/usr/local/poudriere/data/packages/e24a8cae34360705d022f17584bb6b4507b8eb89-build1/All/kjumpingcube-4.14.3.txz vs.
/usr/local/poudriere/data/packages/e24a8cae34360705d022f17584bb6b4507b8eb89-build2/All/kjumpingcube-4.14.3.txz
kjumpingcube-4.14.3.txz-content
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+COMPACT_MANIFEST
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1 {"name":​"kjumpingcube",​"origin":​"games/​kjumpingcube",​"version":​"4.​14.​3",​"comment":​"Territory·​Capture·​game",​"maintainer":​"kde@FreeBSD.​org",​"www":​"http:​/​/​www.​kde.​org/​applications/​games/​kjumpingcube/​",​"abi":​"FreeBSD:​11:​amd64",​"arch":​"freebsd:​11:​x86:​64",​"prefix":​"/​usr/​local",​"flatsize":​465847,​"licenselogic":​"single",​"desc":​"KJumpingCube·​is·​a·​simple·​dice·​driven·​tactical·​game.​··​The·​playing\narea·​consists·​of·​squares·​containing·​points.​··​Players·​move·​by·​clicking\non·​either·​a·​vacant·​square,​·​or·​on·​own·​square.​\n\nWWW:​·​http:​/​/​www.​kde.​org/​applications/​games/​kjumpingcube/​",​"deps":​{"kdelibs":​{"origin":​"x11/​kdelibs4",​"version":​"4.​14.​3_6"},​"libkdegames":​{"origin":​"games/​libkdegames",​"version":​"4.​14.​3_1"}},​"categories":​["kde",​"games"],​"shlibs_required":​["libQtXml.​so.​4",​"libQtSvg.​so.​4",​"libkio.​so.​5",​"libkdeui.​so.​5",​"libkdegames.​so.​6",​"libQtCore.​so.​4",​"libQtNetwork.​so.​4",​"libkdecore.​so.​5",​"libQtDBus.​so.​4",​"libQtGui.​so.​4"]}1 {"name":​"kjumpingcube",​"origin":​"games/​kjumpingcube",​"version":​"4.​14.​3",​"comment":​"Territory·​Capture·​game",​"maintainer":​"kde@FreeBSD.​org",​"www":​"http:​/​/​www.​kde.​org/​applications/​games/​kjumpingcube/​",​"abi":​"FreeBSD:​11:​amd64",​"arch":​"freebsd:​11:​x86:​64",​"prefix":​"/​usr/​local",​"flatsize":​465839,​"licenselogic":​"single",​"desc":​"KJumpingCube·​is·​a·​simple·​dice·​driven·​tactical·​game.​··​The·​playing\narea·​consists·​of·​squares·​containing·​points.​··​Players·​move·​by·​clicking\non·​either·​a·​vacant·​square,​·​or·​on·​own·​square.​\n\nWWW:​·​http:​/​/​www.​kde.​org/​applications/​games/​kjumpingcube/​",​"deps":​{"kdelibs":​{"origin":​"x11/​kdelibs4",​"version":​"4.​14.​3_6"},​"libkdegames":​{"origin":​"games/​libkdegames",​"version":​"4.​14.​3_1"}},​"categories":​["kde",​"games"],​"shlibs_required":​["libQtXml.​so.​4",​"libQtSvg.​so.​4",​"libkio.​so.​5",​"libkdeui.​so.​5",​"libkdegames.​so.​6",​"libQtCore.​so.​4",​"libQtNetwork.​so.​4",​"libkdecore.​so.​5",​"libQtDBus.​so.​4",​"libQtGui.​so.​4"]}
+MANIFEST
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1 {"name":​"kjumpingcube",​"origin":​"games/​kjumpingcube",​"version":​"4.​14.​3",​"comment":​"Territory·​Capture·​game",​"maintainer":​"kde@FreeBSD.​org",​"www":​"http:​/​/​www.​kde.​org/​applications/​games/​kjumpingcube/​",​"abi":​"FreeBSD:​11:​amd64",​"arch":​"freebsd:​11:​x86:​64",​"prefix":​"/​usr/​local",​"flatsize":​465847,​"licenselogic":​"single",​"desc":​"KJumpingCube·​is·​a·​simple·​dice·​driven·​tactical·​game.​··​The·​playing\narea·​consists·​of·​squares·​containing·​points.​··​Players·​move·​by·​clicking\non·​either·​a·​vacant·​square,​·​or·​on·​own·​square.​\n\nWWW:​·​http:​/​/​www.​kde.​org/​applications/​games/​kjumpingcube/​",​"deps":​{"kdelibs":​{"origin":​"x11/​kdelibs4",​"version":​"4.​14.​3_6"},​"libkdegames":​{"origin":​"games/​libkdegames",​"version":​"4.​14.​3_1"}},​"categories":​["kde",​"games"],​"shlibs_required":​["libQtXml.​so.​4",​"libQtSvg.​so.​4",​"libkio.​so.​5",​"libkdeui.​so.​5",​"libkdegames.​so.​6",​"libQtCore.​so.​4",​"libQtNetwork.​so.​4",​"libkdecore.​so.​5",​"libQtDBus.​so.​4",​"libQtGui.​so.​4"],​"files":​{"/​usr/​local/​bin/​kjumpingcube":​"1$05199fbccc36847c20​b27f7c561405bf978ab31​095da14de6cb518f58b0d​df42",​"·​✂1 {"name":​"kjumpingcube",​"origin":​"games/​kjumpingcube",​"version":​"4.​14.​3",​"comment":​"Territory·​Capture·​game",​"maintainer":​"kde@FreeBSD.​org",​"www":​"http:​/​/​www.​kde.​org/​applications/​games/​kjumpingcube/​",​"abi":​"FreeBSD:​11:​amd64",​"arch":​"freebsd:​11:​x86:​64",​"prefix":​"/​usr/​local",​"flatsize":​465839,​"licenselogic":​"single",​"desc":​"KJumpingCube·​is·​a·​simple·​dice·​driven·​tactical·​game.​··​The·​playing\narea·​consists·​of·​squares·​containing·​points.​··​Players·​move·​by·​clicking\non·​either·​a·​vacant·​square,​·​or·​on·​own·​square.​\n\nWWW:​·​http:​/​/​www.​kde.​org/​applications/​games/​kjumpingcube/​",​"deps":​{"kdelibs":​{"origin":​"x11/​kdelibs4",​"version":​"4.​14.​3_6"},​"libkdegames":​{"origin":​"games/​libkdegames",​"version":​"4.​14.​3_1"}},​"categories":​["kde",​"games"],​"shlibs_required":​["libQtXml.​so.​4",​"libQtSvg.​so.​4",​"libkio.​so.​5",​"libkdeui.​so.​5",​"libkdegames.​so.​6",​"libQtCore.​so.​4",​"libQtNetwork.​so.​4",​"libkdecore.​so.​5",​"libQtDBus.​so.​4",​"libQtGui.​so.​4"],​"files":​{"/​usr/​local/​bin/​kjumpingcube":​"1$05199fbccc36847c20​b27f7c561405bf978ab31​095da14de6cb518f58b0d​df42",​"·​✂
/usr/local/share/doc/HTML/en/kjumpingcube/index.cache.bz2
index.cache
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39 »       ​are·​human·​player·​1·​or·​2.​·​See·​the·​<a·​class="link"·​href="configuration.​html"·​title="Chapter 6.​ Game·​Configuration">Game39 »       ​are·​human·​player·​1·​or·​2.​·​See·​the·​<a·​class="link"·​href="configuration.​html"·​title="Chapter 6.​ Game·​Configuration">Game
40 »       ​Configuration</​a>·​section·​for·​more·​details.​</​span></​p></​dd></​dl></​div></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="other_menus"></​a>Other·​Menus</​h3></​div></​div></​div><p>40 »       ​Configuration</​a>·​section·​for·​more·​details.​</​span></​p></​dd></​dl></​div></​div><div·​class="sect2"><div·​class="titlepage"><di​v><div><h3·​class="title"><a·​name="other_menus"></​a>Other·​Menus</​h3></​div></​div></​div><p>
41 Additionally·​<span·​class="application">K​JumpingCube</​span>·​has·​the·​common·​<acronym·​class="acronym">KDE</​acronym>·​<span·​xmlns:​doc="http:​/​/​nwalsh.​com/​xsl/​documentation/​1.​0"·​class="guiitem"><span​·​class="guimenu">Setti​ngs</​span></​span>·​and41 Additionally·​<span·​class="application">K​JumpingCube</​span>·​has·​the·​common·​<acronym·​class="acronym">KDE</​acronym>·​<span·​xmlns:​doc="http:​/​/​nwalsh.​com/​xsl/​documentation/​1.​0"·​class="guiitem"><span​·​class="guimenu">Setti​ngs</​span></​span>·​and
42 <span·​xmlns:​doc="http:​/​/​nwalsh.​com/​xsl/​documentation/​1.​0"·​class="guiitem"><span​·​class="guimenu">Help<​/​span></​span>·​menu·​items,​·​for·​more·​information·​read·​the·​sections·​about42 <span·​xmlns:​doc="http:​/​/​nwalsh.​com/​xsl/​documentation/​1.​0"·​class="guiitem"><span​·​class="guimenu">Help<​/​span></​span>·​menu·​items,​·​for·​more·​information·​read·​the·​sections·​about
43 the·​<a·​class="ulink"·​href="help:​/​fundamentals/​ui.​html#menus-​settings"·​target="_top">Setting​s·​Menu</​a>43 the·​<a·​class="ulink"·​href="help:​/​fundamentals/​ui.​html#menus-​settings"·​target="_top">Setting​s·​Menu</​a>
44 and·​<a·​class="ulink"·​href="help:​/​fundamentals/​ui.​html#menus-​help"·​target="_top">Help·​Menu</​a>44 and·​<a·​class="ulink"·​href="help:​/​fundamentals/​ui.​html#menus-​help"·​target="_top">Help·​Menu</​a>
45 of·​the·​<acronym·​class="acronym">KDE</​acronym>·​Fundamentals.​45 of·​the·​<acronym·​class="acronym">KDE</​acronym>·​Fundamentals.​
46 </​p></​div></​div></​div><div·​id="footer"><div·​class="navCenter"><ta​ble·​class="navigation"><t​r><td·​class="prevCell"><a·​accesskey="p"·​href="interface.​html">Prev</​a></​td><td·​class="upCell"><a·​accesskey="h"·​href="index.​html">Contents</​a></​td><td·​class="nextCell"><a·​accesskey="n"·​href="faq.​html">Next</​a></​td></​tr><tr><td·​class="prevCell">Inte​rface·​Overview </​td><td·​class="upCell">Interf​ace·​Overview</​td><td·​class="nextCell"> Fre​quently·​asked·​questions</​td></​tr></​table></​div><div·​id="footer_text">Woul​d·​you·​like·​to·​make·​a·​comment·​or·​contribute·​an·​update·​to·​this·​page?<br>Send·​feedback·​to·​the·​<a·​href="mailto:​kde-​doc-​english@kde.​org"·​class="footer_email">​KDE·​Docs·​Team</​a></​div></​div></​div></​body></​html></​FILENAME></​div></​div><div·​id="footer"><div·​class="navCenter"><ta​ble·​class="navigation"><t​r><td·​class="prevCell"><a·​accesskey="p"·​href="strattips.​html">Prev</​a></​td><td·​class="upCell"><a·​accesskey="h"·​href="index.​html">Contents</​a></​td><td·​class="nextCell"><a·​accesskey="n"·​href="menu.​html">Next</​a></​td></​tr><tr><td·​class="·​✂46 </​p></​div></​div></​div><div·​id="footer"><div·​class="navCenter"><ta​ble·​class="navigation"><t​r><td·​class="prevCell"><a·​accesskey="p"·​href="interface.​html">Prev</​a></​td><td·​class="upCell"><a·​accesskey="h"·​href="index.​html">Contents</​a></​td><td·​class="nextCell"><a·​accesskey="n"·​href="faq.​html">Next</​a></​td></​tr><tr><td·​class="prevCell">Inte​rface·​Overview </​td><td·​class="upCell">Interf​ace·​Overview</​td><td·​class="nextCell"> Fre​quently·​asked·​questions</​td></​tr></​table></​div><div·​id="footer_text">Woul​d·​you·​like·​to·​make·​a·​comment·​or·​contribute·​an·​update·​to·​this·​page?<br>Send·​feedback·​to·​the·​<a·​href="mailto:​kde-​doc-​english@kde.​org"·​class="footer_email">​KDE·​Docs·​Team</​a></​div></​div></​div></​body></​html></​FILENAME></​div></​div><div·​id="footer"><div·​class="navCenter"><ta​ble·​class="navigation"><t​r><td·​class="prevCell"><a·​accesskey="p"·​href="strattips.​html">Prev</​a></​td><td·​class="upCell"><a·​accesskey="h"·​href="index.​html">Contents</​a></​td><td·​class="nextCell"><a·​accesskey="n"·​href="menu.​html">Next</​a></​td></​tr><tr><td·​class="·​✂
47 ·····​to·​learn·​is·​to·​watch·​games·​where·​the·​computer·​plays·​against·​itself.​·​Use·​the47 ·····​to·​learn·​is·​to·​watch·​games·​where·​the·​computer·​plays·​against·​itself.​·​Use·​the
48 ·····​<a·​class="link"·​href="configuration.​html"·​title="Chapter 6.​ Game·​Configuration">Game·​Configuration</​a>·​dialog·​to·​set·​it·​up.​48 ·····​<a·​class="link"·​href="configuration.​html"·​title="Chapter 6.​ Game·​Configuration">Game·​Configuration</​a>·​dialog·​to·​set·​it·​up.​
49 ·····​Check·​both·​<span·​xmlns:​doc="http:​/​/​nwalsh.​com/​xsl/​documentation/​1.​0"·​class="guiitem"><span​·​class="guilabel">Play​ing·​now</​span></​span>·​boxes,​·​choose·​a·​board·​size·​in·​the·​range·​3x3·​to·​5x5,​49 ·····​Check·​both·​<span·​xmlns:​doc="http:​/​/​nwalsh.​com/​xsl/​documentation/​1.​0"·​class="guiitem"><span​·​class="guilabel">Play​ing·​now</​span></​span>·​boxes,​·​choose·​a·​board·​size·​in·​the·​range·​3x3·​to·​5x5,​
50 ·····​set·​the·​animation·​to·​<span·​xmlns:​doc="http:​/​/​nwalsh.​com/​xsl/​documentation/​1.​0"·​class="guiitem"><span​·​class="guilabel">Scat​ter·​dots</​span></​span>·​and·​the·​move-​time·​to·​<span·​xmlns:​doc="http:​/​/​nwalsh.​com/​xsl/​documentation/​1.​0"·​class="guiitem"><span​·​class="guilabel">Long​</​span></​span>,​·​then50 ·····​set·​the·​animation·​to·​<span·​xmlns:​doc="http:​/​/​nwalsh.​com/​xsl/​documentation/​1.​0"·​class="guiitem"><span​·​class="guilabel">Scat​ter·​dots</​span></​span>·​and·​the·​move-​time·​to·​<span·​xmlns:​doc="http:​/​/​nwalsh.​com/​xsl/​documentation/​1.​0"·​class="guiitem"><span​·​class="guilabel">Long​</​span></​span>,​·​then
51 ·····​click·​<span·​xmlns:​doc="http:​/​/​nwalsh.​com/​xsl/​documentation/​1.​0"·​class="guiitem"><span​·​class="guibutton">OK<​/​span></​span>.​·​Now·​click·​the·​big·​green·​button·​in·​the·​toolbar·​to·​start·​the·​game.​51 ·····​click·​<span·​xmlns:​doc="http:​/​/​nwalsh.​com/​xsl/​documentation/​1.​0"·​class="guiitem"><span​·​class="guibutton">OK<​/​span></​span>.​·​Now·​click·​the·​big·​green·​button·​in·​the·​toolbar·​to·​start·​the·​game.​
52 ·····​</​p></​td></​tr><tr·​class="question"><td·​align="left"·​valign="top"><a·​name="idp148800696"><​/​a><a·​name="idp148800952"><​/​a><p><b>5.​3.​</​b></​p></​td><td·​align="left"·​valign="top"><p>That·​was·​too·​fast·​for·​me,​·​how·​can·​I·​slow·​it·​down?·​</​p></​td></​tr><tr·​class="answer"><td·​align="left"·​valign="top"></​td><td·​align="left"·​valign="top"><p>Use·​the·​<a·​class="link"·​href="configuration.​html"·​title="Chapter 6.​ Game·​Configuration">Game·​Configuration</​a>52 ·····​</​p></​td></​tr><tr·​class="question"><td·​align="left"·​valign="top"><a·​name="idp148837560"><​/​a><a·​name="idp148837816"><​/​a><p><b>5.​3.​</​b></​p></​td><td·​align="left"·​valign="top"><p>That·​was·​too·​fast·​for·​me,​·​how·​can·​I·​slow·​it·​down?·​</​p></​td></​tr><tr·​class="answer"><td·​align="left"·​valign="top"></​td><td·​align="left"·​valign="top"><p>Use·​the·​<a·​class="link"·​href="configuration.​html"·​title="Chapter 6.​ Game·​Configuration">Game·​Configuration</​a>
53 ·····​dialog·​again.​·​Down·​at·​the·​bottom·​are·​two·​check·​boxes.​·​Check·​one·​to·​pause53 ·····​dialog·​again.​·​Down·​at·​the·​bottom·​are·​two·​check·​boxes.​·​Check·​one·​to·​pause
54 ·····​the·​game·​between·​moves.​·​Check·​the·​other·​to·​pause·​between·​steps·​of·​cascade54 ·····​the·​game·​between·​moves.​·​Check·​the·​other·​to·​pause·​between·​steps·​of·​cascade
55 ·····​moves·​that·​spread·​out·​over·​the·​board,​·​especially·​near·​the·​end·​of·​the·​game.​55 ·····​moves·​that·​spread·​out·​over·​the·​board,​·​especially·​near·​the·​end·​of·​the·​game.​
56 ·····​Back·​in·​the·​game,​·​you·​can·​now·​use·​the·​big·​toolbar·​button·​(whenever·​it·​goes56 ·····​Back·​in·​the·​game,​·​you·​can·​now·​use·​the·​big·​toolbar·​button·​(whenever·​it·​goes
57 ·····​green)​,​·​to·​trigger·​off·​each·​move·​or·​proceed·​step·​by·​step·​within·​a·​move,​·​at57 ·····​green)​,​·​to·​trigger·​off·​each·​move·​or·​proceed·​step·​by·​step·​within·​a·​move,​·​at
58 ·····​whatever·​pace·​you·​choose.​</​p></​td></​tr><tr·​class="question"><td·​align="left"·​valign="top"><a·​name="idp148802616"><​/​a><a·​name="idp148802872"><​/​a><p><b>5.​4.​</​b></​p></​td><td·​align="left"·​valign="top"><p>What·​does·​the·​big·​button·​in·​the·​toolbar·​do?·​</​p></​td></​tr><tr·​class="answer"><td·​align="left"·​valign="top"></​td><td·​align="left"·​valign="top"><p>This·​button·​is·​used·​to·​stop·​something·​the·​computer·​is·​doing·​(red58 ·····​whatever·​pace·​you·​choose.​</​p></​td></​tr><tr·​class="question"><td·​align="left"·​valign="top"><a·​name="idp148839480"><​/​a><a·​name="idp148839736"><​/​a><p><b>5.​4.​</​b></​p></​td><td·​align="left"·​valign="top"><p>What·​does·​the·​big·​button·​in·​the·​toolbar·​do?·​</​p></​td></​tr><tr·​class="answer"><td·​align="left"·​valign="top"></​td><td·​align="left"·​valign="top"><p>This·​button·​is·​used·​to·​stop·​something·​the·​computer·​is·​doing·​(red
59 ·····​color)​,​·​start·​or·​continue·​a·​computer·​action·​when·​you·​are·​ready·​(green59 ·····​color)​,​·​start·​or·​continue·​a·​computer·​action·​when·​you·​are·​ready·​(green
60 ·····​color)​·​or·​prompt·​you·​to·​do·​something,​·​such·​as·​make·​a·​move·​(blue·​color,​60 ·····​color)​·​or·​prompt·​you·​to·​do·​something,​·​such·​as·​make·​a·​move·​(blue·​color,​
61 ·····​button·​disabled)​.​·​For·​a·​full·​description·​see61 ·····​button·​disabled)​.​·​For·​a·​full·​description·​see
62 ·····​<a·​class="link"·​href="interface.​html#stop_start_butto​n"·​title="The·​Stop/​Start·​Button">The·​Stop/​Start·​Button</​a>.​62 ·····​<a·​class="link"·​href="interface.​html#stop_start_butto​n"·​title="The·​Stop/​Start·​Button">The·​Stop/​Start·​Button</​a>.​
63 ·····​</​p></​td></​tr><tr·​class="question"><td·​align="left"·​valign="top"><a·​name="idp148804536"><​/​a><a·​name="idp148804792"><​/​a><p><b>5.​5.​</​b></​p></​td><td·​align="left"·​valign="top"><p>Can·​I·​use·​the·​keyboard·​to·​play·​the·​game?·​</​p></​td></​tr><tr·​class="answer"><td·​align="left"·​valign="top"></​td><td·​align="left"·​valign="top"><p>No.​·​<span·​class="application">K​JumpingCube</​span>·​cannot·​be·​played·​using·​the·​keyboard.​63 ·····​</​p></​td></​tr><tr·​class="question"><td·​align="left"·​valign="top"><a·​name="idp148841400"><​/​a><a·​name="idp148841656"><​/​a><p><b>5.​5.​</​b></​p></​td><td·​align="left"·​valign="top"><p>Can·​I·​use·​the·​keyboard·​to·​play·​the·​game?·​</​p></​td></​tr><tr·​class="answer"><td·​align="left"·​valign="top"></​td><td·​align="left"·​valign="top"><p>No.​·​<span·​class="application">K​JumpingCube</​span>·​cannot·​be·​played·​using·​the·​keyboard.​
64 ·····​</​p></​td></​tr><tr·​class="question"><td·​align="left"·​valign="top"><a·​name="idp148806328"><​/​a><a·​name="idp148806584"><​/​a><p><b>5.​6.​</​b></​p></​td><td·​align="left"·​valign="top"><p>Where​·​are·​the·​high·​scores?</​p></​td></​tr><tr·​class="answer"><td·​align="left"·​valign="top"></​td><td·​align="left"·​valign="top"><p><span​·​class="application">K​JumpingCube</​span>·​does·​not·​have·​such·​a·​feature.​</​p></​td></​tr></​tbody></​table></​div></​div></​div><div·​id="footer"><div·​class="navCenter"><ta​ble·​class="navigation"><t​r><td·​class="prevCell"><a·​accesskey="p"·​href="menu.​html">Prev</​a></​td><td·​class="upCell"><a·​accesskey="h"·​href="index.​html">Contents</​a></​td><td·​class="nextCell"><a·​accesskey="n"·​href="configuration.​html">Next</​a></​td></​tr><tr><td·​class="prevCell">Menu​·​Items </​td><td·​class="upCell"> </​td><td·​class="nextCell"> Gam​e·​Configuration</​td></​tr></​table></​div><div·​id="footer_text">Woul​d·​you·​like·​to·​make·​a·​comment·​or·​contribute·​an·​update·​to·​this·​page?<br>Send·​feedback·​to·​the·​<a·​href="mailto:​kde-​doc-​english@kde.​org"·​class="footer_e·​✂64 ·····​</​p></​td></​tr><tr·​class="question"><td·​align="left"·​valign="top"><a·​name="idp148843192"><​/​a><a·​name="idp148843448"><​/​a><p><b>5.​6.​</​b></​p></​td><td·​align="left"·​valign="top"><p>Where​·​are·​the·​high·​scores?</​p></​td></​tr><tr·​class="answer"><td·​align="left"·​valign="top"></​td><td·​align="left"·​valign="top"><p><span​·​class="application">K​JumpingCube</​span>·​does·​not·​have·​such·​a·​feature.​</​p></​td></​tr></​tbody></​table></​div></​div></​div><div·​id="footer"><div·​class="navCenter"><ta​ble·​class="navigation"><t​r><td·​class="prevCell"><a·​accesskey="p"·​href="menu.​html">Prev</​a></​td><td·​class="upCell"><a·​accesskey="h"·​href="index.​html">Contents</​a></​td><td·​class="nextCell"><a·​accesskey="n"·​href="configuration.​html">Next</​a></​td></​tr><tr><td·​class="prevCell">Menu​·​Items </​td><td·​class="upCell"> </​td><td·​class="nextCell"> Gam​e·​Configuration</​td></​tr></​table></​div><div·​id="footer_text">Woul​d·​you·​like·​to·​make·​a·​comment·​or·​contribute·​an·​update·​to·​this·​page?<br>Send·​feedback·​to·​the·​<a·​href="mailto:​kde-​doc-​english@kde.​org"·​class="footer_e·​✂
65 ····​<span·​class="firstname">Mat​thias</​span>·​<span·​class="surname">Kiefe​r</​span>·​<code·​class="email">(matthi​as.​kiefer·​AT·​gmx.​de)​</​code></​p><p><span·​class="application">K​JumpingCube</​span>·​was·​inspired·​by·​a·​game·​that·​came·​out·​for·​the65 ····​<span·​class="firstname">Mat​thias</​span>·​<span·​class="surname">Kiefe​r</​span>·​<code·​class="email">(matthi​as.​kiefer·​AT·​gmx.​de)​</​code></​p><p><span·​class="application">K​JumpingCube</​span>·​was·​inspired·​by·​a·​game·​that·​came·​out·​for·​the
66 Commodore·​64·​and·​other·​early·​home·​computers.​·​Unfortunately·​the·​original66 Commodore·​64·​and·​other·​early·​home·​computers.​·​Unfortunately·​the·​original
67 author's·​name·​is·​unknown.​</​p><p>In·​2007,​·​Ian·​Wadham·​took·​over·​maintenance·​of·​<span·​class="application">K​JumpingCube</​span>·​for·​<acronym·​class="acronym">KDE</​acronym>·​467 author's·​name·​is·​unknown.​</​p><p>In·​2007,​·​Ian·​Wadham·​took·​over·​maintenance·​of·​<span·​class="application">K​JumpingCube</​span>·​for·​<acronym·​class="acronym">KDE</​acronym>·​4
68 and·​Eugene·​Trounev·​painted·​the·​first·​SVG·​theme.​</​p><p>In·​2012·​and·​2013,​·​Ian·​developed·​versions·​2.​0·​and·​2.​1·​of·​<span·​class="application">K​JumpingCube</​span>,​·​adding·​the·​animation·​styles,​·​allowing·​board·​sizes·​down·​to·​3x3·​or·​up·​to·​15x15·​and·​writing·​completely·​new·​artificial·​intelligence·​modules·​that·​offer·​more·​of·​a·​challenge·​to·​a·​human·​player.​·​These·​versions·​calculate·​moves·​faster,​·​add·​multi-​level·​undo/​redo·​(previously·​only·​one·​move)​,​·​add·​a·​choice·​of·​two·​AI·​opponents·​and·​provide·​options·​for·​beginning·​players·​to·​step·​through·​animations·​and·​computer·​moves.​</​p><p>Documentation·​Copyright·​2012,​·​2013·​Ian·​Wadham·​and68 and·​Eugene·​Trounev·​painted·​the·​first·​SVG·​theme.​</​p><p>In·​2012·​and·​2013,​·​Ian·​developed·​versions·​2.​0·​and·​2.​1·​of·​<span·​class="application">K​JumpingCube</​span>,​·​adding·​the·​animation·​styles,​·​allowing·​board·​sizes·​down·​to·​3x3·​or·​up·​to·​15x15·​and·​writing·​completely·​new·​artificial·​intelligence·​modules·​that·​offer·​more·​of·​a·​challenge·​to·​a·​human·​player.​·​These·​versions·​calculate·​moves·​faster,​·​add·​multi-​level·​undo/​redo·​(previously·​only·​one·​move)​,​·​add·​a·​choice·​of·​two·​AI·​opponents·​and·​provide·​options·​for·​beginning·​players·​to·​step·​through·​animations·​and·​computer·​moves.​</​p><p>Documentation·​Copyright·​2012,​·​2013·​Ian·​Wadham·​and
69 ····​Copyright·​1999·​<span·​class="firstname">Mat​thias</​span>·​<span·​class="surname">Kiefe​r</​span>·​<code·​class="email">(matthi​as.​kiefer·​AT·​gmx.​de)​</​code></​p><p>Documentation·​updated·​for·​<acronym·​class="acronym">KDE</​acronym>·​2·​and·​3·​by·​<span·​class="firstname">Lau​ri</​span>·​<span·​class="surname">Watts​</​span>69 ····​Copyright·​1999·​<span·​class="firstname">Mat​thias</​span>·​<span·​class="surname">Kiefe​r</​span>·​<code·​class="email">(matthi​as.​kiefer·​AT·​gmx.​de)​</​code></​p><p>Documentation·​updated·​for·​<acronym·​class="acronym">KDE</​acronym>·​2·​and·​3·​by·​<span·​class="firstname">Lau​ri</​span>·​<span·​class="surname">Watts​</​span>
70 <code·​class="email">(lauri·​AT·​kde.​org)​</​code></​p><p><a·​name="gnu-​fdl"></​a>This·​documentation·​is·​licensed·​under·​the·​terms·​of·​the·​<a·​class="ulink"·​href="common/​fdl-​license.​html"·​target="_top">GNU·​Free·​Documentation70 <code·​class="email">(lauri·​AT·​kde.​org)​</​code></​p><p><a·​name="gnu-​fdl"></​a>This·​documentation·​is·​licensed·​under·​the·​terms·​of·​the·​<a·​class="ulink"·​href="common/​fdl-​license.​html"·​target="_top">GNU·​Free·​Documentation
71 License</​a>.​</​p><p>This·​program·​is·​licensed·​under·​the·​terms·​of·​the·​<a·​class="ulink"·​href="common/​gpl-​license.​html"·​target="_top">GNU·​General·​Public·​License</​a>.​</​p></​div></​div><div·​id="footer"><div·​class="navCenter"><ta​ble·​class="navigation"><t​r><td·​class="prevCell"><a·​accesskey="p"·​href="configuration.​html">Prev</​a></​td><td·​class="upCell"><a·​accesskey="h"·​href="index.​html">Contents</​a></​td><td·​class="nextCell"><a·​accesskey="n"·​href="installation.​html">Next</​a></​td></​tr><tr><td·​class="prevCell">Game​·​Configuration </​td><td·​class="upCell"> </​td><td·​class="nextCell"> Ins​tallation</​td></​tr></​table></​div><div·​id="footer_text">Woul​d·​you·​like·​to·​make·​a·​comment·​or·​contribute·​an·​update·​to·​this·​page?<br>Send·​feedback·​to·​the·​<a·​href="mailto:​kde-​doc-​english@kde.​org"·​class="footer_email">​KDE·​Docs·​Team</​a></​div></​div></​div></​body></​html></​FILENAME><FILENAME·​filename="installatio​n.​html"><html><head><ti​tle>Appendix A.​ Installation</​title><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​default.​css"><link·​rel="st·​✂71 License</​a>.​</​p><p>This·​program·​is·​licensed·​under·​the·​terms·​of·​the·​<a·​class="ulink"·​href="common/​gpl-​license.​html"·​target="_top">GNU·​General·​Public·​License</​a>.​</​p></​div></​div><div·​id="footer"><div·​class="navCenter"><ta​ble·​class="navigation"><t​r><td·​class="prevCell"><a·​accesskey="p"·​href="configuration.​html">Prev</​a></​td><td·​class="upCell"><a·​accesskey="h"·​href="index.​html">Contents</​a></​td><td·​class="nextCell"><a·​accesskey="n"·​href="installation.​html">Next</​a></​td></​tr><tr><td·​class="prevCell">Game​·​Configuration </​td><td·​class="upCell"> </​td><td·​class="nextCell"> Ins​tallation</​td></​tr></​table></​div><div·​id="footer_text">Woul​d·​you·​like·​to·​make·​a·​comment·​or·​contribute·​an·​update·​to·​this·​page?<br>Send·​feedback·​to·​the·​<a·​href="mailto:​kde-​doc-​english@kde.​org"·​class="footer_email">​KDE·​Docs·​Team</​a></​div></​div></​div></​body></​html></​FILENAME><FILENAME·​filename="installatio​n.​html"><html><head><ti​tle>Appendix A.​ Installation</​title><link·​rel="stylesheet"·​type="text/​css"·​href="help:​/​common/​kde-​default.​css"><link·​rel="st·​✂