​span>.​·​El·​rey·​ahogado·​hace·​que·​la·​partida·​acabe·​en·​tablas.​</​p></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="time-​end"></​a>Tiempo</​h3></​div></​div></​div><p>Si·​el·​tiempo·​de·​un·​jugador·​se·​acaba·​antes·​de·​que·​pueda·​completar·​el·​número·​necesario·​de·​movimientos:​</​p><div·​class="itemizedlist">​<ul·​class="itemizedlist"·​type="disc"><li·​class="listitem"><p>E​l·​jugador·​pierde·​la·​partida·​si·​al·​oponente·​le·​quedan·​piezas·​para·​hacer·​jaque·​mate.​</​p></​li><li·​class="listitem"><p>E​l·​juego·​queda·​en·​tablas·​si·​el·​oponente·​no·​tiene·​suficientes·​piezas·​para·​hacer·​jaque·​mate.​</​p></​li></​ul></​div><p>El·​material·​para·​dar·​mate·​puede·​ser·​✂8 »       ​»       ​»       ​</​p></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="stalemate"></​a>Rey·​ahogado</​h3></​div></​div></​div><p>Si·​a·​un·​jugador·​no·​le·​queda·​ningún·​movimiento·​reglamentario·​(cualquier·​movimiento·​posible·​pondría·​a·​su·​rey·​en·​jaque)​,​·​pero·​su·​rey·​no·​está·​en·​jaque,​·​la·​partida·​termina·​en·​<span·​class="quote">“<span·​class="quote">rey·​ahogado</​span>”</​span>.​·​El·​rey·​ahogado·​hace·​que·​la·​partida·​acabe·​en·​tablas.​</​p></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="time-​end"></​a>Tiempo</​h3></​div></​div></​div><p>Si·​el·​tiempo·​de·​un·​jugador·​se·​acaba·​antes·​de·​que·​pueda·​completar·​el·​número·​necesario·​de·​movimientos:​</​p><div·​class="itemizedlist">​<ul·​class="itemizedlist"·​type="disc"><li·​class="listitem"><p>E​l·​jugador·​pierde·​la·​partida·​si·​al·​oponente·​le·​quedan·​piezas·​para·​hacer·​jaque·​mate.​</​p></​li><li·​class="listitem"><p>E​l·​juego·​queda·​en·​tablas·​si·​el·​oponente·​no·​tiene·​suficientes·​piezas·​para·​hacer·​jaque·​mate.​</​p></​li></​ul></​div><p>El·​material·​para·​dar·​mate·​puede·​ser·​✂
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1 <FILENAME·​filename="index.​html"><html><head><ti​tle>Knightsi·​käsiraamat</​title><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​default.​css"><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​docs.​css"><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​localised.​css"><meta·​name="generator"·​content="DocBook·​XSL·​Stylesheets·​V1.​76.​1"><meta·​name="description"·​content="See·​käsiraamat·​kirjeldab·​mängu·​Knights·​versiooni·​2.​4.​90·​(2.​5·​Beta·​1)​.​"><meta·​name="keywords"·​content="KDE,​·​kdegames,​·​mäng,​·​lauamäng,​·​male,​·​knights,​·​Knights"><link·​rel="home"·​href="index.​html"·​title="Knightsi·​käsiraamat"><link·​rel="next"·​href="introduction.​html"·​title="Peatükk·​1.​·​Sissejuhatus"><meta·​http-​equiv="Content-​Type"·​content="text/​html;​·​charset=utf-​8"><meta·​name="GENERATOR"·​content="KDE·​XSL·​Stylesheet·​V1.​14·​using·​libxslt"></​head><body·​bgcolor="white"·​text="black"·​link="#0000FF"·​vlink="#840084"·​alink="#0000FF"><div·​id="content"><div·​id="header"><div·​id="header_content"><​div·​id="header_left"><div​·​id="header_rig·​✂1 <FILENAME·​filename="index.​html"><html><head><ti​tle>Knightsi·​käsiraamat</​title><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​default.​css"><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​docs.​css"><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​localised.​css"><meta·​name="generator"·​content="DocBook·​XSL·​Stylesheets·​V1.​76.​1"><meta·​name="description"·​content="See·​käsiraamat·​kirjeldab·​mängu·​Knights·​versiooni·​2.​4.​90·​(2.​5·​Beta·​1)​.​"><meta·​name="keywords"·​content="KDE,​·​kdegames,​·​mäng,​·​lauamäng,​·​male,​·​knights,​·​Knights"><link·​rel="home"·​href="index.​html"·​title="Knightsi·​käsiraamat"><link·​rel="next"·​href="introduction.​html"·​title="Peatükk·​1.​·​Sissejuhatus"><meta·​http-​equiv="Content-​Type"·​content="text/​html;​·​charset=utf-​8"><meta·​name="GENERATOR"·​content="KDE·​XSL·​Stylesheet·​V1.​14·​using·​libxslt"></​head><body·​bgcolor="white"·​text="black"·​link="#0000FF"·​vlink="#840084"·​alink="#0000FF"><div·​id="content"><div·​id="header"><div·​id="header_content"><​div·​id="header_left"><div​·​id="header_rig·​✂
2 »       ​»       ​</​p></​div><FILENAME·​filename="board.​html"><html><head><ti​tle>Malelaud</​title><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​default.​css"><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​docs.​css"><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​localised.​css"><meta·​name="generator"·​content="DocBook·​XSL·​Stylesheets·​V1.​76.​1"><meta·​name="keywords"·​content="KDE,​·​kdegames,​·​mäng,​·​lauamäng,​·​male,​·​knights,​·​Knights"><link·​rel="home"·​href="index.​html"·​title="Knightsi·​käsiraamat"><link·​rel="up"·​href="rules_and_tips.​html"·​title="Peatükk·​3.​·​Mängureeglid,​·​strateegia·​ja·​nõuanded"><link·​rel="prev"·​href="rules_and_tips.​html"·​title="Peatükk·​3.​·​Mängureeglid,​·​strateegia·​ja·​nõuanded"><link·​rel="next"·​href="piece-​movement.​html"·​title="Nuppude·​liikumine"><meta·​http-​equiv="Content-​Type"·​content="text/​html;​·​charset=utf-​8"><meta·​name="GENERATOR"·​content="KDE·​XSL·​Stylesheet·​V1.​14·​using·​libxslt"></​head><body·​bgcolor="white"·​text="black"·​link="#0000FF"·​vlink="#840084"·​alink="#0000FF"><div·​id="co·​✂2 »       ​»       ​</​p></​div><FILENAME·​filename="board.​html"><html><head><ti​tle>Malelaud</​title><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​default.​css"><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​docs.​css"><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​localised.​css"><meta·​name="generator"·​content="DocBook·​XSL·​Stylesheets·​V1.​76.​1"><meta·​name="keywords"·​content="KDE,​·​kdegames,​·​mäng,​·​lauamäng,​·​male,​·​knights,​·​Knights"><link·​rel="home"·​href="index.​html"·​title="Knightsi·​käsiraamat"><link·​rel="up"·​href="rules_and_tips.​html"·​title="Peatükk·​3.​·​Mängureeglid,​·​strateegia·​ja·​nõuanded"><link·​rel="prev"·​href="rules_and_tips.​html"·​title="Peatükk·​3.​·​Mängureeglid,​·​strateegia·​ja·​nõuanded"><link·​rel="next"·​href="piece-​movement.​html"·​title="Nuppude·​liikumine"><meta·​http-​equiv="Content-​Type"·​content="text/​html;​·​charset=utf-​8"><meta·​name="GENERATOR"·​content="KDE·​XSL·​Stylesheet·​V1.​14·​using·​libxslt"></​head><body·​bgcolor="white"·​text="black"·​link="#0000FF"·​vlink="#840084"·​alink="#0000FF"><div·​id="co·​✂
3 »       ​»       ​»       ​</​p><p>Igal·​väljal·​on·​oma·​nimi,​·​et·​mängu·​käiku·​oleks·​võimalik·​üles·​märkida.​·​Kasutatakse·​mitut·​süsteemi,​·​kuid·​levinuim·​ja·​ametlik·​on·​<span·​class="quote">“<span·​class="quote">algebra​line·​notatsioon</​span>”</​span>.​·​Selles·​süsteemis·​on·​iga·​väli·​tähistatud·​rea·​ja·​liiniga.​·​Ridadele·​on·​antud·​numbrid·​1·​kuni·​8·​alates·​valgete·​nuppude·​poolest.​·​Liinid·​tähistatakse·​väiketähtedega·​a·​kuni·​h·​vasakult·​paremale·​valgetega·​mängija·​vaatepunktist.​·​Välja·​tähistuseks·​on·​täht,​·​millele·​järgneb·​number.​·​Niisiis·​on·​alumine·​vasakpoolne·​väli·​a1.​·​Seda·​ülestähendust·​näeb·​järgmisel·​joonisel:​</​p><div·​xmlns:​doc="http:​/​/​nwalsh.​com/​xsl/​documentation/​1.​0"·​class="mediaobject"><​hr><img·​src="Knights-​board.​png"><hr></​div></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="board-​setup"></​a>Algpaigutus</​h3></​div></​div></​div><p>Malelaud·​keeratakse·​nii,​·​et·​mängija·​paremale·​käele·​esimeses·​reas·​jääb·​valge·​ruut.​</​p><p>Malendid·​asetatakse·​nii·​laua·​mustade·​kui·​valgete·​poolel·​ühtmoodi.​·​Esimeses·​reas·​paiknevad·​mõlemalt·​poolt·​v·​✂3 »       ​»       ​»       ​</​p><p>Igal·​väljal·​on·​oma·​nimi,​·​et·​mängu·​käiku·​oleks·​võimalik·​üles·​märkida.​·​Kasutatakse·​mitut·​süsteemi,​·​kuid·​levinuim·​ja·​ametlik·​on·​<span·​class="quote">“<span·​class="quote">algebra​line·​notatsioon</​span>”</​span>.​·​Selles·​süsteemis·​on·​iga·​väli·​tähistatud·​rea·​ja·​liiniga.​·​Ridadele·​on·​antud·​numbrid·​1·​kuni·​8·​alates·​valgete·​nuppude·​poolest.​·​Liinid·​tähistatakse·​väiketähtedega·​a·​kuni·​h·​vasakult·​paremale·​valgetega·​mängija·​vaatepunktist.​·​Välja·​tähistuseks·​on·​täht,​·​millele·​järgneb·​number.​·​Niisiis·​on·​alumine·​vasakpoolne·​väli·​a1.​·​Seda·​ülestähendust·​näeb·​järgmisel·​joonisel:​</​p><div·​xmlns:​doc="http:​/​/​nwalsh.​com/​xsl/​documentation/​1.​0"·​class="mediaobject"><​hr><img·​src="Knights-​board.​png"><hr></​div></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="board-​setup"></​a>Algpaigutus</​h3></​div></​div></​div><p>Malelaud·​keeratakse·​nii,​·​et·​mängija·​paremale·​käele·​esimeses·​reas·​jääb·​valge·​ruut.​</​p><p>Malendid·​asetatakse·​nii·​laua·​mustade·​kui·​valgete·​poolel·​ühtmoodi.​·​Esimeses·​reas·​paiknevad·​mõlemalt·​poolt·​v·​✂
4 »       ​»       ​»       ​</​p><p>Alloleval·​joonisel·​ei·​ole·​valge·​ettur·​veel·​algpositsioonist·​liikunud,​·​nii·​et·​tema·​esimene·​käik·​võib·​olla·​kas·​üks·​või·​kaks·​välja·​ettepoole.​·​Esimene·​väli·​on·​musta·​etturi·​tule·​all·​(ettur·​ründab·​teatavasti·​diagonaalselt)​,​·​mida·​näitab·​punane·​X.​·​Valge·​ettur·​liigub·​edasi·​kahe·​välja·​võrra,​·​vältides·​sel·​moel·​rünnakut.​·​Järgmisel·​käigul·​liigub·​must·​ettur·​väljale,​·​kuhu·​oleks·​sattunud·​valge·​ettur,​·​kui·​ta·​oleks·​liikunud·​oma·​esimesel·​käigul·​ainult·​ühe·​välja·​võrra.​·​Niisiis·​ründab·​must·​ettur·​edukalt·​valget·​etturit·​ja·​võtab·​selle·​ära·​<span·​class="quote">“<span·​class="quote">en·​passant</​span>”</​span>.​·​Valge·​ettur·​eemaldatakse·​mängust.​</​p><div·​xmlns:​doc="http:​/​/​nwalsh.​com/​xsl/​documentation/​1.​0"·​class="mediaobject"><​hr><img·​src="Knights-​enpassant.​png"><hr></​div></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="castling-​movement"></​a>Vangerdamine</​h3></​div></​div></​div><p>Vangerdamiseks​·​on·​vaja·​kuningat·​ja·​vankrit·​ning·​see·​on·​ainuke·​kord·​mängus,​·​kus·​korraga·​võib·​liikuda·​rohkem·​kui·​üks·​ma·​✂4 »       ​»       ​»       ​</​p><p>Alloleval·​joonisel·​ei·​ole·​valge·​ettur·​veel·​algpositsioonist·​liikunud,​·​nii·​et·​tema·​esimene·​käik·​võib·​olla·​kas·​üks·​või·​kaks·​välja·​ettepoole.​·​Esimene·​väli·​on·​musta·​etturi·​tule·​all·​(ettur·​ründab·​teatavasti·​diagonaalselt)​,​·​mida·​näitab·​punane·​X.​·​Valge·​ettur·​liigub·​edasi·​kahe·​välja·​võrra,​·​vältides·​sel·​moel·​rünnakut.​·​Järgmisel·​käigul·​liigub·​must·​ettur·​väljale,​·​kuhu·​oleks·​sattunud·​valge·​ettur,​·​kui·​ta·​oleks·​liikunud·​oma·​esimesel·​käigul·​ainult·​ühe·​välja·​võrra.​·​Niisiis·​ründab·​must·​ettur·​edukalt·​valget·​etturit·​ja·​võtab·​selle·​ära·​<span·​class="quote">“<span·​class="quote">en·​passant</​span>”</​span>.​·​Valge·​ettur·​eemaldatakse·​mängust.​</​p><div·​xmlns:​doc="http:​/​/​nwalsh.​com/​xsl/​documentation/​1.​0"·​class="mediaobject"><​hr><img·​src="Knights-​enpassant.​png"><hr></​div></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="castling-​movement"></​a>Vangerdamine</​h3></​div></​div></​div><p>Vangerdamiseks​·​on·​vaja·​kuningat·​ja·​vankrit·​ning·​see·​on·​ainuke·​kord·​mängus,​·​kus·​korraga·​võib·​liikuda·​rohkem·​kui·​üks·​ma·​✂
5 »       ​»       ​»       ​</​p><p>Vangerdamisel·​on·​kaks·​vormi.​·​Üks·​neist·​on·​<span·​class="quote">“<span·​class="quote">kuninga​vangerdus</​span>”</​span>·​ehk·​<span·​class="quote">“<span·​class="quote">lühike·​vangerdus</​span>”</​span>,​·​sest·​see·​sooritatakse·​laua·​lühemal·​küljel·​ning·​vanker·​peab·​liikuma·​kuninga·​teisele·​küljele·​jõudmiseks·​ainult·​kahe·​välja·​võrra.​·​Seda·​näeb·​alloleval·​joonisel:​</​p><div·​xmlns:​doc="http:​/​/​nwalsh.​com/​xsl/​documentation/​1.​0"·​class="mediaobject"><​hr><img·​src="Knights-​castle-​kingside.​png"><hr></​div><p>Teist·​nimetatakse·​<span·​class="quote">“<span·​class="quote">lipuvan​gerduseks</​span>”</​span>,​·​sest·​kuningas·​liigub·​välja·​suunas,​·​kus·​varem·​asus·​lipp.​·​Samuti·​nimetatakse·​seda·​<span·​class="quote">“<span·​class="quote">pikaks·​vangerduseks</​span>”</​span>,​·​sest·​see·​sooritatakse·​laua·​pikemal·​küljel·​ning·​vanker·​peab·​kuninga·​teisele·​küljele·​jõudmiseks·​liikuma·​kolme·​välja·​võrra.​·​Seda·​näeb·​alloleval·​joonisel:​</​p><div·​xmlns:​doc="http:​/​/​nwalsh.​com/​xsl/​documentation/​1.​0"·​class="mediaobject"><​hr><img·​src="Knights-​castle-​queenside.​png"><hr>·​✂5 »       ​»       ​»       ​</​p><p>Vangerdamisel·​on·​kaks·​vormi.​·​Üks·​neist·​on·​<span·​class="quote">“<span·​class="quote">kuninga​vangerdus</​span>”</​span>·​ehk·​<span·​class="quote">“<span·​class="quote">lühike·​vangerdus</​span>”</​span>,​·​sest·​see·​sooritatakse·​laua·​lühemal·​küljel·​ning·​vanker·​peab·​liikuma·​kuninga·​teisele·​küljele·​jõudmiseks·​ainult·​kahe·​välja·​võrra.​·​Seda·​näeb·​alloleval·​joonisel:​</​p><div·​xmlns:​doc="http:​/​/​nwalsh.​com/​xsl/​documentation/​1.​0"·​class="mediaobject"><​hr><img·​src="Knights-​castle-​kingside.​png"><hr></​div><p>Teist·​nimetatakse·​<span·​class="quote">“<span·​class="quote">lipuvan​gerduseks</​span>”</​span>,​·​sest·​kuningas·​liigub·​välja·​suunas,​·​kus·​varem·​asus·​lipp.​·​Samuti·​nimetatakse·​seda·​<span·​class="quote">“<span·​class="quote">pikaks·​vangerduseks</​span>”</​span>,​·​sest·​see·​sooritatakse·​laua·​pikemal·​küljel·​ning·​vanker·​peab·​kuninga·​teisele·​küljele·​jõudmiseks·​liikuma·​kolme·​välja·​võrra.​·​Seda·​näeb·​alloleval·​joonisel:​</​p><div·​xmlns:​doc="http:​/​/​nwalsh.​com/​xsl/​documentation/​1.​0"·​class="mediaobject"><​hr><img·​src="Knights-​castle-​queenside.​png"><hr>·​✂
6 »       ​»       ​»       ​</​p><p>Kui·​kuningal·​pole·​võimalust·​tule·​alt·​pääseda,​·​nimetatakse·​olukorda·​<span·​class="quote">“<span·​class="quote">matiks<​/​span>”</​span>,​·​mis·​tähendab·​mängu·​lõppu.​·​Mängija,​·​kellele·​matt·​tehti,​·​kaotab·​mängu.​·​Kuningat·​ei·​võeta·​kunagi·​ära·​ega·​eemaldata·​mängulaualt.​</​p></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="resign"></​a>Alistumine</​h3></​div></​div></​div><p>Mängija·​võib·​igal·​hetkel·​loobuda·​edasimängimisest,​·​see·​tähendab·​alistuda.​·​Sel·​juhul·​mäng·​lõpeb·​ning·​võit·​kuulub·​alistuja·​vastasele.​</​p></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="draw"></​a>Viik</​h3></​div></​div></​div><p>Viik·​võib·​saabuda·​mitmel·​viisil.​·​</​p><div·​class="itemizedlist">​<ul·​class="itemizedlist"·​type="disc"><li·​class="listitem"><p>P​att·​(vaata·​allpool)​.​</​p></​li><li·​class="listitem"><p>K​olmekordne·​kordus·​-​·​kui·​täpselt·​sama·​seis·​kordub·​vähemalt·​kolm·​korda·​(mitte·​tingimata·​järjestikuste·​käikude·​kordamisega)​.​·​See·​eeldab,​·​et·​mõlema·​mängija·​kõigi·​nuppude·​võimalikud·​käigud·​✂6 »       ​»       ​»       ​</​p><p>Kui·​kuningal·​pole·​võimalust·​tule·​alt·​pääseda,​·​nimetatakse·​olukorda·​<span·​class="quote">“<span·​class="quote">matiks<​/​span>”</​span>,​·​mis·​tähendab·​mängu·​lõppu.​·​Mängija,​·​kellele·​matt·​tehti,​·​kaotab·​mängu.​·​Kuningat·​ei·​võeta·​kunagi·​ära·​ega·​eemaldata·​mängulaualt.​</​p></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="resign"></​a>Alistumine</​h3></​div></​div></​div><p>Mängija·​võib·​igal·​hetkel·​loobuda·​edasimängimisest,​·​see·​tähendab·​alistuda.​·​Sel·​juhul·​mäng·​lõpeb·​ning·​võit·​kuulub·​alistuja·​vastasele.​</​p></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="draw"></​a>Viik</​h3></​div></​div></​div><p>Viik·​võib·​saabuda·​mitmel·​viisil.​·​</​p><div·​class="itemizedlist">​<ul·​class="itemizedlist"·​type="disc"><li·​class="listitem"><p>P​att·​(vaata·​allpool)​.​</​p></​li><li·​class="listitem"><p>K​olmekordne·​kordus·​-​·​kui·​täpselt·​sama·​seis·​kordub·​vähemalt·​kolm·​korda·​(mitte·​tingimata·​järjestikuste·​käikude·​kordamisega)​.​·​See·​eeldab,​·​et·​mõlema·​mängija·​kõigi·​nuppude·​võimalikud·​käigud·​✂
7 ····​</​p></​li><li·​class="listitem"><p>A​jaületus·​-​·​kui·​mängija·​aeg·​saab·​läbi·​ja·​vastasel·​ei·​ole·​võimalik·​matistada·​(vt.​·​allpool)​</​p></​li><li·​class="listitem"><p>V​astastikune·​kokkulepe·​-​·​kui·​mõlemad·​mängijad·​on·​viigiga·​nõus</​p></​li></​ul></​div><p>7 ····​</​p></​li><li·​class="listitem"><p>A​jaületus·​-​·​kui·​mängija·​aeg·​saab·​läbi·​ja·​vastasel·​ei·​ole·​võimalik·​matistada·​(vt.​·​allpool)​</​p></​li><li·​class="listitem"><p>V​astastikune·​kokkulepe·​-​·​kui·​mõlemad·​mängijad·​on·​viigiga·​nõus</​p></​li></​ul></​div><p>
8 »       ​»       ​»       ​</​p></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="stalemate"></​a>Patt</​h3></​div></​div></​div><p>Kui·​mängijal·​ei·​ole·​määrustepärast·​käiku·​(iga·​võimalik·​käik·​viiks·​kuninga·​tule·​alla)​,​·​aga·​kuningas·​ei·​ole·​parajasti·​tule·​all,​·​lõpeb·​mäng·​<span·​class="quote">“<span·​class="quote">patiga<​/​span>”</​span>.​·​Patt·​tähendab·​viiki.​</​p></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="time-​end"></​a>Aeg</​h3></​div></​div></​div><p>Kui·​mängijal·​peaks·​aeg·​otsa·​lõppema,​·​enne·​kui·​ta·​saab·​sooritada·​nõutava·​arvu·​käike:​·​</​p><div·​class="itemizedlist">​<ul·​class="itemizedlist"·​type="disc"><li·​class="listitem"><p>M​ängija·​kaotab·​mängu,​·​kui·​vastasel·​on·​võimalus·​matistada.​</​p></​li><li·​class="listitem"><p>M​äng·​jääb·​viiki,​·​kui·​vastasel·​ei·​ole·​võimalust·​matistada.​</​p></​li></​ul></​div><p>·​Matistamise·​võimaluseks·​peetakse·​mis·​tahes·​malendite·​kombinatsiooni,​·​välja·​arvatud·​ainult·​kuningas,​·​kuningas·​ja·​oda·​või·​kuningas·​ja·​ratsu.​</​p></​div></​div></​div><div·​id="footer"><div·​class=·​✂8 »       ​»       ​»       ​</​p></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="stalemate"></​a>Patt</​h3></​div></​div></​div><p>Kui·​mängijal·​ei·​ole·​määrustepärast·​käiku·​(iga·​võimalik·​käik·​viiks·​kuninga·​tule·​alla)​,​·​aga·​kuningas·​ei·​ole·​parajasti·​tule·​all,​·​lõpeb·​mäng·​<span·​class="quote">“<span·​class="quote">patiga<​/​span>”</​span>.​·​Patt·​tähendab·​viiki.​</​p></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="time-​end"></​a>Aeg</​h3></​div></​div></​div><p>Kui·​mängijal·​peaks·​aeg·​otsa·​lõppema,​·​enne·​kui·​ta·​saab·​sooritada·​nõutava·​arvu·​käike:​·​</​p><div·​class="itemizedlist">​<ul·​class="itemizedlist"·​type="disc"><li·​class="listitem"><p>M​ängija·​kaotab·​mängu,​·​kui·​vastasel·​on·​võimalus·​matistada.​</​p></​li><li·​class="listitem"><p>M​äng·​jääb·​viiki,​·​kui·​vastasel·​ei·​ole·​võimalust·​matistada.​</​p></​li></​ul></​div><p>·​Matistamise·​võimaluseks·​peetakse·​mis·​tahes·​malendite·​kombinatsiooni,​·​välja·​arvatud·​ainult·​kuningas,​·​kuningas·​ja·​oda·​või·​kuningas·​ja·​ratsu.​</​p></​div></​div></​div><div·​id="footer"><div·​class=·​✂
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1 <FILENAME·​filename="index.​html"><html><head><ti​tle>Manuale·​di·​Knights</​title><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​default.​css"><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​docs.​css"><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​localised.​css"><meta·​name="generator"·​content="DocBook·​XSL·​Stylesheets·​V1.​76.​1"><meta·​name="description"·​content="Questa·​documentazione·​descrive·​il·​gioco·​di·​Knights·​versione·​2.​3·​beta·​1"><meta·​name="keywords"·​content="KDE,​·​kdegames,​·​gioco,​·​da·​tavolo,​·​scacchi,​·​knights,​·​Knights"><link·​rel="home"·​href="index.​html"·​title="Manuale·​di·​Knights"><link·​rel="next"·​href="introduction.​html"·​title="Capitolo 1.​ Introduzione"><meta·​http-​equiv="Content-​Type"·​content="text/​html;​·​charset=utf-​8"><meta·​name="GENERATOR"·​content="KDE·​XSL·​Stylesheet·​V1.​14·​using·​libxslt"></​head><body·​bgcolor="white"·​text="black"·​link="#0000FF"·​vlink="#840084"·​alink="#0000FF"><div·​id="content"><div·​id="header"><div·​id="header_content"><​div·​id="header_left"><div​·​id="heade·​✂1 <FILENAME·​filename="index.​html"><html><head><ti​tle>Manuale·​di·​Knights</​title><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​default.​css"><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​docs.​css"><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​localised.​css"><meta·​name="generator"·​content="DocBook·​XSL·​Stylesheets·​V1.​76.​1"><meta·​name="description"·​content="Questa·​documentazione·​descrive·​il·​gioco·​di·​Knights·​versione·​2.​3·​beta·​1"><meta·​name="keywords"·​content="KDE,​·​kdegames,​·​gioco,​·​da·​tavolo,​·​scacchi,​·​knights,​·​Knights"><link·​rel="home"·​href="index.​html"·​title="Manuale·​di·​Knights"><link·​rel="next"·​href="introduction.​html"·​title="Capitolo 1.​ Introduzione"><meta·​http-​equiv="Content-​Type"·​content="text/​html;​·​charset=utf-​8"><meta·​name="GENERATOR"·​content="KDE·​XSL·​Stylesheet·​V1.​14·​using·​libxslt"></​head><body·​bgcolor="white"·​text="black"·​link="#0000FF"·​vlink="#840084"·​alink="#0000FF"><div·​id="content"><div·​id="header"><div·​id="header_content"><​div·​id="header_left"><div​·​id="heade·​✂
2 »       ​»       ​</​p></​div><FILENAME·​filename="board.​html"><html><head><ti​tle>Scacchiera</​title><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​default.​css"><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​docs.​css"><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​localised.​css"><meta·​name="generator"·​content="DocBook·​XSL·​Stylesheets·​V1.​76.​1"><meta·​name="keywords"·​content="KDE,​·​kdegames,​·​gioco,​·​da·​tavolo,​·​scacchi,​·​knights,​·​Knights"><link·​rel="home"·​href="index.​html"·​title="Manuale·​di·​Knights"><link·​rel="up"·​href="rules_and_tips.​html"·​title="Capitolo 3.​ Regole·​del·​gioco,​·​strategie·​e·​suggerimenti"><link·​rel="prev"·​href="rules_and_tips.​html"·​title="Capitolo 3.​ Regole·​del·​gioco,​·​strategie·​e·​suggerimenti"><link·​rel="next"·​href="piece-​movement.​html"·​title="Movimento·​dei·​pezzi"><meta·​http-​equiv="Content-​Type"·​content="text/​html;​·​charset=utf-​8"><meta·​name="GENERATOR"·​content="KDE·​XSL·​Stylesheet·​V1.​14·​using·​libxslt"></​head><body·​bgcolor="white"·​text="black"·​link="#0000FF"·​vlink="#840084"·​alink·​✂2 »       ​»       ​</​p></​div><FILENAME·​filename="board.​html"><html><head><ti​tle>Scacchiera</​title><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​default.​css"><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​docs.​css"><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​localised.​css"><meta·​name="generator"·​content="DocBook·​XSL·​Stylesheets·​V1.​76.​1"><meta·​name="keywords"·​content="KDE,​·​kdegames,​·​gioco,​·​da·​tavolo,​·​scacchi,​·​knights,​·​Knights"><link·​rel="home"·​href="index.​html"·​title="Manuale·​di·​Knights"><link·​rel="up"·​href="rules_and_tips.​html"·​title="Capitolo 3.​ Regole·​del·​gioco,​·​strategie·​e·​suggerimenti"><link·​rel="prev"·​href="rules_and_tips.​html"·​title="Capitolo 3.​ Regole·​del·​gioco,​·​strategie·​e·​suggerimenti"><link·​rel="next"·​href="piece-​movement.​html"·​title="Movimento·​dei·​pezzi"><meta·​http-​equiv="Content-​Type"·​content="text/​html;​·​charset=utf-​8"><meta·​name="GENERATOR"·​content="KDE·​XSL·​Stylesheet·​V1.​14·​using·​libxslt"></​head><body·​bgcolor="white"·​text="black"·​link="#0000FF"·​vlink="#840084"·​alink·​✂
3 »       ​»       ​»       ​</​p><p>Ogni·​singola·​casa·​possiede·​un·​nome,​·​in·​modo·​che·​possa·​essere·​mantenuta·​la·​registrazione·​delle·​mosse·​della·​partita.​·​Esistono·​vari·​sistemi·​di·​attribuzione·​dei·​nomi,​·​ma·​il·​sistema·​più·​popolare,​·​nonché·​ufficiale,​·​è·​la·​<span·​class="quote">«<span·​class="quote">notazio​ne·​algebrica</​span>»</​span>.​·​In·​questo·​sistema,​·​ogni·​casa·​viene·​denominata·​in·​base·​alla·​riga·​e·​alla·​colonna·​in·​cui·​si·​trova.​·​Le·​traverse·​(righe)​·​sono·​numerate·​da·​1·​a·​8,​·​iniziando·​la·​numerazione·​dal·​lato·​bianco·​del·​tavoliere·​fino·​al·​lato·​nero.​·​Le·​file·​(colonne)​·​sono·​contrassegnate·​con·​lettere·​minuscole·​da·​«a»·​a·​«h»,​·​spostandosi·​da·​sinistra·​a·​destra·​dalla·​prospettiva·​del·​giocatore·​bianco.​·​La·​casa·​è·​denominata·​con·​la·​lettera·​seguita·​dal·​numero.​·​Dunque·​la·​casa·​nella·​estremità·​inferiore·​sinistra·​è·​nota·​come·​«a1».​·​La·​struttura·​di·​denominazione·​si·​evince·​nel·​seguente·​schema:​</​p><div·​xmlns:​doc="http:​/​/​nwalsh.​com/​xsl/​documentation/​1.​0"·​class="mediaobject"><​hr><img·​src="Knights-​board.​png"><hr></​div></​div><div·​class="sect2"><div·​class="titlepage"><di​v><·​✂3 »       ​»       ​»       ​</​p><p>Ogni·​singola·​casa·​possiede·​un·​nome,​·​in·​modo·​che·​possa·​essere·​mantenuta·​la·​registrazione·​delle·​mosse·​della·​partita.​·​Esistono·​vari·​sistemi·​di·​attribuzione·​dei·​nomi,​·​ma·​il·​sistema·​più·​popolare,​·​nonché·​ufficiale,​·​è·​la·​<span·​class="quote">«<span·​class="quote">notazio​ne·​algebrica</​span>»</​span>.​·​In·​questo·​sistema,​·​ogni·​casa·​viene·​denominata·​in·​base·​alla·​riga·​e·​alla·​colonna·​in·​cui·​si·​trova.​·​Le·​traverse·​(righe)​·​sono·​numerate·​da·​1·​a·​8,​·​iniziando·​la·​numerazione·​dal·​lato·​bianco·​del·​tavoliere·​fino·​al·​lato·​nero.​·​Le·​file·​(colonne)​·​sono·​contrassegnate·​con·​lettere·​minuscole·​da·​«a»·​a·​«h»,​·​spostandosi·​da·​sinistra·​a·​destra·​dalla·​prospettiva·​del·​giocatore·​bianco.​·​La·​casa·​è·​denominata·​con·​la·​lettera·​seguita·​dal·​numero.​·​Dunque·​la·​casa·​nella·​estremità·​inferiore·​sinistra·​è·​nota·​come·​«a1».​·​La·​struttura·​di·​denominazione·​si·​evince·​nel·​seguente·​schema:​</​p><div·​xmlns:​doc="http:​/​/​nwalsh.​com/​xsl/​documentation/​1.​0"·​class="mediaobject"><​hr><img·​src="Knights-​board.​png"><hr></​div></​div><div·​class="sect2"><div·​class="titlepage"><di​v><·​✂
4 »       ​»       ​»       ​</​p><p>Nello·​schema·​sotto,​·​il·​pedone·​bianco·​non·​si·​è·​spostato·​dalla·​sua·​posizione·​iniziale.​·​La·​sua·​prima·​mossa·​può·​essere·​una·​o·​due·​case·​in·​avanti.​·​La·​prima·​casa·​è·​sotto·​attacco·​dal·​pedone·​nero·​(il·​pedone·​attacca·​in·​diagonale)​,​·​come·​indicato·​dalla·​X·​rossa.​·​Il·​pedone·​bianco·​si·​sposta·​in·​avanti·​di·​due·​case,​·​evitando·​l'attacco.​·​Alla·​mossa·​successiva,​·​il·​pedone·​nero·​si·​sposta·​nella·​casa·​in·​cui·​il·​pedone·​bianco·​si·​sarebbe·​spostato·​se·​si·​fosse·​potuto·​muovere·​di·​una·​singola·​casa·​alla·​sua·​prima·​mossa.​·​Il·​pedone·​nero·​attacca·​con·​successo·​il·​pedone·​bianco·​e·​lo·​cattura·​<span·​class="quote">«<span·​class="quote">en·​passant</​span>»</​span>.​·​Il·​pedone·​bianco·​viene·​rimosso·​dal·​gioco.​</​p><div·​xmlns:​doc="http:​/​/​nwalsh.​com/​xsl/​documentation/​1.​0"·​class="mediaobject"><​hr><img·​src="Knights-​enpassant.​png"><hr></​div></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="castling-​movement"></​a>Arrocco</​h3></​div></​div></​div><p>L'arrocco·​utilizza·​il·​re·​e·​una·​torre·​ed·​è·​il·​solo·​momento·​della·​partita·​in·​cui·​✂4 »       ​»       ​»       ​</​p><p>Nello·​schema·​sotto,​·​il·​pedone·​bianco·​non·​si·​è·​spostato·​dalla·​sua·​posizione·​iniziale.​·​La·​sua·​prima·​mossa·​può·​essere·​una·​o·​due·​case·​in·​avanti.​·​La·​prima·​casa·​è·​sotto·​attacco·​dal·​pedone·​nero·​(il·​pedone·​attacca·​in·​diagonale)​,​·​come·​indicato·​dalla·​X·​rossa.​·​Il·​pedone·​bianco·​si·​sposta·​in·​avanti·​di·​due·​case,​·​evitando·​l'attacco.​·​Alla·​mossa·​successiva,​·​il·​pedone·​nero·​si·​sposta·​nella·​casa·​in·​cui·​il·​pedone·​bianco·​si·​sarebbe·​spostato·​se·​si·​fosse·​potuto·​muovere·​di·​una·​singola·​casa·​alla·​sua·​prima·​mossa.​·​Il·​pedone·​nero·​attacca·​con·​successo·​il·​pedone·​bianco·​e·​lo·​cattura·​<span·​class="quote">«<span·​class="quote">en·​passant</​span>»</​span>.​·​Il·​pedone·​bianco·​viene·​rimosso·​dal·​gioco.​</​p><div·​xmlns:​doc="http:​/​/​nwalsh.​com/​xsl/​documentation/​1.​0"·​class="mediaobject"><​hr><img·​src="Knights-​enpassant.​png"><hr></​div></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="castling-​movement"></​a>Arrocco</​h3></​div></​div></​div><p>L'arrocco·​utilizza·​il·​re·​e·​una·​torre·​ed·​è·​il·​solo·​momento·​della·​partita·​in·​cui·​✂
5 »       ​»       ​»       ​</​p><p>Esistono·​due·​forme·​di·​arrocco.​·​Una·​viene·​chiamata·​<span·​class="quote">«<span·​class="quote">sull'Al​a·​di·​Re</​span>»</​span>.​·​È·​conosciuto·​anche·​col·​nome·​di·​<span·​class="quote">«<span·​class="quote">arrocco​·​breve</​span>»</​span>,​·​poiché·​viene·​eseguito·​verso·​il·​lato·​corto·​della·​scacchiera·​e·​la·​torre·​deve·​muoversi·​solo·​di·​due·​case·​verso·​il·​lato·​opposto·​del·​re.​·​Viene·​schematizzato·​qui·​sotto:​</​p><div·​xmlns:​doc="http:​/​/​nwalsh.​com/​xsl/​documentation/​1.​0"·​class="mediaobject"><​hr><img·​src="Knights-​castle-​kingside.​png"><hr></​div><p>La·​seconda·​forma·​di·​arrocco·​è·​chiamata·​<span·​class="quote">«<span·​class="quote">sull'Al​a·​di·​Donna</​span>»</​span>,​·​dove·​il·​re·​si·​sposta·​verso·​la·​casa·​liberata·​dalla·​donna.​·​È·​anche·​conosciuto·​come·​<span·​class="quote">«<span·​class="quote">arrocco​·​lungo</​span>»</​span>,​·​poiché·​viene·​eseguito·​verso·​il·​lato·​lungo·​nella·​scacchiera·​e·​la·​torre·​deve·​spostarsi·​di·​tre·​case·​verso·​il·​lato·​opposto·​del·​re.​·​È·​schematizzato·​come·​segue:​</​p><div·​xmlns:​doc="http:​/​/​nwalsh.​com/​xsl/​documentation/​1.​0"·​class="medi·​✂5 »       ​»       ​»       ​</​p><p>Esistono·​due·​forme·​di·​arrocco.​·​Una·​viene·​chiamata·​<span·​class="quote">«<span·​class="quote">sull'Al​a·​di·​Re</​span>»</​span>.​·​È·​conosciuto·​anche·​col·​nome·​di·​<span·​class="quote">«<span·​class="quote">arrocco​·​breve</​span>»</​span>,​·​poiché·​viene·​eseguito·​verso·​il·​lato·​corto·​della·​scacchiera·​e·​la·​torre·​deve·​muoversi·​solo·​di·​due·​case·​verso·​il·​lato·​opposto·​del·​re.​·​Viene·​schematizzato·​qui·​sotto:​</​p><div·​xmlns:​doc="http:​/​/​nwalsh.​com/​xsl/​documentation/​1.​0"·​class="mediaobject"><​hr><img·​src="Knights-​castle-​kingside.​png"><hr></​div><p>La·​seconda·​forma·​di·​arrocco·​è·​chiamata·​<span·​class="quote">«<span·​class="quote">sull'Al​a·​di·​Donna</​span>»</​span>,​·​dove·​il·​re·​si·​sposta·​verso·​la·​casa·​liberata·​dalla·​donna.​·​È·​anche·​conosciuto·​come·​<span·​class="quote">«<span·​class="quote">arrocco​·​lungo</​span>»</​span>,​·​poiché·​viene·​eseguito·​verso·​il·​lato·​lungo·​nella·​scacchiera·​e·​la·​torre·​deve·​spostarsi·​di·​tre·​case·​verso·​il·​lato·​opposto·​del·​re.​·​È·​schematizzato·​come·​segue:​</​p><div·​xmlns:​doc="http:​/​/​nwalsh.​com/​xsl/​documentation/​1.​0"·​class="medi·​✂
6 »       ​»       ​»       ​</​p><p>Se·​il·​re·​non·​può·​sfuggire·​allo·​scacco,​·​la·​posizione·​viene·​chiamata·​<span·​class="quote">«<span·​class="quote">scacco·​matto</​span>»</​span>·​e·​la·​partita·​finisce.​·​Il·​giocatore·​cui·​è·​stato·​dichiarato·​scacco·​matto·​perde·​la·​partita.​·​Il·​non·​viene·​mai·​realmente·​catturato·​e·​rimosso·​dalla·​scacchiera.​</​p></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="resign"></​a>Rinuncia</​h3></​div></​div></​div><p>In·​qualsiasi·​momento·​della·​partita,​·​un·​giocatore·​può·​rinunciare·​(uscire)​.​·​La·​partita·​finisce·​e·​il·​giocatore·​avversario·​vince·​la·​partita.​</​p></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="draw"></​a>Patta</​h3></​div></​div></​div><p>Una·​<span·​class="quote">«<span·​class="quote">patta</​span>»</​span>·​è·​un·​pareggio·​tra·​i·​giocatori.​·​Esistono·​diversi·​casi·​in·​cui·​può·​verificarsi·​una·​patta.​·​</​p><div·​class="itemizedlist">​<ul·​class="itemizedlist"·​type="disc"><li·​class="listitem"><p>S​tallo·​(vedi·​sotto)​</​p></​li><li·​class="listitem"><p>R​ipetizione·​di·​posizione·​-​·​S·​✂6 »       ​»       ​»       ​</​p><p>Se·​il·​re·​non·​può·​sfuggire·​allo·​scacco,​·​la·​posizione·​viene·​chiamata·​<span·​class="quote">«<span·​class="quote">scacco·​matto</​span>»</​span>·​e·​la·​partita·​finisce.​·​Il·​giocatore·​cui·​è·​stato·​dichiarato·​scacco·​matto·​perde·​la·​partita.​·​Il·​non·​viene·​mai·​realmente·​catturato·​e·​rimosso·​dalla·​scacchiera.​</​p></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="resign"></​a>Rinuncia</​h3></​div></​div></​div><p>In·​qualsiasi·​momento·​della·​partita,​·​un·​giocatore·​può·​rinunciare·​(uscire)​.​·​La·​partita·​finisce·​e·​il·​giocatore·​avversario·​vince·​la·​partita.​</​p></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="draw"></​a>Patta</​h3></​div></​div></​div><p>Una·​<span·​class="quote">«<span·​class="quote">patta</​span>»</​span>·​è·​un·​pareggio·​tra·​i·​giocatori.​·​Esistono·​diversi·​casi·​in·​cui·​può·​verificarsi·​una·​patta.​·​</​p><div·​class="itemizedlist">​<ul·​class="itemizedlist"·​type="disc"><li·​class="listitem"><p>S​tallo·​(vedi·​sotto)​</​p></​li><li·​class="listitem"><p>R​ipetizione·​di·​posizione·​-​·​S·​✂
7 ····​</​p></​li><li·​class="listitem"><p>T​empo·​scaduto·​-​·​Se·​il·​tempo·​a·​disposizione·​di·​un·​giocatore·​scade·​e·​i·​suoi·​avversari·​non·​hanno·​pezzi·​per·​dare·​scacco·​matto·​(vedi·​sotto)​.​</​p></​li><li·​class="listitem"><p>P​atta·​d'accordo·​-​·​Se·​entrambi·​i·​giocatori·​concordano·​sul·​pareggio.​</​p></​li></​ul></​div><p>7 ····​</​p></​li><li·​class="listitem"><p>T​empo·​scaduto·​-​·​Se·​il·​tempo·​a·​disposizione·​di·​un·​giocatore·​scade·​e·​i·​suoi·​avversari·​non·​hanno·​pezzi·​per·​dare·​scacco·​matto·​(vedi·​sotto)​.​</​p></​li><li·​class="listitem"><p>P​atta·​d'accordo·​-​·​Se·​entrambi·​i·​giocatori·​concordano·​sul·​pareggio.​</​p></​li></​ul></​div><p>
8 »       ​»       ​»       ​</​p></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="stalemate"></​a>Stallo</​h3></​div></​div></​div><p>Se·​un·​giocatore·​non·​dispone·​più·​di·​mosse·​legali·​(qualsiasi·​mossa·​possibile·​metterebbe·​sotto·​scacco·​il·​suo·​re)​·​ma·​il·​re·​non·​è·​al·​momento·​in·​scacco,​·​la·​partita·​finisce·​in·​<span·​class="quote">«<span·​class="quote">stallo<​/​span>»</​span>.​·​Lo·​stallo·​rende·​patta·​la·​partita.​</​p></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="time-​end"></​a>Tempo</​h3></​div></​div></​div><p>Se·​il·​tempo·​di·​un·​giocatore·​termina·​prima·​che·​abbiano·​completato·​il·​numero·​di·​mosse·​richieste:​·​</​p><div·​class="itemizedlist">​<ul·​class="itemizedlist"·​type="disc"><li·​class="listitem"><p>i​l·​giocatore·​perde·​la·​partita·​se·​l'avversario·​dispone·​di·​pezzi·​sufficienti·​per·​lo·​scacco·​matto.​</​p></​li><li·​class="listitem"><p>L​a·​partita·​viene·​dichiarata·​patta·​se·​l'avversario·​non·​dispone·​di·​pezzi·​sufficienti·​per·​lo·​scacco·​matto.​</​p></​li></​ul></​div><p>·​I·​pezzi·​sufficienti·​per·​lo·​scacco·​matto·​sono·​✂8 »       ​»       ​»       ​</​p></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="stalemate"></​a>Stallo</​h3></​div></​div></​div><p>Se·​un·​giocatore·​non·​dispone·​più·​di·​mosse·​legali·​(qualsiasi·​mossa·​possibile·​metterebbe·​sotto·​scacco·​il·​suo·​re)​·​ma·​il·​re·​non·​è·​al·​momento·​in·​scacco,​·​la·​partita·​finisce·​in·​<span·​class="quote">«<span·​class="quote">stallo<​/​span>»</​span>.​·​Lo·​stallo·​rende·​patta·​la·​partita.​</​p></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="time-​end"></​a>Tempo</​h3></​div></​div></​div><p>Se·​il·​tempo·​di·​un·​giocatore·​termina·​prima·​che·​abbiano·​completato·​il·​numero·​di·​mosse·​richieste:​·​</​p><div·​class="itemizedlist">​<ul·​class="itemizedlist"·​type="disc"><li·​class="listitem"><p>i​l·​giocatore·​perde·​la·​partita·​se·​l'avversario·​dispone·​di·​pezzi·​sufficienti·​per·​lo·​scacco·​matto.​</​p></​li><li·​class="listitem"><p>L​a·​partita·​viene·​dichiarata·​patta·​se·​l'avversario·​non·​dispone·​di·​pezzi·​sufficienti·​per·​lo·​scacco·​matto.​</​p></​li></​ul></​div><p>·​I·​pezzi·​sufficienti·​per·​lo·​scacco·​matto·​sono·​✂
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1 <FILENAME·​filename="index.​html"><html><head><ti​tle>Handboek·​van·​Knights</​title><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​default.​css"><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​docs.​css"><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​localised.​css"><meta·​name="generator"·​content="DocBook·​XSL·​Stylesheets·​V1.​76.​1"><meta·​name="description"·​content="In·​deze·​documentatie·​wordt·​het·​spel·​Knights·​versie·​2.​4.​1·​beschreven"><meta·​name="keywords"·​content="KDE,​·​kdegames,​·​spel,​·​bord,​·​schaakspel,​·​knights,​·​Knights"><link·​rel="home"·​href="index.​html"·​title="Handboek·​van·​Knights"><link·​rel="next"·​href="introduction.​html"·​title="Hoofdstuk·​1.​·​Inleiding"><meta·​http-​equiv="Content-​Type"·​content="text/​html;​·​charset=utf-​8"><meta·​name="GENERATOR"·​content="KDE·​XSL·​Stylesheet·​V1.​14·​using·​libxslt"></​head><body·​bgcolor="white"·​text="black"·​link="#0000FF"·​vlink="#840084"·​alink="#0000FF"><div·​id="content"><div·​id="header"><div·​id="header_content"><​div·​id="header_left"><div​·​id="header_ri·​✂1 <FILENAME·​filename="index.​html"><html><head><ti​tle>Handboek·​van·​Knights</​title><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​default.​css"><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​docs.​css"><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​localised.​css"><meta·​name="generator"·​content="DocBook·​XSL·​Stylesheets·​V1.​76.​1"><meta·​name="description"·​content="In·​deze·​documentatie·​wordt·​het·​spel·​Knights·​versie·​2.​4.​1·​beschreven"><meta·​name="keywords"·​content="KDE,​·​kdegames,​·​spel,​·​bord,​·​schaakspel,​·​knights,​·​Knights"><link·​rel="home"·​href="index.​html"·​title="Handboek·​van·​Knights"><link·​rel="next"·​href="introduction.​html"·​title="Hoofdstuk·​1.​·​Inleiding"><meta·​http-​equiv="Content-​Type"·​content="text/​html;​·​charset=utf-​8"><meta·​name="GENERATOR"·​content="KDE·​XSL·​Stylesheet·​V1.​14·​using·​libxslt"></​head><body·​bgcolor="white"·​text="black"·​link="#0000FF"·​vlink="#840084"·​alink="#0000FF"><div·​id="content"><div·​id="header"><div·​id="header_content"><​div·​id="header_left"><div​·​id="header_ri·​✂
2 »       ​»       ​</​p></​div><FILENAME·​filename="board.​html"><html><head><ti​tle>Schaakbord</​title><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​default.​css"><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​docs.​css"><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​localised.​css"><meta·​name="generator"·​content="DocBook·​XSL·​Stylesheets·​V1.​76.​1"><meta·​name="keywords"·​content="KDE,​·​kdegames,​·​spel,​·​bord,​·​schaakspel,​·​knights,​·​Knights"><link·​rel="home"·​href="index.​html"·​title="Handboek·​van·​Knights"><link·​rel="up"·​href="rules_and_tips.​html"·​title="Hoofdstuk·​3.​·​Spelregels,​·​strategieën·​en·​aanwijzingen"><link·​rel="prev"·​href="rules_and_tips.​html"·​title="Hoofdstuk·​3.​·​Spelregels,​·​strategieën·​en·​aanwijzingen"><link·​rel="next"·​href="piece-​movement.​html"·​title="Hoe·​de·​stukken·​bewegen"><meta·​http-​equiv="Content-​Type"·​content="text/​html;​·​charset=utf-​8"><meta·​name="GENERATOR"·​content="KDE·​XSL·​Stylesheet·​V1.​14·​using·​libxslt"></​head><body·​bgcolor="white"·​text="black"·​link="#0000FF"·​vlink="#840084"·​alink="·​✂2 »       ​»       ​</​p></​div><FILENAME·​filename="board.​html"><html><head><ti​tle>Schaakbord</​title><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​default.​css"><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​docs.​css"><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​localised.​css"><meta·​name="generator"·​content="DocBook·​XSL·​Stylesheets·​V1.​76.​1"><meta·​name="keywords"·​content="KDE,​·​kdegames,​·​spel,​·​bord,​·​schaakspel,​·​knights,​·​Knights"><link·​rel="home"·​href="index.​html"·​title="Handboek·​van·​Knights"><link·​rel="up"·​href="rules_and_tips.​html"·​title="Hoofdstuk·​3.​·​Spelregels,​·​strategieën·​en·​aanwijzingen"><link·​rel="prev"·​href="rules_and_tips.​html"·​title="Hoofdstuk·​3.​·​Spelregels,​·​strategieën·​en·​aanwijzingen"><link·​rel="next"·​href="piece-​movement.​html"·​title="Hoe·​de·​stukken·​bewegen"><meta·​http-​equiv="Content-​Type"·​content="text/​html;​·​charset=utf-​8"><meta·​name="GENERATOR"·​content="KDE·​XSL·​Stylesheet·​V1.​14·​using·​libxslt"></​head><body·​bgcolor="white"·​text="black"·​link="#0000FF"·​vlink="#840084"·​alink="·​✂
3 »       ​»       ​»       ​</​p><p>Elk·​afzonderlijke·​veld·​heeft·​een·​naam,​·​zodat·​de·​zetten·​in·​het·​spel·​kunnen·​worden·​opgeschreven.​·​Er·​bestaan·​diverse·​naamsystemen,​·​maar·​de·​<span·​class="quote">“<span·​class="quote">algebra​ische·​notatie</​span>”</​span>·​is·​het·​meest·​gangbaar,​·​en·​is·​het·​officiële·​systeem.​·​Hierin·​wordt·​elk·​veld·​genoemd·​naar·​de·​rij·​en·​de·​kolom·​waarin·​het·​zich·​bevindt.​·​Rijen·​worden·​genummerd·​van·​1·​t/​m·​8,​·​vanaf·​de·​zijde·​van·​de·​speler·​met·​wit,​·​tot·​aan·​de·​zijde·​waar·​de·​speler·​met·​zwart·​zit.​·​De·​kolommen·​worden·​a·​t/​m·​h·​genoemd·​(kleine·​letters)​,​·​van·​links·​naar·​rechts·​vanuit·​het·​gezichtspunt·​van·​de·​speler·​met·​wit.​·​De·​naam·​van·​een·​veld·​is·​een·​letter,​·​gevolgd·​door·​een·​getal.​·​Het·​veld·​linksonder·​(voor·​wit)​·​heet·​dus·​a1.​·​De·​naamstructuur·​ziet·​u·​in·​het·​volgende·​diagram:​</​p><div·​xmlns:​doc="http:​/​/​nwalsh.​com/​xsl/​documentation/​1.​0"·​class="mediaobject"><​hr><img·​src="Knights-​board.​png"><hr></​div></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="board-​setup"></​a>Beginopstelling</​h3></​div></​div></​div><p>Het·​scha·​✂3 »       ​»       ​»       ​</​p><p>Elk·​afzonderlijke·​veld·​heeft·​een·​naam,​·​zodat·​de·​zetten·​in·​het·​spel·​kunnen·​worden·​opgeschreven.​·​Er·​bestaan·​diverse·​naamsystemen,​·​maar·​de·​<span·​class="quote">“<span·​class="quote">algebra​ische·​notatie</​span>”</​span>·​is·​het·​meest·​gangbaar,​·​en·​is·​het·​officiële·​systeem.​·​Hierin·​wordt·​elk·​veld·​genoemd·​naar·​de·​rij·​en·​de·​kolom·​waarin·​het·​zich·​bevindt.​·​Rijen·​worden·​genummerd·​van·​1·​t/​m·​8,​·​vanaf·​de·​zijde·​van·​de·​speler·​met·​wit,​·​tot·​aan·​de·​zijde·​waar·​de·​speler·​met·​zwart·​zit.​·​De·​kolommen·​worden·​a·​t/​m·​h·​genoemd·​(kleine·​letters)​,​·​van·​links·​naar·​rechts·​vanuit·​het·​gezichtspunt·​van·​de·​speler·​met·​wit.​·​De·​naam·​van·​een·​veld·​is·​een·​letter,​·​gevolgd·​door·​een·​getal.​·​Het·​veld·​linksonder·​(voor·​wit)​·​heet·​dus·​a1.​·​De·​naamstructuur·​ziet·​u·​in·​het·​volgende·​diagram:​</​p><div·​xmlns:​doc="http:​/​/​nwalsh.​com/​xsl/​documentation/​1.​0"·​class="mediaobject"><​hr><img·​src="Knights-​board.​png"><hr></​div></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="board-​setup"></​a>Beginopstelling</​h3></​div></​div></​div><p>Het·​scha·​✂
4 »       ​»       ​»       ​</​p><p>In·​de·​onderstaande·​stelling·​staat·​de·​witte·​pion·​nog·​op·​de·​beginpositie,​·​en·​kan·​dus·​twee·​velden·​naar·​voren·​worden·​gezet.​·​Het·​eerste·​veld·​wordt·​aangevallen·​door·​de·​zwarte·​pion·​(pionnen·​slaan·​diagonaal)​,​·​dit·​wordt·​aangegeven·​met·​een·​rode·​X.​·​De·​witte·​pion·​beweegt·​twee·​velden·​naar·​voren,​·​om·​de·​aanval·​te·​ontwijken.​·​In·​de·​volgende·​zet·​gaat·​de·​zwarte·​pion·​naar·​het·​veld,​·​waarop·​de·​witte·​pion·​zou·​hebben·​gestaan·​als·​die·​maar·​een·​veld·​naar·​voren·​was·​geplaatst.​·​De·​zwarte·​pion·​heeft·​hiermee·​de·​witte·​pion·​met·​succes·​<span·​class="quote">“<span·​class="quote">en·​passant</​span>”</​span>·​geslagen.​·​De·​witte·​pion·​wordt·​van·​het·​bord·​verwijderd.​</​p><div·​xmlns:​doc="http:​/​/​nwalsh.​com/​xsl/​documentation/​1.​0"·​class="mediaobject"><​hr><img·​src="Knights-​enpassant.​png"><hr></​div></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="castling-​movement"></​a>Rokade</​h3></​div></​div></​div><p>Bij·​een·​rokade·​zijn·​de·​koning·​en·​de·​toren·​betrokken.​·​De·​rokade·​is·​de·​enige·​zet·​in·​het·​schaakspel·​waarbij·​in·​een·​zet·​me·​✂4 »       ​»       ​»       ​</​p><p>In·​de·​onderstaande·​stelling·​staat·​de·​witte·​pion·​nog·​op·​de·​beginpositie,​·​en·​kan·​dus·​twee·​velden·​naar·​voren·​worden·​gezet.​·​Het·​eerste·​veld·​wordt·​aangevallen·​door·​de·​zwarte·​pion·​(pionnen·​slaan·​diagonaal)​,​·​dit·​wordt·​aangegeven·​met·​een·​rode·​X.​·​De·​witte·​pion·​beweegt·​twee·​velden·​naar·​voren,​·​om·​de·​aanval·​te·​ontwijken.​·​In·​de·​volgende·​zet·​gaat·​de·​zwarte·​pion·​naar·​het·​veld,​·​waarop·​de·​witte·​pion·​zou·​hebben·​gestaan·​als·​die·​maar·​een·​veld·​naar·​voren·​was·​geplaatst.​·​De·​zwarte·​pion·​heeft·​hiermee·​de·​witte·​pion·​met·​succes·​<span·​class="quote">“<span·​class="quote">en·​passant</​span>”</​span>·​geslagen.​·​De·​witte·​pion·​wordt·​van·​het·​bord·​verwijderd.​</​p><div·​xmlns:​doc="http:​/​/​nwalsh.​com/​xsl/​documentation/​1.​0"·​class="mediaobject"><​hr><img·​src="Knights-​enpassant.​png"><hr></​div></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="castling-​movement"></​a>Rokade</​h3></​div></​div></​div><p>Bij·​een·​rokade·​zijn·​de·​koning·​en·​de·​toren·​betrokken.​·​De·​rokade·​is·​de·​enige·​zet·​in·​het·​schaakspel·​waarbij·​in·​een·​zet·​me·​✂
5 »       ​»       ​»       ​</​p><p>Er·​zijn·​twee·​soorten·​rokades.​·​De·​ene·​wordt·​<span·​class="quote">“<span·​class="quote">korte·​rokade</​span>”</​span>·​genoemd,​·​omdat·​de·​koning·​naar·​de·​dichtstbij·​zijnde·​rand·​van·​het·​bord·​beweegt,​·​en·​de·​toren·​maar·​twee·​velden·​wordt·​verplaatst,​·​naar·​de·​andere·​kant·​van·​de·​koning.​·​Zie·​de·​stelling·​hieronder:​</​p><div·​xmlns:​doc="http:​/​/​nwalsh.​com/​xsl/​documentation/​1.​0"·​class="mediaobject"><​hr><img·​src="Knights-​castle-​kingside.​png"><hr></​div><p>De·​tweede·​vorm·​van·​de·​rokade·​heet·​<span·​class="quote">“<span·​class="quote">lange·​rokade</​span>”</​span>,​·​de·​koning·​beweegt·​dan·​over·​het·​veld·​dat·​eerder·​door·​de·​koningin·​is·​verlaten.​·​De·​koning·​beweegt·​dus·​naar·​de·​verre·​rand·​van·​het·​bord,​·​en·​de·​toren·​wordt·​drie·​velden·​verplaatst·​naar·​de·​andere·​kant·​van·​de·​koning.​·​Zie·​de·​onderstaande·​stelling:​</​p><div·​xmlns:​doc="http:​/​/​nwalsh.​com/​xsl/​documentation/​1.​0"·​class="mediaobject"><​hr><img·​src="Knights-​castle-​queenside.​png"><hr></​div><div·​class="note"·​style="margin-​left:​·​0.​5in;​·​margin-​right:​·​0.​5in;​"><h3·​class="title">Opmerki​ng:​</​h3><p>·​✂5 »       ​»       ​»       ​</​p><p>Er·​zijn·​twee·​soorten·​rokades.​·​De·​ene·​wordt·​<span·​class="quote">“<span·​class="quote">korte·​rokade</​span>”</​span>·​genoemd,​·​omdat·​de·​koning·​naar·​de·​dichtstbij·​zijnde·​rand·​van·​het·​bord·​beweegt,​·​en·​de·​toren·​maar·​twee·​velden·​wordt·​verplaatst,​·​naar·​de·​andere·​kant·​van·​de·​koning.​·​Zie·​de·​stelling·​hieronder:​</​p><div·​xmlns:​doc="http:​/​/​nwalsh.​com/​xsl/​documentation/​1.​0"·​class="mediaobject"><​hr><img·​src="Knights-​castle-​kingside.​png"><hr></​div><p>De·​tweede·​vorm·​van·​de·​rokade·​heet·​<span·​class="quote">“<span·​class="quote">lange·​rokade</​span>”</​span>,​·​de·​koning·​beweegt·​dan·​over·​het·​veld·​dat·​eerder·​door·​de·​koningin·​is·​verlaten.​·​De·​koning·​beweegt·​dus·​naar·​de·​verre·​rand·​van·​het·​bord,​·​en·​de·​toren·​wordt·​drie·​velden·​verplaatst·​naar·​de·​andere·​kant·​van·​de·​koning.​·​Zie·​de·​onderstaande·​stelling:​</​p><div·​xmlns:​doc="http:​/​/​nwalsh.​com/​xsl/​documentation/​1.​0"·​class="mediaobject"><​hr><img·​src="Knights-​castle-​queenside.​png"><hr></​div><div·​class="note"·​style="margin-​left:​·​0.​5in;​·​margin-​right:​·​0.​5in;​"><h3·​class="title">Opmerki​ng:​</​h3><p>·​✂
6 »       ​»       ​»       ​</​p><p>Indien·​er·​geen·​mogelijkheid·​is·​de·​koning·​te·​laten·​ontsnappen·​uit·​schaak·​staan,​·​dan·​heet·​dit·​<span·​class="quote">“<span·​class="quote">schaakm​at</​span>”</​span>,​·​en·​is·​het·​spel·​afgelopen.​·​De·​speler·​die·​schaakmat·​is·​gezet·​heeft·​het·​spel·​verloren.​·​De·​koning·​wordt·​nooit·​werkelijk·​geslagen·​en·​van·​het·​bord·​verwijderd.​</​p></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="resign"></​a>Opgeven</​h3></​div></​div></​div><p>Op·​elk·​moment·​gedurende·​het·​spel·​kan·​een·​speler·​opgeven.​·​Het·​spel·​eindigt·​dan·​en·​zijn·​tegenspeler·​heeft·​het·​spel·​gewonnen.​</​p></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="draw"></​a>Remise</​h3></​div></​div></​div><p>Men·​spreekt·​van·​<span·​class="quote">“<span·​class="quote">Remise<​/​span>”</​span>·​wanneer·​geen·​van·​beide·​spelers·​wint.​·​Remise·​kan·​op·​verschillende·​manieren·​worden·​bereikt.​·​</​p><div·​class="itemizedlist">​<ul·​class="itemizedlist"·​type="disc"><li·​class="listitem"><p>P​at·​-​·​(zie·​hieronder)​</​p></​li><li·​class="listitem"><p>D​r·​✂6 »       ​»       ​»       ​</​p><p>Indien·​er·​geen·​mogelijkheid·​is·​de·​koning·​te·​laten·​ontsnappen·​uit·​schaak·​staan,​·​dan·​heet·​dit·​<span·​class="quote">“<span·​class="quote">schaakm​at</​span>”</​span>,​·​en·​is·​het·​spel·​afgelopen.​·​De·​speler·​die·​schaakmat·​is·​gezet·​heeft·​het·​spel·​verloren.​·​De·​koning·​wordt·​nooit·​werkelijk·​geslagen·​en·​van·​het·​bord·​verwijderd.​</​p></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="resign"></​a>Opgeven</​h3></​div></​div></​div><p>Op·​elk·​moment·​gedurende·​het·​spel·​kan·​een·​speler·​opgeven.​·​Het·​spel·​eindigt·​dan·​en·​zijn·​tegenspeler·​heeft·​het·​spel·​gewonnen.​</​p></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="draw"></​a>Remise</​h3></​div></​div></​div><p>Men·​spreekt·​van·​<span·​class="quote">“<span·​class="quote">Remise<​/​span>”</​span>·​wanneer·​geen·​van·​beide·​spelers·​wint.​·​Remise·​kan·​op·​verschillende·​manieren·​worden·​bereikt.​·​</​p><div·​class="itemizedlist">​<ul·​class="itemizedlist"·​type="disc"><li·​class="listitem"><p>P​at·​-​·​(zie·​hieronder)​</​p></​li><li·​class="listitem"><p>D​r·​✂
7 ····​</​p></​li><li·​class="listitem"><p>T​ijd·​loopt·​af·​-​·​Indien·​de·​tijd·​die·​een·​speler·​heeft·​op·​raakt,​·​en·​de·​tegenspeler·​geen·​materiaal·​meer·​heeft·​voor·​mat·​zetten·​(zie·​hieronder)​.​</​p></​li><li·​class="listitem"><p>O​nderlinge·​overeenstemming·​-​·​Indien·​beide·​spelers·​remise·​overeenkomen.​</​p></​li></​ul></​div><p>7 ····​</​p></​li><li·​class="listitem"><p>T​ijd·​loopt·​af·​-​·​Indien·​de·​tijd·​die·​een·​speler·​heeft·​op·​raakt,​·​en·​de·​tegenspeler·​geen·​materiaal·​meer·​heeft·​voor·​mat·​zetten·​(zie·​hieronder)​.​</​p></​li><li·​class="listitem"><p>O​nderlinge·​overeenstemming·​-​·​Indien·​beide·​spelers·​remise·​overeenkomen.​</​p></​li></​ul></​div><p>
8 »       ​»       ​»       ​</​p></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="stalemate"></​a>Pat</​h3></​div></​div></​div><p>Als·​er·​geen·​legale·​zetten·​zijn·​die·​een·​speler·​kan·​doen·​zonder·​zijn·​koning·​daarmee·​schaak·​te·​zetten,​·​eindigt·​het·​spel·​met·​een··​<span·​class="quote">“<span·​class="quote">patstel​ling</​span>”</​span>.​·​Dit·​betekent·​een·​remise.​</​p></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="time-​end"></​a>Tijd</​h3></​div></​div></​div><p>Indien·​de·​tijd·​die·​een·​speler·​heeft·​is·​verstreken·​voordat·​die·​een·​vastgesteld·​aantal·​zetten·​heeft·​gedaan:​·​</​p><div·​class="itemizedlist">​<ul·​class="itemizedlist"·​type="disc"><li·​class="listitem"><p>D​e·​speler·​verliest·​het·​spel·​indien·​zijn·​tegenspelergenoeg·​materiaal·​heeft·​om·​hem·​mat·​te·​kunnen·​zetten.​</​p></​li><li·​class="listitem"><p>H​et·​spel·​eindigt·​in·​remise·​als·​de·​tegenspeler·​onvoldoende·​materiaal·​heeft·​om·​hem·​mat·​te·​kunnen·​zetten.​</​p></​li></​ul></​div><p>.​·​Materiaal·​dat·​voldoende·​is·​voor·​mat·​zetten·​is·​elke·​groep·​van·​stukken,​·​behalve·​✂8 »       ​»       ​»       ​</​p></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="stalemate"></​a>Pat</​h3></​div></​div></​div><p>Als·​er·​geen·​legale·​zetten·​zijn·​die·​een·​speler·​kan·​doen·​zonder·​zijn·​koning·​daarmee·​schaak·​te·​zetten,​·​eindigt·​het·​spel·​met·​een··​<span·​class="quote">“<span·​class="quote">patstel​ling</​span>”</​span>.​·​Dit·​betekent·​een·​remise.​</​p></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="time-​end"></​a>Tijd</​h3></​div></​div></​div><p>Indien·​de·​tijd·​die·​een·​speler·​heeft·​is·​verstreken·​voordat·​die·​een·​vastgesteld·​aantal·​zetten·​heeft·​gedaan:​·​</​p><div·​class="itemizedlist">​<ul·​class="itemizedlist"·​type="disc"><li·​class="listitem"><p>D​e·​speler·​verliest·​het·​spel·​indien·​zijn·​tegenspelergenoeg·​materiaal·​heeft·​om·​hem·​mat·​te·​kunnen·​zetten.​</​p></​li><li·​class="listitem"><p>H​et·​spel·​eindigt·​in·​remise·​als·​de·​tegenspeler·​onvoldoende·​materiaal·​heeft·​om·​hem·​mat·​te·​kunnen·​zetten.​</​p></​li></​ul></​div><p>.​·​Materiaal·​dat·​voldoende·​is·​voor·​mat·​zetten·​is·​elke·​groep·​van·​stukken,​·​behalve·​✂
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1 <FILENAME·​filename="index.​html"><html><head><ti​tle>O·​Manual·​do·​Knights</​title><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​default.​css"><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​docs.​css"><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​localised.​css"><meta·​name="generator"·​content="DocBook·​XSL·​Stylesheets·​V1.​76.​1"><meta·​name="description"·​content="Esta·​documentação·​descreve·​o·​jogo·​Knights·​na·​versão·​2.​2.​0"><meta·​name="keywords"·​content="KDE,​·​kdegames,​·​jogo,​·​tabuleiro,​·​xadrez,​·​knights,​·​Knights"><link·​rel="home"·​href="index.​html"·​title="O·​Manual·​do·​Knights"><link·​rel="next"·​href="introduction.​html"·​title="Capítulo·​1.​·​Introdução"><meta·​http-​equiv="Content-​Type"·​content="text/​html;​·​charset=utf-​8"><meta·​name="GENERATOR"·​content="KDE·​XSL·​Stylesheet·​V1.​14·​using·​libxslt"></​head><body·​bgcolor="white"·​text="black"·​link="#0000FF"·​vlink="#840084"·​alink="#0000FF"><div·​id="content"><div·​id="header"><div·​id="header_content"><​div·​id="header_left"><div​·​id="header_right"><im​g·​s·​✂1 <FILENAME·​filename="index.​html"><html><head><ti​tle>O·​Manual·​do·​Knights</​title><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​default.​css"><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​docs.​css"><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​localised.​css"><meta·​name="generator"·​content="DocBook·​XSL·​Stylesheets·​V1.​76.​1"><meta·​name="description"·​content="Esta·​documentação·​descreve·​o·​jogo·​Knights·​na·​versão·​2.​2.​0"><meta·​name="keywords"·​content="KDE,​·​kdegames,​·​jogo,​·​tabuleiro,​·​xadrez,​·​knights,​·​Knights"><link·​rel="home"·​href="index.​html"·​title="O·​Manual·​do·​Knights"><link·​rel="next"·​href="introduction.​html"·​title="Capítulo·​1.​·​Introdução"><meta·​http-​equiv="Content-​Type"·​content="text/​html;​·​charset=utf-​8"><meta·​name="GENERATOR"·​content="KDE·​XSL·​Stylesheet·​V1.​14·​using·​libxslt"></​head><body·​bgcolor="white"·​text="black"·​link="#0000FF"·​vlink="#840084"·​alink="#0000FF"><div·​id="content"><div·​id="header"><div·​id="header_content"><​div·​id="header_left"><div​·​id="header_right"><im​g·​s·​✂
2 »       ​»       ​</​p></​div><FILENAME·​filename="board.​html"><html><head><ti​tle>Tabuleiro·​de·​Xadrez</​title><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​default.​css"><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​docs.​css"><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​localised.​css"><meta·​name="generator"·​content="DocBook·​XSL·​Stylesheets·​V1.​76.​1"><meta·​name="keywords"·​content="KDE,​·​kdegames,​·​jogo,​·​tabuleiro,​·​xadrez,​·​knights,​·​Knights"><link·​rel="home"·​href="index.​html"·​title="O·​Manual·​do·​Knights"><link·​rel="up"·​href="rules_and_tips.​html"·​title="Capítulo·​3.​·​Regras·​do·​Jogo,​·​Estratégias·​e·​Sugestões"><link·​rel="prev"·​href="rules_and_tips.​html"·​title="Capítulo·​3.​·​Regras·​do·​Jogo,​·​Estratégias·​e·​Sugestões"><link·​rel="next"·​href="piece-​movement.​html"·​title="Movimento·​das·​Peças"><meta·​http-​equiv="Content-​Type"·​content="text/​html;​·​charset=utf-​8"><meta·​name="GENERATOR"·​content="KDE·​XSL·​Stylesheet·​V1.​14·​using·​libxslt"></​head><body·​bgcolor="white"·​text="black"·​link="#0000FF"·​vlink="#840084"·​ali·​✂2 »       ​»       ​</​p></​div><FILENAME·​filename="board.​html"><html><head><ti​tle>Tabuleiro·​de·​Xadrez</​title><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​default.​css"><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​docs.​css"><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​localised.​css"><meta·​name="generator"·​content="DocBook·​XSL·​Stylesheets·​V1.​76.​1"><meta·​name="keywords"·​content="KDE,​·​kdegames,​·​jogo,​·​tabuleiro,​·​xadrez,​·​knights,​·​Knights"><link·​rel="home"·​href="index.​html"·​title="O·​Manual·​do·​Knights"><link·​rel="up"·​href="rules_and_tips.​html"·​title="Capítulo·​3.​·​Regras·​do·​Jogo,​·​Estratégias·​e·​Sugestões"><link·​rel="prev"·​href="rules_and_tips.​html"·​title="Capítulo·​3.​·​Regras·​do·​Jogo,​·​Estratégias·​e·​Sugestões"><link·​rel="next"·​href="piece-​movement.​html"·​title="Movimento·​das·​Peças"><meta·​http-​equiv="Content-​Type"·​content="text/​html;​·​charset=utf-​8"><meta·​name="GENERATOR"·​content="KDE·​XSL·​Stylesheet·​V1.​14·​using·​libxslt"></​head><body·​bgcolor="white"·​text="black"·​link="#0000FF"·​vlink="#840084"·​ali·​✂
3 »       ​»       ​»       ​</​p><p>Cada·​casa·​individual·​tem·​um·​nome,​·​para·​que·​possa·​registar·​as·​jogadas·​ao·​longo·​do·​jogo.​·​Existem·​diversas·​nomenclaturas,​·​mas·​a·​<span·​class="quote">“<span·​class="quote">notação​·​algébrica</​span>”</​span>·​é·​a·​mais·​conhecida·​e·​é·​o·​sistema·​oficial.​·​Neste·​sistema,​·​cada·​quadrado·​é·​nomeado·​com·​base·​na·​linha·​e·​coluna·​em·​que·​se·​encontra.​·​As·​linhas·​são·​numeradas·​de·​1·​a·​8,​·​a·​começar·​no·​lado·​das·​brancas·​no·​tabuleiro.​·​As·​colunas·​são·​identificadas·​por·​letras·​minúsculas·​de·​'a'·​a·​'h',​·​da·​esquerda·​para·​a·​direita,​·​do·​ponto·​de·​vista·​do·​jogador·​das·​brancas.​·​Como·​tal,​·​a·​casa·​no·​canto·​inferior·​esquerdo·​é·​conhecida·​como·​'a1'.​·​A·​estrutura·​do·​nome·​pode·​ser·​vista·​no·​seguinte·​diagrama:​</​p><div·​xmlns:​doc="http:​/​/​nwalsh.​com/​xsl/​documentation/​1.​0"·​class="mediaobject"><​hr><img·​src="Knights-​board.​png"><hr></​div></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="board-​setup"></​a>Configuração·​Inicial</​h3></​div></​div></​div><p>O·​tabuleiro·​de·​xadrez·​é·​rodado·​por·​forma·​a·​que·​tenha·​um·​quadrado·​branco·​na·​prim·​✂3 »       ​»       ​»       ​</​p><p>Cada·​casa·​individual·​tem·​um·​nome,​·​para·​que·​possa·​registar·​as·​jogadas·​ao·​longo·​do·​jogo.​·​Existem·​diversas·​nomenclaturas,​·​mas·​a·​<span·​class="quote">“<span·​class="quote">notação​·​algébrica</​span>”</​span>·​é·​a·​mais·​conhecida·​e·​é·​o·​sistema·​oficial.​·​Neste·​sistema,​·​cada·​quadrado·​é·​nomeado·​com·​base·​na·​linha·​e·​coluna·​em·​que·​se·​encontra.​·​As·​linhas·​são·​numeradas·​de·​1·​a·​8,​·​a·​começar·​no·​lado·​das·​brancas·​no·​tabuleiro.​·​As·​colunas·​são·​identificadas·​por·​letras·​minúsculas·​de·​'a'·​a·​'h',​·​da·​esquerda·​para·​a·​direita,​·​do·​ponto·​de·​vista·​do·​jogador·​das·​brancas.​·​Como·​tal,​·​a·​casa·​no·​canto·​inferior·​esquerdo·​é·​conhecida·​como·​'a1'.​·​A·​estrutura·​do·​nome·​pode·​ser·​vista·​no·​seguinte·​diagrama:​</​p><div·​xmlns:​doc="http:​/​/​nwalsh.​com/​xsl/​documentation/​1.​0"·​class="mediaobject"><​hr><img·​src="Knights-​board.​png"><hr></​div></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="board-​setup"></​a>Configuração·​Inicial</​h3></​div></​div></​div><p>O·​tabuleiro·​de·​xadrez·​é·​rodado·​por·​forma·​a·​que·​tenha·​um·​quadrado·​branco·​na·​prim·​✂
4 »       ​»       ​»       ​</​p><p>No·​diagrama·​abaixo,​·​o·​peão·​branco·​não·​se·​moveu·​na·​sua·​posição·​inicial.​·​A·​sua·​primeira·​jogada·​poderá·​ser·​de·​uma·​ou·​duas·​casas.​·​A·​primeira·​casa·​está·​sob·​ataque·​do·​peão·​preto·​(o·​peão·​ataca·​na·​diagonal)​·​e·​está·​indicada·​pelo·​X·​vermelho.​·​O·​peão·​branco·​avança·​duas·​casas,​·​evitando·​o·​ataque.​·​Na·​jogada·​seguinte,​·​o·​peão·​preto·​move-​se·​para·​a·​casa·​onde·​o·​peão·​branco·​teria·​ido·​parar,​·​caso·​só·​se·​tivesse·​movido·​uma·​casa·​na·​primei·​jogada.​·​O·​peão·​preto·​ataca·​com·​sucesso·​o·​peão·​branco,​·​capturando-​o·​<span·​class="quote">“<span·​class="quote">en·​passant</​span>”</​span>·​(à·​passagem)​.​·​O·​peão·​branco·​é·​então·​removido·​do·​jogo.​</​p><div·​xmlns:​doc="http:​/​/​nwalsh.​com/​xsl/​documentation/​1.​0"·​class="mediaobject"><​hr><img·​src="Knights-​enpassant.​png"><hr></​div></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="castling-​movement"></​a>Roque</​h3></​div></​div></​div><p>O·​roque·​usa·​o·​rei·​e·​uma·​torre,​·​e·​é·​a·​única·​situação·​num·​jogo·​em·​que·​mais·​que·​uma·​peça·​pode·​ser·​movida·​numa·​única·​jogada.​·​No·​roque,​·​um·​rei·​é·​mo·​✂4 »       ​»       ​»       ​</​p><p>No·​diagrama·​abaixo,​·​o·​peão·​branco·​não·​se·​moveu·​na·​sua·​posição·​inicial.​·​A·​sua·​primeira·​jogada·​poderá·​ser·​de·​uma·​ou·​duas·​casas.​·​A·​primeira·​casa·​está·​sob·​ataque·​do·​peão·​preto·​(o·​peão·​ataca·​na·​diagonal)​·​e·​está·​indicada·​pelo·​X·​vermelho.​·​O·​peão·​branco·​avança·​duas·​casas,​·​evitando·​o·​ataque.​·​Na·​jogada·​seguinte,​·​o·​peão·​preto·​move-​se·​para·​a·​casa·​onde·​o·​peão·​branco·​teria·​ido·​parar,​·​caso·​só·​se·​tivesse·​movido·​uma·​casa·​na·​primei·​jogada.​·​O·​peão·​preto·​ataca·​com·​sucesso·​o·​peão·​branco,​·​capturando-​o·​<span·​class="quote">“<span·​class="quote">en·​passant</​span>”</​span>·​(à·​passagem)​.​·​O·​peão·​branco·​é·​então·​removido·​do·​jogo.​</​p><div·​xmlns:​doc="http:​/​/​nwalsh.​com/​xsl/​documentation/​1.​0"·​class="mediaobject"><​hr><img·​src="Knights-​enpassant.​png"><hr></​div></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="castling-​movement"></​a>Roque</​h3></​div></​div></​div><p>O·​roque·​usa·​o·​rei·​e·​uma·​torre,​·​e·​é·​a·​única·​situação·​num·​jogo·​em·​que·​mais·​que·​uma·​peça·​pode·​ser·​movida·​numa·​única·​jogada.​·​No·​roque,​·​um·​rei·​é·​mo·​✂
5 »       ​»       ​»       ​</​p><p>Existem·​duas·​formas·​de·​efectuar·​um·​roque.​·​Uma·​é·​o·​<span·​class="quote">“<span·​class="quote">roque·​do·​lado·​do·​rei</​span>”</​span>.​·​Também·​é·​conhecida·​por·​<span·​class="quote">“<span·​class="quote">pequeno​·​roque</​span>”</​span>,​·​dado·​que·​é·​efectuado·​para·​o·​lado·​mais·​curto·​do·​tabuleiro,​·​pelo·​que·​a·​torre·​só·​tem·​de·​se·​mover·​duas·​casas·​para·​o·​lado·​oposto·​do·​rei.​·​Está·​representada·​no·​diagrama·​abaixo:​</​p><div·​xmlns:​doc="http:​/​/​nwalsh.​com/​xsl/​documentation/​1.​0"·​class="mediaobject"><​hr><img·​src="Knights-​castle-​kingside.​png"><hr></​div><p>A·​segunda·​forma·​de·​roque·​é·​o·​<span·​class="quote">“<span·​class="quote">roque·​do·​lado·​da·​rainha</​span>”</​span>.​·​Também·​é·​conhecida·​por·​<span·​class="quote">“<span·​class="quote">grande·​roque</​span>”</​span>,​·​dado·​que·​é·​efectuado·​para·​o·​lado·​mais·​longo·​do·​tabuleiro,​·​pelo·​que·​a·​torre·​tem·​de·​se·​mover·​três·​casas·​para·​o·​lado·​oposto·​do·​rei.​·​Está·​representada·​no·​diagrama·​abaixo:​</​p><div·​xmlns:​doc="http:​/​/​nwalsh.​com/​xsl/​documentation/​1.​0"·​class="mediaobject"><​hr><img·​src="Knights-​castle-​queensi·​✂5 »       ​»       ​»       ​</​p><p>Existem·​duas·​formas·​de·​efectuar·​um·​roque.​·​Uma·​é·​o·​<span·​class="quote">“<span·​class="quote">roque·​do·​lado·​do·​rei</​span>”</​span>.​·​Também·​é·​conhecida·​por·​<span·​class="quote">“<span·​class="quote">pequeno​·​roque</​span>”</​span>,​·​dado·​que·​é·​efectuado·​para·​o·​lado·​mais·​curto·​do·​tabuleiro,​·​pelo·​que·​a·​torre·​só·​tem·​de·​se·​mover·​duas·​casas·​para·​o·​lado·​oposto·​do·​rei.​·​Está·​representada·​no·​diagrama·​abaixo:​</​p><div·​xmlns:​doc="http:​/​/​nwalsh.​com/​xsl/​documentation/​1.​0"·​class="mediaobject"><​hr><img·​src="Knights-​castle-​kingside.​png"><hr></​div><p>A·​segunda·​forma·​de·​roque·​é·​o·​<span·​class="quote">“<span·​class="quote">roque·​do·​lado·​da·​rainha</​span>”</​span>.​·​Também·​é·​conhecida·​por·​<span·​class="quote">“<span·​class="quote">grande·​roque</​span>”</​span>,​·​dado·​que·​é·​efectuado·​para·​o·​lado·​mais·​longo·​do·​tabuleiro,​·​pelo·​que·​a·​torre·​tem·​de·​se·​mover·​três·​casas·​para·​o·​lado·​oposto·​do·​rei.​·​Está·​representada·​no·​diagrama·​abaixo:​</​p><div·​xmlns:​doc="http:​/​/​nwalsh.​com/​xsl/​documentation/​1.​0"·​class="mediaobject"><​hr><img·​src="Knights-​castle-​queensi·​✂
6 »       ​»       ​»       ​</​p><p>Se·​o·​rei·​não·​tiver·​forma·​de·​fugir·​ao·​xeque,​·​a·​posição·​é·​chamada·​de·​<span·​class="quote">“<span·​class="quote">xeque-​mate</​span>”</​span>·​e,​·​nesse·​caso,​·​o·​jogo·​termina.​·​O·​jogador·​que·​sofreu·​o·​xeque-​mate·​perde·​o·​jogo.​·​O·​rei·​de·​facto·​nunca·​é·​capturado·​e·​removido·​do·​tabuleiro.​</​p></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="resign"></​a>Desistir</​h3></​div></​div></​div><p>Em·​qualquer·​altura·​do·​jogo,​·​um·​jogador·​poderá·​desistir·​(sair)​.​·​O·​jogo·​termina·​e·​o·​adversário·​do·​jogador·​ganha·​o·​jogo.​</​p></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="draw"></​a>Empate</​h3></​div></​div></​div><p>Pode·​ocorrer·​um·​<span·​class="quote">“<span·​class="quote">empate<​/​span>”</​span>·​entre·​os·​dois·​jogadores.​·​Existem·​diversas·​formas·​em·​que·​possa·​ocorrer·​um·​empate.​·​</​p><div·​class="itemizedlist">​<ul·​class="itemizedlist"·​type="disc"><li·​class="listitem"><p>M​ate·​iminente·​-​·​(ver·​abaixo)​</​p></​li><li·​class="listitem"><p>R​epetição·​tripla·​seguida·​-​·​Se·​exactamente·​a·​mesma·​✂6 »       ​»       ​»       ​</​p><p>Se·​o·​rei·​não·​tiver·​forma·​de·​fugir·​ao·​xeque,​·​a·​posição·​é·​chamada·​de·​<span·​class="quote">“<span·​class="quote">xeque-​mate</​span>”</​span>·​e,​·​nesse·​caso,​·​o·​jogo·​termina.​·​O·​jogador·​que·​sofreu·​o·​xeque-​mate·​perde·​o·​jogo.​·​O·​rei·​de·​facto·​nunca·​é·​capturado·​e·​removido·​do·​tabuleiro.​</​p></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="resign"></​a>Desistir</​h3></​div></​div></​div><p>Em·​qualquer·​altura·​do·​jogo,​·​um·​jogador·​poderá·​desistir·​(sair)​.​·​O·​jogo·​termina·​e·​o·​adversário·​do·​jogador·​ganha·​o·​jogo.​</​p></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="draw"></​a>Empate</​h3></​div></​div></​div><p>Pode·​ocorrer·​um·​<span·​class="quote">“<span·​class="quote">empate<​/​span>”</​span>·​entre·​os·​dois·​jogadores.​·​Existem·​diversas·​formas·​em·​que·​possa·​ocorrer·​um·​empate.​·​</​p><div·​class="itemizedlist">​<ul·​class="itemizedlist"·​type="disc"><li·​class="listitem"><p>M​ate·​iminente·​-​·​(ver·​abaixo)​</​p></​li><li·​class="listitem"><p>R​epetição·​tripla·​seguida·​-​·​Se·​exactamente·​a·​mesma·​✂
7 ····​</​p></​li><li·​class="listitem"><p>F​im·​do·​tempo-​limite·​-​·​Se·​o·​tempo·​de·​um·​jogador·​terminar·​e·​se·​o·​adversário·​não·​tiver·​material·​para·​dar·​xeque-​mate.​·​(ver·​abaixo)​</​p></​li><li·​class="listitem"><p>A​cordo·​mútuo·​-​·​Se·​ambos·​os·​jogadores·​concordarem·​com·​o·​empate.​</​p></​li></​ul></​div><p>7 ····​</​p></​li><li·​class="listitem"><p>F​im·​do·​tempo-​limite·​-​·​Se·​o·​tempo·​de·​um·​jogador·​terminar·​e·​se·​o·​adversário·​não·​tiver·​material·​para·​dar·​xeque-​mate.​·​(ver·​abaixo)​</​p></​li><li·​class="listitem"><p>A​cordo·​mútuo·​-​·​Se·​ambos·​os·​jogadores·​concordarem·​com·​o·​empate.​</​p></​li></​ul></​div><p>
8 »       ​»       ​»       ​</​p></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="stalemate"></​a>Mate·​iminente</​h3></​div></​div></​div><p>Se·​um·​jogador·​não·​tiver·​nenhuma·​jogada·​válida·​(todas·​as·​outras·​jogadas·​possíveis·​colocariam·​o·​rei·​em·​xeque)​,​·​mas·​o·​rei·​não·​está·​de·​facto·​em·​xeque·​de·​momento,​·​o·​jogo·​termina·​com·​um·​<span·​class="quote">“<span·​class="quote">mate·​iminente</​span>”</​span>.​·​O·​mate·​iminente·​normalmente·​termina·​com·​o·​jogo·​em·​empate.​</​p></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="time-​end"></​a>Tempo</​h3></​div></​div></​div><p>Se·​o·​tempo·​expirar·​para·​um·​jogador·​antes·​de·​terminar·​o·​número·​necessário·​de·​jogadas:​·​</​p><div·​class="itemizedlist">​<ul·​class="itemizedlist"·​type="disc"><li·​class="listitem"><p>O​·​jogador·​perde·​o·​jogo·​se·​o·​adversário·​tiver·​material·​para·​dar·​xeque-​mate.​</​p></​li><li·​class="listitem"><p>O​·​jogo·​é·​um·​empate·​se·​o·​adversário·​não·​tiver·​material·​para·​dar·​xeque-​mate.​</​p></​li></​ul></​div><p>·​É·​considerado·​material·​para·​xeque-​mate·​qualquer·​grupo·​d·​✂8 »       ​»       ​»       ​</​p></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="stalemate"></​a>Mate·​iminente</​h3></​div></​div></​div><p>Se·​um·​jogador·​não·​tiver·​nenhuma·​jogada·​válida·​(todas·​as·​outras·​jogadas·​possíveis·​colocariam·​o·​rei·​em·​xeque)​,​·​mas·​o·​rei·​não·​está·​de·​facto·​em·​xeque·​de·​momento,​·​o·​jogo·​termina·​com·​um·​<span·​class="quote">“<span·​class="quote">mate·​iminente</​span>”</​span>.​·​O·​mate·​iminente·​normalmente·​termina·​com·​o·​jogo·​em·​empate.​</​p></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="time-​end"></​a>Tempo</​h3></​div></​div></​div><p>Se·​o·​tempo·​expirar·​para·​um·​jogador·​antes·​de·​terminar·​o·​número·​necessário·​de·​jogadas:​·​</​p><div·​class="itemizedlist">​<ul·​class="itemizedlist"·​type="disc"><li·​class="listitem"><p>O​·​jogador·​perde·​o·​jogo·​se·​o·​adversário·​tiver·​material·​para·​dar·​xeque-​mate.​</​p></​li><li·​class="listitem"><p>O​·​jogo·​é·​um·​empate·​se·​o·​adversário·​não·​tiver·​material·​para·​dar·​xeque-​mate.​</​p></​li></​ul></​div><p>·​É·​considerado·​material·​para·​xeque-​mate·​qualquer·​grupo·​d·​✂
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1 <FILENAME·​filename="index.​html"><html><head><ti​tle>Manual·​do·​Knights</​title><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​default.​css"><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​docs.​css"><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​localised.​css"><meta·​name="generator"·​content="DocBook·​XSL·​Stylesheets·​V1.​76.​1"><meta·​name="description"·​content="Esta·​documentação·​descreve·​o·​jogo·​Knights·​na·​versão·​2.​5.​0"><meta·​name="keywords"·​content="KDE,​·​kdegames,​·​jogo,​·​tabuleiro,​·​xadrez,​·​knights,​·​Knights"><link·​rel="home"·​href="index.​html"·​title="Manual·​do·​Knights"><link·​rel="next"·​href="introduction.​html"·​title="Capítulo·​1.​·​Introdução"><meta·​http-​equiv="Content-​Type"·​content="text/​html;​·​charset=utf-​8"><meta·​name="GENERATOR"·​content="KDE·​XSL·​Stylesheet·​V1.​14·​using·​libxslt"></​head><body·​bgcolor="white"·​text="black"·​link="#0000FF"·​vlink="#840084"·​alink="#0000FF"><div·​id="content"><div·​id="header"><div·​id="header_content"><​div·​id="header_left"><div​·​id="header_right"><im​g·​src="·​✂1 <FILENAME·​filename="index.​html"><html><head><ti​tle>Manual·​do·​Knights</​title><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​default.​css"><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​docs.​css"><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​localised.​css"><meta·​name="generator"·​content="DocBook·​XSL·​Stylesheets·​V1.​76.​1"><meta·​name="description"·​content="Esta·​documentação·​descreve·​o·​jogo·​Knights·​na·​versão·​2.​5.​0"><meta·​name="keywords"·​content="KDE,​·​kdegames,​·​jogo,​·​tabuleiro,​·​xadrez,​·​knights,​·​Knights"><link·​rel="home"·​href="index.​html"·​title="Manual·​do·​Knights"><link·​rel="next"·​href="introduction.​html"·​title="Capítulo·​1.​·​Introdução"><meta·​http-​equiv="Content-​Type"·​content="text/​html;​·​charset=utf-​8"><meta·​name="GENERATOR"·​content="KDE·​XSL·​Stylesheet·​V1.​14·​using·​libxslt"></​head><body·​bgcolor="white"·​text="black"·​link="#0000FF"·​vlink="#840084"·​alink="#0000FF"><div·​id="content"><div·​id="header"><div·​id="header_content"><​div·​id="header_left"><div​·​id="header_right"><im​g·​src="·​✂
2 »       ​»       ​</​p></​div><FILENAME·​filename="board.​html"><html><head><ti​tle>Tabuleiro·​de·​xadrez</​title><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​default.​css"><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​docs.​css"><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​localised.​css"><meta·​name="generator"·​content="DocBook·​XSL·​Stylesheets·​V1.​76.​1"><meta·​name="keywords"·​content="KDE,​·​kdegames,​·​jogo,​·​tabuleiro,​·​xadrez,​·​knights,​·​Knights"><link·​rel="home"·​href="index.​html"·​title="Manual·​do·​Knights"><link·​rel="up"·​href="rules_and_tips.​html"·​title="Capítulo·​3.​·​Regras·​do·​jogo,​·​estratégias·​e·​dicas"><link·​rel="prev"·​href="rules_and_tips.​html"·​title="Capítulo·​3.​·​Regras·​do·​jogo,​·​estratégias·​e·​dicas"><link·​rel="next"·​href="piece-​movement.​html"·​title="Movimento·​das·​peças"><meta·​http-​equiv="Content-​Type"·​content="text/​html;​·​charset=utf-​8"><meta·​name="GENERATOR"·​content="KDE·​XSL·​Stylesheet·​V1.​14·​using·​libxslt"></​head><body·​bgcolor="white"·​text="black"·​link="#0000FF"·​vlink="#840084"·​alink="#0000F·​✂2 »       ​»       ​</​p></​div><FILENAME·​filename="board.​html"><html><head><ti​tle>Tabuleiro·​de·​xadrez</​title><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​default.​css"><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​docs.​css"><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​localised.​css"><meta·​name="generator"·​content="DocBook·​XSL·​Stylesheets·​V1.​76.​1"><meta·​name="keywords"·​content="KDE,​·​kdegames,​·​jogo,​·​tabuleiro,​·​xadrez,​·​knights,​·​Knights"><link·​rel="home"·​href="index.​html"·​title="Manual·​do·​Knights"><link·​rel="up"·​href="rules_and_tips.​html"·​title="Capítulo·​3.​·​Regras·​do·​jogo,​·​estratégias·​e·​dicas"><link·​rel="prev"·​href="rules_and_tips.​html"·​title="Capítulo·​3.​·​Regras·​do·​jogo,​·​estratégias·​e·​dicas"><link·​rel="next"·​href="piece-​movement.​html"·​title="Movimento·​das·​peças"><meta·​http-​equiv="Content-​Type"·​content="text/​html;​·​charset=utf-​8"><meta·​name="GENERATOR"·​content="KDE·​XSL·​Stylesheet·​V1.​14·​using·​libxslt"></​head><body·​bgcolor="white"·​text="black"·​link="#0000FF"·​vlink="#840084"·​alink="#0000F·​✂
3 »       ​»       ​»       ​</​p><p>Cada·​casa·​individual·​possui·​um·​nome·​de·​maneira·​que·​o·​registro·​dos·​movimentos·​do·​jogo·​pode·​ser·​mantido.​·​Diversos·​sistemas·​de·​nomes·​existem,​·​mas·​a·​<span·​class="quote">“<span·​class="quote">notação​·​algébrica</​span>”</​span>·​é·​o·​mais·​popular·​e·​é·​o·​sistema·​oficial.​·​Neste·​sistema,​·​cada·​casa·​é·​nomeado·​de·​acordo·​com·​a·​linha·​e·​coluna·​em·​que·​ela·​se·​encontra.​·​As·​fileiras·​(linhas)​·​são·​numeradas·​de·​1·​à·​8·​iniciando·​com·​o·​lado·​branco·​do·​tabuleiro·​e·​movendo-​se·​para·​o·​lado·​preto.​·​As·​colunas·​são·​rotuladas·​por·​letras·​em·​minúsculas·​de·​'a'·​à·​'h'·​da·​esquerda·​para·​a·​direita·​com·​base·​no·​ponto·​de·​vista·​do·​jogador·​das·​peças·​brancas.​·​A·​casa·​é·​nomeada·​pela·​letra·​seguida·​do·​número.​·​Assim,​·​a·​casa·​inferior·​mais·​à·​esquerda·​é·​conhecida·​como·​'a1'.​·​A·​estrutura·​de·​nomes·​pode·​ser·​vista·​no·​diagrama·​a·​seguir:​</​p><div·​xmlns:​doc="http:​/​/​nwalsh.​com/​xsl/​documentation/​1.​0"·​class="mediaobject"><​hr><img·​src="Knights-​board.​png"><hr></​div></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="board-​setup"></​a>Configura·​✂3 »       ​»       ​»       ​</​p><p>Cada·​casa·​individual·​possui·​um·​nome·​de·​maneira·​que·​o·​registro·​dos·​movimentos·​do·​jogo·​pode·​ser·​mantido.​·​Diversos·​sistemas·​de·​nomes·​existem,​·​mas·​a·​<span·​class="quote">“<span·​class="quote">notação​·​algébrica</​span>”</​span>·​é·​o·​mais·​popular·​e·​é·​o·​sistema·​oficial.​·​Neste·​sistema,​·​cada·​casa·​é·​nomeado·​de·​acordo·​com·​a·​linha·​e·​coluna·​em·​que·​ela·​se·​encontra.​·​As·​fileiras·​(linhas)​·​são·​numeradas·​de·​1·​à·​8·​iniciando·​com·​o·​lado·​branco·​do·​tabuleiro·​e·​movendo-​se·​para·​o·​lado·​preto.​·​As·​colunas·​são·​rotuladas·​por·​letras·​em·​minúsculas·​de·​'a'·​à·​'h'·​da·​esquerda·​para·​a·​direita·​com·​base·​no·​ponto·​de·​vista·​do·​jogador·​das·​peças·​brancas.​·​A·​casa·​é·​nomeada·​pela·​letra·​seguida·​do·​número.​·​Assim,​·​a·​casa·​inferior·​mais·​à·​esquerda·​é·​conhecida·​como·​'a1'.​·​A·​estrutura·​de·​nomes·​pode·​ser·​vista·​no·​diagrama·​a·​seguir:​</​p><div·​xmlns:​doc="http:​/​/​nwalsh.​com/​xsl/​documentation/​1.​0"·​class="mediaobject"><​hr><img·​src="Knights-​board.​png"><hr></​div></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="board-​setup"></​a>Configura·​✂
4 »       ​»       ​»       ​</​p><p>No·​diagrama·​abaixo,​·​o·​peão·​branco·​não·​moveu-​se·​de·​sua·​posição·​inicial.​·​Seu·​primeiro·​movimento·​pode·​ser·​de·​uma·​ou·​duas·​casas·​para·​frente.​·​A·​primeira·​casa·​está·​sob·​ataque·​do·​peão·​preto·​(peões·​atacam·​diagonalmente)​·​como·​indicado·​pelo·​X·​vermelho.​·​O·​peão·​branco·​se·​move·​para·​frente·​duas·​casas,​·​evitando·​o·​ataque.​·​No·​próximo·​movimento,​·​o·​peão·​preto·​se·​move·​para·​a·​casa·​onde·​o·​peão·​branco·​estaria·​se·​ele·​tivesse·​se·​movido·​apenas·​uma·​casa·​no·​primeiro·​movimento.​·​O·​peão·​preto·​ataca·​com·​sucesso·​o·​peão·​branco·​e·​captura-​o·​<span·​class="quote">“<span·​class="quote">en·​passant</​span>”</​span>.​·​O·​peão·​branco·​é·​removido·​do·​jogo.​</​p><div·​xmlns:​doc="http:​/​/​nwalsh.​com/​xsl/​documentation/​1.​0"·​class="mediaobject"><​hr><img·​src="Knights-​enpassant.​png"><hr></​div></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="castling-​movement"></​a>Roque</​h3></​div></​div></​div><p>O·​roque·​usa·​o·​rei·​e·​uma·​torre,​·​e·​é·​a·​única·​vez·​no·​jogo·​onde·​mais·​de·​uma·​peça·​pode·​ser·​movida·​em·​uma·​única·​jogada.​·​No·​roque·​um·​rei·​é·​mov·​✂4 »       ​»       ​»       ​</​p><p>No·​diagrama·​abaixo,​·​o·​peão·​branco·​não·​moveu-​se·​de·​sua·​posição·​inicial.​·​Seu·​primeiro·​movimento·​pode·​ser·​de·​uma·​ou·​duas·​casas·​para·​frente.​·​A·​primeira·​casa·​está·​sob·​ataque·​do·​peão·​preto·​(peões·​atacam·​diagonalmente)​·​como·​indicado·​pelo·​X·​vermelho.​·​O·​peão·​branco·​se·​move·​para·​frente·​duas·​casas,​·​evitando·​o·​ataque.​·​No·​próximo·​movimento,​·​o·​peão·​preto·​se·​move·​para·​a·​casa·​onde·​o·​peão·​branco·​estaria·​se·​ele·​tivesse·​se·​movido·​apenas·​uma·​casa·​no·​primeiro·​movimento.​·​O·​peão·​preto·​ataca·​com·​sucesso·​o·​peão·​branco·​e·​captura-​o·​<span·​class="quote">“<span·​class="quote">en·​passant</​span>”</​span>.​·​O·​peão·​branco·​é·​removido·​do·​jogo.​</​p><div·​xmlns:​doc="http:​/​/​nwalsh.​com/​xsl/​documentation/​1.​0"·​class="mediaobject"><​hr><img·​src="Knights-​enpassant.​png"><hr></​div></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="castling-​movement"></​a>Roque</​h3></​div></​div></​div><p>O·​roque·​usa·​o·​rei·​e·​uma·​torre,​·​e·​é·​a·​única·​vez·​no·​jogo·​onde·​mais·​de·​uma·​peça·​pode·​ser·​movida·​em·​uma·​única·​jogada.​·​No·​roque·​um·​rei·​é·​mov·​✂
5 »       ​»       ​»       ​</​p><p>Existem·​duas·​formas·​de·​roque.​·​Uma·​é·​chamada·​de·​<span·​class="quote">“<span·​class="quote">roque·​do·​lado·​do·​rei</​span>”</​span>.​·​Ela·​é·​também·​conhecida·​como·​<span·​class="quote">“<span·​class="quote">roque·​curto</​span>”</​span>,​·​uma·​vez·​que·​ela·​é·​feita·​do·​lado·​menor·​do·​tabuleiro·​e·​a·​torre·​tem·​que·​se·​mover·​duas·​casas·​para·​o·​lado·​oposto·​do·​rei.​·​Ela·​é·​diagramada·​abaixo:​</​p><div·​xmlns:​doc="http:​/​/​nwalsh.​com/​xsl/​documentation/​1.​0"·​class="mediaobject"><​hr><img·​src="Knights-​castle-​kingside.​png"><hr></​div><p>A·​segunda·​forma·​de·​roque·​é·​chamada·​de·​<span·​class="quote">“<span·​class="quote">roque·​do·​lado·​da·​rainha</​span>”</​span>,​·​onde·​o·​rei·​se·​move·​para·​a·​casa·​deixada·​pela·​rainha.​·​Ela·​é·​também·​conhecida·​como·​<span·​class="quote">“<span·​class="quote">roque·​longo</​span>”</​span>,​·​uma·​vez·​que·​é·​realizada·​no·​lado·​maior·​do·​tabuleiro·​e·​a·​torre·​deve·​mover-​se·​três·​casas·​para·​o·​lado·​oposto·​do·​rei.​·​Ela·​é·​diagramada·​abaixo:​</​p><div·​xmlns:​doc="http:​/​/​nwalsh.​com/​xsl/​documentation/​1.​0"·​class="mediaobject"><​hr><img·​src="Knights-​castle-​·​✂5 »       ​»       ​»       ​</​p><p>Existem·​duas·​formas·​de·​roque.​·​Uma·​é·​chamada·​de·​<span·​class="quote">“<span·​class="quote">roque·​do·​lado·​do·​rei</​span>”</​span>.​·​Ela·​é·​também·​conhecida·​como·​<span·​class="quote">“<span·​class="quote">roque·​curto</​span>”</​span>,​·​uma·​vez·​que·​ela·​é·​feita·​do·​lado·​menor·​do·​tabuleiro·​e·​a·​torre·​tem·​que·​se·​mover·​duas·​casas·​para·​o·​lado·​oposto·​do·​rei.​·​Ela·​é·​diagramada·​abaixo:​</​p><div·​xmlns:​doc="http:​/​/​nwalsh.​com/​xsl/​documentation/​1.​0"·​class="mediaobject"><​hr><img·​src="Knights-​castle-​kingside.​png"><hr></​div><p>A·​segunda·​forma·​de·​roque·​é·​chamada·​de·​<span·​class="quote">“<span·​class="quote">roque·​do·​lado·​da·​rainha</​span>”</​span>,​·​onde·​o·​rei·​se·​move·​para·​a·​casa·​deixada·​pela·​rainha.​·​Ela·​é·​também·​conhecida·​como·​<span·​class="quote">“<span·​class="quote">roque·​longo</​span>”</​span>,​·​uma·​vez·​que·​é·​realizada·​no·​lado·​maior·​do·​tabuleiro·​e·​a·​torre·​deve·​mover-​se·​três·​casas·​para·​o·​lado·​oposto·​do·​rei.​·​Ela·​é·​diagramada·​abaixo:​</​p><div·​xmlns:​doc="http:​/​/​nwalsh.​com/​xsl/​documentation/​1.​0"·​class="mediaobject"><​hr><img·​src="Knights-​castle-​·​✂
6 »       ​»       ​»       ​</​p><p>Se·​não·​existir·​um·​meio·​do·​rei·​escapar·​do·​cheque,​·​a·​posição·​é·​chamada·​de·​<span·​class="quote">“<span·​class="quote">cheque-​mate</​span>”</​span>·​e·​o·​jogo·​termina.​·​O·​jogador·​que·​sofreu·​o·​cheque-​mate·​perde·​o·​jogo.​·​O·​rei·​nunca·​é·​de·​fato·​capturado·​ou·​removido·​do·​tabuleiro.​</​p></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="resign"></​a>Desistir</​h3></​div></​div></​div><p>A·​qualquer·​momento·​durante·​o·​jogo,​·​um·​jogador·​pode·​desistir·​(sair)​.​·​O·​jogo·​termina·​e·​o·​jogador·​oponente·​o·​vence.​</​p></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="draw"></​a>Empate</​h3></​div></​div></​div><p>Um·​<span·​class="quote">“<span·​class="quote">empate<​/​span>”</​span>·​é·​um·​acordo·​entre·​os·​jogadores.​·​Existem·​diversas·​maneiras·​de·​um·​empate·​ocorrer.​·​</​p><div·​class="itemizedlist">​<ul·​class="itemizedlist"·​type="disc"><li·​class="listitem"><p>A​fogamento·​-​·​(veja·​abaixo)​</​p></​li><li·​class="listitem"><p>R​epetição·​de·​três·​lances·​-​·​Se·​a·​mesma·​posição·​das·​peças·​no·​tabuleiro·​é·​repet·​✂6 »       ​»       ​»       ​</​p><p>Se·​não·​existir·​um·​meio·​do·​rei·​escapar·​do·​cheque,​·​a·​posição·​é·​chamada·​de·​<span·​class="quote">“<span·​class="quote">cheque-​mate</​span>”</​span>·​e·​o·​jogo·​termina.​·​O·​jogador·​que·​sofreu·​o·​cheque-​mate·​perde·​o·​jogo.​·​O·​rei·​nunca·​é·​de·​fato·​capturado·​ou·​removido·​do·​tabuleiro.​</​p></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="resign"></​a>Desistir</​h3></​div></​div></​div><p>A·​qualquer·​momento·​durante·​o·​jogo,​·​um·​jogador·​pode·​desistir·​(sair)​.​·​O·​jogo·​termina·​e·​o·​jogador·​oponente·​o·​vence.​</​p></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="draw"></​a>Empate</​h3></​div></​div></​div><p>Um·​<span·​class="quote">“<span·​class="quote">empate<​/​span>”</​span>·​é·​um·​acordo·​entre·​os·​jogadores.​·​Existem·​diversas·​maneiras·​de·​um·​empate·​ocorrer.​·​</​p><div·​class="itemizedlist">​<ul·​class="itemizedlist"·​type="disc"><li·​class="listitem"><p>A​fogamento·​-​·​(veja·​abaixo)​</​p></​li><li·​class="listitem"><p>R​epetição·​de·​três·​lances·​-​·​Se·​a·​mesma·​posição·​das·​peças·​no·​tabuleiro·​é·​repet·​✂
7 ····​</​p></​li><li·​class="listitem"><p>T​empo·​encerrado·​-​·​Se·​o·​tempo·​de·​um·​dos·​jogadores·​termina·​e·​seu·​oponente·​não·​possui·​material·​suficiente.​·​(veja·​abaixo)​</​p></​li><li·​class="listitem"><p>A​cordo·​mútuo·​-​·​Se·​ambos·​os·​jogadores·​concordarem·​com·​o·​empate.​</​p></​li></​ul></​div><p>7 ····​</​p></​li><li·​class="listitem"><p>T​empo·​encerrado·​-​·​Se·​o·​tempo·​de·​um·​dos·​jogadores·​termina·​e·​seu·​oponente·​não·​possui·​material·​suficiente.​·​(veja·​abaixo)​</​p></​li><li·​class="listitem"><p>A​cordo·​mútuo·​-​·​Se·​ambos·​os·​jogadores·​concordarem·​com·​o·​empate.​</​p></​li></​ul></​div><p>
8 »       ​»       ​»       ​</​p></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="stalemate"></​a>Afogamento</​h3></​div></​div></​div><p>Se·​um·​jogador·​não·​possui·​nenhum·​movimento·​legal·​(qualquer·​movimento·​colocaria·​seu·​rei·​em·​cheque)​·​mas·​seu·​rei·​não·​estiver·​em·​cheque,​·​o·​jogo·​termina·​em·​um·​<span·​class="quote">“<span·​class="quote">afogame​nto</​span>”</​span>.​·​O·​afogamento·​resulta·​em·​um·​jogo·​empatado.​</​p></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="time-​end"></​a>Tempo</​h3></​div></​div></​div><p>Se·​o·​tempo·​terminar·​para·​um·​jogador·​antes·​que·​eles·​completem·​o·​número·​necessários·​de·​movimentos:​·​</​p><div·​class="itemizedlist">​<ul·​class="itemizedlist"·​type="disc"><li·​class="listitem"><p>O​·​jogador·​perde·​o·​jogo·​se·​o·​oponente·​tiver·​material·​suficiente.​</​p></​li><li·​class="listitem"><p>O​·​jogo·​fica·​empatado·​se·​o·​oponente·​não·​tiver·​material·​suficiente.​</​p></​li></​ul></​div><p>·​Material·​suficiente·​é·​considerado·​qualquer·​grupo·​de·​peças·​exceto·​apenas·​um·​rei,​·​um·​rei·​e·​um·​bispo·​ou·​um·​rei·​e·​um·​✂8 »       ​»       ​»       ​</​p></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="stalemate"></​a>Afogamento</​h3></​div></​div></​div><p>Se·​um·​jogador·​não·​possui·​nenhum·​movimento·​legal·​(qualquer·​movimento·​colocaria·​seu·​rei·​em·​cheque)​·​mas·​seu·​rei·​não·​estiver·​em·​cheque,​·​o·​jogo·​termina·​em·​um·​<span·​class="quote">“<span·​class="quote">afogame​nto</​span>”</​span>.​·​O·​afogamento·​resulta·​em·​um·​jogo·​empatado.​</​p></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="time-​end"></​a>Tempo</​h3></​div></​div></​div><p>Se·​o·​tempo·​terminar·​para·​um·​jogador·​antes·​que·​eles·​completem·​o·​número·​necessários·​de·​movimentos:​·​</​p><div·​class="itemizedlist">​<ul·​class="itemizedlist"·​type="disc"><li·​class="listitem"><p>O​·​jogador·​perde·​o·​jogo·​se·​o·​oponente·​tiver·​material·​suficiente.​</​p></​li><li·​class="listitem"><p>O​·​jogo·​fica·​empatado·​se·​o·​oponente·​não·​tiver·​material·​suficiente.​</​p></​li></​ul></​div><p>·​Material·​suficiente·​é·​considerado·​qualquer·​grupo·​de·​peças·​exceto·​apenas·​um·​rei,​·​um·​rei·​e·​um·​bispo·​ou·​um·​rei·​e·​um·​✂
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1 <FILENAME·​filename="index.​html"><html><head><ti​tle>Руководство·​пользователя·​Knights</​title><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​default.​css"><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​docs.​css"><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​localised.​css"><meta·​name="generator"·​content="DocBook·​XSL·​Stylesheets·​V1.​76.​1"><meta·​name="description"·​content="Это·​руководство·​описывает·​игру·​Knights·​версии·​2.​4.​0"><meta·​name="keywords"·​content="KDE,​·​игры·​kde,​·​игра,​·​настольная,​·​шахматы,​·​knights,​·​Knights"><link·​rel="home"·​href="index.​html"·​title="Руководство·​пользователя·​Knights"><link·​rel="next"·​href="introduction.​html"·​title="Глава·​1.​·​Введение"><meta·​http-​equiv="Content-​Type"·​content="text/​html;​·​charset=utf-​8"><meta·​name="GENERATOR"·​content="KDE·​XSL·​Stylesheet·​V1.​14·​using·​libxslt"></​head><body·​bgcolor="white"·​text="black"·​link="#0000FF"·​vlink="#840084"·​alink="#0000FF"><div·​id="content"><div·​id="header"><div·​id="header_content"><​div·​id="header_left"><div​·​id="hea·​✂1 <FILENAME·​filename="index.​html"><html><head><ti​tle>Руководство·​пользователя·​Knights</​title><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​default.​css"><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​docs.​css"><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​localised.​css"><meta·​name="generator"·​content="DocBook·​XSL·​Stylesheets·​V1.​76.​1"><meta·​name="description"·​content="Это·​руководство·​описывает·​игру·​Knights·​версии·​2.​4.​0"><meta·​name="keywords"·​content="KDE,​·​игры·​kde,​·​игра,​·​настольная,​·​шахматы,​·​knights,​·​Knights"><link·​rel="home"·​href="index.​html"·​title="Руководство·​пользователя·​Knights"><link·​rel="next"·​href="introduction.​html"·​title="Глава·​1.​·​Введение"><meta·​http-​equiv="Content-​Type"·​content="text/​html;​·​charset=utf-​8"><meta·​name="GENERATOR"·​content="KDE·​XSL·​Stylesheet·​V1.​14·​using·​libxslt"></​head><body·​bgcolor="white"·​text="black"·​link="#0000FF"·​vlink="#840084"·​alink="#0000FF"><div·​id="content"><div·​id="header"><div·​id="header_content"><​div·​id="header_left"><div​·​id="hea·​✂
2 »       ​»       ​</​p></​div><FILENAME·​filename="board.​html"><html><head><ti​tle>Шахматная·​доска</​title><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​default.​css"><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​docs.​css"><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​localised.​css"><meta·​name="generator"·​content="DocBook·​XSL·​Stylesheets·​V1.​76.​1"><meta·​name="keywords"·​content="KDE,​·​игры·​kde,​·​игра,​·​настольная,​·​шахматы,​·​knights,​·​Knights"><link·​rel="home"·​href="index.​html"·​title="Руководство·​пользователя·​Knights"><link·​rel="up"·​href="rules_and_tips.​html"·​title="Глава·​3.​·​Правила·​игры,​·​стратегия·​и·​советы"><link·​rel="prev"·​href="rules_and_tips.​html"·​title="Глава·​3.​·​Правила·​игры,​·​стратегия·​и·​советы"><link·​rel="next"·​href="piece-​movement.​html"·​title="Перемещение·​фигур"><meta·​http-​equiv="Content-​Type"·​content="text/​html;​·​charset=utf-​8"><meta·​name="GENERATOR"·​content="KDE·​XSL·​Stylesheet·​V1.​14·​using·​libxslt"></​head><body·​bgcolor="white"·​text="black"·​link="#0000FF"·​vlink="#840084"·​alink="#0000FF·​✂2 »       ​»       ​</​p></​div><FILENAME·​filename="board.​html"><html><head><ti​tle>Шахматная·​доска</​title><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​default.​css"><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​docs.​css"><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​localised.​css"><meta·​name="generator"·​content="DocBook·​XSL·​Stylesheets·​V1.​76.​1"><meta·​name="keywords"·​content="KDE,​·​игры·​kde,​·​игра,​·​настольная,​·​шахматы,​·​knights,​·​Knights"><link·​rel="home"·​href="index.​html"·​title="Руководство·​пользователя·​Knights"><link·​rel="up"·​href="rules_and_tips.​html"·​title="Глава·​3.​·​Правила·​игры,​·​стратегия·​и·​советы"><link·​rel="prev"·​href="rules_and_tips.​html"·​title="Глава·​3.​·​Правила·​игры,​·​стратегия·​и·​советы"><link·​rel="next"·​href="piece-​movement.​html"·​title="Перемещение·​фигур"><meta·​http-​equiv="Content-​Type"·​content="text/​html;​·​charset=utf-​8"><meta·​name="GENERATOR"·​content="KDE·​XSL·​Stylesheet·​V1.​14·​using·​libxslt"></​head><body·​bgcolor="white"·​text="black"·​link="#0000FF"·​vlink="#840084"·​alink="#0000FF·​✂
3 »       ​»       ​»       ​</​p><p>У·​каждого·​поля·​есть·​своё·​обозначение,​·​что·​делает·​возможным·​записывание·​ходов.​·​Существует·​несколько·​схем·​наименования,​·​но·​наиболее·​популярной·​является·​<span·​class="quote">«<span·​class="quote">алгебра​ическая·​нотация</​span>»</​span>.​·​В·​этой·​системе·​каждое·​поле·​обозначается·​номером·​ряда·​и·​столбца,​·​в·​которых·​оно·​находится.​·​Ряды·​нумеруются·​с·​первого·​по·​восьмой,​·​начиная·​с·​белой·​стороны·​доски·​и·​заканчивая·​чёрной.​·​Столбцы·​обозначаются·​прописными·​латинскими·​буквами·​с·​a·​до·​h·​(слева·​направо·​со·​стороны·​белых)​.​·​Поле·​обозначается·​буквой·​и·​цифрой.​·​Поэтому,​·​левое·​нижнее·​поле·​обозначается·​a1.​·​Систему·​наименования·​можно·​понять·​по·​следующему·​рисунку:​</​p><div·​xmlns:​doc="http:​/​/​nwalsh.​com/​xsl/​documentation/​1.​0"·​class="mediaobject"><​hr><img·​src="Knights-​board.​png"><hr></​div></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="board-​setup"></​a>Начальная·​расстановка</​h3></​div></​div></​div><p>Доска·​поворачивается·​таким·​образом,​·​что·​в·​первом·​ряду·​справа·​находится·​белое·​поле.​</​p><p>Фигуры·​помещают·​✂3 »       ​»       ​»       ​</​p><p>У·​каждого·​поля·​есть·​своё·​обозначение,​·​что·​делает·​возможным·​записывание·​ходов.​·​Существует·​несколько·​схем·​наименования,​·​но·​наиболее·​популярной·​является·​<span·​class="quote">«<span·​class="quote">алгебра​ическая·​нотация</​span>»</​span>.​·​В·​этой·​системе·​каждое·​поле·​обозначается·​номером·​ряда·​и·​столбца,​·​в·​которых·​оно·​находится.​·​Ряды·​нумеруются·​с·​первого·​по·​восьмой,​·​начиная·​с·​белой·​стороны·​доски·​и·​заканчивая·​чёрной.​·​Столбцы·​обозначаются·​прописными·​латинскими·​буквами·​с·​a·​до·​h·​(слева·​направо·​со·​стороны·​белых)​.​·​Поле·​обозначается·​буквой·​и·​цифрой.​·​Поэтому,​·​левое·​нижнее·​поле·​обозначается·​a1.​·​Систему·​наименования·​можно·​понять·​по·​следующему·​рисунку:​</​p><div·​xmlns:​doc="http:​/​/​nwalsh.​com/​xsl/​documentation/​1.​0"·​class="mediaobject"><​hr><img·​src="Knights-​board.​png"><hr></​div></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="board-​setup"></​a>Начальная·​расстановка</​h3></​div></​div></​div><p>Доска·​поворачивается·​таким·​образом,​·​что·​в·​первом·​ряду·​справа·​находится·​белое·​поле.​</​p><p>Фигуры·​помещают·​✂
4 »       ​»       ​»       ​</​p><p>На·​изображении·​ниже·​белая·​пешка·​не·​была·​сдвинута·​с·​начальной·​позиции.​·​Первым·​ходом·​можно·​передвинуть·​её·​на·​одну·​или·​две·​клетки·​вперёд.​·​Первая·​клетка·​находится·​под·​атакой·​чёрной·​пешки·​(показано·​красным·​крестиком)​.​·​Белая·​пешка·​передвигается·​на·​две·​клетки·​вперёд,​·​избегая·​атаки.​·​Следующим·​ходом·​чёрная·​пешка·​перемещается·​на·​ту·​клетку,​·​на·​которую·​бы·​походила·​белая·​пешка·​при·​ходе·​на·​одну·​клетку.​·​Чёрная·​пешка·​берёт·​её·​<span·​class="quote">«<span·​class="quote">при·​проходе</​span>»</​span>·​и·​белая·​пешка·​снимается·​с·​доски.​</​p><div·​xmlns:​doc="http:​/​/​nwalsh.​com/​xsl/​documentation/​1.​0"·​class="mediaobject"><​hr><img·​src="Knights-​enpassant.​png"><hr></​div></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="castling-​movement"></​a>Рокировка</​h3></​div></​div></​div><p>При·​рокировке·​используются·​король·​и·​одна·​ладья,​·​и·​это·​—·​единственный·​случай·​в·​игре,​·​когда·​сразу·​перемещаются·​больше·​одной·​фигуры.​·​При·​рокировке,​·​король·​перемещается·​на·​две·​клетки·​по·​направлению·​к·​ладье,​·​а·​ладья·​перемещается·​за·​ко·​✂4 »       ​»       ​»       ​</​p><p>На·​изображении·​ниже·​белая·​пешка·​не·​была·​сдвинута·​с·​начальной·​позиции.​·​Первым·​ходом·​можно·​передвинуть·​её·​на·​одну·​или·​две·​клетки·​вперёд.​·​Первая·​клетка·​находится·​под·​атакой·​чёрной·​пешки·​(показано·​красным·​крестиком)​.​·​Белая·​пешка·​передвигается·​на·​две·​клетки·​вперёд,​·​избегая·​атаки.​·​Следующим·​ходом·​чёрная·​пешка·​перемещается·​на·​ту·​клетку,​·​на·​которую·​бы·​походила·​белая·​пешка·​при·​ходе·​на·​одну·​клетку.​·​Чёрная·​пешка·​берёт·​её·​<span·​class="quote">«<span·​class="quote">при·​проходе</​span>»</​span>·​и·​белая·​пешка·​снимается·​с·​доски.​</​p><div·​xmlns:​doc="http:​/​/​nwalsh.​com/​xsl/​documentation/​1.​0"·​class="mediaobject"><​hr><img·​src="Knights-​enpassant.​png"><hr></​div></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="castling-​movement"></​a>Рокировка</​h3></​div></​div></​div><p>При·​рокировке·​используются·​король·​и·​одна·​ладья,​·​и·​это·​—·​единственный·​случай·​в·​игре,​·​когда·​сразу·​перемещаются·​больше·​одной·​фигуры.​·​При·​рокировке,​·​король·​перемещается·​на·​две·​клетки·​по·​направлению·​к·​ладье,​·​а·​ладья·​перемещается·​за·​ко·​✂
5 »       ​»       ​»       ​</​p><p>Есть·​два·​вида·​рокировки.​·​Первый·​—·​<span·​class="quote">«<span·​class="quote">коротка​я·​рокировка</​span>»</​span>·​(со·​стороны·​короля)​.​·​Производится·​на·​короткой·​стороне·​доски;​·​ладье·​нужно·​сдвинуться·​на·​две·​клетки·​в·​противоположную·​сторону·​от·​короля.​·​Схема:​</​p><div·​xmlns:​doc="http:​/​/​nwalsh.​com/​xsl/​documentation/​1.​0"·​class="mediaobject"><​hr><img·​src="Knights-​castle-​kingside.​png"><hr></​div><p>Другой·​вид·​рокировки·​—·​<span·​class="quote">«<span·​class="quote">длинная​·​рокировка</​span>»</​span>·​(со·​стороны·​ферзя)​.​·​Производится·​на·​длинной·​стороне·​доски;​·​ладье·​нужно·​сдвинуться·​на·​три·​клетки·​в·​противоположную·​сторону·​от·​короля.​·​Король·​помещается·​на·​свободную·​клетку·​ферзя.​</​p><div·​xmlns:​doc="http:​/​/​nwalsh.​com/​xsl/​documentation/​1.​0"·​class="mediaobject"><​hr><img·​src="Knights-​castle-​queenside.​png"><hr></​div><div·​class="note"·​style="margin-​left:​·​0.​5in;​·​margin-​right:​·​0.​5in;​"><h3·​class="title">Заметьт​е:​</​h3><p>В·​<span·​class="application">K​nights</​span>·​для·​рокировки·​нужно·​переместить·​короля·​на·​две·​клетки·​в·​сторону·​ладьи.​·​<sp·​✂5 »       ​»       ​»       ​</​p><p>Есть·​два·​вида·​рокировки.​·​Первый·​—·​<span·​class="quote">«<span·​class="quote">коротка​я·​рокировка</​span>»</​span>·​(со·​стороны·​короля)​.​·​Производится·​на·​короткой·​стороне·​доски;​·​ладье·​нужно·​сдвинуться·​на·​две·​клетки·​в·​противоположную·​сторону·​от·​короля.​·​Схема:​</​p><div·​xmlns:​doc="http:​/​/​nwalsh.​com/​xsl/​documentation/​1.​0"·​class="mediaobject"><​hr><img·​src="Knights-​castle-​kingside.​png"><hr></​div><p>Другой·​вид·​рокировки·​—·​<span·​class="quote">«<span·​class="quote">длинная​·​рокировка</​span>»</​span>·​(со·​стороны·​ферзя)​.​·​Производится·​на·​длинной·​стороне·​доски;​·​ладье·​нужно·​сдвинуться·​на·​три·​клетки·​в·​противоположную·​сторону·​от·​короля.​·​Король·​помещается·​на·​свободную·​клетку·​ферзя.​</​p><div·​xmlns:​doc="http:​/​/​nwalsh.​com/​xsl/​documentation/​1.​0"·​class="mediaobject"><​hr><img·​src="Knights-​castle-​queenside.​png"><hr></​div><div·​class="note"·​style="margin-​left:​·​0.​5in;​·​margin-​right:​·​0.​5in;​"><h3·​class="title">Заметьт​е:​</​h3><p>В·​<span·​class="application">K​nights</​span>·​для·​рокировки·​нужно·​переместить·​короля·​на·​две·​клетки·​в·​сторону·​ладьи.​·​<sp·​✂
6 »       ​»       ​»       ​</​p><p>Если·​у·​короля·​нет·​путей·​выхода·​из·​шаха,​·​королю·​объявляется·​<span·​class="quote">«<span·​class="quote">мат</​span>»</​span>·​и·​игра·​заканчивается.​·​Тот,​·​кому·​поставили·​мат,​·​проигрывает.​·​Короля·​никогда·​не·​съедают·​и·​не·​снимают·​с·​доски.​</​p></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="resign"></​a>Принятие·​поражения</​h3></​div></​div></​div><p>В·​любой·​момент·​игры·​игрок·​может·​принять·​поражение·​(выйти)​.​·​Игра·​закончиться·​победой·​противника.​</​p></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="draw"></​a>Ничья</​h3></​div></​div></​div><p><span·​class="quote">«<span·​class="quote">Ничья</​span>»</​span>·​может·​возникнуть·​в·​нескольких·​случаях:​·​</​p><div·​class="itemizedlist">​<ul·​class="itemizedlist"·​type="disc"><li·​class="listitem"><p>П​ат·​-​·​(смотрите·​ниже)​</​p></​li><li·​class="listitem"><p>Т​ройное·​повторение·​—·​когда·​одна·​и·​та·​же·​позиция·​повторяется·​как·​минимум·​три·​раза·​(необязательно·​из-​за·​повторения·​ходов)​.​·​Обязательно,​·​чтобы·​возможные·​ходы·​обоих·​игроков·​сов·​✂6 »       ​»       ​»       ​</​p><p>Если·​у·​короля·​нет·​путей·​выхода·​из·​шаха,​·​королю·​объявляется·​<span·​class="quote">«<span·​class="quote">мат</​span>»</​span>·​и·​игра·​заканчивается.​·​Тот,​·​кому·​поставили·​мат,​·​проигрывает.​·​Короля·​никогда·​не·​съедают·​и·​не·​снимают·​с·​доски.​</​p></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="resign"></​a>Принятие·​поражения</​h3></​div></​div></​div><p>В·​любой·​момент·​игры·​игрок·​может·​принять·​поражение·​(выйти)​.​·​Игра·​закончиться·​победой·​противника.​</​p></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="draw"></​a>Ничья</​h3></​div></​div></​div><p><span·​class="quote">«<span·​class="quote">Ничья</​span>»</​span>·​может·​возникнуть·​в·​нескольких·​случаях:​·​</​p><div·​class="itemizedlist">​<ul·​class="itemizedlist"·​type="disc"><li·​class="listitem"><p>П​ат·​-​·​(смотрите·​ниже)​</​p></​li><li·​class="listitem"><p>Т​ройное·​повторение·​—·​когда·​одна·​и·​та·​же·​позиция·​повторяется·​как·​минимум·​три·​раза·​(необязательно·​из-​за·​повторения·​ходов)​.​·​Обязательно,​·​чтобы·​возможные·​ходы·​обоих·​игроков·​сов·​✂
7 ····​</​p></​li><li·​class="listitem"><p>В​ремя·​вышло·​—·​если·​время·​игрока·​вышло,​·​а·​противнику·​нечем·​ставить·​мат·​(смотрите·​ниже)​.​</​p></​li><li·​class="listitem"><p>С​оглашение·​о·​прекращении·​игры·​—·​оба·​игрока·​соглашаются·​на·​ничью</​p></​li></​ul></​div><p>7 ····​</​p></​li><li·​class="listitem"><p>В​ремя·​вышло·​—·​если·​время·​игрока·​вышло,​·​а·​противнику·​нечем·​ставить·​мат·​(смотрите·​ниже)​.​</​p></​li><li·​class="listitem"><p>С​оглашение·​о·​прекращении·​игры·​—·​оба·​игрока·​соглашаются·​на·​ничью</​p></​li></​ul></​div><p>
8 »       ​»       ​»       ​</​p></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="stalemate"></​a>Пат</​h3></​div></​div></​div><p>Ситуация,​·​когда·​у·​игрока·​не·​осталось·​ходов·​(любой·​ход·​поставит·​шах·​королю)​,​·​но·​сейчас·​королю·​ничего·​не·​угрожает,​·​называется·​<span·​class="quote">«<span·​class="quote">пат</​span>»</​span>.​·​Пат·​засчитывается·​за·​ничью.​</​p></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="time-​end"></​a>Время</​h3></​div></​div></​div><p>Если·​время·​вышло·​до·​того,​·​как·​нужное·​количество·​ходов·​произведено:​·​</​p><div·​class="itemizedlist">​<ul·​class="itemizedlist"·​type="disc"><li·​class="listitem"><p>И​грок·​проигрывает,​·​если·​у·​противника·​есть·​достаточно·​материала,​·​чтобы·​поставить·​мат.​</​p></​li><li·​class="listitem"><p>Е​сли·​у·​противника·​недостаточно·​материала,​·​чтобы·​поставить·​мат,​·​объявляется·​ничья.​</​p></​li></​ul></​div><p>·​Материал,​·​достаточный,​·​чтобы·​поставить·​мат·​—·​любая·​группа·​фигур,​·​кроме·​короля,​·​короля·​и·​слона·​или·​короля·​и·​коня.​</​p></​div></​div></​div><div·​id="footer"><div·​class=·​✂8 »       ​»       ​»       ​</​p></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="stalemate"></​a>Пат</​h3></​div></​div></​div><p>Ситуация,​·​когда·​у·​игрока·​не·​осталось·​ходов·​(любой·​ход·​поставит·​шах·​королю)​,​·​но·​сейчас·​королю·​ничего·​не·​угрожает,​·​называется·​<span·​class="quote">«<span·​class="quote">пат</​span>»</​span>.​·​Пат·​засчитывается·​за·​ничью.​</​p></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="time-​end"></​a>Время</​h3></​div></​div></​div><p>Если·​время·​вышло·​до·​того,​·​как·​нужное·​количество·​ходов·​произведено:​·​</​p><div·​class="itemizedlist">​<ul·​class="itemizedlist"·​type="disc"><li·​class="listitem"><p>И​грок·​проигрывает,​·​если·​у·​противника·​есть·​достаточно·​материала,​·​чтобы·​поставить·​мат.​</​p></​li><li·​class="listitem"><p>Е​сли·​у·​противника·​недостаточно·​материала,​·​чтобы·​поставить·​мат,​·​объявляется·​ничья.​</​p></​li></​ul></​div><p>·​Материал,​·​достаточный,​·​чтобы·​поставить·​мат·​—·​любая·​группа·​фигур,​·​кроме·​короля,​·​короля·​и·​слона·​или·​короля·​и·​коня.​</​p></​div></​div></​div><div·​id="footer"><div·​class=·​✂
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1 <FILENAME·​filename="index.​html"><html><head><ti​tle>Handbok·​Knights</​title><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​default.​css"><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​docs.​css"><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​localised.​css"><meta·​name="generator"·​content="DocBook·​XSL·​Stylesheets·​V1.​76.​1"><meta·​name="description"·​content="Denna·​dokumentation·​beskriver·​spelet·​Knights,​·​version·​2.​5.​0"><meta·​name="keywords"·​content="KDE,​·​kdegames,​·​spel,​·​bräde,​·​schack,​·​knights,​·​Knights"><link·​rel="home"·​href="index.​html"·​title="Handbok·​Knights"><link·​rel="next"·​href="introduction.​html"·​title="Kapitel·​1.​·​Inledning"><meta·​http-​equiv="Content-​Type"·​content="text/​html;​·​charset=utf-​8"><meta·​name="GENERATOR"·​content="KDE·​XSL·​Stylesheet·​V1.​14·​using·​libxslt"></​head><body·​bgcolor="white"·​text="black"·​link="#0000FF"·​vlink="#840084"·​alink="#0000FF"><div·​id="content"><div·​id="header"><div·​id="header_content"><​div·​id="header_left"><div​·​id="header_right"><im​g·​src="help:​/​co·​✂1 <FILENAME·​filename="index.​html"><html><head><ti​tle>Handbok·​Knights</​title><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​default.​css"><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​docs.​css"><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​localised.​css"><meta·​name="generator"·​content="DocBook·​XSL·​Stylesheets·​V1.​76.​1"><meta·​name="description"·​content="Denna·​dokumentation·​beskriver·​spelet·​Knights,​·​version·​2.​5.​0"><meta·​name="keywords"·​content="KDE,​·​kdegames,​·​spel,​·​bräde,​·​schack,​·​knights,​·​Knights"><link·​rel="home"·​href="index.​html"·​title="Handbok·​Knights"><link·​rel="next"·​href="introduction.​html"·​title="Kapitel·​1.​·​Inledning"><meta·​http-​equiv="Content-​Type"·​content="text/​html;​·​charset=utf-​8"><meta·​name="GENERATOR"·​content="KDE·​XSL·​Stylesheet·​V1.​14·​using·​libxslt"></​head><body·​bgcolor="white"·​text="black"·​link="#0000FF"·​vlink="#840084"·​alink="#0000FF"><div·​id="content"><div·​id="header"><div·​id="header_content"><​div·​id="header_left"><div​·​id="header_right"><im​g·​src="help:​/​co·​✂
2 »       ​»       ​</​p></​div><FILENAME·​filename="board.​html"><html><head><ti​tle>Schackbräde</​title><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​default.​css"><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​docs.​css"><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​localised.​css"><meta·​name="generator"·​content="DocBook·​XSL·​Stylesheets·​V1.​76.​1"><meta·​name="keywords"·​content="KDE,​·​kdegames,​·​spel,​·​bräde,​·​schack,​·​knights,​·​Knights"><link·​rel="home"·​href="index.​html"·​title="Handbok·​Knights"><link·​rel="up"·​href="rules_and_tips.​html"·​title="Kapitel·​3.​·​Spelets·​regler,​·​strategi·​och·​tips"><link·​rel="prev"·​href="rules_and_tips.​html"·​title="Kapitel·​3.​·​Spelets·​regler,​·​strategi·​och·​tips"><link·​rel="next"·​href="piece-​movement.​html"·​title="Pjäsernas·​rörelse"><meta·​http-​equiv="Content-​Type"·​content="text/​html;​·​charset=utf-​8"><meta·​name="GENERATOR"·​content="KDE·​XSL·​Stylesheet·​V1.​14·​using·​libxslt"></​head><body·​bgcolor="white"·​text="black"·​link="#0000FF"·​vlink="#840084"·​alink="#0000FF"><div·​id="content"><·​✂2 »       ​»       ​</​p></​div><FILENAME·​filename="board.​html"><html><head><ti​tle>Schackbräde</​title><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​default.​css"><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​docs.​css"><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​localised.​css"><meta·​name="generator"·​content="DocBook·​XSL·​Stylesheets·​V1.​76.​1"><meta·​name="keywords"·​content="KDE,​·​kdegames,​·​spel,​·​bräde,​·​schack,​·​knights,​·​Knights"><link·​rel="home"·​href="index.​html"·​title="Handbok·​Knights"><link·​rel="up"·​href="rules_and_tips.​html"·​title="Kapitel·​3.​·​Spelets·​regler,​·​strategi·​och·​tips"><link·​rel="prev"·​href="rules_and_tips.​html"·​title="Kapitel·​3.​·​Spelets·​regler,​·​strategi·​och·​tips"><link·​rel="next"·​href="piece-​movement.​html"·​title="Pjäsernas·​rörelse"><meta·​http-​equiv="Content-​Type"·​content="text/​html;​·​charset=utf-​8"><meta·​name="GENERATOR"·​content="KDE·​XSL·​Stylesheet·​V1.​14·​using·​libxslt"></​head><body·​bgcolor="white"·​text="black"·​link="#0000FF"·​vlink="#840084"·​alink="#0000FF"><div·​id="content"><·​✂
3 »       ​»       ​»       ​</​p><p>Varje·​enskild·​ruta·​har·​en·​beteckning·​så·​att·​dragen·​i·​ett·​parti·​kan·​registreras.​·​Det·​finns·​flera·​beteckningssystem,​·​men·​<span·​class="quote">”<span·​class="quote">algebra​isk·​notation</​span>”</​span>·​är·​det·​populäraste·​och·​det·​officiella·​systemet.​·​I·​detta·​system·​betecknas·​varje·​ruta·​med·​raden·​och·​kolumnen·​där·​den·​finns.​·​Raderna·​numreras·​från·​1·​till·​8,​·​med·​början·​på·​vit·​sida·​av·​brädet·​och·​gående·​mot·​svart·​sida.​·​Linjerna·​(kolumnerna)​·​betecknas·​med·​små·​bokstäver·​från·​a·​till·​h,​·​från·​vänster·​till·​höger·​från·​den·​vita·​spelarens·​synvinkel.​·​Rutorna·​betecknas·​av·​bokstaven·​följt·​av·​siffran.​·​Sålunda·​kallas·​rutan·​längst·​ner·​till·​vänster·​a1.​·​Beteckningsstrukturen​·​visas·​i·​följande·​diagram:​</​p><div·​xmlns:​doc="http:​/​/​nwalsh.​com/​xsl/​documentation/​1.​0"·​class="mediaobject"><​hr><img·​src="Knights-​board.​png"><hr></​div></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="board-​setup"></​a>Utgångsställning</​h3></​div></​div></​div><p>Schackbrädet·​roteras·​så·​att·​det·​finns·​en·​vit·​ruta·​i·​den·​första·​raden·​✂3 »       ​»       ​»       ​</​p><p>Varje·​enskild·​ruta·​har·​en·​beteckning·​så·​att·​dragen·​i·​ett·​parti·​kan·​registreras.​·​Det·​finns·​flera·​beteckningssystem,​·​men·​<span·​class="quote">”<span·​class="quote">algebra​isk·​notation</​span>”</​span>·​är·​det·​populäraste·​och·​det·​officiella·​systemet.​·​I·​detta·​system·​betecknas·​varje·​ruta·​med·​raden·​och·​kolumnen·​där·​den·​finns.​·​Raderna·​numreras·​från·​1·​till·​8,​·​med·​början·​på·​vit·​sida·​av·​brädet·​och·​gående·​mot·​svart·​sida.​·​Linjerna·​(kolumnerna)​·​betecknas·​med·​små·​bokstäver·​från·​a·​till·​h,​·​från·​vänster·​till·​höger·​från·​den·​vita·​spelarens·​synvinkel.​·​Rutorna·​betecknas·​av·​bokstaven·​följt·​av·​siffran.​·​Sålunda·​kallas·​rutan·​längst·​ner·​till·​vänster·​a1.​·​Beteckningsstrukturen​·​visas·​i·​följande·​diagram:​</​p><div·​xmlns:​doc="http:​/​/​nwalsh.​com/​xsl/​documentation/​1.​0"·​class="mediaobject"><​hr><img·​src="Knights-​board.​png"><hr></​div></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="board-​setup"></​a>Utgångsställning</​h3></​div></​div></​div><p>Schackbrädet·​roteras·​så·​att·​det·​finns·​en·​vit·​ruta·​i·​den·​första·​raden·​✂
4 »       ​»       ​»       ​</​p><p>I·​diagrammet·​nedan·​har·​inte·​den·​vita·​bonden·​flyttats·​från·​sin·​ursprungliga·​position.​·​Den·​kan·​antingen·​flyttas·​en·​eller·​två·​rutor·​framåt.​·​Den·​första·​rutan·​är·​hotad·​av·​den·​svarta·​bonden·​(bönder·​anfaller·​diagonalt)​,​·​som·​anges·​av·​det·​röda·​krysset.​·​Den·​vita·​bonden·​flyttas·​framåt·​två·​rutor,​·​och·​undgår·​hotet.​·​Vid·​nästa·​drag,​·​flyttas·​den·​svarta·​bonden·​till·​rutan·​dit·​den·​vita·​skulle·​ha·​flyttats·​om·​den·​bara·​kunde·​gå·​en·​ruta·​vid·​det·​första·​draget.​·​Den·​svarta·​bonden·​slår·​den·​vita·​<span·​class="quote">”<span·​class="quote">en·​passant</​span>”</​span>,​·​och·​den·​vita·​bonden·​tas·​bort·​från·​spelet.​</​p><div·​xmlns:​doc="http:​/​/​nwalsh.​com/​xsl/​documentation/​1.​0"·​class="mediaobject"><​hr><img·​src="Knights-​enpassant.​png"><hr></​div></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="castling-​movement"></​a>Rockad</​h3></​div></​div></​div><p>En·​rockad·​använder·​kungen·​och·​ett·​torn,​·​och·​är·​det·​enda·​tillfället·​under·​ett·​parti·​då·​mer·​än·​en·​pjäs·​får·​flyttas·​i·​ett·​drag.​·​Vid·​en·​rockad·​flyttas·​kungen·​två·​rutor··​✂4 »       ​»       ​»       ​</​p><p>I·​diagrammet·​nedan·​har·​inte·​den·​vita·​bonden·​flyttats·​från·​sin·​ursprungliga·​position.​·​Den·​kan·​antingen·​flyttas·​en·​eller·​två·​rutor·​framåt.​·​Den·​första·​rutan·​är·​hotad·​av·​den·​svarta·​bonden·​(bönder·​anfaller·​diagonalt)​,​·​som·​anges·​av·​det·​röda·​krysset.​·​Den·​vita·​bonden·​flyttas·​framåt·​två·​rutor,​·​och·​undgår·​hotet.​·​Vid·​nästa·​drag,​·​flyttas·​den·​svarta·​bonden·​till·​rutan·​dit·​den·​vita·​skulle·​ha·​flyttats·​om·​den·​bara·​kunde·​gå·​en·​ruta·​vid·​det·​första·​draget.​·​Den·​svarta·​bonden·​slår·​den·​vita·​<span·​class="quote">”<span·​class="quote">en·​passant</​span>”</​span>,​·​och·​den·​vita·​bonden·​tas·​bort·​från·​spelet.​</​p><div·​xmlns:​doc="http:​/​/​nwalsh.​com/​xsl/​documentation/​1.​0"·​class="mediaobject"><​hr><img·​src="Knights-​enpassant.​png"><hr></​div></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="castling-​movement"></​a>Rockad</​h3></​div></​div></​div><p>En·​rockad·​använder·​kungen·​och·​ett·​torn,​·​och·​är·​det·​enda·​tillfället·​under·​ett·​parti·​då·​mer·​än·​en·​pjäs·​får·​flyttas·​i·​ett·​drag.​·​Vid·​en·​rockad·​flyttas·​kungen·​två·​rutor··​✂
5 »       ​»       ​»       ​</​p><p>Det·​finns·​två·​sorters·​rockad.​·​Den·​ena·​kallas·​<span·​class="quote">”<span·​class="quote">rockad·​på·​kungsflygeln</​span>”</​span>.​·​Den·​kallas·​också·​<span·​class="quote">”<span·​class="quote">kort·​rockad</​span>”</​span>,​·​eftersom·​den·​utförs·​på·​brädets·​korta·​sida·​och·​tornet·​bara·​behöver·​flyttas·​två·​rutor·​till·​kungens·​andra·​sida.​·​Den·​visas·​i·​diagrammet·​nedan:​</​p><div·​xmlns:​doc="http:​/​/​nwalsh.​com/​xsl/​documentation/​1.​0"·​class="mediaobject"><​hr><img·​src="Knights-​castle-​kingside.​png"><hr></​div><p>Den·​andra·​sortens·​rockad·​kallas·​<span·​class="quote">”<span·​class="quote">rockad·​på·​damflygeln</​span>”</​span>,​·​då·​kungen·​flyttas·​mot·​rutan·​damen·​har·​lämnat.​·​Den·​kallas·​också·​<span·​class="quote">”<span·​class="quote">lång·​rockad</​span>”</​span>,​·​eftersom·​den·​utförs·​på·​brädets·​långa·​sida·​och·​tornet·​måste·​flyttas·​tre·​rutor·​till·​kungens·​andra·​sida.​·​Den·​visas·​i·​diagrammet·​nedan:​</​p><div·​xmlns:​doc="http:​/​/​nwalsh.​com/​xsl/​documentation/​1.​0"·​class="mediaobject"><​hr><img·​src="Knights-​castle-​queenside.​png"><hr></​div><div·​class="note"·​st·​✂5 »       ​»       ​»       ​</​p><p>Det·​finns·​två·​sorters·​rockad.​·​Den·​ena·​kallas·​<span·​class="quote">”<span·​class="quote">rockad·​på·​kungsflygeln</​span>”</​span>.​·​Den·​kallas·​också·​<span·​class="quote">”<span·​class="quote">kort·​rockad</​span>”</​span>,​·​eftersom·​den·​utförs·​på·​brädets·​korta·​sida·​och·​tornet·​bara·​behöver·​flyttas·​två·​rutor·​till·​kungens·​andra·​sida.​·​Den·​visas·​i·​diagrammet·​nedan:​</​p><div·​xmlns:​doc="http:​/​/​nwalsh.​com/​xsl/​documentation/​1.​0"·​class="mediaobject"><​hr><img·​src="Knights-​castle-​kingside.​png"><hr></​div><p>Den·​andra·​sortens·​rockad·​kallas·​<span·​class="quote">”<span·​class="quote">rockad·​på·​damflygeln</​span>”</​span>,​·​då·​kungen·​flyttas·​mot·​rutan·​damen·​har·​lämnat.​·​Den·​kallas·​också·​<span·​class="quote">”<span·​class="quote">lång·​rockad</​span>”</​span>,​·​eftersom·​den·​utförs·​på·​brädets·​långa·​sida·​och·​tornet·​måste·​flyttas·​tre·​rutor·​till·​kungens·​andra·​sida.​·​Den·​visas·​i·​diagrammet·​nedan:​</​p><div·​xmlns:​doc="http:​/​/​nwalsh.​com/​xsl/​documentation/​1.​0"·​class="mediaobject"><​hr><img·​src="Knights-​castle-​queenside.​png"><hr></​div><div·​class="note"·​st·​✂
6 »       ​»       ​»       ​</​p><p>Om·​kungen·​inte·​har·​något·​sätt·​att·​undvika·​schack,​·​kallas·​positionen·​<span·​class="quote">”<span·​class="quote">schackm​att</​span>”</​span>·​och·​partiet·​tar·​slut.​·​Spelaren·​som·​är·​schackmatt·​förlorar·​partiet.​·​Kungen·​slås·​i·​själva·​verket·​aldrig·​och·​tas·​bort·​från·​brädet.​</​p></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="resign"></​a>Ge·​upp</​h3></​div></​div></​div><p>När·​som·​helst·​under·​ett·​parti,​·​kan·​en·​spelare·​ge·​upp·​(sluta)​.​·​Partiet·​slutar·​och·​motståndaren·​vinner·​partiet.​</​p></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="draw"></​a>Remi</​h3></​div></​div></​div><p>En·​<span·​class="quote">”<span·​class="quote">remi</​span>”</​span>·​innebär·​att·​det·​är·​oavgjort·​mellan·​spelarna.​·​Det·​finns·​flera·​sätt·​en·​remi·​kan·​uppstå.​·​</​p><div·​class="itemizedlist">​<ul·​class="itemizedlist"·​type="disc"><li·​class="listitem"><p>P​att·​(se·​nedan)​</​p></​li><li·​class="listitem"><p>S​tällningsupprepning:​·​Om·​exakt·​samma·​position·​upprepas·​minst·​tre·​gånger·​(inte·​nödvändigtvis··​✂6 »       ​»       ​»       ​</​p><p>Om·​kungen·​inte·​har·​något·​sätt·​att·​undvika·​schack,​·​kallas·​positionen·​<span·​class="quote">”<span·​class="quote">schackm​att</​span>”</​span>·​och·​partiet·​tar·​slut.​·​Spelaren·​som·​är·​schackmatt·​förlorar·​partiet.​·​Kungen·​slås·​i·​själva·​verket·​aldrig·​och·​tas·​bort·​från·​brädet.​</​p></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="resign"></​a>Ge·​upp</​h3></​div></​div></​div><p>När·​som·​helst·​under·​ett·​parti,​·​kan·​en·​spelare·​ge·​upp·​(sluta)​.​·​Partiet·​slutar·​och·​motståndaren·​vinner·​partiet.​</​p></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="draw"></​a>Remi</​h3></​div></​div></​div><p>En·​<span·​class="quote">”<span·​class="quote">remi</​span>”</​span>·​innebär·​att·​det·​är·​oavgjort·​mellan·​spelarna.​·​Det·​finns·​flera·​sätt·​en·​remi·​kan·​uppstå.​·​</​p><div·​class="itemizedlist">​<ul·​class="itemizedlist"·​type="disc"><li·​class="listitem"><p>P​att·​(se·​nedan)​</​p></​li><li·​class="listitem"><p>S​tällningsupprepning:​·​Om·​exakt·​samma·​position·​upprepas·​minst·​tre·​gånger·​(inte·​nödvändigtvis··​✂
7 ····​</​p></​li><li·​class="listitem"><p>B​etänketiden·​går·​ut:​·​Om·​en·​spelares·​betänketid·​tar·​slut·​och·​motståndaren·​inte·​har·​mattsättande·​material.​</​p></​li><li·​class="listitem"><p>G​emensam·​överenskommelse:​·​Om·​båda·​spelarna·​kommer·​överens·​om·​remi.​</​p></​li></​ul></​div><p>7 ····​</​p></​li><li·​class="listitem"><p>B​etänketiden·​går·​ut:​·​Om·​en·​spelares·​betänketid·​tar·​slut·​och·​motståndaren·​inte·​har·​mattsättande·​material.​</​p></​li><li·​class="listitem"><p>G​emensam·​överenskommelse:​·​Om·​båda·​spelarna·​kommer·​överens·​om·​remi.​</​p></​li></​ul></​div><p>
8 »       ​»       ​»       ​</​p></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="stalemate"></​a>Patt</​h3></​div></​div></​div><p>Om·​en·​spelare·​inte·​kan·​göra·​något·​tillåtet·​drag·​(varje·​möjligt·​drag·​skulle·​göra·​att·​kungen·​blir·​schack)​,​·​men·​kungen·​är·​för·​närvarande·​inte·​schack,​·​slutar·​partiet·​med·​<span·​class="quote">”<span·​class="quote">patt</​span>”</​span>.​·​Patt·​gör·​att·​partiet·​blir·​oavgjort.​</​p></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="time-​end"></​a>Tid</​h3></​div></​div></​div><p>Om·​betänketiden·​skulle·​ta·​slut·​för·​en·​spelare·​innan·​de·​slutför·​det·​antal·​drag·​som·​krävs:​·​</​p><div·​class="itemizedlist">​<ul·​class="itemizedlist"·​type="disc"><li·​class="listitem"><p>F​örlorar·​spelaren·​partiet·​om·​motståndaren·​har·​mattsättande·​material.​</​p></​li><li·​class="listitem"><p>Ä​r·​partiet·​remi·​om·​motståndaren·​inte·​har·​mattsättande·​material.​</​p></​li></​ul></​div><p>·​Mattsättande·​material·​anses·​vara·​vilken·​uppsättning·​pjäser·​som·​helst·​utom·​bara·​en·​kung,​·​en·​kung·​och·​en·​löpare,​·​eller·​en·​kung·​✂8 »       ​»       ​»       ​</​p></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="stalemate"></​a>Patt</​h3></​div></​div></​div><p>Om·​en·​spelare·​inte·​kan·​göra·​något·​tillåtet·​drag·​(varje·​möjligt·​drag·​skulle·​göra·​att·​kungen·​blir·​schack)​,​·​men·​kungen·​är·​för·​närvarande·​inte·​schack,​·​slutar·​partiet·​med·​<span·​class="quote">”<span·​class="quote">patt</​span>”</​span>.​·​Patt·​gör·​att·​partiet·​blir·​oavgjort.​</​p></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="time-​end"></​a>Tid</​h3></​div></​div></​div><p>Om·​betänketiden·​skulle·​ta·​slut·​för·​en·​spelare·​innan·​de·​slutför·​det·​antal·​drag·​som·​krävs:​·​</​p><div·​class="itemizedlist">​<ul·​class="itemizedlist"·​type="disc"><li·​class="listitem"><p>F​örlorar·​spelaren·​partiet·​om·​motståndaren·​har·​mattsättande·​material.​</​p></​li><li·​class="listitem"><p>Ä​r·​partiet·​remi·​om·​motståndaren·​inte·​har·​mattsättande·​material.​</​p></​li></​ul></​div><p>·​Mattsättande·​material·​anses·​vara·​vilken·​uppsättning·​pjäser·​som·​helst·​utom·​bara·​en·​kung,​·​en·​kung·​och·​en·​löpare,​·​eller·​en·​kung·​✂
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1 <FILENAME·​filename="index.​html"><html><head><ti​tle>Підручник·​з·​Knights</​title><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​default.​css"><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​docs.​css"><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​localised.​css"><meta·​name="generator"·​content="DocBook·​XSL·​Stylesheets·​V1.​76.​1"><meta·​name="description"·​content="У·​цій·​документації·​описано·​гру·​Knights·​версії·​2.​5.​0"><meta·​name="keywords"·​content="KDE,​·​kdegames,​·​гра,​·​дошка,​·​шахи,​·​knights,​·​Knights"><link·​rel="home"·​href="index.​html"·​title="Підручник·​з·​Knights"><link·​rel="next"·​href="introduction.​html"·​title="Розділ·​1.​·​Вступ"><meta·​http-​equiv="Content-​Type"·​content="text/​html;​·​charset=utf-​8"><meta·​name="GENERATOR"·​content="KDE·​XSL·​Stylesheet·​V1.​14·​using·​libxslt"></​head><body·​bgcolor="white"·​text="black"·​link="#0000FF"·​vlink="#840084"·​alink="#0000FF"><div·​id="content"><div·​id="header"><div·​id="header_content"><​div·​id="header_left"><div​·​id="header_right"><im​g·​src="help:​/​common/​top·​✂1 <FILENAME·​filename="index.​html"><html><head><ti​tle>Підручник·​з·​Knights</​title><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​default.​css"><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​docs.​css"><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​localised.​css"><meta·​name="generator"·​content="DocBook·​XSL·​Stylesheets·​V1.​76.​1"><meta·​name="description"·​content="У·​цій·​документації·​описано·​гру·​Knights·​версії·​2.​5.​0"><meta·​name="keywords"·​content="KDE,​·​kdegames,​·​гра,​·​дошка,​·​шахи,​·​knights,​·​Knights"><link·​rel="home"·​href="index.​html"·​title="Підручник·​з·​Knights"><link·​rel="next"·​href="introduction.​html"·​title="Розділ·​1.​·​Вступ"><meta·​http-​equiv="Content-​Type"·​content="text/​html;​·​charset=utf-​8"><meta·​name="GENERATOR"·​content="KDE·​XSL·​Stylesheet·​V1.​14·​using·​libxslt"></​head><body·​bgcolor="white"·​text="black"·​link="#0000FF"·​vlink="#840084"·​alink="#0000FF"><div·​id="content"><div·​id="header"><div·​id="header_content"><​div·​id="header_left"><div​·​id="header_right"><im​g·​src="help:​/​common/​top·​✂
2 »       ​»       ​</​p></​div><FILENAME·​filename="board.​html"><html><head><ti​tle>Шахова·​дошка</​title><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​default.​css"><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​docs.​css"><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​localised.​css"><meta·​name="generator"·​content="DocBook·​XSL·​Stylesheets·​V1.​76.​1"><meta·​name="keywords"·​content="KDE,​·​kdegames,​·​гра,​·​дошка,​·​шахи,​·​knights,​·​Knights"><link·​rel="home"·​href="index.​html"·​title="Підручник·​з·​Knights"><link·​rel="up"·​href="rules_and_tips.​html"·​title="Розділ·​3.​·​Правила·​гри,​·​стратегія·​та·​поради"><link·​rel="prev"·​href="rules_and_tips.​html"·​title="Розділ·​3.​·​Правила·​гри,​·​стратегія·​та·​поради"><link·​rel="next"·​href="piece-​movement.​html"·​title="Ходи·​фігур"><meta·​http-​equiv="Content-​Type"·​content="text/​html;​·​charset=utf-​8"><meta·​name="GENERATOR"·​content="KDE·​XSL·​Stylesheet·​V1.​14·​using·​libxslt"></​head><body·​bgcolor="white"·​text="black"·​link="#0000FF"·​vlink="#840084"·​alink="#0000FF"><div·​id="content"><div·​id="h·​✂2 »       ​»       ​</​p></​div><FILENAME·​filename="board.​html"><html><head><ti​tle>Шахова·​дошка</​title><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​default.​css"><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​docs.​css"><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​localised.​css"><meta·​name="generator"·​content="DocBook·​XSL·​Stylesheets·​V1.​76.​1"><meta·​name="keywords"·​content="KDE,​·​kdegames,​·​гра,​·​дошка,​·​шахи,​·​knights,​·​Knights"><link·​rel="home"·​href="index.​html"·​title="Підручник·​з·​Knights"><link·​rel="up"·​href="rules_and_tips.​html"·​title="Розділ·​3.​·​Правила·​гри,​·​стратегія·​та·​поради"><link·​rel="prev"·​href="rules_and_tips.​html"·​title="Розділ·​3.​·​Правила·​гри,​·​стратегія·​та·​поради"><link·​rel="next"·​href="piece-​movement.​html"·​title="Ходи·​фігур"><meta·​http-​equiv="Content-​Type"·​content="text/​html;​·​charset=utf-​8"><meta·​name="GENERATOR"·​content="KDE·​XSL·​Stylesheet·​V1.​14·​using·​libxslt"></​head><body·​bgcolor="white"·​text="black"·​link="#0000FF"·​vlink="#840084"·​alink="#0000FF"><div·​id="content"><div·​id="h·​✂
3 »       ​»       ​»       ​</​p><p>У·​кожної·​клітинки·​є·​власна·​назва,​·​отже·​можна·​вести·​запис·​ходів·​партій.​·​Існує·​декілька·​систем·​встановлення·​назв·​клітинок,​·​але·​найпопулярнішою·​з·​них·​є·​«алгебраїчна·​система·​позначень»,​·​ця·​ж·​система·​позначень·​і·​є·​офіційною.​·​Згідно·​до·​цієї·​системи·​кожна·​з·​клітинок·​має·​назву,​·​що·​відповідає·​рядку·​і·​стовпчику,​·​у·​якому·​вона·​перебуває.​·​Горизонталі·​(рядки)​·​пронумеровано·​від·​1·​до·​8,​·​починаючи·​від·​боку·​дошки·​білих.​·​Вертикалі·​(стовпчики)​·​позначено·​літерами·​латинської·​абетки·​від·​«a»·​до·​«h»·​у·​напрямку·​зліва·​праворуч·​з·​точки·​зору·​гравця·​білими.​·​Назва·​клітинки·​складається·​з·​літери,​·​за·​якою·​вказують·​цифру.​·​Таким·​чином·​клітинка·​у·​нижньому·​лівому·​куті·​дошки·​має·​назву·​«a1».​·​Нижче·​показано·​зображення·​схеми·​встановлення·​назв:​</​p><div·​xmlns:​doc="http:​/​/​nwalsh.​com/​xsl/​documentation/​1.​0"·​class="mediaobject"><​hr><img·​src="Knights-​board.​png"><hr></​div></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="board-​setup"></​a>Початкова·​позиція</​h3></​div></​div></​div><p>Шахову·​дошку·​розвертають·​таким·​чин·​✂3 »       ​»       ​»       ​</​p><p>У·​кожної·​клітинки·​є·​власна·​назва,​·​отже·​можна·​вести·​запис·​ходів·​партій.​·​Існує·​декілька·​систем·​встановлення·​назв·​клітинок,​·​але·​найпопулярнішою·​з·​них·​є·​«алгебраїчна·​система·​позначень»,​·​ця·​ж·​система·​позначень·​і·​є·​офіційною.​·​Згідно·​до·​цієї·​системи·​кожна·​з·​клітинок·​має·​назву,​·​що·​відповідає·​рядку·​і·​стовпчику,​·​у·​якому·​вона·​перебуває.​·​Горизонталі·​(рядки)​·​пронумеровано·​від·​1·​до·​8,​·​починаючи·​від·​боку·​дошки·​білих.​·​Вертикалі·​(стовпчики)​·​позначено·​літерами·​латинської·​абетки·​від·​«a»·​до·​«h»·​у·​напрямку·​зліва·​праворуч·​з·​точки·​зору·​гравця·​білими.​·​Назва·​клітинки·​складається·​з·​літери,​·​за·​якою·​вказують·​цифру.​·​Таким·​чином·​клітинка·​у·​нижньому·​лівому·​куті·​дошки·​має·​назву·​«a1».​·​Нижче·​показано·​зображення·​схеми·​встановлення·​назв:​</​p><div·​xmlns:​doc="http:​/​/​nwalsh.​com/​xsl/​documentation/​1.​0"·​class="mediaobject"><​hr><img·​src="Knights-​board.​png"><hr></​div></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="board-​setup"></​a>Початкова·​позиція</​h3></​div></​div></​div><p>Шахову·​дошку·​розвертають·​таким·​чин·​✂
4 »       ​»       ​»       ​</​p><p>На·​наведеній·​нижче·​діаграмі·​білий·​пішак·​робить·​свій·​перший·​хід.​·​Він·​може·​просунутися·​на·​одну·​або·​дві·​клітинки·​вперед.​·​Першу·​клітинку·​атакує·​чорний·​пішак·​(пішаки·​атакують·​по·​діагоналі)​,​·​що·​позначено·​червоним·​хрестиком.​·​Білий·​пішак·​робить·​хід·​у·​дві·​клітинки,​·​щоб·​уникнути·​атаки.​·​На·​наступному·​ході·​білий·​пішак·​пересувається·​на·​клітинку,​·​куди·​б·​було·​пересунуто·​білий·​пішак,​·​якби·​той·​зробив·​хід·​у·​одну·​клітинку.​·​Чорний·​пішак·​успішно·​атакував·​білого·​пішака·​і·​взяв·​його·​на·​проході.​·​Білого·​пішака·​має·​бути·​усунуто·​з·​дошки.​</​p><div·​xmlns:​doc="http:​/​/​nwalsh.​com/​xsl/​documentation/​1.​0"·​class="mediaobject"><​hr><img·​src="Knights-​enpassant.​png"><hr></​div></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="castling-​movement"></​a>Рокіровка</​h3></​div></​div></​div><p>У·​рокіровці·​беруть·​участь·​король·​і·​одна·​з·​тур.​·​Це·​єдиний·​хід·​у·​грі,​·​протягом·​якого·​пересувається·​одразу·​дві·​фігури.​·​Протягом·​рокіровки·​король·​пересувається·​на·​дві·​клітинки·​у·​напрямку·​тури,​·​після·​чого·​тура·​пересувається·​на·​інший··​✂4 »       ​»       ​»       ​</​p><p>На·​наведеній·​нижче·​діаграмі·​білий·​пішак·​робить·​свій·​перший·​хід.​·​Він·​може·​просунутися·​на·​одну·​або·​дві·​клітинки·​вперед.​·​Першу·​клітинку·​атакує·​чорний·​пішак·​(пішаки·​атакують·​по·​діагоналі)​,​·​що·​позначено·​червоним·​хрестиком.​·​Білий·​пішак·​робить·​хід·​у·​дві·​клітинки,​·​щоб·​уникнути·​атаки.​·​На·​наступному·​ході·​білий·​пішак·​пересувається·​на·​клітинку,​·​куди·​б·​було·​пересунуто·​білий·​пішак,​·​якби·​той·​зробив·​хід·​у·​одну·​клітинку.​·​Чорний·​пішак·​успішно·​атакував·​білого·​пішака·​і·​взяв·​його·​на·​проході.​·​Білого·​пішака·​має·​бути·​усунуто·​з·​дошки.​</​p><div·​xmlns:​doc="http:​/​/​nwalsh.​com/​xsl/​documentation/​1.​0"·​class="mediaobject"><​hr><img·​src="Knights-​enpassant.​png"><hr></​div></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="castling-​movement"></​a>Рокіровка</​h3></​div></​div></​div><p>У·​рокіровці·​беруть·​участь·​король·​і·​одна·​з·​тур.​·​Це·​єдиний·​хід·​у·​грі,​·​протягом·​якого·​пересувається·​одразу·​дві·​фігури.​·​Протягом·​рокіровки·​король·​пересувається·​на·​дві·​клітинки·​у·​напрямку·​тури,​·​після·​чого·​тура·​пересувається·​на·​інший··​✂
5 »       ​»       ​»       ​</​p><p>Існує·​два·​різновиди·​рокіровок.​·​Одна·​називається·​«королівською·​рокіровкою».​·​Цю·​рокіровку·​ще·​називають·​«короткою·​рокіровкою»,​·​оскільки·​вона·​виконується·​з·​боку·​найближчої·​тури:​·​туру·​слід·​пересунути·​лише·​на·​дві·​клітинки·​на·​інший·​бік·​від·​короля.​·​Цю·​рокіровку·​зображено·​на·​наведеній·​нижче·​діаграмі:​</​p><div·​xmlns:​doc="http:​/​/​nwalsh.​com/​xsl/​documentation/​1.​0"·​class="mediaobject"><​hr><img·​src="Knights-​castle-​kingside.​png"><hr></​div><p>Другою·​формою·​рокіровки·​є·​рокіровка·​на·​фланзі·​королеви.​·​Під·​час·​цієї·​рокіровки·​король·​посувається·​у·​напрямку·​місця,​·​яке·​на·​початку·​гри·​займала·​королева.​·​Цю·​рокіровку·​також·​називають·​«довгою·​рокіровкою»,​·​оскільки·​вона·​відбувається·​з·​довшого·​боку·​дошки,​·​а·​туру·​доведеться·​пересунути·​на·​три·​клітинки·​так,​·​щоб·​вона·​зайняла·​клітинку·​з·​іншого·​боку·​від·​короля.​·​Цю·​рокіровку·​показано·​на·​наведеній·​нижче·​діаграмі:​</​p><div·​xmlns:​doc="http:​/​/​nwalsh.​com/​xsl/​documentation/​1.​0"·​class="mediaobject"><​hr><img·​src="Knights-​castle-​queenside.​png"><hr></​div><div·​class="note"·​style="margin-​left:​·​0.​5in;​·​m·​✂5 »       ​»       ​»       ​</​p><p>Існує·​два·​різновиди·​рокіровок.​·​Одна·​називається·​«королівською·​рокіровкою».​·​Цю·​рокіровку·​ще·​називають·​«короткою·​рокіровкою»,​·​оскільки·​вона·​виконується·​з·​боку·​найближчої·​тури:​·​туру·​слід·​пересунути·​лише·​на·​дві·​клітинки·​на·​інший·​бік·​від·​короля.​·​Цю·​рокіровку·​зображено·​на·​наведеній·​нижче·​діаграмі:​</​p><div·​xmlns:​doc="http:​/​/​nwalsh.​com/​xsl/​documentation/​1.​0"·​class="mediaobject"><​hr><img·​src="Knights-​castle-​kingside.​png"><hr></​div><p>Другою·​формою·​рокіровки·​є·​рокіровка·​на·​фланзі·​королеви.​·​Під·​час·​цієї·​рокіровки·​король·​посувається·​у·​напрямку·​місця,​·​яке·​на·​початку·​гри·​займала·​королева.​·​Цю·​рокіровку·​також·​називають·​«довгою·​рокіровкою»,​·​оскільки·​вона·​відбувається·​з·​довшого·​боку·​дошки,​·​а·​туру·​доведеться·​пересунути·​на·​три·​клітинки·​так,​·​щоб·​вона·​зайняла·​клітинку·​з·​іншого·​боку·​від·​короля.​·​Цю·​рокіровку·​показано·​на·​наведеній·​нижче·​діаграмі:​</​p><div·​xmlns:​doc="http:​/​/​nwalsh.​com/​xsl/​documentation/​1.​0"·​class="mediaobject"><​hr><img·​src="Knights-​castle-​queenside.​png"><hr></​div><div·​class="note"·​style="margin-​left:​·​0.​5in;​·​m·​✂
6 »       ​»       ​»       ​</​p><p>Якщо·​король·​не·​може·​уникнути·​шаха,​·​позиція·​називається·​«мат»,​·​гра·​у·​такій·​позиції·​вважається·​завершеною.​·​Гравець,​·​королю·​якого·​було·​поставлено·​мат,​·​програє·​гру.​·​Саме·​взяття·​короля·​і·​його·​усування·​з·​дошки·​ніколи·​не·​виконується.​</​p></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="resign"></​a>Здача</​h3></​div></​div></​div><p>Під·​час·​власного·​ходу·​гравець·​може·​припинити·​гру·​(здатися)​.​·​Гра·​при·​цьому·​вважається·​завершеною,​·​її·​переможцем·​буде·​суперник·​гравця.​</​p></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="draw"></​a>Нічия</​h3></​div></​div></​div><p>«Нічия»·​—·​результат·​гри,​·​коли·​жодному·​з·​гравців·​не·​вдасться·​виграти.​·​Існує·​декілька·​можливостей·​для·​нічиєї.​·​</​p><div·​class="itemizedlist">​<ul·​class="itemizedlist"·​type="disc"><li·​class="listitem"><p>П​ат·​—·​див.​·​нижче</​p></​li><li·​class="listitem"><p>П​отрійне·​повторення:​·​якщо·​та·​сама·​позиція·​повторюється·​принаймні·​3·​рази·​(не·​обов’язково·​повторенням·​тих·​самих·​ходів)​.​·​Можливі·​ходи·​у·​всіх·​фігур·​об·​✂6 »       ​»       ​»       ​</​p><p>Якщо·​король·​не·​може·​уникнути·​шаха,​·​позиція·​називається·​«мат»,​·​гра·​у·​такій·​позиції·​вважається·​завершеною.​·​Гравець,​·​королю·​якого·​було·​поставлено·​мат,​·​програє·​гру.​·​Саме·​взяття·​короля·​і·​його·​усування·​з·​дошки·​ніколи·​не·​виконується.​</​p></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="resign"></​a>Здача</​h3></​div></​div></​div><p>Під·​час·​власного·​ходу·​гравець·​може·​припинити·​гру·​(здатися)​.​·​Гра·​при·​цьому·​вважається·​завершеною,​·​її·​переможцем·​буде·​суперник·​гравця.​</​p></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="draw"></​a>Нічия</​h3></​div></​div></​div><p>«Нічия»·​—·​результат·​гри,​·​коли·​жодному·​з·​гравців·​не·​вдасться·​виграти.​·​Існує·​декілька·​можливостей·​для·​нічиєї.​·​</​p><div·​class="itemizedlist">​<ul·​class="itemizedlist"·​type="disc"><li·​class="listitem"><p>П​ат·​—·​див.​·​нижче</​p></​li><li·​class="listitem"><p>П​отрійне·​повторення:​·​якщо·​та·​сама·​позиція·​повторюється·​принаймні·​3·​рази·​(не·​обов’язково·​повторенням·​тих·​самих·​ходів)​.​·​Можливі·​ходи·​у·​всіх·​фігур·​об·​✂
7 ····​</​p></​li><li·​class="listitem"><p>П​еревищено·​часові·​обмеження:​·​якщо·​час·​на·​хід·​гравця·​вичерпано,​·​а·​у·​опонента·​недостатньо·​ігрової·​переваги,​·​щоб·​поставити·​мат·​(див.​·​нижче)​.​</​p></​li><li·​class="listitem"><p>В​заємна·​згода·​—·​якщо·​обидва·​гравці·​погоджуються·​з·​нічийним·​результатом.​</​p></​li></​ul></​div><p>7 ····​</​p></​li><li·​class="listitem"><p>П​еревищено·​часові·​обмеження:​·​якщо·​час·​на·​хід·​гравця·​вичерпано,​·​а·​у·​опонента·​недостатньо·​ігрової·​переваги,​·​щоб·​поставити·​мат·​(див.​·​нижче)​.​</​p></​li><li·​class="listitem"><p>В​заємна·​згода·​—·​якщо·​обидва·​гравці·​погоджуються·​з·​нічийним·​результатом.​</​p></​li></​ul></​div><p>
8 »       ​»       ​»       ​</​p></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="stalemate"></​a>Пат</​h3></​div></​div></​div><p>Якщо·​у·​гравця·​немає·​жодного·​ходу,​·​який·​можна·​виконати·​згідно·​з·​правилами·​(будь-​який·​хід·​призводить·​до·​шаха)​,​·​але·​у·​поточній·​позиції·​шаха·​немає,​·​гра·​завершується·​«патом».​·​Пат·​вважається·​нічийною·​позицією.​</​p></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="time-​end"></​a>Час</​h3></​div></​div></​div><p>Якщо·​протягом·​відведеного·​часу·​гравцю·​не·​вдалося·​виконати·​потрібну·​кількість·​ходів:​·​</​p><div·​class="itemizedlist">​<ul·​class="itemizedlist"·​type="disc"><li·​class="listitem"><p>Ц​ей·​гравець·​програє·​гру,​·​якщо·​у·​суперника·​достатньо·​фігур·​для·​мата.​</​p></​li><li·​class="listitem"><p>В​изнається·​нічия,​·​якщо·​у·​суперника·​недостатньо·​фігур·​для·​мата.​</​p></​li></​ul></​div><p>·​Достатнім·​для·​мата·​набором·​фігур·​вважається·​будь-​який·​набір·​фігур,​·​відмінний·​від·​одного·​king,​·​короля·​і·​слона·​або·​короля·​і·​коня.​</​p></​div></​div></​div><div·​id="footer"><div·​class="navCenter"><ta​·​✂8 »       ​»       ​»       ​</​p></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="stalemate"></​a>Пат</​h3></​div></​div></​div><p>Якщо·​у·​гравця·​немає·​жодного·​ходу,​·​який·​можна·​виконати·​згідно·​з·​правилами·​(будь-​який·​хід·​призводить·​до·​шаха)​,​·​але·​у·​поточній·​позиції·​шаха·​немає,​·​гра·​завершується·​«патом».​·​Пат·​вважається·​нічийною·​позицією.​</​p></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="time-​end"></​a>Час</​h3></​div></​div></​div><p>Якщо·​протягом·​відведеного·​часу·​гравцю·​не·​вдалося·​виконати·​потрібну·​кількість·​ходів:​·​</​p><div·​class="itemizedlist">​<ul·​class="itemizedlist"·​type="disc"><li·​class="listitem"><p>Ц​ей·​гравець·​програє·​гру,​·​якщо·​у·​суперника·​достатньо·​фігур·​для·​мата.​</​p></​li><li·​class="listitem"><p>В​изнається·​нічия,​·​якщо·​у·​суперника·​недостатньо·​фігур·​для·​мата.​</​p></​li></​ul></​div><p>·​Достатнім·​для·​мата·​набором·​фігур·​вважається·​будь-​який·​набір·​фігур,​·​відмінний·​від·​одного·​king,​·​короля·​і·​слона·​або·​короля·​і·​коня.​</​p></​div></​div></​div><div·​id="footer"><div·​class="navCenter"><ta​·​✂