Two buffer overflow vulnerabilities where detected. Both issues can be used by local users to gain group games privileges on affected systems.
The first overflow exists in the map name handling and can be triggered when a very long name is given to the program during command-line execution
The second overflow exists in the username processing while writing the players score to disk. Excessivly long usernames, set via the USER environment variable, are stored without any length checks in a memory buffer.
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