AngelScript
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The interface to the virtual machine. More...
Public Member Functions | |
Memory management | |
virtual int | AddRef () const =0 |
Increase reference counter. | |
virtual int | Release () const =0 |
Decrease reference counter. | |
Miscellaneous | |
virtual asIScriptEngine * | GetEngine () const =0 |
Returns a pointer to the engine. | |
Execution | |
virtual int | Prepare (asIScriptFunction *func)=0 |
Prepares the context for execution of the function. | |
virtual int | Prepare (int funcId)=0 |
Prepares the context for execution of the function identified by funcId. | |
virtual int | Unprepare ()=0 |
Frees resources held by the context. | |
virtual int | SetObject (void *obj)=0 |
Sets the object for a class method call. | |
virtual int | Execute ()=0 |
Executes the prepared function. | |
virtual int | Abort ()=0 |
Aborts the execution. | |
virtual int | Suspend ()=0 |
Suspends the execution, which can then be resumed by calling Execute again. | |
virtual asEContextState | GetState () const =0 |
Returns the state of the context. | |
Arguments | |
virtual int | SetArgByte (asUINT arg, asBYTE value)=0 |
Sets an 8-bit argument value. | |
virtual int | SetArgWord (asUINT arg, asWORD value)=0 |
Sets a 16-bit argument value. | |
virtual int | SetArgDWord (asUINT arg, asDWORD value)=0 |
Sets a 32-bit integer argument value. | |
virtual int | SetArgQWord (asUINT arg, asQWORD value)=0 |
Sets a 64-bit integer argument value. | |
virtual int | SetArgFloat (asUINT arg, float value)=0 |
Sets a float argument value. | |
virtual int | SetArgDouble (asUINT arg, double value)=0 |
Sets a double argument value. | |
virtual int | SetArgAddress (asUINT arg, void *addr)=0 |
Sets the address of a reference or handle argument. | |
virtual int | SetArgObject (asUINT arg, void *obj)=0 |
Sets the object argument value. | |
virtual void * | GetAddressOfArg (asUINT arg)=0 |
Returns a pointer to the argument for assignment. | |
Return value | |
virtual asBYTE | GetReturnByte ()=0 |
Returns the 8-bit return value. | |
virtual asWORD | GetReturnWord ()=0 |
Returns the 16-bit return value. | |
virtual asDWORD | GetReturnDWord ()=0 |
Returns the 32-bit return value. | |
virtual asQWORD | GetReturnQWord ()=0 |
Returns the 64-bit return value. | |
virtual float | GetReturnFloat ()=0 |
Returns the float return value. | |
virtual double | GetReturnDouble ()=0 |
Returns the double return value. | |
virtual void * | GetReturnAddress ()=0 |
Returns the address for a reference or handle return type. | |
virtual void * | GetReturnObject ()=0 |
Return a pointer to the returned object. | |
virtual void * | GetAddressOfReturnValue ()=0 |
Returns the address of the returned value. | |
Exception handling | |
virtual int | SetException (const char *string)=0 |
Sets an exception, which aborts the execution. | |
virtual int | GetExceptionLineNumber (int *column=0, const char **sectionName=0)=0 |
Returns the line number where the exception occurred. | |
virtual asIScriptFunction * | GetExceptionFunction ()=0 |
Returns the function where the exception occurred. | |
virtual const char * | GetExceptionString ()=0 |
Returns the exception string text. | |
virtual int | SetExceptionCallback (asSFuncPtr callback, void *obj, int callConv)=0 |
Sets an exception callback function. The function will be called if a script exception occurs. | |
virtual void | ClearExceptionCallback ()=0 |
Removes a previously registered callback. Removes a previously registered callback. | |
Debugging | |
virtual int | SetLineCallback (asSFuncPtr callback, void *obj, int callConv)=0 |
Sets a line callback function. The function will be called for each executed script statement. | |
virtual void | ClearLineCallback ()=0 |
Removes a previously registered callback. Removes a previously registered callback. | |
virtual asUINT | GetCallstackSize ()=0 |
Returns the size of the callstack, i.e. the number of functions that have yet to complete. | |
virtual asIScriptFunction * | GetFunction (asUINT stackLevel=0)=0 |
Returns the function at the specified callstack level. | |
virtual int | GetLineNumber (asUINT stackLevel=0, int *column=0, const char **sectionName=0)=0 |
Returns the line number at the specified callstack level. | |
virtual int | GetVarCount (asUINT stackLevel=0)=0 |
Returns the number of local variables at the specified callstack level. | |
virtual const char * | GetVarName (asUINT varIndex, asUINT stackLevel=0)=0 |
Returns the name of local variable at the specified callstack level. | |
virtual const char * | GetVarDeclaration (asUINT varIndex, asUINT stackLevel=0)=0 |
Returns the declaration of a local variable at the specified callstack level. | |
virtual int | GetVarTypeId (asUINT varIndex, asUINT stackLevel=0)=0 |
Returns the type id of a local variable at the specified callstack level. | |
virtual void * | GetAddressOfVar (asUINT varIndex, asUINT stackLevel=0)=0 |
Returns a pointer to a local variable at the specified callstack level. | |
virtual bool | IsVarInScope (asUINT varIndex, asUINT stackLevel=0)=0 |
Informs whether the variable is in scope at the current program position. | |
virtual int | GetThisTypeId (asUINT stackLevel=0)=0 |
Returns the type id of the object, if a class method is being executed. | |
virtual void * | GetThisPointer (asUINT stackLevel=0)=0 |
Returns a pointer to the object, if a class method is being executed. | |
virtual asIScriptFunction * | GetSystemFunction ()=0 |
Returns the registered function that is currently being called by the context. | |
User data | |
virtual void * | SetUserData (void *data)=0 |
Register the memory address of some user data. | |
virtual void * | GetUserData () const =0 |
Returns the address of the previously registered user data. |
The script context provides the interface for a single script execution. The object stores the call stack where the local variables used by the execution are kept, however it doesn't keep copies of global variables as these are stored in the asIScriptModule, and only referenced by the context.
The value stored in a global variable is shared between all contexts, as they all refer to the same memory. This means that the global variables outlive the execution of a script, and will keep their values between executions.
It is seldom necessary to maintain more than one script context at a time, with the only exceptions being when a script calls an application function that in turn calls another script before returning, and if multiple scripts are running in parallel.
Try to avoid associating a unique context with each object that may need to call scripts. Instead keep a shared pool of contexts that can be requested by the objects on a need-to basis.
virtual int asIScriptContext::Abort | ( | ) | [pure virtual] |
asERROR | Invalid context object. |
Aborts the current execution of a script.
virtual int asIScriptContext::AddRef | ( | ) | const [pure virtual] |
Call this method when storing an additional reference to the object. Remember that the first reference that is received from asIScriptEngine::CreateContext is already accounted for.
virtual int asIScriptContext::Execute | ( | ) | [pure virtual] |
asERROR | Invalid context object, the context is not prepared, or it is not in suspended state. |
asEXECUTION_ABORTED | The execution was aborted with a call to Abort. |
asEXECUTION_SUSPENDED | The execution was suspended with a call to Suspend. |
asEXECUTION_FINISHED | The execution finished successfully. |
asEXECUTION_EXCEPTION | The execution ended with an exception. |
Executes the prepared function until the script returns. If the execution was previously suspended the function resumes where it left of.
Note that if the script freezes, e.g. if trapped in a never ending loop, you may call Abort from another thread to stop execution.
If the function returns asEXECUTION_EXCEPTION, use the GetExceptionString, GetExceptionFunction, and GetExceptionLineNumber to obtain more information on the exception and where it occurred.
virtual void* asIScriptContext::GetAddressOfArg | ( | asUINT | arg | ) | [pure virtual] |
[in] | arg | The argument index. |
This method returns a pointer to the argument on the stack for assignment. For object handles, you should increment the reference counter. For object values, you should pass a pointer to a copy of the object.
virtual void* asIScriptContext::GetAddressOfReturnValue | ( | ) | [pure virtual] |
virtual void* asIScriptContext::GetAddressOfVar | ( | asUINT | varIndex, |
asUINT | stackLevel = 0 |
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) | [pure virtual] |
[in] | varIndex | The index of the variable. |
[in] | stackLevel | The index on the call stack. |
Returns a pointer to the variable, so that its value can be read and written. The address is valid until the script function returns.
Note that object variables may not be initalized at all moments, thus you must verify if the address returned points to a null pointer, before you try to dereference it.
virtual asUINT asIScriptContext::GetCallstackSize | ( | ) | [pure virtual] |
This methods returns the size of the callstack. It can be used to enumerate the callstack in order to generate a detailed report when an exception occurs, or for debugging running scripts.
virtual asIScriptEngine* asIScriptContext::GetEngine | ( | ) | const [pure virtual] |
virtual asIScriptFunction* asIScriptContext::GetExceptionFunction | ( | ) | [pure virtual] |
virtual int asIScriptContext::GetExceptionLineNumber | ( | int * | column = 0 , |
const char ** | sectionName = 0 |
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) | [pure virtual] |
[out] | column | The variable will receive the column number. |
[out] | sectionName | The variable will receive the name of the script section. |
This method returns the line number where the exception ocurred. The line number is relative to the script section where the function was implemented.
virtual const char* asIScriptContext::GetExceptionString | ( | ) | [pure virtual] |
virtual asIScriptFunction* asIScriptContext::GetFunction | ( | asUINT | stackLevel = 0 | ) | [pure virtual] |
[in] | stackLevel | The index on the call stack. |
Index 0 refers to the current function, index 1 to the calling function, and so on. The highest index is the originating function that the application called.
virtual int asIScriptContext::GetLineNumber | ( | asUINT | stackLevel = 0 , |
int * | column = 0 , |
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const char ** | sectionName = 0 |
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) | [pure virtual] |
[in] | stackLevel | The index on the call stack. |
[out] | column | The variable will receive the column number. |
[out] | sectionName | The variable will receive the name of the script section. |
virtual void* asIScriptContext::GetReturnAddress | ( | ) | [pure virtual] |
The method doesn't increase the reference counter with this call, so if you store the pointer of a reference counted object you need to increase the reference manually otherwise the object will be released when the context is released or reused.
virtual asBYTE asIScriptContext::GetReturnByte | ( | ) | [pure virtual] |
virtual double asIScriptContext::GetReturnDouble | ( | ) | [pure virtual] |
virtual asDWORD asIScriptContext::GetReturnDWord | ( | ) | [pure virtual] |
virtual float asIScriptContext::GetReturnFloat | ( | ) | [pure virtual] |
virtual void* asIScriptContext::GetReturnObject | ( | ) | [pure virtual] |
The method doesn't increase the reference counter with this call, so if you store the pointer of a reference counted object you need to increase the reference manually otherwise the object will be released when the context is released or reused.
virtual asQWORD asIScriptContext::GetReturnQWord | ( | ) | [pure virtual] |
virtual asWORD asIScriptContext::GetReturnWord | ( | ) | [pure virtual] |
virtual asEContextState asIScriptContext::GetState | ( | ) | const [pure virtual] |
virtual asIScriptFunction* asIScriptContext::GetSystemFunction | ( | ) | [pure virtual] |
virtual void* asIScriptContext::GetThisPointer | ( | asUINT | stackLevel = 0 | ) | [pure virtual] |
[in] | stackLevel | The index on the call stack. |
virtual int asIScriptContext::GetThisTypeId | ( | asUINT | stackLevel = 0 | ) | [pure virtual] |
[in] | stackLevel | The index on the call stack. |
virtual void* asIScriptContext::GetUserData | ( | ) | const [pure virtual] |
virtual int asIScriptContext::GetVarCount | ( | asUINT | stackLevel = 0 | ) | [pure virtual] |
[in] | stackLevel | The index on the call stack. |
Returns the number of declared variables, including the parameters, in the function on the stack.
virtual const char* asIScriptContext::GetVarDeclaration | ( | asUINT | varIndex, |
asUINT | stackLevel = 0 |
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) | [pure virtual] |
[in] | varIndex | The index of the variable. |
[in] | stackLevel | The index on the call stack. |
virtual const char* asIScriptContext::GetVarName | ( | asUINT | varIndex, |
asUINT | stackLevel = 0 |
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) | [pure virtual] |
[in] | varIndex | The index of the variable. |
[in] | stackLevel | The index on the call stack. |
virtual int asIScriptContext::GetVarTypeId | ( | asUINT | varIndex, |
asUINT | stackLevel = 0 |
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) | [pure virtual] |
[in] | varIndex | The index of the variable. |
[in] | stackLevel | The index on the call stack. |
asINVALID_ARG | The index or stack level is invalid. |
virtual bool asIScriptContext::IsVarInScope | ( | asUINT | varIndex, |
asUINT | stackLevel = 0 |
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) | [pure virtual] |
[in] | varIndex | The index of the variable. |
[in] | stackLevel | The index on the call stack. |
This method can be used to determine if a variable is currently visible from the current program position. This is especially useful if multiple variables with the same name is declared in different scopes.
virtual int asIScriptContext::Prepare | ( | asIScriptFunction * | func | ) | [pure virtual] |
[in] | func | The id of the function/method that will be executed. |
asCONTEXT_ACTIVE | The context is still active or suspended. |
This method prepares the context for executeion of a script function. It allocates the stack space required and reserves space for return value and parameters. The default value for parameters and return value is 0.
virtual int asIScriptContext::Prepare | ( | int | funcId | ) | [pure virtual] |
[in] | funcId | The id of the function/method that will be executed. |
asCONTEXT_ACTIVE | The context is still active or suspended. |
asNO_FUNCTION | The function id doesn't exist. |
This method prepares the context for execution of a script function. It allocates the stack space required and reserves space for return value and parameters. The default value for parameters and return value is 0.
This method is slightly slower than the Prepare(asIScriptFunction*) variant.
virtual int asIScriptContext::Release | ( | ) | const [pure virtual] |
Call this method when you will no longer use the references that you own.
virtual int asIScriptContext::SetArgAddress | ( | asUINT | arg, |
void * | addr | ||
) | [pure virtual] |
[in] | arg | The argument index. |
[in] | addr | The address that should be passed in the argument. |
asCONTEXT_NOT_PREPARED | The context is not in prepared state. |
asINVALID_ARG | The arg is larger than the number of arguments in the prepared function. |
asINVALID_TYPE | The argument is not a reference or an object handle. |
Sets an address argument, e.g. an object handle or a reference.
[in] | arg | The argument index. |
[in] | value | The value of the argument. |
asCONTEXT_NOT_PREPARED | The context is not in prepared state. |
asINVALID_ARG | The arg is larger than the number of arguments in the prepared function. |
asINVALID_TYPE | The argument is not an 8-bit value. |
Sets a 1 byte argument.
virtual int asIScriptContext::SetArgDouble | ( | asUINT | arg, |
double | value | ||
) | [pure virtual] |
[in] | arg | The argument index. |
[in] | value | The value of the argument. |
asCONTEXT_NOT_PREPARED | The context is not in prepared state. |
asINVALID_ARG | The arg is larger than the number of arguments in the prepared function. |
asINVALID_TYPE | The argument is not a 64-bit value. |
Sets a double argument.
[in] | arg | The argument index. |
[in] | value | The value of the argument. |
asCONTEXT_NOT_PREPARED | The context is not in prepared state. |
asINVALID_ARG | The arg is larger than the number of arguments in the prepared function. |
asINVALID_TYPE | The argument is not a 32-bit value. |
Sets a 4 byte argument.
virtual int asIScriptContext::SetArgFloat | ( | asUINT | arg, |
float | value | ||
) | [pure virtual] |
[in] | arg | The argument index. |
[in] | value | The value of the argument. |
asCONTEXT_NOT_PREPARED | The context is not in prepared state. |
asINVALID_ARG | The arg is larger than the number of arguments in the prepared function. |
asINVALID_TYPE | The argument is not a 32-bit value. |
Sets a float argument.
virtual int asIScriptContext::SetArgObject | ( | asUINT | arg, |
void * | obj | ||
) | [pure virtual] |
[in] | arg | The argument index. |
[in] | obj | A pointer to the object. |
asCONTEXT_NOT_PREPARED | The context is not in prepared state. |
asINVALID_ARG | The arg is larger than the number of arguments in the prepared function. |
asINVALID_TYPE | The argument is not an object or handle. |
Sets an object argument. If the argument is an object handle AngelScript will increment the reference for the object. If the argument is an object value AngelScript will make a copy of the object.
[in] | arg | The argument index. |
[in] | value | The value of the argument. |
asCONTEXT_NOT_PREPARED | The context is not in prepared state. |
asINVALID_ARG | The arg is larger than the number of arguments in the prepared function. |
asINVALID_TYPE | The argument is not a 64-bit value. |
Sets an 8 byte argument.
[in] | arg | The argument index. |
[in] | value | The value of the argument. |
asCONTEXT_NOT_PREPARED | The context is not in prepared state. |
asINVALID_ARG | The arg is larger than the number of arguments in the prepared function. |
asINVALID_TYPE | The argument is not a 16-bit value. |
Sets a 2 byte argument.
virtual int asIScriptContext::SetException | ( | const char * | string | ) | [pure virtual] |
[in] | string | A string that describes the exception that occurred. |
asERROR | The context isn't currently calling an application registered function. |
This method sets a script exception in the context. This will only work if the context is currently calling a system function, thus this method can only be used for system functions.
Note that if your system function sets an exception, it should not return any object references because the engine will not release the returned reference.
virtual int asIScriptContext::SetExceptionCallback | ( | asSFuncPtr | callback, |
void * | obj, | ||
int | callConv | ||
) | [pure virtual] |
[in] | callback | The callback function/method that should be called upon an exception. |
[in] | obj | The object pointer on which the callback is called. |
[in] | callConv | The calling convention of the callback function/method. |
asNOT_SUPPORTED | Calling convention must not be asCALL_GENERIC, or the routine's calling convention is not supported. |
asINVALID_ARG | obj must not be null for class methods. |
asWRONG_CALLING_CONV | callConv isn't compatible with the routines' calling convention. |
This callback function will be called by the VM when a script exception is raised, which allow the application to examine the callstack and generate a detailed report before the callstack is cleaned up.
See SetLineCallback for details on the calling convention.
virtual int asIScriptContext::SetLineCallback | ( | asSFuncPtr | callback, |
void * | obj, | ||
int | callConv | ||
) | [pure virtual] |
[in] | callback | The callback function/method that should be called for each script line executed. |
[in] | obj | The object pointer on which the callback is called. |
[in] | callConv | The calling convention of the callback function/method. |
asNOT_SUPPORTED | Calling convention must not be asCALL_GENERIC, or the routine's calling convention is not supported. |
asINVALID_ARG | obj must not be null for class methods. |
asWRONG_CALLING_CONV | callConv isn't compatible with the routines' calling convention. |
This function sets a callback function that will be called by the VM each time the SUSPEND instruction is encounted. Generally this instruction is placed before each statement. Thus by setting this callback function it is possible to monitor the execution, and suspend the execution at application defined locations.
The callback function can be either a global function or a class method. For a global function the VM will pass two parameters, first the context pointer and then the object pointer specified by the application. For a class method, the VM will call the method using the object pointer as the owner.
void Callback(asIScriptContext *ctx, void *obj); void Object::Callback(asIScriptContext *ctx);
The global function can use either asCALL_CDECL or asCALL_STDCALL, and the class method can use either asCALL_THISCALL, asCALL_CDECL_OBJLAST, or asCALL_CDECL_OBJFIRST.
virtual int asIScriptContext::SetObject | ( | void * | obj | ) | [pure virtual] |
[in] | obj | A pointer to the object. |
asCONTEXT_NOT_PREPARED | The context is not in prepared state. |
asERROR | The prepared function is not a class method. |
This method sets object pointer when calling class methods.
virtual void* asIScriptContext::SetUserData | ( | void * | data | ) | [pure virtual] |
[in] | data | A pointer to the user data. |
This method allows the application to associate a value, e.g. a pointer, with the context instance.
Optionally, a callback function can be registered to clean up the user data when the context is destroyed. As the callback is registered with the engine, it is only necessary to do it once, even if more than one context is used.
virtual int asIScriptContext::Suspend | ( | ) | [pure virtual] |
asERROR | Invalid context object. |
Suspends the current execution of a script. The execution can then be resumed by calling Execute again.
virtual int asIScriptContext::Unprepare | ( | ) | [pure virtual] |
asCONTEXT_ACTIVE | The context is still active or suspended. |
This function frees resources held by the context. It's usually not necessary to call this function as the resources are automatically freed when the context is released, or reused when Prepare is called again.